Spider-Man 2 (2004) or The Amazing Spider-Man 2. In time stamps it says Spider-Man 2 (2004) but then it shows The Amazing Spider-Man 2 & Spider-Man 2 (2004) in the video. I'm really confused?
It's really awesome hearing from an artist with such involvement in the vfx industry. Let alone with blender. Can vouch for the demanding job (Arch Viz - smaller jobs, but more frequent), which can make it near impossible to make time for tutorials. Greatful for the ones you have posted. And looking forwards to more when your ready.
Yes, but the movie could age better this way. Compared to older sci-fi films with much closer timelines that we ended up passing with nothing even remotely close to the tech.
"Industry Standard" means more money for software companies, more money for schools teaching the courses for these careers, and market control. Cost of "Industry Standard" tools also put a huge limit on WHO could actually get into the career fields the software was used in. Same with creating a business based around these fields. "The Industry Standard" is simply NOT WANTING a free and open market. It's bad for profit.
It sucks that blender was used for just visualization with the bigger movies. I wanna see Blender used for the big time for real, not just for test renders.(Though The Man in The High Castle vfx was pretty spectacular)
Lots of issues with that... Blender's partial system is sub-par to point out probably the most pressing issue. In general, the wider issue is that studios already have their preferred professional software embedded into their pipelines with all sorts of plug-in and workflow hacks that would need to be thrown out the window just to use Blender. If a studio was to use exclusively Blender, they would basically need to create a whole new studio from scratch... thus you can't really expect big studios to ever bother with this undertaking considering their would be little to no cost savings and it would cost them a lot of time, which is money.
I think you are delusional and you have no idea what you're talking about . "better than any software" not sure what you're smoking but it must be strong
"Industry Standard Software" doesn't exist anymore. It did when these softwares were in their infancy. The majority of "the industry" START with these softwares, then CUSTOMIZE them to suit their own needs, and EVERY ONE OF THEM has DIFFERENT needs. They build upon it, make add-ons, and change codes to where the software isn't the same, aside from the base code. That's not "Standard" at all.
Been using blender for some months, I have a good graphics card and I've enanbled Optix to render out my animations but my renders are STILL always take more than an hr long. Any suggestions?
Watch tutorials Most people start with donut tutorial by Blender Guru channel Try that and u will learn a lot from it and then u can continue watching other tutorials. Best of luck👍
It's one thing to use for few shots here & there and to built whole pipeline/production around it....blender still has along way to go before it could be considered adequate for hollywood productions.
the reason no one builds a pipeline around it... is people actually do. it's a tiny, simple, obvious and mutable one because blender is largely a one-stop shop, so houdini, substance painter, and a layer-based compositing suite are normally all that's added on. The reason people have pipelines at all is because most software is made to do one thing the absolute best... but blender is made to do everything fantastically. not the best- but better than some really popular programs at their own best subject. the important part, though... is the interconnectedness. you lose a TON in the translation from program to program- that's what in-house programmers often work on- making sure particles retain their associated vector/keyframe data on export, that sorta stuff. it's a micro-industry on its own. so the answer is largely... because blender decimates the need to think about a production pipeline beyond "what part do I want to do and at which stage of animation", which barely needs to be thought about in comparison. model needs an update halfway through production? change it- it'll update in every other project. you can make things out of order and it'll still work, new character animation requires you to re-simulate the smoke they walk through? click "free cache" and "bake cache" and grab a coffee, it's done and ready for a test render by the time you're back. with blender, everyone's a generalist. and that's good. The reason it's not considered adequate is largely just because companies are scared of setting previous work aside and maybe getting burned trying something new...which I get, as someone who does freelance work. what works vs. what MIGHT be better. -But it's pretty clear that autodesk no longer knows how to innovate, and adobe no longer has interest in indie artists. They're not playing the long game, and are tied to aging codebases they're scared to rework, while the blender foundation just threw away their main render engine to make a better version from scratch so they could recode it with all their patches and new tricks in mind. man sometimes I just type so much.
@@nubnubbud dude, type away, y'all are the kind of people who makes youtube comments interesting because y'all give the different perspectives and knowledge about stuff :)
Spiderman 2004 made in blender ? that's bullshit, how then did they animate doc ock arms if twist for ik spline even in this days still didn't support in blender.
Blender is never used with most of these movies.. and spiderman is made with maya lol.. omg so sad saying blender make those movies just to tell people its good omg so sad
Previs is a very important part of production so yes it does count. I was still used in the production prosses even if nothing from the previs stage made it to the final product.
@@ProjectAtlasmodling Previs is the hell bad artists go to when they're not good enough to work in actual production. And it might count, IF this video actually showed previs from the films it was discussing, but it didn't, it showed full production beauty shots, while the VO waffled on about how blender was used for previs. It's ok though, blender artists won't know the difference.
@@tmcthree do you have proof that all the bad artist go to previs? If so show it to me because lasted I checked the previs team contains several of the production staff.
Spider-Man 2 (2004) or The Amazing Spider-Man 2. In time stamps it says Spider-Man 2 (2004) but then it shows The Amazing Spider-Man 2 & Spider-Man 2 (2004) in the video. I'm really confused?
Yep, they aren't even the same studios
According to Wikipedia it's Spider-Man 2 (2004)
Most of his videos are inaccurate but his thumbnail and title got me everytime
honestly lol, that was a weird ass edit
yeah, and amazing spiderman 2 was 2014
Our team used blender to make intro for "Netflix Dreams". Blender is pretty cool!
It sucks that film studios don’t see the massive amount of potential blender has
They’re not dumb. Everyone has their eyes on blender. It’s not quite there yet but a lot of studios are already invested on it.
Its potential to create problems has certainly been confirmed
I seen NextGen, didnt know until now it was made in Blender. That movie was amazing to say the least
It's really awesome hearing from an artist with such involvement in the vfx industry. Let alone with blender. Can vouch for the demanding job (Arch Viz - smaller jobs, but more frequent), which can make it near impossible to make time for tutorials. Greatful for the ones you have posted. And looking forwards to more when your ready.
next gen and i lost my body are the best ever and inspiring
We're proud to be a Blender User😇
Evangelion 3.0+1.0 also used blender to for many parts of the production
MAN SERIOUSLY YOU TAKE ALOT OF EFFORT TO MAKE SUCH INSPIRATIONAL VIDEO THANK U SO MUCH FOR MOTIVATING ALL THE TIME
So much effort? The audio is trash quality
My issue with Next Gen is the fact they think it'll take over 5000 years to have humanoid robots that are slightly sentient lol.
Yes, but the movie could age better this way.
Compared to older sci-fi films with much closer timelines that we ended up passing with nothing even remotely close to the tech.
A surprising amount of Netflix movies, I knew about Next Gen but that was the only one I knew of.
I'm Argentinian and I am proud of the evolution of Blender through all this years
you forgot Studio Kharas Evangelion 3.0 + 1.0 :( *cries anime fan tears*
Amazing NPR animations
Not an industry standard they said
Many people's personal standard. :) A lot of love for blender. Every 3D artists has Blender in their backpack.
"Industry Standard" means more money for software companies, more money for schools teaching the courses for these careers, and market control.
Cost of "Industry Standard" tools also put a huge limit on WHO could actually get into the career fields the software was used in. Same with creating a business based around these fields.
"The Industry Standard" is simply NOT WANTING a free and open market. It's bad for profit.
This is so amazing
Wow blender.. captain American and Spiderman used blender😱😱
Wait, Spiderman 2 or the AMAZING spiderman 2?
Spiderman 2 and even CA: Winter Soldier
@@sir3337 Amazing Spiderman 2. The one that never had a sequel
2004 Spiderman 2. Maybe old one.
It sucks that blender was used for just visualization with the bigger movies. I wanna see Blender used for the big time for real, not just for test renders.(Though The Man in The High Castle vfx was pretty spectacular)
Lots of issues with that... Blender's partial system is sub-par to point out probably the most pressing issue. In general, the wider issue is that studios already have their preferred professional software embedded into their pipelines with all sorts of plug-in and workflow hacks that would need to be thrown out the window just to use Blender. If a studio was to use exclusively Blender, they would basically need to create a whole new studio from scratch... thus you can't really expect big studios to ever bother with this undertaking considering their would be little to no cost savings and it would cost them a lot of time, which is money.
A lot of anime studios also use blender in their work flow
could you name some?
@@teewurst I think you can check in blender fund/donate page. Some studio names mentioned in blender fund page.
@@teewurst KHARA.
Why not: “Love, Death & Robots” and “The Man in the High Castle”. And I still needed to add "Maya and the Three"
Winter Soldier is my favorite marvel movie
Chisel and hammer don't create monuments.
The person holding them does.
Blender is boundless
6:22 - 6:38 nice and a somewhat relateable
I use blender too. I think it is actually better than any other software out there.
I think you are delusional and you have no idea what you're talking about . "better than any software" not sure what you're smoking but it must be strong
@@darknemessis6880 And your not going to explain why you think that?
@@fireblastplayz7004 Because there is no need to explain a fact
@@darknemessis6880 You can't just say you think someone is delusional without explaining why, is there a reason you think that?
@@fireblastplayz7004 Because what he said is totally false in every single way
thanks for this inspirational video!
The amzing spider man 2
It can be used for PreVis, not production. Hence, it doesn't really count because it's not an industry-standard software.
"Industry Standard Software" doesn't exist anymore. It did when these softwares were in their infancy.
The majority of "the industry" START with these softwares, then CUSTOMIZE them to suit their own needs, and EVERY ONE OF THEM has DIFFERENT needs.
They build upon it, make add-ons, and change codes to where the software isn't the same, aside from the base code.
That's not "Standard" at all.
@@Jadebones I'm talking about the base software, there is industry-standard software that varies across different parts of the industry.
It was used in "Next Gen" for production, though...
It was used in "Next Gen" for production, though...
the render engine that marvel use in blender is PixarRenderman
Marvel using blender too? Waw, epic... Mind Blowing 🤯🤯🤯
Even though the blender in 2004 was still very old and the results were like Cinema 4D software, Maya, Houdini, etc...
im just on bouncing ball, very difficult to bounce ball, this video is inspiration for us
Woow that's amazing
Thanks for sharing, this is pretty cool.
Thank you so much
The secret of kell were mainly created using MOHO.
Wait, WHAT!? Blender made these!???
Bruh why are you surprised that they here made with Blender?
@@speedyanimatez7276 because everyones always using cinema4d or maya or autodesk or whatever, but they never use blender :(
i thought it was kinda rare to use blender in the filmmaking industry
You forgot Spiderman Across the Spiderverse
Been using blender for some months, I have a good graphics card and I've enanbled Optix to render out my animations but my renders are STILL always take more than an hr long. Any suggestions?
Use denoising and lower sampling count
Grab a coffee?
Take a lunch break?
@@Jadebones Smh I hate y'all 😂
Could be using more samples than you need
Cool
wow. cool
February 18 is my birthday
You won't believe the Animated videos I'm making using a free android Animation Software. 😀
How or where can I learn Animation in Blender, any advise???
Watch tutorials
Most people start with donut tutorial by Blender Guru channel
Try that and u will learn a lot from it and then u can continue watching other tutorials.
Best of luck👍
You want believe what films cameras helped make
Why isn't Wolfwalkers here?
Spiderman 2? or TASM 2?
Make a video on how can we do body motion capture in blender.
only used in animatics ,,, all the actual film spiderman, Captain america was all max maya and houdini.
you forgot WonderWoman ending
For real?😯
Not a movie but THE MAN ON THE HIGH CASTLE’s VFX were done using Blender.
Blender also used in Silicon valley, as far as i know
Dam good
Adit sopo jarwo the movie( 2021) blender 100%.
3:29 The midnight sky seems interesting to watch
4:16 hardcore henry too, but i am not in ruthlessness, so, will pro'lly not watch this one
blender was used in Evangelion 3.0+1.0 as far as I know
Yea that's true, a Japanese company called KHARA witch used 3DSMAX was switched to Blender, where they continue to make Evangelion.
Which spidermn? You say spiderman 2 from 2004 but you showed the amazing spiderman from 2014
processor intel / amd ?
💪↗💪↗
Theres a mistake its amazing Spider-Man 2 From 2014 not spider man 2 From 2004
dale argentina viejo
It's one thing to use for few shots here & there and to built whole pipeline/production around it....blender still has along way to go before it could be considered adequate for hollywood productions.
the reason no one builds a pipeline around it... is people actually do. it's a tiny, simple, obvious and mutable one because blender is largely a one-stop shop, so houdini, substance painter, and a layer-based compositing suite are normally all that's added on. The reason people have pipelines at all is because most software is made to do one thing the absolute best... but blender is made to do everything fantastically. not the best- but better than some really popular programs at their own best subject. the important part, though... is the interconnectedness. you lose a TON in the translation from program to program- that's what in-house programmers often work on- making sure particles retain their associated vector/keyframe data on export, that sorta stuff. it's a micro-industry on its own.
so the answer is largely... because blender decimates the need to think about a production pipeline beyond "what part do I want to do and at which stage of animation", which barely needs to be thought about in comparison. model needs an update halfway through production? change it- it'll update in every other project. you can make things out of order and it'll still work, new character animation requires you to re-simulate the smoke they walk through? click "free cache" and "bake cache" and grab a coffee, it's done and ready for a test render by the time you're back. with blender, everyone's a generalist. and that's good.
The reason it's not considered adequate is largely just because companies are scared of setting previous work aside and maybe getting burned trying something new...which I get, as someone who does freelance work. what works vs. what MIGHT be better. -But it's pretty clear that autodesk no longer knows how to innovate, and adobe no longer has interest in indie artists. They're not playing the long game, and are tied to aging codebases they're scared to rework, while the blender foundation just threw away their main render engine to make a better version from scratch so they could recode it with all their patches and new tricks in mind.
man sometimes I just type so much.
@@nubnubbud dude, type away, y'all are the kind of people who makes youtube comments interesting because y'all give the different perspectives and knowledge about stuff :)
anyone know how to get a free / /krakked version of Z - Brush?
Buy a used computer with the software on it?
Not free, but it'd be cheaper.
Spiderman 2004 made in blender ? that's bullshit, how then did they animate doc ock arms if twist for ik spline even in this days still didn't support in blender.
Use a better thumbnail where spider man is more easily visible. It is trending right now so your video will get a lot of views
The Amazing Spider-Man 2 foi no Maya
You mixed up the spiderman movies, the one blender helped with was the one from 2014.
No blender was used for Spider-Man 2 (2004) but he showed clips from the amazing Spider-Man 2 (2014)
@@Mizuka_OwO Never mind you're right, it's just odd that he used Amazing Spider-Man 2.
Esto si es inpirador
AND Maya and the Three for Netflix, created by the same studio that created Next Gen jejeje
loool they made a Movie with literally "Maya" in the title - with Blender? xD
@@fxnergy876 jajajaja the irony of a movie Called Maya 😁😁😁 jajaja
Huh?
I thought it was a series.
@@jascrandom9855 i have no clue haha
Really ? Studios used that waste of time of a software and it's garbage overcomplicated node system ? I honestly feel bad for them
Blender is easy to use and good
@@TheShape45 Put down what you're smoking . Blender is not easy to use nor good
@@darknemessis6880 Maybe it's cuz you were too lazy to learn it
Blender is just like every other animation software, hard to use.
@@speedyanimatez7276 Or maybe because it's too hard to learn it .....
Blender is never used with most of these movies.. and spiderman is made with maya lol.. omg so sad saying blender make those movies just to tell people its good omg so sad
"Plumiferos" the argentinian movie, was funded by drug dealers lol
Well, they saved money on software!
Previs doesn't count.
Previs is a very important part of production so yes it does count.
I was still used in the production prosses even if nothing from the previs stage made it to the final product.
@@ProjectAtlasmodling Previs is the hell bad artists go to when they're not good enough to work in actual production. And it might count, IF this video actually showed previs from the films it was discussing, but it didn't, it showed full production beauty shots, while the VO waffled on about how blender was used for previs. It's ok though, blender artists won't know the difference.
@@tmcthree do you have proof that all the bad artist go to previs? If so show it to me because lasted I checked the previs team contains several of the production staff.
@@ProjectAtlasmodling Ooh I'm sorry, do you work in previs? Apologies, didn't mean to offend, just a bit of fun.
@@tmcthree I asked if you had proof not to be a smart ass
Very bad narrator.