Rain World Thalassophobia: character + campaign concept

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 877

  • @fragil2554
    @fragil2554  ปีที่แล้ว +1131

    Fun facts
    So you probably noticed grey wind doesn’t have one of their arms, thats because their original arm was stolen a long time ago. Their original arm can still be found in necropolis, being a two hand item that slows you down and makes you sink. I didn’t want to mention it in the video bec i felt like it would ruin the mood of the necropolis.
    The S button would be the top button of the right section of the controller.
    I was originally going to name the character swabbie, but thought beholder fitted the story better and decided to leave the original as a fun nick name that grey wind uses.
    The beholders design was inspired by the sea bunnies! Best animal.
    The weird tentacles that extend out of the beholders face are inspired by the sea cucumber.
    The pink and blue color scheme is supposed to be a nod to rivulet. ( feel like this one is pretty obvious but still- )
    The beholder actually went through a lot of design changes. The character originally was going to have a more slug like tail as well as two pairs of long wiskers, with a very light blue base with dark blue dots, then it changed to pink with green dots, then blue dots , and then the design changed to the current one.
    UI and CW originally wore yellow instead of green, I changed it because it would complete a triadic combo with with the other 4 vanilla iterators.
    The overall vibe of thalassophobia was inspired by subnautica.
    The characters ability to breath underwater was inspired by my own INDIGNATION at the fact they state that rivulet can breath underwater when they CANT WHY IS IT WRITTEN “breaths underwater,(…)” THATS SO ANNOYING AAAA
    the festering burrow may have been inspired by the floor “the womb” from the game the binding of Isaac.
    The way the festering burrow is its own entity who is against you, may be inspired by the tunnel from the coraline book.
    The Necropolis is also a reference to a floor in the binding of Isaac of the same name, as well as a level of the upcoming ( at the release of this video ) little nightmares 3.
    I actually had to change the names of two regions, the glooming dunes where originally called the floor, which as you may already know, is a subregion of metropolis. The other one was subaqueous thicket, which was previously called the kelp forest, which is the same name of the very subnautica biome i took inspiration from!
    The orange fluid Grey wind makes for the beholder is pretty much the same as the LCL from neon genesis evangelion.
    Something i ended up noticing as i worked on the art is just how much it changed during development! Try comparing some of the illustrations of the beholder from the start with the ones shown later on, goes to show how much time this whole thing actually took to make!
    The stalkers design is probably inspired by the big spider from the game limbo. As well as the teacher from little nightmares 2 with its long stretchy neck.
    A fun idea i ended only thinking about much later was a flash ability that can stun enemies! But i think the character has enough going on as is.

    • @Explosivecoffe
      @Explosivecoffe ปีที่แล้ว +73

      What happens if you somehow bring grey wind's arm back to the chamber?

    • @fragil2554
      @fragil2554  ปีที่แล้ว +117

      @@Explosivecoffe you would get some dialogue, and that extra scene in the end too. There would probably be an achievement for it as well.

    • @Veryfunnyguyc
      @Veryfunnyguyc ปีที่แล้ว +39

      I had subnautica on my mind when I saw the thumbnail, and now I see that this was inspired by it! Everything underwater and mildly scary will remind me of subnautica.
      I would rather hug a leviathan than deal with these creatures.

    • @Coolcanny
      @Coolcanny ปีที่แล้ว +11

      Any socials I could follow you? I’d love to do fanart :o

    • @danielgutierrezfernandez9028
      @danielgutierrezfernandez9028 ปีที่แล้ว +28

      I have a friend that always wanted a full underwater campaign in Rain World and i always answered that underwater Combat and movement is not deep enought for it to be fun. Glad to seen this character solve those issues with his own mechanics. I wish this video gets the views it desserves since it clearly took you a lot of time

  • @meloncaaat2050
    @meloncaaat2050 ปีที่แล้ว +1035

    “How much trauma do you want with your slugcat”
    “Yes”

    • @jasonspringer510
      @jasonspringer510 ปีที่แล้ว +63

      Tell me when to stop adding trauma

    • @3MB3Rx134
      @3MB3Rx134 ปีที่แล้ว +88

      “Just say when” *grating a block of trauma cheese on your slugcat*
      “…”
      “…”
      “…”
      “You can say when whenever you feel like *nervous chuckle* “
      “…”
      “…”
      “…”
      *runs out of trauma cheese*
      “Welp, *inhales though teeth*, that’s a shame, isn’t it.”

    • @josericardo-sj3bv
      @josericardo-sj3bv 10 หลายเดือนก่อน +29

      @@3MB3Rx134 *Pulls out another block*
      "... more"

    • @ax_theaxolotl1564
      @ax_theaxolotl1564 9 หลายเดือนก่อน +15

      @@josericardo-sj3bv
      *Pulls out 3 more blocks of trauma cheese*
      Here go have even more

    • @aquaabouttogetfunky
      @aquaabouttogetfunky 9 หลายเดือนก่อน +11

      That’s good
      Ok that’s good…
      That’s good…it’s
      OK that’s enough that’s good…
      ITS ENOUGH TRAUMA

  • @toaster9922
    @toaster9922 11 หลายเดือนก่อน +506

    “BLOWS UP SLUGCAT WITH MIND”
    -Unparalleled Innocence

    • @Alpha_mindustry
      @Alpha_mindustry 9 หลายเดือนก่อน +30

      for no fucking reason at all

    • @RgLeOrtz
      @RgLeOrtz 9 หลายเดือนก่อน

      Nooo my f*ckin slug cat

    • @enchantingnova989
      @enchantingnova989 9 หลายเดือนก่อน

      @@Alpha_mindustryalpha mindustry??

    • @HenryTV-ko9oi
      @HenryTV-ko9oi 9 หลายเดือนก่อน +50

      “mah fuckin dinner”
      -Yellow Lizard

    • @user-gn3ys7lu4efdskyjxjIHcb
      @user-gn3ys7lu4efdskyjxjIHcb 6 หลายเดือนก่อน +10

      Unparrelled random murder

  • @3MB3Rx134
    @3MB3Rx134 ปีที่แล้ว +911

    The idea of unparalleled innocence being a terrible person is so ironic I love it

    • @Michael-o2s3k
      @Michael-o2s3k ปีที่แล้ว +132

      Its always the Iterator with a friendly name UI's name and behavior also makes it seem like he was inspired by N.S.H.

    • @3MB3Rx134
      @3MB3Rx134 ปีที่แล้ว +70

      @@Michael-o2s3k they got the names switched while building them

    • @interro588
      @interro588 11 หลายเดือนก่อน +55

      Even the wiki says that (thru their dialogue) unparalleed innocence is a meanie too lol

    • @3MB3Rx134
      @3MB3Rx134 11 หลายเดือนก่อน +26

      @@interro588 lol yeah I like how no one in the local group doesn’t seem to like them at all

    • @ZaynIsLameish
      @ZaynIsLameish 9 หลายเดือนก่อน +31

      @@interro588well it could be that they are very closed off, and since they never communicate, that's the reason other iterators find them to be mean. Them releasing the rot pictures could be telling others "hey, pebbles is sick, we should probably find a cure for the rot". But thats just my thoughts

  • @chickennuggetman2593
    @chickennuggetman2593 ปีที่แล้ว +793

    the last bit when he draws rivulet made me get chills all over

    • @Laikafan02
      @Laikafan02 ปีที่แล้ว +191

      Kinda makes sense why C.W would make Rivulet, full of energy, cute puppy dog eyes, doesn’t need to eat a lot, and can easily survive a pretty long time outside of C.W chambers due to the fact that he can breathe in water longer.

    • @Brite-um2tq
      @Brite-um2tq 10 หลายเดือนก่อน +10

      Wdym doesn't need to eat a lot?
      Rivulet's food pips are 5|1 !

    • @louiesatterwhite3885
      @louiesatterwhite3885 10 หลายเดือนก่อน +7

      ​@@Brite-um2tq 5|1 actually

    • @TYoshisaurMunchakoopas
      @TYoshisaurMunchakoopas 9 หลายเดือนก่อน

      @@louiesatterwhite3885 thats about the same level as survivor (idk i havent beaten the game yet)

    • @Brite-um2tq
      @Brite-um2tq 7 หลายเดือนก่อน

      True.

  • @TheLordofSiIence
    @TheLordofSiIence ปีที่แล้ว +390

    It's awesome to finally see Wind and Innocence used in a concept.
    Wind and Innocence are basically the antithesis of each other. Wind is basically the parent of the whole local group, evidently being the most mature. He was the one who called out Innocence and reported what happened to Pebbles. Innocence on the other hand, is basically the closest the game gets to a straight up villain. Literally bullies a cancer patient. Leaks the pebbles videos onto the iterator group chat. It's ironic that the worst of the iterators is the one called 'Unparalleled Innocence.' Wind is based though.
    It would be amazing if this was turned into a mod, though it'd take a seriously long time. The modding community is getting there though, so hopefully your concept will be playable one day. Amazing ideas!

    • @scootermcpeanuts6699
      @scootermcpeanuts6699 ปีที่แล้ว +63

      Unparalleled innocence sits alongside no significant harassment in the camp of “names that are complete lies”.

    • @TheLordofSiIence
      @TheLordofSiIence ปีที่แล้ว +59

      @@scootermcpeanuts6699 Well at least Harassment only ever does "good" things, unlike Innocence.
      Harassment is the one who sent Hunter to revive Moon. And the only issue there was that Hunter got the Rot. And if we're being really speculative, than the failure in his Hunter modification, could've very well led him to succeed with Rivulet. It's unconfirmed, but it'd make complete sense if Rivulet was modified by NSH since it's clearly shown he cared about Moon a lot more than any of the other Iterators by the fact he was the one who sent Hunter. So it's not to farfetched to think that he'd try again, but with better results this time.
      All Innocence does is "haha, look at funny cancer patient guys!!1"

    • @aylanj123
      @aylanj123 8 หลายเดือนก่อน +14

      @@TheLordofSiIence Also, NSH gave moral support to Seven Red Suns throughout the whole Spearmaster's campaign.

  • @maayatheperson9635
    @maayatheperson9635 ปีที่แล้ว +390

    I love how in the ascension ending UI’s pose stays the same. It’s not a gentle embrace. UI looks as though they are preaching, rather than reaching out

  • @ritter3723
    @ritter3723 ปีที่แล้ว +168

    Idea: in rivulets, you can find the beholders new eye if you ascended as it, and bring it to moon or 5p, who will give directions to chasing wind. You can show it to chasing wind, who will be very happy and explain to the rivulet why he created him, who the beholder was, and will keep the eye. Chasing wind will fill his tank with the same liquid that the beholder had, allowing him to rest, eat, and swim back out the chamber.

  • @LevonBaton
    @LevonBaton ปีที่แล้ว +164

    Man, loyalty ending is the saddest thing i ever seen on Rain World

    • @bacon4101
      @bacon4101 4 หลายเดือนก่อน +8

      Extension ending for the rotten makes me feel sadness

  • @TheMegaxPlus
    @TheMegaxPlus 11 หลายเดือนก่อน +339

    Beauty is in the eye of the beholder?
    Wrong.
    Pipe bomb.

    • @MelancholicMelody43
      @MelancholicMelody43 7 หลายเดือนก่อน +16

      LMFAO

    • @steampunkenDoctor
      @steampunkenDoctor 5 หลายเดือนก่อน +8

      Lol I don’t know why but I heard a bomb sound in my head after read pipe bomb
      Kinda like the slug cat did

  • @lilhedgehog8576
    @lilhedgehog8576 ปีที่แล้ว +1102

    I hope you make this into a mod someday if you end up wanting too. Because an entirely aquatic slug cat sounds like a really cool way to play.

    • @l0caljohnny
      @l0caljohnny ปีที่แล้ว +92

      there is one in the works! rain world Azure Tapestry is currently in development and both the scugs in the mod are aquatic! There's Atoll, a fully aquatic (has a breath meter outside of water) rivulet-like slug with focus on movement and a secondary unnamed slugcat who's like a water brawler, he can punch enemies and use rubbish but not spears! ^^

    • @zakarybourbeau5750
      @zakarybourbeau5750 ปีที่แล้ว +8

      And theyr way to attack too.

    • @bennyhicksjr1152
      @bennyhicksjr1152 ปีที่แล้ว +15

      Yeah but I'd prefer for it too be like this because this is insanely cool id also like to see your other idea/vid (the rotten) to be a mod

    • @lilhedgehog8576
      @lilhedgehog8576 ปีที่แล้ว +3

      @@l0caljohnny cool! Thanks for telling me.

    • @miaa360
      @miaa360 ปีที่แล้ว +6

      I made it, but you can't use it. But all you have to do is get the dress my slugcat mod and the varmint mod and make it look like it, then boom! You'll have it. It will not be able to use the mouth-spearing ability though 😅.

  • @risinivy
    @risinivy ปีที่แล้ว +314

    This has to be one of, if not THE most in-depth and well-written campaigns I've seen.
    The character and creature design is incredibly unique yet fitting for the world (don't even get me started on how HORRIFYINGLY AMAZING the Stalker is), and the environments all hit several key notes that makes the original regions of Rain World work, plus their own unique ways of getting past the "no rain" issue.
    The cutscenes and drawings were also top-notch... I felt so much emotion looking at the little fella, and I was astounded by the animation unveiling Beholder's siphon gimmick.
    Above all, while I admit I'd love to see this become a full mod, what I want more than anything is to pet the poor scug.

    • @tiqosc1809
      @tiqosc1809 ปีที่แล้ว

      Check out dazombes if u want similar content, he got like 3 concept regions too

    • @DawnTheIceWing
      @DawnTheIceWing 7 หลายเดือนก่อน +2

      real

    • @Edds-e1z
      @Edds-e1z หลายเดือนก่อน +1

      and it's so deep too

  • @Monk-ts3xr
    @Monk-ts3xr ปีที่แล้ว +367

    I love the atmosphere these videos bring! Even though it's just:
    1. a story retelling
    and
    2. a concept that is very unlikely to be developed on
    It's unsettling enough to give me mild chills. I love it.
    edit: "..But, you won't be needing [spears]."
    ALL AUDIO CUTS. BEHOLDER JUST STARES AT US.
    BRO. YOU CANNOT DO THIS TO ME. IT IS 11:00 PM WHEN IM WATCHING THIS.

    • @PedroHenrique-nf1fq
      @PedroHenrique-nf1fq ปีที่แล้ว +29

      i was already thinking could have some thing scary in this part but i dont expected such cool and interesting mecanic

    • @weirdkidkiwi7922
      @weirdkidkiwi7922 ปีที่แล้ว +8

      OH MY GOD IM GOING TO HAVE NIGHTMARES 😭

    • @redtuna6289
      @redtuna6289 ปีที่แล้ว +6

      2:44 AGASSGAGGAHSHAHHA

    • @finnellis155
      @finnellis155 ปีที่แล้ว +1

      wut u mean retelling?

    • @Phoenix-kn8uk
      @Phoenix-kn8uk 6 หลายเดือนก่อน

      My favorite moment :)

  • @jessiesowter
    @jessiesowter ปีที่แล้ว +63

    I love that this references the broadcast discussing UI sending rot images to the local group! little unaware slugcat being behind it all is kinda funny, but at the same time, the loyalty ending was heartbreaking - I assumed that the beeping was because of Beholder running out of breath, but the reveal that UI had mewnt to kill them anyway made it even sadder :(
    I doubt Rivulet was made by an iterator at all, and rather, the entire slugcat species just evolved to have gills, or were at most modified by iterators along the line, but it's highly plausible that Riv came across CW/GW at least once - perhaps he was even the one that gave Ruffles the mark of communication, or even the pearl - because they are implied to go on iterator expeditions all the time

  • @ellamurray4924
    @ellamurray4924 ปีที่แล้ว +299

    Goodness gracious the design for the stalker is Terrifying. If this was in the game and I saw that thing’s neck creeping around a corner I would just close rain world dude that thing is METAL.
    In all seriousness though this is one of the most inventive and viscerally creative fan made rain world concepts I have ever seen. Bravo! Also i love how you portrayed UI’s relationship with the beholder. Poor little scug :(

  • @freybear8457
    @freybear8457 ปีที่แล้ว +46

    The fact that the beholder is traumatised by iterators is something to *behold*

  • @No.Significant.Harassment
    @No.Significant.Harassment ปีที่แล้ว +135

    You can't just be dropping these FIRE character concepts on us without why warning!!

  • @figbarrr
    @figbarrr ปีที่แล้ว +329

    these character concepts are so well made, they honestly feel like they could be official! The artwork is amazing as well.

  • @sandraiaraaraujo8174
    @sandraiaraaraujo8174 ปีที่แล้ว +86

    *clicks on a video thinking it'll be normal*
    Trigger warnings:
    Hello

  • @kangaroot_
    @kangaroot_ 9 หลายเดือนก่อน +34

    I love the idea of wind getting an idea from beholder just being and making rivulet as a result to go help moon, just as moon guessed

  • @NikoSunday-yt4ih
    @NikoSunday-yt4ih ปีที่แล้ว +277

    There should be some tweaks to the Beholders gameplay should you decide to use
    jolly co-op to bring them into survivors/monks/hunters campaign.
    My suggestion: fishbowl helmet to prevent suffocating on air and some kind of disability object (crutchs, wheelchair, rarefracton cell, Etc)

    • @KneedTime
      @KneedTime ปีที่แล้ว +79

      and maybe a little scuba helmet with a built-in lantern for other slugcats joining in with Jolly into the Thalassophobia campaign

    • @ChromaBiscuit
      @ChromaBiscuit ปีที่แล้ว +87

      Why is the idea of a slug cat somehow getting a wheelchair so funny to me 😭

    • @Anne_Drawings
      @Anne_Drawings ปีที่แล้ว +68

      @@ChromaBiscuit "*insert random scug name*, i cannot move it move it anymore :("
      -beholder the

    • @NikoSunday-yt4ih
      @NikoSunday-yt4ih ปีที่แล้ว +34

      Alternatively...
      Give the beholder a grapple worm and let the player use momentum to get through!

    • @lunactiathemoth
      @lunactiathemoth ปีที่แล้ว

      what if i jolly co-op the other scugs into beholder's campaign

  • @kcinrennat2606
    @kcinrennat2606 ปีที่แล้ว +159

    This whole concept is amazing! I love how the overseer eye has so much use in game, and isn't just a useless feature. The biomes were really unique, and I feel like the end-cycle events were great workarounds for the "too deep for the rain" thing. The story itself was even more unique, with two 'new' iterators and the first time we've seen one being genuinely abusive towards their creations. Great job Fragil, you're really good at making these concepts!

  • @T_tomf
    @T_tomf ปีที่แล้ว +222

    DUDE THIS IS ABSOLUTELY AMAZING WHAT.
    I WISH THIS WAS REWLLKW
    THE STORY AND DRAWINGS ARE JUST
    ABSOLUTELY AMAZING
    I L9VE IT.
    keep up the amazing work!

    • @The_Tamar
      @The_Tamar ปีที่แล้ว +5

      THATS WHAT IM SAYIN

    • @chickennuggetman2593
      @chickennuggetman2593 ปีที่แล้ว +7

      u make stuff so good their glitching out lol

    • @zener8592
      @zener8592 ปีที่แล้ว +2

      Loved it can’t wait to see your next fan made campaign

    • @CipherSmoothies
      @CipherSmoothies ปีที่แล้ว +3

      Rewllkw 💀💀💀💀

    • @DeeCoffee-d20
      @DeeCoffee-d20 9 หลายเดือนก่อน

      same

  • @CipherSmoothies
    @CipherSmoothies ปีที่แล้ว +117

    As someone who has a friend with thalassophobia I can confirm they did not want this as a mod

    • @rygktransrights
      @rygktransrights 8 หลายเดือนก่อน +7

      As someone with thalassophobia,I both agree and disagree.

    • @Local_Iterator
      @Local_Iterator หลายเดือนก่อน

      as someone with thalassophobia i dissagree i would love this as a mod
      except the womb inspired area part thing
      that sounds fucking horrific

  • @erinbednarzyk1833
    @erinbednarzyk1833 ปีที่แล้ว +61

    Calling it Thalassophobia as you explore the deep ocean is a cool detail! Thalassophobia, in case anyone is wondering, is the name of the Phobia/fear of the deep ocean. I actually have Thalassophobia myself, and find this project really neat!

  • @SubmergedDream
    @SubmergedDream ปีที่แล้ว +105

    I had an iterator oc's named "Distant Hope Within Submerged Dreams" and another named "Seven Elden Cogs, Ancient Frontier". I always thought of one being underwater and other being built on a nearby island. I could never think of region ideas though and this video has given me inspiration. The concept is also amazing and I love you videos. I may or may not return with my own ideas. Thank You.

    • @EternalCrystalOfSeas
      @EternalCrystalOfSeas 11 หลายเดือนก่อน +2

      i would enjoy the concept to read

    • @stellathefoxgirl3648
      @stellathefoxgirl3648 7 หลายเดือนก่อน

      What the last commenter said! I’d love to see what you come up with too!

    • @ceithless
      @ceithless 6 หลายเดือนก่อน +1

      those are....echo names

    • @SubmergedDream
      @SubmergedDream 6 หลายเดือนก่อน +1

      Its basically midnight rn and now I got think about this... Either way its "seven elden cogs" and "submerged dream". Its also a 5 month old post lol.

    • @ceithless
      @ceithless 6 หลายเดือนก่อน

      yeah. also sometimes i want to correct people even if probably shouldnt be commented on

  • @lionfourty9258
    @lionfourty9258 ปีที่แล้ว +94

    The concept of the slugcat themself is already amazing but the first ending was so well timed and animated that I could feel the dread when the screen went black. Very well done!

  • @mrfidget2
    @mrfidget2 ปีที่แล้ว +65

    another concept:
    The joyful
    a slugcat who has a pair of wings and arms and It has no legs and takes place right after sliver of straw died. This makes it so that it can't stand up after landing and can only crawl at gourmand's tired walk speed. It can't take off without a ledge to jump off of because it weighs a bit. its color palate is aqua and gold. It starts off in a iterator called "sliver of straw". It is tasked with delivering the tipple affirmative to another iterator called seven red suns via a pearl so that the info is kept secretive. (This is also the pearl found in chimney). The joyful also can not swim because of their wings, but their breath time is long af which lets them climb out of the water if there is a solid floor in the bottom. It's airspeed is as fast as rivulet underwater using rarefaction cell. It starts off at the retaining wall around sliver of straw and makes it's way on the other side with the help of a light grey overseer and gets to the "testing grounds". this region is flooded half way with water because seven red suns believes that creatures need to be able to swim to be able to ascend(hes an idiot). Ambush predators are what lurk nearly everywhere around these parts. (bah im too lazy rn ill add later) ;/

    • @Bubblegum-Cupcake
      @Bubblegum-Cupcake 9 หลายเดือนก่อน +2

      This is an incredible concept. I love it! Also I love the idea of starting off the campaign and immediately the first thing you see is a dead iterator-

    • @mrfidget2
      @mrfidget2 9 หลายเดือนก่อน +1

      @@Bubblegum-Cupcake thanks bro! I have a friend who makes mods for rainworld so this might become a reality soon 😄

  • @CyanLiz
    @CyanLiz ปีที่แล้ว +60

    Absolutely amazing and such a clever idea by contributing two very unknown iterators into the story I absolutely adored it!!!!! I enjoyed how u connected the dots with how unparalleled Innocence took the pictures of pebbles for the group! And how Chasing Wind made Rivulet after meeting The beholder! Since Rivulet was purposed but no one knows who exactly purposed them I found it very creative for you to have them be Chasing Wind's creation! Especially considering how the pearl Rivulet carries mentions that they contents of it are "old" iterator blueprints for moon. (Which I'd guess would be Chasing Wind's attempt to help Moon after hearing her conditions) It makes more sense now knowing that Chasing Wind is an archaic iterator model!! Amazing story telling and extremely creative and unique ways to incorporate those ideas into the story. Hope this becomes a mod some day, I would love to experience the Beholder's journey myself!

  • @bondgaming0001
    @bondgaming0001 9 หลายเดือนก่อน +29

    This poor scug was used solely to prank Five Pebbles. This adds a fascinating layer of depth and tragedy to the existence of a purposed organism, it's really neat!

  • @mantis7939
    @mantis7939 ปีที่แล้ว +56

    Rain world fanfiction is my guilty pleasure, thank you so much for putting out another absolute banger Fragil

  • @decimalheckery5737
    @decimalheckery5737 ปีที่แล้ว +14

    i absolutely love the art and concepts behind this
    the beholder suddenly smiling and their face unfolding like eldritch origami is such an insanely cool idea

  • @snezor2783
    @snezor2783 ปีที่แล้ว +55

    Incredible video, I mean this with no offense, or comparison to him but this is nearly on, if not already on the tier of development of Daszombes' concepts, so I have *no* idea why you would be worried about your editing skills. The little animations and all of the drawings and thoughts here are fabulous, and I would love to see more theories of this caliber! In general, I think Rain World and mod concepts like this are amazing, even if a lot of them probably won't come to fruition or aren't intended to. Exemplary work!!

    • @Brite-um2tq
      @Brite-um2tq หลายเดือนก่อน

      What happened to Daszombes?

  • @ThatAxe-olotl
    @ThatAxe-olotl ปีที่แล้ว +73

    I love seeing original slugcat concepts! I’m working on one myself! >:)
    The deep ocean and exploring it is one of my favorite subjects, so this is SUPER cool for me! You should be proud of the effort that went into this!

  • @wingedwitch191
    @wingedwitch191 ปีที่แล้ว +85

    I am vibrating (happily) at this amazing concept scug aughhhh
    I've always loved sea creatures and how pretty and horrifying the sea can be so watching this video makes me wonder why I've never wondered about having an entirely sea based area in the world of rain! How each area has their own unique way of killing you, the land segment and creatures. Though I'm a bit confused on how Beholder survives above the rain clouds in the first two endings, maybe the rain wasn't drawn there?
    I love the story and how some messengers can be sent by force whether they liked it or not, poor beholder had to deal with a particularly bad iterator.
    I wonder how the void in the sea works? Is it seperated like oil and water? I also liked how you made Beholder reject their dream sequence, and just ascended as is without it. Glad the void realized that its ascendee was upset and just let em pass! I wonder if theres any sunken guardians too, just half buried in the ground.
    Chasing/Grey Wind looks like an old dude, maybe one of the first modeled iterators? They're built pretty low to the ground compared to the other iterators (assuming they didn't already collapse here).
    Finally, THE SCUG DESIGN i camnot express how much i LOVE the spear mouth, it reminds me a lot of how Sea Angels feed as well and their floppy lookin legs. They are adorable! The animations make them all the more lively too.
    Extra note YES SHARK LIZARD I LOVE THEM TOO RAGHHH
    Can't wait to see what other concepts you can think of next, the rotten and this video are some of my absolute favourite rw scug videos. Keep it up :]

    • @fragil2554
      @fragil2554  ปีที่แล้ว +21

      Yeah I knew someone would bring up the fact the beholder survived up in the clouds skdjos, maybe the clouds are just really dense? Amsnsksndudgeudj idk 💀

    • @yourlocalgreedygirl73
      @yourlocalgreedygirl73 ปีที่แล้ว +7

      ​@@fragil2554may as well draw the beholder spearing the clouds and drinking the moisture inside them (somehow)

    • @wingedwitch191
      @wingedwitch191 ปีที่แล้ว +15

      @@fragil2554 They just have a pile of bubble fruit out of frame :]

    • @lunactiathemoth
      @lunactiathemoth ปีที่แล้ว +1

      vibrating with motion real!

    • @finnellis155
      @finnellis155 ปีที่แล้ว +1

      @@fragil2554 i think it should add a increasing difficulty as you make ur way up the building

  • @hak-en-slash4636
    @hak-en-slash4636 ปีที่แล้ว +16

    I really like how the kittle legs the Beholder has are like the “legs” of the real life tripod fish!
    This is extremely well put together!

  • @VennNovember
    @VennNovember ปีที่แล้ว +34

    i love all the art you made for this, the scary stuff is very effective and all of the drawings of the beholder make me want to give them a big ol hug (even if they're probably sopping wet). i kinda want to make fanart but i'm bad at drawing animals lmao

  • @lolfool866
    @lolfool866 11 หลายเดือนก่อน +45

    Unparalleled Innocence moments:
    1:26
    5:10
    10:12
    15:43
    22:33

    • @sandraiaraaraujo8174
      @sandraiaraaraujo8174 9 หลายเดือนก่อน +7

      UI casually commits animal abuse while fivepebbles and moon are dying
      Sounds in character

    • @winterknight5923
      @winterknight5923 2 หลายเดือนก่อน

      *Saint enters UI's can* Heard what ya did to my non-canon buddy. I'mma see how you like being brain-blasted. 😡😡😡

  • @south452
    @south452 ปีที่แล้ว +35

    Okay, wow. I’m literally speechless.
    You’re great at this, dude!! I really love the concept and the artwork is. So good. Like I cannot accurately say how pretty it is.

  • @GoofyNooberino
    @GoofyNooberino ปีที่แล้ว +30

    funny theory I have: I think the Tormenter had the Rotten as a pet/friend before it turned into the rotten we know today and simply just wanted to cure the Rotten so it sent the Beholder to retrieve information about the Rot to somehow develop a cure to it

    • @SleepyWasabiYT
      @SleepyWasabiYT ปีที่แล้ว +1

      Based on the conversation between SRS and CW at the beginning ( 0:47 ) I'm guessing the Tormenter (Unparalleled Innocence) just hates Five Pebbles. CW did say that Unparalleled Innocence sent a messenger to spy and take pictures of Five Pebbles having rot.

    • @scootermcpeanuts6699
      @scootermcpeanuts6699 ปีที่แล้ว +9

      Pretty cool theory, but I think the rot’s campaign takes place a decent time after the beholder’s if I recall correctly.

    • @finnellis155
      @finnellis155 ปีที่แล้ว +4

      @@scootermcpeanuts6699 yes, as i can recall, the rotten takes place after gourmand's[?] campaign.

  • @crimecentral8480
    @crimecentral8480 ปีที่แล้ว +8

    HOLY SHIT, THAT WAS AMAZING! Bruh and that ending cutscene! Literally gave me chils! Please make more of these

  • @watermelon5521
    @watermelon5521 ปีที่แล้ว +10

    I knew the moment the eye started beeping in the first ending the gruesome outcome...
    Im glad you're making more of these videos!

  • @the_funky_wandrr
    @the_funky_wandrr ปีที่แล้ว +26

    absolutely astounding work! your ideas about every little part of this are so interesting and creative :]! the designs, mechanics, lore, art, and general presentation was extremely well thought out and very pleasant to view! and the art…oh my gosh so much art🩷🩵!!!!!!!!!!! i want to pat every single one of the beholder’s images aaaau the style is so lovely

  • @thechillibowlreal
    @thechillibowlreal ปีที่แล้ว +11

    I remember back when I had seen the Rotten concept when my rain world interest was still fresh. It was something new and so well crafted that gave my brain something to chew on! Now with this I feel I may fall right back into the rain world interest, I love your concepts so much and I do hope you'll make more! The art, the storytelling, region building, pace. It's all so well done!

  • @v.9524
    @v.9524 ปีที่แล้ว +28

    2:45 This animation is so creepy. I love it.

    • @Alpha_mindustry
      @Alpha_mindustry 9 หลายเดือนก่อน +3

      "spears aren't reliable for defence underwater, but you won't need those"
      me : yeah, since problably it has stro- *sees the second part of the aimation* ... holy fu-

  • @susstornado
    @susstornado 10 หลายเดือนก่อน +8

    Absolutely love this the extra end cutscene made me jaw drop irl its a very cute ending i love the beholder aswell very nice design i think it has enough to it without being too overwhelming the only gripe i have is i think from a gameplay perspective you should be able to force point towards your objective but otherwise its nicely thought out insanely well done

    • @susstornado
      @susstornado 10 หลายเดือนก่อน +2

      Beholder inv dating sim route when tho

  • @Ahirix
    @Ahirix ปีที่แล้ว +21

    I love your character concepts so much! They’re really interesting and I’m so glad it’s getting the attention it deserves. Really inspires me to make one of my own! Can’t wait for the next concept

  • @missingchu8544
    @missingchu8544 ปีที่แล้ว +13

    Awww I love the concept of chasing winds making Rivulet :)

  • @iraitzmm2571
    @iraitzmm2571 ปีที่แล้ว +13

    If I would find the genie that gives me 3 wishes, one of them would be to make your ideas into mods/games

  • @glaceonlike96748549
    @glaceonlike96748549 ปีที่แล้ว +14

    You’ve done such a great job making these concepts. They’re always so interesting! I absolutely adore the Beholder. Now I simply must draw it. Too cute. Just a scug with trauma. Please keep making amazing concepts like this! I for one will be waiting for the next thing you make.

  • @Aklloll
    @Aklloll ปีที่แล้ว +9

    Two amazing concepts in a row, I would kill to be able to experience this campaign, the extra cutscene at the end gave me the same feeling of amazement some realizations in rainworld itself gave me which is NOT an easy thing to do. Well fucking done.

  • @parrottt_player
    @parrottt_player ปีที่แล้ว +17

    I wish someone will make this mod someday. Really cool concept, and art style is so colourful. Love it

  • @Catwhumanears
    @Catwhumanears ปีที่แล้ว +7

    I love this so much, I was already a big fan of the rotten but you went ahead of yourself here! The beholder is incredibly cute, and theres so much attention to detail that im baffled, you even paid attention to giving the iterators different hand types to emphasize how different techniques were used to construct them! I also love the exploration of the simple broadcast from Spearmaster, which is extremely creative and expands rhe simple concept so much!
    10/10, I wanna adopt the beholder

  • @TRAVELERVAT
    @TRAVELERVAT ปีที่แล้ว +5

    Eating this up rn. I really love the horror elements you include in your reigon and scug campaigns bc Rain World is seriously a dangerous world despite how pretty it can be. I loved your rot scug, and I love this one a lot too - can’t wait to see what you come up with next!!

  • @Rando_on_the_street
    @Rando_on_the_street ปีที่แล้ว +27

    Dude was over here making an entire masterpiece while i forgot about him after watching the rot video
    Keep up the good work :)
    + 1 sub

  • @auh4806
    @auh4806 ปีที่แล้ว +15

    Just a few comments from mine, but I think it would be cool if the trauma at the ascension ending start before you begin the cutscene whilst in the in-game void.
    It would make the player think that the beholder cannot actually ascend the first place.
    Then you surprised them with the cutscene triggering right after.

  • @VawtechReal
    @VawtechReal 8 หลายเดือนก่อน +4

    Hammerhead lizards look like it had an anvil dropped on its head

  • @Pilot_Starz
    @Pilot_Starz ปีที่แล้ว +19

    OH MY GOSH YOU DESERVE SO MANY MORE SUBSCRIBERS AND LIKES THIS IS AMAZING!!! I love hearing about campaign/slugcat concepts, and 30 minutes of it??? WOW!!! Also that art must've taken a WHILE to do!

  • @Liamsamsit
    @Liamsamsit ปีที่แล้ว +6

    this is such a cool concept, it's very detailed, quite explored deep and wide, i really love how unique yet rainworldy each idea sounds, and i love the extra cutscene, i would've loved even more details about how the other creatures interact with one another
    if this ever comes to being a real running project, and you find yourself in need of a composer or a sound designer, i'd love to be part of it!

  • @kawattame1203
    @kawattame1203 ปีที่แล้ว +5

    dude, this is amazing.
    both the concept itself and the presentation.
    feels like it could be a small dlc on its own.

  • @jacintorban799
    @jacintorban799 ปีที่แล้ว +8

    Dude... this could be an actual part of the dlc but I can see how much you put into this concept like I LOVE IT I hope you make another one I hope 🙏

  • @darkpanthertv7330
    @darkpanthertv7330 ปีที่แล้ว +7

    unbelievable amounts of creativity and lore knowledge culminated into a single piece of rain world fan content. Bravo fragil, this is fantastic

  • @Volti-Vagra
    @Volti-Vagra 13 วันที่ผ่านมา +1

    mouth petals
    both equally:
    fucking horrifying
    undeniably mesmerizing
    12/10 on the concept n the way the videos set up 100% lends to it c:
    >silently praying someone makes all these amazing concepts across all the rainworld creators into a reality

  • @bigfrog4231
    @bigfrog4231 ปีที่แล้ว +5

    omg i love this so much !!!! i got chills after the first ending. i love your characterization of CW and UI, and i adore the fact that while the beholder feels so separate from the rest of rain world's scugs, it ties itself in really well! i also love how you worked around a rain timer in the ocean, and how unique each region's "rain timer" is! it's clear you put a lot of work and effort into this video and this campaign concept as a whole, and its just wonderful start to finish. ive had my own campaign idea for a while, and i think this video gave me the motivation to make a campaign concept video!
    thank you so much for making this, i loved it from start to finish!!

  • @leifcasanova3097
    @leifcasanova3097 9 หลายเดือนก่อน +13

    Ruffles, sofanthiel, and now swabby

  • @Anne_Drawings
    @Anne_Drawings 9 หลายเดือนก่อน +9

    "Its kelp, just kelp" *a few seconds later* "if the timer runs out instead of rain all of the kelp will become active and try to eat yo-" YOU LIED TO ME >:(

  • @ZedAmadeus
    @ZedAmadeus ปีที่แล้ว +9

    I love this! Yes!!! I know they're a pain when you're first starting out but the watery regions in Rain World are the best in the game, and I love the more overtly horrifying tone in this. Plus... some really clever and creative creature designs and unique sounding regions
    Love the end of cycle threats, as well. Super creative and nasty, all in different ways.
    I also really like the idea of the optional side-quest... I kind of have my doubts about ascension after playing Gourmand (please no spoilers for saint lol, I just have a feeling) like... what could be down there that's SOOOO great in comparison if you can find companionship and joy, alive? It's a cruel, cold world, but there are pockets of warmth, and you seem to have found one with this lonely old iterator. I like that it gives you a good reason to traverse those deeper, scarier parts of the world that isn't ascending... that way you see the content, but if you should decide to turn back and continue living your small, happy life with them, you can, and it gets the player to deepen and invest in their own relationship with the character through this quest, because it really does sound like a difficult labour of love to lug it all the way back... Maybe in addition to the Rivulet reveal, this could give another ending, where you become life-long companions, years and years and years melt away, until your iterator friend eventually passes away due to some critical system failure... and if you ever do ascend, the memory of your creator has faded, and instead you are greeted by your iterator friend in the void, welcomed into the afterlife.

  • @Ksanthecat
    @Ksanthecat 9 หลายเดือนก่อน +12

    A couple of things to say of the video.
    First: FUCK UNPARALLELED INNOCENCE.
    Second: ALL HAIL CHASING WIND, THE BEST ITERATOR EVER.

  • @c.a.fontaine1074
    @c.a.fontaine1074 5 หลายเดือนก่อน +4

    Another way to get around the no rain issue is to have the water start draining when the cycle ends.

  • @volevodirtisolohelo1904
    @volevodirtisolohelo1904 3 หลายเดือนก่อน +1

    That’s SOOOOOO GOOOD, world design, creature design, length, lore and concept you get it all perfect

  • @Youxshii
    @Youxshii 8 หลายเดือนก่อน +8

    11:16
    “If you see a group of minnows avoid an anemone”
    “You know it’s one of the *a g r e s s i v e* ones”

    • @A_MoronicBlobb
      @A_MoronicBlobb 3 หลายเดือนก่อน +1

      I don’t even know how that happened

  • @Cappy_Capital
    @Cappy_Capital 10 หลายเดือนก่อน +2

    Cannot describe how wonderful of an idea this is, the art is stunning and so so much passion and love went into every inch of this video. You've outdone yourself.

  • @w3vil233
    @w3vil233 ปีที่แล้ว +6

    Hey, I hope you continue up your work on these concepts. I love them and I find them an instant treat when I come across them.

  • @towa.3295
    @towa.3295 หลายเดือนก่อน +1

    The first thing I said to myself when saw this video in my recommendations is:
    "Yes, I have thalassophobia. I am sure this video is perfectly for me"
    The concept is amazing by the way. Both story line and new mechanics are very well made!

  • @krystianpolewiak8871
    @krystianpolewiak8871 ปีที่แล้ว +4

    This concept is so cool, I wish CW would've given a hug to the beholder, poor scug really needs one.

  • @malgora7499
    @malgora7499 ปีที่แล้ว +3

    You can tell the amount of thought and time this man puts into his concepts really pays off.

  • @jojjota
    @jojjota 11 หลายเดือนก่อน +2

    i just found your channel because im revisiting rain world content after a while and this is no joke making kind of fall in love with this game for the 2nd time.
    i've already watched both your videos and im just here to say that please keep up this content, it has really made me revisit rain world's community as a whole and made me actually want to play the game again, actually play downpour (haven't really played it yet because i don't have the money right now)and just really get myself into the community again thanks for the content, i apreciate it
    (sorry if i misspronouce some words, english is not my first language)

  • @fauxxtube
    @fauxxtube ปีที่แล้ว +2

    OH MY GODDD I LOVE THIS SO MUCH????? IM SUCH A SUCKER FOR EERIE VIBES AND DEEP OCEAN STUFF LIKE SUBNAUTICA

  • @SomeOlBloke
    @SomeOlBloke ปีที่แล้ว +2

    I'm really invested in the campaign and slugcat concepts you've come up with, they're really interesting and I'm glad I came across them, and your channel!
    Quoting Palpatine from star wars, 'We'll watch your career with great interest.'
    Keep up the good work, and I'm excited to see what else you have planned.

  • @shadowanxioustrash229
    @shadowanxioustrash229 ปีที่แล้ว +2

    Bro just dropped another banger RW mod concept with absolutely no warning I love it (seriously dude you got anywhere/any way I can support your work it's awesome)

  • @astrogoatz
    @astrogoatz หลายเดือนก่อน +1

    The Festering Burrow reminds me heavily of the Texas Mystery Flesh Pit and I LOVE IT!!! This entire video is a banger and your art is just gorgeous!

  • @zifara3023
    @zifara3023 11 หลายเดือนก่อน +2

    What an intriguing campaign! :0 I love all the concept art and animation so music dvsvdv xD and the story fits so well with the rest of the base game! I also like the personal arc the beholder has! :D

  • @seaver6769
    @seaver6769 ปีที่แล้ว +4

    this is just amazing!!!!! So creative and well-done. I would've LOVE to see this concept as a full mode but myself don't even know how to properly make a slugcat skin😭😭 I also like how you didn't dumped the whole lore, you left me very curios about alive region with heart, the purpose of Beholder, the story of Grey Wind and their connection with Riv

  • @alpho789
    @alpho789 3 หลายเดือนก่อน +2

    gotta love how there’s just a mass of flesh in the underground tunnels for no reason

  • @suyitecno
    @suyitecno 5 หลายเดือนก่อน +2

    What a cool and interesting idea! It could be it's own official campaign even, and we could not even tell ^^ amazing

  • @goldenspade5993
    @goldenspade5993 ปีที่แล้ว +3

    This is an awesome video! I love the concept and the lore behind some of the iterators we know less information on! Subscribed!

  • @ahdrjjgvc
    @ahdrjjgvc ปีที่แล้ว +2

    can i just say that you have the best campaign concepts i've ever seen

  • @shreyaspamaraju262
    @shreyaspamaraju262 9 หลายเดือนก่อน +7

    It would be cool if some sort of underwater echo would stay in necropolis. He would have been swimming far down to the depths to ascend, but he cared so much about studying the ecosystem and wildlife that he became obsessed with dissecting poor creatures. His fate after ascending would be too observe the creatures of the necropolis without having any ability to harm them. This Echo who we will call, "a keen eye and 16 glass pearls" would give the slugcat the karma 10 that chasing wind would normally give at the start of the ascension campaign.

    • @sp4cef0rc37
      @sp4cef0rc37 4 หลายเดือนก่อน

      Idea: Chasing wind only has enough power to give the beholder Karma 5 and they say there might be something or someone who will give them the rest. Maybe it's such a powerful echo (a recent one who's studying interest is very strong) that they can sense it's here.

  • @MelissaChampion-gw6pv
    @MelissaChampion-gw6pv 5 หลายเดือนก่อน +3

    I like how it’s called the beholder and there is a special eye. Like “The Eye of the Beholder” but litteraly

  • @cy9881
    @cy9881 ปีที่แล้ว +2

    Amazing!! I love the creatures, end-of-cycle dangers and the whole concept overall.

  • @FF-rd1ny
    @FF-rd1ny ปีที่แล้ว +1

    I can't express how much I love this. As someone who's obssesed with the ocean and sea creatures but also with harsh (relatable) backstories, you delivered. I love the concept for the Beholder, everything's so thought through. Absolutely adore how you portrayed CW and UI. Overall my favorite RW concept (and I've known this game since launch), so unique. Great work!

  • @BOZ0-cz1lz
    @BOZ0-cz1lz ปีที่แล้ว +1

    Probably the best campaign concept I’ve ever seen! The story goes full circle to the games lore it’s very cool

  • @Мобильныйдотер-н3ь
    @Мобильныйдотер-н3ь ปีที่แล้ว +1

    wow, what a complex concept, new character, mechanics, locations, creatures, this content already looks like rain world 2. (I really like your concepts, I hope everything works out for you.)

  • @tisibutasimplechocopancook7923
    @tisibutasimplechocopancook7923 11 หลายเดือนก่อน +2

    27:51 oh my gosh, this is such an amazing drawing/ painting (not sure what to call digital artwork, sorry). it mimics the official artstyle of the cutscenes so well! and i also love how expressive you make the beholder, the "what the hell" expression it has whenever it sees something particularly weird or creepy is so funny :D
    ALSO I JUST GOT THE NAME AS I TYPED THIS OUT. BECAUSE ITS PURPOSE IS TO TAKE THE PHOTOS OF FIVE PEBBLES. ALL INNOCENCE MADE THEM FOR WAS TO BEHOLD. AAAAAAAAA

  • @focshi5805
    @focshi5805 8 หลายเดือนก่อน +1

    That's such an awesome concept! It's super unique, creative, has many mechanics that would make the gameplay quite different, enemies that would terrify me and a great story that expands on what we know from canon! I would love to play this campaign if it was real. You did an incredible job!

  • @lakewaltz
    @lakewaltz 11 หลายเดือนก่อน +2

    The second The Beholder took pictures of the rot and started beeping i gasped because i immediately understood the context omg :((( Unparalleled Innocence not being so unparallely innocenty. Only 14 minutes in but man this video goes crazy and is by far the best mod concept video ive ever seen

  • @justanicemelon9963
    @justanicemelon9963 10 หลายเดือนก่อน +2

    I. Love. This. Amazing endings, amazing creatures, amazing everything! Good job!

  • @PedroHenrique-nf1fq
    @PedroHenrique-nf1fq ปีที่แล้ว +2

    you are pretty creative with this thing of concept
    i cant imagine all this type of thing, i try my best just to think some name to something
    just need someone to create one mod for that concept come true

  • @vynniev9611
    @vynniev9611 ปีที่แล้ว +2

    poor pebbles and his harem of meddling cats. anyways i love this video so much. the scug design needs tweaking, but the amount of thought and time and effort this took is *ahem* breathtaking *ahem*

  • @The_Tamar
    @The_Tamar ปีที่แล้ว +5

    i love this alot, id say more but im tired.. i really love this though, very well thought out, and gave me some inspiration to continue my own character/campaign consept