Virtual production has been made possible by the incredible convergence of technology. Unreal Engine, NVIDIA RTX, innovative cameras and lenses, and clever people have come together to revolutionize the way we create immersive experiences. The possibilities are endless, and the future of storytelling has never looked brighter!
Just my guess here, but they could have used AI to generate normal maps, which would get you really close, or they may have generated a depth pass, then used a displacement shader. A lot of games use normal maps for imposters, and it works really well! (You don't even really need AI though. Lots of workflows for pulling depth info from a color plate)
I am unsure, but many companies do offer trainings and share their workflows, but most of them aren't for the public. However, it is not totally a secret either. Studios like PXO present in many conferences, Lux Machine even had a closed, invite-only course that you anyone register to. I suggest you join relevant communities channels and look out for learning opportunities, you might even find cool people that you can get in touch with. The best way is to learn the tools first and then join the studio itself haha. it aint easy, but IG that's how everyone in this industry learns.
I love the tech and the ease of making things outside the limits of real locations, but I can always tell it’s virtual production. The shot at 2:34 really showcases that fake depth all of these productions have. It could just be bad lighting. The subject is always darker/more contrasty than the environment they’re supposed to be in.
Great video on how Unreal Engine is changing the game for virtual production! If you want to take your Unreal Engine projects online, check out Eagle 3D Streaming. We make it easy to pixel stream your apps directly to the web. Feel free to reach out if you’re interested! Check out Eagle's official TH-cam channel: www.youtube.com/@eagle3dstreaming?sub_confirmation=1
Great video on how Unreal Engine is changing the game for virtual production! If you want to take your Unreal Engine projects online, check out Eagle 3D Streaming. We make it easy to stream your apps directly to the web. Feel free to reach out if you’re interested! Check out Eagle's official TH-cam channel: www.youtube.com/@eagle3dstreaming?sub_confirmation=1
The tech is very impressive, but it looks very fake and makes the production looks cheap and soap operaish. Physical locations will always be the best.
This opens up crazy prospects 😮
Virtual production has been made possible by the incredible convergence of technology. Unreal Engine, NVIDIA RTX, innovative cameras and lenses, and clever people have come together to revolutionize the way we create immersive experiences. The possibilities are endless, and the future of storytelling has never looked brighter!
That's fantastic!
Unfortunately, my dream didn't come true and I didn't get into the movie industry, but it's amazing to see it evolve and progress! ❤
Uh yeah, can they build one of these in LA, please?! We've got some smaller ones, but this, I think, takes the cake! Y'all hiring?! hahah
Really exciting potential here!
This is going to feed many people in the coming years.
Opposite, actually
nope. there are only a teeny tiny bit of studios who actually do this. The available talents to demand ratio is pretty high.
technology is amazing
algún día trabajare, en la producción virtual. Saludos desde Colombia.
I love it, but at the same time hate it, yet shows like the Mandalorian were shot against screens, and if done right, it looks amazing.
UNBELIEVABLE!!!!
Amazing!!🔥
Can you recommend me a master's program in virtual production 😊
Well how do you light flat actors as they are 3d ones??
Just my guess here, but they could have used AI to generate normal maps, which would get you really close, or they may have generated a depth pass, then used a displacement shader. A lot of games use normal maps for imposters, and it works really well! (You don't even really need AI though. Lots of workflows for pulling depth info from a color plate)
Ah thanks!😊
it's so cool !!!!!!!!!!!!!!!!!!!
Why is there no air movement in your shots, all looks too static and flat. Your shots are supposed to be outside.
Does anyone know of a course to train professionals in VP?
Bad Decisions are doing a free course soon.
I am unsure, but many companies do offer trainings and share their workflows, but most of them aren't for the public. However, it is not totally a secret either. Studios like PXO present in many conferences, Lux Machine even had a closed, invite-only course that you anyone register to.
I suggest you join relevant communities channels and look out for learning opportunities, you might even find cool people that you can get in touch with. The best way is to learn the tools first and then join the studio itself haha. it aint easy, but IG that's how everyone in this industry learns.
I love the tech and the ease of making things outside the limits of real locations, but I can always tell it’s virtual production. The shot at 2:34 really showcases that fake depth all of these productions have. It could just be bad lighting. The subject is always darker/more contrasty than the environment they’re supposed to be in.
Maybe it's not the final shot.
😲🤯
Great video on how Unreal Engine is changing the game for virtual production! If you want to take your Unreal Engine projects online, check out Eagle 3D Streaming. We make it easy to pixel stream your apps directly to the web. Feel free to reach out if you’re interested! Check out Eagle's official TH-cam channel: www.youtube.com/@eagle3dstreaming?sub_confirmation=1
Great video on how Unreal Engine is changing the game for virtual production! If you want to take your Unreal Engine projects online, check out Eagle 3D Streaming. We make it easy to stream your apps directly to the web. Feel free to reach out if you’re interested! Check out Eagle's official TH-cam channel: www.youtube.com/@eagle3dstreaming?sub_confirmation=1
If only writers were this creative. I would say their skill are going the other direction. Down the drain.
The tech is very impressive, but it looks very fake and makes the production looks cheap and soap operaish. Physical locations will always be the best.