Hey y’all! Thanks for watching! For clarification, this is a video about a neat little interaction that’s possible using some geometry in the game. Not every modern game can be broken like this, so I find it very interesting. Not meant to be taken as a serious warning that this is something you should be worried about while you’re playing. Also, I’m fully aware that cheats exist, but thank you for the advice lmao.
Clarification on hardlock vs softlock; A hardlock stops the game from running, a softlock means the game runs but its no longer in a playable state. This is a demonstration of a softlock, where the game can not be advanced but you can still technically enter the save file and move around without being able to meaningfully progress the file. A hardlock would be trying to do something and the game fatals every time, like if there was a bug where if you logged out inside a boss arena and then when you logged back into that file the game forcefully closed itself, that would be a hardlock. A softlock can often be reproduced by following steps in game, sometimes to figure out why a hardlock is occuring you need to use crash reports or dumps created by the process because whatever has the game tripping up might not be directly tied to the steps that led you to the crash, its not easily reproduced.
@@SmintheusMintiest If you want to keep playing online and do pvp there is a meta cap set by the community, 120 and 150 iirc unless the dlc changed things
This is like the Elden Ring equivalent of that "How to break your own thumb ligament" picture. You'd never ever do this accidentally, only after someone shows you specifically how to do it, and you'd only do it if you were an absolute moron.
Soft lock is when you are unable to progress due to a developer oversight or bug. Getting trapped in a bucket is a soft lock. Hard lock is when the game literally just crashes at a critical point and is incompletable as a result.
@@zeca8191 this is wrong, what the youtuber demonstrated is a softlock, but for a hardlock let's just imagine that the game breaks and everything is corrupted and you literally just can't interact with the game anymore, that's a hard lock.
Examples of soft lock: - Getting to a place that requires an item or ability to exit which should have been obtained had the player played the game normally. - Player gets into a situation where they are insta-killed after respawning. - Player somehow lost/sold/destroyed non-reobtainable items that are required to progress. Examples of hard lock: - Character is out of bound, and as soon as player logs in the game crashed because of it. - The map file is broken, and the game crashes as soon as it tries to load some game object, and the player spawning in always causes that object to load.
A soft lock is when the game is "playable" but you're unable to progress. A hard lock is when the game is unplayable and cannot be progressed (crashes, freezes, literal game breaking glitches, that sort of thing)
my level 333 character with near 400hrs play tried accessing the new dlc from mohgs place, touched hand stsrted to load n jammed. waited 10 mins turned off reloaded... it reloads in to a jam where loading line doesnt move past 1/8... currently levelling up a second character on 1st play through to defeat mohg to play dlc. ill be backing up my data before i try it. i hadnt backed up my first character... hes permanently stuck between worlds... infinitly loading... 🤯🙈🙉🙊🤦♂️🤦♂️🤦♂️
For posterity: Hard lock = Software is crashed, screen is frozen/black, no response whatsoever from the game Soft lock = Software is still running and accepting inputs, but other factors render progress impossible (this video's buckets are a textbook example!)
There are more possible definitions: 1. Softlock - you can recover from the locked state Hardlock - you cant 2. Softlock - save is playable but progress is impossible Hardlock - save is basically unplayable, as it basically crashes if you try to load it or you are permastuck in animation
My understanding of soft lock vs hard lock, is that a soft lock makes it so you can no longer progress in a game file (like these bucket traps), while a hard lock just stops the game from running, and requires you to do a full reset of the game in order to continue playing at all, i.e. if the game just completely freezes and stops responding.
nah hardlock is completely bricked, no way to recover. nothing to do with crashes despite how commonly people think that. Softlock is mostly bricked which some exceptions of getting out, like the ones in the video. In summary Soft = mostly bricked save. Hard = Completely bricked unrecoverable save.
A hard lock can be anything that happens in game that doesn't have an in game solution to solve it. Example being the game quick saves as you die, and the game loads you in to just die again straight away.
@@Ixxlostinabox wrong. hardlock is when the game crashes, forcing a reload or a reset. a softlock is when the game still works, but you have "locked yourself out" of progressing the game. here's an example: skyrim on ps3 has a hardlock caused by a save file getting to big, it becomes unable to load, and just keeps trying to load infinitely until you reset the console. this is a hardlock that bricks your game. in Morrowind, you can kill npcs that are vital for progression. or get a bounty to be higher than 2k. in either case, you are unable to progress NORMALLY. you can still beat the game, but it requires some really "out there" thinking. in daggerfall, if you wait more than a month to contact the envoy, he will leave, and the game is PERMANENTLY unfinishable. that's ALSO a soft lock. because you can still "play" the game, and interact with MOST of its aspects, BUT the main story is no longer able to be completed. in daggerfall, you get the ability to teleport to dungeons, some of those teleports will just crash the game. because they will teleport you to somewhere the game engine cant handle. that's a HARDLOCK. but you can still reload a savefile and continue.
@@Ixxlostinaboxthat kinda thing happened to me when playing conduit 2. I hit a checkpoint right as I fell into a pit so I’d die and then the game would just reload me right into the pit in an endless loop. Had to restart the whole game
There is one such wall in the Scorpion River Catacombs. Is that the one you meant? Or are there two DLC Catacombs with a wall that is missing collisions?
I attempted a few runs of this actually! Best time for the Leyndell bucket was around 45 minutes, best time for the Radahn bucket was about 27 minutes.
Literally, I almost got soft-locked IN radahns arena just prior to the DLC release because I spawned into some of the weapons in his arena. I didn't carry any items that could end my character, luckily Blaidd was there and I shot him with my crossbow, and he did it for me.
@@YojosherinoI was going to suggest the same thing, Taunter's tongue and a clever invader to find you and kill you is all you need. But there are certain levels/weapon levels that have dead zones for pvp
@@Yojosherino I mentioned this during your stream but then realized that its a similar case to the self damaging weapon case since you can get out with it, but it’s entirely possible to just skip the items you need to be able to meet any criteria for invasion and therefore not have access to them
Yep, I've gotten soft locked in the game before in one of the dlc caves, and after a lot of trying and thinking, I decided to get invaded, but the invader didn't notice me😂 luckily, the guy trying to defend me brought some creatures that then proceeded to kill me
I find it interesting that the inputs for doing the ladder warp(release sprint and block at the same time) are the exact same as what's used for the "perfect block" technique used mostly in pvp.
Alt+F4 in general or whilst reload can get rid of the trapped effect that forbids fast travel. Also task-managering whilst loading or reloading the map can set your location to some sort of "default spawnpoint" in that "sector" of the genuine area. It s how the Farum Azula Skip works. You go to 4 Belfries and travel to farum Azula via the warpgate. It will drop you on that overlook ruin where you look down to Crumbling Farum Azula. With that part of the map loaded you can travel back to belfries and reenter the portal that takes you to the lookout site of Azula again. But when the loading screen is above 60% and underneath 85% - where it s usually sticking before quickly stuttering up, you want to alt F4 or end-task the game. If you did it correctly you will spawn in Crumbling Farum Azula starting site where the game only takes you after beating Firegiant. There was one that worked similarly in Lyendell to skip Draconic Tree Sentinel but it got patched as "impossible". Saying that, I still got it to work once after like 2 tries to show off my "crazy speedrunner tactics" to my friend but never again after. I was trying out a new build, on my like 12th or 16th playthrough). I leave each of them around lvl 120 up to underneath lvl 200 and was mostly caring about the ressources to throw together my character as fast as possible. Watching a new speedrun clip really helped me out on catching up on stuff since I was really bad at zip glitching. (Which is another way out of anything btw, but I personally could never really make it work xD ) However if you dont play some sort of spiral mage build like me you can just play through the game normally. It s way faster and linear whilst showering you with runes that I would require dragon cheese for.
Bro I just lost all of my save files trying this out because I didn't believe you!!! Is there any way to recover old saves????? If so can you make a video on it please? Great video as always :)
@@Yojosherino Could you reinitiate the spawn point glitch while invading/being summoned and quitting out? I also can't be the only one to occasionaly spawn in renalla's room after leaving multiplayer.
In the DLC, in the specimen storehouse near the first grace there is a corner you can get stuck in. It will make your character permanently in the fall animation. Atleast you can tp out of it but it was kinda dumb when it happened to me
The Fetid Pots, Bloody Slash, Blood Blade, Seppuku, Assassin's Approach, and the new Thiollier's Concoction. There are tons of self amage options, so shouldn't be too bad to escape one of these even in the extremely unlikely case you fall into one. The Fetid Pots in particular are convenient since they're cheap and can be crafted anywhere (unlike the weapon skills that need to be equipped).
You can probably get out by either inflicting oneself with a debuff that kills like poison, or use an ash/sorcery that leaps you above ground, and if you don't have these, then if you have a taunter's tongue, you use it to have invaders come in and try and kill you, the invasion is a last resort.
funny is.. 1 day before you post this video, i found a place, where in DLC catacombs i get to stuck in a wall between the elevator of catacombs and its closest wall, where my character was unable to move, jump, roll and even weapons/incantations, that make your character move, was not working at all. i was stuck in exact same place. exiting game did nothing, as it return me to same place in a wall. and with me being unable to use teleportation (because i was in catacombs) and being unable to use memory of grace (idk why i wasnt been able to use it, even tho i been able to use any other items). and i had no items that could kill me on my own, because i put all the base game weapons (including bloody katana) away in my chest, and raw meat dumplings was not enough to kill me with how much hp i had.. luckily enough for me, i was still been able to use multiplayer items, so i was able to lure pvp invader in my world and after 30 minutes of being stuck in a wall and searching for an invader, my savior been able to kill me inside a wall and save me from loosing all of my first dlc playthrough progress
There's a spot in one catacomb and I can't remember which one where they forgot to put collision on one of the walls and you can walk right through it and fall to your death in the void.
Speaking of the DLC, I ended up nuking my own save file. I took the back entrance to the Shadow Keep, drained the water, entered the Specimen Storehouse proper, all without resting or dying. Then continued clearing the storehouse up and down and all around still without dying or resting. I did notice something was wrong when Freyja was just standing as if she were attacked instead of in her usual animation of rummaging through the books. I spoke to Freyja and Ansbach up until I needed to reload the area for Ansbach to give me the letter to Freyja. So instead of finally resting, i saved and quit to keep everything dead. When I loaded back in, the game would crash before the text "Specimen Storehouse" could fully fade in. And this crash was inescapable, it happened every time I lpaded my character. My best guess is it was a combination of taking the most butt-backwards way to get in there, plus killing so many enemies and placing so many rainbow stones that the game could not handle loading everything back as it was when I saved and quit and reload! Luckily I had a backup to restore to... even if it was 5 hours behind!
Elden ring have online features and really popular, that's why it have anticheat. But From Software really should add some kind of slope/invible wall in order to get out from "bucket"/don't even fall in it
Well, fortunately, it always lets you play offline without EAC enabled. So yes, this is absolutely an option, and then afterward, you can switch it back on if you want to play online.
hardlock is when you can't do anything at all like you can't even load into the savefile type stuff softlock is when you can still play the game but you just can't progress, like if you manage to delete the lord vessel from your inventory in ds1 (though for that the game has the firelink chest)
1. I think it's quicker and easier to get to Writheblood Ruins this way: Talk to Rya in Liurnia (you run right past her, so she's on your way) and get her necklace back for her. She will then meet you where you get off the Dectus lift and take you to Volcano Manor. Walk out the front door of the manor and follow the path, which winds around down the hill to the map stele. From there run on your horse in pretty much a straight line past the (dead-looking) minor erdtree, jump down a level, you may see an invader at a shack where you can get the Golden Vow spell when you're ready to, run on past a bunch of iron maidens, cross a rope bridge (bridge of iniquity), and on to Writheblood Ruins. 2. I also think it's easier and quicker to get to the maiden you can get to through the 4 Belfries, unless you've already done the Frenzied Flame Village area. Go to the 4 Belfries hill in Western Liurnia, get the one Imbued Sword Key from the top Belfry, take that down to the 2nd Belfry, which should have "Anticipation" in its message. Use the key to go through that waygate and you'll be at the game's starting area, where you can take your revenge on the grafted scion that killed you when you were brand new. The maiden is on the floor in the chapel and there's a new spirit summons and another quest-related item for you to find in that area as well. 3. Use Rock Sling rather than arrows. This way you use up no ammo and you can also auto-target. I find it works best to stand on the rough bit of ground that's slightly lower just to the left of where ESO usually stands, and if I wait until the bird just turns around and faces uphill, then it pretty much always runs off the cliff on the first shot. 4. Wait until the bird is falling to eat your Fowl Foot, for best efficiency. No reason to have it running for more time than necessary for that first bird. The time you save on the first bird might mean you get an extra bird in at the end of your 3 minutes.
PSA: At least on PC, mods like the debug tool and cheat tables for Elden Ring exist, which allow you to force a warp. You can find them on Nexus Mods. If you don't use mods otherwise and are worried about being banned, get a mod that allows you to launch Elden Ring in offline mode with the anti-cheat disabled. If you're on console, well I hope the solution this video shows works for you. 🙏
feeling like this video was too deceptive honestly, the thumbnail implies that the player was surprised about this when it's seemingly impossible to do on accident and that's on top of the extremely incorrect definition of a bucket which on it's own would be fine but in the absence of any substance is less fine. this appears to be set up to sound like a warning of an actual dangerous glitch that players would need to watch out for when in reality it's giga-pointless and about as impactful of advice as don't delete your save file or it will get deleted
What softlocking and hardlocking means really depends on who you ask Some people (like me) are used to softlocking being used to refer to a state where you're stuck but a reset will fix it, and hardlocking meaning you're permanently stuck and need to make a new save For others a softlock means that you're permanently stuck and can't get out, and a hardlock means that you can't even access your save anymore or that the game crashed (which referring to a game crash as a hardlock makes zero sense, it's just a game crash unless you somehow manage to get in a state where the game will always crash) I prefer the first set of definitions since both share the same "you're stuck" part but there's an actual difference, softlock being recoverable and hardlock being unrecoverable. It's also more oftenly used with that definition
Im not exactly sure on the specific differences between hardlocks and softlocks, but a softlock can be "picked" through various ingame means(you mentioned methods of taking damage to die and reset spawn). Hardlocks do not have any avenues out and most examples ive seen break the literal coding of the game in ways that corrupt save files and prevent them from being opened, or get games stuck on logic loops that prevent interaction by the player and permanently break the game. An example of a looping code hardlock is the moan glitch in dark souls 1. Where the boss Priscilla starts as a friendly entity and has an animation and dialogue when attacked to turn hostile. The animation is only a second or so, but if you hit her tail hard enough to cut it off before she becomes hostile, the animation of her staggering and losing her tail supercedes the animation for her becoming hostile so you have a few more seconds to finish her. If you kill her during this 2-3 second animation of her staggering she will die before becoming hostile. The game has processes for: 1. Priscilla is alive and not hostile = walk past her and leave 2. Priscilla is alive and hostile = kill her and go past her arena to escape 3. Priscilla is hostile and dead = go past her arena to escape. Because it doesnt understand a game stste in which she was non-hostile and dead when you kill her this way it plays her death dialogue on loop of her moaning and asking you why you wouldnt just leave and why you had to be so cruel to the kind folk who live in the painting. This dialogue will loop forever and prevent you from opening menus to activate any means of escape, and since she is non-hostile and dead the exit hasnt opened from killing her while she is hostile. For some reason that logic check is also different from the one that blocks off the exit when you start her fight so the exit gets blocked due to the fight starting without opening when she dies because she wasnt hostile.
oh no i haAatE you i just lost my guy with 46825 hours 😭😭 your fault only blaming yOuU why didnt you tell me at least at the end of the video nOOoO!!1!??6!1
Soft lock you can move your character around and access menus like normal, but due to a design flaw in the game (or glitch) you can't progress. Hardlock means the game is frozen and inputs are unresponsive.
not me watching this video and developing the fear of accidentally beating morgott, ladder warping and then blowing myself up mid air with a flask to jump on top of some random tower and therefore softlocking my game.
There's a lot of ways you can "memory of grace" with out having to use it. I'd probably use Frenzyflame Stones or Fetid Pots to do it. Fetid Pots are available from extremely early on and if you're doing any sort of gathering then you probably have the materials for enough to return to the last grace.
Damm , gotta say. Im very impressed by fromsoft, i been jump8ng and droping everywhere and have not found a propper ""bucket"" before watching this video. Neat!
Softlock is the correct definition, it's just how you apply it. In normal gameplay, getting stuck between the barrels is a softlock to exploration. You cannot escape except by means of warping out or dying. With the "trapped" debuff, you have softlocked the save, preventing your character from ever escaping.
Soft lock: Software is operating correctly but progression is halted. Hard lock: Software is no longer operating; crash, freeze, halt, blue screen, ect and no further progress can be made usually due to save file corruption or crash on load. Your "buckets" are potential softlocks.
A hard lock is what we generally refer to as "freezing". Essentially, the entire game locks up, nothing works or very few things. Usually the only way to fix this is to either shut out the program entirely or turn off the system. A softlock is when yoy still gave mostly proper functioning, like abive where you can still run around snd use items and nenus as normal. But youre still locked, and cant do anything really.
A hard lock is where the game physically fails to continue (Blue screens, crashing etc at a specific point or in a specific circumstance that is recreatable) A soft lock is where you somehow sequence break the game or go into an unintended area and it causes you to be unable to continue playing the character. You can still load it, but you cannot finish the game.
2:47 Softlocks are when the game is still playable but you cant make any progression. Hardlocks are when something happens in the game that freezes it and it plays that constant tone, resulting in either a crash or you’ll need to just alt+f4 out of it.
there is one in scorpion river catacombs, in a room just after the basilisks, if u jump into the corner just next to the ladder you will get stuck (the only way i found to get outta there was to use ancient meteoric ore greatswords ash of war"
I'm guessing that's also the same debuff of when you agree to help Ranni. And then the game goes weird and puts invisible walls around you and doesn't let you teleport or do anything until you've unpacked a bunch of dialogue from her and her buddies.
So yesterday I got stuck in a corner in one of the catacombs in the DLC, couldn't TP or use Mogh's Invitation and had no sepuku. I had the madness torch but it did so little damage I would run out of mana first. Luckily I could craft fetid pots and it took 12 of them to finally take me out. That was spooky
there is a corner in Scorpion River Catacombs dungeon in the DLC area, that if you step inside of it, you're just stuck forever (tested on myself) so if you dont have seppuku or thiollier concoction your character is actually done for there's also the infamous "illusory" wall that makes you fall through textures in that same dungeon
This actually happened to my original character, I went into another NG+ cycle to prep for the DLC release, fought radahn, and upon spawning back in from the cutscene my character was stuck on some of the weapons in the arena. Couldn't destroy them, couldn't jump out, and wasn't allowed any form of teleportation out. quit and re-open did nothing. After a lot of despair that my original release day character might be soft-locked I remembered one final option, and shot at blaidd with my crossbow, he killed me, respawned at the site of grace right next to him that I hadn't even activated yet, then I ran away until he de-aggroed and went to the turtle for forgiveness. It was genuinely wild. Edit: I made this comment before watching the video, I got trapped in radahns arena, not by this complex series of events. Unfortunately I didn't have any items in my inventory with which to end my own character, so Blaidd was the only option. But genuinely, turns out you can get stuck exiting radahns cutscene if you're standing on certain piles of weapons on the ground.
There IS a dangerous place like this in Scorpion River Catacombs, in the DLC. You can get trapped in a corner between two columns if you roll into it. Happened to me, and i had to use Sepukku to restart the level, since you can't teleport inside minidungeons (and i never had to use the grace thingy, so i forgot it existed). I was kinda desperate for a few minutes, trying to use different AoW, like the one form the Malenia's blade, Lion's Claw, etc, and nothing worked. Its the same dungeon with the bugged walls that you can clip through (something that From is yet to fix, btw).
In the dlc, if you ever happen to approach a piece of level geometry, usually a corner, and find a message saying "time for jump attack" or something similar, this is a spot where, if you were to perform such an action, you'd get stuck in a falling animation with no way out other than to teleport back to a site of grace. I've seen this message three times in the dlc alone, and in all cases a jump attack did in fact get me stuck.
My first thought is to use a duel sign to get someone to take you out for you so you can respawn. I don't know if group passwords work with duel signs but if they do if you have a friend that seems like one way out of it.
I've found 2 areas in the dlc where you can get stuck so far, One in an underground tomb in a corner where there are two pillars packed together with a tight space between, do NOT get too close to it otherwise your charecter will clip between the pillars and will be stuck with a small chance of being able to free yourself with enough jumping, dashing or rolling. The other was outside in a ravine kinda area. the bucket is on one of the sides of the ravine which is a jagged rocky part. this one can get you stuck whilst mounted on torrent and it will prevent you from dismounting, luckily you can fast travel but there are enemies near that area so aggro might be an issue there. I alt F4'd after getting stuck there and it saved me from that bucket. If i remember correctly, the outside one had two golems nearby, one with a bow and the other with it's melee weapon.
There's one on your way down the Shadow keep, there's three barrels upright against a wall, you can get trapped inbetween them and the wall. If you haven't killed the enemies in this area you won't be able to open the map and fast travel. I'm glad I killed everything before seeing the message behind the barrels and then getting myself trapped there.
A hard lock is when a game completely freezes and needs to be completely reset to get the game going again. A soft lock is when you can still technically interact with the game, but are stuck in a location that makes progressing through the game impossible.
I experienced a iteration of this in the seamless coop mod due to having a bad connection that day i dc'd during the beating radahn cutscene and got sent back to table with an inability to tp but i joined my friend's world and rested at radahn's bonfire it fixed it. Invaders may also be able to help in those playing vanilla.. for once besides farming them for runes/souls/gold and a crystal/estus/crimson tear flask refill
In the dlc there is a corner in one of the catacombs where you can get stuck. Literally a corner of a room. You'd have to use a memory of grace and go through the whole dungeon again.
Just use the Memory of Grace. You have it in your inventory from the very beginning and you just "die" and appear in the last bonfire. It's like the response to deal with softlocks and have been in Fromsoftware games since DS1. So in both your examples you just use it and there is no more softlock.
a hardlock means the game actually freezes, or "locks up." a softlock is like this, where the game is technically still running fine but the player can no longer actually do anything.
I imagine just about any player will have a couple of items on them that can be used to damage yourself - either a sword with Bloody Slash or some of the pot bombs. Pot bombs can even be crafted while stuck if you don't have them prepared.
It's already been stated, but a softlock is when you can still play the game, you're just unable to progress, whereas a hardlock is when the game freezes completely. Not sure if there's a formal definition anywhere, but a good rule of thumb is that if the game is still accepting inputs, e.g. you can move around and stuff, then it's a softlock, but if the game is not accepting inputs, e.g. none of the buttons do anything, then it's a hardlock. Even with that definition there are some gray areas where the game is still clearly running but you're not able to do anything. Also, why would they ever disable the Memory of Grace when it's supposed to have the same effect as dying? Situations like this are _why_ an item like that exists.
2:46 Just to be informative here, a "hard lock" means the game is completely locked up and wont accept any user inputs, the only way out of a hard lock is to reboot the console/game. Soft locks ae when you can still move around and access menus, but due to a design flaw (or glitch) you cannot progress.
You could re role your save but depending how long your game sessions was you could lose some hours but better than restarting. Which if you did get stuck dont quit the game down open up the menu and delete your save from console (NOT EVERYWHERE) if you delete everywhere that’s your cloud save which is everything. That’s also how people pull of duping
ladder warp is also used in any% speedruns, you can get ladder attached to your character and use it to get to places you wouldn't be able to normally. It's been like this since DS3
A hard lock implies a failure or corruption in the save file, the hardware caused the Lock 🔒 A soft lock is when the game is running perfectly but you can manipulate events (software) to lock yourself in a place for example getting in to a high level area and deleting you inventory, so you can't kill the monsters or go back and farm you soft locked your save
I see alot of incorrect comments so i’ll leave mine. A soft lock means you’re stuck in an area and can’t progress but you can reload your last save/reset the game and spawn back outside said area and be fine. A hard lock is when you’re stuck and even going back a save or resetting the game won’t get you out of said area. You’re completely boned
In mesmers castle there is a bucket inside of the secret passage between the bookshelves. I jumped in the air and got stuck falling for a few minutes, needless to say I panicked a lot lmao
I actually almost got softlocked, not by a bucket, but by a rock. In one of the new DLC Forges, I ripposted a fallen golem smith, and the animation shoved me into a nearby pile of rocks AND the golem died. I was unable to teleport, I couldn't use items (probably because I was in an animation-incompatible state) and I couldn't seem to get out. Reloading the save also didn't free me. I got LUCKY and eventually managed to just..... pop out by spamming enough buttons. But it almost spelled the doom for a 300 hour, level 200 character before he was even halfway through the DLC.
A different gamebreaking bug happened to me recently and I had to start a new character because of it. My crimson flask disappeared from my inventory and there is no way to get it back. When I sit at the grace and select allocate flask charges i get a message saying "no crimson flask in inventory" This glitch seems really rare because i havent found anybody else online who experienced this. I play on ps4 so it wasnt caused by a mod either. I have no idea what caused it, I was just casually playing. DS1 had a safeguard against this with a lost and found chest that important items would go into if you somehow lost them, but Elden Ring doesnt have this.
They are an invisible wall in the scorpions catacomb (i'm french so it may not be the exact english name, my game is obviously in french), where you can fall and you instantly die.
Remember that madness hurts you so if you have the medallion that gives you mp and vyke’s war spear, or frenzyflame stones, you can also escape even if you don’t have any of the stabbing yourself weapon arts
Hey y’all! Thanks for watching!
For clarification, this is a video about a neat little interaction that’s possible using some geometry in the game. Not every modern game can be broken like this, so I find it very interesting. Not meant to be taken as a serious warning that this is something you should be worried about while you’re playing. Also, I’m fully aware that cheats exist, but thank you for the advice lmao.
So why you so serious in the video? You tellin people to be careful and what not 😅
Clarification on hardlock vs softlock; A hardlock stops the game from running, a softlock means the game runs but its no longer in a playable state. This is a demonstration of a softlock, where the game can not be advanced but you can still technically enter the save file and move around without being able to meaningfully progress the file. A hardlock would be trying to do something and the game fatals every time, like if there was a bug where if you logged out inside a boss arena and then when you logged back into that file the game forcefully closed itself, that would be a hardlock. A softlock can often be reproduced by following steps in game, sometimes to figure out why a hardlock is occuring you need to use crash reports or dumps created by the process because whatever has the game tripping up might not be directly tied to the steps that led you to the crash, its not easily reproduced.
Just use the Memory of Grace and you are free. The examples you gave are not spftlocks.
level 6 and 757:54:58 is some solid dedication
I thought my 290 levels amd 272 hours was a lot but damn and only level 6 🤔
@@naterodHow's that a lot? I have 400 hours at level 150 andi reached that very early, at some point leveling becomes obsolete and 150 is the cap.
@@Kumire_921what kind of cookie would you like for this
@@Kumire_921 bro what. you can beat 1 or 2 bosses and get enough runes to level.
@@SmintheusMintiest If you want to keep playing online and do pvp there is a meta cap set by the community, 120 and 150 iirc unless the dlc changed things
you just gave me a red button and told me not to press it
Do not
But how cool would it be if you did
😂😂
Do it
Lmao
This is a bucket.
Dear god...
There's more...
NOoOoo !
Perfect
It contains
A bucket
It contains the dying wish of all the Tarnished here.
The bucket can do what multiple gods cannot: prevent the Tarnished from becoming Elden Lord.
Who would win meme
@@CamelxRavenNova2Who would win?
Powerful gods that can slay thousands of beings or funny bucket
@@Lolmmm-d2i 😂
Emboldened by the flame of ambition
Or the Tarnished becomes Elden Lord then spends the entire time standing in a bucket.
This is like the Elden Ring equivalent of that "How to break your own thumb ligament" picture. You'd never ever do this accidentally, only after someone shows you specifically how to do it, and you'd only do it if you were an absolute moron.
Someone break their thumb ligament 🥺
Egregious but perfectly accurate analogy lmao
"Cognitohazard"
So a harmful thing you will never do unless someone tells you how to do it?
@@kellymoses8566 Yes, but I like how you're asking/rephrasing for clarification on a perfectly clear comment
Soft lock is when you are unable to progress due to a developer oversight or bug. Getting trapped in a bucket is a soft lock. Hard lock is when the game literally just crashes at a critical point and is incompletable as a result.
Soft Lock is when it is fixable and Hard Lock is when you are completely fu-
@@zeca8191 this is wrong, what the youtuber demonstrated is a softlock, but for a hardlock let's just imagine that the game breaks and everything is corrupted and you literally just can't interact with the game anymore, that's a hard lock.
Examples of soft lock:
- Getting to a place that requires an item or ability to exit which should have been obtained had the player played the game normally.
- Player gets into a situation where they are insta-killed after respawning.
- Player somehow lost/sold/destroyed non-reobtainable items that are required to progress.
Examples of hard lock:
- Character is out of bound, and as soon as player logs in the game crashed because of it.
- The map file is broken, and the game crashes as soon as it tries to load some game object, and the player spawning in always causes that object to load.
A soft lock is when the game is "playable" but you're unable to progress. A hard lock is when the game is unplayable and cannot be progressed (crashes, freezes, literal game breaking glitches, that sort of thing)
my level 333 character with near 400hrs play tried accessing the new dlc from mohgs place, touched hand stsrted to load n jammed. waited 10 mins turned off reloaded... it reloads in to a jam where loading line doesnt move past 1/8... currently levelling up a second character on 1st play through to defeat mohg to play dlc. ill be backing up my data before i try it. i hadnt backed up my first character... hes permanently stuck between worlds... infinitly loading...
🤯🙈🙉🙊🤦♂️🤦♂️🤦♂️
holding water is nice but stuff is where it's really at
One time my dad put a bunch of nails in a bucket so we didn't have to carry them in our pockets 🤯
Skyrim:
ha but stuff
I agree, butt stuff is better
@@gimmedataidsBlasphemy. The only correct way to transport nails is to shove them up your ass.
I have a sword with bloody slash on it literally because this video made me scared of finding buckets in the DLC
Yeah, I now keep a method of suicide on me at all times. Lol.
It's such a specific situation though. No way you'd ever accidentally find yourself stuck and unable to warp or die. Or even on purpose, actually.
Just carry some fetid pots, or other self poisoning items (or the ingredients to make them)
Yup i'll do that as well. Mostly because idk if the DLC have some potential similar soft blocks.
you can always just use the taunters tongue and get invaded
For posterity:
Hard lock = Software is crashed, screen is frozen/black, no response whatsoever from the game
Soft lock = Software is still running and accepting inputs, but other factors render progress impossible (this video's buckets are a textbook example!)
There are more possible definitions:
1.
Softlock - you can recover from the locked state
Hardlock - you cant
2.
Softlock - save is playable but progress is impossible
Hardlock - save is basically unplayable, as it basically crashes if you try to load it or you are permastuck in animation
Buckets are godly items. In Skyrim they allow you to fly, in Elden Ring they can outright delete you
In skyrim they can also blind shopkeepers!
In Minecraft they can carry just about anythinf
In terraria there's bottomless buckets that carry an infinite amount of liquid. Dump as much water lava honey or shimmer as you want
In Stanley parable, they cause the narrator to go absolutely fucking insane
Naw, this is just lore accurate. Man jumped into a jar and became a jar warrior
My understanding of soft lock vs hard lock, is that a soft lock makes it so you can no longer progress in a game file (like these bucket traps), while a hard lock just stops the game from running, and requires you to do a full reset of the game in order to continue playing at all, i.e. if the game just completely freezes and stops responding.
nah hardlock is completely bricked, no way to recover. nothing to do with crashes despite how commonly people think that. Softlock is mostly bricked which some exceptions of getting out, like the ones in the video.
In summary Soft = mostly bricked save. Hard = Completely bricked unrecoverable save.
A hard lock can be anything that happens in game that doesn't have an in game solution to solve it. Example being the game quick saves as you die, and the game loads you in to just die again straight away.
@@Ixxlostinabox That's a softlock.
@@Ixxlostinabox wrong. hardlock is when the game crashes, forcing a reload or a reset.
a softlock is when the game still works, but you have "locked yourself out" of progressing the game.
here's an example:
skyrim on ps3 has a hardlock caused by a save file getting to big, it becomes unable to load, and just keeps trying to load infinitely until you reset the console. this is a hardlock that bricks your game.
in Morrowind, you can kill npcs that are vital for progression. or get a bounty to be higher than 2k. in either case, you are unable to progress NORMALLY. you can still beat the game, but it requires some really "out there" thinking.
in daggerfall, if you wait more than a month to contact the envoy, he will leave, and the game is PERMANENTLY unfinishable. that's ALSO a soft lock. because you can still "play" the game, and interact with MOST of its aspects, BUT the main story is no longer able to be completed.
in daggerfall, you get the ability to teleport to dungeons, some of those teleports will just crash the game. because they will teleport you to somewhere the game engine cant handle. that's a HARDLOCK. but you can still reload a savefile and continue.
@@Ixxlostinaboxthat kinda thing happened to me when playing conduit 2. I hit a checkpoint right as I fell into a pit so I’d die and then the game would just reload me right into the pit in an endless loop. Had to restart the whole game
There's a spot in the new Darklight Catacombs where you can get stuck, in the same area there's also a bugged wall where you can fallout the map.
I’ll have to check that out 👀
I died to that wall a couple of days ago lol, I wonder if it's fixed now
There is one such wall in the Scorpion River Catacombs. Is that the one you meant? Or are there two DLC Catacombs with a wall that is missing collisions?
@@To_teyoc i also died in that wall in scorpin catacombs, left a message about bloodstains
You can get out of that one if you have a weapon that has loretta's slash or the unique version on the wing scythe.
Now I wanna see a perma bucket speedrun category.
I attempted a few runs of this actually! Best time for the Leyndell bucket was around 45 minutes, best time for the Radahn bucket was about 27 minutes.
Sooooo moral of the story... have atleast one weapon with sepuken on it when exploring the dlc just in case :)
Literally, I almost got soft-locked IN radahns arena just prior to the DLC release because I spawned into some of the weapons in his arena. I didn't carry any items that could end my character, luckily Blaidd was there and I shot him with my crossbow, and he did it for me.
Alternatively, stock up on Thollier's concoctions while you have the chance! You never know when you might need one 😴
or just eat raw meat. you can also get poisoned by the poison perfume, and shitpots
@@darkrage1138lmfao
First stop is Hewg on next start up lol. Need harakiri tool.
omggggg noooooo i just recreated this on my own and lost over 10,000 hours of my first playthrough frick you this is all your fault >:(
Dude me too I had like six blasphemous blades in each slot I’m so screwed
Cheat engine + teleport
I was looking for this comment :P
10k hours 😂 dummy
Bro why 💀
Another way out of a bucket is to get invaded, assuming that the traped debuff doesn't block invasions or taunters toung.
I actually haven’t tested it! Would definitely be worth looking into.
@@YojosherinoI was going to suggest the same thing, Taunter's tongue and a clever invader to find you and kill you is all you need. But there are certain levels/weapon levels that have dead zones for pvp
@@Yojosherino I mentioned this during your stream but then realized that its a similar case to the self damaging weapon case since you can get out with it, but it’s entirely possible to just skip the items you need to be able to meet any criteria for invasion and therefore not have access to them
Yep, I've gotten soft locked in the game before in one of the dlc caves, and after a lot of trying and thinking, I decided to get invaded, but the invader didn't notice me😂 luckily, the guy trying to defend me brought some creatures that then proceeded to kill me
I accidentally fell below a bridge in a DLC dungeon but after a few seconds I found the stairs the devs put there to prevenet softlocks.
Gonna add seppuku in every character I have for safety, thx man you are save saver
Yeah, Seppuku is a great idea. That or the Trina potion from the DLC.
I find it interesting that the inputs for doing the ladder warp(release sprint and block at the same time) are the exact same as what's used for the "perfect block" technique used mostly in pvp.
That is actually insanely interesting.
Really interesting look into Elden Ring's softlock protection - your content deserves way more attention. Subbed
Thanks! More videos like this coming soon
No one needs your subscription announcement. Clown
One of my favorite buckets used to be the Coliseum statue in roundtable hold. On release you could jump behind it but they already patched it
I remember this one! Gone but not forgotten :(
Made me feel so cozy in there. I want that bucket back!
I actually managed to get a message behind there before it got patched. I can still see it behind there but there's no way to actually read it.
@@thrakatak2645 Same!
"This, is a bucket"
Dear God....
@@lrnook There's more
@@sparkingriver2881 NO
Gunna go find a katana now....
And name it Justin Case
You could also taunters tongue and have a friend invade in the area/wait for someone to invade and kill
Alt+F4 in general or whilst reload can get rid of the trapped effect that forbids fast travel.
Also task-managering whilst loading or reloading the map can set your location to some sort of "default spawnpoint" in that "sector" of the genuine area. It s how the Farum Azula Skip works.
You go to 4 Belfries and travel to farum Azula via the warpgate. It will drop you on that overlook ruin where you look down to Crumbling Farum Azula.
With that part of the map loaded you can travel back to belfries and reenter the portal that takes you to the lookout site of Azula again.
But when the loading screen is above 60% and underneath 85% - where it s usually sticking before quickly stuttering up, you want to alt F4 or end-task the game.
If you did it correctly you will spawn in Crumbling Farum Azula starting site where the game only takes you after beating Firegiant.
There was one that worked similarly in Lyendell to skip Draconic Tree Sentinel but it got patched as "impossible". Saying that, I still got it to work once after like 2 tries to show off my "crazy speedrunner tactics" to my friend but never again after.
I was trying out a new build, on my like 12th or 16th playthrough). I leave each of them around lvl 120 up to underneath lvl 200 and was mostly caring about the ressources to throw together my character as fast as possible. Watching a new speedrun clip really helped me out on catching up on stuff since I was really bad at zip glitching. (Which is another way out of anything btw, but I personally could never really make it work xD )
However if you dont play some sort of spiral mage build like me you can just play through the game normally. It s way faster and linear whilst showering you with runes that I would require dragon cheese for.
Bro I just lost all of my save files trying this out because I didn't believe you!!! Is there any way to recover old saves????? If so can you make a video on it please?
Great video as always :)
The reply TH-cam suggested I give is "Unfortunately, no." 😔
@@Yojosherino You can still cheat engine and force tp :p
@@Yojosherino
Could you reinitiate the spawn point glitch while invading/being summoned and quitting out?
I also can't be the only one to occasionaly spawn in renalla's room after leaving multiplayer.
throw shit pots or eat raw meat
You're a straight weirdo that deserves it
In the DLC, in the specimen storehouse near the first grace there is a corner you can get stuck in. It will make your character permanently in the fall animation. Atleast you can tp out of it but it was kinda dumb when it happened to me
Yeah, happened to me too but at least there are tons of enemies that can kill you assuming you haven't killed the yet :p
Huh I thought the ‘fall for long enough and you die’ would fix that but I guess not
@@Hello-lf1xs i might've not waited long enough, but as i said you can tp put of it
There's another one of these in the lamenter's gaol between some rocks but luckily it kills you after a while
The Fetid Pots, Bloody Slash, Blood Blade, Seppuku, Assassin's Approach, and the new Thiollier's Concoction. There are tons of self amage options, so shouldn't be too bad to escape one of these even in the extremely unlikely case you fall into one.
The Fetid Pots in particular are convenient since they're cheap and can be crafted anywhere (unlike the weapon skills that need to be equipped).
You can probably get out by either inflicting oneself with a debuff that kills like poison, or use an ash/sorcery that leaps you above ground, and if you don't have these, then if you have a taunter's tongue, you use it to have invaders come in and try and kill you, the invasion is a last resort.
funny is.. 1 day before you post this video, i found a place, where in DLC catacombs i get to stuck in a wall between the elevator of catacombs and its closest wall, where my character was unable to move, jump, roll and even weapons/incantations, that make your character move, was not working at all. i was stuck in exact same place. exiting game did nothing, as it return me to same place in a wall. and with me being unable to use teleportation (because i was in catacombs) and being unable to use memory of grace (idk why i wasnt been able to use it, even tho i been able to use any other items). and i had no items that could kill me on my own, because i put all the base game weapons (including bloody katana) away in my chest, and raw meat dumplings was not enough to kill me with how much hp i had.. luckily enough for me, i was still been able to use multiplayer items, so i was able to lure pvp invader in my world and after 30 minutes of being stuck in a wall and searching for an invader, my savior been able to kill me inside a wall and save me from loosing all of my first dlc playthrough progress
There's a spot in one catacomb and I can't remember which one where they forgot to put collision on one of the walls and you can walk right through it and fall to your death in the void.
If you're on PC, go offline and use Cheat Engine to either NoClip or change your coordinates.
and maybe start the game without EAC while doing so :)
Speaking of the DLC, I ended up nuking my own save file.
I took the back entrance to the Shadow Keep, drained the water, entered the Specimen Storehouse proper, all without resting or dying. Then continued clearing the storehouse up and down and all around still without dying or resting.
I did notice something was wrong when Freyja was just standing as if she were attacked instead of in her usual animation of rummaging through the books.
I spoke to Freyja and Ansbach up until I needed to reload the area for Ansbach to give me the letter to Freyja. So instead of finally resting, i saved and quit to keep everything dead.
When I loaded back in, the game would crash before the text "Specimen Storehouse" could fully fade in. And this crash was inescapable, it happened every time I lpaded my character.
My best guess is it was a combination of taking the most butt-backwards way to get in there, plus killing so many enemies and placing so many rainbow stones that the game could not handle loading everything back as it was when I saved and quit and reload!
Luckily I had a backup to restore to... even if it was 5 hours behind!
Thats when you whip out the cheat engine and teleport yourself out of there. Another big reasons games shouldn't bother with invasive anti-cheat
Elden ring have online features and really popular, that's why it have anticheat. But From Software really should add some kind of slope/invible wall in order to get out from "bucket"/don't even fall in it
Well, fortunately, it always lets you play offline without EAC enabled. So yes, this is absolutely an option, and then afterward, you can switch it back on if you want to play online.
hardlock is when you can't do anything at all
like you can't even load into the savefile type stuff
softlock is when you can still play the game but you just can't progress, like if you manage to delete the lord vessel from your inventory in ds1 (though for that the game has the firelink chest)
Flame Cleanse Me just gets more and more goated with time.
1. I think it's quicker and easier to get to Writheblood Ruins this way: Talk to Rya in Liurnia (you run right past her, so she's on your way) and get her necklace back for her. She will then meet you where you get off the Dectus lift and take you to Volcano Manor. Walk out the front door of the manor and follow the path, which winds around down the hill to the map stele. From there run on your horse in pretty much a straight line past the (dead-looking) minor erdtree, jump down a level, you may see an invader at a shack where you can get the Golden Vow spell when you're ready to, run on past a bunch of iron maidens, cross a rope bridge (bridge of iniquity), and on to Writheblood Ruins.
2. I also think it's easier and quicker to get to the maiden you can get to through the 4 Belfries, unless you've already done the Frenzied Flame Village area. Go to the 4 Belfries hill in Western Liurnia, get the one Imbued Sword Key from the top Belfry, take that down to the 2nd Belfry, which should have "Anticipation" in its message. Use the key to go through that waygate and you'll be at the game's starting area, where you can take your revenge on the grafted scion that killed you when you were brand new. The maiden is on the floor in the chapel and there's a new spirit summons and another quest-related item for you to find in that area as well.
3. Use Rock Sling rather than arrows. This way you use up no ammo and you can also auto-target. I find it works best to stand on the rough bit of ground that's slightly lower just to the left of where ESO usually stands, and if I wait until the bird just turns around and faces uphill, then it pretty much always runs off the cliff on the first shot.
4. Wait until the bird is falling to eat your Fowl Foot, for best efficiency. No reason to have it running for more time than necessary for that first bird. The time you save on the first bird might mean you get an extra bird in at the end of your 3 minutes.
Always have a weapon with bloody slash and seppuku or raw meat dumplings in your inventory
Or other items that can poison, rot, or kill you.
Seppuku and Bloody slash seems to be the best bet, considering even doing the weapon art without any FP still makes you lose HP
PSA: At least on PC, mods like the debug tool and cheat tables for Elden Ring exist, which allow you to force a warp. You can find them on Nexus Mods. If you don't use mods otherwise and are worried about being banned, get a mod that allows you to launch Elden Ring in offline mode with the anti-cheat disabled. If you're on console, well I hope the solution this video shows works for you. 🙏
feeling like this video was too deceptive honestly, the thumbnail implies that the player was surprised about this when it's seemingly impossible to do on accident and that's on top of the extremely incorrect definition of a bucket which on it's own would be fine but in the absence of any substance is less fine. this appears to be set up to sound like a warning of an actual dangerous glitch that players would need to watch out for when in reality it's giga-pointless and about as impactful of advice as don't delete your save file or it will get deleted
I think you're taking this way too seriously.
@@daruddockIts just a method for making views, he's right
Whenever I see *barrel shenanigans,* I always being reminded of *quote from TF2:*
-This. Is a bucket.
-Dear God...
-There is more.
-No...
omgggggg noooooooooo i just recreated this on my own and lost ocer 10,000 hours on my first playthrough from you this is all your fault >:(
What softlocking and hardlocking means really depends on who you ask
Some people (like me) are used to softlocking being used to refer to a state where you're stuck but a reset will fix it, and hardlocking meaning you're permanently stuck and need to make a new save
For others a softlock means that you're permanently stuck and can't get out, and a hardlock means that you can't even access your save anymore or that the game crashed (which referring to a game crash as a hardlock makes zero sense, it's just a game crash unless you somehow manage to get in a state where the game will always crash)
I prefer the first set of definitions since both share the same "you're stuck" part but there's an actual difference, softlock being recoverable and hardlock being unrecoverable. It's also more oftenly used with that definition
Im not exactly sure on the specific differences between hardlocks and softlocks, but a softlock can be "picked" through various ingame means(you mentioned methods of taking damage to die and reset spawn).
Hardlocks do not have any avenues out and most examples ive seen break the literal coding of the game in ways that corrupt save files and prevent them from being opened, or get games stuck on logic loops that prevent interaction by the player and permanently break the game.
An example of a looping code hardlock is the moan glitch in dark souls 1. Where the boss Priscilla starts as a friendly entity and has an animation and dialogue when attacked to turn hostile. The animation is only a second or so, but if you hit her tail hard enough to cut it off before she becomes hostile, the animation of her staggering and losing her tail supercedes the animation for her becoming hostile so you have a few more seconds to finish her. If you kill her during this 2-3 second animation of her staggering she will die before becoming hostile.
The game has processes for:
1. Priscilla is alive and not hostile = walk past her and leave
2. Priscilla is alive and hostile = kill her and go past her arena to escape
3. Priscilla is hostile and dead = go past her arena to escape.
Because it doesnt understand a game stste in which she was non-hostile and dead when you kill her this way it plays her death dialogue on loop of her moaning and asking you why you wouldnt just leave and why you had to be so cruel to the kind folk who live in the painting.
This dialogue will loop forever and prevent you from opening menus to activate any means of escape, and since she is non-hostile and dead the exit hasnt opened from killing her while she is hostile. For some reason that logic check is also different from the one that blocks off the exit when you start her fight so the exit gets blocked due to the fight starting without opening when she dies because she wasnt hostile.
oh no i haAatE you i just lost my guy with 46825 hours 😭😭 your fault only blaming yOuU why didnt you tell me at least at the end of the video nOOoO!!1!??6!1
Soft lock you can move your character around and access menus like normal, but due to a design flaw in the game (or glitch) you can't progress. Hardlock means the game is frozen and inputs are unresponsive.
not me watching this video and developing the fear of accidentally beating morgott, ladder warping and then blowing myself up mid air with a flask to jump on top of some random tower and therefore softlocking my game.
There's a lot of ways you can "memory of grace" with out having to use it. I'd probably use Frenzyflame Stones or Fetid Pots to do it. Fetid Pots are available from extremely early on and if you're doing any sort of gathering then you probably have the materials for enough to return to the last grace.
Damm , gotta say.
Im very impressed by fromsoft, i been jump8ng and droping everywhere and have not found a propper ""bucket"" before watching this video. Neat!
Softlock is the correct definition, it's just how you apply it.
In normal gameplay, getting stuck between the barrels is a softlock to exploration. You cannot escape except by means of warping out or dying.
With the "trapped" debuff, you have softlocked the save, preventing your character from ever escaping.
Soft lock: Software is operating correctly but progression is halted.
Hard lock: Software is no longer operating; crash, freeze, halt, blue screen, ect and no further progress can be made usually due to save file corruption or crash on load.
Your "buckets" are potential softlocks.
A hard lock is what we generally refer to as "freezing". Essentially, the entire game locks up, nothing works or very few things. Usually the only way to fix this is to either shut out the program entirely or turn off the system.
A softlock is when yoy still gave mostly proper functioning, like abive where you can still run around snd use items and nenus as normal. But youre still locked, and cant do anything really.
Thiollier's lil potion is gonna stay on my persons forever.
What’s the soundtrack in the video??? Great choice and sounds familiar
Was wondering the same thing, I know I’ve heard it before
It's the Steam Gardens kingdom music from Mario Odyssey
A hard lock is where the game physically fails to continue (Blue screens, crashing etc at a specific point or in a specific circumstance that is recreatable) A soft lock is where you somehow sequence break the game or go into an unintended area and it causes you to be unable to continue playing the character. You can still load it, but you cannot finish the game.
This is quite interesting, I’m glad it seems unlikely to accidentally get stuck this way. Shoutout to my favorite track from Mario Odyssey 😊
2:47 Softlocks are when the game is still playable but you cant make any progression. Hardlocks are when something happens in the game that freezes it and it plays that constant tone, resulting in either a crash or you’ll need to just alt+f4 out of it.
As I’ve not finished the DLC yet, I appreciate your service and will be keeping one eye open for buckets from now on. Who would’ve thought…
This was cool! I did discover a bucket in the dlc, particularly in one of the forges you can drop down off a bridge and locked.
there is one in scorpion river catacombs, in a room just after the basilisks, if u jump into the corner just next to the ladder you will get stuck (the only way i found to get outta there was to use ancient meteoric ore greatswords ash of war"
I'm guessing that's also the same debuff of when you agree to help Ranni. And then the game goes weird and puts invisible walls around you and doesn't let you teleport or do anything until you've unpacked a bunch of dialogue from her and her buddies.
So yesterday I got stuck in a corner in one of the catacombs in the DLC, couldn't TP or use Mogh's Invitation and had no sepuku. I had the madness torch but it did so little damage I would run out of mana first. Luckily I could craft fetid pots and it took 12 of them to finally take me out. That was spooky
there is a corner in Scorpion River Catacombs dungeon in the DLC area, that if you step inside of it, you're just stuck forever (tested on myself) so if you dont have seppuku or thiollier concoction your character is actually done for
there's also the infamous "illusory" wall that makes you fall through textures in that same dungeon
This actually happened to my original character, I went into another NG+ cycle to prep for the DLC release, fought radahn, and upon spawning back in from the cutscene my character was stuck on some of the weapons in the arena. Couldn't destroy them, couldn't jump out, and wasn't allowed any form of teleportation out. quit and re-open did nothing. After a lot of despair that my original release day character might be soft-locked I remembered one final option, and shot at blaidd with my crossbow, he killed me, respawned at the site of grace right next to him that I hadn't even activated yet, then I ran away until he de-aggroed and went to the turtle for forgiveness.
It was genuinely wild.
Edit: I made this comment before watching the video, I got trapped in radahns arena, not by this complex series of events. Unfortunately I didn't have any items in my inventory with which to end my own character, so Blaidd was the only option. But genuinely, turns out you can get stuck exiting radahns cutscene if you're standing on certain piles of weapons on the ground.
There IS a dangerous place like this in Scorpion River Catacombs, in the DLC. You can get trapped in a corner between two columns if you roll into it. Happened to me, and i had to use Sepukku to restart the level, since you can't teleport inside minidungeons (and i never had to use the grace thingy, so i forgot it existed). I was kinda desperate for a few minutes, trying to use different AoW, like the one form the Malenia's blade, Lion's Claw, etc, and nothing worked.
Its the same dungeon with the bugged walls that you can clip through (something that From is yet to fix, btw).
In the dlc, if you ever happen to approach a piece of level geometry, usually a corner, and find a message saying "time for jump attack" or something similar, this is a spot where, if you were to perform such an action, you'd get stuck in a falling animation with no way out other than to teleport back to a site of grace. I've seen this message three times in the dlc alone, and in all cases a jump attack did in fact get me stuck.
1:25 “death is a way out” wise words
My first thought is to use a duel sign to get someone to take you out for you so you can respawn. I don't know if group passwords work with duel signs but if they do if you have a friend that seems like one way out of it.
I've found 2 areas in the dlc where you can get stuck so far, One in an underground tomb in a corner where there are two pillars packed together with a tight space between, do NOT get too close to it otherwise your charecter will clip between the pillars and will be stuck with a small chance of being able to free yourself with enough jumping, dashing or rolling. The other was outside in a ravine kinda area. the bucket is on one of the sides of the ravine which is a jagged rocky part. this one can get you stuck whilst mounted on torrent and it will prevent you from dismounting, luckily you can fast travel but there are enemies near that area so aggro might be an issue there. I alt F4'd after getting stuck there and it saved me from that bucket. If i remember correctly, the outside one had two golems nearby, one with a bow and the other with it's melee weapon.
Without using any cheats, if by some chance someone gets stuck like this, there is a way to glitch yourself out. Awesome vid
There's one on your way down the Shadow keep, there's three barrels upright against a wall, you can get trapped inbetween them and the wall. If you haven't killed the enemies in this area you won't be able to open the map and fast travel. I'm glad I killed everything before seeing the message behind the barrels and then getting myself trapped there.
As a lover of Skyrim, I know just how broken buckets are, thank you.
A hard lock is when a game completely freezes and needs to be completely reset to get the game going again. A soft lock is when you can still technically interact with the game, but are stuck in a location that makes progressing through the game impossible.
I experienced a iteration of this in the seamless coop mod due to having a bad connection that day i dc'd during the beating radahn cutscene and got sent back to table with an inability to tp but
i joined my friend's world and rested at radahn's bonfire it fixed it.
Invaders may also be able to help in those playing vanilla.. for once besides farming them for runes/souls/gold and a crystal/estus/crimson tear flask refill
In the dlc there is a corner in one of the catacombs where you can get stuck. Literally a corner of a room. You'd have to use a memory of grace and go through the whole dungeon again.
Just use the Memory of Grace. You have it in your inventory from the very beginning and you just "die" and appear in the last bonfire. It's like the response to deal with softlocks and have been in Fromsoftware games since DS1.
So in both your examples you just use it and there is no more softlock.
New fear unlocked. Stocking up on Thiollier's Concoctions after this.
a hardlock means the game actually freezes, or "locks up." a softlock is like this, where the game is technically still running fine but the player can no longer actually do anything.
I imagine just about any player will have a couple of items on them that can be used to damage yourself - either a sword with Bloody Slash or some of the pot bombs. Pot bombs can even be crafted while stuck if you don't have them prepared.
So glad Thollier's Concoction exists now as an additional means to prevent this from happening 😅
How long did it take you to make that camera move so smoothly to the ladder around the 2:37 mark?
It's already been stated, but a softlock is when you can still play the game, you're just unable to progress, whereas a hardlock is when the game freezes completely. Not sure if there's a formal definition anywhere, but a good rule of thumb is that if the game is still accepting inputs, e.g. you can move around and stuff, then it's a softlock, but if the game is not accepting inputs, e.g. none of the buttons do anything, then it's a hardlock. Even with that definition there are some gray areas where the game is still clearly running but you're not able to do anything.
Also, why would they ever disable the Memory of Grace when it's supposed to have the same effect as dying? Situations like this are _why_ an item like that exists.
Bro, you sound like the CGPGray of Elden Ring, and I love it
2:46 Just to be informative here, a "hard lock" means the game is completely locked up and wont accept any user inputs, the only way out of a hard lock is to reboot the console/game. Soft locks ae when you can still move around and access menus, but due to a design flaw (or glitch) you cannot progress.
You could re role your save but depending how long your game sessions was you could lose some hours but better than restarting. Which if you did get stuck dont quit the game down open up the menu and delete your save from console (NOT EVERYWHERE) if you delete everywhere that’s your cloud save which is everything. That’s also how people pull of duping
Ah yes, the 100% competionists final resting space.
ladder warp is also used in any% speedruns, you can get ladder attached to your character and use it to get to places you wouldn't be able to normally. It's been like this since DS3
Ladder warp actually goes all the way back to Bloodborne! Crazy that it’s still in From Software games all these years later.
@@Yojosherino there's lot of glitches that have carried over from older From games, not surprised that this one goes back to Bloodborne
A hard lock implies a failure or corruption in the save file, the hardware caused the Lock 🔒
A soft lock is when the game is running perfectly but you can manipulate events (software) to lock yourself in a place for example getting in to a high level area and deleting you inventory, so you can't kill the monsters or go back and farm you soft locked your save
I see alot of incorrect comments so i’ll leave mine.
A soft lock means you’re stuck in an area and can’t progress but you can reload your last save/reset the game and spawn back outside said area and be fine.
A hard lock is when you’re stuck and even going back a save or resetting the game won’t get you out of said area. You’re completely boned
In mesmers castle there is a bucket inside of the secret passage between the bookshelves. I jumped in the air and got stuck falling for a few minutes, needless to say I panicked a lot lmao
am so happy to be playing on pc because of the amount of available solutions to solve this esoteric problem 😭😭
I am a bucket. Bucket of Miquella. And I have never known defeat.
Well. My anxiety just went through the roof at the thought of this possibility.
I actually almost got softlocked, not by a bucket, but by a rock. In one of the new DLC Forges, I ripposted a fallen golem smith, and the animation shoved me into a nearby pile of rocks AND the golem died. I was unable to teleport, I couldn't use items (probably because I was in an animation-incompatible state) and I couldn't seem to get out. Reloading the save also didn't free me. I got LUCKY and eventually managed to just..... pop out by spamming enough buttons. But it almost spelled the doom for a 300 hour, level 200 character before he was even halfway through the DLC.
Spy: “This… is a bucket.”
Soldier: “Dear God…”
Spy: “There’s more.”
Soldier: “No…”
Somewhere out there, somebody just watched this, got on their siblings/soon to be ex's character on Elden Ring, and did all of this step by step.
A different gamebreaking bug happened to me recently and I had to start a new character because of it. My crimson flask disappeared from my inventory and there is no way to get it back. When I sit at the grace and select allocate flask charges i get a message saying "no crimson flask in inventory"
This glitch seems really rare because i havent found anybody else online who experienced this. I play on ps4 so it wasnt caused by a mod either. I have no idea what caused it, I was just casually playing.
DS1 had a safeguard against this with a lost and found chest that important items would go into if you somehow lost them, but Elden Ring doesnt have this.
that is really bizarre that elden ring doesn't. they must have been really sure of themselves.
They are an invisible wall in the scorpions catacomb (i'm french so it may not be the exact english name, my game is obviously in french), where you can fall and you instantly die.
Remember that madness hurts you so if you have the medallion that gives you mp and vyke’s war spear, or frenzyflame stones, you can also escape even if you don’t have any of the stabbing yourself weapon arts