power holosmith 39.9k (ecsu mines, shield)

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  • เผยแพร่เมื่อ 11 ก.ย. 2024
  • updated for May patch (corona burst and photon blitz apply more burning). PLB is still bugged and does extra burning.
    log: dps.report/lvN...
    build: snowcrows.com/...
    average number if I were forced to complete 100 benches no matter what would be around 39.4k. average number for a decent try is closer to 39.6k.
    don't be deceived by the golem end number, this build has access to its burst very frequently and will do much more damage when blade burst can multi-hit inside the hitbox.
    golem notes; depending on passive heat ticks, sometimes you will start losing heat at 10 heat per second faster than other times; I did not lose enough heat once or twice in this run before going back into forge and was forced to cut forge short; this ended up helping for the golem final number because I got more value from the last forge. in general you want to re-enter forge at 90-95 heat and exit with corona burst somewhere in the 140-147 heat range.
    music;: Two Steps From Hell - Dragon Rider

ความคิดเห็น • 11

  • @shavy3967
    @shavy3967 ปีที่แล้ว +6

    huge gaming

  • @Xyonon
    @Xyonon ปีที่แล้ว +2

    That was very enjoyable to watch, thanks a lot! One question: Is it better to use Mine Field before Photon Blitz? You do this, so I take it it is, I'm just surprised that it doesn't make more sense to Blitz first and have Laser Disk earlier tic at higher heat levels and cast Mines afterwards. (Like at 1:18)

    • @CodyHan
      @CodyHan  ปีที่แล้ว +1

      that would be better, you're right. I think I was worried about entering forge at higher than usual heat there and casted mines first thinking I could slow down the heat generation... lol

  • @Ragnar452
    @Ragnar452 ปีที่แล้ว +2

    I hope they buff it a little given the dps of its condi counterpart

  • @retvolki
    @retvolki ปีที่แล้ว

    Hello sir, is there any special reason why you cast first and detonate mine/mine field after further into rotation? I am not talking about precast but when you use mid rotation (0:43) and detonate after (0:49). Is it for faster animation time or is there any special reason besides that? It doesn't seem to get any passive bonus from high heat..tx!!

    • @CodyHan
      @CodyHan  ปีที่แล้ว +1

      I try to detonate the mine and mine field when I'm at high heat in forge in order to have them benefit as much as possible from Laser's Edge.

  • @gwanho9725
    @gwanho9725 ปีที่แล้ว

    "this build has access to its burst very frequently and will do much more damage when blade burst can multi-hit inside the hitbox" -- could you explain further detail about the "access to burst" and "blade burst multi-hit"?

    • @CodyHan
      @CodyHan  ปีที่แล้ว +8

      blade burst (the toolbelt skill for laser disk) sends up to 5 projectiles to enemies around you, all of which can be intercepted by enemy hitboxes. each projectile does the same amount of damage and you only get one hit per cast on the golem. in this particular golem pull, it hit 5 times for an average of 11361 per hit. if you were to get 5 hits per cast (25 hits total), it would have done 227220 extra damage on this golem pull, which would have increased the ending number (approximately) to 42148=(3984214+227220)/99.921, an increase of ~2.2k DPS.
      some examples where you can apply this in real encounters, every one of these examples also applies to gs5 on guardian:
      1. vale guardian (stand inside hitbox when seekers are close)
      2. gorseval (adds around boss)
      3. sabetha (add spawns)
      4. slothasor (slublings)
      5. mursaat overseer (statues and soldiers)
      6. siax (when the hallucinations walk in)
      7. ensolyss (when the hallucinations spawn on the second part of the slam/shockwave attack)
      and many more.
      regarding burst access; check out the player summary - graph section to see which skills contribute to your damage spikes. the idea here is that you can enter forge and do a forge burst combo at intervals between ~15-20s depending on your initial heat level. this means that you can manipulate your damage curve on a phased fight to line up your damage peaks with phase lengths and allow you to dissipate heat and recharge cooldowns during a phase transition

    • @gwanho9725
      @gwanho9725 ปีที่แล้ว +1

      Professional commentary! Thanks very much.

  • @ProWwSnoWw
    @ProWwSnoWw ปีที่แล้ว

    Couldnt run this build with some dragons pieces since you overcap critchance?

    • @CodyHan
      @CodyHan  ปีที่แล้ว +1

      yes, but the difference is marginal -- feel free to run the build through the discretize gear optimizer, it should be able to tell you the difference between full berserker (which I used here) and any setup that uses dragon pieces