I had similar experience. I just make cup of coffee and sitting and watching for 20 min until Grimgor tired to kill zombies and decided to retreat. It's pretty fun for a first time to be honest, but after few waves of Orc Waaags it's becomes boring.
I didn't play Ghorst since WH1, but I recently finished a Mannfred campaign and it felt great! Glad that you mentioned that the AI is underestimating your armies. Most of the battles I fought were land battles where the AI isn't as brain-dead as in sieges, and it's actually fun.
Im doing my first playthrough in TW:W3 with Helman Ghorst (Very Hard Campaign/Normal Battles) and I'm having a blast!!! Altough the zombies are tanky AF, they need some larger beasts to support them to be effective, since they suck as damage dealers.
Just sprinkle in some crypt horrors or cairns wraiths and a few corpse carts unholy lodestone and a mortise engine. Just walks through most things. Only painful fights are against a ton of artillery or tons of aoe magic
The zombie lag is real! That's the only issue I really faced, having to do most battles manually (which I don't mind) but the lag gets a bit mental with so many entities!
Just finished a short campaign as the Ghorst faction, and I'm tired. In every battle, I have to win manually because the auto-resolve function is completely broken for armies of Zombies. I managed to complete a "Very Hard/Very Hard" campaign in just 65 turns with 15 (!!!) armies of Zombies, each supplemented with some Corpse Carts and Mortis Engine's. After defeating the Garrison of Nagashizzar (which is a three high-tier Skaven armies) using only Zombies and two Hero Necromancers along with the Ghorst itself, I've come to the understanding that there's no reason to continue the campaign. It's become just boring to play
You have to mix in some high tier units to try to get the auto resolve in your favor. But I completely agree with your assessment. I have the same frustration with all the vampire factions. Battles in which I could literally drag a box on my whole army and right click the enemy army with 0 other micro and win the battle with minimal losses. The game gives me a decisive defeat result in autoresolve calculations with a full army wipe. It's a shame because Vampire Counts are one of my favorite races in WH3. But the autoresolve makes a long 150 to 200 turn campaign really tedious.
@@danielgloyd4529Fully agree. VC - at least the ones i played (Vlad, Isabella and Ghorst) can just steam roll the map and it`s lame. You can`t loose. If you loose a battle, who cares, you Raise dead and your army is back.
I managed to beat Grimgor with Ghorst.
Nothing more funny than to tire him out from a constant zombie tidal wave that just won't die.
I had similar experience. I just make cup of coffee and sitting and watching for 20 min until Grimgor tired to kill zombies and decided to retreat. It's pretty fun for a first time to be honest, but after few waves of Orc Waaags it's becomes boring.
Ah yes, Ghorst's zombie space marines. The bane of early IE
I didn't play Ghorst since WH1, but I recently finished a Mannfred campaign and it felt great! Glad that you mentioned that the AI is underestimating your armies. Most of the battles I fought were land battles where the AI isn't as brain-dead as in sieges, and it's actually fun.
Im doing my first playthrough in TW:W3 with Helman Ghorst (Very Hard Campaign/Normal Battles) and I'm having a blast!!! Altough the zombies are tanky AF, they need some larger beasts to support them to be effective, since they suck as damage dealers.
Just sprinkle in some crypt horrors or cairns wraiths and a few corpse carts unholy lodestone and a mortise engine. Just walks through most things. Only painful fights are against a ton of artillery or tons of aoe magic
In my helman campaign I never recruited a single grave guard, zombies all the way to late game. Including other armies.
Ghorst's zombies brings the boys to the yard!
The zombie lag is real! That's the only issue I really faced, having to do most battles manually (which I don't mind) but the lag gets a bit mental with so many entities!
Thanks man :)
Just finished a short campaign as the Ghorst faction, and I'm tired. In every battle, I have to win manually because the auto-resolve function is completely broken for armies of Zombies. I managed to complete a "Very Hard/Very Hard" campaign in just 65 turns with 15 (!!!) armies of Zombies, each supplemented with some Corpse Carts and Mortis Engine's.
After defeating the Garrison of Nagashizzar (which is a three high-tier Skaven armies) using only Zombies and two Hero Necromancers along with the Ghorst itself, I've come to the understanding that there's no reason to continue the campaign. It's become just boring to play
You have to mix in some high tier units to try to get the auto resolve in your favor. But I completely agree with your assessment. I have the same frustration with all the vampire factions. Battles in which I could literally drag a box on my whole army and right click the enemy army with 0 other micro and win the battle with minimal losses. The game gives me a decisive defeat result in autoresolve calculations with a full army wipe.
It's a shame because Vampire Counts are one of my favorite races in WH3. But the autoresolve makes a long 150 to 200 turn campaign really tedious.
@@danielgloyd4529Fully agree. VC - at least the ones i played (Vlad, Isabella and Ghorst) can just steam roll the map and it`s lame. You can`t loose. If you loose a battle, who cares, you Raise dead and your army is back.
I had the same issue, I might try again but rush over to Vlad to get a confed early and try and take the empire with him simultaneously
Spooky
MAYONNAISE
For the algorithm 🎉
World war Z campaign incoming!