Also, something REALLY important you forgot to mention: Vultures, bats and slimes can't go under water. They are COMPLETELY nullified if you are at least 4 or 5 blocks under water.
My favorite example of this involves Fighter AI (Zombies, Face Monsters, Possessed Armor, etc). If you're on a platform on the same level as the Fighter enemy, as soon as you drop through the platform, they will instantly drop down to follow you. When you get back on the platform, they won't be able to follow you back up if it's too high of a jump. I call this "Dunking".
I love grappling to a platform when afk farming as summoner, being grappled to the platform you're below it enough that mobs will fall down to try and get you lmao
I've been playing terraria for near a decade now, and I haven't ever seen this part of the game be explained or explored in video before, and it seems super useful and near essential for early master mode or expert. Well done
Literally just playing the game i've come to learn alot of this stuff but i never really realised how a new player wouldnt think before they jump over a zombie because it seems to be random when they will try and jump aswell. Whereas knowing the little "glitches" in the ai like zombie jumps and spiders crawling on walls makes them almost too easy to predict.
Three huge AI exploits I was hoping to see: 1. If you place 3 blocks over a flat floor, then a door above, then no zombie-type AIs can break them open. Your ugly, yet practical homes are now safe! (Pre-HM, at least, until ghosts start spawning.) 2. If you dig through the Underground Desert and place a shitton of doors as you go from pocket to pocket, NO MOBS THAT SPAWN THERE CAN PASS. No antlions, even grounded ones, have the ability to break doors. You won't be bothered by anything but the digging worms, and their spawn rate is so low now that you can typically regain all your health before the next one comes. 3. Vultures can also be defeated merely by placing platforms above your head, usually with the help of a cactus. But this doesn't work with Eater of Souls/Crimera, so watch out. I'm really excited to try out using a giant slope to fight bosses with, by the way. It makes perfect sense ngl
9:46 rolling cacti, just like boulders, have their rolling direction determined by the block they are placed on. Every other position they can be placed is the opposite direction from the ones next to it. That’s why the cactus at 10:00 rolled right even though you hit it from the left.
My biggest issue with this is my absolute pettiness when it comes to random block, platform and rope placements in my worlds It makes my early game so painful, but I just hate my worlds being cluttered with em :(
Same, both in minecraft and terraria I always avoid placing random blocks in places they're not meant to be in, and if I do have to do it I always break them afterwards, they're so ugly
anti ai architecture tips: use trapdoors, they cant break them but it is more inconvenient, or just place a pit infront of your door with some lava. Dont forget you can get an extra block of height with your jumps by using platforms and holding up, the enmies dont have this so instead of placing a block at the edge of your house, use platforms and make your house 1 block higher, this way you can quickly go ontop of your house to escape the enemies, or you could still use the blocks + the platforms but that usually just ends it bonking your head. I also reccomended building your arenas like this, its great during blood moons and the goblin army but you usually can get better motility and just make your arena taller so its only really usefull earlygame Another thing, platforms completely break all nonflying ai. Including bosses, you can literally just press down on a platform and every enemy will fall down with you but you can just grapple back on or double jump, leaving them on the ground completely unable to harm you (unless they have ranged of course)
Fighter AI also just has weird interactions with uneven ground in general. If a fighter AI reaches a door, they'll usually try to push it, but they can only push if the first ground tile from the door is actually present. One single removed block makes fighter AI enemies completely unable to push, though some zombies and goblins can fall through the 1 block gap if you don't make it deep enough. The platform interaction is a lot more nuanced than you imply here. Naturally it does little against bats and demon eyes, but vultures are completely unable to fly through platforms and are easily stopped that way. You can also just run up to vultures and they just won't hit you. Antlion swarmers actually follow the flying fish AI, so I believe platforms don't work on them, though with underground areas I'd rather block where possible anyways, especially given the universal background walls. Grounded enemies are more interesting; fighter enemies will fall through platforms if you're below them, and this gives a relatively simple and very safe Goblin Army/Pirates arena just by sitting in a box a bit below edge platforms with ways to deal with mages or flying dutchman. On the other hand, slimes and mimics don't try to fall through platforms; this gives a very consistent way to trap them, and the only simple way to completely trap Pinky in a way you can actually damage them. Weak equipment mimic kills get a lot more relevant in Don't Dig Up due to prehardmode mimic presence there.
Gotta love trap doors, they're the only reason my vase style doesn't get overrun by event enemies. It's hard to explain in text but i like to call it The Bunker due to the only entry point being the trap door and all the housing and whatnot being about 7-ish blocks underground, not reaching the underground layer but instead being under the dirt by like 7-ish blocks
i have 2000 hours into the game and this video is still useful, didn't know you could dodge zombies so easily by placing a single block at their feet, great video!
Yo, what a great video. Im excited about part 2. One trick you might love for part 2 is line of sight abuse (LoS). The most commonly used method is to be inside block (hook to a platform and blockswap it). What it achieves, is that mobs (some bosses too) can't see you, so they don't shoot or have weird movement (tho enemies that shoot through blocks can still see you and shoot). Biggest applications are during goblin/pirate invasions as archers can't shoot, or during pillars. Also other trick u might love is that some enemies cant go through flat platforms. This includes: all slimes, vulture, all turtles, derplings, herplings, mimics.
I don’t know if this is covered in the video but there’s like 10 types of common ai in the game that every mob shares, face monsters share the fighter ai, used by every ground enemy like zombies or possessed armor or skeletons
yoo, i knew about the zombie and eyeball and spider wall one, but wouldve never imagined that there was a sophisticated science to using and abusing mobs ai that makes parts of the game substantitally easier
My favourite AI glitch is with goldfish when it rains. Get a goldfish statue and make a pit directly beneath it. Then power the statue when it rains and you get infinite goldfish because they'll be hopping around instead of flopping around
building on the diagonal movement, people say to always be moving in a circle around bosses but that's slightly misleading. the way terraria speed works is you can move a certain speed up and down and a certain speed horizontally. you're actually at your fastest when moving diagonally. you wanna be running DIAMONDS around bosses.
Another fun way to fly is placing buckets below you (or infinite bucket), and using items like the flipper, inner tube, or various mounts that swim like KS mount, lava shark, etc.
Yo I just wanted to say this comment inspired my entire video that’s coming out in some hours. I couldn’t find this comment when I made it so it’s not in the video but It’s inspired by UUU
i think the vultures thing is because they try to follow you (rising higher during your jump), but are only able to go for an attack when close enough to you for a certain period of time from the ais perspective its kinda like youre running a mile and waiting for them, only to run away again
One trick I often use at the very start of the game to deal with slimes a little easier is to stand in front of them, facing away, and using the copper axe to hit them as they pass over. It launches them pretty far and helps create distance if you're dealing with multiple enemies
over the years of terraria, I sorta learned some cheesing of the ai of enemies. this video is still usefull, though. I learned a lot. I had no idea you could place platforms on trees until now.
another interesting thing about slimes i never realized until recently is that on the surface they dont try to jump at u unless they have been injured or its night time
It's kinda a late prehard mode item, but the bottomless water lava and honey buckets combined with water walking (or lava wading boots in lavas case) can be used for the same trick with blocks on background walls. But in the sky as well anywhere
Speaking of vertical dashes, the Slime Mounts both give a huge boost of upwards speed if you already have some speed going up (like flying with wings for a second). You can also mount and dismount them in a rhythm to gain way more height than wings normally allow, making floating islands much easier to reach, which is nice if you have NPCs or anything else up there.
6:40 The difference here is that the player can jump onto an extra block if it is hammered. If you hammer the block so it is that triangle shape pointing down towards where you want to jump up, you can just hold jump and barely make it over, while zombies can't. It's really good for making bases, because you can put your stuff on a hill with hammered platforms and not have to worry about any extra protection.
Now, for vultures, you don't even need to jump, you just walk. You simply walk and they will be unable to touch you. Pretty certain if terrain is even enough you can just go so far from them they despawn
i ama try the pogo stick i always thought it was a novelty item edit: i think its more like queen slime mount but less up speed or maybe i am using ot wrong
10:20 you should actually just use the slime mounts, they're the same, if not, faster, and have jumping, or flight with the queen slime mount, also, you might be saved from bouncing off of the boss if you are lucky.
another useful trick against Fighter AI (the ai type that runs at you and chases you down on stuff like zombies) in relation to tap jumping is that on expert/master they’ll try and jump when you do. but, if you distance yourself far enough and fall from a jump in front of an enemy, then it’s usually easier to slide under them
I'm surprised you didn't mention the following: a 2-high 1-deep hole directly in front of a door; this will completely prevent mobs from touching the door you can even put it on both sides, and it doesn't affect the player at all.
Here's a tip: build a platform for goblin invasions in the sky, and make a little house to set your spawn there. Every time you get overwhelmed, just fall through the platforms, and the goblins will fall too.
You can also build in mid air with the ice wand. The wand can be bought from the wizard NPC for 50 gold and the wand allows the ability to shoot temporary block in mid air of which you can place blocks on.
in a game that encourages you to get a "stronger" character in order to face growing adversity, it's fascinating to see an "action" approach where you just use intuition and skill
10:22 I feel like The Slime mounts are good alternatives to it tbh. Also now I want to test how good the slope strategy is against some modded bosses...
both of the slime mounts also work in place of the pogo stick, so you can just kill king slime without having to get the npcs or the money for the party girl
Green and blue slimes won’t target and attack you unless you attack them first, if you just jump over them they’ll continue in whatever direction they were going also if you happen to walk into one and take damage they’ll still continue what they were doing as long as you don’t hit them first
DiscordDDD : discord.gg/rEXqDHd7
Says expired when I try to join.
Also, something REALLY important you forgot to mention:
Vultures, bats and slimes can't go under water. They are COMPLETELY nullified if you are at least 4 or 5 blocks under water.
also includes demon eye
i mean, thats quite obvious
Kid named breathing:
@@jzh4805 bro just jump out of the water it isn't that hard.
@@QuaggledMireclopsbreathing reed gang
I can personally feel the pain of the immaculate editing in this video 💀
LOlll basically, the background music the hardest part
@@wildlmao I SUFFER THAT PROBLEM TOO I be sittin like The Thinker tryna get some background music, it’s a drought in my head
Bgm is hard until you get a folder with like 200 songs set up
@@Kuinokevinmcloid is king
@@TheBanancerHELL YEAH HE IS!!!
My favorite example of this involves Fighter AI (Zombies, Face Monsters, Possessed Armor, etc). If you're on a platform on the same level as the Fighter enemy, as soon as you drop through the platform, they will instantly drop down to follow you. When you get back on the platform, they won't be able to follow you back up if it's too high of a jump. I call this "Dunking".
Literally, I’m covering this in part 2 for sure
I love grappling to a platform when afk farming as summoner, being grappled to the platform you're below it enough that mobs will fall down to try and get you lmao
I love doing that to a hoard of enemies during invasions
I've been playing terraria for near a decade now, and I haven't ever seen this part of the game be explained or explored in video before, and it seems super useful and near essential for early master mode or expert. Well done
Thank you 🙏 I literally couldn’t find a single video on terraria Mob AI so that inspired me to make it
Same lol
Literally just playing the game i've come to learn alot of this stuff but i never really realised how a new player wouldnt think before they jump over a zombie because it seems to be random when they will try and jump aswell. Whereas knowing the little "glitches" in the ai like zombie jumps and spiders crawling on walls makes them almost too easy to predict.
Three huge AI exploits I was hoping to see:
1. If you place 3 blocks over a flat floor, then a door above, then no zombie-type AIs can break them open. Your ugly, yet practical homes are now safe! (Pre-HM, at least, until ghosts start spawning.)
2. If you dig through the Underground Desert and place a shitton of doors as you go from pocket to pocket, NO MOBS THAT SPAWN THERE CAN PASS. No antlions, even grounded ones, have the ability to break doors. You won't be bothered by anything but the digging worms, and their spawn rate is so low now that you can typically regain all your health before the next one comes.
3. Vultures can also be defeated merely by placing platforms above your head, usually with the help of a cactus. But this doesn't work with Eater of Souls/Crimera, so watch out.
I'm really excited to try out using a giant slope to fight bosses with, by the way. It makes perfect sense ngl
gOTTA steal this for part 2
9:46 rolling cacti, just like boulders, have their rolling direction determined by the block they are placed on. Every other position they can be placed is the opposite direction from the ones next to it. That’s why the cactus at 10:00 rolled right even though you hit it from the left.
I think that’s true but I might have bit that cactus on the right if u slow the clip down
@@wildlmao you should test out if hitting it on a side matters or if it depends on its positioning
Cactus 1 hit cactus 2 from the left, that's all
It goes the direction that it can roll the furthest, if you place it next to a wall it’ll go away from the wall
there's a whole ass wiki for a reason guys this shouldn't be a debate.
My biggest issue with this is my absolute pettiness when it comes to random block, platform and rope placements in my worlds
It makes my early game so painful, but I just hate my worlds being cluttered with em :(
Same, both in minecraft and terraria I always avoid placing random blocks in places they're not meant to be in, and if I do have to do it I always break them afterwards, they're so ugly
mine them?
Ughhh same I usually just tell myself I’ll make one world pretty and the other ugly lmao
dang.
this dude is supermatically and fucking MASTERFULLY underrated
*blushes and kisses you on the forehead*
@@wildlmaozamn
@@wildlmao🤨
Eh, back to you, uh... 😔.
anti ai architecture tips: use trapdoors, they cant break them but it is more inconvenient, or just place a pit infront of your door with some lava. Dont forget you can get an extra block of height with your jumps by using platforms and holding up, the enmies dont have this so instead of placing a block at the edge of your house, use platforms and make your house 1 block higher, this way you can quickly go ontop of your house to escape the enemies, or you could still use the blocks + the platforms but that usually just ends it bonking your head. I also reccomended building your arenas like this, its great during blood moons and the goblin army but you usually can get better motility and just make your arena taller so its only really usefull earlygame
Another thing, platforms completely break all nonflying ai. Including bosses, you can literally just press down on a platform and every enemy will fall down with you but you can just grapple back on or double jump, leaving them on the ground completely unable to harm you (unless they have ranged of course)
Fighter AI also just has weird interactions with uneven ground in general. If a fighter AI reaches a door, they'll usually try to push it, but they can only push if the first ground tile from the door is actually present. One single removed block makes fighter AI enemies completely unable to push, though some zombies and goblins can fall through the 1 block gap if you don't make it deep enough.
The platform interaction is a lot more nuanced than you imply here. Naturally it does little against bats and demon eyes, but vultures are completely unable to fly through platforms and are easily stopped that way. You can also just run up to vultures and they just won't hit you. Antlion swarmers actually follow the flying fish AI, so I believe platforms don't work on them, though with underground areas I'd rather block where possible anyways, especially given the universal background walls. Grounded enemies are more interesting; fighter enemies will fall through platforms if you're below them, and this gives a relatively simple and very safe Goblin Army/Pirates arena just by sitting in a box a bit below edge platforms with ways to deal with mages or flying dutchman. On the other hand, slimes and mimics don't try to fall through platforms; this gives a very consistent way to trap them, and the only simple way to completely trap Pinky in a way you can actually damage them. Weak equipment mimic kills get a lot more relevant in Don't Dig Up due to prehardmode mimic presence there.
One more thing: do _not_ try to be clever and use hoiks instead of doors to block zombies. Fighter AI can actually go right through those.
You can grapple doors and go flying through them if you hit the door knob.
Gotta love trap doors, they're the only reason my vase style doesn't get overrun by event enemies. It's hard to explain in text but i like to call it The Bunker due to the only entry point being the trap door and all the housing and whatnot being about 7-ish blocks underground, not reaching the underground layer but instead being under the dirt by like 7-ish blocks
@@sliggoomaster7213 Your house is a half buried vase? Better watch out for Dr Bones!
i have 2000 hours into the game and this video is still useful, didn't know you could dodge zombies so easily by placing a single block at their feet, great video!
If you keep making masterpieces like this you will become a very big channel
Hilarious video, man! Useful too. Will definitely be using these tricks in my next playthrough.
THE VULTURE ONE IS REALLY USEFUL
📱this all I could find for smart emoji but YUH
@@wildlmao🤓
Especially with lmao favorite accesory, frog leg
that one zombie though... the one that's playing 4d chess while you're tryna explain how to juke him
Yo, what a great video. Im excited about part 2. One trick you might love for part 2 is line of sight abuse (LoS). The most commonly used method is to be inside block (hook to a platform and blockswap it). What it achieves, is that mobs (some bosses too) can't see you, so they don't shoot or have weird movement (tho enemies that shoot through blocks can still see you and shoot). Biggest applications are during goblin/pirate invasions as archers can't shoot, or during pillars.
Also other trick u might love is that some enemies cant go through flat platforms. This includes: all slimes, vulture, all turtles, derplings, herplings, mimics.
Amazing video, the editing, the voiceover, the information - everything was perfect. Subscribed
I don’t know if this is covered in the video but there’s like 10 types of common ai in the game that every mob shares, face monsters share the fighter ai, used by every ground enemy like zombies or possessed armor or skeletons
I just started legendary mode and saw this. YOU are my saviour brother.
yoo, i knew about the zombie and eyeball and spider wall one, but wouldve never imagined that there was a sophisticated science to using and abusing mobs ai that makes parts of the game substantitally easier
This video is very good and useful, from now on Ill be using these tricks in all of my playthroughs, thank you!
My favourite AI glitch is with goldfish when it rains. Get a goldfish statue and make a pit directly beneath it. Then power the statue when it rains and you get infinite goldfish because they'll be hopping around instead of flopping around
The quality of this video is insane! Underrated channel.
thank you so much these tricks absolutely carry me throughout early game i beg you PLEASE make a part 2
building on the diagonal movement, people say to always be moving in a circle around bosses but that's slightly misleading. the way terraria speed works is you can move a certain speed up and down and a certain speed horizontally. you're actually at your fastest when moving diagonally.
you wanna be running DIAMONDS around bosses.
Time to watch all of your videos this is great, the quality of the editing and audio is really good. And you’re funny and informative.
Another fun way to fly is placing buckets below you (or infinite bucket), and using items like the flipper, inner tube, or various mounts that swim like KS mount, lava shark, etc.
Yo I just wanted to say this comment inspired my entire video that’s coming out in some hours. I couldn’t find this comment when I made it so it’s not in the video but It’s inspired by UUU
@@wildlmao lol
You know you need to touch grass when you already do all these by instinct...
This is the best Terraria video I have watched in a long time
your video quality is actually really good .. i love it.. please keep going bro
Got a video very similar to this cooking up right now 😈😈😈😈
@@wildlmao We love to see it :D
i think the vultures thing is because they try to follow you (rising higher during your jump), but are only able to go for an attack when close enough to you for a certain period of time
from the ais perspective its kinda like youre running a mile and waiting for them, only to run away again
One trick I often use at the very start of the game to deal with slimes a little easier is to stand in front of them, facing away, and using the copper axe to hit them as they pass over. It launches them pretty far and helps create distance if you're dealing with multiple enemies
Oh dang that’s actually like a great idea and something that’s flashy and impressive lol. Im try that sometime
I believe slimes are also passive as long as you do not attack them.
BRO THE INTRO IS ALREADY GOOD IMMA SUB
Your humor and editing compliment each other so well, this is such a good video. Absolute Terraria master and savior
1:41 idr the perforator hive looking like that ngl..
smash
over the years of terraria, I sorta learned some cheesing of the ai of enemies. this video is still usefull, though. I learned a lot. I had no idea you could place platforms on trees until now.
Actual original content? Amazing!
how is man putting out banger videos like this at 1k? get this man more subscribers
another interesting thing about slimes i never realized until recently is that on the surface they dont try to jump at u unless they have been injured or its night time
Dude this video is awesome!! Keep it up man
The vulture trick is the most meme thing i've ever seen 10/10
9:05 bro I've been instinctively NOT jumping and trying to side dodge them this whole time😭
now i can finally beat the first night, which is obviously the hardest one.
thanks baby yoda.
Shut up before I fight u dawg
I mean, honestly. Kinda. First time playing died the first night enough I got a cemetery then wondering why night never ended and the graves piled up.
@@wildlmao fight me in bed coward
@@SombreroPharoah same, then i started just digging a hole for the first night everytime.
This video is a good vibe and super wholesome for some reason 👍
Slimy Saddle is an early alternative to the Pogo Stick. It can also bounce off bosses.
Well no the pogo is an alternative if u think about it since slime boss is usually everyone first or second boss hands down
@@RelatableBlackGuy Me getting to king slime right before skeletron but after all the previous bosses in every world.
@@futur3ndings651 oof
@@RelatableBlackGuy I honestly just never bother with him. lol
The editing is what kept me around
you really said the pogo was the vertical dash when the slimy saddle is way better since you don't have to worry about landing on enemies
Pogo faster vertically and horizontally im not really worried there’s a mon under my feet lol
the T trick you did for crimeras literally works for zombies lol
pretty useful and funny vid. Subbed
It's kinda a late prehard mode item, but the bottomless water lava and honey buckets combined with water walking (or lava wading boots in lavas case) can be used for the same trick with blocks on background walls. But in the sky as well anywhere
11:18
Huh, didn't know kids in real life have Slime AI when they go down a staircase.
Ain’t no way
one of the best intros i’ve ever seen
learned the mini jump strat to go under zombie while playing mediumcore mastermode
4:28 "just don't suck"
Ad: "You are so pathetic..."
Skeleton prime was coming in with a haymaker on that slope
HOW THE HELL DID YOU GET ME LAUGHING IN THE FIRST 10 SECONDS OF THE VIDEO 😂
Can’t believe you didn’t cover the absolute early game menace: the angry dandelion
Bro I need to in part 2
Speaking of vertical dashes, the Slime Mounts both give a huge boost of upwards speed if you already have some speed going up (like flying with wings for a second).
You can also mount and dismount them in a rhythm to gain way more height than wings normally allow, making floating islands much easier to reach, which is nice if you have NPCs or anything else up there.
6:40 The difference here is that the player can jump onto an extra block if it is hammered. If you hammer the block so it is that triangle shape pointing down towards where you want to jump up, you can just hold jump and barely make it over, while zombies can't. It's really good for making bases, because you can put your stuff on a hill with hammered platforms and not have to worry about any extra protection.
This is all incredibly useful. I will be using EVERY one of these tricks in the future, guaranteed.
I've been doing that vulture trick inadvertently for years, I just like to jump a lot
Bro is breaking all the f-ing mobs💀💀💀
Dude solid content, definitely looking forward to a pt 2!
Any content you have on bosses as well would be sweet... I play on mobile 😂😂
There is a part 222222 it has a penguin 🐧 thumbnail on my channel✍️
Now, for vultures, you don't even need to jump, you just walk.
You simply walk and they will be unable to touch you. Pretty certain if terrain is even enough you can just go so far from them they despawn
Ehhhhhh Idk they get pretty close when u walk man
With default movement speed they keep up with you
Bro...how long does all these tricks take you to learn?
Mannnn I have 600hrs on the game so idk. Lol 😂
i ama try the pogo stick i always thought it was a novelty item
edit: i think its more like queen slime mount but less up speed or maybe i am using ot wrong
10:20
you should actually just use the slime mounts, they're the same, if not, faster, and have jumping, or flight with the queen slime mount, also, you might be saved from bouncing off of the boss if you are lucky.
Y’know, I think this is exactly the thing I needed in my life. Thank you
the pain i feel that i didnt know i could build on corruption walls and have died countless times because i couldnt get out
another useful trick against Fighter AI (the ai type that runs at you and chases you down on stuff like zombies) in relation to tap jumping is that on expert/master they’ll try and jump when you do. but, if you distance yourself far enough and fall from a jump in front of an enemy, then it’s usually easier to slide under them
Slopes can also make you go faster since you can just go full speed sideways and get pushed up.
0:53 i love how he cutted right before we would be whooped by 3 face monsters
😤 nah I must have used my tricks and escaped
I'm surprised you didn't mention the following:
a 2-high 1-deep hole directly in front of a door; this will completely prevent mobs from touching the door
you can even put it on both sides, and it doesn't affect the player at all.
I would also add for vultures, their ai cannot pass through platforms. If you stand under platforms they cannot get to you
Here's a tip: build a platform for goblin invasions in the sky, and make a little house to set your spawn there. Every time you get overwhelmed, just fall through the platforms, and the goblins will fall too.
this video and your channel are underrated fr
You can also build in mid air with the ice wand. The wand can be bought from the wizard NPC for 50 gold and the wand allows the ability to shoot temporary block in mid air of which you can place blocks on.
1:41 that anime version of the perfurators is making me act up 😏
I love this!! You should do a pacifist run (except bosses ofc)
once you get a cactus sword all of this become almost obsolete
you'd be surprised how many mobs share the bat AI
even bird critters use a variation of it
yes! make a p2. maybe even one for all bosses and one for common other mobs you missed like jungle mobs etc etc :D
The parallelogram of geath )) the best boss arena ever created
So high quality! Edward the second coming?
in a game that encourages you to get a "stronger" character in order to face growing adversity, it's fascinating to see an "action" approach where you just use intuition and skill
Ok im gonna have to try that slope strat one of these days.
*Helpful* and *hilarious* , 9/10
10:22 I feel like The Slime mounts are good alternatives to it tbh.
Also now I want to test how good the slope strategy is against some modded bosses...
Dude making the builder class viable
both of the slime mounts also work in place of the pogo stick, so you can just kill king slime without having to get the npcs or the money for the party girl
Pogo stick fall faster I believe, I will def test in part 2
The editing is soo good
Underrated as shit, funny dude. I love this take my sub
I will take your subway
Wtf auto correct is crazy
Not my subway :(@@wildlmao
It's worth noting, zombies (or anyone using the fighter AI) only jump when you jump if you're playing on Expert mode or harder
I respect this guy for not being an idiot like me.
Terraria is a game of basketball
And their broken ai is are their ankles 🔥🔥🔥
Bro needs more subs I didn’t even know about you and I regret that
Ok now do this in legendary mode.
It feels like fighting bosses level of technique used in any mob
Green and blue slimes won’t target and attack you unless you attack them first, if you just jump over them they’ll continue in whatever direction they were going also if you happen to walk into one and take damage they’ll still continue what they were doing as long as you don’t hit them first