Not sure how much people are aware of this. When you go to the Shader and switch from Object to World and then using a Light Path node with the socket Is Transmission Ray connect to a background node which connects a World output node produces a render output better than cycles for some renders. Mess around with it and do a video based on it. Just three nodes is all it takes to make Eevee render better than Cycles. You also have to adjust the View Transform and contrast in Colour Management as well as having the Raytracing box checked in Render Properties. Be the judge for yourselves
@@benyafezstudio3603 Awesome mate, The license is GPL just like Blender, you can use it without mentioning me in projects, including commercial projects.
That's because of the apply transformations. Blender then resets everything to an easy value, which may make things seem skewed. Follow the reference for correct dimensions🙌🏻
I hope you're enjoying the masterclass. This is part 3 of 15, subscribe so you won't miss it!
Following one by one... Special thanks for you are explaining why you doing that input each time. It makes much more clear everything.
Fantastic, I'm currently training in Blender at work for 3D product content creation so this course is ideal, thank you!
Awesome mate good luck👑❤️
Great miniseries. Thanks.
Thank you man! It will get even better once the animations are online
Wow this was eye-opening. Now I get why my lights never worked correctly
this channel is insane.
😎
Not sure how much people are aware of this. When you go to the Shader and switch from Object to World and then using a Light Path node with the socket Is Transmission Ray connect to a background node which connects a World output node produces a render output better than cycles for some renders. Mess around with it and do a video based on it. Just three nodes is all it takes to make Eevee render better than Cycles. You also have to adjust the View Transform and contrast in Colour Management as well as having the Raytracing box checked in Render Properties. Be the judge for yourselves
we cant wait next part , make it first as you can thanks
Its coming soon my friend
this tutorial is something else in blender learning
Thanks mate, it's gonna get more insane
@@theblenderender 🙂
Thank you so much!
No problem my friend
@@theblenderender i want to purchase geolights pro, what's the license?
@@benyafezstudio3603 Awesome mate, The license is GPL just like Blender, you can use it without mentioning me in projects, including commercial projects.
yes boss, you are amazing
😎🦁
Thanks man😀
No problemo brother🦁
Hello why my dimensions are different if i add same number as ur can it becomes wayy smaller than what intended im also on XYZ euler
That's because of the apply transformations. Blender then resets everything to an easy value, which may make things seem skewed. Follow the reference for correct dimensions🙌🏻
Tutorial is okey, but if you want to make water splash you need much bigger object...
That's true. I cover that in the liquid animation tutorial which will be uploaded in the next 6 days.