I remember when my dad got FFIX, and the very first time we saw Ozma he was instantly killed. My dad tried for weeks to beat him, so when he finally did, that was such a huge accomplishment
I beat Yiazmat in the Zodiac Age remaster of FFXII last year. The key to surviving that fight? The Wither technick. All of Yiazmat’s attacks are physical damage. At maximum stacks, its damage is reduced to the double digits, if not single digits. Still need to be careful of its instant death attack, but that’s a LOT more manageable.
Zodiac age made everything fairly manageable. Keep in mind that in the original PS2 version most bosses were immune to breaks such as wither and addle, and your damage was capped at 9999
@@jinyboithis right here - even though people optimized it all, there is a reason that yiazmat made ALOT of people respect him, yet alone for the fact that the fight might last 4+ hours sometimes.
There's a trick with Ozma to get around his ATB cheating. All you have to do is input your party's commands while Ozma is in the middle of a casting animation. If you do that, he can't jump in front of your turns. The fight is still tough, but this makes it significantly easier. Do not put in commands unless Ozma is doing something and you're golden.
Something else you can do, which is silly, is run. I'm not sure why it works, likely something to do with it's a constant action call and since you can't run it gives them no chance to turn jump, but you can barely fight as normal that way. If your team hits hard enough. 3 hits and then a charge! While running should be enough to end the fight and he'll have done all of 1 maybe 2 attacks.
@@ReikuYin good to know! I didn't know that! Funny enough, I'm fighting Ozma right now in the Alternate Fantasy FF9 mod and he's currently waxing my ass! Hahaha! Imma try that run thing to see what you're talking about. Thanks! :)
Clarifications about Ozma. 1- He will attack you with Holy and Doomsday if your entire party cannot absorb them, if you simply nullify them he will use those spells. 2- What's hard about him it is stealing all his super rare items and surviving. 3- Curse...
Not sure about the newer version (Zodiac) but this works only in the first 1-2 hours. At around 1/4 HP he becomes very aggressive and stronger specially at around 10% (can't remember the exact percentages). I had to play semi manual and use reverse to mitigate his damage. Still possible with properly setup gambit but I don't want to waste hours just to die due to gambit timing not aligning with his attacks (this is what happened to my first 2 fights with him haha everything went to hell when his HP got low).
In The Zodiac Age, it is vulnerable to the Wither technick, which (at full stacks) takes its damage down to almost nothing. All of its attacks are physical-based, even Cyclone. 😉
Of course every boss with the right "setup" is easy. The difficulty is on figure that out without googling it of course... Players so entitled because they followed the guide correctly... Pfft...
@@andrieputra Totally, super easy. I beat this guy in 30 seconds while blindfolded and riding upside down on a unicycle with one arm behind my back. Anyone who finds him hard is a pussy.
Ruby would have been a horrific, arduous, and extremely difficult fight had they remembered to program in a immunity, or at least a resistance, to paralyze. Dazers for the win, baby!
I beat Ruby with dazers, jacked up base stats from morphing sources in the sunken airplane, and a PILE of mastered counterattack materia. Pretty satisfying to get the gold chocobo without doing any of that God-awful breeding. Emerald was a real let-down after all that.
Hey there! Writer of the FFWiki page for Brachioradios! So the thing is nobody has actually went and properly dissected the full mechanics of the fight, and based on available footage I wrote what seemed right at the time. Turns out actually that after quite a bit of testing out the fight myself, some things are a lot different than they seem, the actual abilities used in each phase were right, but there were a few quirks on how to actually enter each phase. The magical phase happens when you attack Brachioradios with a physical attack, and the status phase happens with a magic attack. Seems fine, but weirdly hitting them during the countdown just after the magic phase still goes back to the magic phase instead of to the status phase. It's not based on HP at all, and can be triggered at 179,999 HP. The counterattacks were also something that were lacking in information, it was initially thought that all attacks during the magic phase were countered with Object 199, but that's only half true. You see, it does, but only if you hit them with a summon at any point. Doesn't matter if it's from Rydia or one of the Summon Books, if you hit them with a summon, they'll begin countering with Object 199 during the magic phase. And one last thing I discovered that wasn't even documented before, nor have I seen in any footage, but Brachioradios counterattacks any "special" attacks like Kick, Summon and Throw with Crush while it's counting down for Megaflare. It also doesn't stop the countdown either. I've gone and fixed the page now, so don't worry about that, but I apologize for any misinformation that has been provided in this video.
I liked that during my fight with Yiazamat that one of my characters was healed mid a chain of his attack and then he proceeded to chain attack them to death.
The way I beat Brachioraidos way back when was to give up on strategy. I fought him normally until he entered his last phase, then spammed all the lunar summons on his face in a row for 9999 guaranteed damage each. And yes that meant I had to go and collect the summons again to go fight Zeromus, but it was way worth it. That rainbow shield is some good stuff.
Ruby Weapon was a difficult super boss but had the most ways to be defeated. From Dazzers to W/Summon Hades, Knights of the Round & Mime or even Dazzers, Hades, Omni-Slash & Mime combos, so many different strategies to work with
Omnislash doesn't even TOP 500 per hit at lv 60 vs all 13 Knights at that lv still doing 5000 x 13 each BUT since Hades/Dazzers won't even LAST for 1 KoTR use ON Ruby weapon theirs 0 point in paralyzing it in 1 turn via Hades + KoTR with W summon. God mode cheat in FF7's remaster CAN be used with the Ribbon Ruby weapons ultima spell doesn't actually DO 9999 damage when KoTR hits it.
I think Zodiark (FFXII) at least deserves an honorable mention. If he has his buffs active (reflect, bravery, faith) and you use Dispel, he becomes immune to magic. From that point, he’s also immune to physical attacks. Darkja is devastating enough, inflicting Blind/Instant Death on your team 50% of the time. After Barrier Change, his weakness to Holy changes to a random element while the rest gets absorbed. And Banish Ray only gets used on characters who do NOT absorb Dark element attacks and sometimes kills them purely because of the massive damage output. Conclusion: Zodiark’s HP is a lot less than Yiazmat, but he’s one of the most annoying superbosses to beat in FFXII because of these mechanics.
Another series of super bosses that are probably a bit obscure are FF11's Sheol - Gaol bosses. All of which have heavy job restrictions while also having very specific vulnerabilities. And at the hardest difficulty (V+25), they offer even more unique challenges. Even though it's an MMO, it probably deserves to be on this list, as it quite literally forces you to totally rethink everything you know about how to play the game to conquer them.
Due to weird programming, you can make your chosen character absorb all of Ruby Weapon's attacks, since it only uses fire and non-elemental moves and the tentacles can't actually kill you (stuff like Ultima and Bahamut deal non-elemental damage so they can be paired with an Elemental materia). Combining this with Mime and Omnislash (for maximum effect) can have you just auto-kill the thing over enough time. There's a challenge video on it (NGPlus's Limit Breaks Only playthrough), though the guy didn't know about being able to resist/absorb non-elemental stuff. I just randomly figured it out one day and decided to point it out to him. Stuff like this is why FF7 had the best element system. Gravity was even an element, which allowed enemies to resist it instead of just being immune when the devs didn't want you to just spam gravity damage to win but still not make the damage type overall useless due to most things being unaffected. The FF8 Ragnarok mod really made me think about this when Diablos suddenly became much less useful due to how gravity is handled in that game. Tangent over.
For me, Shinryu and Omega were a pain even with a strategy. The former especially because he wiped out my entire party except bartz who was in the air because of the lancer's special attack but luckily managed to deal a killing blow right after thanks to one of those special dragon lances.
The only issue I had with Yzmat the first time was my gambits accidentally getting reflect cast in myself, followed by a full cure. That required a reset. Otherwise I recall burning him slowly with scathe for about 3hrs straight.
Not only could parties not break the damage limit in the original version of FFXII, some bosses, including Yiazmat, had a 50% damage reduction at half HP. Making the fight really drag on is that every time he'd use Cyclone, it'd be a good idea to switch to and from wind armor to reduce its damage. This is not even mentioning the unpreventable deathtouch which occurred more as the boss lost health due to gaining chain attacks.
I didn’t get to face Ozma until 2-3 years ago on the ps5. Went in with Amarant and the right skills and he practically took that damn thing out single-handedly.
The best type of superbosses are ones who adapt. True difficulty instead of artificial difficulty where they just do absurd damage on a specific pattern.
Ozma arguably the hardest yet easiest on this list. You could force ozma to take a turn than quickly select a bunch of attacks while his actions were taking place. I do believe if you selected attacks while he was acting it wouldn’t counter. Only when he wasn’t actively attacking you would he force a counter attack. Maybe I’m wrong but I remember something along those lines and defeating I’m fairly easily once I figured it out.
I remember fighting Yiazmat in the original FF12 and getting it down to its critical range before wiping out and having to do it all over again. The frustration I had as a kid then was extreme since so many hours wasted just to get killed. The next time around I ended up running from the fight to go save after getting it down about halfway as I was exhausted.
That would be very cool. Other examples that spring to mind are the various summons in FF4 and FF5. And there are some tricky minibosses guarding the best relics in FF6 as well. I think that mid-game optional bosses are the most interesting, because you're not facing them with a maxed-out party. The fun there is trying to challenge them as early as possible, when their rewards are the most useful. (Getting the Running Shoes from Tantarian on Disc 2 is amazing. Getting the Running Shoes from Tantarian on Disc 3 is slightly less exciting.)
I don’t recall any “super bosses” in Final Fantasy VI-X being that bad. If you grinded enough then all bosses were beatable. I thought NES games I played when I was in elementary school like TMNT, Ninja Gaiden, Contra and Battletoads were MUCH harder than any of those games. Also games were inherently harder on the early systems because you had a finite amount of lives with no saving capabilities.
I beat ozma the first time I got to him, without even knowing what he was or what I was doing. What saved the fight was that super random phoenix pinion res. I remember screaming whilst my brother kept muttering "no way, no f'ing way" 😅😅😅. Did a replay on switch, meh. With the internet and past experiences, everything was a breeze. I miss my teens and PS1
Yiazmat is the perfect example of something that I absolutely hate about Final Fantasy and JRPG's in general: status protection that lies to you. If I equip armour that says that it is deathproof, or stoneproof, or whatever-elseproof, I expect it to protect me from that status effect. That surely is not an unfair request. And yet, not here! Several bosses in this game just straight up cheat in fact - and that is infuriating to the point of not being fun. Final Fantasy X's fiend arena and dark aeons were not much better. Some of those enemies even went through your Ribbon which is outright stated to protect you from all status effects.
That's something that SMT does well, if you are inmune to something you are really inmune, and there's no bs boss that for some reason bs reason can bypass that, the only way to bypass it is with piercing abilities and there aren't many which you can also use, everyone plays with teh same rules in Shin Megami Tensei.
Honestly, I hate when Square uses things like this, RNG, or something like the Piano mini game (I don't know how hard it is for people without Absolute Pitch/Pitch Perfect hearing) having "difficulty increases" in the form of making the song off tempo/cadence, or making the notes not quite match the beat. When a game is made harder by something like that, it makes the ability to clear the challenges/difficulty reliant on random chance, or it may just cause some to stop playing entirely. It makes very little sense
@@Volumixen having good pitch has absolutely nothing to do with the piano mini game.. you just flick the analog in the direction of the lines, when the lines meet the hitbox. You can literally mute the game and still hit 100%, its just a reaction game
Well, for one thing, death and doom has never been a status ailment that ribbon protected against. Curse is also not a status ailment ribbon protects against. In FFX, the four breaks, delay and eject are status ailments ribbon doesn't protect against. Finally, the description for ribbon states, "Almost completely protects against all status ailments" Clearly "All Status Ailments" is bs, but unlike most ff games, ribbon doesn't actually make you immune to any status ailment. Even the status ailment specific skills such as stoneproof or deathproof states it "Almost completely protects against (Insert ailment here)". It's estimated that ribbon gives 90-95% resistance to most ailments in the game. I'm not entirely sure about X but there are enemies in X-2 that will bypass status ailment resistance regardless if you have protection or not. Granted, again, these are superbosses so there is some rng involved in actually beating them.
I don't mind super bosses when there's some reward besides beating it, can't say much about FF 3 remake iron giant, you need it for completion but that's it, no actual reward at all
I still can't get past the fact that the Brother/Sister pair in World of Final Fantasy look so similar to Kingdom Hearts characters. Kingdom Hearts really needs to bring those two into KH4
I guess hell wyrm and ultima weapon has left the chat, ultima weapon punished players if they had certain lvls and or if they were lvl 99 which honestly made the fight near impossible. Hell wyrm well much like yiazmat was a long and tedious battle only instead of being able to leave and come back like yiazmat you had to knuckle down and beat it right then and there. Now for ruby weapon if you know then you know...cast stop and it makes that battle a cake walk try it. Cheers bro good stuff love the content.
Not a superboss but Seymour Flux healing itself, setting you up to cast reflect on it to gain the perks, THEN SETTING REFLECT ON YOUR PARTY TO COMPENSATE..... My guy was pure evil.
Ruby was crazy.......until i found out "Stop" works on him. Hades+add element and x4 attack±counter = cake walk. Don't think there was ever a boss weak against stop
I think Ruby Weapon only countered a single summon on KotR with Ultima as I remember never seeing that when using the W-Summon command. But then I was cheesing it. Hades + KotR, then KotRx2, mime that and go back to Hades + KotR then repeat until death.
About that I used W summon for KoTR only and Ruby weapon will still counter BOTH with Ultima spells but due to either HP absorb or the GOD mode cheat PS4 remaster you won't ever die unless a ribbon is NOT equipped.
I’m shocked that you don’t mention the judges boss on the last trial in the zodiac age. Most people up to that point have been using the decoy+reverse strategy to tank all damage but if you tried that against the judges, you are immediately punished
Number two was that one boss I beat and thought, “did I do that wrong?” Don’t know if I got lucky but it only took two tries. One because “what’s that?” And second was “okay, let’s do this.”
I remember when Square Enix punished players were punished for strategizing against Absolute Virtue in FFXI. In response to discovering a way to make the boss not take 20 hours, Square Enix patched the game to make the common strategy not work. Then Square Enix punished themselves when, shortly after publishing their own "intended strategy", they patched out that one, too.
I would like to mention use KotR againts Ruby Weapon without it doing a counter Attack. And that is with W.Summon. Just use W.summon and select Hades and then KotR Ruby will not counter KotR. Reason: Hades inflicts STOP on Ruby when use. And when you then use KotR it erases the Stop Affect from Ruby but Ruby wont counter attack. Then just have everyone Mime it and Ruby Dead.
Isn't Yiazat that boss that you can fight, then leave the arena, go back to the city, heal, go back and find his HP where you left them? That's how I defeated him all the way back in 2008.
Not Final Fantasy but Demiurge from Digital Devil Saga pt 1. If you have certain skills enabled he just insta-kills your party, so leveling up and getting good stuff isn't an option. Then you have to do really detailed rotations or again, he wipes you in an insta-kill.
Ruby Weapon I couldn't beat because my file was glitched, causing it to be able to use Whirlsand on all 3 party members, ejecting all 3 from the battle, despite it only being able to use it on up to 2 by normal programming. Ozma, though, I somehow beat on the first try, but it used curaga so many times I ended up effectively having to defeat it 4 or 5 times.
I killed Ozma throwing “lethal peppers”, or however they are called in English; you don’t need melee range, and it works quite fast, dealing 9999 per item. You lose on some steal opportunities and such, but if you just want to kill it…
Actually those peppers to LESS damage the LESS you own so at a full 99 of them the first one will do the full 9999 damage but the damage DECREASES EVERY time you USE them. IF you already have ODIN summonable Permanently the Dark Matter items Used to have Dagger LEARN Odin can be used for 9999 damage though theirs only like 2 Dark Matters in the ENTIRE game but don't use a single one on Ozma until after Dagger learns Odin permamently. As for Holy ONLY the Pumice items can absorb BOTH it and Holy at once and theirs only like 2 of those for the entire game its just that pretty much Steiner/Freya are really the only ones that CAN Absorb DOOMSday WITHOUT having to use a Pumice for doing so.
@@torte4863 what a joke 😂. Eiko is one of the most annoying and worst designed characters in the entire franchise. Well, most of the FF9 characters deserve that description, but Eiko definitely takes the cake.
..The only reason I managed to defeat Ozma 2 decades ago was because Phoenix auto-summoned 3x on me on that one particular fight out of probably 10 attempts back to back
Ruby can be easily defeated, you need maxxed counter+mime, KotR+hp absorb and resistance to most status that can impede you of countering, equip wizzard bracelet for it 50% magic evasion in case you want to make it easier or use w summon, cast the summon and just let of of controller, should you survive the ultima, everytime you are attacked, you will counter with the summon and fill your hp, but because the command was mime and not summon directly, there is no ultima counter
Did Ozma with a guide so I don’t consider I beat it properly. I can’t think of a super boss I’ve beaten properly. Main bosses I never look up a guide but I know super bosses have one (or very few) strategies to beat and I am ashamed to say I don’t have the patience for the trial and error required.
Spoiler for ff7 ruby weapon (and emerald weapon ftm) how to kill; it is impossible to lose with the following strategy: Have one character use a Final Attack-Revive materias cobmo, Final Attack-KoTR materias combo, Final Attack-KoTR materias combo again, HP+ and HP to MP materias. Have the materias maxed out. Credit to 4-8 Productions for this strategy.
Except FINAL attack REQUIRES MP to use it BOTH Emerald/Ruby weapon will drain all 999 MP you can have IN 1 hit so with KoTR HP absorb and mime it OR TURN on the GOD mode PS4 remaster cheat you will never die under the Infinite HP cheat Ruby weapon can't do 9999 damage in 1 hit and I made sure Airtam Storm Emerald weapon NEVER actually DOES 9999 damage.
No FINAL attack REQUIRES the actual MP costs so with 0 MP on your first turn it will NEVER kick in when you die and against Emerald I only had 1 KoTR use so I couldn't die at all.
@@veghesther3204 they do not drain all your mp in 1 hit as you say. Everyone else in the world who has used this no-button pressing strategy has been successful. Go try it yourself. Edit: here's the video I got it from: th-cam.com/video/50dWCO0tto4/w-d-xo.html
Ah! Ozma! ...i remember i took Aiko to the fight with Ozma and no mater how many times he totally annihilate my party Aiko keep summoning phoenix every time dead on the floor. I had luck because only had 70 phoenix pinion which translate to 70% chances Phoenix show up if your party is completely KOd from the battlefield and Aiko is present in your party. With Ruby weapon, i think the battle is suppose to be a one on one, i never used KOTR as the animation was too long and boring, Think i did a combo of enemy skills and counter materia, link with conman materia so every time cloud got hit, he counter with slash all and 4x cuts, then omnislash his butt.
Haven’t seen if she’s on here yet but fricken Yunalesca….my first play through……thought I was so buff…she zombies my Auron and he slaughters my whole undead party in five sexonds.
i dont know hoooooooow many times it has happened to me that yiazmat was almost dead and then he starts this reflec stuff and just one heal reflects back on him and restores all 50 health bars. i just hate that boss so much. like... for what. whats the purpose if the reward is not even worth it. it rly was just an annoying challenge for no reason. i can be prepared as much as i want with the best weapons and armor, ribbons and the best gambit setups. as soon as he starts spamming his annoying death spell oneshotting my characters, its just one wrong second where you dont interfere with an action of them trying to rebuff or heal up a revived party member again while they would have to be on low health first to removing reflec within a second of you MAYBE noticing that it got casted and boom, failed attempt.
Aeronite was a super boss? It was tough but now way does it rank above Yiazmat. I've never beaten Yiazmar, Iron Giant, Ozma or Ruby Weapon. Yiazmat just due to the time commitment and Ozma because I could never finish the Friendly Monster Quest. Iron Giant is one I never found. Ruby Weapon is one I thought I came close to beating a couple of times but never managed to pull off the W
Ozma was the biggest disappointment I ever had in final fantasy. . . I was so proud of my achievements . . . So happy to unlock it. . . Fight begins . . . And it was dead in 2 rounds. . . Pathetic. . . I was sooo pissed
I'll never understand ozma being difficult. By the time you're able to fight him after all the chocobo stuff you're charecters are doing 9999 a hit. He dies in just a few hits. He really needed more hp because he was always a pushover
iirc, the problem with Ozma is that he counters every time you input a command and at around 20k HP or below, he cast Curaga. The way to avoid this is to input commands during his (or the party too? can't remember) attack animation. Once you knew this, you don't even need those friendly monsters (edit: unless you use normal/melee attacks). Tho his Doomsday attack will heal him if you didn't finish the friendly monster quest.
Yeah, but the thing with Ozma is he can take you out in the very first turn or two depending on what attacks he uses. For example, if Ozma uses Curse and then follows up with say, Flare Star for example. Then your a dead fucking moogle 😬
Yes you can sometimes kill him in no time . However, if you are unlucky he can spam Meteor and Curse from the first turn. If he does there is nothing you can do.
I am surprised you used Yiazmat as your 7 and not the 5 judges fight. Because the fight with Yiazmat could be done with the OP magic like reverse but with the judges fight the made sure that anything you used in your set up could be used against you. E.g. if you used reverse one would then use an elixir on that character causing instant death
The case of Ozma while the PS4 remaster has the same GOD mode cheats as the ones from FF7 and 8 here its useless its Meteor spell randomly CAN hit for 9999 damage so the God mode cheat even at lv 99 with 9999 HP is completely useless against him. He also counters everything so 4x Auto HASTE users is just as useless against him in FF9. Ruby weapon I easily beat Solo Ribbon user with Knights of the round despite its Ultima counters.
Ozma just cheats , he's not really "hard". Massive stats and "Lol my turn now". I think the way to glide across the encounter easier is to have all 4 ATBs ready and spam all 4 commands before the first one's animation finishes. He only queues up 1 cheat action that way. Positively infuriating lol.
@@chillnagasden6190 This. I'm not sure if this is just old knowledge but I tried searching strat guides and no one mentions this. More than 5 replays and I always beat him (with or without completing friendly monsters) with Zidane, Vivi, Eiko and Garnet (not the best party setup) with Zidane's Thievery at 8.7k dmg only. Yes, Ozma hits hard but once you know the way he cheats and some minor preparation, he becomes easy to beat.
I never had Thievery top even 3000 damage at lv 75 and had Frog Drop Quina do even less its just that the PS4 remaster has the same GOD mode cheats as the PS4 remasters of FF7 to 9 but since its Meteor CAN hit for 9999 damage that god mode cheat is useless since you can still DIE at lv 99 IF its meteor does 9999 damage WITH that cheat turned on. Ruby weapon I always killed despite the Ultima counters to KoTR.
Couldn't you just leave one person to melee yiazmat while the others go ranged. I never played the game so I don't know wether or not that would work or fail horribly
Hey Calvin, thanks for taking the time to comment and give your feedback! Perhaps you're right, I just thought that if people didn't want to watch the 4 hour Evolutionary study of Superbosses, then they might like a condensed view of that focusses on a particular sub-set. ~Darryl
@@lXlDarKSuoLlXl I'd say the last good superboss they created was Omega in FFVIII and Elidibus in FFT. After that super bosses started to rely on massive HP numbers like you said or hidden mechanics that are basically impossible for players to figure out alone. Penance, Yiazmat, and most super bosses in recent entries fit in the damage sponge category. Ozma on the other hand, rely on its ATB mechanic that makes almost all of its attacks look like a counter, how are players supossed to know its ATB goes full every time Ozma is attacked outside of its attack animation sequences? However, the biggest problem with Ozma is the battle is heavily luck-based, since defeating the weird bubble depends on how often it uses meteor. Every time I won against Ozma, and every video of players defeating it I seen on youtube have the same common trait: Ozma always uses meteor at large intervals. That's why Ozma is an awful superboss. I fought it many times and I managed to defeat it on my second, seventh, tenth and 18th tries, I can assure you the boss is luck based.
I remember when my dad got FFIX, and the very first time we saw Ozma he was instantly killed. My dad tried for weeks to beat him, so when he finally did, that was such a huge accomplishment
That's tight, dad's can do anything☆
When playing FF9 on the Switch, I had all the optional "boosts" turned on, and yet Ozma still managed to instantly wipe my party in like 2-3 turns.
I beat Yiazmat in the Zodiac Age remaster of FFXII last year. The key to surviving that fight? The Wither technick. All of Yiazmat’s attacks are physical damage. At maximum stacks, its damage is reduced to the double digits, if not single digits. Still need to be careful of its instant death attack, but that’s a LOT more manageable.
Zodiac age made everything fairly manageable. Keep in mind that in the original PS2 version most bosses were immune to breaks such as wither and addle, and your damage was capped at 9999
Zodiac age has a passive easy mode attached to the entire game.
@@jinyboithis right here - even though people optimized it all, there is a reason that yiazmat made ALOT of people respect him, yet alone for the fact that the fight might last 4+ hours sometimes.
There's a trick with Ozma to get around his ATB cheating. All you have to do is input your party's commands while Ozma is in the middle of a casting animation. If you do that, he can't jump in front of your turns. The fight is still tough, but this makes it significantly easier. Do not put in commands unless Ozma is doing something and you're golden.
Something else you can do, which is silly, is run.
I'm not sure why it works, likely something to do with it's a constant action call and since you can't run it gives them no chance to turn jump, but you can barely fight as normal that way.
If your team hits hard enough. 3 hits and then a charge! While running should be enough to end the fight and he'll have done all of 1 maybe 2 attacks.
@@ReikuYin good to know! I didn't know that! Funny enough, I'm fighting Ozma right now in the Alternate Fantasy FF9 mod and he's currently waxing my ass! Hahaha! Imma try that run thing to see what you're talking about. Thanks! :)
@@ReikuYin HOLY SHIT IT WORKS THATS FUCKIN AWESOME!
Clarifications about Ozma.
1- He will attack you with Holy and Doomsday if your entire party cannot absorb them, if you simply nullify them he will use those spells.
2- What's hard about him it is stealing all his super rare items and surviving.
3- Curse...
FUCK I forgot to steal. I was too busy trying not to die lol.
Magic. Reak
Break
It works on ozma. Keep steiner up and focus on healing till you break his damage. By time I was done ozzy max damage was only 300
It will miss alot but he not immune to it
With the proper gambit setup, Yizmat is just tedious. A friend of mine set his up, started the fight, and then started cooking Thanksgiving dinner.
Not sure about the newer version (Zodiac) but this works only in the first 1-2 hours. At around 1/4 HP he becomes very aggressive and stronger specially at around 10% (can't remember the exact percentages). I had to play semi manual and use reverse to mitigate his damage. Still possible with properly setup gambit but I don't want to waste hours just to die due to gambit timing not aligning with his attacks (this is what happened to my first 2 fights with him haha everything went to hell when his HP got low).
@jerlynn10 it is entirely possible to AFK this boss. I've done it, as have w of my friends
In The Zodiac Age, it is vulnerable to the Wither technick, which (at full stacks) takes its damage down to almost nothing. All of its attacks are physical-based, even Cyclone. 😉
I remember doing homework in highschool while killing it
Of course every boss with the right "setup" is easy. The difficulty is on figure that out without googling it of course... Players so entitled because they followed the guide correctly... Pfft...
Shout out to Omega in FFXV. Dangled it's antenna in my face and I went for it every time
its easy actually
@@andrieputra Totally, super easy. I beat this guy in 30 seconds while blindfolded and riding upside down on a unicycle with one arm behind my back. Anyone who finds him hard is a pussy.
Sounds...dirty..
Ozma is basically just 'lol, no.' - the boss
YAAAAASSSSS!!!
I spent 5 months fighting that SOB, just for me to get EVERYTHING right, then he threw the fight.
Hahaha
○
@@rubioblackEven in victory, it messed you over, what a jerk.
Ruby would have been a horrific, arduous, and extremely difficult fight had they remembered to program in a immunity, or at least a resistance, to paralyze. Dazers for the win, baby!
I'm confident a lot of us abused that. Go in with two Ko'd party members, Phoenix revive, toss Dazer, KotR-Mimic Spam, rinse and repeat.... PROFIT.
(KoTR)-(HP absorb) (Counter)-(mime)
(w summon) if I remember correctly.
W-Summon:
Hades+QuadraMagic
KOTR+MP Turbo
Farm for 3 mime materia, repeat
I beat Ruby Weapon without lucky 7s, without using paralyze. Just having the right setups can go a long way.
I beat Ruby with dazers, jacked up base stats from morphing sources in the sunken airplane, and a PILE of mastered counterattack materia. Pretty satisfying to get the gold chocobo without doing any of that God-awful breeding.
Emerald was a real let-down after all that.
Hey there! Writer of the FFWiki page for Brachioradios! So the thing is nobody has actually went and properly dissected the full mechanics of the fight, and based on available footage I wrote what seemed right at the time.
Turns out actually that after quite a bit of testing out the fight myself, some things are a lot different than they seem, the actual abilities used in each phase were right, but there were a few quirks on how to actually enter each phase.
The magical phase happens when you attack Brachioradios with a physical attack, and the status phase happens with a magic attack. Seems fine, but weirdly hitting them during the countdown just after the magic phase still goes back to the magic phase instead of to the status phase. It's not based on HP at all, and can be triggered at 179,999 HP.
The counterattacks were also something that were lacking in information, it was initially thought that all attacks during the magic phase were countered with Object 199, but that's only half true. You see, it does, but only if you hit them with a summon at any point. Doesn't matter if it's from Rydia or one of the Summon Books, if you hit them with a summon, they'll begin countering with Object 199 during the magic phase.
And one last thing I discovered that wasn't even documented before, nor have I seen in any footage, but Brachioradios counterattacks any "special" attacks like Kick, Summon and Throw with Crush while it's counting down for Megaflare. It also doesn't stop the countdown either.
I've gone and fixed the page now, so don't worry about that, but I apologize for any misinformation that has been provided in this video.
I liked that during my fight with Yiazamat that one of my characters was healed mid a chain of his attack and then he proceeded to chain attack them to death.
I always did a hit and run on yiamat during both versions. Hit him hard then back out heal and repeat. Long fight...yes but i won. 😊
The way I beat Brachioraidos way back when was to give up on strategy. I fought him normally until he entered his last phase, then spammed all the lunar summons on his face in a row for 9999 guaranteed damage each. And yes that meant I had to go and collect the summons again to go fight Zeromus, but it was way worth it. That rainbow shield is some good stuff.
Ruby Weapon was a difficult super boss but had the most ways to be defeated. From Dazzers to W/Summon Hades, Knights of the Round & Mime or even Dazzers, Hades, Omni-Slash & Mime combos, so many different strategies to work with
Omnislash doesn't even TOP 500 per hit at lv 60 vs all 13 Knights at that lv still doing 5000 x 13 each BUT since Hades/Dazzers won't even LAST for 1 KoTR use ON Ruby weapon theirs 0 point in paralyzing it in 1 turn via Hades + KoTR with W summon.
God mode cheat in FF7's remaster CAN be used with the Ribbon Ruby weapons ultima spell doesn't actually DO 9999 damage when KoTR hits it.
I think Zodiark (FFXII) at least deserves an honorable mention. If he has his buffs active (reflect, bravery, faith) and you use Dispel, he becomes immune to magic. From that point, he’s also immune to physical attacks. Darkja is devastating enough, inflicting Blind/Instant Death on your team 50% of the time. After Barrier Change, his weakness to Holy changes to a random element while the rest gets absorbed. And Banish Ray only gets used on characters who do NOT absorb Dark element attacks and sometimes kills them purely because of the massive damage output.
Conclusion: Zodiark’s HP is a lot less than Yiazmat, but he’s one of the most annoying superbosses to beat in FFXII because of these mechanics.
Another series of super bosses that are probably a bit obscure are FF11's Sheol - Gaol bosses. All of which have heavy job restrictions while also having very specific vulnerabilities. And at the hardest difficulty (V+25), they offer even more unique challenges.
Even though it's an MMO, it probably deserves to be on this list, as it quite literally forces you to totally rethink everything you know about how to play the game to conquer them.
The Final Fantasy equivalents to SMT's "Good strategy, unfortunately Megidolaon"
Non elemental attacks that can't be resisted, absorbed or nullified that are ALSO aoe are the textbook definition of cheap.
Due to weird programming, you can make your chosen character absorb all of Ruby Weapon's attacks, since it only uses fire and non-elemental moves and the tentacles can't actually kill you (stuff like Ultima and Bahamut deal non-elemental damage so they can be paired with an Elemental materia). Combining this with Mime and Omnislash (for maximum effect) can have you just auto-kill the thing over enough time. There's a challenge video on it (NGPlus's Limit Breaks Only playthrough), though the guy didn't know about being able to resist/absorb non-elemental stuff. I just randomly figured it out one day and decided to point it out to him. Stuff like this is why FF7 had the best element system. Gravity was even an element, which allowed enemies to resist it instead of just being immune when the devs didn't want you to just spam gravity damage to win but still not make the damage type overall useless due to most things being unaffected. The FF8 Ragnarok mod really made me think about this when Diablos suddenly became much less useful due to how gravity is handled in that game. Tangent over.
For me, Shinryu and Omega were a pain even with a strategy. The former especially because he wiped out my entire party except bartz who was in the air because of the lancer's special attack but luckily managed to deal a killing blow right after thanks to one of those special dragon lances.
F*ck'n rad.
The only issue I had with Yzmat the first time was my gambits accidentally getting reflect cast in myself, followed by a full cure. That required a reset. Otherwise I recall burning him slowly with scathe for about 3hrs straight.
Not only could parties not break the damage limit in the original version of FFXII, some bosses, including Yiazmat, had a 50% damage reduction at half HP. Making the fight really drag on is that every time he'd use Cyclone, it'd be a good idea to switch to and from wind armor to reduce its damage. This is not even mentioning the unpreventable deathtouch which occurred more as the boss lost health due to gaining chain attacks.
I didn’t get to face Ozma until 2-3 years ago on the ps5. Went in with Amarant and the right skills and he practically took that damn thing out single-handedly.
Thanks for the upload!
The best type of superbosses are ones who adapt. True difficulty instead of artificial difficulty where they just do absurd damage on a specific pattern.
Ozma arguably the hardest yet easiest on this list. You could force ozma to take a turn than quickly select a bunch of attacks while his actions were taking place. I do believe if you selected attacks while he was acting it wouldn’t counter. Only when he wasn’t actively attacking you would he force a counter attack.
Maybe I’m wrong but I remember something along those lines and defeating I’m fairly easily once I figured it out.
I will say, Ruby weapon is super chessable in FF7
I remember fighting Yiazmat in the original FF12 and getting it down to its critical range before wiping out and having to do it all over again. The frustration I had as a kid then was extreme since so many hours wasted just to get killed. The next time around I ended up running from the fight to go save after getting it down about halfway as I was exhausted.
Would love if you could do a video about the evolution of optional secret bosses that are not superbosses like Tantarian in FF9.
That would be very cool. Other examples that spring to mind are the various summons in FF4 and FF5. And there are some tricky minibosses guarding the best relics in FF6 as well.
I think that mid-game optional bosses are the most interesting, because you're not facing them with a maxed-out party. The fun there is trying to challenge them as early as possible, when their rewards are the most useful. (Getting the Running Shoes from Tantarian on Disc 2 is amazing. Getting the Running Shoes from Tantarian on Disc 3 is slightly less exciting.)
Gil Turtle (FFV) springs to mind...
I don’t recall any “super bosses” in Final Fantasy VI-X being that bad. If you grinded enough then all bosses were beatable. I thought NES games I played when I was in elementary school like TMNT, Ninja Gaiden, Contra and Battletoads were MUCH harder than any of those games. Also games were inherently harder on the early systems because you had a finite amount of lives with no saving capabilities.
Oh ruby weapon how you frustrated me so. Nice video guys.
I beat ozma the first time I got to him, without even knowing what he was or what I was doing. What saved the fight was that super random phoenix pinion res. I remember screaming whilst my brother kept muttering "no way, no f'ing way" 😅😅😅. Did a replay on switch, meh. With the internet and past experiences, everything was a breeze. I miss my teens and PS1
Same.
Thanks to the paralyze ability against Ruby.
Yiazmat is the perfect example of something that I absolutely hate about Final Fantasy and JRPG's in general: status protection that lies to you. If I equip armour that says that it is deathproof, or stoneproof, or whatever-elseproof, I expect it to protect me from that status effect. That surely is not an unfair request. And yet, not here! Several bosses in this game just straight up cheat in fact - and that is infuriating to the point of not being fun. Final Fantasy X's fiend arena and dark aeons were not much better. Some of those enemies even went through your Ribbon which is outright stated to protect you from all status effects.
That's something that SMT does well, if you are inmune to something you are really inmune, and there's no bs boss that for some reason bs reason can bypass that, the only way to bypass it is with piercing abilities and there aren't many which you can also use, everyone plays with teh same rules in Shin Megami Tensei.
It's their way of making the boss "hard".
Honestly, I hate when Square uses things like this, RNG, or something like the Piano mini game (I don't know how hard it is for people without Absolute Pitch/Pitch Perfect hearing) having "difficulty increases" in the form of making the song off tempo/cadence, or making the notes not quite match the beat. When a game is made harder by something like that, it makes the ability to clear the challenges/difficulty reliant on random chance, or it may just cause some to stop playing entirely. It makes very little sense
@@Volumixen having good pitch has absolutely nothing to do with the piano mini game.. you just flick the analog in the direction of the lines, when the lines meet the hitbox. You can literally mute the game and still hit 100%, its just a reaction game
Well, for one thing, death and doom has never been a status ailment that ribbon protected against. Curse is also not a status ailment ribbon protects against. In FFX, the four breaks, delay and eject are status ailments ribbon doesn't protect against. Finally, the description for ribbon states, "Almost completely protects against all status ailments" Clearly "All Status Ailments" is bs, but unlike most ff games, ribbon doesn't actually make you immune to any status ailment. Even the status ailment specific skills such as stoneproof or deathproof states it "Almost completely protects against (Insert ailment here)". It's estimated that ribbon gives 90-95% resistance to most ailments in the game. I'm not entirely sure about X but there are enemies in X-2 that will bypass status ailment resistance regardless if you have protection or not. Granted, again, these are superbosses so there is some rng involved in actually beating them.
I don't mind super bosses when there's some reward besides beating it, can't say much about FF 3 remake iron giant, you need it for completion but that's it, no actual reward at all
How many slight alterations of the same list are you guys gonna do?
Oh.. right.. now i remember those frantic nightmares after 2 days attempting to fell the damage sponge.
I still can't get past the fact that the Brother/Sister pair in World of Final Fantasy look so similar to Kingdom Hearts characters.
Kingdom Hearts really needs to bring those two into KH4
Theyre basically what Nomura designed Pokemon protagonist would look like
I guess hell wyrm and ultima weapon has left the chat, ultima weapon punished players if they had certain lvls and or if they were lvl 99 which honestly made the fight near impossible. Hell wyrm well much like yiazmat was a long and tedious battle only instead of being able to leave and come back like yiazmat you had to knuckle down and beat it right then and there. Now for ruby weapon if you know then you know...cast stop and it makes that battle a cake walk try it. Cheers bro good stuff love the content.
I got beat by Ozma 4 times today. I was trying to get all steals, drops and card from him.
I was going to say the Judges in FF12 since they counter reverse with full heal items.
Not a superboss but Seymour Flux healing itself, setting you up to cast reflect on it to gain the perks, THEN SETTING REFLECT ON YOUR PARTY TO COMPENSATE..... My guy was pure evil.
Ruby was crazy.......until i found out "Stop" works on him. Hades+add element and x4 attack±counter = cake walk. Don't think there was ever a boss weak against stop
Ozma is super easy if you know what you're doing.
I think Ruby Weapon only countered a single summon on KotR with Ultima as I remember never seeing that when using the W-Summon command. But then I was cheesing it. Hades + KotR, then KotRx2, mime that and go back to Hades + KotR then repeat until death.
About that I used W summon for KoTR only and Ruby weapon will still counter BOTH with Ultima spells but due to either HP absorb or the GOD mode cheat PS4 remaster you won't ever die unless a ribbon is NOT equipped.
ruby is legit. that boss was impossible for me without strategy
Still reckon we should get to put "Beat Ruby Weapon" on our CVs and have it work in our favour at job interviews
I’m shocked that you don’t mention the judges boss on the last trial in the zodiac age.
Most people up to that point have been using the decoy+reverse strategy to tank all damage but if you tried that against the judges, you are immediately punished
I did manage to take down Ozma but I think it was more luck. I was not aware it was adapting to my setup...
I took on Ozma a few times in FF IX but only beat him once. And then decided to never fight him again because of how tough he was..
Number two was that one boss I beat and thought, “did I do that wrong?”
Don’t know if I got lucky but it only took two tries. One because “what’s that?”
And second was “okay, let’s do this.”
I remember when Square Enix punished players were punished for strategizing against Absolute Virtue in FFXI. In response to discovering a way to make the boss not take 20 hours, Square Enix patched the game to make the common strategy not work. Then Square Enix punished themselves when, shortly after publishing their own "intended strategy", they patched out that one, too.
I would like to mention use KotR againts Ruby Weapon without it doing a counter Attack. And that is with W.Summon. Just use W.summon and select Hades and then KotR Ruby will not counter KotR. Reason: Hades inflicts STOP on Ruby when use. And when you then use KotR it erases the Stop Affect from Ruby but Ruby wont counter attack. Then just have everyone Mime it and Ruby Dead.
Isn't Yiazat that boss that you can fight, then leave the arena, go back to the city, heal, go back and find his HP where you left them? That's how I defeated him all the way back in 2008.
Yes, but if you leave for too long it'll just regen its HP.
Correct that's why you need to cast DISPEL if it regens its HP it would actually regen ALL 50 million at once by the time you return to the arena.
Not Final Fantasy but Demiurge from Digital Devil Saga pt 1. If you have certain skills enabled he just insta-kills your party, so leveling up and getting good stuff isn't an option. Then you have to do really detailed rotations or again, he wipes you in an insta-kill.
Thanks for the video ❤
Ruby Weapon I couldn't beat because my file was glitched, causing it to be able to use Whirlsand on all 3 party members, ejecting all 3 from the battle, despite it only being able to use it on up to 2 by normal programming.
Ozma, though, I somehow beat on the first try, but it used curaga so many times I ended up effectively having to defeat it 4 or 5 times.
Ruby weapon wasn't that tough. W-summon with Hades on the main weapon and KOTR on the tentacles, then mime it.
I killed Ozma throwing “lethal peppers”, or however they are called in English; you don’t need melee range, and it works quite fast, dealing 9999 per item.
You lose on some steal opportunities and such, but if you just want to kill it…
Actually those peppers to LESS damage the LESS you own so at a full 99 of them the first one will do the full 9999 damage but the damage DECREASES EVERY time you USE them.
IF you already have ODIN summonable Permanently the Dark Matter items Used to have Dagger LEARN Odin can be used for 9999 damage though theirs only like 2 Dark Matters in the ENTIRE game but don't use a single one on Ozma until after Dagger learns Odin permamently.
As for Holy ONLY the Pumice items can absorb BOTH it and Holy at once and theirs only like 2 of those for the entire game its just that pretty much Steiner/Freya are really the only ones that CAN Absorb DOOMSday WITHOUT having to use a Pumice for doing so.
That's still only 6 peppers@@veghesther3204
Ruby Weapon...what a bastard.😂
I guess lost number wasn’t super enough of a boss to get included. It adapts but it is more as an optional regular boss than a super boss
OMG EIKO ON THUMBNAIL WE ARE SO BACK!!!
What about that...? She is not the only one there.
@@SeventhheavenDK Eiko the best final fantasy character of all time
@@torte4863 what a joke 😂.
Eiko is one of the most annoying and worst designed characters in the entire franchise.
Well, most of the FF9 characters deserve that description, but Eiko definitely takes the cake.
@@wardensurana8336 I will NOT be taking Eiko slander 😡
The kings of adaptation are the 5 judges magisters in FFXII IZJS Trial Mode.
..The only reason I managed to defeat Ozma 2 decades ago was because Phoenix auto-summoned 3x on me on that one particular fight out of probably 10 attempts back to back
Yiazmat so damn time consuming but satisfying, Omega in FF5 pretty hard without the right strategy and likewise Omega weapon FF8
is ozma still considered the most difficult superboss (minus the mmos) in the series?
Was it ever?
Ruby can be easily defeated, you need maxxed counter+mime, KotR+hp absorb and resistance to most status that can impede you of countering, equip wizzard bracelet for it 50% magic evasion in case you want to make it easier or use w summon, cast the summon and just let of of controller, should you survive the ultima, everytime you are attacked, you will counter with the summon and fill your hp, but because the command was mime and not summon directly, there is no ultima counter
Enna Kros was hilariously easy for me. I just had 8 lv 99 Beemonsters in my party and one shot Tama and used all of it's Time Walks up.
Jesus Christ my mans been hiding those cannons.
Did Ozma with a guide so I don’t consider I beat it properly.
I can’t think of a super boss I’ve beaten properly. Main bosses I never look up a guide but I know super bosses have one (or very few) strategies to beat and I am ashamed to say I don’t have the patience for the trial and error required.
Spoiler for ff7 ruby weapon (and emerald weapon ftm) how to kill; it is impossible to lose with the following strategy: Have one character use a Final Attack-Revive materias cobmo, Final Attack-KoTR materias combo, Final Attack-KoTR materias combo again, HP+ and HP to MP materias. Have the materias maxed out. Credit to 4-8 Productions for this strategy.
Except FINAL attack REQUIRES MP to use it BOTH Emerald/Ruby weapon will drain all 999 MP you can have IN 1 hit so with KoTR HP absorb and mime it OR TURN on the GOD mode PS4 remaster cheat you will never die under the Infinite HP cheat Ruby weapon can't do 9999 damage in 1 hit and I made sure Airtam Storm Emerald weapon NEVER actually DOES 9999 damage.
@@veghesther3204 doesn't matter if it drains mp. As soon as it kills you, you revive and instantly cast KoTR.
No FINAL attack REQUIRES the actual MP costs so with 0 MP on your first turn it will NEVER kick in when you die and against Emerald I only had 1 KoTR use so I couldn't die at all.
@@veghesther3204 they do not drain all your mp in 1 hit as you say. Everyone else in the world who has used this no-button pressing strategy has been successful. Go try it yourself. Edit: here's the video I got it from: th-cam.com/video/50dWCO0tto4/w-d-xo.html
Ah! Ozma! ...i remember i took Aiko to the fight with Ozma and no mater how many times he totally annihilate my party Aiko keep summoning phoenix every time dead on the floor. I had luck because only had 70 phoenix pinion which translate to 70% chances Phoenix show up if your party is completely KOd from the battlefield and Aiko is present in your party.
With Ruby weapon, i think the battle is suppose to be a one on one, i never used KOTR as the animation was too long and boring, Think i did a combo of enemy skills and counter materia, link with conman materia so every time cloud got hit, he counter with slash all and 4x cuts, then omnislash his butt.
Haven’t seen if she’s on here yet but fricken Yunalesca….my first play through……thought I was so buff…she zombies my Auron and he slaughters my whole undead party in five sexonds.
They can’t punish something I never had
If you follow the max stats challenge in FF9, Ozma becomes a real piece of cake.
100% win rate.
i dont know hoooooooow many times it has happened to me that yiazmat was almost dead and then he starts this reflec stuff and just one heal reflects back on him and restores all 50 health bars. i just hate that boss so much. like... for what. whats the purpose if the reward is not even worth it. it rly was just an annoying challenge for no reason.
i can be prepared as much as i want with the best weapons and armor, ribbons and the best gambit setups. as soon as he starts spamming his annoying death spell oneshotting my characters, its just one wrong second where you dont interfere with an action of them trying to rebuff or heal up a revived party member again while they would have to be on low health first to removing reflec within a second of you MAYBE noticing that it got casted and boom, failed attempt.
What about that "FF4 DS face in the moon that requires dark matter to fight him" boss.
Still to this day I still haven't beaten yiezmat even with the zodiac age
Aeronite was a super boss? It was tough but now way does it rank above Yiazmat.
I've never beaten Yiazmar, Iron Giant, Ozma or Ruby Weapon.
Yiazmat just due to the time commitment and Ozma because I could never finish the Friendly Monster Quest. Iron Giant is one I never found. Ruby Weapon is one I thought I came close to beating a couple of times but never managed to pull off the W
Ozma was the biggest disappointment I ever had in final fantasy. . . I was so proud of my achievements . . . So happy to unlock it. . . Fight begins . . . And it was dead in 2 rounds. . . Pathetic. . . I was sooo pissed
Yiazmat is the only super boss i didn't complete I lost all hope and moral when he healed his entire HP. I was so pissed lol
I'll never understand ozma being difficult. By the time you're able to fight him after all the chocobo stuff you're charecters are doing 9999 a hit. He dies in just a few hits. He really needed more hp because he was always a pushover
iirc, the problem with Ozma is that he counters every time you input a command and at around 20k HP or below, he cast Curaga. The way to avoid this is to input commands during his (or the party too? can't remember) attack animation. Once you knew this, you don't even need those friendly monsters (edit: unless you use normal/melee attacks). Tho his Doomsday attack will heal him if you didn't finish the friendly monster quest.
Yeah, but the thing with Ozma is he can take you out in the very first turn or two depending on what attacks he uses. For example, if Ozma uses Curse and then follows up with say, Flare Star for example. Then your a dead fucking moogle 😬
That's not the difficulty, he is easy, but try stealing all of his items and surviving, that is the challenge.
Yes you can sometimes kill him in no time . However, if you are unlucky he can spam Meteor and Curse from the first turn. If he does there is nothing you can do.
@@WilliamAngell96 That's less difficulty and more just a luck based mission, though.
What is the definition of a super boss? An Extreme Trial in FFXIV? A boss off the beaten path?
Ruby Weapon was easy, trying to kill it with all members alive was extremely hard.
I am surprised you used Yiazmat as your 7 and not the 5 judges fight. Because the fight with Yiazmat could be done with the OP magic like reverse but with the judges fight the made sure that anything you used in your set up could be used against you. E.g. if you used reverse one would then use an elixir on that character causing instant death
All of my attempts at strategy are pitiful, to be clear.
screw ozma meteor. 100% accuracy and the damage is even worse than what curse did to me
Demi-fiend! Oh, sorry, wrong union...
The case of Ozma while the PS4 remaster has the same GOD mode cheats as the ones from FF7 and 8 here its useless its Meteor spell randomly CAN hit for 9999 damage so the God mode cheat even at lv 99 with 9999 HP is completely useless against him.
He also counters everything so 4x Auto HASTE users is just as useless against him in FF9.
Ruby weapon I easily beat Solo Ribbon user with Knights of the round despite its Ultima counters.
Ozma just cheats , he's not really "hard". Massive stats and "Lol my turn now".
I think the way to glide across the encounter easier is to have all 4 ATBs ready and spam all 4 commands before the first one's animation finishes. He only queues up 1 cheat action that way.
Positively infuriating lol.
@@chillnagasden6190 This. I'm not sure if this is just old knowledge but I tried searching strat guides and no one mentions this. More than 5 replays and I always beat him (with or without completing friendly monsters) with Zidane, Vivi, Eiko and Garnet (not the best party setup) with Zidane's Thievery at 8.7k dmg only. Yes, Ozma hits hard but once you know the way he cheats and some minor preparation, he becomes easy to beat.
I never had Thievery top even 3000 damage at lv 75 and had Frog Drop Quina do even less its just that the PS4 remaster has the same GOD mode cheats as the PS4 remasters of FF7 to 9 but since its Meteor CAN hit for 9999 damage that god mode cheat is useless since you can still DIE at lv 99 IF its meteor does 9999 damage WITH that cheat turned on.
Ruby weapon I always killed despite the Ultima counters to KoTR.
Neo Shinryu. FF5 Advance
I hate ozma.
I fall asleep to videos and invariably the algorithm will always play this channel at some poiny
Those types of enemies are jerks, hahaha.
Couldn't you just leave one person to melee yiazmat while the others go ranged. I never played the game so I don't know wether or not that would work or fail horribly
how many times are yall gonna make this same video?
While I appreciate the uploads, I think you guys have too many videos like this. How about a video on the Evolution of Potions or something similar?
I must be relatively new to the channel because I haven't seen many like this.
I agree, there are too many superbosses videos, unbeateable bosses, etc.
Hey Calvin, thanks for taking the time to comment and give your feedback! Perhaps you're right, I just thought that if people didn't want to watch the 4 hour Evolutionary study of Superbosses, then they might like a condensed view of that focusses on a particular sub-set. ~Darryl
@@FinalFantasyUnionjust a matter of preference because I really like these vids.
Good feedback, gotta make videos worth going after.
any boss in ff12 that can perform a Paling. Aka the "i just get to be invincible now" ability 😠 😡 😤
There needs to be a final fantasy where you play as defeated bosses on there own journey
theres a reason why Ozma STILL commands respect from the FF community lol
Ozma is everything wrong with a superboss.
@@pesoa8792absolute virtue was, square just doesn't know how to do a fair super boss, they can only do damage sponges that can heal 😂
@@lXlDarKSuoLlXl I'd say the last good superboss they created was Omega in FFVIII and Elidibus in FFT. After that super bosses started to rely on massive HP numbers like you said or hidden mechanics that are basically impossible for players to figure out alone. Penance, Yiazmat, and most super bosses in recent entries fit in the damage sponge category. Ozma on the other hand, rely on its ATB mechanic that makes almost all of its attacks look like a counter, how are players supossed to know its ATB goes full every time Ozma is attacked outside of its attack animation sequences? However, the biggest problem with Ozma is the battle is heavily luck-based, since defeating the weird bubble depends on how often it uses meteor. Every time I won against Ozma, and every video of players defeating it I seen on youtube have the same common trait: Ozma always uses meteor at large intervals. That's why Ozma is an awful superboss. I fought it many times and I managed to defeat it on my second, seventh, tenth and 18th tries, I can assure you the boss is luck based.
Respect? He is well known for being badly designed.
Don't mix one for the other.
Ozma and Hades from FF9 are probably my favorite 2 super bosses.
I'm still having trouble with FF15's Omega Weapon...