The nerd in me is tempted to say that technically the true vanilla version of SFIV is the 2008 arcade version, but I guess arcade cabinets aren't easy to come across. Kinda miss the flags on the vanilla SFIV character select.
I still remember playing the 2008 arcade version of SF4 for the first time after playing the console vanilla version and being so confused by the missing characters haha
It's funny actually, I've only seen an actual Vanilla SF4 cab once (and it was also quite popular back in the day), the rest were I think the hacked up PC versions later on.
@GuntanksInSpace The 2nd arcade version (same as console vanilla) the cabs ran off a PC (never saw inside of the vanilla arcade version cabs). The guy who did maintenance for my local arcade said he loved how easy it was and was the same with the T6 cabs
I would agree in calling the original arcade cab the true vanilla SFIV, since that version had 17 characters (base 16+ Akuma; Seth and Gouken were not playable) while the console version bumped the roster up to 25, which is a huge difference. But other than the missing characters, the games were identical as far as I can recall. And relatively, not many played the original arcade cab. So meh.
Just to note, the arcade SF4 have a different char select screen, don't have character intro animations, and the endings are static images with subtitles instead of also using animations. But the endings have more story info than the console endings, like Ryu referring the machine he destroys by name (japanese text only don't help in the case). I also think the arcade version of the game have some exclusive musics, or versions of certain musics missing (or replaced) compared with its console version.
Sorry, but having to quickly beat the arcade mode 10 times or more so everyone is unlocked in a game you just spent $50 wasn't great either no matter how much you cry those days were better. My friends and I were pissed when we saw half the character slots were locked in SF4. We had to settle for a very limited roster until I took the time to grind to unlock them.
This is shite for locals though. I hated going to any of the events hosted by my Uni where they were playing Smash or even Mario Kart because they'd have none of the stuff unlocked.
Sending me back to a time when if felt like every free moment was spent on Tekken 5. I remember my mom sitting in the living room reading a book, hearing the music and, without looking up saying "Tekken?" Not too long after, she bought me Dark Resurrection for PSP as a gift! :D
The funniest thing is that console ports of so-called vanilla fighters are more of a _French_ Vanilla. A richer flavor, but somewhat tainted by additional ingredients. It's the original arcade versions which are the "purest" vanilla... though *_that_* is a whole other layer of complications.
True, most games from this era went through multiple playtests and even fully released arcade runs before console players got a chance to play them in the "console vanilla" state. I assume that most arcade builds for games on current collections can be found on Fightcade. It seems like there is a trend of competitive people liking a version in the middle rather than the final version as well.
Vanilla Tekken 5 is honestly what made me fall in love with T5. I remember spending countless hours on Arcade Battle, just having fun fighting with the AI and learning the game in general. Arcade History mode was also a really great addition as well, allowing you to play and experience the first three Tekken games. It's like you were getting 5 games in one (if we're also counting StarBlade as well). On top of that, Tekken 5 just feels like an expansion of Tekken 3 in general as it has almost all of the characters from Tekken 3 as well as returning veterans like Bruce, Baek, and Ganryu along with some new faces too. Yes, it didn't have the best balancing (Nina, Bryan and Steve absolutely dominated vanilla T5) but as someone who doesn't play fighting games competitively, I never really cared. I also really enjoy vanilla MvC3 and SF4 too.
鉄拳TEKKEN 7 could've went that same direction. That game gave us a tiny battle ladder in arcade mode, and a Cutscene Gallery (featuring every TK clip ever, that we can just simply look up on TH-cam); instead of an *Arcade History 2* where we get free arcade versions of TK1, TK2, TK3, TKTT, TK4, TK5, TK6, TKTT2, and Time Crisis 5 as a bonus.
I remember having vanilla SF4, vanilla MvC3 and vanilla SFV. Was never able to get the follow-up versions because I owned the vanilla versions, so now I am waiting for SF6 to be more content complete before getting it. Just out of spite
Great video, although I'm a little disappointed you didn't talk about Guilty Gear XX: The Midnight Carnival. Considering the large amount of revisions that GGXX got over the years, I wouldn't be surprised if Midnight Carnival and Accent Core +R feel completely different from one another.
This is a topic with so many examples, that you have to be selective with your choices, to be able to make a video with bearable length and that elaborates each game nicely enough. That practice of updates started in SF2 and most franchises had it.
Good decision. I was a kid in the 90s so I didn't buy a lot of expensive things like games, and when I got a bit older I resorted to rent and piracy... But I wonder about the people who used to buy all their games in the 90s, how they dealt with all the fgs that came literally every year, including these cheap updates.
Tekken 5 PS2 was my teenage years hahaha. Most of the friend group I played it with could do the Steve infinite so we just banned him when we would play
Tekken 5 have kyus which are basically just titles. It’s weird that they have titles that you can unlock because it doesn’t have online mode. You’re more likely to see unlockable titles in online games. Unlockable titles were also in arcade games with “save data”
Street fighter 1 and 6 are the only street fighter games to have no separate physical updated versions. It’s weird how street fighter 4 and 5 still had separate physical updated versions even though they can just update directly from the vanilla versions.
Yeah, Marvel vs Capcom Fate of Two Worlds had better presentation (the same I could say about Vanilla MK3 when it comes to the vanilla characters endings, as UMK3 ditched out their ending artworks and intro artworks that had their charm, true, we can't complain about them gameplay-wise... and for UMVC3... I would have prefered the in-game UI of Fate of Two Worlds as for me was much better to know the possition of the characters from the get-go instead of... at least during the first times I played Ultimate... guessing who character is partner 1 and 2). Edit: I also forgot that you could have Arcade Mode modifiers to change a bit how you play like a 2v2 mode or a 1v1 (the later makes things much harder for the Galactus battle depending on the character you use as once you make Galactus lose 50% of his HP you literally have a time bomb, because if Galactus decides to use his 1-hit KO move, depending on your character AND if you haven't used your X-Factor, you might have to take a match lost and try again... however, those modifiers requiere you to have Game Pass Core membership on Xbox 360 to have access to online, on Ps3 obviously no membership is needed, but once the online mode of MVC3 is closed... those modifiers will also be gone with the online mode).
I guess I'm the few gamers who LOVED when mortal kombat 3 came out. Probably one of my favorite Mk games besides 2. I mean great game and loved the original idea to bring the fight to earthworld. Love mk3 even to this day.
This model of managing fg releases, with multiple updates (normally yearly in the 90s and early 00s) and such, was necessary in order to achieve the optimized form of these games, that are easily preferred by serious players. But that whole culture is something that gladly went away and i don't miss any day... It should have disappeared before the ps3 gen even. The whole scenario of the 90s and 00s helped to blur off the nature of that predatory game management culture. It was arcades and game renting, trading, piracy, and hanging out at friend's houses that helped everyone to have very easy access to a large variety of fgs (and there were truly a lot back then).
I never got the chance to play the original Tekken 5, but I did play the PSP version. Then I listened to the original soundtrack on TH-cam. The Dragon's Nest and Unforgiven stage music in the original just sounds way better.
Damn i am keep forgetting that tekken 5 had a revised version. I always grew up with vanilla. Man.... I had a blast with it. It was actually my first fighting game ever. Too bad i don't like 3D fighting games anymore...
i don't think many people played any other version of tekken 5 besides the ps2 version cause back then fighting games were meant for households and friends
Funnily enough, I don't know what it was that despite the new additions that Ultimate MVC3 added to the series, aomehow I felt like it was the lesser of both entries to me. Maybe it was the presentation that Vanilla had, were everything looked more serious/realistic, while Ultimate felt like it was going for a more comic book design in said presentation. It is weirs, but yeah, kind of wish UMvC3 had kept some of the identity OG had.
Why do you want realism in a MVC game? the series known for being colorful and bombastic, that ugly realism is one of the many reasons we hate MVC Infinite, thank God we had the Beyond Mod
About MK3's animalities: nobody at the time thought they were cool. They were all recognized as poorly animated, uninspired, lame additions to an absolutely underwhelming sequel.
My *Top 5* least favorite vanilla fighting games: • Street Fighter II: The World Warrior (1991) • Mortal Kombat 3: Klassic Version (1995) • Street Fighter Alpha 3 (1998) • The King of Fighters XII (2009) • Street Fighter V (2016)
After looking to the video, I've noticed that you haven't tested the actual "earliest" version of Tekken 5, the real earliest version is trapped on Arcade (Namco System 256) under the name of Tekken 5.0 which you can notice that is the actual real vanilla version because of the next small changes, the intro is shorter and there's absent the "Sparking" theme from the second part of the intro, the insert coin screen has a pic of Heihachi Mishima on the background, the entire roster is available since the beginning, the songs quality are so different, there are no CGI endings. This version can be emulated (Sort of, it is still in development that emulator) using "Play!" And also there's another version called Tekken 5.1 which has many more differences, the select has in the background red lights instead of blue, the color of the life bars instead of being orange as the PS2 version they are cyan as they are in Tekken Tag Tournament, also in both version, the stage known as the name of it's theme "Zero Ground Funk" is absent, Devil Jin is always the sub-boss. Eddy Gordo is absent on every arcade version, he is exclusive of PS2 by selecting it as an alternate outfit for Christie. I could bring the info about the balance of this versions, but I don't have them to test them. Even tho, as aditional info, between Tekken 5 PS2 and Tekken 5: Dark Resurrection there are changes on the movesets, a very smaller ones but their changes are some extra moves for each character. And comparing between both version for Tekken 5: Dark Resurrection (PSP and PS3), the difficulty on PS3 is one of the most extreme you could play on Tekken "Ultra Hard", in contrast with PSP which has the same difficulty as the Tekken 5 PS2 version.
That model of managing fgs and their releases was only fine for people who didn't buy all the games themselves (not gift from others) or had very limited game interests. Because the genre worked through yearly releases of every fg franchise. But the abusive nature of that culture of yearly releases was kind of blurred and less impactful on us because of the existence of arcades, renting or trading games, and hanging out at a friend's house, and of course piracy. Otherwise it would sucked to buy all that, from all those different franchises... And that's only one genre.
15:04 what does this even mean? is traditional asian architecture not a real thing that exists in the real world? and then immediately afterwards we see a shot of a city with a nefarious skeletor building surrounded by a red aura, very realistic.
Yes I'm guilty of buying all the different versions of street fighter 4 and I don't care 😂😂 at the very least every update gave you different characters to play with arcade edition was the best version ❤❤
Maybe it's because I didn't played it back in the day, but I never understood why people loves Fate of two Worlds so much, it had less content, balancing was even worse and in general, FOTW was pretty much MvC2 with X-Factor, the game was similar in terms of mechanics and presentation
I usually don't play vanilla versions because people usually play the newest version Like third strike, rev 2, usf4 etc. Who plays original SF3? XD it's possible that some people think SF3 started with third strike
Dark Resurrection always felt so "fake" to me. Like such a downgrade. It may just be nostalgia and the hours of playing the game years ago making the talking here but Tekken 5 felt perfect just the way it was. Dark Resurrection felt wrong in every possible way imaginable, iunno. 🤷
vanilla is super old lingo. older than you probably. Its so old, its ubiquitous. notice how you are the only one here who doesn't know what it means. Vanilla means the original thing, as is, with no mods or alterations. Vanilla Street Fighter 4 means the game as it was on the disk the day it released with no patches or updates. "i call this a throwback" yeah but all these games are fucking throwbacks so nobody knows which one you're fucking talking about whereas Vanilla is referring to something specific.
@hjblacdes61 yea u know I may be the only one who does know what that term mean cuz I've never heard that term b4 and 2ndly seem like u young as hell cuz if u don't identify what a throwback is then I don't what the fvck ur talking bout bruh I've been gaming it since the 80's so calm yo azz down and thanks 4 da long history lesson
Something you forgot, X-factor in vanilla couldn't be used in the air
How did people live?
@@superninja21620 food, water, & shelter
@@superninja21620used Phoenix.
Did X-Factor also included in DLC?
@purwantiallan5089 what? X-Factor has always been in the game
The nerd in me is tempted to say that technically the true vanilla version of SFIV is the 2008 arcade version, but I guess arcade cabinets aren't easy to come across.
Kinda miss the flags on the vanilla SFIV character select.
I still remember playing the 2008 arcade version of SF4 for the first time after playing the console vanilla version and being so confused by the missing characters haha
It's funny actually, I've only seen an actual Vanilla SF4 cab once (and it was also quite popular back in the day), the rest were I think the hacked up PC versions later on.
@GuntanksInSpace The 2nd arcade version (same as console vanilla) the cabs ran off a PC (never saw inside of the vanilla arcade version cabs). The guy who did maintenance for my local arcade said he loved how easy it was and was the same with the T6 cabs
I would agree in calling the original arcade cab the true vanilla SFIV, since that version had 17 characters (base 16+ Akuma; Seth and Gouken were not playable) while the console version bumped the roster up to 25, which is a huge difference.
But other than the missing characters, the games were identical as far as I can recall. And relatively, not many played the original arcade cab. So meh.
Just to note, the arcade SF4 have a different char select screen, don't have character intro animations, and the endings are static images with subtitles instead of also using animations. But the endings have more story info than the console endings, like Ryu referring the machine he destroys by name (japanese text only don't help in the case). I also think the arcade version of the game have some exclusive musics, or versions of certain musics missing (or replaced) compared with its console version.
The GOAT back at it again with another banger. Great stuff as always.
Mortal Kombat 3, 30 years after release still is great too.
I miss the days when you unlock characters by playing, not paying
As well as unlocking characters by the Master Cheat, which was even better!
Completely different circumstances and you know it
Sorry, but having to quickly beat the arcade mode 10 times or more so everyone is unlocked in a game you just spent $50 wasn't great either no matter how much you cry those days were better. My friends and I were pissed when we saw half the character slots were locked in SF4. We had to settle for a very limited roster until I took the time to grind to unlock them.
@@KenMasters.What is Master Cheat btw?
This is shite for locals though. I hated going to any of the events hosted by my Uni where they were playing Smash or even Mario Kart because they'd have none of the stuff unlocked.
Sending me back to a time when if felt like every free moment was spent on Tekken 5.
I remember my mom sitting in the living room reading a book, hearing the music and, without looking up saying "Tekken?"
Not too long after, she bought me Dark Resurrection for PSP as a gift! :D
I also ever spent tons of hours playing TEKKEN 5 especially with 4 Arcade games in ARCADE HISTORY mode.
The funniest thing is that console ports of so-called vanilla fighters are more of a _French_ Vanilla. A richer flavor, but somewhat tainted by additional ingredients.
It's the original arcade versions which are the "purest" vanilla... though *_that_* is a whole other layer of complications.
True, most games from this era went through multiple playtests and even fully released arcade runs before console players got a chance to play them in the "console vanilla" state.
I assume that most arcade builds for games on current collections can be found on Fightcade. It seems like there is a trend of competitive people liking a version in the middle rather than the final version as well.
Vanilla Tekken 5 is honestly what made me fall in love with T5. I remember spending countless hours on Arcade Battle, just having fun fighting with the AI and learning the game in general. Arcade History mode was also a really great addition as well, allowing you to play and experience the first three Tekken games. It's like you were getting 5 games in one (if we're also counting StarBlade as well). On top of that, Tekken 5 just feels like an expansion of Tekken 3 in general as it has almost all of the characters from Tekken 3 as well as returning veterans like Bruce, Baek, and Ganryu along with some new faces too. Yes, it didn't have the best balancing (Nina, Bryan and Steve absolutely dominated vanilla T5) but as someone who doesn't play fighting games competitively, I never really cared. I also really enjoy vanilla MvC3 and SF4 too.
鉄拳TEKKEN 7 could've went that same direction.
That game gave us a tiny battle ladder in arcade mode, and a Cutscene Gallery (featuring every TK clip ever, that we can just simply look up on TH-cam);
instead of an *Arcade History 2* where we get free arcade versions of TK1, TK2, TK3, TKTT, TK4, TK5, TK6, TKTT2, and Time Crisis 5 as a bonus.
Only minor problem is of course, defeating Jinpachi. Jinpachi is too OP in TEKKEN 5.
Come in from work. And this video just went live at the same time. Can't ask for more tbh ❤️👊
Really enjoying your videos. Thanks for the hard work. I am a *lot* older so it's really fun to hear about these games from a childhood perspective. 😊
I remember having vanilla SF4, vanilla MvC3 and vanilla SFV. Was never able to get the follow-up versions because I owned the vanilla versions, so now I am waiting for SF6 to be more content complete before getting it. Just out of spite
I love vanilla SF4 so much it was the version I played most back in the day. To this day I boot it up every now and then to screw around in it.
Seth was op
It has the best move list menu for each character. Later games were bland as mashed potatoes.
I wish people would check the settings and turn on widescreen mode before recording T5. Every friggin time the game is stretched out for everyone...
The win screen, versus screen, menus, and box art are why I bought vanilla MVC3 AFTER getting Ultimate lol
Great video, although I'm a little disappointed you didn't talk about Guilty Gear XX: The Midnight Carnival. Considering the large amount of revisions that GGXX got over the years, I wouldn't be surprised if Midnight Carnival and Accent Core +R feel completely different from one another.
This is a topic with so many examples, that you have to be selective with your choices, to be able to make a video with bearable length and that elaborates each game nicely enough. That practice of updates started in SF2 and most franchises had it.
I really really miss the indestructible song in Ultra SFIV.
We need a mod that Reinstall that Exile Song back to SF4.
Not gonna lie, looking back at vanilla Marvel 3. I like his character select more over Ultimate's.
Same with his character select and victory themes
I remember i didnt buy vanilla SF4 because i knew they were going to make revisions to it, like they always do, so i was gonna hold out for that.
Good decision. I was a kid in the 90s so I didn't buy a lot of expensive things like games, and when I got a bit older I resorted to rent and piracy... But I wonder about the people who used to buy all their games in the 90s, how they dealt with all the fgs that came literally every year, including these cheap updates.
Tekken 1 to 5 are still amazing and memorable till this day.
I still have a disk of vanilla SF4 on my shelf
Elena mentioned yay!
Tekken 5 PS2 was my teenage years hahaha. Most of the friend group I played it with could do the Steve infinite so we just banned him when we would play
Tekken 5 have kyus which are basically just titles. It’s weird that they have titles that you can unlock because it doesn’t have online mode. You’re more likely to see unlockable titles in online games.
Unlockable titles were also in arcade games with “save data”
Street fighter 1 and 6 are the only street fighter games to have no separate physical updated versions. It’s weird how street fighter 4 and 5 still had separate physical updated versions even though they can just update directly from the vanilla versions.
nah with SF4 you needed to by the physical CD to get the next updated version
4:48 this is the part where he talks about vanilla marvel 3
Yeah, Marvel vs Capcom Fate of Two Worlds had better presentation (the same I could say about Vanilla MK3 when it comes to the vanilla characters endings, as UMK3 ditched out their ending artworks and intro artworks that had their charm, true, we can't complain about them gameplay-wise... and for UMVC3... I would have prefered the in-game UI of Fate of Two Worlds as for me was much better to know the possition of the characters from the get-go instead of... at least during the first times I played Ultimate... guessing who character is partner 1 and 2).
Edit: I also forgot that you could have Arcade Mode modifiers to change a bit how you play like a 2v2 mode or a 1v1 (the later makes things much harder for the Galactus battle depending on the character you use as once you make Galactus lose 50% of his HP you literally have a time bomb, because if Galactus decides to use his 1-hit KO move, depending on your character AND if you haven't used your X-Factor, you might have to take a match lost and try again... however, those modifiers requiere you to have Game Pass Core membership on Xbox 360 to have access to online, on Ps3 obviously no membership is needed, but once the online mode of MVC3 is closed... those modifiers will also be gone with the online mode).
8:23 Funny thing is that people kinda went back and found that mvc2 also has a DHC glitch under similar circumstances
I guess I'm the few gamers who LOVED when mortal kombat 3 came out. Probably one of my favorite Mk games besides 2. I mean great game and loved the original idea to bring the fight to earthworld. Love mk3 even to this day.
This model of managing fg releases, with multiple updates (normally yearly in the 90s and early 00s) and such, was necessary in order to achieve the optimized form of these games, that are easily preferred by serious players. But that whole culture is something that gladly went away and i don't miss any day... It should have disappeared before the ps3 gen even.
The whole scenario of the 90s and 00s helped to blur off the nature of that predatory game management culture. It was arcades and game renting, trading, piracy, and hanging out at friend's houses that helped everyone to have very easy access to a large variety of fgs (and there were truly a lot back then).
Hey Khanage, would you consider approaching other vanilla games like Dead or Alive 2, Guilty Gear X2 and/or Virtua Fighter 4?
A very good, no bullshit video
yall not tapped in with old games like i am 🙏🏽💯
I never got the chance to play the original Tekken 5, but I did play the PSP version. Then I listened to the original soundtrack on TH-cam. The Dragon's Nest and Unforgiven stage music in the original just sounds way better.
Damn i am keep forgetting that tekken 5 had a revised version. I always grew up with vanilla. Man.... I had a blast with it. It was actually my first fighting game ever. Too bad i don't like 3D fighting games anymore...
i don't think many people played any other version of tekken 5 besides the ps2 version cause back then fighting games were meant for households and friends
I love mvc 3 vanilla menu and characters select
Kinda minuscule, but I loved the old blocking audio. Maybe it was in the arcade that I can remember it, but it had a nice whacking sound haha
0:58 what’s the background music used in this sf4 segment?
Hell yeah apollo justice music
Taskmaster losing that blue alt from vanilla makes me so sad
I still adore vanilla tekken 5 simply cuz it contain the arcade versions of tekken 1,2 and 3 and also cuz it has a better ost than DR
Funnily enough, I don't know what it was that despite the new additions that Ultimate MVC3 added to the series, aomehow I felt like it was the lesser of both entries to me. Maybe it was the presentation that Vanilla had, were everything looked more serious/realistic, while Ultimate felt like it was going for a more comic book design in said presentation. It is weirs, but yeah, kind of wish UMvC3 had kept some of the identity OG had.
Why do you want realism in a MVC game?
the series known for being colorful and bombastic, that ugly realism is one of the many reasons we hate MVC Infinite, thank God we had the Beyond Mod
About MK3's animalities: nobody at the time thought they were cool. They were all recognized as poorly animated, uninspired, lame additions to an absolutely underwhelming sequel.
Did you make a poll at the time?
Really? 'Cos we all went nuts for them. They were cool and hard to do.
My *Top 5* least favorite vanilla fighting games:
• Street Fighter II: The World Warrior (1991)
• Mortal Kombat 3: Klassic Version (1995)
• Street Fighter Alpha 3 (1998)
• The King of Fighters XII (2009)
• Street Fighter V (2016)
Umvc is still getting updated with the modded community like havenger and calikingz
I disagree with World Warrior only because of Guile's light punch. It was so fun to abuse.
Glad it wasn't removed from Anniversary Edition.
alpha 3 isnt even that bad
@@helloimvon
It isn’t bad, but it's also not as superior as its home console versions.
@@dethlady0
I didn't mind the brokenness.
But the original SFII looked ugly and felt hastily rushed during development.
After looking to the video, I've noticed that you haven't tested the actual "earliest" version of Tekken 5, the real earliest version is trapped on Arcade (Namco System 256) under the name of Tekken 5.0 which you can notice that is the actual real vanilla version because of the next small changes, the intro is shorter and there's absent the "Sparking" theme from the second part of the intro, the insert coin screen has a pic of Heihachi Mishima on the background, the entire roster is available since the beginning, the songs quality are so different, there are no CGI endings. This version can be emulated (Sort of, it is still in development that emulator) using "Play!"
And also there's another version called Tekken 5.1 which has many more differences, the select has in the background red lights instead of blue, the color of the life bars instead of being orange as the PS2 version they are cyan as they are in Tekken Tag Tournament, also in both version, the stage known as the name of it's theme "Zero Ground Funk" is absent, Devil Jin is always the sub-boss. Eddy Gordo is absent on every arcade version, he is exclusive of PS2 by selecting it as an alternate outfit for Christie.
I could bring the info about the balance of this versions, but I don't have them to test them. Even tho, as aditional info, between Tekken 5 PS2 and Tekken 5: Dark Resurrection there are changes on the movesets, a very smaller ones but their changes are some extra moves for each character. And comparing between both version for Tekken 5: Dark Resurrection (PSP and PS3), the difficulty on PS3 is one of the most extreme you could play on Tekken "Ultra Hard", in contrast with PSP which has the same difficulty as the Tekken 5 PS2 version.
I played vanilla mk3 so much. 16 bit Umk3 felt to me like a bootleg, so weird. Actually the whole MK3 series felt like too much, MK2 is the peak.
Event those were vanillas, they're complete games. Rare to find a great game without dlc or patch in these days.
That model of managing fgs and their releases was only fine for people who didn't buy all the games themselves (not gift from others) or had very limited game interests. Because the genre worked through yearly releases of every fg franchise.
But the abusive nature of that culture of yearly releases was kind of blurred and less impactful on us because of the existence of arcades, renting or trading games, and hanging out at a friend's house, and of course piracy. Otherwise it would sucked to buy all that, from all those different franchises... And that's only one genre.
When I was a kid… yeah.
tekken 5 vanila was maaaaaaad and i love it 😅
Streetfighter 4 is still Played Online On Ps3 Psn!
Balrog in vanilla SF4 destroyed families
Do Vanilla Tekken 7, 6, and Tag 2.
I wish they kept it as an Alternate Mode.
Tekken 5 is still my favorite Tekken.
yep
Vanilla SF4 didn't have Juri?
So it really was the last good Street Fighter...
why is scorpian on the thumbnail? he wasn't in vanilla mk3???
Maybe that’s the point ?
15:04 what does this even mean? is traditional asian architecture not a real thing that exists in the real world? and then immediately afterwards we see a shot of a city with a nefarious skeletor building surrounded by a red aura, very realistic.
Ace attorney music jumpscare
Vanilla street fighter 4 was alright , mk 3 was missing characters. Tekken 5 was amazing . Marvel 3 was pretty good for a vanilla
Vanilla mvc3 was basically tvc2
what's the song in the intro? it sounds so familiar
Is your name a reference to Khan from HFTF?
Yes I'm guilty of buying all the different versions of street fighter 4 and I don't care 😂😂 at the very least every update gave you different characters to play with arcade edition was the best version ❤❤
Vanilla marvel > umvc3
Fax or fax?
SF4, MVC3, T5, MK3. Bro these are mordern games. wtf you talking about. These were released like yesterday. 😭
Tekken 5 best fighting game ever
Some Vanilla MK3 are stronger than the UMK3 Version, like Sub-Zero. Though UMK3 has Klassic Sub-Zero and Unmasked anyway.
I like your videos, but I think they would be better if you talked a little slower.
Change the playback to 0.85. was actually pretty pleasant.
if I could go back to the vanilla UI of SFV instead of that ugly ass golden everything I'd play that game again
Not to Mention The Character Select of Vanilla 5 is the fate of The World, compared to a Golden Casino in Champion Edition.
Tekken 7 vanilla
any top worst vanilla versions?
comment
"... patch culture and online updates weren't as big..." You mean they were non-existent.
no, for some of these they existed. SF4 and MVC3 especially were in the online era and got (small) balance patches outside of the new revisions
You didn't have the internet in 2008?
Maybe it's because I didn't played it back in the day, but I never understood why people loves Fate of two Worlds so much, it had less content, balancing was even worse and in general, FOTW was pretty much MvC2 with X-Factor, the game was similar in terms of mechanics and presentation
I usually don't play vanilla versions because people usually play the newest version
Like third strike, rev 2, usf4 etc.
Who plays original SF3? XD it's possible that some people think SF3 started with third strike
im sorry but you talk way too fast i start paying attention to whats onscreen for a second and i miss everything you say 😭
He’s fine for me, but you could try adjusting playback speed to around 85 to 90 percent maybe
10,000th viewer!
Dark Resurrection always felt so "fake" to me. Like such a downgrade.
It may just be nostalgia and the hours of playing the game years ago making the talking here but Tekken 5 felt perfect just the way it was. Dark Resurrection felt wrong in every possible way imaginable, iunno. 🤷
What the hell is vanilla? Idk i call this a throwback instead of vanilla or strawberry weirdos yall lingo in this generation is💀
vanilla is super old lingo. older than you probably. Its so old, its ubiquitous. notice how you are the only one here who doesn't know what it means. Vanilla means the original thing, as is, with no mods or alterations. Vanilla Street Fighter 4 means the game as it was on the disk the day it released with no patches or updates. "i call this a throwback" yeah but all these games are fucking throwbacks so nobody knows which one you're fucking talking about whereas Vanilla is referring to something specific.
@hjblacdes61 yea u know I may be the only one who does know what that term mean cuz I've never heard that term b4 and 2ndly seem like u young as hell cuz if u don't identify what a throwback is then I don't what the fvck ur talking bout bruh I've been gaming it since the 80's so calm yo azz down and thanks 4 da long history lesson
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