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Easy Dissolve Effect in Blender
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- เผยแพร่เมื่อ 16 ส.ค. 2024
- ⛩️ Join the Blender Dojo; / kaizentutorials ⛩️
In this video I'll show you how to dissolve any object using basic shader nodes and a particle system. Super simple to do and you get a nice and cinematic effect from it!
#b3d #kaizentutorials #marvel
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Chapters:
0:00 Intro
0:15 Getting started
1:00 Creating the Dissolve Shader
6:40 How to create a Nodegroup
7:06 Exposing parameters in the Nodegroup
8:30 Copying the Nodegroup to other Materials
9:04 Setting up the Dissolve on ANY object
11:01 BONUS TIP: HDRI Lighting with a black background
11:48 Creating the Particle System
15:25 Adding in Force Fields
16:45 An Easy way to control your Force Fields
17:15 Render settings
17:54 Outro
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That's a really cool effect! 👍
Thanks!
I remember the concept of Node Groups by treating them like Pokeballs. You can capture the whole shader into a single node without having to drag the whole monster with you.
Lol, I love that! Gotta catch 'm all.
I never thought about it in that way. I'm crying.
great video! lots of fundamentals to be learned from this tutorial, and a beautiful end result that's applicable to any model you have.
Thanks for the kind words!
I have a crappy old Mac and I've went through so many tutorials to get this effect. I've finally got what I wanted thanks to you, awesome tutorial !!
Great to hear, glad I could help!
Wow! This is a cool combination of two methods.
And thanx for the explanation using a plane in the beginning. You are a great teacher!
Live long and prosper! 🖖😅
Thanks a lot! Great to hear :-) 🖖🏻
OMG! it was complicated for me. But you make it step by step which i can follow you easily! and you make the video time efficient. THANK YOU!
Thank you! Glad you liked it.
Thank you so much, saved a lot of time for me!
Glad to hear it!
Very nice! I've been wanting to work with this kind of dissolving animation for some time now, thanks!
Glad I could help!
Grateful 🙏
Thankyou for sharing
Yooo Bro you just made a Legendary Tutorial. Loved that effect
..Keep going
Thanks, will do!
Encore une fois un excellent tutoriel!!! I had to set my texture coordinate to UV on a model of a spaceship in order for the effect to setup correctly. Will be using your effect for a cloaking ship.
Merci beaucoup Danny! Yeah using UV coordinates can sometimes be necessary. But that’s why this is so versatile. It works with almost any object and can be used for loads of purposes like yours! Thanks for sharing 👍🏻
Great video! Thank you.
glad you like it!
Love the video.
I like how you took your time to explain what you were doing.
Thanks a lot. Always love to hear these types of comments! Cheers from a fellow Jesse ;-)
This is SO helpful! Thank you so much! You just earned a subscribtion!
Thanks for subbing!
@@KaizenTutorials I used this effect in this video!
th-cam.com/video/UqQxb652054/w-d-xo.html
I love this. This really helped me understand some nodes better. Thank you so much. You're a legend 🛐
I'm for sure gonna share this with my friends.
Awesome, thank you!
Lol. It's not a legend at all.
Its really great that you explain what node make what, and this tutorial is realy easy to follow and make! And good FX thank you!
Thank you, appreciate that!
Great ! Thanks a lot because your way is rather simple and powerful too. And your explanation as clear as possible.
Thank you! Appreciate the compliments 🙏🏻
awesome i did something like the vanishing effect but with color ramps before but this seems to have way better control over it, thanks for the info
Thanks! Glad you like it 🙌🏻
one of the best tutorials i have ever seen. really appreciated
Wow, thank you!
Sick, thank you very much! very cool tut
Glad you like it!
Love this one! Great job!
I love that in a tutorial about dissolving text, I also learned how to make a black background with an HDRI! Little surprise tip for us.
yes, i never tried it before -if i need some sort of background i just turn transparency on in render setting (leaving light info of the HDR, but not the backdrop) and create something else) this one can bring us to the result of having black background quicker)
Thanks Thomas! Glad to hear you enjoy the bonus tips 👍
That's also an option. Cool thing here is you could technically show ANY color as the background, or a different HDRI or any of the other background options Blender provides!
@@KaizenTutorials yes, flexible and multi-purpose approach) blender seems to be inexhaustible on different options)
really good trick, well explained
Glad you liked it! Thanks :-)
I love it concise explanation many thanks to you.
Thanks a lot!
Awesome! Very good work, thanks!
Thanks a lot!
Kaizen bro.....Amazing tutorial thank you!!
My pleasure 😊
thank you! content is great! speed is nice too!
Glad you enjoy it! Thanks
That's really cool thanks 😊😊👌
Great to hear, thanks!
I love this effect! thank you!! let's see if I can replicate it!😅
You can do it! Good luck :-D
Wow! This is such a cool effect! Thank you so much for this tutorial!
You’re very welcome!
Its help me so much! Thanks!
Glad to hear it! :-)
I learn so much in this video
Did did us a solid. 👍
Thanx! It's a cool effect.
Thank you!
youre the man
Thank you!
Just Perfect !! Amazing !
Can you make an effect from the Fate: Winx series. With butterfly wings
Thanks a lot! I’ll take it into consideration:-)
Спасибо огромное автору, очень классное видео.
Пожалуйста!
Great and informative tut, got a sub and like from me... another impressive part is that as a creator you realize how to create a community by responding directly to your members, well done... I look forward to learning more with you...Keep creating...~~Just me, RD
Thank you RD! Appreciate it. I try to stay in touch with my community as much as possible! You guys are the reason I do this and the reason I can make a living doing it! ❤
@@KaizenTutorials so true...and as your community grows it might become impossible to respond to every comment, but doing it here and there is still a great idea as growth gets larger...
Yeah for as long as possible I'll try and react to comments. 🙌
You can have transparent background by turn on "Transparent" in Render Properties > Film, dont really know why you use world's shader instead of it
Well because I don't want transparent, I wanted a nice even black background! But yeah if you want transparent, you're exactly right. :-)
@@KaizenTutorials nice tutorial, luckily that i found you
thank you for this tutorial, can you please advise on how to make it dissolve directionally (for example, from left to right)? can we mask part of the 'dissolving' shader and move it, creating this effect?
You're welcome! You definitely can do it directionally. The easiest way is to replace the Noise Texture with a Wave texture, set it to a very small scale so it covers almost the entire object, no distortion, detail to about 10-15, detail roughness to 1 ish. Use the mapping node to get the direction right if you need to change it! Works like a charm :-)
@@KaizenTutorials ah, seems to be elegant and simple! i was thinking about b/w gradient as mask, but no need to introduce more unnecessarily nodes) i feel the urge to play with different types of textures and see what happen) can it 'react' to fire if fire is domain+simulation? or a mesh can't 'know' where it was 'touched' by this type of fire to create 'holes'?
Simple is usually the best way to go haha! But i’m not sure if it can react to fire sims. Object it could though, since you could have it react to dynamic paint in a way that it would burn starting from where another object touches it!
@@KaizenTutorials yes indeed, the beauty of simple solution is so gratifying) i thought of dynamic paint, but i shy from it to be honest, i suppose i don't understand how to work with it properly, need to have another go) as well as geometry nodes-enticing but so intimidating)
I was gonna ask this same question. I figured using a gradient texture would also work. I am gonna go make a plane and start plugging in all sorts of textures to see what cool stuff I can get!
Hi, great tutorial! I'm having trouble rendering the dissolve material for some reason, I can see it animated in the viewport but whenever I hit render there's nothing there, any tip on that?
That's kinda weird. You can join my Discord server and ask for help there with some screenshots, because that's usually a lot easier to help with. Here's an invite; discord.gg/uHNET9GB
This is a really nice effect and easy to save the material and adapt it to more things in the future, thanks! One thing I was wondering is if you can think of a way to have the particles emitting only from the parts that are currently " on fire" e.g. only from the currently emissive area? I think that would bring the realism to new heights especially if you want to film the effect close up.
Thanks! Sadly getting the particles to emit from the specific areas is quite hard using traditional particles. Luckily in Blender 3.5 we're getting GeoNodes Simulation nodes and you can do this with those then. It should be a lot easier to capture the data in geonodes to use within the shader and vice versa. So then it's probably possible!
@@KaizenTutorials oh nice I'm still just getting started with blender in general and geo nodes in particular, but good to hear the new simulation nodes should make this easier. Since posting this comment I tried to find a way to combine the principles from this other tutorial with this one but I was too noob to figure it out.
th-cam.com/video/OJhNnI4X8NI/w-d-xo.html
Heyy there !! I have tried it out and worked appreciate the video… only thing the particle size is a bit bigger comparatively … it isn’t fine dust size if you get what I mean
Thanks! Well if you want smaller particles you can just change the scale. Make them smaller and maybe add a few more, that way it will be more like dust :-)
5:54 why is better to use alpha blend than alpha clip?
Alpha blend gives better results. It looks cleaner and has better alpha properties for transparency in my opinion.
Great effect, congratulations! How about to reverse the movement: particles to text?
Well simply put you could just reverse the final video export! Or reverse the keyframing of the particles and noise to get the result you're looking for. That would the easiest atleast!
@@KaizenTutorials Ok, I'm gonna try it. Thanks for your help.
i fear nodes
Don’t! They’re easier than you might think. Just keep on practicing and you’ll get the hang of it.
@@KaizenTutorials thank you ^ω^
great video bur bro fr start the video from the very start u started on half of it
Ok thanks for the input!
Great tutorial! Thank you! How would I emit particles exclusively from the material transition borders?
That’s actually not easy using particle sims. I would probably use geonodes for it nowadays. Especially with the upcoming simulation nodes in Blender 3.5!
@@KaizenTutorials Thanks for the answer! :-)
- thx!! :^j
Cheers! Glad you like it
Cool. How do you make the particles come from the glowing edges that are dissolving?
Thanks! Sadly there’s not a way I could find. I tried doing stuff like baking the transition to vertex groups etc but couldn’t get it to work :-( maybe if you create a pre-animated weight paint mask then you can do it but I’m not sure it’s possible in Blender!
Love this! How would you use this on a mesh with multiple textures ?? I'm new to blender, but would you just need to bake the textures or do I apply this effect to each individual texture of my model?
Thanks! Yes if you have multiple textures you'll have to overlay these nodes per texture and get the effect per texture sadly..
@@KaizenTutorials thank you for such a quick response. Awesome video 🤘
3:08, you just created a 'Compare' math node
hahaha lol I guess I did
how do i do the quick search, ctrl + f only allows me to search for existing node things i have placed, how do i add the math node thingy, (i have no blender experience)
Shift+A allows you to add new nodes, primitives etc. In the window that prompts you can simply type the name of the node and find it.
do you have the same tutorial but for a 2d logo.png image?
I think all of this works just the same on a png logo. Just make sure to make the plane image the shape of the actual logo, not just a square plane
@@KaizenTutorials thank you for your reply. Do you have tips on how to achieve that? i'm still new at blender & i'm struggling to find the correct keyword for tutorial of the same effect on .png transparent image plane
Yeah import image as plane and then use the knife tool with K and trace the shape of the logo. Remove all faces outside and voila
Is there possibly a way to reverse the movement of the particles?
Not that I know of... you could reverse the video output or try baking the particle sim and somehow flipping that. But I don't know how to do that..
you are my Number Onnnnnnnnnnnnnnnnnnnnnnnnneeeeeeeeeeeeeeeeeeeeeeeee
haha thanks!
The first time someone tells you what you're doing there. I completely understood what I was doing. The others say, realistic earth in a minute, dude, they think it's funny to let the video run faster. Thanks
How you make bloom in cycles?
Use volumes or composite it in with a glare node!
When I paste the nodegroup into the text nodes it doesnt show the "shader" option on the top right of the node, is there something im missing or did the update change it?
Maybe you forgot to include a node in the nodegroup. Make sure to check if all the nodes in the group are similar to mine!
Go to the last mix shaded on the right and connect the shader part with the group output part
You look like Jason Bourne.
lol thanks
can someone help me? on 4:54 i make all the same but doesnt see the glow in my project, does not happening.... someone know what is problem?
Do you have Bloom enabled within EEVEE? And if you're using Cycles, the glow doesnt show. You'll have to use compositing for it by adding a glare node set to fog glow!
@@KaizenTutorials Oh, man you are so helpful, i didnt expect you will find time to give me answer, but very nice from you.... big thanks from me, man. thanks
No worries! I try to answer every comment. 🙌🏻
Hi is there a way to add a color gradient to the dissolve border instead of a single color?
Yes! Gradient texture + color ramp into the emission color. You can control the gradient with a mapping node plugged into the gradient texture and add colors with the color ramp
@@KaizenTutorials I tried that earlier but it doesnt make a gradient. I also tried plugging the noise texture to the mapping and gradient texture, it creates a gradient but it goes over the whole object rather than following the border of the dissolve effect
one problem; when I put the keyframe, I can't see the keyframe(yellow dots) on my timeline. any fix?
Make sure the proper node is selected and the object is selected in the outliner!
@@KaizenTutorials got it. thanks! I was only clicking the object but not the nodes. Thats why I can't see the keyframe 🤣
HELLO, I DONT KNOW WHY MY EMISSION DOSENT GLOW LIKE YOU . I PUT SAME VALUES:( ANY HELP?
Emission doesn't glow by itself. In cycles it requires volumetrics to bounce off and in EEVEE (which I used in this video) it requires you to activate the Bloom option, under the render properties!
It's going great so far but when I hit ctrl+T nothing happens. did something change in 3.3?
Maybe when updating your Node Wrangler addon got disabled? It should still work fine if you have it enabled!
@@KaizenTutorials Yes, that was it. Thank you!
how hard is it to export this effect to unity?
I think you can't export particle effects. The shader for the text should be exportable to Unity I think. The particles would have to be recreated in Unity. But I don't use Unity so I'm not 100% on any of that.
great tutorial! I learned a lot from your channel. Thanks a lot💗
Thank you, love to hear that!
I need to know the name of the sound effect in 0.15 sec
Ooh honestly I don’t know anymore. It’s a bunch of sfx combined from Epidemic Sound I think!
Sir i am big fan your projects i request please your videos post to be in Hindi language please sir.
Maybe if YT starts allowing multi-language uploads on my channel :-)
where can i get my hdri?
polyhaven.com is my go to place
@@KaizenTutorials thanks!
Give me the sound track please😘
Around which timecode?
😍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍
👍🏻👍🏻👍🏻👍🏻👍🏻
I used this method in my music video. 😅 It turned out interest. The girl disappeared.
This is a link to a specific moment.
th-cam.com/video/YDEbUnd51Is/w-d-xo.html
Thanx again! I love this.
Nice work! Thanks for sharing.
for the first time, Blender looked like mathematic problem solving,,,time to quit Blender?!?!?!?😰
It's never time to quit Blender haha! But yeah nodes can be intricate and complex and some math will always be involved. However the basics are not extremely hard and when you get used to them it'll become easier and easier!
my node group doesn't have a shader output to plug into material output, Does anyone know how to fix that?
You probably forgot to include the actual shader node, like for example the principled bsdf.