[UE5 Niagara] How to make realistic FIRE
ฝัง
- เผยแพร่เมื่อ 11 ก.ค. 2024
- In this video I'll show you how to create a realtime fire simulation using Niagara Particles and 3D gas dynamics in Unreal Engine 5.3.
* ⚠️ IMPORTANT ⚠️*
In the UE5 Edit menu, select Plugins and be sure to have the NiagaraFluids plugin enabled!
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/ gono
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Really HELPFULL :)
Great video Gono, I can't wait to see the next ones!
Great video, thanks!
do you happen to know how to set this to render out properly, I do have amazing looking fire but once I try to do final render it all messes up?
Creat video. I have a question. When I play test my level I still see the redbox. How can I disable it?
I found it. It is Draw Bounds option.
Yes, that's right 👍🏻
Unreal version 5.3.2 :
1) ParticleUpdate > There is no Fluids Gas Source
2) Add emitter > Parent Emitter > Is empty. And there is no "gaz..." even in other tabs
Simply enable the "NiagaraFluids" plugin (which is in beta - UE 5.3.2). This enables both the fluids gas source, as well as the Grid 3D Gas emitter (which can be founds in the "Parent Emitters" tabe
@@tomscodeshk Thank you !
@@tomscodeshk lifesaving info
As @tomscodeshk said, go on the Edit menu -> Plugins and enable the NiagaraFluids plugin. I forgot to mention that in the video!