It was mentioned in a reply to another comment, but I also wanted to chime in regarding the water tower head lift "trick". It's intended game design and mimics how municipalities pressurize the water for us to use at home. If you've ever driven through a rural community and see huge water towers nearby, it's those towers that are pressurizing the system for the area. Cities do it too, but the towers are typically on top of tall building so you see them less often as a driver/pedestrian.
The 8:3 ratio of Coal Generators and Water Extractors never set right with me. Seeing the 2:1 ratio just looks cleaner and makes so much more sense. Gonna use this design from now on, thank you😊
Same here, i always use 1 water extractor for 4 coal generators with one water extractor overclocked to 180 water per min. little bit more power usage but heck of a lot simpler.
Made a 4050MW coal power plant yesterday. Took about idk.. 7-8 hours ish. Everything 100% efficient and all pipes/belts & machines perfectly straight. So satisfying 👌
But why? I dont think I've done more than 20 coal generators in my world. Jumped straight into turbofuel via compacted coal alt recipe (researched in MAM). 15000MW
6:00 I believe the starting point for the initial 10m head lift for the water extractors is at the center of its output pipe, rather than the bottom of the extractor, which is why your set up works.
nice! that first plant is exactly where I built my first coal plant! although my first coal plant was designed around compacted coal and mk3 belts with 36 generators lol. cant wait to see the rest of the plant designs
loved the builds. my design used the generators elevated and rotated like the 3rd one, with the water extractors on the bottom and enclosed like the second one. I do a bit of over clocking on the water extractors, just to keep the number of them down a bit.
You are a god, these videos are exactly what I needed to get me excited for 1.0. Shockingly under appreciated right now in terms of subscribers, but keep doing what you're doing and one day you'll be the go-to name in these kinds of Let's Plays.
just want to say that i love the water tower mechanic for these build. I really thought that i have to use a water pump for those top generator to fully and constantly be filled. Took me just 1 water pump for all 48 coal generator. I finished your build upto these coal generator part. it was challenging at 1st since its my 1st time doing such a massive build on a single area. Love the idea of tractors supplying the coal, its much cleaner than a long logistic from miner to the factory. Thanks for this.
Mine is 4 rows of 8 coal generators at probaby just that lake. Each row gets water from 2 pumps on one end, supplemented by a 3rd from the other end. Actually the extra pumps are a pair that feeds into two rows of generators together. Coal comesthrough a straight manifold line coming in from one end. The splitters are on foundation and the pipe lays on the splitters. For visual reasons I kept it all on one floor. The rows of generators are facing two paths that are 2 foundations wide. Yesterday I unlocked glass roofs and my silica supply. Today I'm going to put a glass roof just over the manifold lines and pipes so you can walk there and watch the movement under your feet. I love glass roofs over manifolds and busses!
Wow I’ve really been sleeping on over/underclocking! I love your designs I’ma setup my next coal power plant like your first example with the coal coming up from underneath. Great video!
For the compulsive balancers among us: That first raised setup simply begs to have you feed a 2 generator tile from 1 splitter located between the elevators. The depth of the subfloor easily allows to split an input three times for a neat 1 normal node with mk2 feeding 8 generators. With some concession to how the belts look in the subfloor that can be expanded another layer to feed 16 generators from 1 input of 240 coal. I love this tileable setup!
You can also use a towerless water build just by ensuring all the fluid input pipes are higher than the machine it'll be inputting into. The game uses fluid gravity calculations and the lowest pipe always gets fluid priority. As a rule: Always feed machines from above with fluids. This way the internal tanks inside the machines stay full - create the product and instantly refill instead of feeding from below the machines where it has to suck up the resource each time which can cause machines to be starved during production. As long as the fluid is pumped to a level above the machine, all pipes below that point will feed equally and quickly which helps avoid flow rate issues and "fluid sloshing" and the myriad of other fluid headaches.
While I love the look of the piped-under setup (much cleaner), on my new 1.0 run I had the inputs all coming from above and I had 0 issues with supply issues (which popped up at times when supplied from below). Not as clean, but more reliable.
When possible, it's advised to use at least 1 water source that is higher than your power plant, the river behind the water tower could have provided all the headlift needed with just 1 water extractor on it and the proximity just begs you to use it.
6:00 apparently with pumps and extractors, headlift is multiplied through the entire system, not just one branch. You have 2 extractors meaning you mave about 20m of headlift.
it may be just me, but i think using the water tank this way ist just like using gravity instead of pumps ... i doubt it is really a bug. anway: a BIG thank you. i now finally can do the coal generator properly ... instead of the chaos i have right now xD
I build 1 side of the big power plant like in the video at 7:30. I am running in some problems with the water. I build all in 1 water pipe line and my water tower is higher then the factory. The water flow is good until it reaches the second floor coal power plant. I have a wall on the second flow and before the wall hole the flow rate is 300 but after it is almost 0. Its like the wall hole is blocking everything.
Alternatively, you can have one overclocked water, and one regular water, feeding into 7 generators. Just one coal line will give you 700mw out of that
FYI to anyone watching this. You should put the pipeline junctions BEFORE you place the pipe due to a bug that increase the pipe length. This matters more in larger builds, for one of this scale it probably won't matter but still a good habit to develope.
It would be awesome to see some schematics for some of these layouts. I started playing in an early - like around Patch 0.3.8.5 in Fab of 2021, but I've never built up to automating power this whole time. Now that 1.0 is out, I wanna dive deeply into the game and master it.
Just found out that you can fall through the map if you go to far into the ocean, basically don't try to place water extractors out too far. I honestly would have thought the dev's might have put a barriers out there but I guess not.
I love you design on the lake! In the example where you built your water tower, I don't understand how that works though. If mk1 pipes can only transport 300m3 of water, and you've got all 24 water extractors connected to the same pipe network, how do your coal generators not choke?
Can we get a tutorial for that last design? I'm loving the way it functions and looks. Just want to replicate it 1:1 without the guess work and more like a Lego set or a Bob Ross guide.
question sir i've tried to do a raised one like in video 5.35 but the water is getting stuck on up tubes and not venture into across tubes for coal generators, when i switch off they fill up though ? can i see inside building how you've connected up ?
I covered it in an episode of my Update 8 LP, im away for a couple days but you can look for it or ill try to post a link when I can. Its not a proper build guide but it covers some of it and includes a timelapse of it being built.
what you didn't read the post about the how Satisfactory is the new Engineering school for people now.. :D I learn to code playing this , Fortress Craft Evolved, and Factorio.
6:00 I think using the foundation for head lift distance is wrong. 10 meters is 32 ft, and it doesn't look like where you indicated on the column was 32 ft Edit: do two extractors compound the head lift?
@@Dekoba I know it is, it's just... 4m is also 13 feet. Does that foundation look 13 feet high? I don't know what the devs used as the scale, but It's not a realistic meter, but ironically might be for head lift.
Can you go deeper into the setup of the last factory? I don't quiet understand how 4 water extractors works to feed 8 coal generators when that would need 360 water units or whatever.. but the pipes only take 300? I tried something similar without seeing how you connected everything to one pipe but it doesn't seem to be working exactly like yours.. the water tower trick.. do you go up and then the output goes back into the lower level and then you just bring up 4 pipes? Those 4 pipes split into the 8? I brought one pipe up from the basement and essentially did a manifold line down the row of generators. does this not work?
Love seeing multiple approaches / layouts. I am curious how you balanced & verified the truck throughput to make sure you never had an outage in the truck fed plant.
I overproduced. The coal plants required 720 coal, and the trucks required another ~40, so I had my miners overclocked to produce 800/min (there are 4 nodes in that jungle, I had miners on all 4 feeding into the truck stations. After a few days, the plants, truck stations, and tractors were all at max and just topped off as they went around. There were other issues with vehicles, but so far those seem to be fixed in 1.0, so heres to hoping. Also, its crazy that I casually measure my satisfactory playtime in days.
Didn't see any mention of Compacted Coal. Is it not recommended or just not mentioned. As I was thinking of using it at the Northern Forest and Rocky Desert Boarder for my Coal plant while leaving the other three Coals open for Steel and other shit
10:42 compacted coal (briefly) mentioned There are a few things to note: 1. Compact coal IS good. 2. What makes compacted coal good is that it has a burn time of 8.4 seconds compared to 4 seconds of regular coal. 3. BUT by the time you get to compacted coal (need a hard drive to research) you will already be past needing to use it for fuel in a Coal Generator. 4. It would be better served making Turbofuel IMHO.
I usually only get one or two 8x coal generator setups going before I'm then dealing with the less mathematically satisfying petroleum coke and compacted coal.
i made a coal plant late game as i had a bunch of heav oil to deal with and was too lazy to run some blenders with diluted fuel. so i set down a refineries for petroleum coke and then a bunch of coal plants. hindsight i should have used the heavy oil to fuel recipie and a few generators to run on that but i was too lazy and didn't want to put in any brain power.
I’m not sure where I made a mistake or if I just misunderstood; But, I’m trying to get the 8:4 coal plant running, it stays self sufficient for a bit before it blows a fuse. The last 4 generators in the lineup are getting coal at such a slow rate that they run out of coal faster than it’s being replaced causing the whole grid to go down. I have the system fed by 3 normal nodes, the whole thing with Mk. 2 belts, 8 generators, 4 water extractors running at 75%. Not too sure what the math is on the splitters so I’m thinking maybe I need to use the first splitter in the manifold to branch off into a second manifold to feed the last 4 generators in the line-up?
What you are describing building is called a load balancer, what I do in the video is a manifold. Manifolds take a few minutes to ramp up, but once they have, they two are mathematically equivalent. Manifolds often look neater and are often easier to build, so I prefer them in most cases. If your machines arent getting enough coal, it is a supply issue, as the two methods are both capable of providing the machines correctly. If you are using 120 coal, make sure you have mk 2 or better belts throughout your system so that isnt a bottleneck. Building a load balancer is also a fine way to ensure even distribution, but itll take more space.
@@Dekoba I found the issue! After quadruple checking the line, I realized the belts coming directly out of the miners were mk. 1 belts and it was in fact creating a bottleneck. Problem solved 😁 love the build by the way. I enjoy the way you break down the whole thing in your video, it feels like I’m being taught the mechanics of the game instead of just copy-pasting what someone else built.
Will that enclosed 4 generator building fit in any of the blueprint makers? I really love that design, and just casually plopping one down whenever I find a suitable spot sounds nice.
Its based on the purity of the node. Your miner is on an impure node, which generates 30 coal. A normal node would make 60, and a pure node would make 120.
I'm new to the game, so pardon the noob question: Does the water pipe maxing out at 300m³ produce any problems in the first linear setup once it's expanded, i.e. should I keep each group of 4 coal plants and 2 water pumps on a separate pipe network to the next?
Nope, as long as there is enough throughput locally, connecting different clusters together won't hurt. Just avoid any bottlenecks and you should be fine. Hope this helps
@ has that changed from they way it used to work? I haven’t played since around update 7 and you used to have to use a pump to act as a valve to keep the pipe limit working I think.
I guess it not bug since it sharing the one pipeline. That what I feel when watching other video about the water mechanics. As long there is pressure in height different it need to match it. Just like the water tower in town. They put the water tank high above since they using the same pipe and result pressure.
I have a question for the coal production portion. Do we need to have a higher MK miner and belts to provide consistent power to all four gens in the first display? The problem i run into is that my last two generators don't receive enough coal to stay on, even when i put coal into to stall the belts.
Yes, but the beauty of the plant design is that it scales. You can do a 2 generator steps if all you have is an input node and it helps out for what it is. And you can scale up as needed if you overclock or upgrade miners.
Running into issue with 8 generators and 4 water extractors. The water seem to not be keeping up, not editing settings of water at all so should be fine. one of 8 plants keeps running at 70%. any thoughts???
Hi man! Im trying to setup the second variant of the coal design (the one that has 32 generators) and was wondering if when doing the single pipe system, do you need to redo the single pipe when taking water upwards to the generators? As in, i make one singular pipe from the water pumps, and then take them upwards to the generators, and when im up there, do i need to make that one large pipe again or just connect them directly into each gen? thanks :)
I make a central pipeline on the lower level that connects all the extractors, then a central pipeline above that feeds all the generators, then run a connection between them for each pair of water extractors. Ill see if I can get some better screenshots for ya.
so i tried it out and im still having issues with water not flowing well to the top generators, ive built the water tower as you showed and its looking fine, i dont know if they fixed the water tower thing in the last hours or if im messing something up elsewhere
the water tower bit confuses me, if all your water pipes go into one, and most of them looked to be mark 1 pipes, then how are they powering all the gens at once
For pressure, the way water towers work in real life is that you actively pump water up into them, and then the weight of the water so high above the pipes passively pressurizes the entire system below them. That's how you can have water pressure even when the power goes out, until the water tower empties. You don't actually need a bunch of pumps everywhere, and you don't need as many pumps as you would if you tried to just use pumps directly, because most of the water never has to go up into the water tower. Well, it's simplified for the game of course, but that's the general idea. You do in game though want to spread out your water extractors. The one extractor to two generators pattern in the video makes that easy to organize, but you could do other options, like using 3 extractors to 8 generators. You'd just have to make sure that they're attached to the pipe so that you don't have stubs where you need more than 300m3 to go through the same pipe. So for example if you have them spaced like one of these examples, it would work, because you never have over 300 water needing to move through the same connection. G > W > G > G < G < W > G > G < G < W >G G < G < G < G < W < W > W > G > G > G > G This wouldn't work: W > W > W > G > G > G > G > G > G - G - G
Also each vertical pipe is still limited by I think 300 ml/s so it can only do up to that however there are multiple of these vertical pipes providing water to the generators
Yeah, I'm still confused by this. The pipes support 300 units of water. The extractors are each providing 90 units if they're on 75% power. So after 3.33 extractors, the pipes should be saturated up to the tower and then the tower itself can only release 300 units. That should only be enough for 6.67 generators at 100% power.
Maybe I've got something wrong here, but isn't there a flaw in the 8 generator design when you hook all 4 water extractors together on a single line? Mk. 1 pipes have a max capacity of 300 m3 of fluid, but having either 4 extractors at 75% or 3 at 100% gives you a total of 360 m3 (which the pipes can't fully handle). Wouldn't that result in sporadic shutdowns and inconsistent power production when the generators burn through their water and go idle? That set up works later on after acquiring Mk. 2 pipes, but that isn't an option for those transitioning into coal power. You should have to keep with 4 water extractors and break them into 2 identical systems, as you demonstrated with your 4-gen set up.
As long as you prime the water into the generators and have a balanced manifold that loops back, you can continue producing 360 since it forces water to backwash anywhere it's not needed. I have 100% efficiency and flow rate on one pipe with 12 water extractors since the manifold splits water evenly into 36 generators. 36 separate pipes distribute the water evenly so long as you don't pump any less that what's required. Fluids are a completely different mechanic than solid belt items.
Hey you sound a bit hectic and not as cool and chill as I'm used to. Are you alright Deko? Love your videos man, keep it up Greetings from Switzerland 🇨🇭🤝🏻🇺🇲
I wouldn't mind if you went a bit slower either, D. I'll be slowing down the video speed anyway as I play along so not a big issue, but if you're worried we'll tune out if the videos are too long you needn't be, could listen to your voice and watch you build for hours at a slower pace.
Thank you for the explanation! Followed a different vid with regards to creating coal factory and im looking to expand but got a little confused with the correct ratio. Originally, i was concerned with the pipes as well as i believe making them too long has drawbacks with regards to distribution or pressure? Again, not sure on this one but that was from my understanding. But thank you for the explanation not to mention the ratio! Will definitely go with the 2:1 ratio as it looks prettier and "symmetrical" lol
Important note for the 8:3 ratio. With Mk1 pipes, the maximum flow rate is 150 l/m, so you have to make your water piping a closed circuit to "force" water to feed to the generators from two directions. (Just "feed" the water piping back to the extractors)
Mk1 pipes max flow rate is 300l/m provided that pipes are full of liquid. This is a bit opposite to conveyor belts. Best thing is first flood pipes with liquid to full and then start generators. I always wait for filling to top and then connect cable from generator to power pole.
just spent the last 24 hours trying to get enough headlift for my 64 coal power station. the top row are way below the fluid buffer which is full and being piped back into the single network.....really at a loss
Machines take only as many resources as they need, this uses a manifold which means it will prioritize the first generators first, but once they are full they will pull precisely 15/min and pass along the rest. If you have 8 generators, and are providing 120 coal/min, it may take a few minutes for the lines to saturate but after that everything will work perfectly. You can speed this along by turning off the generators and allowing them to fill, and turning them on when all 8 have 100 coal stocked up. Even if you dont do that, the generators will stabilize after 20 minutes or so.
Stupid question but how are you floating above your design? It's so cumbersome sometimes being at ground level. Probably my only true complaint about this game.
im sorry i maybe dumb, but... if 4 generators and 2 water extractors will provide 300mw of power... then how will they work? Cause 4 generators, 2 water pumps and 1 MK1 miner consume 300MW of power... Am i dumb? or it is just.... using power to use power?
I'm a little confused Dekoba. You are using a single 300water pipe to run 48 coal plants, how does that work because each coal-gen needs 50water. Very confused.
The water tower only pressurizes the system. The water is moved to the generators by the vertical pipes underneath the structure, 1 pipe for each pair of extractors/4 generators, so each pipe is only responsible for moving 180 water.
ADA just gave you a micro-break ***** Now get back to work or she will dock your pay!😁 I think version 1.0 of ADA is evil and sassy. Have you tried a restart yet at tier zero to experience all the new ADA content? I have and it is hilarious. 😁🤩
I'm running the 8:3 ratio, but for some reason the coal only reaches the first 3 coal generators the other 5 just run out of coal really fast and keep starting and stopping
manifolds usually require to fill everything up to prevent this. Same with liquids. Just fill all the pipes with thne generator turned off, then start them one by one starting with the last in the chain. That should help. Assuming you have enough coal that is.
@@startide I turned every coal generator off, then let everything fill up to 100, after that I turned on from last to the first, aka the last gen that receives the coal, still didn't fix it. A thing I did to fix was to split the main coal belt into belts which then in that case each belt would feed 4 coal generators
Feed your coal belt either from both ends as a load balancer or from the center out. If you run a long line you need to link it with a splitter from the beginning towards the end. Shorter factories don't need to be looped but longer ones won't have a chance of receiving enough product as for every split losing 50% of items you get next to nothing on your last generator
Machines only take as much as they need. 120 coal/min will provide for 8 generators at 15 apiece no matter how you split it. If you aren't getting enough fuel check your production.
@@zano9590 posted right before you commented this, in this comment thread. It is a megaprint so it uses the satisfactory caluclator save editor - i have heard theres deep magic for making blueprints properly that are bigger than the game allows, but I don't know it.
@@Dekoba i am just as confused as some others here and not seen a clear answer in the comments. Your water tower only shows a single pipe up. Yet you have way more power plants than a single pipe should theoretically support. Are there more water towers not shown or something?
@kiwidude68 I'm working on a fluids video that explains it fully. There are multiple pipes to move water, they just run in parallel. The water tower design just pressurized the system.
Can you please show the 16x3 coal Generator in detail? I would like to see how the water tank is hooked up since i see 2 pipes: 1 going up to the tank and 1 down away from the tank. And along with the rest of the logistics behind it please 🙏🙏
It was mentioned in a reply to another comment, but I also wanted to chime in regarding the water tower head lift "trick". It's intended game design and mimics how municipalities pressurize the water for us to use at home. If you've ever driven through a rural community and see huge water towers nearby, it's those towers that are pressurizing the system for the area. Cities do it too, but the towers are typically on top of tall building so you see them less often as a driver/pedestrian.
Depends where you are in the world. In the U.K. they aren't used as much, and many have been torn down and never rebuilt, replaced by pumps.
@@mysticalmaid Or turned into houses
The 8:3 ratio of Coal Generators and Water Extractors never set right with me. Seeing the 2:1 ratio just looks cleaner and makes so much more sense. Gonna use this design from now on, thank you😊
Wot
I just pipe line my water in from extractors in the lake at the top of the waterfall, no tower or lift pumps needed.
Same here, i always use 1 water extractor for 4 coal generators with one water extractor overclocked to 180 water per min. little bit more power usage but heck of a lot simpler.
You're wasting power
@@rousrouslan4023 just a little compared to making more extractor and the trouble
Made a 4050MW coal power plant yesterday. Took about idk.. 7-8 hours ish. Everything 100% efficient and all pipes/belts & machines perfectly straight. So satisfying 👌
Sounds... Satisfactory. 😎
But why? I dont think I've done more than 20 coal generators in my world. Jumped straight into turbofuel via compacted coal alt recipe (researched in MAM). 15000MW
6:00 I believe the starting point for the initial 10m head lift for the water extractors is at the center of its output pipe, rather than the bottom of the extractor, which is why your set up works.
Everything works fine if you place fresh pipes. Ten after reload you will see how badly you messed up things. This is a very old bug.
@@piotrstrzelecki4763 Thank you for that. Two of my pipes weren't getting water and it was driving me crazy trying to figure it out
I love the decorum comment about it being "impolite" for the smoke stacks to be enclosed within the building xD
I just got to the stage where I want to get coal going, perfect timing! I'll try one of these out tonight
I love the way you make your guides! Very easy to follow for beginners like me!
nice! that first plant is exactly where I built my first coal plant! although my first coal plant was designed around compacted coal and mk3 belts with 36 generators lol. cant wait to see the rest of the plant designs
loved the builds. my design used the generators elevated and rotated like the 3rd one, with the water extractors on the bottom and enclosed like the second one. I do a bit of over clocking on the water extractors, just to keep the number of them down a bit.
Wait you used compacted coal for your first power plant set up!?
@@UntoppedToppHat yeah. Why not?
@@marcbennett9232 if I'm understanding it correctly, you managed to get all the way to automating compacted coal on biomass burners?
@@UntoppedToppHat no no. I don't think you can put compacted coal in biomass burners. I put the compacted coal into coal generators.
You are a god, these videos are exactly what I needed to get me excited for 1.0. Shockingly under appreciated right now in terms of subscribers, but keep doing what you're doing and one day you'll be the go-to name in these kinds of Let's Plays.
so glad to see you back to doing guides. yours are the best i keep going back to them even now. you should do turbofuel next
You are the GOAT of satisfactory. W guides. Keep the vids coming gamer!!
Thanks for more tips and designs. I'm just now starting to put down more structured layouts. This is a big help to a noob. 2 weeks into the game.
just want to say that i love the water tower mechanic for these build. I really thought that i have to use a water pump for those top generator to fully and constantly be filled. Took me just 1 water pump for all 48 coal generator. I finished your build upto these coal generator part. it was challenging at 1st since its my 1st time doing such a massive build on a single area. Love the idea of tractors supplying the coal, its much cleaner than a long logistic from miner to the factory. Thanks for this.
amazing, will use it, specially love the truck delivery
Mine is 4 rows of 8 coal generators at probaby just that lake. Each row gets water from 2 pumps on one end, supplemented by a 3rd from the other end. Actually the extra pumps are a pair that feeds into two rows of generators together.
Coal comesthrough a straight manifold line coming in from one end.
The splitters are on foundation and the pipe lays on the splitters.
For visual reasons I kept it all on one floor. The rows of generators are facing two paths that are 2 foundations wide.
Yesterday I unlocked glass roofs and my silica supply. Today I'm going to put a glass roof just over the manifold lines and pipes so you can walk there and watch the movement under your feet.
I love glass roofs over manifolds and busses!
Wow I’ve really been sleeping on over/underclocking! I love your designs I’ma setup my next coal power plant like your first example with the coal coming up from underneath. Great video!
3:13 That caught me extremely off guard, lmao, great video.
sorry lol, sometimes I misspeak and correct myself. Thanks for the kind words.
I don’t comment often but holy this video was a god send I had already set up 5 gens and three didn’t work my brain was melting thanks so much
Good info and helpful tips Dekoba - thanks for sharing!
sick video, very clever and informative, instantly subbed
For the compulsive balancers among us:
That first raised setup simply begs to have you feed a 2 generator tile from 1 splitter located between the elevators.
The depth of the subfloor easily allows to split an input three times for a neat 1 normal node with mk2 feeding 8 generators.
With some concession to how the belts look in the subfloor that can be expanded another layer to feed 16 generators from 1 input of 240 coal.
I love this tileable setup!
Awesome Tutorial, easy to follow, even for me as a complete new player with Version 1.0
Thanks!
this is awesome! i want the big build that uses tractors to transfer coal so baaad i have my plant on the same location and it looks amazing!
I believe the headlift accounts for the height of the machine so it lifts to 10 meters above the top of the turbine on the water extractor.
Calling water towers an exploit is a wild statement :D
More of an 'fix' for a system not fixed yet ;)
Gotta go tell the world to start pulling down their water towers everywhere for the crime of abusing gravity and conservation of energy
Gravity and the laws of physics ruin all my fun.
THANK YOU, ♥️ FINALLY I HAVE A FUNCTIONAL COAL POWER!!
Those are really cool designs!
Why cant I build something like this? My man you good
You can also use a towerless water build just by ensuring all the fluid input pipes are higher than the machine it'll be inputting into. The game uses fluid gravity calculations and the lowest pipe always gets fluid priority. As a rule: Always feed machines from above with fluids. This way the internal tanks inside the machines stay full - create the product and instantly refill instead of feeding from below the machines where it has to suck up the resource each time which can cause machines to be starved during production. As long as the fluid is pumped to a level above the machine, all pipes below that point will feed equally and quickly which helps avoid flow rate issues and "fluid sloshing" and the myriad of other fluid headaches.
Thanks - in this video I learnt about why some people build water towers
While I love the look of the piped-under setup (much cleaner), on my new 1.0 run I had the inputs all coming from above and I had 0 issues with supply issues (which popped up at times when supplied from below). Not as clean, but more reliable.
That water system makes sense...it's just like a siphon. By adding the water to get it started, you primed the siphon.
On the 3rd layout, with the water tower, where does the pipe go after it comes down the other side of the tower? 10:06
When possible, it's advised to use at least 1 water source that is higher than your power plant, the river behind the water tower could have provided all the headlift needed with just 1 water extractor on it and the proximity just begs you to use it.
6:00 apparently with pumps and extractors, headlift is multiplied through the entire system, not just one branch. You have 2 extractors meaning you mave about 20m of headlift.
it may be just me, but i think using the water tank this way ist just like using gravity instead of pumps ... i doubt it is really a bug. anway: a BIG thank you. i now finally can do the coal generator properly ... instead of the chaos i have right now xD
I build 1 side of the big power plant like in the video at 7:30. I am running in some problems with the water. I build all in 1 water pipe line and my water tower is higher then the factory. The water flow is good until it reaches the second floor coal power plant. I have a wall on the second flow and before the wall hole the flow rate is 300 but after it is almost 0. Its like the wall hole is blocking everything.
Can you do a more in depth video on the third design? I’m trying to build it and having issues with water pressure.
Alternatively, you can have one overclocked water, and one regular water, feeding into 7 generators. Just one coal line will give you 700mw out of that
Is there a tutorial to build the 7:08 factory ?
big turbo fuel layout would be amazing
Will do! Im planning to do all of the power plants eventually.
@@Dekoba 😃😃
Turbofuel pfft it's all about that ionized fuel nowadays
FYI to anyone watching this. You should put the pipeline junctions BEFORE you place the pipe due to a bug that increase the pipe length. This matters more in larger builds, for one of this scale it probably won't matter but still a good habit to develope.
It would be awesome to see some schematics for some of these layouts. I started playing in an early - like around Patch 0.3.8.5 in Fab of 2021, but I've never built up to automating power this whole time. Now that 1.0 is out, I wanna dive deeply into the game and master it.
really great video, helped me out a lot
Just found out that you can fall through the map if you go to far into the ocean, basically don't try to place water extractors out too far. I honestly would have thought the dev's might have put a barriers out there but I guess not.
How does your water work on that last build? I understand the headlift trick but the pipes won't throughput 24 extractors worth of water?
Where do i see the 3200 watt build for the game, i love it and wanna actually try it
I love you design on the lake! In the example where you built your water tower, I don't understand how that works though. If mk1 pipes can only transport 300m3 of water, and you've got all 24 water extractors connected to the same pipe network, how do your coal generators not choke?
Can we get a tutorial for that last design? I'm loving the way it functions and looks. Just want to replicate it 1:1 without the guess work and more like a Lego set or a Bob Ross guide.
th-cam.com/video/4bn---s4SyA/w-d-xo.html This is the LP episode in which I build it, its not exactly a tutorial but its a place to start
question sir i've tried to do a raised one like in video 5.35 but the water is getting stuck on up tubes and not venture into across tubes for coal generators, when i switch off they fill up though ? can i see inside building how you've connected up ?
Is there a recording anywhere of how you built the third design with the tractors delivering the coal?
I covered it in an episode of my Update 8 LP, im away for a couple days but you can look for it or ill try to post a link when I can. Its not a proper build guide but it covers some of it and includes a timelapse of it being built.
How much coal is that last example using per minute? Looks amazing, I wish I had the patience to build buildings like that.
do you have a more in dept build through of the big build?
So you have both pipes coming from water tower back into a single pipe that feeds generators and receives water from water extractors?
Bro HAS to be an architect, city planner AND a rocket scientist IRL
what you didn't read the post about the how Satisfactory is the new Engineering school for people now.. :D I learn to code playing this , Fortress Craft Evolved, and Factorio.
6:00 I think using the foundation for head lift distance is wrong. 10 meters is 32 ft, and it doesn't look like where you indicated on the column was 32 ft
Edit: do two extractors compound the head lift?
Not sure but the foundation height is listed as 4m. That's what I based it on.
@@Dekoba I know it is, it's just... 4m is also 13 feet. Does that foundation look 13 feet high? I don't know what the devs used as the scale, but It's not a realistic meter, but ironically might be for head lift.
Can you go deeper into the setup of the last factory? I don't quiet understand how 4 water extractors works to feed 8 coal generators when that would need 360 water units or whatever.. but the pipes only take 300?
I tried something similar without seeing how you connected everything to one pipe but it doesn't seem to be working exactly like yours.. the water tower trick.. do you go up and then the output goes back into the lower level and then you just bring up 4 pipes? Those 4 pipes split into the 8? I brought one pipe up from the basement and essentially did a manifold line down the row of generators. does this not work?
For me, the manifold structure does not provide enough coal for the 4th generator... How does it in your game and not in mine?
Love seeing multiple approaches / layouts. I am curious how you balanced & verified the truck throughput to make sure you never had an outage in the truck fed plant.
I overproduced. The coal plants required 720 coal, and the trucks required another ~40, so I had my miners overclocked to produce 800/min (there are 4 nodes in that jungle, I had miners on all 4 feeding into the truck stations. After a few days, the plants, truck stations, and tractors were all at max and just topped off as they went around. There were other issues with vehicles, but so far those seem to be fixed in 1.0, so heres to hoping. Also, its crazy that I casually measure my satisfactory playtime in days.
Didn't see any mention of Compacted Coal. Is it not recommended or just not mentioned. As I was thinking of using it at the Northern Forest and Rocky Desert Boarder for my Coal plant while leaving the other three Coals open for Steel and other shit
10:42 compacted coal (briefly) mentioned
There are a few things to note:
1. Compact coal IS good.
2. What makes compacted coal good is that it has a burn time of 8.4 seconds compared to 4 seconds of regular coal.
3. BUT by the time you get to compacted coal (need a hard drive to research) you will already be past needing to use it for fuel in a Coal Generator.
4. It would be better served making Turbofuel IMHO.
I usually only get one or two 8x coal generator setups going before I'm then dealing with the less mathematically satisfying petroleum coke and compacted coal.
i made a coal plant late game as i had a bunch of heav oil to deal with and was too lazy to run some blenders with diluted fuel. so i set down a refineries for petroleum coke and then a bunch of coal plants. hindsight i should have used the heavy oil to fuel recipie and a few generators to run on that but i was too lazy and didn't want to put in any brain power.
In the third design - how is it possible to use just one pipe for all the water? I thought one pipe was 300 m3/min max
I’m not sure where I made a mistake or if I just misunderstood; But, I’m trying to get the 8:4 coal plant running, it stays self sufficient for a bit before it blows a fuse. The last 4 generators in the lineup are getting coal at such a slow rate that they run out of coal faster than it’s being replaced causing the whole grid to go down. I have the system fed by 3 normal nodes, the whole thing with Mk. 2 belts, 8 generators, 4 water extractors running at 75%.
Not too sure what the math is on the splitters so I’m thinking maybe I need to use the first splitter in the manifold to branch off into a second manifold to feed the last 4 generators in the line-up?
What you are describing building is called a load balancer, what I do in the video is a manifold. Manifolds take a few minutes to ramp up, but once they have, they two are mathematically equivalent. Manifolds often look neater and are often easier to build, so I prefer them in most cases. If your machines arent getting enough coal, it is a supply issue, as the two methods are both capable of providing the machines correctly. If you are using 120 coal, make sure you have mk 2 or better belts throughout your system so that isnt a bottleneck. Building a load balancer is also a fine way to ensure even distribution, but itll take more space.
@@Dekoba I found the issue! After quadruple checking the line, I realized the belts coming directly out of the miners were mk. 1 belts and it was in fact creating a bottleneck. Problem solved 😁
love the build by the way. I enjoy the way you break down the whole thing in your video, it feels like I’m being taught the mechanics of the game instead of just copy-pasting what someone else built.
Will that enclosed 4 generator building fit in any of the blueprint makers? I really love that design, and just casually plopping one down whenever I find a suitable spot sounds nice.
For this area that the demo is being recorded, why not put the water extractors in the lake above the waterfall and remove pumps completely?
So my mk 1 miners only do 30 coal a minute which would only be good for 2 generators how did you get one mk1 mine to power all 4 efficiently
Its based on the purity of the node. Your miner is on an impure node, which generates 30 coal. A normal node would make 60, and a pure node would make 120.
@@Dekoba thank you 🙏 definitely a lot to this game, appreciate the response.
How do you fly to build like that?
before you load a game there is an option to activate "advanced settings" which include " toggle creative mode" or ghost flying I think is called
I'm new to the game, so pardon the noob question: Does the water pipe maxing out at 300m³ produce any problems in the first linear setup once it's expanded, i.e. should I keep each group of 4 coal plants and 2 water pumps on a separate pipe network to the next?
Nope, as long as there is enough throughput locally, connecting different clusters together won't hurt. Just avoid any bottlenecks and you should be fine. Hope this helps
How do all those water extractors run on the same pipe network, doesn’t the mk1 pipe have a 300m limit?
there can be multiple pipelines running in parallel on the same network to increase bandwidth
@ has that changed from they way it used to work? I haven’t played since around update 7 and you used to have to use a pump to act as a valve to keep the pipe limit working I think.
I guess it not bug since it sharing the one pipeline. That what I feel when watching other video about the water mechanics. As long there is pressure in height different it need to match it. Just like the water tower in town. They put the water tank high above since they using the same pipe and result pressure.
I have a question for the coal production portion. Do we need to have a higher MK miner and belts to provide consistent power to all four gens in the first display? The problem i run into is that my last two generators don't receive enough coal to stay on, even when i put coal into to stall the belts.
Depends on the purity of the node. 1 generator takes 15 coal. Impure provides 30 with a mk 1 miner, normal gives 60, and pure 120.
@@Dekoba ahhh thats right. That explains it. So idealy we should have our miner on a normal atleast?
Yes, but the beauty of the plant design is that it scales. You can do a 2 generator steps if all you have is an input node and it helps out for what it is. And you can scale up as needed if you overclock or upgrade miners.
Running into issue with 8 generators and 4 water extractors. The water seem to not be keeping up, not editing settings of water at all so should be fine. one of 8 plants keeps running at 70%. any thoughts???
Hi man! Im trying to setup the second variant of the coal design (the one that has 32 generators) and was wondering if when doing the single pipe system, do you need to redo the single pipe when taking water upwards to the generators? As in, i make one singular pipe from the water pumps, and then take them upwards to the generators, and when im up there, do i need to make that one large pipe again or just connect them directly into each gen? thanks :)
I make a central pipeline on the lower level that connects all the extractors, then a central pipeline above that feeds all the generators, then run a connection between them for each pair of water extractors. Ill see if I can get some better screenshots for ya.
www.reddit.com/r/SatisfactoryGame/comments/1fkueb5/pipe_network_for_coal_power_plant/
@@Dekoba TYSM!!! Having an amazing day man :) will try it out and let you know if i run into any major issues
so i tried it out and im still having issues with water not flowing well to the top generators, ive built the water tower as you showed and its looking fine, i dont know if they fixed the water tower thing in the last hours or if im messing something up elsewhere
@Stefanom1 of you'd like I can try joining your world and take a look.
How do you make this work with Impure nodes?
Would have been nice to see how you made the others
the water tower bit confuses me, if all your water pipes go into one, and most of them looked to be mark 1 pipes, then how are they powering all the gens at once
For pressure, the way water towers work in real life is that you actively pump water up into them, and then the weight of the water so high above the pipes passively pressurizes the entire system below them. That's how you can have water pressure even when the power goes out, until the water tower empties. You don't actually need a bunch of pumps everywhere, and you don't need as many pumps as you would if you tried to just use pumps directly, because most of the water never has to go up into the water tower.
Well, it's simplified for the game of course, but that's the general idea.
You do in game though want to spread out your water extractors. The one extractor to two generators pattern in the video makes that easy to organize, but you could do other options, like using 3 extractors to 8 generators. You'd just have to make sure that they're attached to the pipe so that you don't have stubs where you need more than 300m3 to go through the same pipe.
So for example if you have them spaced like one of these examples, it would work, because you never have over 300 water needing to move through the same connection.
G > W > G > G < G < W > G > G < G < W >G
G < G < G < G < W < W > W > G > G > G > G
This wouldn't work:
W > W > W > G > G > G > G > G > G - G - G
Also each vertical pipe is still limited by I think 300 ml/s so it can only do up to that however there are multiple of these vertical pipes providing water to the generators
Yeah, I'm still confused by this. The pipes support 300 units of water. The extractors are each providing 90 units if they're on 75% power. So after 3.33 extractors, the pipes should be saturated up to the tower and then the tower itself can only release 300 units. That should only be enough for 6.67 generators at 100% power.
Maybe I've got something wrong here, but isn't there a flaw in the 8 generator design when you hook all 4 water extractors together on a single line? Mk. 1 pipes have a max capacity of 300 m3 of fluid, but having either 4 extractors at 75% or 3 at 100% gives you a total of 360 m3 (which the pipes can't fully handle). Wouldn't that result in sporadic shutdowns and inconsistent power production when the generators burn through their water and go idle? That set up works later on after acquiring Mk. 2 pipes, but that isn't an option for those transitioning into coal power. You should have to keep with 4 water extractors and break them into 2 identical systems, as you demonstrated with your 4-gen set up.
As long as you prime the water into the generators and have a balanced manifold that loops back, you can continue producing 360 since it forces water to backwash anywhere it's not needed. I have 100% efficiency and flow rate on one pipe with 12 water extractors since the manifold splits water evenly into 36 generators. 36 separate pipes distribute the water evenly so long as you don't pump any less that what's required. Fluids are a completely different mechanic than solid belt items.
Hey you sound a bit hectic and not as cool and chill as I'm used to. Are you alright Deko?
Love your videos man, keep it up
Greetings from Switzerland 🇨🇭🤝🏻🇺🇲
I wouldn't mind if you went a bit slower either, D. I'll be slowing down the video speed anyway as I play along so not a big issue, but if you're worried we'll tune out if the videos are too long you needn't be, could listen to your voice and watch you build for hours at a slower pace.
Thank you for the explanation! Followed a different vid with regards to creating coal factory and im looking to expand but got a little confused with the correct ratio. Originally, i was concerned with the pipes as well as i believe making them too long has drawbacks with regards to distribution or pressure? Again, not sure on this one but that was from my understanding. But thank you for the explanation not to mention the ratio! Will definitely go with the 2:1 ratio as it looks prettier and "symmetrical" lol
Important note for the 8:3 ratio. With Mk1 pipes, the maximum flow rate is 150 l/m, so you have to make your water piping a closed circuit to "force" water to feed to the generators from two directions. (Just "feed" the water piping back to the extractors)
Mk1 pipes max flow rate is 300l/m provided that pipes are full of liquid. This is a bit opposite to conveyor belts. Best thing is first flood pipes with liquid to full and then start generators. I always wait for filling to top and then connect cable from generator to power pole.
just spent the last 24 hours trying to get enough headlift for my 64 coal power station. the top row are way below the fluid buffer which is full and being piped back into the single network.....really at a loss
waittt, the splitters dont evenly distribute the coal, the first one gets more than the last 2. or have i done it wrong...
Machines take only as many resources as they need, this uses a manifold which means it will prioritize the first generators first, but once they are full they will pull precisely 15/min and pass along the rest. If you have 8 generators, and are providing 120 coal/min, it may take a few minutes for the lines to saturate but after that everything will work perfectly. You can speed this along by turning off the generators and allowing them to fill, and turning them on when all 8 have 100 coal stocked up. Even if you dont do that, the generators will stabilize after 20 minutes or so.
wait, you can just have a single water pipe ? I thought it flowed i one direction so I've made one return flow.😮
Stupid question but how are you floating above your design? It's so cumbersome sometimes being at ground level. Probably my only true complaint about this game.
In this video on using flight mode in advanced game settings. Later on in the game you get a hoverpack to solve this.
great video
im sorry i maybe dumb, but... if 4 generators and 2 water extractors will provide 300mw of power... then how will they work? Cause 4 generators, 2 water pumps and 1 MK1 miner consume 300MW of power... Am i dumb? or it is just.... using power to use power?
Your consumption figures are of by a factor of 10. Thru only require about 30, leaving 270 excess
I'm a little confused Dekoba. You are using a single 300water pipe to run 48 coal plants, how does that work because each coal-gen needs 50water.
Very confused.
The water tower only pressurizes the system. The water is moved to the generators by the vertical pipes underneath the structure, 1 pipe for each pair of extractors/4 generators, so each pipe is only responsible for moving 180 water.
ADA just gave you a micro-break ***** Now get back to work or she will dock your pay!😁 I think version 1.0 of ADA is evil and sassy. Have you tried a restart yet at tier zero to experience all the new ADA content? I have and it is hilarious. 😁🤩
07:08 3rd Coal Generator
I'm running the 8:3 ratio, but for some reason the coal only reaches the first 3 coal generators the other 5 just run out of coal really fast and keep starting and stopping
manifolds usually require to fill everything up to prevent this. Same with liquids. Just fill all the pipes with thne generator turned off, then start them one by one starting with the last in the chain. That should help. Assuming you have enough coal that is.
@@startide I turned every coal generator off, then let everything fill up to 100, after that I turned on from last to the first, aka the last gen that receives the coal, still didn't fix it. A thing I did to fix was to split the main coal belt into belts which then in that case each belt would feed 4 coal generators
Feed your coal belt either from both ends as a load balancer or from the center out. If you run a long line you need to link it with a splitter from the beginning towards the end. Shorter factories don't need to be looped but longer ones won't have a chance of receiving enough product as for every split losing 50% of items you get next to nothing on your last generator
@@suszczpablo So I should split from the miners if I want to do it the long way?
Machines only take as much as they need. 120 coal/min will provide for 8 generators at 15 apiece no matter how you split it. If you aren't getting enough fuel check your production.
Is smart mod working in 1.0 because it looks like your using it
I am not
@@Dekoba how are you laying out foundations in mass then
I Zoop out 10 at a time. Press r to change build mode.
@@Dekoba thanx wasn't aware of that
i wish you made this into a blueprint man
I can make megaprints if you'd like. I have one for the big vehicle based one and can make the others.
drive.google.com/file/d/1pp2uJrJBQYN3sbPb_sEov3VpXBpsNh9y/view?usp=drive_link
@@Dekoba i would love to get a blueprints for the big one
@@zano9590 posted right before you commented this, in this comment thread. It is a megaprint so it uses the satisfactory caluclator save editor - i have heard theres deep magic for making blueprints properly that are bigger than the game allows, but I don't know it.
@@Dekoba yeah i didnt see the comment sry but i will ask around how to get it to work tho
Thanks you blud
I don't understand the purpose of the water tower
Coal gens is what made me stop my first playthrough a few years ago. Pipes just didn’t work
what about the fact that mk1 pipes can only hold 300l
there are multiple pipelines being run in parallel, no bottleneck so no issue
@@Dekoba i am just as confused as some others here and not seen a clear answer in the comments. Your water tower only shows a single pipe up. Yet you have way more power plants than a single pipe should theoretically support. Are there more water towers not shown or something?
@kiwidude68 I'm working on a fluids video that explains it fully. There are multiple pipes to move water, they just run in parallel. The water tower design just pressurized the system.
I use a 3:1 ratio.
Underclock the coal generators to 88.888% it consumes 40 units of water.
👍
Can you please show the 16x3 coal Generator in detail? I would like to see how the water tank is hooked up since i see 2 pipes: 1 going up to the tank and 1 down away from the tank. And along with the rest of the logistics behind it please 🙏🙏