It is more fun, to have many answers to enemies than few. I dont care that its harder, I care that I can do something about it while not being a try hard.
@@natesgamebox Exactly, and we keep seeing these shifts in power level. Because the devs know what abilities are on the horizon. So they buff things, but lower lev3el players who dont have access to them suffer for a bit.
Thank you!! Glad you liked the video! Completely agree. I loved the first game and I am so happy to see they are putting so much love into Helldivers 2. But also that they are willing to work with the community to add things that they want to see while maintaining the integrity of the game. multiplayer game of the year easy.
good video! as a newer diver i havent passed difficulty 5 yet cause i play solo but its pretty cool and cozy down here. honestly i need common samples more than anything so i dont feel the need to push higher. BUT im glad that the devs seem really receptive and its incredible that theyre putting out content and balancing and fixing bugs so responsively !!!
Glad you enjoyed it!! The need for common samples never ends lol. I’m up to doing helldive with my friends and we STILL need common samples lol. Also agreed! I’m so glad the devs are actually listening to the community, but also not letting them loud voices in the community sway them too heavily.
Good video! I recommend putting more stats in your rundown since in-depth stuff is what tends to keep me around personally. I liked your analysis as well. Also, good delivery and tone. I worked for half a decade in radio. Calm, conversational, and engaging. Keep up the good work!
If there is anything to complain about in the recent patch, its the stealth buffs and changes. Communication should always be clear and the patch would've probably been recived better if it was common knowledge Other than that I think it was fine, there's still a decent amount of anti armor options, and you have to pick and choose which battles you take now.
100% agreed. I definitely feel like I can dodge patrols better now. I actually wouldn’t mind if they made stealth an even more important part of the game. Like maybe reward dodging the patrols with less bugs spawning later on or some thing.
I have mix feelings about the first balance patch. The buffs are great just wish there’s more, and I’m sure Arrowhead is preparing more for future balance patches. I think the nerfs were fine, but my issue is with it coming in the game when other anti-tank weapons felt underwhelming. If Arrowhead had buff the other anti-tank weapons in the first balance patch and then nerf the railgun in a future balance patch, the railgun nerf would sting much less. (Technically, Arrowhead did buff Recoilless Rifle and Spear with gaining 1 missile from ammo boxes and having the missiles not be affected by the 50% damage deflect shot. These are great but just need a tiny bit better to be efficient in higher difficulty). I have confidence Arrowhead will handle the feedback well and implement them because…you know.. they were the one that made this great game so why would I have doubt the quality of the devs, haha.
Hello. You said you are interested in hearing disagreements. I will start by saying I don't play Helldivers, though it looked interesting. I don't personally have any issue with how the developers build their game, but I wanted to take your challenge and share my thoughts on this. What little I've heard about how some of the development team has responded to people is a little concerning, but it's normal to see people respond badly when given criticism. Let's start by saying that Helldivers is extremely popular. That means you've got a large playerbase. If your vision for your game alienates a percentage of that playerbase which is abnormally large, is it worth it? A genuine question: of what percentage would be required to make it clear an update is not preferred? According to SteamDB, on Thursday night (I picked a weeknight for comparisons), there were 340k people playing. Tonight (Monday night), there are 310k. I know that not all of the 30k difference are unhappy customers, but I also know that not 100% of the 310k current players are entirely happy, either, so let's just work with this theoretical number. Are 30k voices meaningless if a company thinks otherwise? There are many games that update and people massively dislike it. From a forced update of Overwatch 1 to 2, or censoring something-or-other in a fighting game called Skull Girls, there is some sort of professional agreement between producer and consumer which is damaged, here. I haven't watched enough Helldivers videos to know how much of the game is affected by a monetary system, but on top of buying the game, it sounds like there are additional optional microtransactions available: a Battle Pass and Super Credits. Yes, Super Credits can be earned. Many games allow you to earn at a pittance, with Overwatch 2 supposedly going as far as to require 300 years to unlock everything without microtransactions. The reason I bring this up is, likely a large bulk of Helldiver's sales have already been made for the next 2-3 years. For them to continue to generate revenue from Helldivers 2, they will want to continually keep the players returning for these microtransactions. By "buff, don't nerf," I think players were referring to "you should buff weaker items to bring them up to par," not "here are new guns that are more buff than what you have" as you referred in the video regarding Destiny 2 new guns. By nerfing the guns players have grown to love, this means their way of interfacing with Helldivers is no longer the way they enjoy it. Perhaps buffing truly would have been the more appreciated decision, yet they stated clearly they will ignore that request because of they way they want Helldivers to be. While "buff, don't nerf" may seem like a shallow design principle, it's rooted in the way "good news, bad news" are parcelled out. A famous book once described it along the following lines: if you, an airline pilot, summarize the situation and only tell your passengers the runway will not clear up for two hours, people will grumble. But if you instead tell them that it was originally going to be four hours, but now it's two because you kept pestering the control tower, people might be far more understanding. Giving people bad news triggers an aversion, and in a game you just want to sit down and play -- why bother sticking your hand in the fire? As I said, I don't play the game. They might want to make the most hardcore, brutal experience out there, and that'd be cool. I'd get to watch some amazing players rise to the challenge. And I understand why you'd say changing guns up can force players to pick other guns and "keep things fresh" instead of using the same gun because it's the best. However, I do feel just outright saying, "nerfs are good" (as per your title) can be a little brash, especially if you're swimming against the tide.
Nerfing doesn't feel good to the people who use those items. When stuff that was once fun now isn't what exactly are those players going to do? They leave. Now maybe the nerfs this time aren't very big deal and most people will just take it and deal with it, we now as players of the game know that at any time Arrowhead can change your favorite gear. I think the don't nerf only buff "Is" the correct choice because it comes off unprofessional when they release something and then tune it down after the player gets their hands on it. Everyone who has spent money on this game is getting screwed over when they make something worse. I say that the way forward is to just let the weapons and enemies get stronger over time. I think it's already happening with the release of the exo suit.
Ive left many games because of it. Soraka in league of legends for example. The only time ill play helldivers bow is it friends insist. Even then ive lost some excitment over it as they are focused on removing fun instead of fixing whats actually broken.
Isn't that how power creep happens though? like the "next" new thing will just be more powerful then the last. At which point your not really having fun if you can just clear the entire map with a Tactical Nuclear strike. (although im still looking forward to the reintroduction of Shredder missiles). Look the FACT of the matter is: The Bracker and Shield backpack don't feel any different after the fact. The RAILGUN though, If i understand the Patch notes CORRECTLY and i most certainly do, the Railgun WAS too powerful. YOU DID NOT EVEN NEED TO TURN THE SAFEY OFF to kill everything! That has since been corrected. The Railgun provided you turn the SAFETY OFF and overcharge it ALMOST to the point of blowing yourself up preforms just as it did before. Its a Risk-Reward weapon.
@@jaywerner8415 Imagine this though, after we get our hands on kitted out mechs with multiple upgrades and guns that shoot crazy lasers and stuff that the enemy also gains new technologies, all new enemy types, all new variants of existing enemies. Narratively it can feel like a push pull where we have the upper hand and then lose it again while super earth thinks of what new technology to cook up in R&D. I agree the changes are very minimal, its not the message I'm trying to convey though. If this happens to be the only nerf ever in all of helldivers I will be calm, but if in like a month they nerf my friends favorite stratagem and I hear him moaning about it, its going to suck.
@@jaytate491 old sion was the goat, just looks at you and you can't move and then get gotted. I also quit league cause they messed with guinsoos rageblade, but now that I quit I'm glad I never play it anymore
Nerfs and buffs don’t really have any place in a one month old game… it shows they didn’t play their own game with the tools they intended us to use. I don’t think it was wrong to bring the rail gun in line with other guns, but the fact that it was universally agreed upon as the best weapon was a red flag. By the way we are a month in and they are still have massive issues with the basic mechanics of the game. You can’t reliably connect to other people, you get disconnected all the time, game crashes constantly. I don’t care if different team is working on bugs and balance. Get them all working on the bugs until the game is at least PLAYABLE
Obligatory: "This aged like Milk" comment
The gun fantasy stuff and buffing morale aged like milk
It is more fun, to have many answers to enemies than few. I dont care that its harder, I care that I can do something about it while not being a try hard.
100% agreed. If there is only one “right” way to do it, that’s not a game then. That’s just a simulation at that point
@@natesgamebox Exactly, and we keep seeing these shifts in power level. Because the devs know what abilities are on the horizon. So they buff things, but lower lev3el players who dont have access to them suffer for a bit.
as a veteran of the first game I am so happy to see this universe get so much love. Great video btw:)
Thank you!! Glad you liked the video!
Completely agree. I loved the first game and I am so happy to see they are putting so much love into Helldivers 2. But also that they are willing to work with the community to add things that they want to see while maintaining the integrity of the game. multiplayer game of the year easy.
This aged like fine wine
good video! as a newer diver i havent passed difficulty 5 yet cause i play solo but its pretty cool and cozy down here. honestly i need common samples more than anything so i dont feel the need to push higher. BUT im glad that the devs seem really receptive and its incredible that theyre putting out content and balancing and fixing bugs so responsively !!!
Glad you enjoyed it!! The need for common samples never ends lol. I’m up to doing helldive with my friends and we STILL need common samples lol.
Also agreed! I’m so glad the devs are actually listening to the community, but also not letting them loud voices in the community sway them too heavily.
This video has aged horribly 😭😭😭
@@seanmcconnon9341 it's aged especially worse now that buffs brought back player numbers
Good video! I recommend putting more stats in your rundown since in-depth stuff is what tends to keep me around personally. I liked your analysis as well.
Also, good delivery and tone. I worked for half a decade in radio. Calm, conversational, and engaging.
Keep up the good work!
If there is anything to complain about in the recent patch, its the stealth buffs and changes. Communication should always be clear and the patch would've probably been recived better if it was common knowledge
Other than that I think it was fine, there's still a decent amount of anti armor options, and you have to pick and choose which battles you take now.
100% agreed. I definitely feel like I can dodge patrols better now. I actually wouldn’t mind if they made stealth an even more important part of the game. Like maybe reward dodging the patrols with less bugs spawning later on or some thing.
I have mix feelings about the first balance patch. The buffs are great just wish there’s more, and I’m sure Arrowhead is preparing more for future balance patches. I think the nerfs were fine, but my issue is with it coming in the game when other anti-tank weapons felt underwhelming. If Arrowhead had buff the other anti-tank weapons in the first balance patch and then nerf the railgun in a future balance patch, the railgun nerf would sting much less.
(Technically, Arrowhead did buff Recoilless Rifle and Spear with gaining 1 missile from ammo boxes and having the missiles not be affected by the 50% damage deflect shot. These are great but just need a tiny bit better to be efficient in higher difficulty).
I have confidence Arrowhead will handle the feedback well and implement them because…you know.. they were the one that made this great game so why would I have doubt the quality of the devs, haha.
That aged like milk
Hello. You said you are interested in hearing disagreements.
I will start by saying I don't play Helldivers, though it looked interesting. I don't personally have any issue with how the developers build their game, but I wanted to take your challenge and share my thoughts on this. What little I've heard about how some of the development team has responded to people is a little concerning, but it's normal to see people respond badly when given criticism.
Let's start by saying that Helldivers is extremely popular. That means you've got a large playerbase. If your vision for your game alienates a percentage of that playerbase which is abnormally large, is it worth it? A genuine question: of what percentage would be required to make it clear an update is not preferred? According to SteamDB, on Thursday night (I picked a weeknight for comparisons), there were 340k people playing. Tonight (Monday night), there are 310k. I know that not all of the 30k difference are unhappy customers, but I also know that not 100% of the 310k current players are entirely happy, either, so let's just work with this theoretical number. Are 30k voices meaningless if a company thinks otherwise? There are many games that update and people massively dislike it. From a forced update of Overwatch 1 to 2, or censoring something-or-other in a fighting game called Skull Girls, there is some sort of professional agreement between producer and consumer which is damaged, here.
I haven't watched enough Helldivers videos to know how much of the game is affected by a monetary system, but on top of buying the game, it sounds like there are additional optional microtransactions available: a Battle Pass and Super Credits. Yes, Super Credits can be earned. Many games allow you to earn at a pittance, with Overwatch 2 supposedly going as far as to require 300 years to unlock everything without microtransactions. The reason I bring this up is, likely a large bulk of Helldiver's sales have already been made for the next 2-3 years. For them to continue to generate revenue from Helldivers 2, they will want to continually keep the players returning for these microtransactions.
By "buff, don't nerf," I think players were referring to "you should buff weaker items to bring them up to par," not "here are new guns that are more buff than what you have" as you referred in the video regarding Destiny 2 new guns. By nerfing the guns players have grown to love, this means their way of interfacing with Helldivers is no longer the way they enjoy it. Perhaps buffing truly would have been the more appreciated decision, yet they stated clearly they will ignore that request because of they way they want Helldivers to be. While "buff, don't nerf" may seem like a shallow design principle, it's rooted in the way "good news, bad news" are parcelled out. A famous book once described it along the following lines: if you, an airline pilot, summarize the situation and only tell your passengers the runway will not clear up for two hours, people will grumble. But if you instead tell them that it was originally going to be four hours, but now it's two because you kept pestering the control tower, people might be far more understanding. Giving people bad news triggers an aversion, and in a game you just want to sit down and play -- why bother sticking your hand in the fire?
As I said, I don't play the game. They might want to make the most hardcore, brutal experience out there, and that'd be cool. I'd get to watch some amazing players rise to the challenge. And I understand why you'd say changing guns up can force players to pick other guns and "keep things fresh" instead of using the same gun because it's the best. However, I do feel just outright saying, "nerfs are good" (as per your title) can be a little brash, especially if you're swimming against the tide.
Nerfing doesn't feel good to the people who use those items. When stuff that was once fun now isn't what exactly are those players going to do? They leave. Now maybe the nerfs this time aren't very big deal and most people will just take it and deal with it, we now as players of the game know that at any time Arrowhead can change your favorite gear. I think the don't nerf only buff "Is" the correct choice because it comes off unprofessional when they release something and then tune it down after the player gets their hands on it. Everyone who has spent money on this game is getting screwed over when they make something worse. I say that the way forward is to just let the weapons and enemies get stronger over time. I think it's already happening with the release of the exo suit.
Bruh it ain’t that serious if you feel like you wasted your money that’s dumb
Ive left many games because of it. Soraka in league of legends for example. The only time ill play helldivers bow is it friends insist. Even then ive lost some excitment over it as they are focused on removing fun instead of fixing whats actually broken.
Isn't that how power creep happens though? like the "next" new thing will just be more powerful then the last. At which point your not really having fun if you can just clear the entire map with a Tactical Nuclear strike. (although im still looking forward to the reintroduction of Shredder missiles).
Look the FACT of the matter is: The Bracker and Shield backpack don't feel any different after the fact. The RAILGUN though, If i understand the Patch notes CORRECTLY and i most certainly do, the Railgun WAS too powerful. YOU DID NOT EVEN NEED TO TURN THE SAFEY OFF to kill everything! That has since been corrected.
The Railgun provided you turn the SAFETY OFF and overcharge it ALMOST to the point of blowing yourself up preforms just as it did before. Its a Risk-Reward weapon.
@@jaywerner8415 Imagine this though, after we get our hands on kitted out mechs with multiple upgrades and guns that shoot crazy lasers and stuff that the enemy also gains new technologies, all new enemy types, all new variants of existing enemies. Narratively it can feel like a push pull where we have the upper hand and then lose it again while super earth thinks of what new technology to cook up in R&D.
I agree the changes are very minimal, its not the message I'm trying to convey though. If this happens to be the only nerf ever in all of helldivers I will be calm, but if in like a month they nerf my friends favorite stratagem and I hear him moaning about it, its going to suck.
@@jaytate491 old sion was the goat, just looks at you and you can't move and then get gotted. I also quit league cause they messed with guinsoos rageblade, but now that I quit I'm glad I never play it anymore
Nerfs and buffs don’t really have any place in a one month old game… it shows they didn’t play their own game with the tools they intended us to use. I don’t think it was wrong to bring the rail gun in line with other guns, but the fact that it was universally agreed upon as the best weapon was a red flag. By the way we are a month in and they are still have massive issues with the basic mechanics of the game. You can’t reliably connect to other people, you get disconnected all the time, game crashes constantly. I don’t care if different team is working on bugs and balance. Get them all working on the bugs until the game is at least PLAYABLE