The audio from my previous video was pretty bad... I tried fixing it in this one with new settings and better positioning. Hope it's an improvement. Let me know what you think!
Hello, can you please model a leather bag with animation for promotional content for social media? Even if you don't decide to model just the animation will be fine too
This video has got me pumping so hard to start rendering products. I got here getting sick of trying to animate products by animating the rotation and location for everything and getting shit result. And all i needed was this video to show me that we use track constraint😅😅. You made it look so easy. Much love and appreciate your effort into sharing you knowledge with everyone free of cost. ❤❤❤
I’m so glad I found this. Changing the camera angles manually has been driving me nuts. Being off by half a decimal makes it look bad and this workflow speeds it all up
Mate. I need to tell u, you are the best explaining blender tutoriales in all youtube english channels, thanx for your time and please keep doing this tutorials.
Thanks.... always select the new camera and press ctrl + 0 first then do the ctrl + alt + 0 after that... and didin't know what markers were ...and @6:01 you could have used my trick...ctrl+0 instead of clicking under the outliner.
It's very enjoyable and informative thank you! Normally I attribute the depth of field to the object, but this was a problem when the object was big. Great idea to link it to empty!
Sorry to comment on a 2 year old video for help but I'm following along with my own product and I think everything is working great EXCEPT that in my render preview window in the top right (set up just like yours I think) whenever I play the timeline I can see the cameras moving in the left 3D viewport but the camera doesn't transition in the render preview. I have 5 cameras so far in the timeline and they all move when and how they are supposed to, its just the preview doesn't follow the camera transitions. Really great tutorial btw!
No worries at all! Did you add camera markers in the timeline though? You can add these with CTRL+B in the timeline at the keyframes where you want the transition to happen. If you did this can also just be a preview issue because of hardware. If, in solid view, everything works as intended maybe try doing a quick EEVEE render to see if it works. If it does it's just a preview glitch and you're good to render in Cycles as well.
@@KaizenTutorials Wow good on you sir, replying to comments this far down the line! Yes I do have the markers set up, and as I kept working I noticed that the transitions do work if I'm in layout view and set the view to current camera. So then I went back to my animation layout I'd created to follow your video and changed the left upper to the active camera, and the right upper to my regular 3d viewport and it worked! So for some odd reason if I split off a new window from the original one in the layout and set it to active vieport, it won't show the camera transitions, only the original 3d viewport in that layout works.
Great video! Learned soooo much, but I am curious why you keep making the timeline linear and what that does exactly to everything. I may have missed your explanation :/
Thanks a lot! I make the keyframes linear because camera motion is almost always linear. By default Blender makes keyframes ease in and out, which makes it so the camera starts moving faster and faster and then slows down near the end. This can be right for some cases, but usually it's best to just use linear camera motion when doing product shots. You can always change the speed after rendering if you want to!
Thanks! Which textures seem to be missing? The file is already the packed version, so I'm not sure why stuff is missing! I downloaded the file and it works fine for me aswell... strange.
Sorry for the confusion. I downloaded the file again and this time the textures are packed. Earlier the speaker cloth material was missing from the .blend file
thank you for this amazing tutorial! how do you switch between "sets"? like in your finished video you have a setting where they lay around and you play with the shadows. but when I try this, the clock actually from the first scene also lays flat. Do I have to make a copy? if yes how do it so it's not visible in the other camera views? Thanks a lot!
The problem I am having with this is seeing the effect of the light with the viewport render very slow on occasions and I don't know why my PC is struggling. I am trying the blender render viewport but I just get a black screen. I've set up all the cameras and angles and now lighting edges etc for each clip, then rendering when happy with the clip. Would appreciate if you can help soon Jesse, as I just want to finish my project now.
Wow another great video. Transitions are perfect. I imagine animation like this on a background made with geometry nodes. The results can be excellent. Maybe a video like this will come in the future. :)
It’s just a plane where I extrude 2 edges and add a subdivision modifier to make it smooth. And add some extra loop cuts to define the sharpness of the edges 🙌🏻
Hello! Great video the transition has been my missing link. I animate for a living and honestly have never new it existed. Just curious, not sure if you said it but, will it render out the whole sequence with those transitions or is this only for preview and you still have to render out each camera?
You can, but then you have to keyframe the camera switching positions, changing angles etc which is tedious. Using the markers and separate camera's will make sure everything remains easily tweakable and clear!
Hi nice tutorial. Can you make another camera tutorial of 3 cameras? Ex: first camera animation will circle the logo half way, 2nd camera circle the other side of the logo and then 3rd camera comes up from the center of the logo until it shows the entire logo
Great tutorial, you render is super-fast how could you do it???? is it your graphics card or some setup? because I know Realtime rendering with this quality is possible only in game engines such as Unreal Engine....
Well I run a RTX 3070 Ti, 32GB Ram and Ryzen 7 3700X CPU, so it's pretty beefy! Maybe that's why. Also I use the tips from my 'how to render faster video', which helps a lot! th-cam.com/video/VEdd9CynwQU/w-d-xo.html
The material is something i found online called a speaker texture. The hairs are a particle system. With lots of tweaks to get the fuzzy look. I believe southernshotty has a great tutorial on how to do fuzzy hair!
Great vid was very informative. :) I wish there was a way to set up the camera, empty, tracking, depth of field and camera binding all in one click haha it looks like it becomes very tedious having to do this lots of times. 😂 (I guess just duplicating the camera & empty and reassigning the binding/changing the names might be abit quicker?)
Thanks! I guess you could create some sort of macro for it, haha. But yeah duplication is also an option. To be honest though when you’re doing this for a project you’ll take a lot of time fine tuning every scene. So there’s a lot longer between adding each camera+empty etc
HOLY SHIT THIS IS SO EASY HOW HAVE I NEVER SEEN THESE CAMERA TRANSITIONS T^T I've been using one camera and have basically just moved it instantly any time i wanted a different shot and that was awful i feel so dumb now lol
By using the camera markers the render automatically knows which camera to use (i.e. which is the active camera) and switches between them to give you a proper render. My example render was also just rendered in one go :-)
hi great tutorial, However when i duplicated the camera ctrl +B, it was like a still frame no movement, what do i do? is there somthing i didnt do? many thanks.
Yes this is cycles. You can edit your workspace by dragging in new windows. You can drag these in from any corner of a current window. This will split it up and you can then change the window type to create the workspace you need.
The audio from my previous video was pretty bad... I tried fixing it in this one with new settings and better positioning. Hope it's an improvement. Let me know what you think!
Hello, can you please model a leather bag with animation for promotional content for social media? Even if you don't decide to model just the animation will be fine too
I’ll take it into consideration!
Many thanks, I have a question... is it also possible to do different frame rates for each camera?
I don’t think so! But tbh I haven’t tried it yet. But it’s a render setting, not a camera settings. So I doubt it…
Hey, can you please let me know what was the render time for this video with the spec which you have mentioned.
The track to an empty for camera tracking. That just saved me hours of endless tweaking. Thank you!
Glad to hear it!
Tip to EXPAND the music waveform: Hold the Ctrl Key and middle mouse button and move the mouse up to zoom in.
Nice addition, thanks!
Thanks a lot, wondered how to get in close!
Wooow, finally! Thanks mate! :D I was ready to but the addon that kills channels in order to achieve this view :D :D :D Saved me $10 dude!
*to buy lol
thanks.
This is *BY FAR* , the most usefull Blender animation tutorial I have seen on youtube!
Thanks so MUCH!! 👌
Thank you, very kind!
This video has got me pumping so hard to start rendering products. I got here getting sick of trying to animate products by animating the rotation and location for everything and getting shit result. And all i needed was this video to show me that we use track constraint😅😅. You made it look so easy. Much love and appreciate your effort into sharing you knowledge with everyone free of cost. ❤❤❤
Thanks a lot for the kind words and I'm glad I could help :-)
Underrated ! Your work on this channel is very qualitative, hope you enjoy making it as much as we value it
Thanks a lot, very kind! Yes I love making the videos 🤗
I’m so glad I found this. Changing the camera angles manually has been driving me nuts. Being off by half a decimal makes it look bad and this workflow speeds it all up
Glad I could help!
Mate. I need to tell u, you are the best explaining blender tutoriales in all youtube english channels, thanx for your time and please keep doing this tutorials.
Thank you! That means a lot 💚
All I can see, an angel always dropping some dope works🙂❤️
Sensei you are amazing!!!
Thanks again Bunny! Great to have your support 🖤
I love your tips on workflow, the amount of time and effort these things save when aligning motion to music is underappreciated.
You're very welcome!
Great tutorial. I'd also mention that you can change the "default" interpolation to be linear, so you don't have to change it every time you keyframe!
Good tip! I like to keep bezier as its something I also use a lot, but yeah you’re right!
@@KaizenTutorials oh definitely agreed. really just meant for this particular use case. loving the content tho. keep it coming 😊
Thank you so much for sharing this wonderful workflow.
You are so welcome!
This tutorial is a game changer!! Thank you very much!
This is one of the most informative Blender tutorials I have ever watched!
Thanks a lot!
I wish i found this sooner! This is one of the most useful tutorials ever. Thank you!
Wow, thanks for the kind words!
Thanks.... always select the new camera and press ctrl + 0 first then do the ctrl + alt + 0 after that... and didin't know what markers were ...and @6:01 you could have used my trick...ctrl+0 instead of clicking under the outliner.
Wow, you always choose the best music for your vids
Thanks a lot!
Thank you! This video neatly placed the information on the right shelves in my mind.
Awesome!
Thank you for tNice tutorials, tNice tutorials was a huge help.
No problem!
Another Super Excellent Tutorial! Thanks for taking the time to create it.
My pleasure!
Wow. that's one of a best tutorials I have found.
Thank you, appreciate that!
Thanks so much, learned a lot about animation workflow!
Glad it was helpful!
It's very enjoyable and informative thank you! Normally I attribute the depth of field to the object, but this was a problem when the object was big. Great idea to link it to empty!
Thanks! Yeah DOF can be hard to get right this way you have full control. Super easy yet effective 💪🏻
I am SOOO glad i found this.. Thank you soooo much.
Thanks and you’re very welcome! :-)
Wow!!! Learned so much in just a few minutes. I hope I watched that video earlier. Thank you @Kaizen
No problem, glad this helped you!
Thanks man!! this really helped me for my final exam on product design!
Great to hear!
Best tutorials...After finishing your video I just clicked the subscribe button.love from Bangladesh brother...
very nice...i startes soft soft learning.thank you so much....
Welcome 😊
Textbook like tutorials
Looking forward to your next product animation tutorial🥰🥰
Thank you!
Very informative and on point! Thank you for sharing!
Glad you enjoyed it!
Thank you so much for all of your tutorials, learning a lot!!!!!!
🤗
and build tracks from there and leave the rest for a later session. I did both but did the first way initially and it took a day to get through
It can be time consuming for sure!
Thank YOU brother.
Спасибо!
Thanks a lot for the support!
Many gold nuggets in this one! #Blender #CameraAnimation
Thank you! 🤗
Love this tutorial! Really help me a lot while working on something. I did also learn a lot thanks to you
Glad to hear it, thanks!
Very good lesson, Thank u very much!
Glad you liked it!
This is Gold
Appreciate it, thanks!
I think if you don't have a marker and you hover over the time line and hit Ctrl+B it will add a marker automatically
Good tip!
This video was super helpful! Thank You!!!
Glad it was helpful!
Thanks, learned a lot
Glad it was helpful!
Sorry to comment on a 2 year old video for help but I'm following along with my own product and I think everything is working great EXCEPT that in my render preview window in the top right (set up just like yours I think) whenever I play the timeline I can see the cameras moving in the left 3D viewport but the camera doesn't transition in the render preview. I have 5 cameras so far in the timeline and they all move when and how they are supposed to, its just the preview doesn't follow the camera transitions. Really great tutorial btw!
No worries at all! Did you add camera markers in the timeline though? You can add these with CTRL+B in the timeline at the keyframes where you want the transition to happen. If you did this can also just be a preview issue because of hardware. If, in solid view, everything works as intended maybe try doing a quick EEVEE render to see if it works. If it does it's just a preview glitch and you're good to render in Cycles as well.
@@KaizenTutorials Wow good on you sir, replying to comments this far down the line! Yes I do have the markers set up, and as I kept working I noticed that the transitions do work if I'm in layout view and set the view to current camera. So then I went back to my animation layout I'd created to follow your video and changed the left upper to the active camera, and the right upper to my regular 3d viewport and it worked! So for some odd reason if I split off a new window from the original one in the layout and set it to active vieport, it won't show the camera transitions, only the original 3d viewport in that layout works.
thanks kaizen, thanks
No problem 🤗
Great tutorial ... as always
Thank you!
Thanks again, Legend!! 😎
You’re most welcome!
Thank you! Very useful tutorial!
You’re welcome!
This tutorial helped me a lot. Thank you, Kaizen!
Awesome to hear, glad I could help 🤗
Thank you bro, very good video
Thanks!
I have just discovered your channel and I have already learned so much! Thank you for your content!
Thank you, appreciate it!
The video was really helpful learnt lot of things 😁
Glad you think so!
Thank you for the nice video.
Thanks for watching!
Super dope!!!!
Thank you!
Very much informative video,
thanks for helping..✌✌
Thank you! Glad it was useful
Thank you! awesome tut!
Thanks, glad it was useful to you!
That’s gonna help me a lot to see how you did that.
Good to hear! ;-)
Great Video very good information❤😊
Thank you!
good job ! thx for the lesson
Thank you! Appreciate it
Thank you sir😊
Most welcome!
Thx !
Love this!!!
Thanks a lot!
Great video! Learned soooo much, but I am curious why you keep making the timeline linear and what that does exactly to everything. I may have missed your explanation :/
Thanks a lot! I make the keyframes linear because camera motion is almost always linear. By default Blender makes keyframes ease in and out, which makes it so the camera starts moving faster and faster and then slows down near the end. This can be right for some cases, but usually it's best to just use linear camera motion when doing product shots. You can always change the speed after rendering if you want to!
@@KaizenTutorials thank u sm!
Woah these are some great animations! Could you please share the packed start-up file as the one that is shared right now has missing textures
Thanks! Which textures seem to be missing? The file is already the packed version, so I'm not sure why stuff is missing! I downloaded the file and it works fine for me aswell... strange.
Sorry for the confusion. I downloaded the file again and this time the textures are packed. Earlier the speaker cloth material was missing from the .blend file
Ok! Happy to hear you got it fixed :-)
thank you for this amazing tutorial! how do you switch between "sets"? like in your finished video you have a setting where they lay around and you play with the shadows. but when I try this, the clock actually from the first scene also lays flat. Do I have to make a copy? if yes how do it so it's not visible in the other camera views? Thanks a lot!
Thanks! You're probably making linked copies or instanced copies. Try duplicating the meshes with Shift+D for each scene.
The problem I am having with this is seeing the effect of the light with the viewport render very slow on occasions and I don't know why my PC is struggling. I am trying the blender render viewport but I just get a black screen. I've set up all the cameras and angles and now lighting edges etc for each clip, then rendering when happy with the clip. Would appreciate if you can help soon Jesse, as I just want to finish my project now.
thanks a lot savior
No worries!
I also really like softEX, it has a very nice effect to it
Thanks
make an guide on audio selection for product animations
Maybe someday!
@@KaizenTutorials that's the main thing many people are worried about (audio selection)
Thanks
No problem!
Wow another great video. Transitions are perfect. I imagine animation like this on a background made with geometry nodes.
The results can be excellent. Maybe a video like this will come in the future. :)
Thanks a lot! I’ll definitely take the idea into consideration 🙏🏻
great video.I am looking for a job related to Product Animations recently.It helps me a lot. thank you
Glad it was helpful! Thanks.
wow so nice video I like it so much😍🥰🤩😘🤩🥰
Thank you Ali! 🙏🏻
Hi, wonderful tutorial. I was wondering how did you manage to create that infinite backdrop?
It’s just a plane where I extrude 2 edges and add a subdivision modifier to make it smooth. And add some extra loop cuts to define the sharpness of the edges 🙌🏻
THANK UU
Hello! Great video the transition has been my missing link. I animate for a living and honestly have never new it existed. Just curious, not sure if you said it but, will it render out the whole sequence with those transitions or is this only for preview and you still have to render out each camera?
Thanks! The transitions are merely that, transitions. Blender will still render out the entire sequence as provided in the frame range.
amazing video, thank you so much :)
Glad you liked it!
Damn bro this video is epic
Thank you!
Thanks man😅
Can't you do all of it with one camera and one empty target? Is there a catch using only one and keeping scene clean?
You can, but then you have to keyframe the camera switching positions, changing angles etc which is tedious. Using the markers and separate camera's will make sure everything remains easily tweakable and clear!
pretty nice!
Thank you
amazing
Thank you very much for sharing this, may I ask what background music you are using
I'm using various tracks from Epidemic music.
What light are you using to light your face in the video pls, thanks
An elgato key light air; www.elgato.com/us/en/p/key-light-air
Hi nice tutorial. Can you make another camera tutorial of 3 cameras? Ex: first camera animation will circle the logo half way, 2nd camera circle the other side of the logo and then 3rd camera comes up from the center of the logo until it shows the entire logo
Well the tutorial would be basically the same. Just apply the principles from this video to your idea and it should work just fine!
*Nice tutorial*
Thank you!
Great tutorial, you render is super-fast how could you do it???? is it your graphics card or some setup? because I know Realtime rendering with this quality is possible only in game engines such as Unreal Engine....
Well I run a RTX 3070 Ti, 32GB Ram and Ryzen 7 3700X CPU, so it's pretty beefy! Maybe that's why. Also I use the tips from my 'how to render faster video', which helps a lot! th-cam.com/video/VEdd9CynwQU/w-d-xo.html
At the time of render will it be normal process or we have to set anything
No nothing has to be changed, just normal process.
thank you
💪🏻💪🏻
Part 2 plz
Maybe!
How did you make that fuzzy texture for the speaker?
The material is something i found online called a speaker texture. The hairs are a particle system. With lots of tweaks to get the fuzzy look. I believe southernshotty has a great tutorial on how to do fuzzy hair!
Great vid was very informative. :) I wish there was a way to set up the camera, empty, tracking, depth of field and camera binding all in one click haha it looks like it becomes very tedious having to do this lots of times. 😂 (I guess just duplicating the camera & empty and reassigning the binding/changing the names might be abit quicker?)
Thanks! I guess you could create some sort of macro for it, haha. But yeah duplication is also an option. To be honest though when you’re doing this for a project you’ll take a lot of time fine tuning every scene. So there’s a lot longer between adding each camera+empty etc
Kaizen, TH-cam is deleting all of my comments. I replied to your comment 10 times and TH-cam deleted all of them.
That's weird, sorry to hear that! I've just whitelisted you, so you should be able to get through now.
HOLY SHIT THIS IS SO EASY HOW HAVE I NEVER SEEN THESE CAMERA TRANSITIONS T^T
I've been using one camera and have basically just moved it instantly any time i wanted a different shot and that was awful i feel so dumb now lol
Haha, well glad I could help! Don't feel dumb though. I used to do it the same way as you!
Fire vid absolutely what i needed. Also i cant believe you comment on every comment 😮
Haha I try lol oh and thanks
Very nice tutorial. Will you be doing one about creating the speaker? Would be very interested in that 🙂😊
Thank you! I’ll take it into consideration. You can get the file for free though so you can check out sort of how it’s made in there. :-)
Thank you
Thanks alot for the tutorial, but i have an issue. How will I render everything out as there are multiple cameras on the scene.
By using the camera markers the render automatically knows which camera to use (i.e. which is the active camera) and switches between them to give you a proper render. My example render was also just rendered in one go :-)
@@KaizenTutorials okay, thanks alot Sir
Fourth, we need a client 😆
Haha same here. Got one for me? ;-)
hi great tutorial, However when i duplicated the camera ctrl +B, it was like a still frame no movement, what do i do?
is there somthing i didnt do?
many thanks.
You maybe havent keyframed any animation on the new camera?
another best blender tutorgona join ua petreon
Awesome! Looking forward to seeing you there :-D
are the keys of macOS the same? :( im having so much difficulties understanding this keys
I think they’re different! Try googling mac shortcuts.
is this cycles? how can i setup my render view to look like this? 8:20
Yes this is cycles. You can edit your workspace by dragging in new windows. You can drag these in from any corner of a current window. This will split it up and you can then change the window type to create the workspace you need.