If you want to make even better droplets, read the description for some extra tips. Also check out the entire course, the animation part starts tomorrow!
hey thanks u first for this course and second one if any one want fix the black lines just change the GPU settings from preferences from optiX to CUDA its work with me (my GPU is RTX 3070) thanks again bro for this tutorial
Thank you so much for this free course. You make things easy to understand. I am having some trouble though regarding the distributing points on faces. When I use the same scale as you points only start to appear when the density is around 100 presumably because the can is too small. When I try it with the standard cylinder with a height of 2m, the distribute points on faces works as intended. Do you know what the problem could be when working at smaller scales? How can I use the distribute points on faces while painting the real world scale of the can? Thanks again.
Hi my friend, thanks a lot! Yes I think it can be solved by selecting either your can and applying the scale, or by selecting the Icosphere and applying scale. (Ctrl+a and then select scale). Let me know if this worked or if you need any more help
HI, @@theblenderender thank you so much for the response. I have applied all transforms for the can and icosphere but the issue is still the same. When I add the distribute points on faces and turn the density up to 100, the points that appear are bigger than they're supposed to be. I even tried applying the subdivision surface modifier but it made no difference.
@@theblenderender actually yeah, I followed you and added map range node to control the size, and I increased the density to 12000 , and got identical to yours. Thanks for the reply, also thanks for this amazing course, I started the animation part, it would be my honor if you see the finished work. Take care!
I couldn't do it with geometry nodes, I did the same step by step, but at the time the drops didn't appear with join geometry and distribute points :|...but I did it with physics, is there a problem?
If you want to make even better droplets, read the description for some extra tips.
Also check out the entire course, the animation part starts tomorrow!
Ah I just noticed this comment since I was focused on the video, thanks will play with that tip u gave
Bruh you're killing it I love you're content waiting for you're next video
Thanks Akshay! Very much appreciated💪🏻
Can't wait to see the next part 🔥🔥🔥
💪🏻🔥
only dont stop when this free master class ended, try to make more about related this lesson step by step . and i cant wait the next important part 🔥
Sure thing man, I'll be focussing more on product animation in the future💪🏻 see you in the next part my friend
Underrated channel
Thanks bro this year 10k subscribers💪🏻
@@arshamelahi4822 we are the treasure hunters of the blender world and we struck a whole mountain of it here
Your work is super awesome! keep it up👍👍
Great to hear Hixdey thanks!💪🏻🙌🏻
Awesome!
Thank you my friend!💪🏻♥️
Nice series, looking forward to the next one....!!!
Thank you sir! Animations are starting tomorrow
hey thanks u first for this course
and second one if any one want fix the black lines just change the GPU settings from preferences from optiX to CUDA
its work with me (my GPU is RTX 3070)
thanks again bro for this tutorial
Thanks brother! ❤️
Geometry nodes are a BLISS
👑
I love your channel bro
Thanks bro♥️
You can do also ctrl + c add copy modifier 4:45 LOVE YOU MANN ! make a course for advance product animation i will buy it!
That's right! Thank you brother, love the support!♥️ I'm working on the advanced course, but it will cost time🔥
subbed from North africa
Welcome from Europe
Thank you so much for this free course. You make things easy to understand. I am having some trouble though regarding the distributing points on faces. When I use the same scale as you points only start to appear when the density is around 100 presumably because the can is too small. When I try it with the standard cylinder with a height of 2m, the distribute points on faces works as intended. Do you know what the problem could be when working at smaller scales? How can I use the distribute points on faces while painting the real world scale of the can? Thanks again.
Hi my friend, thanks a lot! Yes I think it can be solved by selecting either your can and applying the scale, or by selecting the Icosphere and applying scale. (Ctrl+a and then select scale). Let me know if this worked or if you need any more help
HI, @@theblenderender thank you so much for the response. I have applied all transforms for the can and icosphere but the issue is still the same. When I add the distribute points on faces and turn the density up to 100, the points that appear are bigger than they're supposed to be. I even tried applying the subdivision surface modifier but it made no difference.
hmm weird. You can always decrease the scale on the Instance on points node to make them fit. Hope that helps to solve the problem
I made the can again but this time I didn't apply the scale and it seems to work properly now
It seems like the copy attributes menu isn't under the add-ons tab anymore in 4.2 does anyone know where i can find it?
I'll look into it. I also want looptools back
When I add, distribute points on faces, I get 2-3 big spheres instead of small points, does anyone know the issue?
What if you increase the density? Do you get more?
@@theblenderender actually yeah, I followed you and added map range node to control the size, and I increased the density to 12000 , and got identical to yours. Thanks for the reply, also thanks for this amazing course, I started the animation part, it would be my honor if you see the finished work. Take care!
Where is part 5? :C
Edit: I found it
Yes I named it differently, glad you found it
my droplets are coming out black does anyone know how to fix it?? thankyoouu
Are you in cycles?
I couldn't do it with geometry nodes, I did the same step by step, but at the time the drops didn't appear with join geometry and distribute points :|...but I did it with physics, is there a problem?
Try applying the scale or scaling the loose icospheres. Should work fine!
Physics should probably work as well (particle system)
I've tried to do the droplets but they came up totally black. I don't know why. (I'm using Blender 4.1)
Hmm are you in eevee or cycles?
@@theblenderender Cycles
Doesn't work
Need help?
@theblenderender somehow the geometry nodes aren't working. I followed everything to the last detail.