Optimize Your Stage Interactables - Arena (Underground) | Bryan Fury | Tekken 8

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  • เผยแพร่เมื่อ 7 ก.ย. 2024
  • -- Note --
    This is a series where I demonstrate great combo routes you can execute after triggering a stage interactable. Depending on your available resources and how you connect with them, these combos can become quite complex very quickly.
    Of course, there are even more routes available, and there may even be slightly more optimal ones, but the differences usually only result in minor damage advantages. These are mostly to help out newer players that are not sure what to go for or for people that need examples to get a bigger picture on what to go for.
    I've received a few questions about what to do after wall bounces or other specific stage interactions, and with this series, I aim to answer most of these questions.
    -- Music --
    Arena (Underground) - Normal | Tekken 8
    #tekken8 #combo #bryan

ความคิดเห็น • 26

  • @LawFury
    @LawFury  5 หลายเดือนก่อน +1

    Remark at (00:19): You lose Snake Eyes if you fully end the UF2,2,2,2,2,3 String like shown in the video. You can end it at UF2,2,2,3 though to keep snake eyes for more pressure.

  • @toXXic501
    @toXXic501 5 หลายเดือนก่อน

    the combo expression with bryan is unmatched

  • @SoySelu
    @SoySelu 4 หลายเดือนก่อน

    Just continue ur Job u Crazy bro

    • @LawFury
      @LawFury  4 หลายเดือนก่อน

      Thanks man, glad you've enjoyed it!

  • @somehowrockingfloor3395
    @somehowrockingfloor3395 5 หลายเดือนก่อน +1

    bro the FC kick is nasty, I didnt know it activated the wall, that is so nasty as you can even mix with ws1. Damn.

    • @LawFury
      @LawFury  5 หลายเดือนก่อน +2

      Yeah man that move is very strong. It is a fully high crushing move throughout its whole animation, is homing, grants wall combo on wallsplat and even triggers stage interactables.

    • @somehowrockingfloor3395
      @somehowrockingfloor3395 5 หลายเดือนก่อน

      @@LawFury I'm going to start using it from now on 🔥

    • @TheSkaterFriend
      @TheSkaterFriend 5 หลายเดือนก่อน

      What is the Input pls

    • @LawFury
      @LawFury  5 หลายเดือนก่อน

      @@TheSkaterFriend It's FC df4. FC means you have to be in crouch for a short time to enter Full Crouch, so just hold down to enter FC and then input df4 from FC.

    • @TheSkaterFriend
      @TheSkaterFriend 4 หลายเดือนก่อน

      @@LawFury thanks for the help, got it! Appreciate it :)

  • @OfficerDizzy
    @OfficerDizzy 5 หลายเดือนก่อน

    thanks for the helpful video! keep going !

  • @DemonicGorilla
    @DemonicGorilla 5 หลายเดือนก่อน +1

    Watching you beat the shit out of ling for these videos is very cathartic, ty.

  • @gwdofdestruction
    @gwdofdestruction 5 หลายเดือนก่อน +1

    Nice brodah ❤️

    • @LawFury
      @LawFury  5 หลายเดือนก่อน

      Thanks bro🔥

  • @itsgloomie
    @itsgloomie 5 หลายเดือนก่อน

    hey law, i was wondering if you could do a video on slither step cancels, maybe specifically the timing for b2 1 > f 2 1 4. i cant seem to get consistent with the timing on low wall splats!

    • @LawFury
      @LawFury  5 หลายเดือนก่อน +1

      Hey man, if you've already landed a b2,1 > f2,1,4 with the cancel, you are actually very close to mastering it. I had a huge struggle with this as well and it took me quite some time to finally analyze what the problem was.
      First of all, let's check if you can time the Slither Step Cancel right and for that you first train b2,1 > db1+2. db1+2 is exactly 15 frames just like f2,1,4.
      If you manage to hit db1+2 as true combo you've already mastered half of it.
      Now you have to learn to press forward and 2 at the same time or atleast very close to another such that in the command history you either press them together or they have very few frames inbetween pressing them both, like for example around 5 frames inbetween is still acceptable.
      After that you have to put both of these together.
      Do b2,1 hold forward and press up (That's what you practiced with the db1+2 ender) and immediately as fast as you can press f+2,1,4. Important here is that you try to press forward and 2 as you learned before together (That's what you practiced with the f+2 at second step).
      On higher Wallsplats you have a bit more time, that's what makes it more consistent there, cause you don't have to be so fast with pressing up and then f+2. When getting a low wall splat your input speed needs to be very sharp and precise.
      I hope this can help you out man, If you should still not be able to perform it consistently, I can ofcourse still go back and make a video on that. Just let me know about it ;)

  • @AustinTried
    @AustinTried 5 หลายเดือนก่อน

    any tips on landing double knees after fb 2 ?

    • @DemonicGorilla
      @DemonicGorilla 5 หลายเดือนก่อน

      Its just muscle memory. I typically go for 1+2 1 cause i find myself dropping double knees alot.

    • @LawFury
      @LawFury  5 หลายเดือนก่อน

      You have to do a little dash into qcf3,4 and both inputs have to be very fast and precise. The most important part about this is the dashing though, you have to really dash as early as you can after launching, to make the knees connect in the right position. Mostly just trial and error here man and after you hit it for the first time, you will kind of develope this muscle memory that DemonicGorilla was talking about. Or you can ofcourse also just go for the easier Route that he also mentioned.

  • @deviljin1105
    @deviljin1105 4 หลายเดือนก่อน

    how you do that spin cancel b 2 4?

    • @LawFury
      @LawFury  4 หลายเดือนก่อน

      You have to press b2 and before pressing the 4 you press and hold forward and then press 4. It should look like this b2 > F > 4.
      If you're interested in more Cancels, I have all of them covered in a video on my channel.

  • @Tekkenfury
    @Tekkenfury 5 หลายเดือนก่อน

    Bandai will nerf bryan , if they see your videos 😂😂😂😂

  • @LRyukyu
    @LRyukyu 5 หลายเดือนก่อน

    Doesn’t this not work anymore? I thought they made it so stage hazards don’t work if your in a downed state

    • @LawFury
      @LawFury  5 หลายเดือนก่อน +1

      Yes and no. The "downed" state doesn't really apply to these combos that are shown in the video, they're considered "airborne" in them. That's why all of these work without a problem.
      But for example, QCB1 on normal hit does knock down into a "downed" state. Previously, you could follow it up with db1+2 to trigger a stage interactable. But, as you already said, because of the patch stuff like this doesn't work anymore.
      If you're interested in this type of stuff, you can check it out yourself in practice mode and set, in the display settings, Opponent Frame Info to Show Details. It will then show you under "status" when your opponent is considered in a "downed" state.

    • @LRyukyu
      @LRyukyu 5 หลายเดือนก่อน +1

      @@LawFury Oh okay, thank you. i havent been going for wall bounds since the patch i thought they were unoptimal because i thought they couldnt wallbound anymore!
      edit: You should make a video on Bryan's combo's for Floor break hazards if you can!

    • @LawFury
      @LawFury  5 หลายเดือนก่อน +1

      @@LRyukyu Yeah i can totally relate that one could easily misunderstand downed state as in beeing comboed, but that's thankfully not the case.
      And Sure, I'll release a video on that in the next few days.