How to mix textures in blender Part-1 || Beginner

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  • เผยแพร่เมื่อ 11 ก.ย. 2024

ความคิดเห็น • 82

  • @DemonicBloke
    @DemonicBloke ปีที่แล้ว +10

    After weeks of looking finally someone who explains textures in a simple way, clearly without the fluff and self advertising! You are a star.

  • @mz3063
    @mz3063 3 ปีที่แล้ว +19

    I disagree with the dudes complaining here, it wasnt a bad tutorial at all. Informative in every manner possible. Sure because there was a robot voice instead of a voiceover, it was a little less appealing. Also the dude talking about transparent sand doesnt understand that its the thin layer of sand dispersed at the edge that usually happens when theres a light breeze.

  • @Villio.
    @Villio. 3 ปีที่แล้ว +3

    I disagree with all no one in their tutorial showed us how to fucking use texture painting to mix two textures ...like substance painter..sir..its the quality of knowledge that matters great job 👍

  • @lxic-bz8hf
    @lxic-bz8hf 11 วันที่ผ่านมา

    excellent tutorial, thank you

  • @husseinabdulla
    @husseinabdulla 2 ปีที่แล้ว +1

    tanks allot i was searching for mix 2 textures like Substance Painter

  • @fawwaz4011
    @fawwaz4011 3 ปีที่แล้ว +3

    finally i found this video, thank u so much, helped me a lot, god bless u

    • @bevelit
      @bevelit  3 ปีที่แล้ว

      I'm so glad!

    • @Metaworldwide
      @Metaworldwide 2 ปีที่แล้ว

      Tell me about it, its been about 50 videos so far. Thank god ive found the one that is for professionals 😅 and not red and green colour mixing or downloading a $39 programme

  • @primepiplup
    @primepiplup 2 ปีที่แล้ว +2

    This is a certified hood classic

  • @seasonal_flu328
    @seasonal_flu328 2 ปีที่แล้ว +5

    I prefer to just setup two different principled bsdf pbr textures and run their output through a mix shader and mask it there, it feels cleaner that way.
    But great tutorial, it was very informative.

    • @jn9747
      @jn9747 2 ปีที่แล้ว

      May I ask how that would look?
      2 principled shader connected to the mix shader.
      Then
      The mix shader goes to the Material output.
      But where do I put the mask textures in the way you describe?
      I do agree that it would be better control your way.

    • @bohnec1
      @bohnec1 2 ปีที่แล้ว +2

      Into fac input of mix shader

    • @PowNyTales
      @PowNyTales 2 ปีที่แล้ว

      @@bohnec1 hey! And how do I act with a Displacement? I can stick only one noodle in to it. But I have two textures. Or I also need to use RGB before?

    • @hirschgrotte
      @hirschgrotte 2 ปีที่แล้ว

      @@PowNyTales Super late answer but I'm just gonna leave this comment here. Blending two materials with displacement maps is a little bit more tedious. Look for Simon Fuchs's tutorial 'Blender Vertex Color height blend material tutorial - Learn how to blend materials in Evee & Cycles', he also has a video on how to blend 3 materials with displacement maps.

    • @PowNyTales
      @PowNyTales 2 ปีที่แล้ว +1

      @@hirschgrotte Never mind, I figured out how to make it using geometry nodes and made a tutorial about it. But the stuff is in Russian :). Best regards

  • @intrigazTV
    @intrigazTV 2 ปีที่แล้ว +2

    Man, that was awesome using of texture painting. Thanks for that!

  • @dadamager3000
    @dadamager3000 7 หลายเดือนก่อน

    Oh, I finally see it... good tutorial & samples used

  • @jonathanmoore2139
    @jonathanmoore2139 2 ปีที่แล้ว +2

    Exactly what I was looking for. Thank you!

  • @Speed_12GT
    @Speed_12GT 2 ปีที่แล้ว +2

    Very simple and good tutorial, great job!

  • @Shulkyl
    @Shulkyl 2 ปีที่แล้ว +1

    yeahhh just what I needed

  • @catofeden3443
    @catofeden3443 ปีที่แล้ว

    this is exactly what i need.. thankyou❤‍🔥❤‍🔥

  • @lifeleasons852
    @lifeleasons852 2 ปีที่แล้ว +6

    Bro u didn't change normal map settings to non-color data. If u don't do that, it will make texture more black than usual.
    So try it out and see the results.

    • @bevelit
      @bevelit  2 ปีที่แล้ว +2

      Yes I must have forgot about that. Thanks.

  • @sxz9869
    @sxz9869 ปีที่แล้ว +1

    Is there by any chance a way to use the Weight painting of a vertex group instead of the mask and use the weights as an input in the Node Editor ?

  • @intrigazTV
    @intrigazTV 2 ปีที่แล้ว

    So easy but it is... it has a fantastic result

  • @muhammadfathurrahman4350
    @muhammadfathurrahman4350 2 ปีที่แล้ว

    This is what iam looking for, thanks

  • @Satan_said_DRAW
    @Satan_said_DRAW ปีที่แล้ว +1

    Many thanks!

  • @bakhtrian2867
    @bakhtrian2867 ปีที่แล้ว

    always wanted to know how this worked! thanks

  • @pradityapascalisprawito3153
    @pradityapascalisprawito3153 2 ปีที่แล้ว +6

    Awesome tutorial though I am a lil curious what if one wanted to implement more than 2 textures on the same object, what about 3? or 4? or 5? etc

    • @carloso5599
      @carloso5599 2 ปีที่แล้ว

      I'd get so messy with nodes OR you can bake the first set of two and then paint again, then bake everything together for simpler nodes

    • @paulojonathan3161
      @paulojonathan3161 2 ปีที่แล้ว

      in this case you'd need a splatmap,

  • @Dethgears
    @Dethgears 2 ปีที่แล้ว +5

    Does this only work for PBR/Image Textures, or could I input the mask into a mix shader instead of a mixRGB and use the same technique for procedurally generated ones?

    • @allthelittleworms
      @allthelittleworms ปีที่แล้ว

      yes, you can. I just did it for an all procedural material, just plug the parts you want to fade in to each colors of the mix shader and use a mask for the factor, same as here. good luck

    • @Dethgears
      @Dethgears ปีที่แล้ว

      @@allthelittleworms Dang, this was a while ago, I was still learning blender back then

  • @tothemoon7438
    @tothemoon7438 2 ปีที่แล้ว +2

    i did step by step, but I draw and can't see the result(( Everything turns white when I draw instead of texture I want to mix

  • @JonahHache
    @JonahHache 2 ปีที่แล้ว

    awesome

  • @hillfortherstudios2757
    @hillfortherstudios2757 ปีที่แล้ว

    Very cool! Thank-you!

  • @xnnocence
    @xnnocence ปีที่แล้ว

    thats such a great lesson but i have one question. If i wanted to add more than two textures do you know how would i do that? like, is there a way i can mix more than two textures and if so, how can i do that

  • @chrisgroff5420
    @chrisgroff5420 2 ปีที่แล้ว

    Loved the video. Much appreciated!!

  • @Amero2005
    @Amero2005 2 ปีที่แล้ว

    I have one question, making this will look the same when the model is exported or will look exactly as i painted it?

  • @jonatansvar8076
    @jonatansvar8076 2 ปีที่แล้ว +1

    how do i make the textures tiled but not the mask?

  • @tharyasakhara1829
    @tharyasakhara1829 2 ปีที่แล้ว

    scale up the map and everything will be a beautiful tile

  • @sofokulus
    @sofokulus 3 ปีที่แล้ว +1

    Thank you for tutorial! Its very nice!!!

  • @darkcode01cs
    @darkcode01cs 2 ปีที่แล้ว

    that was helpful so much

  • @nachoalfonsogarcia2305
    @nachoalfonsogarcia2305 2 ปีที่แล้ว +1

    I'm not sure why but I'm losing the information of the mask everytime i try to put a color ramp, anyone having the same issue? Is like the mask suddenly returns to all black and all of the paint that I have applied dissappears

  • @cloudpicturescgi
    @cloudpicturescgi 2 ปีที่แล้ว

    hello sir is it possible to save the mixed texture after painting , so that i will import and and adjust in unreal engine???

  • @carloso5599
    @carloso5599 2 ปีที่แล้ว +1

    thank you v much!

  • @maya1er
    @maya1er 2 หลายเดือนก่อน

    very very much thanks, you are genius

  • @cgdreamland7842
    @cgdreamland7842 2 ปีที่แล้ว +1

    Thanks 👍

  • @118baker8
    @118baker8 ปีที่แล้ว

    Thank you kind stranger

  • @VoyagerVentures
    @VoyagerVentures 2 ปีที่แล้ว

    Is it possible to do something like this, but with 2 materials?

  • @Giornogiovanna-hd3pr
    @Giornogiovanna-hd3pr 9 หลายเดือนก่อน

    and what if i want to tile it?

  • @aleksaarsic3856
    @aleksaarsic3856 11 หลายเดือนก่อน

    Can you someow bake it so it could be imported in games?

  • @Angelnarcissa
    @Angelnarcissa 8 หลายเดือนก่อน

    the change to deeper voice made me laugh really hard

  • @GIOCONNO
    @GIOCONNO ปีที่แล้ว

    what if i want to blen more than 2 textures? 3 or 4 or 5 ?

  • @aliabid2839
    @aliabid2839 2 ปีที่แล้ว

    that's awesome man. I have been looking for this thing from ages but all I got is technical shitty talk. Thanks alot and keep that up.

  • @theinfernaldev2577
    @theinfernaldev2577 2 ปีที่แล้ว

    thanks you toooooo much

  • @narutardsquad9391
    @narutardsquad9391 2 ปีที่แล้ว

    thank you

  • @from.279
    @from.279 ปีที่แล้ว

    how do you export it ?

  • @CatYah00
    @CatYah00 4 หลายเดือนก่อน

    Hi I followed the tutorial and I don't think it worked i tried painting but it did not even paint

  • @VotechsDigital
    @VotechsDigital 2 ปีที่แล้ว

    thx

  • @iGame360fficial
    @iGame360fficial ปีที่แล้ว

    Why can't I get this to work. I've got it to work before.

  • @Bidyos238
    @Bidyos238 2 ปีที่แล้ว

    thank you. tho I have a question- Im working a big scene where i have to stretch out my two texture(tile it up). i manage that part but when i try to use the texture painting (to reveal my the other texture) somehow it is painting on the individual tiles. I wanted to paint on the whole scene not on the individual tiles that was stretch out. I hope I'm making sense and idk if you're ever going to read this but i have looked everywhere for some answers and cant find it somehow.

    • @bevelit
      @bevelit  2 ปีที่แล้ว

      I'll definitely try out the issue you are talking about.

    • @kenaken2123
      @kenaken2123 ปีที่แล้ว

      I have the same problem,
      Did you come up with a solution?

  • @xplay194
    @xplay194 2 ปีที่แล้ว

    the 1000 like, Thank you

  • @jatinprasath5840
    @jatinprasath5840 3 ปีที่แล้ว

    Why cant we simply mix 2 PrincipleBSDF shaders with mix shader node?

    • @eddyndatah3970
      @eddyndatah3970 3 ปีที่แล้ว +1

      Mixing will overlay on each other..U need a factor map to separate them

  • @Atmors_Arts
    @Atmors_Arts 2 ปีที่แล้ว

    But now i can not Rotate my Textures anymore because there are two. Is there a way? pls help:)

    • @lifeleasons852
      @lifeleasons852 2 ปีที่แล้ว

      Go to edit mode and then open uv editor. Select all and now using rotate in uv editor, u can rotate ur textures.
      Or u can use texture coordinate in shader editor for every single texture .
      I hope it helps u.

  • @Lilythreedee
    @Lilythreedee ปีที่แล้ว

    What if it's tiled?

    • @bevelit
      @bevelit  ปีที่แล้ว

      Watch Part-2 of this video.

    • @Lilythreedee
      @Lilythreedee ปีที่แล้ว

      @@bevelit Uh, I can't find it, could you give me the link? Thanks

    • @bevelit
      @bevelit  ปีที่แล้ว

      th-cam.com/video/QXv2ut6DE40/w-d-xo.html
      Sorry I had it on private this whole time.

    • @Lilythreedee
      @Lilythreedee ปีที่แล้ว

      @@bevelit thank you!

  • @justabasichuman5057
    @justabasichuman5057 ปีที่แล้ว

    is this just old? there is no mix rgb

    • @xnnocence
      @xnnocence 19 วันที่ผ่านมา

      mix color, mate

  • @atria59
    @atria59 3 ปีที่แล้ว

    Leran before teaching, It looks fine, But for a tutorial it doesn't look fine

  • @esdrasramirez4365
    @esdrasramirez4365 3 ปีที่แล้ว

    Dirt is not transparent. Worst tut ever.

  • @evoke2976
    @evoke2976 2 ปีที่แล้ว

    Exactly what I was looking for. Thanks!