POKEMON meets Fast-Paced Combat | Necro Story

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  • เผยแพร่เมื่อ 14 ม.ค. 2025

ความคิดเห็น • 7

  • @Prozeon
    @Prozeon 2 หลายเดือนก่อน +1

    Dang the prioritization of skills and abilities is pretty great to make your team not just act dumb throughout combat. The exploration is neat with the signs telling you about the puzzles as well. It's a neat game.

    • @doriantheexplorian
      @doriantheexplorian  2 หลายเดือนก่อน

      It's simple yet clever and gives us more control over the autobattling system.
      Those puzzles were even more entertaining than I would have thought, since some are quite tricky. Just a great blend of ideas.

  • @doriantheexplorian
    @doriantheexplorian  2 หลายเดือนก่อน

    Would you agree with my verdict? Let me know right here!

  • @KhaosElement
    @KhaosElement 2 หลายเดือนก่อน +1

    For the first time ever I am...not...digging this art style. It isn't bad by any means but it isn't for me at all. The basic gameplay seems pretty good though. Excellent work as always sir.

    • @doriantheexplorian
      @doriantheexplorian  2 หลายเดือนก่อน +1

      I get that. I dig the artstyle because of a few childhood books that I loved as a kid. Took me right back to better times.
      Thanks as always for the kind words.

  • @dancinswords
    @dancinswords หลายเดือนก่อน

    Is this an auto-battler and you didn't explicitly mention it? You can't directly control your allies? That's a dealbreaker for me

    • @doriantheexplorian
      @doriantheexplorian  หลายเดือนก่อน +1

      That is correct. The summoned/collected creatures use their spells automatically. I didn't mention it specifically.
      As mentioned though you can impact which spells they use more often or none at all.