*FAQ:* - Grave domain cleric apparently comes from the Xanathar's Guide book, which is honestly more concerning than if it came from the DMG. - The final damage is a bit under triple damage, not over. - Gloves of Soul Catching wouldn't work because you can't reasonably wear gloves and gauntlets at the same time. - Banishing Smite would indeed deal *4* more damage than Searing Smite. You can grab the spell using our bard's 'magical secrets' ability. - Aasimar is actually better than Half-Orc! They get a damage ability that scales off their level, dealing *4* more damage.
With all of the math involved in these videos, which you do voluntarily, I’m beginning to suspect you may be the type of person who actually looks forward to doing his taxes each year. 🤣😂🤣
Oh! that's a good point. While he could use a 9th level spell slot to Searing smite with 9d6 damage, he only has one of those, which is already used on Absorb elements. Settling for a 8th level Searing Smite would make it 8d6, maxing out at 48. Whereas Banishing smite is 5d10, maxing out at 50, and that's only a 5th level slot
@@99sonder The gender of the bard doesn't matter at this point, they were simply a stand-up comedian who now wields infinite power by accident. So basically Seinfeld.
@@itwasidio1736 No, it's just some random kid who told one joke, got booed, some guy walked up and tried to a throw a punch, aaaaand that's why you don't punch kids. They punch back.
-"why one of your hands is upside down?" -"I put on the hand of Vecna the wrong way" -"and why you don't cut it out and put it back on again?" -"IT FREAKING HURTS!!!"
@@gutomeuren See... The issue with that is if the hand is severed from ypur body after it has been graphed on via attunent... You die. But that is a funny skit either way!!
I'm gonna play a bard of whispers who's being slowly driven more insane and paranoid by the whispers of fear and terror that echo through his head. He's going to get gradually more paranoid as the game goes on, collecting weapons and magic items and armor, anything that might increase his chances of survival. And then he'll unveil his final plan; he's had this idea since level 10, when he started to dive into the paranoia for real, but never openly stated it because "Someone's listening..." And then he pushes everyone away, and hides at his bug-out hole with this fist pointed at the door.
that sounds amazing, let's just hope your party can lure the old man who can ONE SHOT a continent out and not die... maybe the "too much resist" genasi paladin can survive a punch with the help of the party... and every tavern this side of the of the BBEG
@@tauronmitronion377 Monk and DPS don't really belong in the same sentence, literally every other martial class out strip them in damage output by a wide margin. Which is why most Monks end up being little more than Stunning Strike spammers at higher levels.
@@conduit64 At higher levels, yeah. At low levels, though, monks have great DPS, especially if their DEX is good. They have the possibility of doing a second and third attack before any other class (other than two- weapon fighting). It is weird, because that priority does change as the other classes outstrip them in damage.
@@tauronmitronion377 yeah, at a level 5 monk, you can pretty easily get an average dps of 30 damage a turn with no fancy plays or crits required, just straight punching.
4:30 The hand of vecna needs to be attached to the left arm, if the hand is removed from the player, they die instantly. The bard you made in the video died before he made the punch;You where killed by your own hubris
Yey, my comment made an appearance =D I'd like to point out (again) that any Aasimar can add their level's worth of damage to their attack using their racial feature (Necrotic Shroud, Radiant Soul, or Radiant Consumption), which at level 20 is more than the 16 (maxed 2d8) damage from the Half-Orc's Savage Attacks and Orcish Fury feat. Unlike for Goblins, size doesn't matter ;)
This makes me wanna make an item that activates when you die. When you die, before dying you deal your maximum damage possible to the foe that slayed you. I call it "dying strike token"
@@Llurr-e9n if resurrection magic is so easily available to the point you can just throw it away like tic-tacs for damage,then there's no real point in balancing anymore,is there?
Also side note: Booming blade requires the weapon used for the spell to be a simple or martial weapon worth at least 1 sp, something yo' fist aint (unless we count the gloves, but they are still considered an unarmed strike) And similarly dueling would not work becuase it requires you to *hold* the weapon in one hand. Your weapon *is* your hand, it completely covers it So that removes 4*8*2 and 2*2 damage respectively Not that you are gonna ever edit the video to fix those two small misstakes, and the overall damage is still fine
"And yeah that's deffenetly true, but you'll never hear me talking about pathfinder for that exeact same reason" *2hours ago, uploads a video about pathfinder*
Another magic item that would make this build even stronger potentially as I'm not sure how many of these items are attunement but there's the Gloves of Soul Catching from Candlekeep Mysteries "Your Constitution score is 20 while you wear these gloves. This property of the gloves has no effect on you if your Constitution is already 20 or higher. After making a successful unarmed strike while wearing these gloves, you can use the gloves to deal an extra 2d10 force damage to the target(which would become 4d10 on a crit), and you regain a number of hit points equal to the force damage dealt. Alternatively, instead of regaining hit points in this way, you can choose to gain advantage on one attack roll, ability check, or saving throw you make before the end of your next turn."
I'm curious what the highest CONSISTENT damage dealable per strike (not necessarily unarmed) is. Anything that you could do every round the exact same way for like, over 10 rounds at least.
Hm...per strike....10 strikes over 10 turns... Abusing Paladin's Divine Smite for 5d8 might work, but it limits you to melee attacks and requires spell slots I favor a maxed out Rogue's sneak attack (10d6) with Oathbow (3d6, advantage on every attack) and Blood Fury Tattoo (4d6, exactly 10 charges). You could also pick up magic initiate for Hunter's Mark or Hex (1d6) You could load up on Arrows of Slaying (potential 6d10) With just that (and 20 dex) you've got advantage to hit and 18d6 + 6d10 + 5 damage. Average of 101 damage, max of 341 damage on a crit. You also still have your race, feats, subclass, and another attunement slot to play with.
But if you're just trying to cause sustained destruction, cast Gate to summon a Tarrasque or similar destructive force. That's our 9th level spell, no concentration cause we don't need to keep the gate open. Do literally whatever you want with the rest of your build.
If you wanna go a route that doesn't even involve magical weapons, go Swash Rogue 3/Blade Bard 15/Paladin 2. Dueling and Defense fighting styles. Take Shadow Blade as a magical secret, cast at 8th level for a basic weapon that does 5d8+dex on a hit, add 2d6 sneak attack and either 1d6 or 1d12 to it from Blade Flourish, and do defensive flourish so your AC goes up. Divine Smite adds additional 5d8 because you have a bajillion spell slots free. Then you have the Shield, Counterspell, and Absorb Elements spells on hold. You can't do consistent damage, if you are dead, so defense is something that can't be ignored. Assuming medium armor, shield, no feats, this guy can if you spend a Bardic Inspiriation on your slash and cast the Shield spell against something that inexplicably hits the 32, reach an AC of 37, or at minimum 26 if you rolled bad on the bardic. But the great thing is you can still go 27-32 without spending inspirations. Then counterspell to deal with nasty spells, absorb elements to tank energy attacks and boost your damage even further. Or you can swap Absorb Elements and instead take Steel Wind Strike for a better way to handle larger groups of enemies.
@@CanisMythson You can't really maintain a flourish per round for 10+ rounds when you only get Charisma mod number of flourishes (they cost bardics). I was KINDA also trying to avoid smites since your particular build gives 16 spellcaster levels, which means your smites will only do 5d8 for 8 rounds, not 10+, then they start doing less and petering out. It takes 18 spellcaster levels to do it for 10 rounds exactly.
I recently made a lvl 12 bugbear pact of the blade hexblade with a glaive. I have lifedrinker, thirsting blade and improved pact weapon. Great weapon master with 20 charisma means that I can have +10 to damage while still having +5 to attack rolls. Using hexblades curse for +4 damage meaning with great weapon mater that's +20 damage. I cast hold person for auto crit, attack twice per round for an average per round of 102. Plus if you need even more damage you can trigger eldritch smite. For quality of life I have my race and weapon for a reach of 15 feet and sentinel so no one can escape even if I'm out of spell slots.
4:30 DM: you know you can just claim you put your other hand in your pocket or that you simply don't use it or whatever Player: Nahhh too confusing lemme chop that right off
@@DragmaWanderer Even if you need to hold the die with two wrist stumps to pick it up and roll it, there's no D&D without wildly swinging randomness and unpredictability.
It seems you missed the unarmed fighting style from the fighter. It boosts your unarmed strikes to a d6, unless you have both hands free, which boosts it to a d8.
After a bit of research, I found that the potion of giant size would actually affect all damage dice, not just the ones granted by the weapon itself. Which if true, would about triple the final total
3:21 On a crit: Savage attacks would add 8, orcish fury would add 8+8, for 24 total. a d6 from martial adept is 6+6. for 36 total. You add the Orcish Fury die twice when you crit.
I enjoy doing max builds and when people make them I absolutely love to challenge them, so when you do your max builds I love to test them and try to see if there is anything that could be improved upon, but I can't see anything you could do to increase this at all with your rule set.
I was frightened when one of my players sent me this video and said he’s going to try and pull this off **Starts deleting every opportunity to obtain any of the used magic items**
You could replace booming blade with Death Touch, the new Dark Gift out of Ravenloft. On a crit, 8d10 necrotic vs 6d8 thunder. Maxed out and doubled to 160 vs 96 for 64 additional damage.
And then the oath of redemption paladin, whose buddy, you just caved in their skull, laughs in "rebuke the violence" and you get a taste of your own medicine.
Also that thing with dealing more damage in pathfinder, this is in no way the highest damage you could get in 5e. Using other features you could do way more if you weren't limited to punches
Another good item to use for this could be crawler mucus. Just smear a dose on the outside of a glove or have small breakable pouches that you can crush and then touch them with. If they fail a Con save of 13 they become paralyzed. This allows you to make your attack at advantage and if it hits while you’re next to them it is an automatic critical hit. So for basically 200gp you can just guarantee critical hits (If they fail the Con save) for pretty much your entire turn. Which is crazy especially because it can last up to a minute if they keep failing the save at the end of their turns, but god help you if whatever you’re fighting lasts more than one round with this build.
2:01 Haven't checked all the comments, but I'm surprised that no one's pointed out that the Hand of Vecna is a left hand (it does seem to (maybe) be drawn that way in the video, incidentally) and can only replace a left hand (RAW). Edit: would a rakshasa need to do this, since their hands are reversed?
Since bards can cast Hold Person, you can pretty much guarantee a critical hit with this build. You won't achieve this theoretical max in an actual campaign, but you can get pretty close. All you're missing is probably some items and max dice rolls. Nice.
Ok no one fret, because if you dont care about the whole "Punch" rule or dont want to deal with magic items, here you go. Fallen aasimar weapon: pike Feats: Piercer Heavy weapon master Martial adept Stats: (16, 10,14,8,14,14) Classes (same as vid): 15 whispers bard 1 hexblade warlock 2 Paladin 2 Grave cleric (though if you are a bit lenient on saving throws, get contaigon for one of your magical secrets for bard and go for stars druid for an extra 1d8 +wis) All crit, max hit Aasimar: +20 Pike: 2d10 +1d10(piercer) Heavy weapon master: +10 Martial adept: 2d6 + 1d6 (piercer) Strength bonus: +3 Whispers bard psychic blades: 16d6 Hexblade's curse: +6 Divine smite: 10d8 Grave cleric: vulnerability Booming blade: 6d8 9th level searing smite: 18d6 8th level absorb elements: 16d6 that combined is 2 * (3d10 + 3d6 + 16d6 + 10d8 + 6d8 + 18d6 + 16d6 + 3 + 6 + 10 + 20) 2 * (3d10 + 53d6 + 16d8 +39) That is, on average: 626 damage Maximum: 1030 damage So yeah you dont need all those magic items THAT bad
Sneak attack is something that can be controlled for with familiars. Also assuming max rolls completely ignores features that improve rolls like assassinate etc. And aasimar will give the same damage as goblin without the size restriction
I ran through the numbers and I have a calculation to enhance this build: Yeah those numbers are big I genuinely couldn't think of much beyond using a lucky die that likes high rolls or using the cursed d100.
I can't remember the details really, but there used to be a subclass called like "the plague wizard" or something along those lines, where as soon as you took a level in it, you no longer suffered any negative effects from disease, and also there was a disease you could contract when something enrages you for a long period of time which would cause your con modifier to decrease like -2 every day, and your strength modifier increases by 2 each day, and the disease couldn't be cured until after whatever caused your character to become enraged has been resolved (such as killing the person who enraged you) so as a plague wizard you could get the disease and simply never cure it, increasing your strength by +2 stacking over and over and over infinitely, never dying from con loss because you suffer no penalties for being sick, so give it like a year and your character would become strong enough to tear off the tarrasque's head in one round as your strength has risen to 740.
Just use a wish to wish your damage health and immunities maxed out for 7 billion years so you can kill anything and tank anything.then you just take a brass knuckle and swing at someone’s groin while being a goblin
ive seen theoretical damage from a tabaxi monk hit well over 30,000 damage if your using damage increse with momentum similar to falling damage because the tabxi got for its speed for one round was over 1 mile a second
There is only a time constraint. After reading one, it can be used until 1000 years have gone by. So good luck finding enough manuals to get higher than 30
It would be better to get 5 more levels of warlock, The Undead , for Eldritch Smite instead of Whispers Bard (yes you can Eldritch smite and Divine smite). You'd gain 4d8 (32 dice damage) and only lose 3d6 + 2d6 (30 dice damage) from Psychic Blades and absorb elements reduced. The undead will give you 1d8 extra damage, and only lose 6 damage from hexblade. 40 total dice damage, goes x4 for 160, you lose 30*4+6=126, 160-126=34 more total damage. You still could use magical secrets for Banishing Smite. If there was a punching magical weapon that did a d8 piercing damage, you could add the +1 to it from improved pact weapon and then also add in a d8 from the piercer feat on the crit.
*FAQ:*
- Grave domain cleric apparently comes from the Xanathar's Guide book, which is honestly more concerning than if it came from the DMG.
- The final damage is a bit under triple damage, not over.
- Gloves of Soul Catching wouldn't work because you can't reasonably wear gloves and gauntlets at the same time.
- Banishing Smite would indeed deal *4* more damage than Searing Smite. You can grab the spell using our bard's 'magical secrets' ability.
- Aasimar is actually better than Half-Orc! They get a damage ability that scales off their level, dealing *4* more damage.
Jokes on you I have no one to play dnd with
I will make everyone absurdly angry
With all of the math involved in these videos, which you do voluntarily, I’m beginning to suspect you may be the type of person who actually looks forward to doing his taxes each year. 🤣😂🤣
I actually thought the grave domain and the death domain (it’s called death domain in the DMG) we’re different, but now I see they are the same.
it's easy to make that mistake since there is a cleric subclass in the DMG called the death domain cleric.
Does 1229 damage.
The BBE with 1230hp: "Should have worn your Insignia of Claws"
BBEG with 1232hp: "Should have cut off your other arm while you were at it"
@@lumonetic1124 **kicks BBEG in crotch for remaining damage** "Should have been a girl."
"i cast haste on the bard
Sorry but I gave him bardic inspiration
@@MasterZebulin BBEG: Should have gotten rearranged *UNO REVERSE CARD*
Instead of using searing smite, a bard can use 10th level magical secrets to learn banishing smite
Oh! that's a good point. While he could use a 9th level spell slot to Searing smite with 9d6 damage, he only has one of those, which is already used on Absorb elements. Settling for a 8th level Searing Smite would make it 8d6, maxing out at 48. Whereas Banishing smite is 5d10, maxing out at 50, and that's only a 5th level slot
So you literally punched them out of existence?
-
Nice.
@@99sonder The gender of the bard doesn't matter at this point, they were simply a stand-up comedian who now wields infinite power by accident. So basically Seinfeld.
@@itwasidio1736 what are you talking about?
@@itwasidio1736 No, it's just some random kid who told one joke, got booed, some guy walked up and tried to a throw a punch, aaaaand that's why you don't punch kids. They punch back.
cutting your arm off for +1 to damage is such a powermove
+2
@@personontheinternet5331 same thing
You gain a pretty handy weapon
DM -Is it really worth it?
-YES
Doesn’t anyone realize you could just take off the glove instead of unarming yourself
If someone cut off their right hand to obtain the Hand of Vecna, then I would feel pretty bad for them...because it goes on your left wrist.
They were just preparing to not use the other gauntlet in the armor as a second weapon! Yes, yeah, that works, it’s true!
-"why one of your hands is upside down?"
-"I put on the hand of Vecna the wrong way"
-"and why you don't cut it out and put it back on again?"
-"IT FREAKING HURTS!!!"
nah nah nah they can just use the hand's magic to turn it into a right hand
See, that's why he cut off the other arm as well.
@@gutomeuren See... The issue with that is if the hand is severed from ypur body after it has been graphed on via attunent... You die. But that is a funny skit either way!!
Blaine: "You could easily do more than 50000 damage"
The Screen: "50 million"
It is more than 50000, technically.
It's not 50 million, it's 50.000,0000 so 50 thousand with 4 decimal marks
Its over 9000
Theirs 8 zeroes which actually maxes it 100 million
i think thats the joke
This build: I can one shot anything
Me: *laugh's in ranged*
Okay, but what if I use a good portion of that punching power into throwing? Sure I can't fire NEARLY as much damage, but big rock is still big rock.
@@mikedanielespeja6128 punch a rock and send the shrapnel after them
It's probably easier to laugh in Tromokrasis, because you still have to hit it 4 more times.
*Laughs in dimension door*
Laughs in Satyr monk
I'm gonna play a bard of whispers who's being slowly driven more insane and paranoid by the whispers of fear and terror that echo through his head. He's going to get gradually more paranoid as the game goes on, collecting weapons and magic items and armor, anything that might increase his chances of survival.
And then he'll unveil his final plan; he's had this idea since level 10, when he started to dive into the paranoia for real, but never openly stated it because "Someone's listening..."
And then he pushes everyone away, and hides at his bug-out hole with this fist pointed at the door.
that sounds amazing, let's just hope your party can lure the old man who can ONE SHOT a continent out and not die... maybe the "too much resist" genasi paladin can survive a punch with the help of the party... and every tavern this side of the of the BBEG
Welp, the most powerful punch in dnd is by a character with NO levels in monk
I mean, monks' DPS capabilities come from getting a bunch of attacks, not one single good attack.
@@tauronmitronion377 so... what's the most damage we can do in 1 turn ... I need to know how many full grown terasques I can orphan
@@tauronmitronion377 Monk and DPS don't really belong in the same sentence, literally every other martial class out strip them in damage output by a wide margin. Which is why most Monks end up being little more than Stunning Strike spammers at higher levels.
@@conduit64 At higher levels, yeah. At low levels, though, monks have great DPS, especially if their DEX is good. They have the possibility of doing a second and third attack before any other class (other than two- weapon fighting).
It is weird, because that priority does change as the other classes outstrip them in damage.
@@tauronmitronion377 yeah, at a level 5 monk, you can pretty easily get an average dps of 30 damage a turn with no fancy plays or crits required, just straight punching.
Literally anything after getting hit by this: *Disintegrates as shockwaves distort reality itself*
Finally, my Dragonborn fighter can achieve his true power!
Ty Lun: OUR BATTLE WILL BE LEGENDARY
The half orc fighter who did the same thing but isnt dragonborn :
B O N K !
Grave domain was introduced in Xanathar’s Guide; the domain from the DMG is Death domain. Just saying there’s a difference.
Hades explaining how he's the god of the underworld, not the god of death b like:
@@defensivekobra3873 Aye, I'll drink to that
@@klusternider6540 aye, and practice healthy drinking habits, you don't want to end up in hades
@@defensivekobra3873 I mean; If you and Hades are both into it, why judge?
Hades: *angry babysitter of the dead noises*
4:30 The hand of vecna needs to be attached to the left arm, if the hand is removed from the player, they die instantly. The bard you made in the video died before he made the punch;You where killed by your own hubris
Then replace every use of right hand in the video with left hand and vice-versa
almost* triples damage, but not quite
Yey, my comment made an appearance =D I'd like to point out (again) that any Aasimar can add their level's worth of damage to their attack using their racial feature (Necrotic Shroud, Radiant Soul, or Radiant Consumption), which at level 20 is more than the 16 (maxed 2d8) damage from the Half-Orc's Savage Attacks and Orcish Fury feat. Unlike for Goblins, size doesn't matter ;)
This makes me wanna make an item that activates when you die.
When you die, before dying you deal your maximum damage possible to the foe that slayed you. I call it "dying strike token"
This is easily abused if you are at a level were resurrection magic is readily available.
@@Llurr-e9n then i can makr it so you can not be ressurected by ANY means. GAME OVER!
@@Llurr-e9n if resurrection magic is so easily available to the point you can just throw it away like tic-tacs for damage,then there's no real point in balancing anymore,is there?
@@hojdoj3567 That or you could make the Dying strike token consumable and it goes away after use(or at least the magical properties fade)
@@joshuahendershot196 i was also thinking about that
Also side note:
Booming blade requires the weapon used for the spell to be a simple or martial weapon worth at least 1 sp, something yo' fist aint (unless we count the gloves, but they are still considered an unarmed strike)
And similarly dueling would not work becuase it requires you to *hold* the weapon in one hand. Your weapon *is* your hand, it completely covers it
So that removes 4*8*2 and 2*2 damage respectively
Not that you are gonna ever edit the video to fix those two small misstakes, and the overall damage is still fine
But what if you hold the left arm you cut off in your right hand?
@@iododendron3416 that would be an improvised weapon, not an unarmed strike
Also pretty sure you can't smite with unarmed strikes unless you have natural weapons.
@@iododendron3416 imagine dying by someone ripping off their own arm and smacking you with it
@@ultimaterecoil1136 that would be quite a flesh wound.
"And yeah that's deffenetly true, but you'll never hear me talking about pathfinder for that exeact same reason" *2hours ago, uploads a video about pathfinder*
Challenge: make monoclas ranger as powerful as possible
Easy gloom stalker
Make sure to specify a mono class ranger as powerfull as possible, a 19 level cleric and 1 level ranger is tecnicaly a ranger you know
@@Liliana_the_ghost_cat Yep, that was my first idea. Just 1 ranger level, and 19 in something like Paladin. Too easy, needs monoclass.
@@techpriestemily yes
@@techpriestemily I would just say that it needs more levels of ranger than it has of anything else.
Eldritch claw tattoo adds some extra damage to a unarmed strike
I'd like to imagine a whole city's worth of people panicking whilst the one handed bard starts chanting spells and chugging potions in the corner
Another magic item that would make this build even stronger potentially as I'm not sure how many of these items are attunement but there's the Gloves of Soul Catching from Candlekeep Mysteries
"Your Constitution score is 20 while you wear these gloves. This property of the gloves has no effect on you if your Constitution is already 20 or higher.
After making a successful unarmed strike while wearing these gloves, you can use the gloves to deal an extra 2d10 force damage to the target(which would become 4d10 on a crit), and you regain a number of hit points equal to the force damage dealt. Alternatively, instead of regaining hit points in this way, you can choose to gain advantage on one attack roll, ability check, or saving throw you make before the end of your next turn."
I'm curious what the highest CONSISTENT damage dealable per strike (not necessarily unarmed) is. Anything that you could do every round the exact same way for like, over 10 rounds at least.
Hm...per strike....10 strikes over 10 turns...
Abusing Paladin's Divine Smite for 5d8 might work, but it limits you to melee attacks and requires spell slots
I favor a maxed out Rogue's sneak attack (10d6) with Oathbow (3d6, advantage on every attack) and Blood Fury Tattoo (4d6, exactly 10 charges).
You could also pick up magic initiate for Hunter's Mark or Hex (1d6)
You could load up on Arrows of Slaying (potential 6d10)
With just that (and 20 dex) you've got advantage to hit and 18d6 + 6d10 + 5 damage.
Average of 101 damage, max of 341 damage on a crit.
You also still have your race, feats, subclass, and another attunement slot to play with.
But if you're just trying to cause sustained destruction, cast Gate to summon a Tarrasque or similar destructive force. That's our 9th level spell, no concentration cause we don't need to keep the gate open. Do literally whatever you want with the rest of your build.
If you wanna go a route that doesn't even involve magical weapons, go Swash Rogue 3/Blade Bard 15/Paladin 2. Dueling and Defense fighting styles. Take Shadow Blade as a magical secret, cast at 8th level for a basic weapon that does 5d8+dex on a hit, add 2d6 sneak attack and either 1d6 or 1d12 to it from Blade Flourish, and do defensive flourish so your AC goes up. Divine Smite adds additional 5d8 because you have a bajillion spell slots free. Then you have the Shield, Counterspell, and Absorb Elements spells on hold. You can't do consistent damage, if you are dead, so defense is something that can't be ignored. Assuming medium armor, shield, no feats, this guy can if you spend a Bardic Inspiriation on your slash and cast the Shield spell against something that inexplicably hits the 32, reach an AC of 37, or at minimum 26 if you rolled bad on the bardic. But the great thing is you can still go 27-32 without spending inspirations. Then counterspell to deal with nasty spells, absorb elements to tank energy attacks and boost your damage even further.
Or you can swap Absorb Elements and instead take Steel Wind Strike for a better way to handle larger groups of enemies.
@@CanisMythson You can't really maintain a flourish per round for 10+ rounds when you only get Charisma mod number of flourishes (they cost bardics). I was KINDA also trying to avoid smites since your particular build gives 16 spellcaster levels, which means your smites will only do 5d8 for 8 rounds, not 10+, then they start doing less and petering out. It takes 18 spellcaster levels to do it for 10 rounds exactly.
I recently made a lvl 12 bugbear pact of the blade hexblade with a glaive.
I have lifedrinker, thirsting blade and improved pact weapon.
Great weapon master with 20 charisma means that I can have +10 to damage while still having +5 to attack rolls.
Using hexblades curse for +4 damage meaning with great weapon mater that's +20 damage.
I cast hold person for auto crit, attack twice per round for an average per round of 102. Plus if you need even more damage you can trigger eldritch smite.
For quality of life I have my race and weapon for a reach of 15 feet and sentinel so no one can escape even if I'm out of spell slots.
4:30 DM: you know you can just claim you put your other hand in your pocket or that you simply don't use it or whatever
Player: Nahhh too confusing lemme chop that right off
"d100 is banned because _randomness_ is annoying"
D&D and randomness go hand in hand.
Unless you cut off both hands.
@@DragmaWanderer Even if you need to hold the die with two wrist stumps to pick it up and roll it, there's no D&D without wildly swinging randomness and unpredictability.
@@RoninCatholic i can see my sense of humor is still intact. I confused my old group as well.
i thought one punch man held a glass of punch in the thumbnail, could have been funny.
2:03 “cut your right hand off”
*cuts off left hand*
It seems you missed the unarmed fighting style from the fighter. It boosts your unarmed strikes to a d6, unless you have both hands free, which boosts it to a d8.
After a bit of research, I found that the potion of giant size would actually affect all damage dice, not just the ones granted by the weapon itself. Which if true, would about triple the final total
Do you realize that the inflict wounds spell can be used because the hands count as weapons? This could add a few hundred more damage to the build.
nice vid Blaine
5:43 in 5th edition anyways cuz it don't have an epic handbook designed to deal with one punch man.
In the wise words of the most knowledgeable scholar: Now that’s a lot of damage
3:21 On a crit: Savage attacks would add 8, orcish fury would add 8+8, for 24 total. a d6 from martial adept is 6+6. for 36 total. You add the Orcish Fury die twice when you crit.
just wait till that person uses their bonus action to attack again
Sadly they can’t since they had to lob off one arm to make it work forcing two weapon fighting to no longer work.
@@vanishl.2693 the necromancer artificer: guess who has 20 other mechanical skele arms
@@bread468 Jerry?
I enjoy doing max builds and when people make them I absolutely love to challenge them, so when you do your max builds I love to test them and try to see if there is anything that could be improved upon, but I can't see anything you could do to increase this at all with your rule set.
I noticed that music Blaine.
As soon as you started talking about dragons you start playing the dragon maid music. 10/10
I'm making a Bard and I'm taking this punch dynamic and applying it to a pelvic thrust instead
It's the pelvic thrust, that really drives you insane.
"1,230 damage. That more than triples the amount from our last video"
414x3=1242
I'm starting to question blaine's math
I was frightened when one of my players sent me this video and said he’s going to try and pull this off
**Starts deleting every opportunity to obtain any of the used magic items**
The hand is an artifact, so that's a start.
You could replace booming blade with Death Touch, the new Dark Gift out of Ravenloft. On a crit, 8d10 necrotic vs 6d8 thunder. Maxed out and doubled to 160 vs 96 for 64 additional damage.
6:30 "Numenera is pretty bad, A Fourth tier Glaive would only do about 40 damage on a good day"
I love your videos and I loved the original video of this.
I’ve been waiting!
And then the oath of redemption paladin, whose buddy, you just caved in their skull, laughs in "rebuke the violence" and you get a taste of your own medicine.
"More than triple the damage"
414 * 3 > 1230
i was looking for this comment
I like how after he puts on the hand of vecna it never leaves any of the characters he voices possession
Player- does this
DM- The creature stands back up, has full health, and now has mystic actions
Also that thing with dealing more damage in pathfinder, this is in no way the highest damage you could get in 5e. Using other features you could do way more if you weren't limited to punches
What do mean a giant can't punch someone in the groin
Another good item to use for this could be crawler mucus. Just smear a dose on the outside of a glove or have small breakable pouches that you can crush and then touch them with. If they fail a Con save of 13 they become paralyzed. This allows you to make your attack at advantage and if it hits while you’re next to them it is an automatic critical hit. So for basically 200gp you can just guarantee critical hits (If they fail the Con save) for pretty much your entire turn. Which is crazy especially because it can last up to a minute if they keep failing the save at the end of their turns, but god help you if whatever you’re fighting lasts more than one round with this build.
You do a great job and you have a nice voice to listen to.
4:04 *Happy Megumin noises*
2:01 Haven't checked all the comments, but I'm surprised that no one's pointed out that the Hand of Vecna is a left hand (it does seem to (maybe) be drawn that way in the video, incidentally) and can only replace a left hand (RAW).
Edit: would a rakshasa need to do this, since their hands are reversed?
Since bards can cast Hold Person, you can pretty much guarantee a critical hit with this build. You won't achieve this theoretical max in an actual campaign, but you can get pretty close. All you're missing is probably some items and max dice rolls. Nice.
Blaine:I can kill anything with one punch
Me:*lautghs in in flak turet 88*
Yes, all of the damage
I fucking died at ‘we cut our left arm off for +2 damage’
Big brain blaine released a new video!
Imagine an NPC who is known as invincible as they spent decades bringing this punch into reality
Keep in mind that Siatama can do all of this without a mummy fist.
The word "Full Tarasque" implies there's a such thing as a Half Tarasque.
Max hp Tarrasque has 990 hit points, so technically the default Tarrasque is the Half Tarrasque with 676 hp?
@@backonlazer791 I meant in the vein half-elves and half-orcs.
@@oblivion715 I see. I blame the Bard, then.
Ok no one fret, because if you dont care about the whole "Punch" rule or dont want to deal with magic items, here you go.
Fallen aasimar
weapon: pike
Feats:
Piercer
Heavy weapon master
Martial adept
Stats: (16, 10,14,8,14,14)
Classes (same as vid):
15 whispers bard
1 hexblade warlock
2 Paladin
2 Grave cleric (though if you are a bit lenient on saving throws, get contaigon for one of your magical secrets for bard and go for stars druid for an extra 1d8 +wis)
All crit, max hit
Aasimar: +20
Pike: 2d10 +1d10(piercer)
Heavy weapon master: +10
Martial adept: 2d6 + 1d6 (piercer)
Strength bonus: +3
Whispers bard psychic blades: 16d6
Hexblade's curse: +6
Divine smite: 10d8
Grave cleric: vulnerability
Booming blade: 6d8
9th level searing smite: 18d6
8th level absorb elements: 16d6
that combined is
2 * (3d10 + 3d6 + 16d6 + 10d8 + 6d8 + 18d6 + 16d6 + 3 + 6 + 10 + 20)
2 * (3d10 + 53d6 + 16d8 +39)
That is, on average: 626 damage
Maximum: 1030 damage
So yeah you dont need all those magic items THAT bad
something something punch line
Go ahead. Say the word.
This ain't a club or a bat.
WE CALL IT
*BONK*
Anyways, what's the strongest bite you can make?
Eyo nice to see absorb elements getting some use
Sneak attack is something that can be controlled for with familiars. Also assuming max rolls completely ignores features that improve rolls like assassinate etc. And aasimar will give the same damage as goblin without the size restriction
Funny to see he thought he was never going to talk about pathfinder, yet he just uploaded a pathfinder video
So apparently in order to become an unstoppable murderer you need to chop off both arms, then chop off one of your new arms AGAIN
our magician made +5'000 damage by turning into a giant beluga, jumping from a flying castle and crushing on top of a fire-giant
in the same way, you could create a giant tower of adamantium and make her crush into an ennemi by heating the right spot with one punch
...One Punch Kobold... Geez, can you imagine a Kobold going through what Saitama does?
4:49 But the party refused to die.
Callback to this video from three years in the future! It would be fascinating to see how the numbers differ with the new 2024 rulebooks.
this video : just do this
the person who actually did this: I SEE NO GOD UP HERE OTHER THAN *M E*
I ran through the numbers and I have a calculation to enhance this build:
Yeah those numbers are big I genuinely couldn't think of much beyond using a lucky die that likes high rolls or using the cursed d100.
Create a evil wizard that can only use 1 lightning spell with his ULNIMITED POWERRR
Can you make the character absurdly overpowered
Talks about Grave Domain, shows Dungeons Master's Guide
The wish spell: i’m bout’ to end this man’s whole career
*every pro d&d player after this video* ACTULLLY *2 50 pargarph 2000 word essay later * blane* oh
Welp we chopped off our left arm so we have one weapon and died because we detached the hand of vecna. What do we break next for our new character?
Inflict Wounds: All this time... I'm still here.
2:30 Wait, what? Attribute increasing manuals stack? Since when?
0:01 really wish the overlord videogame got some attention compared to the anime.
6:34 I think you read it wrong, it’s 50 million
I can't remember the details really, but there used to be a subclass called like "the plague wizard" or something along those lines, where as soon as you took a level in it, you no longer suffered any negative effects from disease, and also there was a disease you could contract when something enrages you for a long period of time which would cause your con modifier to decrease like -2 every day, and your strength modifier increases by 2 each day, and the disease couldn't be cured until after whatever caused your character to become enraged has been resolved (such as killing the person who enraged you) so as a plague wizard you could get the disease and simply never cure it, increasing your strength by +2 stacking over and over and over infinitely, never dying from con loss because you suffer no penalties for being sick, so give it like a year and your character would become strong enough to tear off the tarrasque's head in one round as your strength has risen to 740.
undertale "but the earth refused to die" do be a banger tho
People talking about being able to create super broken combos in pathfinder like that's a good thing.
Just use a wish to wish your damage health and immunities maxed out for 7 billion years so you can kill anything and tank anything.then you just take a brass knuckle and swing at someone’s groin while being a goblin
Rather than a smite spell, 11th bard can gain Tenser’s Transformation which has more die and they’re bigger.
how to become hated by any dm in a 100 miles radius instantly..
ive seen theoretical damage from a tabaxi monk hit well over 30,000 damage if your using damage increse with momentum similar to falling damage because the tabxi got for its speed for one round was over 1 mile a second
@2:25 I though that Blaine said blood furry tattoo
Thank you for the video.
2:31
Tome and manuels have no cap in 5e. I don't think they ever had a cap.
So feel free to have 8 billion streng
There is only a time constraint. After reading one, it can be used until 1000 years have gone by. So good luck finding enough manuals to get higher than 30
You put Kaede's shield in the pile, Nice.
We’ll have to cut our left hand off to benefit from the dueling fighting style. The hand of vecna which can only be on the left hand -_-
It would be better to get 5 more levels of warlock, The Undead
, for Eldritch Smite instead of Whispers Bard (yes you can Eldritch smite and Divine smite). You'd gain 4d8 (32 dice damage) and only lose 3d6 + 2d6 (30 dice damage) from Psychic Blades and absorb elements reduced. The undead will give you 1d8 extra damage, and only lose 6 damage from hexblade. 40 total dice damage, goes x4 for 160, you lose 30*4+6=126, 160-126=34 more total damage. You still could use magical secrets for Banishing Smite. If there was a punching magical weapon that did a d8 piercing damage, you could add the +1 to it from improved pact weapon and then also add in a d8 from the piercer feat on the crit.
You could theoretically raise your str. Stat even more by reading more books. So infinite damage here we go.
Aasimar could do better than Half Orc cuz it does the Goblin thing, but can do it for 1 minute instead of one use, and has no size requirement
However it doesn't do the same one turn damage you look for in the video