I am a noun that can only be used with AM, HAVE, MAKE, MIMIC, WRITE, FOLLOW BECOME is IS/AM/ARE but only with nouns, and no X IS X. FEEL is IS/AM/ARE but only with props. they are their own verbs USE is like group, but it only has those rules when a YOU object waits on it THROW is like group, but it only has those rules when a YOU object waits while facing it FACEDBY is the converse of FACING. FIXED reverses BROKEN. HORIZ causes the object to not turn UP or DOWN. VERT causes the object to not turn LEFT or RIGHT horizontal REVERSE only reverses left-right vertical REVERSE only reverses up-down does nothing HAVE is HAS but in the first/second singular/plural or third person plural or third person epicene singular. WE are a noun that only works with ARE, HAVE, MAKE, MIMIC, WRITE, FOLLOW YOU (noun) are a noun that only works with ARE, HAVE, MAKE, MIMIC, WRITE, FOLLOW, and is always YOU (prop)
I want more objects with default properties, like the "" keyword basically being an object with a push baserule. Also you is subjective. Who says I look like that? Should've had us draw ourselves.
9:18 wait a moment, this has cheese! you can go to the middle of those 3 diagonal tiles to have the same parity as the flag (and thus not need to do the cool diagonal shenanigans) put a cliff there next time!
So if I'm reading this correctly, -So Close Yet So Far is only a refresher for the rules of I, but appears to have been de-cheesed. -FEEL and BECOME are separate versions of the transmutation and feeling functions of IS, and do not follow rules applied to IS. -If an object BECOMEs multiple objects, it BECOMES them at the same time. -FEEL also ignores the rules of I. -Idling on a USE object activates all USE [OPERATOR] rules. -THROW is explained in the level - it makes a thing face the same way as you, plus activating THROW properties. -FIXED overrides BROKEN. -HORIZ makes something only face left or right. Likewise, VERT makes something only face up or down. -REVERSE makes something face the opposite direction of what it normally should. REVERSE + YOU = moonwalk. -REVERSE also has horizontal and vertical versions. -Blank does nothing, but still counts as a property. -HAVE is like HAS, but for I. -WE is like I in the old map, requiring a unique word for IS (ARE), but otherwise works the same as other objects. -YOU (Noun) has the inherent propertiey of being YOU (Property).
if an object IS multiple objects it also transforms into all of them. also the non-directional reverse is a basegame property, the levels are supposed to showcase specifically the horizontal and vertical variants of reverse
Ideas: IDLE2: similar to idle, but with wait 2. If a rule containing idle2 and a rule containing idle are both active, wait2 does not trigger idle. MOVING (direction): checks if something is moving in a certain direction. MOVING (number): checks if something is moving that amount of squares in one move. AINT: just IS NOT. TURNING (direction): checks if something is turning towards a specified direction. IGNORING (property that only affects something if that thing has a certain property): checks if something isn't affected by that property. ALWAYS: if used in a rule, that rule is permanent and can only be negated by NOT. If used in a rule containing NOT (as in, ___ IS NOT ALWAYS __), acts like OFTEN. NEVER: reversed ALWAYS. If used before NOT, acts like ALWAYS
EDIT: The question has been already solved, by myself, but it's just me using ALL too much with THROW, making the game check if _e v e r y_ object I had in my level was _NEXTTO or FEELING_ something. I already commented, but I have a bug-ish thing. I tried to use "throw" in a level for a levelpack I was making, but using it caused a gigantic lag spike when the level was tested/played, I also used the blank property block, which will be indicated by "(blank)", here is the text I used: ALL FEELING (blank) IS THROW ALL NEXTTO THROW IS SHUT THROW IS MOVE AND OPEN Is there anything that about THROW that could be causing it or could it be something else?
Wait hold on, why does Spikeland need that last step of the ghost forming Baba is Vert? It's a fancy solution but as far as I can tell it's completely unneeded to win with the layout being the way it is
suggestion: do, if example: if baba feeling you do rock is push examplanation: activates rock is push if baba is you explanation: activates a property (rock is push) on a condition (baba feeling you for example or idle baba) (if baba is you would not work because that is a rule, not a condition) example 2: do i am boom if we feeling you
- Become and Feel - They're both like Is, but Become only works for converting objects into other objects and Feel only works for assigning properties to objects. Become can't be used to replicate X Is X, it just turns X into another X, so i guess you could replicate X Make Y by creating X Become X and X Become Y. Using Is Not doesn't work on either of them, but Become Not and Feel Not do work. - Use - Functions like Group. An object that is Use: The Property will have the same properties as Use: The Noun when you Idle On it. - Throw - Similar to Use. An object that is Throw: The Property will have the same properties as Throw: The Noun when you Idle Facing it. The object also faces the direction that the object triggering it was Facing in. - Fixed - Not Broken but compressed into one word. - Horiz and Vert - Anything that is Horiz cannot face up or down. Anything that is Vert cannot face left or right. They can still move in those directions though. - Horizontal Reverse and Vertical Reverse - They're both like Reverse, but Horizontal only reverses left and right and Vertical only reverses up and down. - (blank) - A property that behaves as any other property, except this does literally nothing. - We, Are and Have - We is similar to I from the previous video, but it uses Are instead of Am as an Is operator. Are is the same as Am, but it only works with We instead of I. But we never saw if it works with X And Y Are Z... Now that's something to think about. Have is basically a combination of Has and Am, except it has no conterpart for We so it just works for both I and We. - You (Noun) - You (Noun) is an object that just so happens to have the same name as You (Property), the most important property in the game. You (Noun) Is You (Property) is a baserule (It will always be in effect, regardless of whether or not that rule is in the level, other examples to this include Text Is Push, Cursor Is Select, etc.). Edit: I'm not even done with listing the words and SpecialAPI has already replied, now that's impressive.
is not doesnt work on them for the same reason is not doesn't cancel EAT for example, {verb} not only cancels rules with that specific verb. so X BECOME NOT Y would cancel X BECOME Y but X IS NOT Y wouldnt
Correct me if I'm wrong, but in the level with VERT, can't you do "Not Baba is Broken" and go through the cliff while pushing the text through to break "Ghost is Broken"? This leads to the following solution: -Make "Not Baba Is Broken" -Go through the cliffs and make "Ghost is Flag is Win" -Break "Not Baba Is Broken" near the new Flag -Win on the new Flag
btw I've always thought of "to" as an idea, making something have a property only to something else. example: [rock][is][push][to][baba] would make baba able to push rock, but nothing else can.
@@SpecialAPI what makes you think i browsed the comments section before frantically seeking to the timestamp where the words form? Somebody had to do it and idc if I wasn’t first.
I am a noun that can only be used with AM, HAVE, MAKE, MIMIC, WRITE, FOLLOW
BECOME is IS/AM/ARE but only with nouns, and no X IS X.
FEEL is IS/AM/ARE but only with props.
they are their own verbs
USE is like group, but it only has those rules when a YOU object waits on it
THROW is like group, but it only has those rules when a YOU object waits while facing it
FACEDBY is the converse of FACING.
FIXED reverses BROKEN.
HORIZ causes the object to not turn UP or DOWN.
VERT causes the object to not turn LEFT or RIGHT
horizontal REVERSE only reverses left-right
vertical REVERSE only reverses up-down
does nothing
HAVE is HAS but in the first/second singular/plural or third person plural or third person epicene singular.
WE are a noun that only works with ARE, HAVE, MAKE, MIMIC, WRITE, FOLLOW
YOU (noun) are a noun that only works with ARE, HAVE, MAKE, MIMIC, WRITE, FOLLOW, and is always YOU (prop)
all correct but throw also makes the object face in the same direction as the you object that activated it (when it's activated)
@@SpecialAPI in my imagination the ARE word would 'only' allow "X AND Y ARE ..." interactions lol
I want more objects with default properties, like the "" keyword basically being an object with a push baserule. Also you is subjective. Who says I look like that? Should've had us draw ourselves.
Wait, what about things like trees and fungi and husks?
@@Illposteventually well they didn't want to say "baba is player" or "baba is controlled", "you" is cuter
"level is you" in return of the box probably didn't happen because the "you" object wasn't in the map's palette
3:28 I am become keke, destroyer of worlds
I AM BECOME KEKE EAT LEVEL
9:18
wait a moment, this has cheese!
you can go to the middle of those 3 diagonal tiles to have the same parity as the flag (and thus not need to do the cool diagonal shenanigans)
put a cliff there next time!
So if I'm reading this correctly,
-So Close Yet So Far is only a refresher for the rules of I, but appears to have been de-cheesed.
-FEEL and BECOME are separate versions of the transmutation and feeling functions of IS, and do not follow rules applied to IS.
-If an object BECOMEs multiple objects, it BECOMES them at the same time.
-FEEL also ignores the rules of I.
-Idling on a USE object activates all USE [OPERATOR] rules.
-THROW is explained in the level - it makes a thing face the same way as you, plus activating THROW properties.
-FIXED overrides BROKEN.
-HORIZ makes something only face left or right. Likewise, VERT makes something only face up or down.
-REVERSE makes something face the opposite direction of what it normally should. REVERSE + YOU = moonwalk.
-REVERSE also has horizontal and vertical versions.
-Blank does nothing, but still counts as a property.
-HAVE is like HAS, but for I.
-WE is like I in the old map, requiring a unique word for IS (ARE), but otherwise works the same as other objects.
-YOU (Noun) has the inherent propertiey of being YOU (Property).
if an object IS multiple objects it also transforms into all of them. also the non-directional reverse is a basegame property, the levels are supposed to showcase specifically the horizontal and vertical variants of reverse
14:00 i am baba has i
17:00 wall isn’t stop
4:00
keke
I feel you
am bat become keke
Ideas:
IDLE2: similar to idle, but with wait 2. If a rule containing idle2 and a rule containing idle are both active, wait2 does not trigger idle.
MOVING (direction): checks if something is moving in a certain direction.
MOVING (number): checks if something is moving that amount of squares in one move.
AINT: just IS NOT.
TURNING (direction): checks if something is turning towards a specified direction.
IGNORING (property that only affects something if that thing has a certain property): checks if something isn't affected by that property.
ALWAYS: if used in a rule, that rule is permanent and can only be negated by NOT. If used in a rule containing NOT (as in, ___ IS NOT ALWAYS __), acts like OFTEN.
NEVER: reversed ALWAYS. If used before NOT, acts like ALWAYS
EDIT: The question has been already solved, by myself, but it's just me using ALL too much with THROW, making the game check if _e v e r y_ object I had in my level was _NEXTTO or FEELING_ something.
I already commented, but I have a bug-ish thing.
I tried to use "throw" in a level for a levelpack I was making, but using it caused a gigantic lag spike when the level was tested/played, I also used the blank property block, which will be indicated by "(blank)", here is the text I used:
ALL FEELING (blank) IS THROW
ALL NEXTTO THROW IS SHUT
THROW IS MOVE AND OPEN
Is there anything that about THROW that could be causing it or could it be something else?
I am become Keke, destroyer of words...
♻
Reverse activates moonwalk mode
dude the pillar is key was epic
if something becomes the same it is and it becomes a something 2 at the same time, the something is a something 2 generator
2:44 i feel ya
Wait hold on, why does Spikeland need that last step of the ghost forming Baba is Vert? It's a fancy solution but as far as I can tell it's completely unneeded to win with the layout being the way it is
You can cheese "the return of box" with Baba is you (custom) is win.
i like these all
and the first ones you made too
suggestion: do, if
example: if baba feeling you do rock is push
examplanation: activates rock is push if baba is you
explanation: activates a property (rock is push) on a condition (baba feeling you for example or idle baba) (if baba is you would not work because that is a rule, not a condition)
example 2: do i am boom if we feeling you
The ◻️ block is spitting fax
tried to explain but the comment from not without text did just that
“We” are very creative
hey, its me, sbfl, also known as llabwons.
id like to use this mod because its cool
what how 1:43 where did those come from
If something is REVERSE AND ^vREVERSE^v, then is it effectively just ?
yep
I have no idea what “flag is reverse” mean
reverse is a property introduced in new adventures
How do you solve the last level? Is it a joke level? Meta level? WHAT IS IT!?
- Become and Feel -
They're both like Is, but Become only works for converting objects into other objects and Feel only works for assigning properties to objects.
Become can't be used to replicate X Is X, it just turns X into another X, so i guess you could replicate X Make Y by creating X Become X and X Become Y.
Using Is Not doesn't work on either of them, but Become Not and Feel Not do work.
- Use -
Functions like Group.
An object that is Use: The Property will have the same properties as Use: The Noun when you Idle On it.
- Throw -
Similar to Use.
An object that is Throw: The Property will have the same properties as Throw: The Noun when you Idle Facing it. The object also faces the direction that the object triggering it was Facing in.
- Fixed -
Not Broken but compressed into one word.
- Horiz and Vert -
Anything that is Horiz cannot face up or down.
Anything that is Vert cannot face left or right.
They can still move in those directions though.
- Horizontal Reverse and Vertical Reverse -
They're both like Reverse, but Horizontal only reverses left and right and Vertical only reverses up and down.
- (blank) -
A property that behaves as any other property, except this does literally nothing.
- We, Are and Have -
We is similar to I from the previous video, but it uses Are instead of Am as an Is operator.
Are is the same as Am, but it only works with We instead of I. But we never saw if it works with X And Y Are Z... Now that's something to think about.
Have is basically a combination of Has and Am, except it has no conterpart for We so it just works for both I and We.
- You (Noun) -
You (Noun) is an object that just so happens to have the same name as You (Property), the most important property in the game.
You (Noun) Is You (Property) is a baserule (It will always be in effect, regardless of whether or not that rule is in the level, other examples to this include Text Is Push, Cursor Is Select, etc.).
Edit: I'm not even done with listing the words and SpecialAPI has already replied, now that's impressive.
is not doesnt work on them for the same reason is not doesn't cancel EAT for example, {verb} not only cancels rules with that specific verb. so X BECOME NOT Y would cancel X BECOME Y but X IS NOT Y wouldnt
also, "use is a noun and a property at the same time". it's called group
Hey there, are you the same Toprak I met on the Slime Rancher Forums? No offense.
Baba is horiz and vert-
@@whatkidsandbabieslike7884 does literally nothing
15:02 bro, just push WE and YOU down, you don't need keke for it...
I AM ASK WHY YOU IS LAZY
I AM FEELING ANGRY B E C A U S E DESC
skill issue
Correct me if I'm wrong, but in the level with VERT, can't you do "Not Baba is Broken" and go through the cliff while pushing the text through to break "Ghost is Broken"?
This leads to the following solution:
-Make "Not Baba Is Broken"
-Go through the cliffs and make "Ghost is Flag is Win"
-Break "Not Baba Is Broken" near the new Flag
-Win on the new Flag
i wish i had horiz for a puzzle in trying to recreate from another game
9:08 can't you win with normal YOU+MOVE?
normal you + move will keep bumping into level borders
@@SpecialAPI can't you just go down-right-down-down-right though?
@@notwithouttext oh I see it, I'll fix the cheese soon
cheese in spikeland has now been fixed
did you just use the code for the word 'become' thats already in the main game code?
pls give me this levelpack. It's so cool!
suggestion: dont - example: i dont eat fruit - basically not but for i and exclusively for verbs that arent am
what about you dont eat fruit, we dont eat fruit
sure
Is there a way to beat the return of box?
how do you make these words
They need exist.
we are going to beat you to defeat
Hmmm, specialized is…
epic
i want the link
added the link to the video description
@@SpecialAPI ohok
does i is baba and keke work?
Reverse!
!esreveR
btw I've always thought of "to" as an idea, making something have a property only to something else.
example:
[rock][is][push][to][baba]
would make baba able to push rock, but nothing else can.
the pronouns are very silly
3:30 I am become keke, destroyer of worlds
someone already commented this come on get more creative
@@SpecialAPI what makes you think i browsed the comments section before frantically seeking to the timestamp where the words form? Somebody had to do it and idc if I wasn’t first.