Easy Dissolve Effect in Blender

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  • เผยแพร่เมื่อ 1 ธ.ค. 2024

ความคิดเห็น • 188

  • @RyanKingArt
    @RyanKingArt 2 ปีที่แล้ว +20

    That's a really cool effect! 👍‍

  • @blackswan6386
    @blackswan6386 14 วันที่ผ่านมา +1

    still using this tutorial 2024 - its just the all time greatest !!!! thanks Kaizen, you are a Beast !! really love this, thank you so much

    • @KaizenTutorials
      @KaizenTutorials  13 วันที่ผ่านมา

      That's great to hear, thanks!

  • @noobcaekk
    @noobcaekk 2 ปีที่แล้ว +8

    great video! lots of fundamentals to be learned from this tutorial, and a beautiful end result that's applicable to any model you have.

  • @Shubskin
    @Shubskin หลายเดือนก่อน +1

    Amazing tutorial, thats exactly what i needed :)

  • @Sleep_under
    @Sleep_under ปีที่แล้ว +2

    I have a crappy old Mac and I've went through so many tutorials to get this effect. I've finally got what I wanted thanks to you, awesome tutorial !!

  • @iamrusdark
    @iamrusdark 2 ปีที่แล้ว +2

    Wow! This is a cool combination of two methods.
    And thanx for the explanation using a plane in the beginning. You are a great teacher!
    Live long and prosper! 🖖😅

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว

      Thanks a lot! Great to hear :-) 🖖🏻

  • @FX_KASH
    @FX_KASH ปีที่แล้ว +2

    Yooo Bro you just made a Legendary Tutorial. Loved that effect
    ..Keep going

  • @amirmohyeldin2255
    @amirmohyeldin2255 ปีที่แล้ว

    one of the best tutorials i have ever seen. really appreciated

  • @metroidsky
    @metroidsky ปีที่แล้ว +2

    This is SO helpful! Thank you so much! You just earned a subscribtion!

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Thanks for subbing!

    • @metroidsky
      @metroidsky ปีที่แล้ว

      @@KaizenTutorials I used this effect in this video!
      th-cam.com/video/UqQxb652054/w-d-xo.html

  • @jessedabup5622
    @jessedabup5622 2 ปีที่แล้ว +1

    Love the video.
    I like how you took your time to explain what you were doing.

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว +1

      Thanks a lot. Always love to hear these types of comments! Cheers from a fellow Jesse ;-)

  • @jasonfrederickwong3637
    @jasonfrederickwong3637 28 วันที่ผ่านมา

    This is very useful, thank you so much!

  • @smnv_smnv
    @smnv_smnv 7 หลายเดือนก่อน +1

    Thank you so much, saved a lot of time for me!

  • @supzricky
    @supzricky 2 ปีที่แล้ว +1

    OMG! it was complicated for me. But you make it step by step which i can follow you easily! and you make the video time efficient. THANK YOU!

  • @FreyaZeka
    @FreyaZeka 2 ปีที่แล้ว +7

    I remember the concept of Node Groups by treating them like Pokeballs. You can capture the whole shader into a single node without having to drag the whole monster with you.

  • @luyolombatha414
    @luyolombatha414 ปีที่แล้ว +1

    Kaizen bro.....Amazing tutorial thank you!!

  • @Mikkkke5
    @Mikkkke5 2 ปีที่แล้ว +1

    Sick, thank you very much! very cool tut

  • @nbakerify
    @nbakerify 7 หลายเดือนก่อน +1

    Great video! Thank you.

  • @polynormal4038
    @polynormal4038 2 ปีที่แล้ว +2

    Very nice! I've been wanting to work with this kind of dissolving animation for some time now, thanks!

  • @sanodesenyo
    @sanodesenyo 2 ปีที่แล้ว +1

    really good trick, well explained

  • @titusandronicus4826
    @titusandronicus4826 2 ปีที่แล้ว +1

    Awesome! Very good work, thanks!

  • @ikeyboardspammedthisname7933
    @ikeyboardspammedthisname7933 2 ปีที่แล้ว +2

    I love this. This really helped me understand some nodes better. Thank you so much. You're a legend 🛐
    I'm for sure gonna share this with my friends.

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว

      Awesome, thank you!

    • @NecroOver
      @NecroOver 8 หลายเดือนก่อน

      Lol. It's not a legend at all.

  • @Promeneur
    @Promeneur 2 ปีที่แล้ว +1

    Great ! Thanks a lot because your way is rather simple and powerful too. And your explanation as clear as possible.

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว

      Thank you! Appreciate the compliments 🙏🏻

  • @sergiopatil7632
    @sergiopatil7632 10 หลายเดือนก่อน +2

    Grateful 🙏

  • @CKDesigner2525
    @CKDesigner2525 2 ปีที่แล้ว +1

    That's really cool thanks 😊😊👌

  • @andersonatlas
    @andersonatlas 2 ปีที่แล้ว +1

    thank you! content is great! speed is nice too!

  • @morgott_wang
    @morgott_wang ปีที่แล้ว

    I learn so much in this video

  • @dannybouchard4140
    @dannybouchard4140 2 ปีที่แล้ว +1

    Encore une fois un excellent tutoriel!!! I had to set my texture coordinate to UV on a model of a spaceship in order for the effect to setup correctly. Will be using your effect for a cloaking ship.

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว

      Merci beaucoup Danny! Yeah using UV coordinates can sometimes be necessary. But that’s why this is so versatile. It works with almost any object and can be used for loads of purposes like yours! Thanks for sharing 👍🏻

  • @Noble5Consultants
    @Noble5Consultants 4 หลายเดือนก่อน +1

    Thankyou for sharing

  • @perttutuomaalamusic
    @perttutuomaalamusic 2 ปีที่แล้ว +1

    Its really great that you explain what node make what, and this tutorial is realy easy to follow and make! And good FX thank you!

  • @RohitBhat87
    @RohitBhat87 2 ปีที่แล้ว

    Wow! This is such a cool effect! Thank you so much for this tutorial!

  • @aoikage4179
    @aoikage4179 2 ปีที่แล้ว +1

    Its help me so much! Thanks!

  • @muneer4k
    @muneer4k 2 ปีที่แล้ว +1

    I love it concise explanation many thanks to you.

  • @TomWDW1
    @TomWDW1 2 ปีที่แล้ว +1

    Love this one! Great job!
    I love that in a tutorial about dissolving text, I also learned how to make a black background with an HDRI! Little surprise tip for us.

    • @AstaMuratti
      @AstaMuratti 2 ปีที่แล้ว +2

      yes, i never tried it before -if i need some sort of background i just turn transparency on in render setting (leaving light info of the HDR, but not the backdrop) and create something else) this one can bring us to the result of having black background quicker)

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว +1

      Thanks Thomas! Glad to hear you enjoy the bonus tips 👍

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว

      That's also an option. Cool thing here is you could technically show ANY color as the background, or a different HDRI or any of the other background options Blender provides!

    • @AstaMuratti
      @AstaMuratti 2 ปีที่แล้ว +1

      @@KaizenTutorials yes, flexible and multi-purpose approach) blender seems to be inexhaustible on different options)

  • @binyaminbass
    @binyaminbass ปีที่แล้ว +1

    Did did us a solid. 👍

  • @Slange717
    @Slange717 ปีที่แล้ว +1

    youre the man

  • @danielsonderhoff5882
    @danielsonderhoff5882 2 ปีที่แล้ว

    Thanx! It's a cool effect.

  • @DJP_3d
    @DJP_3d 2 ปีที่แล้ว

    awesome i did something like the vanishing effect but with color ramps before but this seems to have way better control over it, thanks for the info

  • @alfredo.tschamler
    @alfredo.tschamler 2 ปีที่แล้ว +1

    I love this effect! thank you!! let's see if I can replicate it!😅

  • @-dtp5790
    @-dtp5790 10 วันที่ผ่านมา

    This is a really cool and good explained tutorial! If i may I just have 1 tip and that is that I wanted to see your layers but it was hidden by your face, I don't mind that ofcourse lol but maybe place it in the left corner or something :)

  • @DenicDenicich
    @DenicDenicich ปีที่แล้ว +1

    Спасибо огромное автору, очень классное видео.

  • @ElTrolldego
    @ElTrolldego 27 วันที่ผ่านมา +1

    Thanks for a great tutorial! Do you know if there is any way to make the particles emit only from the glowing edge as it "dissolves"?

    • @KaizenTutorials
      @KaizenTutorials  26 วันที่ผ่านมา +1

      Oof that would require some shading magic I think. Or a GeoNode setup. In this tutorial I did play around with it to try and get something similar but sadly didn't get it to work.

  • @rdskew
    @rdskew ปีที่แล้ว +2

    Great and informative tut, got a sub and like from me... another impressive part is that as a creator you realize how to create a community by responding directly to your members, well done... I look forward to learning more with you...Keep creating...~~Just me, RD

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Thank you RD! Appreciate it. I try to stay in touch with my community as much as possible! You guys are the reason I do this and the reason I can make a living doing it! ❤

    • @rdskew
      @rdskew ปีที่แล้ว +2

      @@KaizenTutorials so true...and as your community grows it might become impossible to respond to every comment, but doing it here and there is still a great idea as growth gets larger...

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Yeah for as long as possible I'll try and react to comments. 🙌

  • @philmprod
    @philmprod 2 ปีที่แล้ว +1

    Just Perfect !! Amazing !
    Can you make an effect from the Fate: Winx series. With butterfly wings

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว +1

      Thanks a lot! I’ll take it into consideration:-)

  • @22adis
    @22adis ปีที่แล้ว +1

    you are my Number Onnnnnnnnnnnnnnnnnnnnnnnnneeeeeeeeeeeeeeeeeeeeeeeee

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      haha thanks!

    • @22adis
      @22adis ปีที่แล้ว +1

      The first time someone tells you what you're doing there. I completely understood what I was doing. The others say, realistic earth in a minute, dude, they think it's funny to let the video run faster. Thanks

  • @AstaMuratti
    @AstaMuratti 2 ปีที่แล้ว +2

    thank you for this tutorial, can you please advise on how to make it dissolve directionally (for example, from left to right)? can we mask part of the 'dissolving' shader and move it, creating this effect?

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว +2

      You're welcome! You definitely can do it directionally. The easiest way is to replace the Noise Texture with a Wave texture, set it to a very small scale so it covers almost the entire object, no distortion, detail to about 10-15, detail roughness to 1 ish. Use the mapping node to get the direction right if you need to change it! Works like a charm :-)

    • @AstaMuratti
      @AstaMuratti 2 ปีที่แล้ว +1

      @@KaizenTutorials ah, seems to be elegant and simple! i was thinking about b/w gradient as mask, but no need to introduce more unnecessarily nodes) i feel the urge to play with different types of textures and see what happen) can it 'react' to fire if fire is domain+simulation? or a mesh can't 'know' where it was 'touched' by this type of fire to create 'holes'?

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว

      Simple is usually the best way to go haha! But i’m not sure if it can react to fire sims. Object it could though, since you could have it react to dynamic paint in a way that it would burn starting from where another object touches it!

    • @AstaMuratti
      @AstaMuratti 2 ปีที่แล้ว

      @@KaizenTutorials yes indeed, the beauty of simple solution is so gratifying) i thought of dynamic paint, but i shy from it to be honest, i suppose i don't understand how to work with it properly, need to have another go) as well as geometry nodes-enticing but so intimidating)

    • @TomWDW1
      @TomWDW1 2 ปีที่แล้ว

      I was gonna ask this same question. I figured using a gradient texture would also work. I am gonna go make a plane and start plugging in all sorts of textures to see what cool stuff I can get!

  • @hrplusupskillyourbusiness9881
    @hrplusupskillyourbusiness9881 9 หลายเดือนก่อน +1

    Hi, great tutorial! I'm having trouble rendering the dissolve material for some reason, I can see it animated in the viewport but whenever I hit render there's nothing there, any tip on that?

    • @KaizenTutorials
      @KaizenTutorials  8 หลายเดือนก่อน

      That's kinda weird. You can join my Discord server and ask for help there with some screenshots, because that's usually a lot easier to help with. Here's an invite; discord.gg/uHNET9GB

  • @attran2424
    @attran2424 2 ปีที่แล้ว +1

    You can have transparent background by turn on "Transparent" in Render Properties > Film, dont really know why you use world's shader instead of it

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว +1

      Well because I don't want transparent, I wanted a nice even black background! But yeah if you want transparent, you're exactly right. :-)

    • @attran2424
      @attran2424 2 ปีที่แล้ว +1

      @@KaizenTutorials nice tutorial, luckily that i found you

  • @GersonTLeite
    @GersonTLeite 2 ปีที่แล้ว +1

    Great effect, congratulations! How about to reverse the movement: particles to text?

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว +1

      Well simply put you could just reverse the final video export! Or reverse the keyframing of the particles and noise to get the result you're looking for. That would the easiest atleast!

    • @GersonTLeite
      @GersonTLeite 2 ปีที่แล้ว +1

      @@KaizenTutorials Ok, I'm gonna try it. Thanks for your help.

  • @mahutaproductions8498
    @mahutaproductions8498 ปีที่แล้ว

    This is a really nice effect and easy to save the material and adapt it to more things in the future, thanks! One thing I was wondering is if you can think of a way to have the particles emitting only from the parts that are currently " on fire" e.g. only from the currently emissive area? I think that would bring the realism to new heights especially if you want to film the effect close up.

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Thanks! Sadly getting the particles to emit from the specific areas is quite hard using traditional particles. Luckily in Blender 3.5 we're getting GeoNodes Simulation nodes and you can do this with those then. It should be a lot easier to capture the data in geonodes to use within the shader and vice versa. So then it's probably possible!

    • @mahutaproductions8498
      @mahutaproductions8498 ปีที่แล้ว

      @@KaizenTutorials oh nice I'm still just getting started with blender in general and geo nodes in particular, but good to hear the new simulation nodes should make this easier. Since posting this comment I tried to find a way to combine the principles from this other tutorial with this one but I was too noob to figure it out.
      th-cam.com/video/OJhNnI4X8NI/w-d-xo.html

  • @summitdesignstudio8631
    @summitdesignstudio8631 2 ปีที่แล้ว +1

    Heyy there !! I have tried it out and worked appreciate the video… only thing the particle size is a bit bigger comparatively … it isn’t fine dust size if you get what I mean

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว

      Thanks! Well if you want smaller particles you can just change the scale. Make them smaller and maybe add a few more, that way it will be more like dust :-)

  • @marcel.a.
    @marcel.a. ปีที่แล้ว

    Great tutorial! Thank you! How would I emit particles exclusively from the material transition borders?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      That’s actually not easy using particle sims. I would probably use geonodes for it nowadays. Especially with the upcoming simulation nodes in Blender 3.5!

    • @marcel.a.
      @marcel.a. ปีที่แล้ว +1

      @@KaizenTutorials Thanks for the answer! :-)

  • @media2light
    @media2light ปีที่แล้ว

    great tutorial! I learned a lot from your channel. Thanks a lot💗

  • @jbernsthemetalhead
    @jbernsthemetalhead ปีที่แล้ว +1

    Love this! How would you use this on a mesh with multiple textures ?? I'm new to blender, but would you just need to bake the textures or do I apply this effect to each individual texture of my model?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Thanks! Yes if you have multiple textures you'll have to overlay these nodes per texture and get the effect per texture sadly..

    • @jbernsthemetalhead
      @jbernsthemetalhead ปีที่แล้ว +1

      @@KaizenTutorials thank you for such a quick response. Awesome video 🤘

  • @LateInscius
    @LateInscius ปีที่แล้ว +2

    5:54 why is better to use alpha blend than alpha clip?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +2

      Alpha blend gives better results. It looks cleaner and has better alpha properties for transparency in my opinion.

  • @dkzin1151
    @dkzin1151 ปีที่แล้ว +4

    i fear nodes

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Don’t! They’re easier than you might think. Just keep on practicing and you’ll get the hang of it.

    • @dkzin1151
      @dkzin1151 ปีที่แล้ว

      @@KaizenTutorials thank you ^ω^

  • @kalmdown
    @kalmdown 2 ปีที่แล้ว +1

    Cool. How do you make the particles come from the glowing edges that are dissolving?

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว

      Thanks! Sadly there’s not a way I could find. I tried doing stuff like baking the transition to vertex groups etc but couldn’t get it to work :-( maybe if you create a pre-animated weight paint mask then you can do it but I’m not sure it’s possible in Blender!

  • @Spajno
    @Spajno 6 หลายเดือนก่อน

    How you make bloom in cycles?

    • @KaizenTutorials
      @KaizenTutorials  6 หลายเดือนก่อน

      Use volumes or composite it in with a glare node!

  • @PrilaRis
    @PrilaRis ปีที่แล้ว +1

    do you have the same tutorial but for a 2d logo.png image?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      I think all of this works just the same on a png logo. Just make sure to make the plane image the shape of the actual logo, not just a square plane

    • @PrilaRis
      @PrilaRis ปีที่แล้ว

      @@KaizenTutorials thank you for your reply. Do you have tips on how to achieve that? i'm still new at blender & i'm struggling to find the correct keyword for tutorial of the same effect on .png transparent image plane

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Yeah import image as plane and then use the knife tool with K and trace the shape of the logo. Remove all faces outside and voila

  • @ulfsark2665
    @ulfsark2665 10 หลายเดือนก่อน

    how do i do the quick search, ctrl + f only allows me to search for existing node things i have placed, how do i add the math node thingy, (i have no blender experience)

    • @KaizenTutorials
      @KaizenTutorials  10 หลายเดือนก่อน

      Shift+A allows you to add new nodes, primitives etc. In the window that prompts you can simply type the name of the node and find it.

  • @sentient.studio
    @sentient.studio 2 ปีที่แล้ว +1

    Is there possibly a way to reverse the movement of the particles?

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว

      Not that I know of... you could reverse the video output or try baking the particle sim and somehow flipping that. But I don't know how to do that..

  • @uRick101
    @uRick101 2 ปีที่แล้ว +1

    - thx!! :^j

  • @zurielbabida8162
    @zurielbabida8162 ปีที่แล้ว

    Hi is there a way to add a color gradient to the dissolve border instead of a single color?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Yes! Gradient texture + color ramp into the emission color. You can control the gradient with a mapping node plugged into the gradient texture and add colors with the color ramp

    • @zurielbabida8162
      @zurielbabida8162 ปีที่แล้ว

      @@KaizenTutorials I tried that earlier but it doesnt make a gradient. I also tried plugging the noise texture to the mapping and gradient texture, it creates a gradient but it goes over the whole object rather than following the border of the dissolve effect

  • @mokempf
    @mokempf หลายเดือนก่อน

    I did everything like here but my red ist not shiny like here. The fields are black and the borders are very light red and not glowing at all. Blender 4.2. What can I do?

    • @KaizenTutorials
      @KaizenTutorials  หลายเดือนก่อน

      I'm not sure I fully follow this. You can join the Discord and ask for help there on your specific issue.

  • @pcy113
    @pcy113 2 ปีที่แล้ว +1

    3:08, you just created a 'Compare' math node

  • @EL3.PHOTOS
    @EL3.PHOTOS ปีที่แล้ว +1

    When I paste the nodegroup into the text nodes it doesnt show the "shader" option on the top right of the node, is there something im missing or did the update change it?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว +1

      Maybe you forgot to include a node in the nodegroup. Make sure to check if all the nodes in the group are similar to mine!

    • @Not_J._B
      @Not_J._B ปีที่แล้ว

      Go to the last mix shaded on the right and connect the shader part with the group output part

  • @nasirahmed5053
    @nasirahmed5053 2 หลายเดือนก่อน

    5:56 i don’t have blend mode option in material properties. I am using blender 4.2

    • @KaizenTutorials
      @KaizenTutorials  หลายเดือนก่อน

      I think it's now an automatic feature since 4.2, if your texture is transparent as in the video you're good to go!

    • @brnm973
      @brnm973 หลายเดือนก่อน

      Alpha Blend that was used in the video is called "blended" now

  • @darkvivi6540
    @darkvivi6540 ปีที่แล้ว

    one problem; when I put the keyframe, I can't see the keyframe(yellow dots) on my timeline. any fix?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Make sure the proper node is selected and the object is selected in the outliner!

    • @darkvivi6540
      @darkvivi6540 ปีที่แล้ว +1

      @@KaizenTutorials got it. thanks! I was only clicking the object but not the nodes. Thats why I can't see the keyframe 🤣

  • @jarredcaris6394
    @jarredcaris6394 ปีที่แล้ว +1

    how hard is it to export this effect to unity?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      I think you can't export particle effects. The shader for the text should be exportable to Unity I think. The particles would have to be recreated in Unity. But I don't use Unity so I'm not 100% on any of that.

  • @MobSoBert
    @MobSoBert 7 หลายเดือนก่อน

    great video bur bro fr start the video from the very start u started on half of it

    • @KaizenTutorials
      @KaizenTutorials  7 หลายเดือนก่อน

      Ok thanks for the input!

  • @ruslopuslo
    @ruslopuslo 2 ปีที่แล้ว +1

    😍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว

      👍🏻👍🏻👍🏻👍🏻👍🏻

  • @ato7951
    @ato7951 6 หลายเดือนก่อน

    where can i get my hdri?

    • @KaizenTutorials
      @KaizenTutorials  6 หลายเดือนก่อน +1

      polyhaven.com is my go to place

    • @ato7951
      @ato7951 6 หลายเดือนก่อน

      @@KaizenTutorials thanks!

  • @LOKi-2609
    @LOKi-2609 ปีที่แล้ว

    I need to know the name of the sound effect in 0.15 sec

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Ooh honestly I don’t know anymore. It’s a bunch of sfx combined from Epidemic Sound I think!

  • @kremenkokremic2323
    @kremenkokremic2323 2 ปีที่แล้ว +1

    can someone help me? on 4:54 i make all the same but doesnt see the glow in my project, does not happening.... someone know what is problem?

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว +2

      Do you have Bloom enabled within EEVEE? And if you're using Cycles, the glow doesnt show. You'll have to use compositing for it by adding a glare node set to fog glow!

    • @kremenkokremic2323
      @kremenkokremic2323 ปีที่แล้ว +1

      @@KaizenTutorials Oh, man you are so helpful, i didnt expect you will find time to give me answer, but very nice from you.... big thanks from me, man. thanks

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      No worries! I try to answer every comment. 🙌🏻

  • @RM-cj1ki
    @RM-cj1ki 2 ปีที่แล้ว

    It's going great so far but when I hit ctrl+T nothing happens. did something change in 3.3?

    • @KaizenTutorials
      @KaizenTutorials  2 ปีที่แล้ว

      Maybe when updating your Node Wrangler addon got disabled? It should still work fine if you have it enabled!

    • @RM-cj1ki
      @RM-cj1ki 2 ปีที่แล้ว +1

      @@KaizenTutorials Yes, that was it. Thank you!

  • @nbakerify
    @nbakerify 7 หลายเดือนก่อน

    You look like Jason Bourne.

  • @saraheidari2642
    @saraheidari2642 ปีที่แล้ว

    HELLO, I DONT KNOW WHY MY EMISSION DOSENT GLOW LIKE YOU . I PUT SAME VALUES:( ANY HELP?

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      Emission doesn't glow by itself. In cycles it requires volumetrics to bounce off and in EEVEE (which I used in this video) it requires you to activate the Bloom option, under the render properties!

  • @alphatechlk
    @alphatechlk ปีที่แล้ว

    Give me the sound track please😘

  • @3DWORK4.1
    @3DWORK4.1 5 หลายเดือนก่อน

    Sir i am big fan your projects i request please your videos post to be in Hindi language please sir.

    • @KaizenTutorials
      @KaizenTutorials  5 หลายเดือนก่อน +1

      Maybe if YT starts allowing multi-language uploads on my channel :-)

  • @sharathhp8239
    @sharathhp8239 ปีที่แล้ว

    for the first time, Blender looked like mathematic problem solving,,,time to quit Blender?!?!?!?😰

    • @KaizenTutorials
      @KaizenTutorials  ปีที่แล้ว

      It's never time to quit Blender haha! But yeah nodes can be intricate and complex and some math will always be involved. However the basics are not extremely hard and when you get used to them it'll become easier and easier!

  • @iamrusdark
    @iamrusdark 2 ปีที่แล้ว +1

    I used this method in my music video. 😅 It turned out interest. The girl disappeared.
    This is a link to a specific moment.
    th-cam.com/video/YDEbUnd51Is/w-d-xo.html
    Thanx again! I love this.