Nice one. You could use a little ring surface and a mesh emitter to shoot particles to the outside only. But I guess you need the option for splines anyway. But also there..if you have a random spline you could build a tiny surface along it and emit from there.
Thanks for sharing this beautiful effect! 🤍I'm trying to do this, but I can't figure out how to get the emitters to show up in the Redshift render viewer (I added the Redshift object tag and nothing) I'm missing something in the settings? Has anyone had something similar happen or know how to solve this issue? Thanks!
Are you using the latest version or anything above 2023? few quick ways to trouble shoot.. Start a new scene , put just a cube and one light and see what you see in redshift viewer. 2. If that works add an emitter with 10 particles and see if that renders (you should see green default dots ) 3. If that doesnt work, try to cache the scene (explained at 15;00) but the live render should definitely work without caching , u only need to cache once you want to render it to frames
@@TheFriendsOfMotion Thanks for answering! My bad, I was updating the C4D version, but I didn't update the Redshift version! Thanks again for the suggestions.
sharing any knowledge with folks here for free is something we should be grateful for, regardless of how it's shown. While fluids from particles are a useful thing to see, there are other videos out there on this already.
This is beautiful!! Definitely going to experiment. Your color choices are always so magnificent too!
Thank you thank you 😊 ❤️
@@TheFriendsOfMotion absolutely!
thank you for sharing, I'm adding this one to my to do list
Thanks! Yes I think it’s a useful rig for so many types of situations 😊
Exciting!
Nice one. You could use a little ring surface and a mesh emitter to shoot particles to the outside only. But I guess you need the option for splines anyway. But also there..if you have a random spline you could build a tiny surface along it and emit from there.
@@stepseldinski ah, thanks for sharing! ❤️❤️
Nice one !
Thanks S, useful for so many applications right? I get Microsoft events vibes 😁
Absolutely E, I got the same vibe on first sight. 😄
Thanks 🤩🙌
Thanks for sharing this beautiful effect! 🤍I'm trying to do this, but I can't figure out how to get the emitters to show up in the Redshift render viewer (I added the Redshift object tag and nothing) I'm missing something in the settings? Has anyone had something similar happen or know how to solve this issue? Thanks!
Are you using the latest version or anything above 2023? few quick ways to trouble shoot.. Start a new scene , put just a cube and one light and see what you see in redshift viewer. 2. If that works add an emitter with 10 particles and see if that renders (you should see green default dots ) 3. If that doesnt work, try to cache the scene (explained at 15;00) but the live render should definitely work without caching , u only need to cache once you want to render it to frames
@@TheFriendsOfMotion Thanks for answering! My bad, I was updating the C4D version, but I didn't update the Redshift version! Thanks again for the suggestions.
@@pilarordoqui5149 Awesome, glad you found the issue, and thanks for sharing since this might be an issue for someone else too
Great explanation, but it would be better to create a project on how to use this addition, such as simulating fluids
sharing any knowledge with folks here for free is something we should be grateful for, regardless of how it's shown. While fluids from particles are a useful thing to see, there are other videos out there on this already.
@@virtuallyvisual
Thank you
Thanks for the tutorial, but the cover is not really correct, it should say "2024.4"
Oh my goodness! Thanks so much for catching that, I’ll see if I can fix it 🙏🙏😊❤️