Bro, actually do try this game out. I was given the wonderful opportunity to befriend the developer and get to know him, and was therefore able to play with a fresh view on the creative process behind it. It is a modest, unassuming game, but trust me there is a lot of creativity that went into this project. That developer is amazing.
@@PNUT73 I am not certain, but I don't believe there are any current plans to do so. I can discuss this with the developer and get back to you on this!
Fantastic video as always! It is almost painful to see you miss the upgrade text for the central at 4:52. It makes central affected by factory tiles in all directions
Comrade-Dictator Potato is the king of minimalistness. He makes sure that we have only the bare minimum that we need. He is a expert in efficiency. Thank you Comrade for letting us work 22 hours each day in Potatograd's OP-144 factory. Please bring back the Workers & Resources series. 9-year subscriber.
The thing that caught me out is how much the game background music sounds like the refrain from the main theme of little nightmares 2 - it's not the same, not by a long shot, but it was similar enough to pull in the same slightly eerie feeling I got when playing LN2
"add %1" looks like a parsing error, often you will have something like that when you want text to display a value that changes, but you forgot to set it so it displays the "%1" placeholder in the same way you can see \ n from time to time, is a line return but if you put a space in between it will display as is.
You know the youtuber is great when the youtube algorithm recommends it to you only 4 hours after the video got published (would have been in minutes if i checked youtube faster) Love your content
put an accelerator on an accelerator to upgrade that accelerator and/or put 3 overclockers on the accelerator and then an overclocker on another overclocker and mabye just mabye... You Win!!??
The way you fumble around is amusing to me. My immediate throught is spend a minute just designing, then overclock every building ahead of time, then let the factory produce.
ikr, the moment he broke out the accelerator I imediately went and pictured a layout with the centrals pumping into the middle, with factories and each factory getting 1 accelerator instead of parks. Parks only increase by 30% but an accelerator has constant perma bonus. Can either leave those there forever, or swap them for parks down the line. Overclock some of the accelerators. Or depending on what an accelerator does to a central, have 3 centrals producing coins and 1 getting buffed, then swap it to producing when it's got enough buffs on it
Jumpers need to be clicked and then you need to drag to a valid output tile. Its a bit problematic so we'll work on it (maybe) because the current system is designed to click, drag and keep dragging and belts get auto built !
Bro, actually do try this game out. I was given the wonderful opportunity to befriend the developer and get to know him, and was therefore able to play with a fresh view on the creative process behind it. It is a modest, unassuming game, but trust me there is a lot of creativity that went into this project. That developer is amazing.
Isn't that what he's doing? Trying the game out?
@@koopey Fair point, but I was really directing this comment towards other viewers.
Do you know if the game will go on the apple App Store because I really want to play this
@@PNUT73 I am not certain, but I don't believe there are any current plans to do so. I can discuss this with the developer and get back to you on this!
I feel like you are the dev
Central upgrades makes it work in diagonal, it's written you've never readt itt.
Omg thank god i wasn't the only one that noticed 😭
Fantastic video as always!
It is almost painful to see you miss the upgrade text for the central at 4:52. It makes central affected by factory tiles in all directions
Comrade-Dictator Potato is the king of minimalistness. He makes sure that we have only the bare minimum that we need. He is a expert in efficiency.
Thank you Comrade for letting us work 22 hours each day in Potatograd's OP-144 factory.
Please bring back the Workers & Resources series.
9-year subscriber.
"Orthoganal." It's a great word for video and board gamers. It means "at right angles," but casually it means, "in line with, excluding diagonally."
The thing that caught me out is how much the game background music sounds like the refrain from the main theme of little nightmares 2 - it's not the same, not by a long shot, but it was similar enough to pull in the same slightly eerie feeling I got when playing LN2
14:40
The top-left jumper's jump animation is probably a bug considering the fact that it's rotated.
Great video! I will flex saying that Lino, the dev, is my friend and he's not only a genius but a hard working dude!
"add %1" looks like a parsing error, often you will have something like that when you want text to display a value that changes, but you forgot to set it so it displays the "%1" placeholder
in the same way you can see \ n from time to time,
is a line return but if you put a space in between it will display as is.
I don't think that's an error.
Brilliant little game, gonna go on my wishlist for sure
Use overclocker + investor 🎉
Amazing game bro
Dev here 👋🪙
You couldn't have explained and explored the game in a better way.
I hope you enjoyed playing and discovered all the hidden secrets!
OMG ❤
great job developing it, I will buy it today
Great work. Well done.
This is just my kinda game, just picked it up on steam. super fun!
TOLD YA LINO
You know the youtuber is great when the youtube algorithm recommends it to you only 4 hours after the video got published
(would have been in minutes if i checked youtube faster)
Love your content
The UI scale is soon small in the phone youtube
just bought the game, will give it a try
What a great game, the best best coin game.
It's hard to watch from phone and there's a lot of dead space. With some scaling the viewability for small screens can be drastically improved
Coin factory😮
put an accelerator on an accelerator to upgrade that accelerator and/or put 3 overclockers on the accelerator and then an overclocker on another overclocker and mabye just mabye... You Win!!??
There was a time when overclockers affected eachother. It was amazing haha but breaks the game in infinite loop cases haha
It feels like Griddle
I like this game !!!
The way you fumble around is amusing to me. My immediate throught is spend a minute just designing, then overclock every building ahead of time, then let the factory produce.
ikr, the moment he broke out the accelerator I imediately went and pictured a layout with the centrals pumping into the middle, with factories and each factory getting 1 accelerator instead of parks. Parks only increase by 30% but an accelerator has constant perma bonus. Can either leave those there forever, or swap them for parks down the line. Overclock some of the accelerators. Or depending on what an accelerator does to a central, have 3 centrals producing coins and 1 getting buffed, then swap it to producing when it's got enough buffs on it
TH-cam compression hates this game
haha I didn't understand 100% this comment until I noticed the top numbers ! you are totally right !
We love this game🎉🎉🎉
buenisimo😮❤
Amo este juego!!
I love this game ❤
Impresionante el juego !!!!!!!!!
Potato's not alphabetized, there's no way he reads this bad
Can you accelerate n investor?
Not with the accelerator, but you can use overclockers or other secret tiles not shown in the video :)
How to turn jumpers?
Jumpers need to be clicked and then you need to drag to a valid output tile. Its a bit problematic so we'll work on it (maybe) because the current system is designed to click, drag and keep dragging and belts get auto built !
@@linorabolini thx, I check it out.
I would highly recommend you to make a reaction video on these 2 mobile games
1- Sort The Little Troubles
2- Fastest Workers Challenge
Second 😂
first