Perfectly Align Objects to Curved Surfaces with Patch Deform in 3ds Max
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- เผยแพร่เมื่อ 5 ก.พ. 2025
- Master the art of aligning relief objects to curved surfaces in 3ds Max using the Turn to Patch and PatchDeform modifiers. This detailed tutorial demonstrates how to achieve flawless results with a step-by-step guide. Ideal for creating intricate designs, architectural elements, or decorative details, this method ensures precision and efficiency.
Rules:
1. The base object must have the Turn to Patch modifier;
2. The object to be overlaid must have the PatchDeform modifier applied;
3. If the object doesn’t align to the base when moved, use the Move to Path function;
4. Apply Reset XForm to both objects if needed;
5. All objects must be positioned at or above 0 on the Z-axis; they should not be below;
Learn how to use these powerful tools to streamline your workflow and create stunning 3D models.
a very easy and beautiful way
Yes, this is a pretty cool method. However, there may be problems. I described the principle of action in the description under the video. Sometimes you may need to do a Reset XForm for 3D objects. And it is important that the objects are at 0 on the Z axis, and not lower.
Doesn't work for me, click "Choose Patch" -> it says Patch Deformed Massage "Illegal Patch"
Here is an important point. The 3D object that you want to overlay another 3D object on must have a modifier Turn To Patch.
3Ds Max has some bugs. Sometimes you need to do an Reset XForm. To reset the object settings.
@@Shevchyshyn i have the same issue :( only works on few primitives not on custom meshes.