Easy Light Rays in BOTH Eevee and Cycles | Blender Tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 19 พ.ย. 2024
  • In this follow along video we'll explore how you can create some easy light rays / god rays / sun rays in Blender.
    I hope this tutorial helps you!
    ________________________________
    Patreon: / twanoligschlaeger
    Instagram: / twanoligschlaeger.art
    Find free downloads on my Ko-Fi: ko-fi.com/twan...
    Download blender for free here: www.blender.or...
    Affiliate links:
    BlenderKit [10% discount]: www.blenderkit...

ความคิดเห็น • 60

  • @twanoligschlaeger
    @twanoligschlaeger  ปีที่แล้ว +12

    apologies that the top-header bar of blender isnt visible in the screenrecording!

    • @umernazir319
      @umernazir319 9 หลายเดือนก่อน

      HI. this is omer here. my belender screen shows multicolor when i move courser. how to remove it plz

  • @habibsoufi
    @habibsoufi 7 หลายเดือนก่อน +4

    the best two things about this method are that it works for both Eevee and Cycle the second thing is this method doesn't depend on the light source, great video bro thanks.

  • @anomalyraven
    @anomalyraven 3 หลายเดือนก่อน

    Great tip! I used this for god rays lighting through two windows in my scene. I just snapped the vertices of the side the rays come from to the shape of my window and added a subtle animation on the W value.

  • @broadcast4722
    @broadcast4722 ปีที่แล้ว +1

    Finally, eevee get lightweight god ray! volume+light has better accuracy but, really heavy for animation.
    This is so useful for animating beam rays, like concert laser beams.
    (that rays doesn't need accuracy. Just need quantities! and, this method doesn't make too foggy the field)

  • @antonlytvynenko
    @antonlytvynenko 7 วันที่ผ่านมา

    Helped me hugely good man. Thank you!

  • @umbrellasquid9669
    @umbrellasquid9669 ปีที่แล้ว +6

    You are so underated. Thank you for the amazing tutorial.

    • @twanoligschlaeger
      @twanoligschlaeger  ปีที่แล้ว +1

      Appreciate it! Best of luck with your 3D adventures!

  • @chiweyufortune
    @chiweyufortune 5 หลายเดือนก่อน +1

    this worked perfectly..thank you

  • @konoboi
    @konoboi ปีที่แล้ว +7

    really usefull tips and quick to get better control :) thanks :)

    • @twanoligschlaeger
      @twanoligschlaeger  ปีที่แล้ว +1

      thank you for the nice comment! best of luck with your renders!

  • @thelazyguy6362
    @thelazyguy6362 ปีที่แล้ว

    Please allow me to express my admiration for your impressive abilities.

  • @dennisfeikema6344
    @dennisfeikema6344 ปีที่แล้ว +7

    great tutorial. I think the material bug happens because you are not applying the scale on the mesh. This happens when ur scaling objects with procedural textures like voronoi.

    • @twanoligschlaeger
      @twanoligschlaeger  ปีที่แล้ว +2

      thank you for the kind and informative comment!

  • @matts2080
    @matts2080 9 หลายเดือนก่อน

    Perfect for what I need!

  • @humbleraider6343
    @humbleraider6343 5 หลายเดือนก่อน +1

    Thank you!

  • @flcd_
    @flcd_ 3 หลายเดือนก่อน

    lovely video, thanks.

  • @patnor7354
    @patnor7354 5 หลายเดือนก่อน +1

    Pretty nice

  • @AIOpera-vx5pu
    @AIOpera-vx5pu ปีที่แล้ว

    Great tutorial. Just what I wanted. Thank you.

  • @yellow13_
    @yellow13_ 11 หลายเดือนก่อน

    Bro u saved my life

  • @ih4269
    @ih4269 9 หลายเดือนก่อน

    Awesome thank you!!

  • @OtherPeople159
    @OtherPeople159 3 หลายเดือนก่อน +1

    bt with this, will the rays move as i move my light source? coz im creating a scene where the sun is setting low really fast like a timelapse, and i want the the rays to change direction as it sets low accordingly to the sun's position

  • @sherzoderkinov4498
    @sherzoderkinov4498 8 หลายเดือนก่อน

    thank you so much!

  • @Ollacigi
    @Ollacigi ปีที่แล้ว +1

    WOWW!!its work with me!! Thank youuu

  • @rama7658
    @rama7658 28 วันที่ผ่านมา

    thanks

  • @jongo8535
    @jongo8535 6 หลายเดือนก่อน

    thanks, helpful

  • @khaotixy
    @khaotixy ปีที่แล้ว +2

    thank you for the tutorial! why are the rays so solid for me tho? How do I make them transparent like yours?

    • @miseinensha9044
      @miseinensha9044 ปีที่แล้ว

      Plug the emission node to "volume" in your material output, should be working :)

  • @thelazyguy6362
    @thelazyguy6362 ปีที่แล้ว

    amazing

  • @ginoceli5205
    @ginoceli5205 6 หลายเดือนก่อน

    thanks a lot

  • @815-n8e
    @815-n8e 7 หลายเดือนก่อน

    thank youuuu omfg

  • @theLazyPaa
    @theLazyPaa ปีที่แล้ว

    Awesome tutorial 🤯🤯, is there any way to blend the rays where there's shadow ???

  • @JJDumonceau
    @JJDumonceau 11 หลายเดือนก่อน

    Cool tutorial. Thx.
    Do you have an idea how to "Shape" the light ray? (in cone for exemple, like comming from a window)
    Because even if we change the cube, the light ray still like a "cube"

    • @ih4269
      @ih4269 9 หลายเดือนก่อน

      Im an amature but maybe change the shape of the cube/container

  • @tamilorejoseph4704
    @tamilorejoseph4704 ปีที่แล้ว +1

    Hey how do you make it have a fall off from the top to bottom. Like a taper fade

    • @ih4269
      @ih4269 9 หลายเดือนก่อน

      Ever come up with a solution?

  • @Dushess
    @Dushess 6 หลายเดือนก่อน +3

    only disadvantage (big enough) is that light rays are fake and completely doesn't follow real geometry. SO, if you have the translucent object in viewport (like leaves), this rays will not look organic.

  • @YouthTeamProduction
    @YouthTeamProduction ปีที่แล้ว

    Hey! Great tutorial, thank you. Just one question. my light rays are too "perfect" and linear, how I can make it softer and more random

    • @GonzalitoFan
      @GonzalitoFan 7 หลายเดือนก่อน

      Maybe a bit late but you should maximize the "Scale" in Voronoi Texture, and in Texture Coordinate node connect "Object" to "Vector" of Mapping. then just play with Random in Voronoi Texture.

  • @A_AGames_DR
    @A_AGames_DR 2 หลายเดือนก่อน

    what are the specs of your PC or Laptop?, because your render time is very fast

    • @twanoligschlaeger
      @twanoligschlaeger  2 หลายเดือนก่อน

      enabled GPU usage, decrease lightpaths to 4, set render samples in cycles to 300, set noise threshold to 0.1, enabled denoising and GPU for denoising. That should speed your renders up a lot👍

    • @A_AGames_DR
      @A_AGames_DR 2 หลายเดือนก่อน

      @@twanoligschlaeger i have the exact same config but i assume that my RTX4060 doesn´t help too much at all, thanks any way for your fast response.

  • @jsunsherman72
    @jsunsherman72 ปีที่แล้ว

    would ctrl A , apply rotation and scale fix that "glitch"?

  • @BlueBerryFTW
    @BlueBerryFTW ปีที่แล้ว

    This is very cool! I am not able to make my emission come in as lines, just 1 fog. Does anyone know why?

    • @BlueBerryFTW
      @BlueBerryFTW ปีที่แล้ว

      I just had to tweak the scale and other values.

    • @ih4269
      @ih4269 9 หลายเดือนก่อน

      and mapping too

  • @arjunator2688
    @arjunator2688 ปีที่แล้ว

    When I try to change the color it becomes a big square

  • @SaniaParveen-e7y
    @SaniaParveen-e7y 11 หลายเดือนก่อน

    While sliding color ramp i dont get any lines

  • @chemistryfps
    @chemistryfps ปีที่แล้ว +3

    followed it step by step and it looks nothing like yours.

  • @connorsabean9246
    @connorsabean9246 ปีที่แล้ว +2

    Am I the only one having major performance issues when using this method? (cycles) Like render times are absurd. It can specifically be attributes to the voronoi

    • @twanoligschlaeger
      @twanoligschlaeger  ปีที่แล้ว

      Maybe try lowering the amount of light path bounces, does that help?

    • @connorsabean9246
      @connorsabean9246 ปีที่แล้ว

      @@twanoligschlaeger so I tried losing the total scene bounces from 12 to 10 (no real difference). Also I have zero volume bounces. Also tried knocking my sun lamp from 1024 to 512 and still estimating like 2 hour render time (it's about two minutes when I disconnect the node setup)

    • @twanoligschlaeger
      @twanoligschlaeger  ปีที่แล้ว

      @@connorsabean9246 wow a 2 hour render time is absurd! I will try and find blender file i used for this video and will send you the exact render settings i used (my total render time was something like 1 min)👍

    • @twanoligschlaeger
      @twanoligschlaeger  ปีที่แล้ว +2

      @@connorsabean9246 these were my render settings (my total render time of a single from was 55 seconds):
      render engine: cycles
      device: GPU compute
      resolution 1920px x 1080px
      samples (render): 250
      no timelimit, no noise threshold
      denoise on (set to accurate)
      light path > max bounces > total 8, diffuse 4. glossy 4, transmission 12, volume 0, transparent 8.
      volumes > max steps 1024.
      performance > memory > use tiling with tile size 512

  • @peterlaverty9397
    @peterlaverty9397 ปีที่แล้ว

    Good job my friend. Are you from Germany? I am from Ireland but live in Germany in Heidelberg.

    • @twanoligschlaeger
      @twanoligschlaeger  ปีที่แล้ว

      Thank you! And no i'm unfortunately not german, very close tho, i'm dutch ;)

    • @peterlaverty9397
      @peterlaverty9397 ปีที่แล้ว

      @@twanoligschlaeger even better haha. Nice tutorial it was very helpful. Are you on IG?

  • @3ddin416
    @3ddin416 6 หลายเดือนก่อน

    too bad the black parts doesn't cast shadows on the ground