It never stops. It makes an endless mess that it never cleans. "Play with me." It says endlessly. Luckily, goblins are easily distracted by Bluey and Peppa Pig.
Lapping around is such a bread and butter tactic, I didn't think about people not doing it. But now it is mentioned, blobs of missile troops standing behind clumps of frontline troops is really common in videos. It's how I always used warpfire throwers so never really got the complaints about it.
For me it was them being labelled ranged infantry and the presents if swift cavalry, so my brain didn't make the connection till near the end of wh1. But ranged does not necessarily mean standing behind the main line. As you would know a gunpowder flank is bloody lethal, and all it takes is dedicated troops to cover them (which are typically already there to guard the flanks anyway) and noticing that cavalry or monsters running around out there make tasty targets for a volley when you get the chance. The fast and low bullets hit cavalry easier than arrowfire anyway.
Same here honestly, this is my most basic mainline tactic in early games. I start folding in with the handgunners and then the rest follows as soon as they have defeated their opposing unit.
Warpfire ratling mixex front, globerats behind. Bigger globe globerats behind globerats. 100% more cruelty with ikkit shoplifts. Detroit the world. Err Destroy the world.
One of the formations I’ve been using often that helps you get flank shots without needing to leave the safety of your melee line is a series of chevrons with gunpowder just behind the melee supporting the adjacent chevrons. The crossfire also helps melt any unit that attempts to get through the gaps. Works with Cathay, Kislev, Dwarfs, Chorfs, etc. Basically anything with gunpowder and a strong defensive melee frontline. Empire is nice because the Ironsides are also decently capable in melee as a fallback
This tactic is essential with chaos dwarf blunderbusses. Unless you’re facing off against flying units or giant monster units, then you can place them behind your melee infantry and have them shoot upwards. Blunderbusses are much more likely to inflict friendly fire than other missile units. Have them on the flanks and you can have cavalry/lords/heroes/monsters nearby and they can counter attack anything that goes after them. And if worst come to worst blunderbusses are decent at melee combat anyway. With Fireglaives you can just place them behind your melee more often if you can give them the high ground.
Less friendly fire = more rivals on front-front = man-things stay stuck-glued fast = more time to kill-kill man-things + more rivals die-die on front = profit-gains, yes-yes.
Shades other than the basic ones don't need protection, which is why you give up the shields of the Darkshard (shields) you just launch their alpha strike against the units that can run them down.
If you have a gap every 2 infantry units, you can use the infantry to charge sideways into any enemy units that try to pass through the gap to engage your missile units, with the added bonus that the enemy units will then turn to fight your infantry, exposing their flanks to your missile units. Basically, instead of the fight being one long line with your guys on one side and the enemy on the other, you try to rotate each engagement 90 degrees. If you're really lucky, you might even be able to have one of your infantry rear charge the unit that's going after your missiles, although then you probably shouldn't fire into the resulting melee, as the chance of friendly fire goes way up.
Maybe im an idiot but warhammer is the most forgiving game when it comes to guns being able to shoot thru units imo. I dont even notice friendly fire mostly. @derkylos
I used that tactic already back in Shogun 2 with Matchlock Samurai. In Warhammer I altered it. I don't use firearms to flank right away but to soften up enemy flankers before they clash with my cavalry. For that I position them on the right and left of my main battle line and slightly tilt them inwards to give them better firing arches against enemy cav etc. As soon as the enemy flankers are gone I swing the shooters into flanking positions like shown here by Mr. Zerkovich. It is very satisfying to see hails of bullets smashing into the opponents "ass". You could also keep one shooter in reserve to deal with flyers. Just keep them at the back center of your formation. They will automatically engage flyers because they don't have any other clear targets.
Missle flank is good and all but I really like the Empire/Napoleon/FOTS method of using hills so the gun lines can shoot over each other and over the units in melee. Even better if there is a hero who buffs range or the long rifle type units that some factions have.
I fought a battle as Drazoath against Helman Ghorst that had a hill on my side. Let's just say that the Undead didn't arrive at my front line in one piece, lol
This particular maneuver, while it has its merits, is particularly difficult to pull off. Instead, I'd recommend pulling your frontline infantry back and positioning it at an angle, so the enemy infantry will pull forward and at an angle to engage, exposing their flank to your missiles. Also advisable to do this with archer infantry. You could also reconfigure your infantry shape mid-fight to reform into a narrower square to open up some line of sight for your missiles or artillery.
My favorite thing to do with short range units like the iron hail guns is I'll put them on the front line to start and fire a few shots then move them back through my infantry line and put them on flank duty.
I like setting up my infantry into an open W formation with gaps at the bottom. Park my missile units at the bottom behind everything and when units charge my infantry and get stuck in, i can still get solid angles of fire on them without risking friendly fire and without the risk of having my missiles being sandwiched between enemy blocks. L formations are also useful, same principle as the video but without swinging vulnerable units out super wide. I only play singleplayer though, so i highly doubt they'd be as effective in multiplayer
You can also use missle corridors where you do narrow front line stack leaving quite a nice gap for enemy units to wrap around the heads of the front line rows which then let's the rifle missile lines shoot down the corridors without being obstructed. Only single entities may get through those gaps though so use your own to engage. Missile corridors looking like []_[]_[]_[] with the melee being in the columns and flat missle line being at the end gaps. Keep the columns close enough to catch advancing enemy stacks
You can also do a solid front line that pulls away from the enemy exposing holes in your front line. The enemy will rarely break off with your melee troops to push past if you have those troops move apart while staying engaged with their front line. It's a great way to give your Gunner shots without having to step out of the defensive pocket.
Or just use long semi thin rectangular formations for your infantry. Then when the enemy wraps around the edges of your unit they can easily be picked off by your ranged units. No flanking required keeping your ranged units safe the entire time.
Historical TW was great at this. Loved playing Rome, engaging the front line then wrapping around with Javelins. Since units took longer in fights you had more time. Not as applicable in WH since the front line melee ends in 2 minutes
Ah the Lothern Sea Guard. Takes me back to one of my favorite army compositions: Arrows for Days. The weakness: ... somehow a giant misshapen wooden mech with cannon arms
Honestly, the moment I'm able to, I tend to switch my frontline to SEM's with decent gun infantry in the rear, so that they'll just massacre everything that clumps around said SEM's. Worked wonders for me in my Malekiths playthrough, and it's done right by me as Elspeth, too.
@@Estenien Single Entity Monster. Any 1 soldier unit, like a hero, lord, or monster, that is tougher than a normal soldier unit. The benefit is that the enemy clumps around 1 person, and then you can shoot into the clump, or cast magic on it, or shoot artillery at it, and the friendly fire is much less than if it was normal units. I would argue that SEMs are the optimal frontline for gunline factions, even if it hurts my LARP. :D
Hydras are perfect for it, they can breathe fire sidelong through enemy units, and regenerate. Don't have a Dark Elf army without at least a couple of em.
This was the key to killing seemingly invincible Oathsworn back in Rome II, dinky little Leves could kill the monstrosities by doing it. This was one of the main ways for Skaven to fight before their DLC gave them more tools; clanrats and skaven interns are disposable and supposed to be combined and re-recruited each turn. Globadiers are extremely devastating with the tactic.
This has inspired me to try placing my infantry in chevron with gaps in thr front line. I'm hoping the diagonal front line gives gun units fantastic LoS.
Wish you would of mentioned angling infantry lines. Once engaged, you can have infanty turn infawrds a bit, and it suddenly exposes the enemy flank. Very good! Altho can sometimes cause the turning infantry to Preform a bit worse /take Casualty well angling
For gun units it's better to turn your frontline into pylons instead of walls. So basically very narrow formations that are like 40 ranks deep. If you have 2 gun units and 2 melee units form them something like this: \ _ _ / \ and / are the melee units, _ are gun units. REALLY good if you have power units that pack a punch. If you have a flamer or volley gun, put it right in between of your two gun units, then focus on anything that is coming close. A hero in the middle at the far end of the shotgunner range can also really help prevent units and blob up attacking units to be cleared out by the gunpowder in no time.
Dad left to get milk and never came back, so I never got that advice about using protection, that's how I ended up with a gobbo. Thanks for attending my TED talk.
Great tactic for beginners, but even better is a 2-rows checkerboard. First row is melee infantry, behind are gunpowder units. The gap between melee makes sure that guns can shoot 2 units without too much friendly fire, and can melt anyone that tries to close the gap. A pain to set up? Yes because you need to do it manually. Worth it? Totally
It's actually better to shoot enemies at an angle from the side than directly behind them. Less friendly fire, more enemy damage, more safety and faster setup.
used this tactic a lot during Shogun 2, Samurai Gunners would wipe them easily. bit difficult with bad timing though, and sometimes you'll need gun defenders like Halberds or spears.
Its easier to create a \ / formation with your infantry and putting your gunners in-between them so it looks like this \ _ / . usually the enemies infantry gets caught up on the your infantry and you keep your shots. it avoids shields and is 100 percent safer and doesn't require fancy maneuvering. s in-between them so it look
Or, Instead moving the missile unit, move the melee units. Reposition the melee units in front, from a 180 angle to a 45 angle, that way the enemy shifts as our melee units shift, without the risk of moving the missile units.
Man, I do the missile flank all the time. Then I started my first Dwarf playthrough and I cannot figure it out with them. Chaos just do not be givin them a moment, and nothing is cheap or fast enough to go out there and help protect them. Slayers were my main idea, but they lack too much staying power and it's the sheer volume of infantry that's the problem.
Or you could just... leave some gaps in your frontline, big enough to shoot through but small enough so the attacking units get stuck on your frontline units and can't just move through.
I've never understood how people can use this tactic. For me, 99% of the time, there are more enemy units than I have so I can't flank anything as I'm the one being flanked. The other 1% of the time, I don't need to use this tactic because I'm fighting a 1 to 10 battle where I can just select and drag my blob of units to the smaller enemy.
Wish CA watched these videos and implemented AI doing these strategies. Handguners flank can be easily countered, some stealthy gits or calvary would wreck em.
If u want to see how infantry of all types can maneuver- try WEGH mod, which effectively increase the length of battles about 2-4 times. Its drastically reduces melee damage and ranged power, so u have TONS of time to set up your frontlines, cunning lines, flank lines and every other lines to experience all of maneuver tactics. Its really add freshness to the battles. Mod also have other descent changes, making game more strategical and tactical ;3
Child = Evil goblin? Yep, can confirm.
It never stops. It makes an endless mess that it never cleans. "Play with me." It says endlessly. Luckily, goblins are easily distracted by Bluey and Peppa Pig.
My goblin is currently screaming because I won't let her play in the dishwasher
My sister got herself a goblin recently. It keeps stacking endless piles of poop in its own pants. What kind of git does that?
The implication being that, as a child, your parents didn't love you enough to discipline you, huh?
@@SamBrockmann what the fuck are you on?
"You just have to hope something taller than your infantry comes along to shoot"
Dwarfs - (Smug)
Did you just call dwarfs short? That goes in the book.
Lapping around is such a bread and butter tactic, I didn't think about people not doing it. But now it is mentioned, blobs of missile troops standing behind clumps of frontline troops is really common in videos. It's how I always used warpfire throwers so never really got the complaints about it.
For me it was them being labelled ranged infantry and the presents if swift cavalry, so my brain didn't make the connection till near the end of wh1. But ranged does not necessarily mean standing behind the main line. As you would know a gunpowder flank is bloody lethal, and all it takes is dedicated troops to cover them (which are typically already there to guard the flanks anyway) and noticing that cavalry or monsters running around out there make tasty targets for a volley when you get the chance. The fast and low bullets hit cavalry easier than arrowfire anyway.
Same here honestly, this is my most basic mainline tactic in early games.
I start folding in with the handgunners and then the rest follows as soon as they have defeated their opposing unit.
This is honestly why I prefer High Elves or any faction that focuses on archers. There is no need to micro gunpowder units
had a similar thought, i usually have gun missile troops moving around and flanking when safe to do so so they can keep shooting
Warpfire ratling mixex front, globerats behind. Bigger globe globerats behind globerats.
100% more cruelty with ikkit shoplifts.
Detroit the world.
Err Destroy the world.
Just a small thank you for always making great and entertaining videos.
Thank you kindly good Sir. You keep watchin' 'em. I'll keep makin' 'em! ❤
One of the formations I’ve been using often that helps you get flank shots without needing to leave the safety of your melee line is a series of chevrons with gunpowder just behind the melee supporting the adjacent chevrons. The crossfire also helps melt any unit that attempts to get through the gaps. Works with Cathay, Kislev, Dwarfs, Chorfs, etc. Basically anything with gunpowder and a strong defensive melee frontline. Empire is nice because the Ironsides are also decently capable in melee as a fallback
Just don't use it against range heavy armies.
Could you explain how this works a bit more. Like are the gunners part of the chevron? Or between them? Maybe u can draw it with characters too.
My takeaway from the Lothern Seaguard consideration: elven archer lives hold only as much value as the ammunition that would be lost on their death.
This tactic is essential with chaos dwarf blunderbusses. Unless you’re facing off against flying units or giant monster units, then you can place them behind your melee infantry and have them shoot upwards.
Blunderbusses are much more likely to inflict friendly fire than other missile units. Have them on the flanks and you can have cavalry/lords/heroes/monsters nearby and they can counter attack anything that goes after them. And if worst come to worst blunderbusses are decent at melee combat anyway.
With Fireglaives you can just place them behind your melee more often if you can give them the high ground.
As a skaven player that less friendly fire is something i dont understand...
Less friendly fire = more rivals on front-front = man-things stay stuck-glued fast = more time to kill-kill man-things + more rivals die-die on front = profit-gains, yes-yes.
@@fenorlex1126what if rivals that survive-live betray me-me
Shades other than the basic ones don't need protection, which is why you give up the shields of the Darkshard (shields) you just launch their alpha strike against the units that can run them down.
4:12 Friendly Fire you must mean Cooked Meat. Yes!! Yes!!
You can also set up your front line to have a gap between each unit that the guns can shoot through
If you have a gap every 2 infantry units, you can use the infantry to charge sideways into any enemy units that try to pass through the gap to engage your missile units, with the added bonus that the enemy units will then turn to fight your infantry, exposing their flanks to your missile units. Basically, instead of the fight being one long line with your guys on one side and the enemy on the other, you try to rotate each engagement 90 degrees. If you're really lucky, you might even be able to have one of your infantry rear charge the unit that's going after your missiles, although then you probably shouldn't fire into the resulting melee, as the chance of friendly fire goes way up.
Maybe im an idiot but warhammer is the most forgiving game when it comes to guns being able to shoot thru units imo. I dont even notice friendly fire mostly. @derkylos
@derkylos I don't know if I have the stamina for all that micro once a battle actually starts but that's smart plan
The checkerboard also helps for letting melee gang up on others, hold the group, swing round with the next checker and away you go
For gunners, the chevron formation is better than checkerboard
I used that tactic already back in Shogun 2 with Matchlock Samurai. In Warhammer I altered it. I don't use firearms to flank right away but to soften up enemy flankers before they clash with my cavalry. For that I position them on the right and left of my main battle line and slightly tilt them inwards to give them better firing arches against enemy cav etc. As soon as the enemy flankers are gone I swing the shooters into flanking positions like shown here by Mr. Zerkovich. It is very satisfying to see hails of bullets smashing into the opponents "ass".
You could also keep one shooter in reserve to deal with flyers. Just keep them at the back center of your formation. They will automatically engage flyers because they don't have any other clear targets.
I usually use ranged just to ward off the sides once they fall back through the front lines, if I have time I’ll micro them around like this lol
Missle flank is good and all but I really like the Empire/Napoleon/FOTS method of using hills so the gun lines can shoot over each other and over the units in melee. Even better if there is a hero who buffs range or the long rifle type units that some factions have.
I fought a battle as Drazoath against Helman Ghorst that had a hill on my side. Let's just say that the Undead didn't arrive at my front line in one piece, lol
I use this quite a bit in the historical total wars. It gets really nasty in siege or city battles.
Oathsworn melt like butter to it, those killing machines.
so happy to have these series back
This particular maneuver, while it has its merits, is particularly difficult to pull off. Instead, I'd recommend pulling your frontline infantry back and positioning it at an angle, so the enemy infantry will pull forward and at an angle to engage, exposing their flank to your missiles. Also advisable to do this with archer infantry. You could also reconfigure your infantry shape mid-fight to reform into a narrower square to open up some line of sight for your missiles or artillery.
The worst STD of all time: a child! Whhhaaaaa!!!
My favorite thing to do with short range units like the iron hail guns is I'll put them on the front line to start and fire a few shots then move them back through my infantry line and put them on flank duty.
I like setting up my infantry into an open W formation with gaps at the bottom. Park my missile units at the bottom behind everything and when units charge my infantry and get stuck in, i can still get solid angles of fire on them without risking friendly fire and without the risk of having my missiles being sandwiched between enemy blocks. L formations are also useful, same principle as the video but without swinging vulnerable units out super wide.
I only play singleplayer though, so i highly doubt they'd be as effective in multiplayer
You can also use missle corridors where you do narrow front line stack leaving quite a nice gap for enemy units to wrap around the heads of the front line rows which then let's the rifle missile lines shoot down the corridors without being obstructed. Only single entities may get through those gaps though so use your own to engage. Missile corridors looking like []_[]_[]_[] with the melee being in the columns and flat missle line being at the end gaps. Keep the columns close enough to catch advancing enemy stacks
You can also do a solid front line that pulls away from the enemy exposing holes in your front line. The enemy will rarely break off with your melee troops to push past if you have those troops move apart while staying engaged with their front line. It's a great way to give your Gunner shots without having to step out of the defensive pocket.
I’ve been struggling with tactics so this video is a godsend
almost spewed my coffee with the goblin jump scare! 🤣🤣
Bro is larping as sun tsu. "Ehhm, go around and flank uhh! And watch out for cavalry! 🤧"
You are the std child-goblin
Or just use long semi thin rectangular formations for your infantry. Then when the enemy wraps around the edges of your unit they can easily be picked off by your ranged units. No flanking required keeping your ranged units safe the entire time.
Historical TW was great at this. Loved playing Rome, engaging the front line then wrapping around with Javelins.
Since units took longer in fights you had more time. Not as applicable in WH since the front line melee ends in 2 minutes
Ah the Lothern Sea Guard. Takes me back to one of my favorite army compositions: Arrows for Days. The weakness: ... somehow a giant misshapen wooden mech with cannon arms
Honestly, the moment I'm able to, I tend to switch my frontline to SEM's with decent gun infantry in the rear, so that they'll just massacre everything that clumps around said SEM's. Worked wonders for me in my Malekiths playthrough, and it's done right by me as Elspeth, too.
SEMs? What’s that
@@Estenien Single Entity Monster. Any 1 soldier unit, like a hero, lord, or monster, that is tougher than a normal soldier unit. The benefit is that the enemy clumps around 1 person, and then you can shoot into the clump, or cast magic on it, or shoot artillery at it, and the friendly fire is much less than if it was normal units.
I would argue that SEMs are the optimal frontline for gunline factions, even if it hurts my LARP. :D
Hydras are perfect for it, they can breathe fire sidelong through enemy units, and regenerate. Don't have a Dark Elf army without at least a couple of em.
Always love your tactics videos!
But, why do such foolish man-thing strategies when Warpstorm doom rockets exist yes-yes!
fun fact: you can also use the high ground to shoot over your troops
The absolute best way to do it.
Don't try it!
It's really not reliable, line of site is really buggy in these games compared to earlier TW.
@@0Roach_ 😂hello there
also works with skinks, particularly skirmishers or stalkers!
This was the key to killing seemingly invincible Oathsworn back in Rome II, dinky little Leves could kill the monstrosities by doing it. This was one of the main ways for Skaven to fight before their DLC gave them more tools; clanrats and skaven interns are disposable and supposed to be combined and re-recruited each turn. Globadiers are extremely devastating with the tactic.
Always like your tactics vids.
step one ally Dwarfs.
step two use dwarfs infinity.
step tree shot over short infinity.
This has inspired me to try placing my infantry in chevron with gaps in thr front line. I'm hoping the diagonal front line gives gun units fantastic LoS.
It's kinda funny how you're explainig a tactic i got from you some 3 years ago or so. Still excellent guide!
Wish you would of mentioned angling infantry lines. Once engaged, you can have infanty turn infawrds a bit, and it suddenly exposes the enemy flank. Very good! Altho can sometimes cause the turning infantry to Preform a bit worse /take Casualty well angling
I'm watching this during loading screens of my Khorne campaign lol
You could also use a checkerboard formation. I do it all the time and have no problems.
I love these little tactics videos, more of these lol
mixing a lothern sea guard on the flank to cover you're cavalry is extremely useful
I was an advocate of using guns before it became cool again, so I'm very much in favor of spreading useful tactics for them.
For gun units it's better to turn your frontline into pylons instead of walls. So basically very narrow formations that are like 40 ranks deep. If you have 2 gun units and 2 melee units form them something like this:
\ _ _ /
\ and / are the melee units, _ are gun units. REALLY good if you have power units that pack a punch. If you have a flamer or volley gun, put it right in between of your two gun units, then focus on anything that is coming close. A hero in the middle at the far end of the shotgunner range can also really help prevent units and blob up attacking units to be cleared out by the gunpowder in no time.
If heroes are going to attract attention, they need to be a good distance from the army, else the enemy will ignore them.
good tipps. thanks you!
Dad left to get milk and never came back, so I never got that advice about using protection, that's how I ended up with a gobbo.
Thanks for attending my TED talk.
Great tactic for beginners, but even better is a 2-rows checkerboard. First row is melee infantry, behind are gunpowder units. The gap between melee makes sure that guns can shoot 2 units without too much friendly fire, and can melt anyone that tries to close the gap.
A pain to set up? Yes because you need to do it manually. Worth it? Totally
Thats why speed buffs are handy for gun units.
It's actually better to shoot enemies at an angle from the side than directly behind them. Less friendly fire, more enemy damage, more safety and faster setup.
The cannon in Elspeths starting army is great for this
I like a free company and spearmen crap stack for empire. Super cheap and punches up using this tactic where the opportunities appear
used this tactic a lot during Shogun 2, Samurai Gunners would wipe them easily.
bit difficult with bad timing though, and sometimes you'll need gun defenders like Halberds or spears.
Its easier to create a \ / formation with your infantry and putting your gunners in-between them so it looks like this \ _ / . usually the enemies infantry gets caught up on the your infantry and you keep your shots. it avoids shields and is 100 percent safer and doesn't require fancy maneuvering. s in-between them so it look
Or, Instead moving the missile unit, move the melee units. Reposition the melee units in front, from a 180 angle to a 45 angle, that way the enemy shifts as our melee units shift, without the risk of moving the missile units.
Only 5 minutes? Damnit!
Sweet dreams are made of gun memes.
Ghosthammer-and-anvil tactic (with a backup real hammer just in case!)
FINNALY I’ve been wating so loooong😭
Works excessively well with chaos dwarf blunderbuss
Warhammer is the ultimate game of Rock-Paper-Scissors.
Have I... have I been ordering my own men shot this whole time?
Im gonna be sick!
0:16 So no problem for the Dwarves, then?
Honestly though, dwarf ranged best ranged, only missiles that can basically ignore positioning and gun down orks with grudge fuelled vigor
Man, I do the missile flank all the time. Then I started my first Dwarf playthrough and I cannot figure it out with them. Chaos just do not be givin them a moment, and nothing is cheap or fast enough to go out there and help protect them. Slayers were my main idea, but they lack too much staying power and it's the sheer volume of infantry that's the problem.
i needed this
Spat out my coffee on the child joke
Or you also can pull your melle back a bit so the range don't have to walk much then shoot
Or you could just... leave some gaps in your frontline, big enough to shoot through but small enough so the attacking units get stuck on your frontline units and can't just move through.
Does missile flanking devastate the moral of the target unit like melee flanking does?
*Laughs in ratling gun
I got into Warhammer thanks to WH3 and am ashamed at how long it took me to notice this lol
So the game have friendly fire >...< now i know how my unit die so fast XD thank Zerkovich all your guide pretty helpfullty.
I like combining guns with heroes as frontline, however in some cases the heroes are ignored by the AI, so there´s risk to that tactic as well.
Thats my favourite thing to do with my Peltasts in Rome 2
How do you sharpen the missile trail? Mods or settings?
Spicey knowledge!
Can we get a breakdown on how to use Heroes properly?
My man discovered the enfilade
Virgin flank vs Chad Checkerboard
Make an alliance with dwarfs
Replace some or all of your front line with dwarfs
Then your guns will always have an unobstructed view
Ratling gun go brrrrrrrrrrrrrrrrrrrrrrrrr
Hey what mod is that brush
Or just use a checkerboard formation
I've never understood how people can use this tactic.
For me, 99% of the time, there are more enemy units than I have so I can't flank anything as I'm the one being flanked.
The other 1% of the time, I don't need to use this tactic because I'm fighting a 1 to 10 battle where I can just select and drag my blob of units to the smaller enemy.
the tactics videos are cool, I always thought formations and etc.. were interesting.
Delicious enfilade.
I'm amused that TH-cam is prompting me to translate this to English... the term has been in English military lingo for centuries now.
@@OffToBattle It probably doesn't help that every language it might be trying to translate from will call most likely call it the exact same thing 😂
thanks!
honestly just leave gaps in your front line for your guns to fire
Wish CA watched these videos and implemented AI doing these strategies. Handguners flank can be easily countered, some stealthy gits or calvary would wreck em.
Didnt know this is an actual strat, good to know Im doing the good things in my games
Just use the Chad Checkerboard instead. Way less hassle, better result, formation looks cooler.
good tutorial :)
A child. WGHAAAA!!!
Did it!
Beastmen ungor archers, tier 0 ambushers
Usefull in campaign
... or you can just checkboard because the AI is shite at pushing through gaps.
We need new army guides, it's been 6 years 🙂
I just randomly clicked on the video, not realizing how early I am 😂
If u want to see how infantry of all types can maneuver- try WEGH mod, which effectively increase the length of battles about 2-4 times. Its drastically reduces melee damage and ranged power, so u have TONS of time to set up your frontlines, cunning lines, flank lines and every other lines to experience all of maneuver tactics. Its really add freshness to the battles.
Mod also have other descent changes, making game more strategical and tactical ;3
Laps around AI :)
Laps around another player :(