Glad to see such a big patch coming out so soon. Looking forward to your coverage of the Red Bull tournament as well, hopefully I can catch some of it live but unfortunately been quite busy as of late :(
For the campaign it'd be really nice if there was a togglable option that when you start in one mode it turns in to a more difficult mode after a while
I'm just happy to get patches to the games I play. But the process of having wo wait a week for microsoft to respond sounds like a pain for devs. They'll get yelled at for being out of touch etc. and the players are understandably frustrated when annoying strats outlive their novelty. Gotta love a good lose-lose situation.
It would have made sense after the advance access, but simply the process to release these patches is so slow that between submission and us actually getting the patch, a new issue will crop up, and now the patch makes a whole lot less sense.
I have a bit od Deja Vu with some recent rts, I think it was AoE4. Devs changed/nerfed something that by the time the patch arrived it was already out of meta. But at first I complained we don't see much centaurs, well... I realised we don't see cyclops at all. It would be interesting to see for them to be more attractive option. Edit: Ah.. that was hard english sentence... :D *It would be interesting to see for cyclops to become more attractive option. Edit2: Ah, so they buffed them a bit. :D Nice
I was playing mission 18 of the campaign earlier this week on titan difficulty and it is literally impossible to complete without like 10 hours of cheese lol. Wild how that difficulty level was ever considered appropriate. You get basically no resources and the enemy just starts throwing supply cap fully upgraded armies at you at like the 5 minute mark. I watched an attack wave come in and literally gave up on the spot because I could think of no build order to handle it playing normally
It was possible, but the difficulty was NUTS. I spent 8 hours and maybe like 13 restarts until I found a strat. It was basically micro intense 10 mins in the early, killing the two temples before the second wave arrives, mythical rush, son of osiris, priest and elephant spam, some catapults against the siegetowers. Walling off three sides so they get redirected to the one without a wall. Definitely the worst rts campaign experience I ever had. Would not do it again/10
@@oskarspitzkopf7573 yeah, 10 hours of cheese is a bit of an exaggeration, 10 minutes of cheese sniping all their production with siege and rocs before they could build anything worked, but that's still a miserable strategy for a campaign mission to have to use. I played it again after the update, the basically pushed the absurd waves back to about the 15 minute mark, and the pressure before that point is much more minimal. It's definitely a lot better, but the spike at the 15 minute mark is still kind of stupid. The enemy goes from sending a couple of priests and groups of slingers to suddenly adding 4 scarabs and a bunch of elephants to their attack waves. You still have to kind of rush to hit some of their production or build sons of osiris by that point or you just die As I said, much better, but I prefer a booming slower style of play where I chill defensively on maps for way too long, so it's still a bit rough, especially with the low resources. I think part of the change also had the side effect where they start sending attack waves now before you unlock the base, if you hold off on doing that, so you can't snipe the mummy temples beforehand anymore
Patch is pretty bad tbh. Too MANY Greek nerfs. Odin still broken, Set still broken. Meteor still broken. And a slower Fast Heroic is a hit in the face for Atlanteans. Uranos/Gaia changes not good. The devs are going in the wrong direction.
I think the Greek changes might be overreacting to Hades' early dominance. Like the devs got too excited about being able to change things, so they change a bit of everything rather than focusing on the core problem (Minotaurs). Though the change is probably enough for Minotaurs to be fair. Then there's of course the matter of Centaurs that I spoke about. It would be much more important to have that in rather than several of the other stuff. Odin really needs some kind of reduction to his food gathering bonus. Making it hunt only would play more into his theme. He shouldn't be rewarded for berry picking, that's ridiculous. No Valley of the Kings change is nuts. Getting 2 elephants for the cost of 1 is just not fair. The Atlantean changes are helpful - they really need anything they can get.
@@NakamuraRTS eh valley of the kings seem fine, most civ seem to have "unfair" mythic age stuffs. considering set is the only one overperforming, isis seem fine. also the mythic age nerf also help a little bit
I explained it in the video. All arrows hitting as opposed to just 1 doing so in the old game was an enormous buff as is. You need an army to keep enemies at range, and then the arrows can melt those enemies.
Glad to see such a big patch coming out so soon.
Looking forward to your coverage of the Red Bull tournament as well, hopefully I can catch some of it live but unfortunately been quite busy as of late :(
I like what they're doing, painting boldly with broad strokes with the intention of ironing out the details as they go
It's not a bad patch, but would have been fine to wait to cover more areas with better information behind it.
For the campaign it'd be really nice if there was a togglable option that when you start in one mode it turns in to a more difficult mode after a while
Mediterranean has been my least favorite map since 2002. Nice to see it's finally gone from ranked!
There are many like you. Enjoy!
What's so different from the other water maps ? Isn't something like Highlands pretty similar ?
I'm just happy to get patches to the games I play. But the process of having wo wait a week for microsoft to respond sounds like a pain for devs. They'll get yelled at for being out of touch etc. and the players are understandably frustrated when annoying strats outlive their novelty. Gotta love a good lose-lose situation.
Exactly this!
no poseidon hippikon/cent nerfs are crazy
It would have made sense after the advance access, but simply the process to release these patches is so slow that between submission and us actually getting the patch, a new issue will crop up, and now the patch makes a whole lot less sense.
I have a bit od Deja Vu with some recent rts, I think it was AoE4. Devs changed/nerfed something that by the time the patch arrived it was already out of meta.
But at first I complained we don't see much centaurs, well... I realised we don't see cyclops at all. It would be interesting to see for them to be more attractive option.
Edit: Ah.. that was hard english sentence... :D *It would be interesting to see for cyclops to become more attractive option.
Edit2: Ah, so they buffed them a bit. :D Nice
The process is broken. It takes too long to validate patches, and by the time they react, it no longer is a patch that makes sense.
Is this patch out, or this is a preview?
It's out!
I was playing mission 18 of the campaign earlier this week on titan difficulty and it is literally impossible to complete without like 10 hours of cheese lol. Wild how that difficulty level was ever considered appropriate. You get basically no resources and the enemy just starts throwing supply cap fully upgraded armies at you at like the 5 minute mark. I watched an attack wave come in and literally gave up on the spot because I could think of no build order to handle it playing normally
It was possible, but the difficulty was NUTS. I spent 8 hours and maybe like 13 restarts until I found a strat. It was basically micro intense 10 mins in the early, killing the two temples before the second wave arrives, mythical rush, son of osiris, priest and elephant spam, some catapults against the siegetowers. Walling off three sides so they get redirected to the one without a wall. Definitely the worst rts campaign experience I ever had. Would not do it again/10
@@oskarspitzkopf7573 yeah, 10 hours of cheese is a bit of an exaggeration, 10 minutes of cheese sniping all their production with siege and rocs before they could build anything worked, but that's still a miserable strategy for a campaign mission to have to use.
I played it again after the update, the basically pushed the absurd waves back to about the 15 minute mark, and the pressure before that point is much more minimal.
It's definitely a lot better, but the spike at the 15 minute mark is still kind of stupid. The enemy goes from sending a couple of priests and groups of slingers to suddenly adding 4 scarabs and a bunch of elephants to their attack waves. You still have to kind of rush to hit some of their production or build sons of osiris by that point or you just die
As I said, much better, but I prefer a booming slower style of play where I chill defensively on maps for way too long, so it's still a bit rough, especially with the low resources.
I think part of the change also had the side effect where they start sending attack waves now before you unlock the base, if you hold off on doing that, so you can't snipe the mummy temples beforehand anymore
Patch is pretty bad tbh.
Too MANY Greek nerfs.
Odin still broken, Set still broken. Meteor still broken. And a slower Fast Heroic is a hit in the face for Atlanteans.
Uranos/Gaia changes not good.
The devs are going in the wrong direction.
I think the Greek changes might be overreacting to Hades' early dominance. Like the devs got too excited about being able to change things, so they change a bit of everything rather than focusing on the core problem (Minotaurs). Though the change is probably enough for Minotaurs to be fair.
Then there's of course the matter of Centaurs that I spoke about. It would be much more important to have that in rather than several of the other stuff.
Odin really needs some kind of reduction to his food gathering bonus. Making it hunt only would play more into his theme. He shouldn't be rewarded for berry picking, that's ridiculous.
No Valley of the Kings change is nuts. Getting 2 elephants for the cost of 1 is just not fair.
The Atlantean changes are helpful - they really need anything they can get.
@@NakamuraRTS eh valley of the kings seem fine, most civ seem to have "unfair" mythic age stuffs.
considering set is the only one overperforming, isis seem fine.
also the mythic age nerf also help a little bit
@@NakamuraRTSty for your thoughts!
why are they nerfin fortress type buildings? they can't even handle some random infantry to begin with...
Buildings are already weak on release, now they're nerfed further?
I explained it in the video. All arrows hitting as opposed to just 1 doing so in the old game was an enormous buff as is. You need an army to keep enemies at range, and then the arrows can melt those enemies.