21:56 I also tested "Submitting MSUPS into tunnel" thing. Here are my results: 1. BMS Stowheel is, basically in any way, a R1 Hauler/Dune truck on small railroad. I even suspicious that devs just used R1 Hauler/Dune code and changed its rubber wheels to steel ones. Anything that can be interacted with Hauler/Dune can be interacted with Stowheel + small loco. 1. Disassembled MSUPS crates can NOT be submit into tunnels. 2. Stowheel can interact with any building that can interact with R1 Hauler/Dune (as long as you can build small railroad) except Seaport due to you cannot build small railroad close to the Seaport. We tested at Baccae MPF that we can pull crates from MPF with small train.
"I hope that the Dev man gave us an R-1 on wheels" they did. It's called the R-1 :P But yeah it's gonna be a powerhouse of a small train and hopefully we see new industry in non seaport towns with the small train able to access the depos better.
Other things the Stowheel could be good for: -transferring supplies from one bunker base to another -loading ships -maintaining minefields and other vast defense networks -better method to transfer cmats (can only carry 100 on a flat car, so theoretically could carry up to 1500). Flatbed car is still better for heavy items, though.
I wonder if it’s possible to convert pallet items like shells or tripods into disassembled crates? I don’t like how I need to make a private queue of tripods in a facility just to have a crate of them. It would better integrate public use in a facility.
Incendiary mortars are getting nerfed in next 2-3 wars just like fire rockets. Absolutely OP when introduced. It is almost like the devman does not play the game...
I wish they would just get rid of the disassembled crates. I think it just over complicated for no good reason. It really just makes things more annoying. Like hold on I can't open this crate because it's only partially built? That doesn't even make sense. Wouldn't it be easier to get access to stuff inside a dissembled crate then one that's put together... Foxhole devs are crazy.
Edit: Got answered, I keave this comnent for the commentgods. Thanks everyone! Hi Legend, thankyou for your work. Say, do you know if the small locomotive can interact/talk to a supply tunnel, so we can submit msuos directly as the driver, or do we have to hope on the stow and find the hitbox?
If you want to "click to submit" as a passenger of the Stowheel it looks for the closest inventory to it. Is the best design to make this work is leave a gap between the rail and your material factory and then place the tunnel as close to rail as possible.
Thanks Legendary o7 I appreciate someone getting to test this stuff when I couldn't.
21:56 I also tested "Submitting MSUPS into tunnel" thing. Here are my results:
1. BMS Stowheel is, basically in any way, a R1 Hauler/Dune truck on small railroad. I even suspicious that devs just used R1 Hauler/Dune code and changed its rubber wheels to steel ones. Anything that can be interacted with Hauler/Dune can be interacted with Stowheel + small loco.
1. Disassembled MSUPS crates can NOT be submit into tunnels.
2. Stowheel can interact with any building that can interact with R1 Hauler/Dune (as long as you can build small railroad) except Seaport due to you cannot build small railroad close to the Seaport. We tested at Baccae MPF that we can pull crates from MPF with small train.
Thanks, this explains a ton of my questions. Thankyou!
"I hope that the Dev man gave us an R-1 on wheels" they did. It's called the R-1 :P
But yeah it's gonna be a powerhouse of a small train and hopefully we see new industry in non seaport towns with the small train able to access the depos better.
I got so excited over a pixel train that i started stumbling lol! :D
Other things the Stowheel could be good for:
-transferring supplies from one bunker base to another
-loading ships
-maintaining minefields and other vast defense networks
-better method to transfer cmats (can only carry 100 on a flat car, so theoretically could carry up to 1500). Flatbed car is still better for heavy items, though.
Does the Stowheel still get the fast pull bonus if you use it on a BB? Small train pull might have a comeback if it worked.
@@boyvip9844 15x pull speed only applies for small trains with facility buildings
Also would be good for light and quicker to build railways to the frontline, delivering ammunition from depots
4x r1 on wheels go bruuuuu
I wonder if it’s possible to convert pallet items like shells or tripods into disassembled crates? I don’t like how I need to make a private queue of tripods in a facility just to have a crate of them.
It would better integrate public use in a facility.
13:10 MOOOOOOM! GET THE CAMERA! I am famous now! :D
Incendiary mortars are getting nerfed in next 2-3 wars just like fire rockets. Absolutely OP when introduced. It is almost like the devman does not play the game...
I wish they would just get rid of the disassembled crates. I think it just over complicated for no good reason. It really just makes things more annoying. Like hold on I can't open this crate because it's only partially built? That doesn't even make sense. Wouldn't it be easier to get access to stuff inside a dissembled crate then one that's put together... Foxhole devs are crazy.
Edit: Got answered, I keave this comnent for the commentgods. Thanks everyone!
Hi Legend, thankyou for your work. Say, do you know if the small locomotive can interact/talk to a supply tunnel, so we can submit msuos directly as the driver, or do we have to hope on the stow and find the hitbox?
If you want to "click to submit" as a passenger of the Stowheel it looks for the closest inventory to it. Is the best design to make this work is leave a gap between the rail and your material factory and then place the tunnel as close to rail as possible.
As a member of HCNS it cant be a bug >>
ew legendary
fucking truuuuuuuuuuuuuuuuuue