At first I hated the new sieges, because they seemed super frustrating and my army was getting grinded by the defenses. After I realized this should be played like this, it made so much sense. I think the new small settlement battles were a good compromise between siege and field battles.
Dude same. Indy pride and I were in voice chat way back when we first got access and after two sieges where I approached it like previous Warhammers, I got smart and it was way more fun hahahah
Yeah I’ve been having issues with Tzeentch because I feel my Horrors have really wonky pathfinding when attacking and tend to blob when attacking and end up block their shots, and even with Barrier the Blue horrors struggle to survive in melee.
I personally find the nurgles challenging. Lack of ranged and units are slow as hell makes for a bad night assaulting a town with ranged units defending
A lot of what I've seen at holding with a small Garrison is towers. If you have good towers, can build them up and draw the other army into them. Don't build the towers on the outside, Build them on the inner part and defend the points that keep them going. You can defeat much larger armies using that.
Hate to say it but I honestly miss open-land battles. I feel like 95% of all battles now are siege :( Should of been a 50/50 split or even less, I’m finding myself auto resolving more than I usually like to do because I’m over the siege battles around turn 70-80 specially on minor settlement sieges.
@@TheRedAzuki Yea I guess this depends on what faction you play and your style of playing because the same can’t be said about more aggressive play-styles.
Thanks for this. After Warhammer 1 and 2 has broken our ability to siege like in the historical titles, this is a good tutorial to come back and also learn the new stuff. CA should have used the manual to tell us things like this momentum mechanic.
Excellent video! I wasn't having that much trouble with siege battles personally, but this video still helped me to further hone my skills with these types of battles. I shouldn't lose as many soldiers going forward to these battles. Thanks!
The way I've been winning sieges, depends on my faction. At least for early game when it's hardest. Khorne? Two bloodletters in every entrance, cav or doggies capture point, scarbrand rushes main capture point to make the AI troop panic and fall back while he kills whatever gets close. Tzeentch? 2 forsaken and 2 pink horrors per entrance. You walk in slowly, like if you were clearing a building. Swaping damaged troops to refresh the shield, 3 to 4 harpies so you can cicle them against a troublesome tower. OR. Put all of your troops on the most open entrance, while Kairos and agents magicks the blob. Ogres? Stalk ogres on the most important entrances, the rest on the others to bait the AI. Haven't found a way to make Slanesh work without numbers or pendulum, still take lots of losses. Haven't played yet the other races campaign.
Slaanesh, put everything in the front, then move everything everywhere else, they are fast and aside from one entrance to bait, just run around and capture everything while evading fight if you don't have to. Nkari to cap or support fighting troop like Marauder with Whip, or use Alluress Shadow to Pit of shade important blob.
4:20 Oh no I’m stuck in the enemies kill box because all their units have clogged up the entrance I’m going through? It sure would be a shame if I suddenly… **Over Casts Constellation of the Dragon, Wall of Wind and Fire, and Dragon’s Breath or Lotus Wind and Claws of Night**
Thanks for the videos. As a TW veteran I still find them useful- especially tips regarding new features of game 3. Another good focus video could be one on the chaos rifts. Personally, I blindly went into my first long campaign in pure sand box mode (pretty much ignoring the rifts or closing them through fighting a battle). I think it’s going to end up biting me in the end. As the say…”I have a bad feeling about this…”
Unfortunately if the enemy gets all souls and wins the final battle you lose... Perhaps you can still try to race them by following whoever has more souls into the realms then killing him. Otherwise remember you can look up on Reddit the easy way to disable the Rifts from appearing if you lose but still wanna keep doing sandbox.
It took me a while to figure it out but have been taking out settlements as nurgle with 5-10 casualties instead of half my army. I have a better appreciation of chaos furies in the early game and rot flies later on, I always keep a few in my armies for ranged units, artillery and towers. I typically set up 2 small armies, each with a beast of nurgle, a spawn, a couple forsaken and a plague of nurglings, each with a hero or lord. Then send them in from multiple directions. Then I have some nurglings on the opposite side of the settlement to start taking capture points. Use the furies and rot flies to take out towers and flank enemy forces and take settlements with few casualties. Love nurgle.
Or, you can find a point that has a lot of towers. Get all of ur army to defend that point. Have cav recap the other points. Watch as the enemy units come at u one by one and getting destroyed by the power of the 5th chaos god. The tower.
Heyo, I just found you channel earlier this week, first time I'd even heard of ya, and I am really impressed and entertained by your content. I bought Total War: Warhammer 3 when it release, and have extensively played the last two, but I never really got decent; there were so many mechanics and in the previous games campaigns could be gruelingly long at times, but I always had a blast. This time around, I thought that I just needed to find an experienced-player that could teach me a few things. Randomly stumbled onto your "Starting you First Campaign" and was immediately hooked, engaged, and wanting to watch more of your content. Other than your extensive knowledge of the game, you personality is very enjoyable to watch/listen to. Just wanted to leave a compliment-comment, saying you got a sub from me and I look forward to your TH-cam journey!
new to WH3 series. usually play CK3, AOE series. still figuring this game out, but really enjoying it so far. i must admit some times i am just using the auto victory button, then upset how much damage i take when short on time - but always enjoy playing a battle out when i have the time.
Thanks sparty these tips will help! These are all i fight in campaign and i have to ask does anyone find these fun? Could see this as a nice change of pace but every settlement….. i find them tedious
Can’t wait for your patch update video when it happens as I’ve found the game a little buggy so far to play yet (general standing around after forgetting i asked him to attack is annoying!)
I have discovered for major settlements the AI ignores losing command points. This is easily abusable with Gorgers as Ogre Kingdoms. Since they can break any wall you just put your Army on 1 side and Gorgers on the other use the spell to break a wall then go capture there 2 main points and win off that with never fighting
Personally, I haven't had a problem with minor siege battles, it's the major sieges that get me. Those towers are INSANE, I walked my army up under a rain of rockets from the walls, got to the courtyard just to get rained on by countless magic towers from all over. It was insane, I was predicted for a decisive victory and they melted my whole army every time. Looking for some advice. Thanks
Ny tactic is i let skarbrand destroy the door and after that he destroys the garrison… Its my first campaign and worked everytime. In large cities i send my heroes and 2 units bloodcrushers in to give him a hand 😜
(Minor settlements have 500 starting supplies) Even though I go on a little rant below, its still a decent Tutorial although I disagree with the inherent idea of spreading out too much so in this tutorial you have well over double the Army size that you would have well you do that turn 2 Battle for that 1st rebel Settlement.. And I disagree with the Inherent Notion that you need to spread out as far as possible. If you arent goot at Micromanaging multiple attack areas, or know how to use Miao Ying, you can easily attack from one side.. in fact Miao Ying can solo the first Settlement you attack alone. the units you have are just an added Backup. You really need to USE MIAO YING to silence their Ranged unitss. Jade Crossbowmen actually shoot down towers faster than Miao Ying can destroy them as well .. the only units worth while a Defender typically has are their Ranged, which are typically very secure MIAO YING is one of few units that can fly, making even the most secure ranged Units not secure anymore and easy to access.. have her mute them and you will drop casualties by significant amounts Every time I have done these Minor settlements, regardless what lord I use and regardless of how outnumbered I was or was not.. attacking from a single angle with my Army causes next to no casualties.. especially when Sending Miao Ying in there alone to Wreak havoc while my Army marches in unempeded. the AI is utterly dumb and cannot exploit choke points like a player can.. I am talking from a Legendary Campaign and VHard battle perspective. Against AI you need not spread out your army and force more work on yourself. Yes, it might make the battle go faster, but it is in no way better. in fact, keeping your army together (and learning how to hold units back and not commit everything, only 1-2 units at a time) will actually minimize the casualties you suffer. You just have to play smart. Work smarter, not harder Jade Crossbowmen make short work of the Towers, so shoot those first, have Miao Ying fight the enemy Crossbows and your Frontline beats theirs. Dragon Guard vs their Cav is also an Easy win( none in this tutorial but its kinda a staple, and Miao Ying does start with a Unit of them), and Miao Ying will make short work of their lord too. there is no need to split up your already low Force. Like, yea you could spread out your army.. and yea it would spread them thinner.. but honestly, I have done it dozens of different ways, the lowest Casualites are from attacking from one point only and learning to commit the minimal amount of units needed at a time.. Even against other players this seems to work really well, but against players spreading them Thin from all angles is the better strategy like shown in this tutorial
When I play, I play like how I play in Three kingdom which is my first game by splitting my troops into 2 group attacking in 2 side and bring only 4 or 5 archers. But the style I play is like three kingdoms. I kept forgetting about the advantages and disadvantages of units and that there's flying unit's and large unit which kept making me lose the game when playing manually lol
I don't know, I just nuked everything with Kairos when sieging with forbidden rod iridescent horror pumping more mana into the pool. Gate and Purple sun, yeah baby.
I honestly think a lot of the folk struggling with the new system didn't play 3k of troy because a whole lot of the same tactics work here too. Especially 3k, If you think the AI towers are deadly here you should've seen em at 3k's launch 😭
Been using much of the same tactics but may need to split into more groups than 2. Nurgle is also quite frustrating to deal with as their magical towers melt everything as their units take forever to die.
This only works if you keep pausing like a maniac. If you want to be able to play siege battles without pausing only commit to two flanks. This will give you much better control over your units and overwhelm the enemy quickly if they spread out their units too thin. Use flying units to tie down ranged units and just ignore the towers. Why not destroy them? Because the enemy can just immediately rebuild them again which only takes 30 seconds. Instead use those resources to push the enemy away from the flag so you can shut the tower down permanently. Some factions have an easier time on siege maps than others. Demons usually perform much better than the good guys so if you're struggling play nurgle, tzeentch or khrone.
Amazing video, I was doing a lot of it but still found some nice tid bits. The hype was real this is the best game I have ever player! Although I am slightly concerned how much I love Slaanesh...... I am sure it is fine...... Thanks as always for your amazing work One Love everyone!
Thanks for the video, but I hate HATE siege battles! My offensive always get rekt and my defense can never hold well enough (even with supposed buffs). I've become the AI where I starve them out until I can autoresolve or just go all in on one location. Because no matter what I try I can't multiple task as well as the AI. Another reason I always put first tier walls because I need a big force to hold and that makes them seige it so I can sally out and fight next turn.
huh I never have had that issue with Cathay that they dont listen to orders.. but then again the Formation attack issue seems to only happen while in Control groups.. in all my hours in Total War games (thousands in WH2 alone, already near 1k in WH3) I stopped using Control groups back in WH1.. and have not used them since. and it doesnt cripple me much (I still win most my PvP battles)
Dumb question, and you may have already covered it. For those of us how would like to stop auto completing combat, do you have a WH3 combat video? Like a 101 class on how not to be 100% useless? If you already have that, then would love a link and thanks for these. My next game I will get on your nexus store.
Sure do!! th-cam.com/video/jDPFZS_ud7c/w-d-xo.html there you go my brother! And don't worry about using the nexus store just do what's best for you and your wallet!
I've seen a video somewhere (i can't remember who) but they were talking about some way to have your ranged units NOT pile into melee combat when engaged. The models in the back of the formation would continue to fire their ranged weapons into the melee, giving them higher damage output. Have you done that before? If so, do you know if it works in warhammer 3? The video i saw was from warhammer 2
Guard Mode will stop ranged units piling into melee the moment someone whacks one of them with a sword. Fire At Will allows the models not currently engaged in melee to continue shooting. Note that most ranged units aren't very good at shooting the enemy that's hitting them in melee, due to LOS issues with guns or firing arcs with bows.
You are wrong about what happened at 24:02 with the AI thought with threat alleviation.. YOU HAVE HER ON GUARD MODE so once those within her reach were done being attacked, she flew up.. their lord was not close enough for her to attack while in Guard mode as he was pushed out of her reach.. TURN OFF GUARD MODE and you will have a much better time.. like yea, they will still get stuck on attacking infantry units instead of lords sometimes but a lot of your issues are due to GUARD MODE not AI threat alleviation
Great video...very instructive...every game I play the computer is able to confederate so fast...how does it do that and how can I confederate faster???
I mean.. if you focus so much at capping those points you kinda just let the enemy destroy your army and at that point I don’t think 20% will really save you at all
It makes sense how the game heavily encourages attacking from multiple angles. But I think I might try an ice guard army and just focus down the enemy all blobbed at one choke point along with magic of course. Theoretically you could bypass having to worry about melee modifiers with factions that have good ranged capabilities and just inflict the army losses right?
I play total war games for years now and I never done something as completely stupid as dividing my army when assaulting a settlement. You get horrendous causalities with that. You simply multiply the opportunity for your troops to do stupid things and being cornered by the enemy.
So I was fighting a Minor Settlement battle and I capped the key building. Held the point for nearly 10 minutes, but i still ended up losing the fight due to enemy reinforcements. Does capping the building not provide victory points for these fights?
Uh,... so who wants to admit they've been playing since release and didn't notice the defender/momentum buffs at all and only thought those cap points were to stop them spamming towers?... asking for a friend ofcourse.
formation attack is so garbo.. i tried Cathay first, and got super frustrated. i had to resort to slannesh >..> with units having over 66 speed i literally place all on one side and run circles to capture points..
Should've made one about an Actual Fortress or City with big walls you have to go through, think it would've helped a lot more people, this not so much, don't think people struggle when there's seven entrances. Think people get upset when they aren't sure whether to send all their units scaling walls or breaking gates, or hey maybe enlighten people with bringing siege weapons and cannons and starving out enemies like legit siege battles
@@italianspartacus I'm surprised but hey everyone is unique, benefit from your other guides immensely. Really think walled settlements would be a good one though if you ever get to it. Can be so frustrating, feel like if you don't have two armies and cannons its going to be rough going lol
Best siege tactic that works for me is attacking AI from as many sides as I can. If can I hide cavalry in the trees and when attack begins I send troops from all sides at once. It always works and battles dont last too long. I send one unit to occupy strategic points and rest attack the enemy. I dont care about buffs. All I care is taking out towers. Always have half of army expendable troops because while they are stalling the enemy your best troops are coming from behind as hammer. Also split your general and your agents to opposite side of the city that way troops get leadership morale. The only thing I wish they made for sieges is catapults for all factions to be built in 3 turns like we build towers and rams. This way you wouldnt dragg artillery everywhere
Worst example I've had was In the realm of tzeentch, I was playing daemons of chaos and had my own tzeentch herald hero on chariot get nuked down in seconds as their entire army shot him all at once the second he came into range, and he wasn't even going in alone, I had the prince and 4 units of screamers flying in all around him. I really hope CA adjust that behavior.
Use your lord as bait. Have the AI put themselves in compromising situations just so they cna try and snipe your lord. Look at your lord as the queen piece in chess. Sure, the queen is the ultimate killer, right? But a good player knows that a queen can be used to trick their enemy into displacing their pieces for a check mate
Furries: We dominate the IT field. We believe showers are for the weak. We make N'kari blush. And there's a surprising number of alt-right edgelords. We truly are Undivided
I found it to be most useful when I just drag the enemy’s into a single blob and just cast some carefully placed spells. I just use Cav to capture all the points and to flank from behind.
He is struggling and its not even a main city. They made this so annoying to a point where its a fucking nightmare. If they have an Army along with a garrison its complete cancer. You have to rush them because towers are so long ranged and if not they build so many defences. So you can't win because you are outnumbered and getting shot by towers. Its awful and the antithesis of fun.
Yeah I'm not a fan of the spontaneously generating defenses. It is fine enough gameplay, but it is so "game-y" and immersion-breaking.... why not just give us a lot of points up front and let us design our defenses in deployment? Then have the capture points confer other bonuses such as defense, leadership, and control of said built defenses? That said I don't find the *quantity* of minor settlement battle's to be excessive, given the increased necessity to sally out due to attrition changes and all the roaming Chaos armies around the map providing plenty of field battles. Many places have walls by late game anyway also.
Thank you so much for this, I hate to admit it but I have struggled immensely with siege battles in WH3
Thank you. This helped a lot. I keep losing siege battles and found them confusing because I was still thinking similar to wh2
At first I hated the new sieges, because they seemed super frustrating and my army was getting grinded by the defenses.
After I realized this should be played like this, it made so much sense. I think the new small settlement battles were a good compromise between siege and field battles.
Dude same. Indy pride and I were in voice chat way back when we first got access and after two sieges where I approached it like previous Warhammers, I got smart and it was way more fun hahahah
Thanks for the tips. Defense was easy enough, but attacking (especially as Slaanesh) has been tricky.
Yeah I’ve been having issues with Tzeentch because I feel my Horrors have really wonky pathfinding when attacking and tend to blob when attacking and end up block their shots, and even with Barrier the Blue horrors struggle to survive in melee.
Yeah same here man!
I personally find the nurgles challenging. Lack of ranged and units are slow as hell makes for a bad night assaulting a town with ranged units defending
A lot of what I've seen at holding with a small Garrison is towers. If you have good towers, can build them up and draw the other army into them. Don't build the towers on the outside, Build them on the inner part and defend the points that keep them going. You can defeat much larger armies using that.
With gunpowder units, create a little gap between your melee units (and any terrain obstacles), then shoot between the gaps.
Good stuff thanks. I've come back to the series after being away for many years. so much has changed
Played warhammer for 10 years and still find all of your videos very helpful and entertaining. TY!
This is one of my fav channels
Thank you so much dude! :)
Hate to say it but I honestly miss open-land battles. I feel like 95% of all battles now are siege :( Should of been a 50/50 split or even less, I’m finding myself auto resolving more than I usually like to do because I’m over the siege battles around turn 70-80 specially on minor settlement sieges.
As someone who never plays multiplayer and only watches streams, I really miss standard MP battles.
Playing as Cathay, I basically only had land battles or defensive sieges. Since I just hold Cathay and nothing else
@@TheRedAzuki Yea I guess this depends on what faction you play and your style of playing because the same can’t be said about more aggressive play-styles.
Thanks for this. After Warhammer 1 and 2 has broken our ability to siege like in the historical titles, this is a good tutorial to come back and also learn the new stuff. CA should have used the manual to tell us things like this momentum mechanic.
A guide to the towers would be helpful. Like is it better to build more cheaper ones? Are certain ones better against certain unit types? Etc.
Ditto are there any answers on this
Excellent video! I wasn't having that much trouble with siege battles personally, but this video still helped me to further hone my skills with these types of battles. I shouldn't lose as many soldiers going forward to these battles. Thanks!
Chaos Furries?!! This got much more interesting than expected!
The way I've been winning sieges, depends on my faction. At least for early game when it's hardest.
Khorne? Two bloodletters in every entrance, cav or doggies capture point, scarbrand rushes main capture point to make the AI troop panic and fall back while he kills whatever gets close.
Tzeentch? 2 forsaken and 2 pink horrors per entrance. You walk in slowly, like if you were clearing a building. Swaping damaged troops to refresh the shield, 3 to 4 harpies so you can cicle them against a troublesome tower. OR. Put all of your troops on the most open entrance, while Kairos and agents magicks the blob.
Ogres? Stalk ogres on the most important entrances, the rest on the others to bait the AI.
Haven't found a way to make Slanesh work without numbers or pendulum, still take lots of losses. Haven't played yet the other races campaign.
Slaanesh, put everything in the front, then move everything everywhere else, they are fast and aside from one entrance to bait, just run around and capture everything while evading fight if you don't have to. Nkari to cap or support fighting troop like Marauder with Whip, or use Alluress Shadow to Pit of shade important blob.
4:20 Oh no I’m stuck in the enemies kill box because all their units have clogged up the entrance I’m going through? It sure would be a shame if I suddenly… **Over Casts Constellation of the Dragon, Wall of Wind and Fire, and Dragon’s Breath or Lotus Wind and Claws of Night**
Ha. Exactly, if I keep my force together and so do they, get more use out of magic.
Thanks for the videos. As a TW veteran I still find them useful- especially tips regarding new features of game 3.
Another good focus video could be one on the chaos rifts. Personally, I blindly went into my first long campaign in pure sand box mode (pretty much ignoring the rifts or closing them through fighting a battle). I think it’s going to end up biting me in the end. As the say…”I have a bad feeling about this…”
Unfortunately if the enemy gets all souls and wins the final battle you lose... Perhaps you can still try to race them by following whoever has more souls into the realms then killing him. Otherwise remember you can look up on Reddit the easy way to disable the Rifts from appearing if you lose but still wanna keep doing sandbox.
@@fedyx1544 actually the game gives you a chance to intercept them before they do the final mission
Thanks for all new player advice. I am new to the series. Love it so far
It took me a while to figure it out but have been taking out settlements as nurgle with 5-10 casualties instead of half my army. I have a better appreciation of chaos furies in the early game and rot flies later on, I always keep a few in my armies for ranged units, artillery and towers. I typically set up 2 small armies, each with a beast of nurgle, a spawn, a couple forsaken and a plague of nurglings, each with a hero or lord. Then send them in from multiple directions. Then I have some nurglings on the opposite side of the settlement to start taking capture points. Use the furies and rot flies to take out towers and flank enemy forces and take settlements with few casualties. Love nurgle.
Totally new to Total War, your channel is great thanks bud!
Or, you can find a point that has a lot of towers. Get all of ur army to defend that point. Have cav recap the other points. Watch as the enemy units come at u one by one and getting destroyed by the power of the 5th chaos god. The tower.
Heyo, I just found you channel earlier this week, first time I'd even heard of ya, and I am really impressed and entertained by your content.
I bought Total War: Warhammer 3 when it release, and have extensively played the last two, but I never really got decent; there were so many mechanics and in the previous games campaigns could be gruelingly long at times, but I always had a blast. This time around, I thought that I just needed to find an experienced-player that could teach me a few things. Randomly stumbled onto your "Starting you First Campaign" and was immediately hooked, engaged, and wanting to watch more of your content. Other than your extensive knowledge of the game, you personality is very enjoyable to watch/listen to.
Just wanted to leave a compliment-comment, saying you got a sub from me and I look forward to your TH-cam journey!
well thank you very much man! I've been doing this for the last 5 years or so, so I'm stoked to have you a part of the family :)
new to WH3 series. usually play CK3, AOE series. still figuring this game out, but really enjoying it so far. i must admit some times i am just using the auto victory button, then upset how much damage i take when short on time - but always enjoy playing a battle out when i have the time.
Thanks sparty these tips will help! These are all i fight in campaign and i have to ask does anyone find these fun? Could see this as a nice change of pace but every settlement….. i find them tedious
Dude. Thank you so much for this.
Happy to help!
Another great video with high quality tips. Thanks so much
Can’t wait for your patch update video when it happens as I’ve found the game a little buggy so far to play yet (general standing around after forgetting i asked him to attack is annoying!)
Hey man, you want to turn off guard mode on your single entities/whole army. This will keep them focused/engaged on their target :)
I go into that later. I forgot to turn it off but talk about it at one point in the video :)
Thank you. This is helpful.
I have discovered for major settlements the AI ignores losing command points. This is easily abusable with Gorgers as Ogre Kingdoms.
Since they can break any wall you just put your Army on 1 side and Gorgers on the other use the spell to break a wall then go capture there 2 main points and win off that with never fighting
Personally, I haven't had a problem with minor siege battles, it's the major sieges that get me.
Those towers are INSANE, I walked my army up under a rain of rockets from the walls, got to the courtyard just to get rained on by countless magic towers from all over.
It was insane, I was predicted for a decisive victory and they melted my whole army every time.
Looking for some advice. Thanks
Ny tactic is i let skarbrand destroy the door and after that he destroys the garrison…
Its my first campaign and worked everytime. In large cities i send my heroes and 2 units bloodcrushers in to give him a hand 😜
I like the wall cities.
But I skip all minor.
(Minor settlements have 500 starting supplies) Even though I go on a little rant below, its still a decent Tutorial although I disagree with the inherent idea of spreading out too much
so in this tutorial you have well over double the Army size that you would have well you do that turn 2 Battle for that 1st rebel Settlement.. And I disagree with the Inherent Notion that you need to spread out as far as possible. If you arent goot at Micromanaging multiple attack areas, or know how to use Miao Ying, you can easily attack from one side.. in fact Miao Ying can solo the first Settlement you attack alone. the units you have are just an added Backup.
You really need to USE MIAO YING to silence their Ranged unitss. Jade Crossbowmen actually shoot down towers faster than Miao Ying can destroy them as well .. the only units worth while a Defender typically has are their Ranged, which are typically very secure MIAO YING is one of few units that can fly, making even the most secure ranged Units not secure anymore and easy to access.. have her mute them and you will drop casualties by significant amounts
Every time I have done these Minor settlements, regardless what lord I use and regardless of how outnumbered I was or was not.. attacking from a single angle with my Army causes next to no casualties.. especially when Sending Miao Ying in there alone to Wreak havoc while my Army marches in unempeded. the AI is utterly dumb and cannot exploit choke points like a player can.. I am talking from a Legendary Campaign and VHard battle perspective. Against AI you need not spread out your army and force more work on yourself. Yes, it might make the battle go faster, but it is in no way better. in fact, keeping your army together (and learning how to hold units back and not commit everything, only 1-2 units at a time) will actually minimize the casualties you suffer. You just have to play smart. Work smarter, not harder
Jade Crossbowmen make short work of the Towers, so shoot those first, have Miao Ying fight the enemy Crossbows and your Frontline beats theirs. Dragon Guard vs their Cav is also an Easy win( none in this tutorial but its kinda a staple, and Miao Ying does start with a Unit of them), and Miao Ying will make short work of their lord too. there is no need to split up your already low Force.
Like, yea you could spread out your army.. and yea it would spread them thinner.. but honestly, I have done it dozens of different ways, the lowest Casualites are from attacking from one point only and learning to commit the minimal amount of units needed at a time..
Even against other players this seems to work really well, but against players spreading them Thin from all angles is the better strategy like shown in this tutorial
"To get them to move to one direction. Not the band."
"...but also the band." 😒
The gunners moved forward to the opening because thier LOS was blocked by the wall and they were ordered to attack the unit on the other side.
When I play, I play like how I play in Three kingdom which is my first game by splitting my troops into 2 group attacking in 2 side and bring only 4 or 5 archers. But the style I play is like three kingdoms. I kept forgetting about the advantages and disadvantages of units and that there's flying unit's and large unit which kept making me lose the game when playing manually lol
"It kinda looks like a giant testicle". And then you wonder why Legend put you in the Slaanesh camp...
tx. did not know about momentum
You read my mind. Thank you!
Cathay also fights for the Emperor!
I don't know, I just nuked everything with Kairos when sieging with forbidden rod iridescent horror pumping more mana into the pool. Gate and Purple sun, yeah baby.
I honestly think a lot of the folk struggling with the new system didn't play 3k of troy because a whole lot of the same tactics work here too. Especially 3k, If you think the AI towers are deadly here you should've seen em at 3k's launch 😭
3k made sense because the towers were there at the start of the game, and didnt spawn in randomly lol
Been using much of the same tactics but may need to split into more groups than 2. Nurgle is also quite frustrating to deal with as their magical towers melt everything as their units take forever to die.
Flying units can take capture points, you just have to make them land
This only works if you keep pausing like a maniac. If you want to be able to play siege battles without pausing only commit to two flanks. This will give you much better control over your units and overwhelm the enemy quickly if they spread out their units too thin. Use flying units to tie down ranged units and just ignore the towers. Why not destroy them? Because the enemy can just immediately rebuild them again which only takes 30 seconds. Instead use those resources to push the enemy away from the flag so you can shut the tower down permanently. Some factions have an easier time on siege maps than others. Demons usually perform much better than the good guys so if you're struggling play nurgle, tzeentch or khrone.
Amazing video, I was doing a lot of it but still found some nice tid bits. The hype was real this is the best game I have ever player! Although I am slightly concerned how much I love Slaanesh...... I am sure it is fine...... Thanks as always for your amazing work One Love everyone!
Thanks for the video
I. Love. You.
What would a Chaos Furry look like? The mind boggles….
By waiting for a mod to remove capture point system.
Thanks for the video, but I hate HATE siege battles! My offensive always get rekt and my defense can never hold well enough (even with supposed buffs). I've become the AI where I starve them out until I can autoresolve or just go all in on one location. Because no matter what I try I can't multiple task as well as the AI. Another reason I always put first tier walls because I need a big force to hold and that makes them seige it so I can sally out and fight next turn.
OMG is that why my Cathay units do that?!
Good to know
huh I never have had that issue with Cathay that they dont listen to orders.. but then again the Formation attack issue seems to only happen while in Control groups.. in all my hours in Total War games (thousands in WH2 alone, already near 1k in WH3) I stopped using Control groups back in WH1.. and have not used them since. and it doesnt cripple me much (I still win most my PvP battles)
Chaos furries OP
Dumb question, and you may have already covered it. For those of us how would like to stop auto completing combat, do you have a WH3 combat video? Like a 101 class on how not to be 100% useless? If you already have that, then would love a link and thanks for these. My next game I will get on your nexus store.
Sure do!! th-cam.com/video/jDPFZS_ud7c/w-d-xo.html there you go my brother! And don't worry about using the nexus store just do what's best for you and your wallet!
Wait, the formation attack only happens with Cathay? Cause I swear I see it every time with Kislev!
Awesome. I had my Warhammer 2 head on and went in balls deep! I should be ashamed cause I've put a few hundred hours into 3k so I should know better 🤪
Thank you very much! Any points on kislev vs any demon faction? Struggling to defend with low to mid tier kislev
I've seen a video somewhere (i can't remember who) but they were talking about some way to have your ranged units NOT pile into melee combat when engaged. The models in the back of the formation would continue to fire their ranged weapons into the melee, giving them higher damage output. Have you done that before? If so, do you know if it works in warhammer 3? The video i saw was from warhammer 2
if you turn on guard mode for your ranged units they can still shoot while in melee but it works alot better on some ranged units than on others.
Guard Mode will stop ranged units piling into melee the moment someone whacks one of them with a sword. Fire At Will allows the models not currently engaged in melee to continue shooting. Note that most ranged units aren't very good at shooting the enemy that's hitting them in melee, due to LOS issues with guns or firing arcs with bows.
@@OniGanon well some shots are better than some units melee swings. But i get your point
Can't Chaos Furies just land to take capture points? They don't have the "Always Flying" modifier.
Is it better to defend the main choke point or to have the long struggle throughout the city as a defender?
the respawning towers make it impossible to make any kind of headway.
You are wrong about what happened at 24:02 with the AI thought with threat alleviation.. YOU HAVE HER ON GUARD MODE so once those within her reach were done being attacked, she flew up.. their lord was not close enough for her to attack while in Guard mode as he was pushed out of her reach.. TURN OFF GUARD MODE and you will have a much better time.. like yea, they will still get stuck on attacking infantry units instead of lords sometimes but a lot of your issues are due to GUARD MODE not AI threat alleviation
Great video...very instructive...every game I play the computer is able to confederate so fast...how does it do that and how can I confederate faster???
Played Cathay yesterday. What makes my army count as either yin or yang for the technologies?
I mean.. if you focus so much at capping those points you kinda just let the enemy destroy your army and at that point I don’t think 20% will really save you at all
Looked like that changer had ultra instinct
It makes sense how the game heavily encourages attacking from multiple angles. But I think I might try an ice guard army and just focus down the enemy all blobbed at one choke point along with magic of course. Theoretically you could bypass having to worry about melee modifiers with factions that have good ranged capabilities and just inflict the army losses right?
Has been the way to cheese very hard and legendary diff for years now😁
I build towers and not even sure they shooting
How do I use them???!?!? Are they worth building
You have a standing desk.. You're able to play for a long time like that?
I play total war games for years now and I never done something as completely stupid as dividing my army when assaulting a settlement. You get horrendous causalities with that. You simply multiply the opportunity for your troops to do stupid things and being cornered by the enemy.
So I was fighting a Minor Settlement battle and I capped the key building. Held the point for nearly 10 minutes, but i still ended up losing the fight due to enemy reinforcements. Does capping the building not provide victory points for these fights?
it seems that flying units cannot be used to take the supply points
Man what about walled major fortifications ?, how can i destroy the 12500 HP walls ? just by shooting at it ?
Uh,... so who wants to admit they've been playing since release and didn't notice the defender/momentum buffs at all and only thought those cap points were to stop them spamming towers?... asking for a friend ofcourse.
How do you move a particular unit to a specific spot during the setup for the battle? Im talking mouse and button commands to do so.
Hold down alt + drag n drop :)
@@italianspartacus thank you
Or just wait outside, destroying'em with your range units and when enough are dead you get victory...
ty
formation attack is so garbo.. i tried Cathay first, and got super frustrated. i had to resort to slannesh >..> with units having over 66 speed i literally place all on one side and run circles to capture points..
Should've made one about an Actual Fortress or City with big walls you have to go through, think it would've helped a lot more people, this not so much, don't think people struggle when there's seven entrances. Think people get upset when they aren't sure whether to send all their units scaling walls or breaking gates, or hey maybe enlighten people with bringing siege weapons and cannons and starving out enemies like legit siege battles
When the game first came out, people were very much struggling with these :)
@@italianspartacus I'm surprised but hey everyone is unique, benefit from your other guides immensely. Really think walled settlements would be a good one though if you ever get to it. Can be so frustrating, feel like if you don't have two armies and cannons its going to be rough going lol
Just to be clear, this is not about the band One Direction?
I hate the pop up towers. I was really looking forward to settlement battles, but tower proliferation as the game goes on just ruins it for me.
those damn chaos furries
Best siege tactic that works for me is attacking AI from as many sides as I can. If can I hide cavalry in the trees and when attack begins I send troops from all sides at once. It always works and battles dont last too long. I send one unit to occupy strategic points and rest attack the enemy. I dont care about buffs. All I care is taking out towers. Always have half of army expendable troops because while they are stalling the enemy your best troops are coming from behind as hammer. Also split your general and your agents to opposite side of the city that way troops get leadership morale. The only thing I wish they made for sieges is catapults for all factions to be built in 3 turns like we build towers and rams. This way you wouldnt dragg artillery everywhere
Any tips for dealing with the AI's crazy level of character sniping?
I've noticed it and it's been kicking my ass
Worst example I've had was In the realm of tzeentch, I was playing daemons of chaos and had my own tzeentch herald hero on chariot get nuked down in seconds as their entire army shot him all at once the second he came into range, and he wasn't even going in alone, I had the prince and 4 units of screamers flying in all around him.
I really hope CA adjust that behavior.
Use your lord as bait. Have the AI put themselves in compromising situations just so they cna try and snipe your lord. Look at your lord as the queen piece in chess. Sure, the queen is the ultimate killer, right? But a good player knows that a queen can be used to trick their enemy into displacing their pieces for a check mate
@@italianspartacus that's a fair point. I think it's more that it's different behavior from the ai that we aren't used to yet
Beware the Chaos Furries
Furries: We dominate the IT field. We believe showers are for the weak. We make N'kari blush. And there's a surprising number of alt-right edgelords. We truly are Undivided
I can't approach from ANY direction, there are too many towers!
Update for siege rework patch 4.1 plz :(
I hate these siege battles. So hard. So micro intensive. My strategy so far is to wait for them to sally out.
"... Looks like testicles..." Umm whaa!? 🤣🤣
I found it to be most useful when I just drag the enemy’s into a single blob and just cast some carefully placed spells. I just use Cav to capture all the points and to flank from behind.
all siege battles defending or attacking are incredibly unfun
Attacking minor settlements has become an unfun slog
He is struggling and its not even a main city. They made this so annoying to a point where its a fucking nightmare. If they have an Army along with a garrison its complete cancer. You have to rush them because towers are so long ranged and if not they build so many defences. So you can't win because you are outnumbered and getting shot by towers. Its awful and the antithesis of fun.
I always and intentionally call them furries :D Furries are scarier than furies
Yeah I'm not a fan of the spontaneously generating defenses. It is fine enough gameplay, but it is so "game-y" and immersion-breaking.... why not just give us a lot of points up front and let us design our defenses in deployment? Then have the capture points confer other bonuses such as defense, leadership, and control of said built defenses?
That said I don't find the *quantity* of minor settlement battle's to be excessive, given the increased necessity to sally out due to attrition changes and all the roaming Chaos armies around the map providing plenty of field battles. Many places have walls by late game anyway also.
I think it looks like a kidney :D
Uh i think in your case the auto resolve is your friend lol