See I'd argue that a wish from a devil would have more reason to go well. To quote Crowley "this isn't wall street, this is hell. We have something called integrity. If our wishes go bad no one will deal with us.
Yeah, wish misfire is either Djinn or a Fiend thing. Devil are loyal fellow in DnD. Evil to the core, but loyal. You can argue that an angel using wish could misfire more than a devil if the wish is to do evil
@@lorekeeper685 aaaand that cost is your immortal soul now bound to the god awful society that is hell! May not be a high cost in gameplay, but for a personal narrative that’s massive
A player of mine found a benevolent jinn, and got 3 wishes, there first wish, was knowledge on how to word wishes to do what they want from the person granting them the wish. i roll often for seeing how these things will go, it was rather low but the jinn was benevolent but impressed, so did, they gave them a second voice in there head they could ask questions of, but it spoke dwarven, so they take a moment to cast comprehend language, and double down, wishing that the voice could give them information on magical items, and there locations, I roll well, and the voice is helping them now, Third wish is your good old, "the jinn is free" wish, which impresses the jinn, who gifts them a personal item, and leaves. that player has found multiple jinn since using the voice, and delt with them, becoming a freedom fighter against enslaved jinn. as it turns out, when both player and dice, have good ideas, you end up with very interesting stories.
@@patrickmurray3846 intresting take, i run pathfinder and in pathfinder genies are no more murderious then humans Djinn, wind genie are often merchants, while snobbish, are stuck up but not cruel Marid, water genie are often artists, while capricious they go to the material realm for work and to seek people to praise there work Janni (the four base elements) genie, tend to be wonderers Efreeti the fire genies, however are agressive, and while they love to enslave mortals, they hate other genie more. shaitan earth genie are neutral, while they are built around slavery its mostly indentured slaves (they sold themselves into slavery) So consider that the whole Genie in a bottle is because human mages wanted to trap and enslave genie kind, having only 2 that would enslave humans out of 5 and only 1 that out right enjoys it is very racist, maybe thats why there needs to be freedom fighters
My ranger found a spell book where each page acted like a scroll and one of the spells in it was wish. During a fight the party was getting overpowered by two fights at once and the character my ranger was starting to develop feelings for fell unconscious right by a bulette. My ranger in a panic pulled out the spell book and used the wish, wishing for all of their enemies to defeated. Instead of that happening, a magical sponge appeared and cleaned my character because it turns out all the spells in the book are misspelled, and instead of a wish spell it was a wash spell. The party ended up surviving luckily
Your story reminds me of one of a trio of old-school html text-based RPGs that a friend of mine used to play. Two of them were serious fantasy RPGs, but the third was a blatant parody of the others. The parody contained equipment like Paper Plate Mail armor, and an Ass Hat helm. But, most importantly (and relevantly), one of the fields was called the Misspelled Graveyard, wherein all the monsters had names that were typos. The zone's boss was the legendary Bonerdagon.
Here is how my party just killed us all with wish... We were 15th level mercenaries, tasked with discovering the disturbance in the ocean. Something big was lurking in the cold waters below and we had to find out what it was and kill it. Aboard our ship was a various rag tag party of characters. An Undying Warlock named Ranger (Me) A high level wizard who held a wish spell. And the rest are a little fuzzy to remember, but a barbarian, fighter, and cleric. We are aboard the boat, when suddenly the waves start to become violent. Two dragon turtles rise from the water and begin to attack us. We assume these are the monsters we are sought to kill, so we fight back. However, we are getting our arses kicked and just losing HP fast. I was hit by a gyser attack but used Tomb of Levistus while in an Investure of Ice and got flung far. Right before the dragon turtles attacked again, a burst of lightning struck the turtles and fried them as a kraken emerged. Well, as a deal with my patreon, I expended all of my spell slots and gained control of an undead dragon turtle. The wizard then used wish and said the following words, "I wish that we weren't in the ocean" The scroll flared to life and burnt as the spell casted. The entire ocean just dissolved and disappeared as we fell to our deaths. It was a good one shot...
@@РагимГунбатов Sure! The basic run down of the character is that he is a lizardfolk who's tribe was burned by humans a long time ago. He was dying and made a pact with his patreon for him to live longer and through the injuries and take revenge after the ones who destroyed his village. After which he took up necromancy to make a small army because he was very injured from the fight, he couldn't kill them himself. When Tanver was flung, his patreon, the god of undeath, reached out to him in a deal. That he could grant Tanver some of his power to control the now dead dragon turtles in exchange for all of his spell slots, which he will need days to recover from. In these times, Tanver agreed and suffered a long moment of pain from harnessing the power of the patreon. He was able to control the dragon without trouble, but it will leave a toll on his body after words. Basically, with every action, there is a reaction that is almost like a counter. For example wish, you can cast it, but it takes a heavy till on your body. However you can do anything you desire once the spell is cast. In this case, Tanver formed a side bargain with his patreon for protection at the cost of some of his life force.
@@РагимГунбатов Patreons are also like gods, they have immense power, and to show that power through a vessel is quite a desire for gods. Patreons also desire renown and fame of themselves, either as a savior, or destroyer. When making pacts, make sure to have counter effects and also match that specific pact idea with the patreon. For example: if someone wanted a friend to be back alive, maybe a celestial will come down and kiss the forehead of the person and as they wake up, the angel disappears. However, with the undying, maybe they sit back up and the hole in their chest is now patched up, but the skin is light gray and almost looks dead.
@@thelordofpots933 I have a question: why would it take a warlock several days to recover their spell slots? Is it because the deal specificaly mentioned that it would take several days?
My players used _wish_ to destroy a lich's phylactery because they couldn't find it, had no real time to look, and didn't want to deal with the revenge. This lich was clever, though. His phylactery was hiding in plain sight as a historical monument in a dragonborn city. It had become tradition to swear an oath to fight honorably and those that broke it would have their souls absorbed by it. Most thought that was a fitting end to dishonorable sorts and nobody really questioned it. Anyway, it blew up a small portion of the city and shook the ground all the way out to where the party was.
I don’t think this is setting up players to fail. There were a lot of ways it could have gone; they went for quick and direct and that usually results in explosions.
"i don't like stabbing my players in the back" you genocided the mans village three times, the third time happening after you let that player work on building up the village, then turned them into zombies and gave him a 75% chance to fail on saving them...
For me I feel like DMs are FAAAR too vicious when it comes to wish. I've heard far too many stories of "I wish X was dead" and instead of casting one of the dozens of kill spells Wish can do... they just decide "Ohh, well you are teleported to the future where he is dead".
Unless someone casts the 9th level spell Imprisonment and contains them inside a lamp, they will be an unrestrained genie with no limitations. Don't be a dick when someone casts a Wish spell.
Why a player doesn’t just wish to know the location of a luck blade with a full charge is beyond me. You might have to travel a ways to get it, maybe even through the realms of the cosmos, but it’d be worth it in the end. Three wishes and all the EP from the quest. Good times.
Teleported to a arena that's just a giant cube filled with smaller cubes each filled with just a single monster By the end of the cube journey one will be lvl. 20 Thats me being nice :p
I think that when it comes to the Wish spell the biggest determining factor is what the player is using the wish for. Like in this instance even if they are slightly screwed over they still got what they wished for which is good. By contrast if a player is blatantly trying to munchkin the wish or use it for something incredibly petty then I think it's perfectly reasonable to screw them over.
@Nicholas Brown Well honestly for something like that I'd probably just give them a Mayo Sandwich, a plain not very tasty mayo Sandwich. Since if they are going to waste a wish I won't even give them the satisfaction of a malicious consequence, just give them someone equally as boring as their wish.
@Nicholas Brown "What do you wish for" "A mayo sandwich" "You get a tasty but non-distinct Mayo sandwich. It smells good. Some magical energy lingers in the sandwich, because you used a fucking level 9 spell on create food and water but worse, since it's less food and no water. Other excess magical energy is expelled in a miniature shockwave, that's going to make justifying things down the line easier, thanks."
Prismo: You wish for anything you want Jake: I wish for... a sandwich! Prismo: You are wasting your one wish on a sandwich? Is there nothing else you want? Jake: Nah, a sandwich is good. Maybe this big; or this big. Prismo: Look, I m a k e you a sandwich. You should use your wish for something important. Maybe to help someone who needs it... I am talking about him over there.
@@schwarzerritter5724 I mean I guess you can make up to 45 lbs worth of sandwiches by mimicking create food & water spell. They would be bland and uninteresting but I would let them do that. There shouldn't be any real consequences or anything for mimicking a spell of 8th level or lower, unless you have some evil god fucking with it or such I guess.
I used wish to end my characters story. I was a bard sailor that had lost his crew many times but was always lucky enough to be the loan survivor. This had a deep set trauma as part of my character and a personal quest of mine was to get revenge on the Leviathan that had destroyed my first ship, killing my friends and mentor, and cured me to have tragic luck. I also have a ring that calls on those past traumas to let me cast more spells (gives me more spell slots) but does physic damage to me in return. Cut to the end of the story and we finally find ourselves on a ship with a small fleet in a battle with the Leviathan. We are all getting beat up and our ship is taking a lot of damage and other ships have already been broken. Its a war zone of cannon balls, ballista shots, tentacles, and crazy waves. So I move to the bow of the ship, aim my hand bow at the leviathan (holding the bow in my right hand with the ring on for the first time) and use my ring to cast wish to "destroy this monster and save my crew". The ring shatters, black smoke swirls around the bow of the ship, and my hand bow turns into a glowing red gun. Im standing on what looks to me like smooth water with the leviathan in front of me and nothing else in the world. I fire the gun and a large red beam explodes from it and rips the monster to pieces and throws me back. To everyone else a red light bursts out of the smoke and disintegrates the leviathan. The smoke clears and im laying against the side of the side of the ship with my arm blown off and a red web pastern like a tattoo or infection through my whole chest. No one can heal it or stop the bleeding and I get to say my last lines to my crew and say im sorry for not keeping one of my friends promises to help her find her dad while handing her a small note I had hid (because it turned out her father was partly my fault her father left) that would give her the next clue she needed. And thats how my character died finally lucky enough to be able to save his friends.
Party: Bring everyone in the village back to life. Fiend: "Send us to the Astral Plane for 13 years", got it. Party: Oh come on, you did not even try being ironic with that one.
*the sign with the towns name, as well as any documents with the towns name on them that they can find, as well as any historic references in any books anywhere of that town, now read "life"* the inhabitants sadly, are still zombie
Yeah, I don't really get the connection. How does aging 13 years bring people back to life. A wish spell doesn't require some kind of sacrifice. It's not an ironic side effect to a wish because it was to vague either.
In one campaign my DM gave us a few potions with random effects that we got from a small group of bandits. We dived them up and started drinking them, for some unknown reason, he made of them a Wish spell. This was drunk by our parties fighter who tried to use it to stop the conflict between the dark and high elves. Our DM fulfilled this by erasing the dark elves from history, committing mass genocide on millions of lives, and rewriting the past, changing the world dramatically. This severed all quests, connections, and history our characters had built up, and left us stranded in an unknown time. The DM chose to do this, and then proceeded to spend the rest of the campaign complaining about it, saying that it ruined all of his plans and giving us (and especially the player who drank the potion) flak for his own decision. That campaign didnt last too long.
that DM was a moron the better way would have been to make your party the common enemy and brokered a treaty to hunt you down or have them form an alliance to take over the world with Elven supremacy and any DM that complains about Players Ruining their campaign shouldn't be DMing
@@duburakiba I think if he did that we would of died instantly because he cared very little about is surviving. After our very first session he silenced everyone when we were laughing and joking to say "okay guys im taking the training wheels off. Your characters can die now so you better be careful because i'm not going to go easy on you." He also had a habit of countering us whenever we got something new or cool. My sorcerer got a magical arm that heavily increased his damage and fire output, specifically designed by the DM? How about a group of 12 assassins, all super fast, invisible, and each carrying 4 daggers that produce an anti magic field with a 30 ft radius.
@@heros1812 I don't even Play DnD but Even i can tell that's Beyond just mere broken. "Hey you got a new item that makes one of your mages stronger? Well guess All of your mages and Rangers are now Worthless." I assume your Exaggeration but even 1 would Prob just be a TPK
See I would have set aside my original plans and said give me a minute, then called it for the secession. Explaining that since history just got radically altered, I'ma need some time for this, and telling the players I'd rather not outline what just changed so they can stumble onto it like their characters. Loth and Corellian married and the tripartite elven alliance has been waging a war of subjugation on the lesser races since time long forgotten. The only reason anyone has a chance is the Elven super state's ongoing war on Hell itself is turning out like Afghanistan or Vietnam, a huge drain on their best combatants for little/no gain. Gruumish is long dead and instead of orcus cults it's his cults trying to bring back/about their god. That kind of 'The world is screwed up.' Set up. That or run with 'the world was devastated by the lunar rains and since everyone lives in the Underdark now, the Drow and Elves reconciled out of necessity.' Basic theme is that you get your wish and you personally aren't screwed over (other than being totally displaced from your world that no longer exists) but now there's all kinds of plot threads to play with. (and you know it's all your fault.)
My favorite way of handling wishes is as opportunities granted to the players to get what they want. In this instance, I'd send the party back in time to when tensions were high and about to lead to conflict. Let the party have a chance to diffuse it with the wish granter offering advice. This way, the party can have fun in a quest that they're already invested in while getting what they originally wished for. This also demonstrates the limitations of the power. Or fuck it, just have peace. Why not? Let the party get a free win after taking weird, interesting risks.
@@eveescastle5866 just use it the best way (where you don't suffer the bad effects) and use Wish to cast Heroes Feast. All the pie you can eat, every day, for everyone, and they get great buffs too!. Except for that day you use Wish to cast Clone, since you otherwise might die one day and death = not infinite pie. Not infinite pie is bad. :)
Friend of mine a couple weeks ago asked for a D&D one-shot set in Theros with level 20 characters for his birthday, and our resident DM obliged. We all got to play either a level 20 character from Theros or a level 20 version of one of our characters from any other game (the idea being they're Planeswalkers in this one-shot.) For gear, whether an existing character or new, you got one Legendary magic item. So with our characters all set up, we began. Story was, some Archon guy was causing trouble on Theros and had his sights set on claiming for himself a seat on the Pantheon of Gods. To start out, we happened upon ~10 Minotaurs heavily juiced up with magical powers and gear. Even our level 20 selves our struggling to take down one or two of them. >Fight actually takes so long (and the session started so late) that we're almost out of time for the whole one-shot by the time the third minotaur is almost dead. >Turns out, Birthday Boi chose a Luck Blade for his Legendary item. >Uses it to Wish: "I wish all the minotaurs were dead." >DM asks him to roll percentile. >Player rolls high 90's. >"All of the minotaurs on Theros cease to be alive. Including Mogis." >"There's now a free seat on the Pantheon." >"The Archon, now entirely unimpeded, claims the godhood he'd desired. Game over." Wish is a neat spell.
Asking for the things to be the way they were is the problem here. No specified time/area of influence.And since the wish is granted by the devil as said he will likely try to f*ck with the PC. The result of the wish could have been that the village was reclaimed by nature as the trees and animals propably were there some time before. Wish is a scary thing becouse you have to formulate what you wish for perfectly. And even then its not 100%
How is that "things going back to how they were"? The best would be to create a time bubble around the village and have it go so far back in time, a monster filled forest would be there in place of the village.
@@majorballs8030 Typical of an annus to not recognise the finer details that proud annuses would. And, of course I try to savour the time we have left but, life gets in the way sometimes. Recently I have missed a whole month's worth of precious time. I will, of course, try to make up for it.
@@rosebelmahjoubi1932 Yeah, like reverse it to almost prehistoric times overrun with forest (and maybe even a few dragons). It's actually nicer than the alternative of reversing time to when the paladin was finished improving the village. Then the party would have to basically redo a bunch of the campaign.
Bruh, this seems super weird. First the village they were invested in is slaughtered, then you don't let them resurrect the village, then you give wish a 75% chance to not only not do what they want (even though they worked hard for it), but for some reason made them and the village age many years. (I assume not the whole world due to the world ending quest). It was for a relatively trivial use of wish too, and imo should've automatically passed especially given you didn't let them resurrect the villagers by normal means.
Agreed. Reading and hearing these kinds of D&D stories, makes me less enthusiastic about playing D&D. I can't stand that toxic DM vs Player mentality. I'm glad that my DM is more aligned with the likes of Matt Colville and others, as to ass hats like Puffin Forrest and the likes.
They wished for things to go back to how they where. Over time the village would be reclaimed by nature and return to how it was before the village was built. They got what they asked for.
@@FoxDren "Now because the rules of wish are so open ended and I'm not a big fan of stabbing my players in the back for no reason whatsoever.... I lazily corrupted his wish for no reason whatsoever when they tried to use their one wish they earned and held onto and used for a good narrative reason." I absolutely loathe how 99% of these wish story DMs seem to think the requirement of wish is "No matter what they wish for, I must monkey paw it or add some RNG or otherwise work to screw them over, even if there's no point, even if it's a rare asset, even if it undermines the moment and feels awful for them", it's bullshit.
Yea, it really wasn't Player vs. DM. We weren't really screwed over, we actually really thought what happened was hilarious, including what happened to BC. This wasn't in the video but the bard was off in the corner just playing music trying to calm down the rouge and distract the patrons. This was a fun session for us and we had a great time playing.
Broke: The bigger the wish, the more likely it should be to go wrong. Woke: The bigger the wish the greater the complications should be stemming from it. As a DM don’t use wish as a way to spite your players. Use wish as an opportunity to make your campaign more interesting. Actions have consequences, and the best ones are not the harshest, but the most memorable.
"I wish things would go back to the way they were" You go back in time 2 days, the village seems peaceful. However between the forest's trees, you see the dragon cult emerge with swords drawn. ...* *players* *load* *crossbows* *with* *malicious* *intent*
As a Dm, this is exactly what i would do, well played Samuel Also the wish doesn't need to end there. Its possible once the deed is complete, they keep traveling time until everything is set back to normal (or the party die)
Level 5 player: I wish for level 20 DM: You teleport to the twentieth floor of the hardest dungeon in the campaign and there you see the BBEG Level 5 player: Surprised Pikachu face*
Player: I wish for Level 20 DM: A level 20 Wizard is teleported to there location pissed at being pulled out of his Lab turns you in to a rat and teleports away
Noob: I wish for level 20 A tower rises under the noobs feet that hat 20 levels.(or possibly 19 as he is meant to be wishing to be on level 20...so 19 Levels below the roof...but does the wish count the roof...hmm the power of levels).
DM: You experience an entire life time worth of trials and tribulations in the span of a few moments. By the time the onslaught of information finally begins to fade, your mental state is now several decades older than it was before. You are no longer a hope filled, plucky adventurer, but a cynical war veteran who has seen countless friends succumb to tragic ends at the hands of your foes.
wishing for level 20 is pointless why would your character know about the level system if my player wished to be level 20 i would put something level 20 in front of him that wouldnt kill him but would make him regret making such a wish like a L20 wizard that poly-morphs him in to a random animal
Or if you want to be really evil, the worst outcome is a randomized character. Roll 20 D12 with a number assigned to a basic class. Then the character comes out leveled to the result of the rolls, ignoring any class requirements on stats. Just... be prepared to never speak to each other again.
Some good guidance on granting Wishes in D&D. Consider two aspects of who/what is actually granting the wish: Power and Perspective. Power is simple. Except for a couple very specific features spelled out in the spell, Wish is a very subjective spell. A fledgling Ifriit or a 17th level wizard can't do nearly as much with it as an archfiend or deity, and there's a whole spectrum in between those two. The spell will attempt the understood objective, possibly taking disastrous shortcuts if it's borderline too weak, but won't just go and do something completely different. The _fun_ part is perspective. Assuming the wish isn't being granted by an item or cast by the wizard himself, the granter has a perspective that isn't completely the same as the wisher. This influences both understanding of the wish and what the 'best' ways to achieve it are. For example, let's say someone wishes to be immune to fire damage. If the wish is granted by a powerful celestial, they likely want good things to happen from this and, assuming the PC wishing has been relatively good, won't want to screw over the PC. At the same time, they believe their alignment or deity is supreme, so somehow tying the fire immunity to that is perfectly acceptable. Maybe they get a pendant that radiates good alignment and grants immunity to fire damage, but only to good-aligned people, or servants of that particular deity. If the PC ever deviates from that, the fire immunity is essentially revoked. They may also give you an item that grants it, but that was captured from an evil group and the evil group is currently pursuing it. Thus forcing you into conflict with an evil group that you will hopefully oppose. This is for a slightly more... aggressive celestial, of course. If the wish is granted by a powerful Ifriit, well, Ifriits are all naturally immune to fire, and Ifriits are arrogant and think themselves perfect, so congratulations, you're now a lesser Ifriit, or otherwise fire elemental of some kind. Along with all the weaknesses and limitations thereof. Depending on the power of the one granting, this may or may not be dispel-able or removable as a curse. It's not that the Ifriit is evil or wants to screw the PC over, though they may well want the PC as a servant, but more that the Ifriit thinks this is a simple problem. Why _wouldn't_ the PC want to be as glorious and majestic as itself? It's a total win! .... from a certain point of view. If the wish is granted by a fiend, probably a devil, well, they want evil. They expressly desire evil, even if it's orderly, and love nothing more than luring good people into evil, or getting them in trouble. If the wish isn't VERY specifically worded, it will go wrong somehow. Here, the simplest and most likely answer is: Congratulations, you're now the proud owner of a Ring of Fire Immunity. If you examine it very closely, you'll notice there's a name inscribed on it. The name isn't your own. It belongs to a powerful member of some good organization. The fiend stole it from them. And when they divine on who now has it to find out who stole it from them, they find you. You're in trouble with a good organization that you'll hopefully oppose and try to kill, or they'll try to kill you. The fiend may or may not have also left a note forging your handwriting mocking them or declaring war.
Dude, I Was Just Thinking About How I would handle wish and I came up with the exact same idea. It Is A Very Good Idea. Thanks for creating this so I can come back to this at some point.
A animated gargantuan banana enters your domain from a portal that appears between your universe and the universe of bannanacoloris. The portal being the width of a city to allow for enough room for this banana towering higher then the mountains to enter your domain. It appears to be somewhat humanoid as it sprouts arms and legs from its side. It also appears to be a cool looking mage as it weilds a massive golden scepter with a banana at it's tip, a blue cape, and black shades covering it's eyes. He looks at you and in a booming yet cheerful tone, "Hey dog, how may I be of service to ya!"
I just don't get the point of giving your campaign players wish spells just so you can use the wishes to screw them over. I never have, especially in a long running campaign. Seems rather sadistic especially when it screws over a character that the player just spent countless gaming sessions to build and bring to life.
I completely agree. I think the Wish spell being used for the DM to play god and screw players over for laughs is tired and rarely fun for anyone who isn't the DM. It is the most powerful spell in the game. If I have a 0% chance that Timestop or True Resurrection or Shapechange screws me over, and I have a 33% chance of never being able to use Wish again, why not make Wish an actually beneficial spell other than to be a dick? Although, to be fair, this DM already seems like a hostile person to his party. He destroyed the town that the Paladin spent teo years of downtime and all his gold on. He then said made Divine Intervention, a normally only beneficial ability, do something completely malicious against the players, and then he went and made Wish have a 75% chance to fuck them over despite claiming that he "didn't like to stab his players in the back for no reason." Yeah, sure ya don't buddy. Keep telling yourself that.
@@AJMC82 Maybe he is nice to the players 99% of the times but only mentions the 1% when he is being a dick for his own amusement. Hard to know what is the case as we never get the full picture.
@@AJMC82 Well Paladin also got it from the devil and I mean might as well use calculations to get a answer on how it should be handled. Your are not playing god much if it is just calculations and balanced RNG you do not decide whatever happens fate does and really that is what dungeons and dragons is about. You can not get that mad when someone is just joking around sure if it works then great but then they couldn't make a couple gags and do some cool stuff with the cloning spell. In the end they got the thing they wanted anyway sure the village was a little more ancient but they got what they wished for AND got to have some fun with randomness. I see people get ticked off about wish a lot and sure if someone wishes for a pint of beer and the whole party dies that is pretty toxic but that could be said with almost anything that happened there too and he let them have it anyway. The party even said they had a laugh when that happened. Wish is not the best thing in D and D but it does not deserve to go down to hell where the Paladin got it.
Player: I'm level four, I use my wish to become level 20! DM: Granted. Player: Yes! DM: However, with the wish being successful, one thing was unforeseen. Player: Wait what the ... DM: As you feel the power begin to well up inside you feel a notice change in the way you feel and think, it is as if you are slowing down physically and mentally. The overwhelming knowledge that your receiving is splitting your head in half, metaphorically of course. Within a few minutes that has felt like an eternity the wish is finished. Player: Oh, oh, oh okay. DM: You are now level 20. Player: So why do I feel so slow? DM: The wish you made took time into consideration. Player: What? DM: The one who granted your wish, he took your abilities, skills, talents, feats and other sorts of things and mathematically figured out how long it would take you on your own accord to reach level 20. So not just have your reached level 20, you are also 88 years old. Player: I aged 65 years? DM: Has no one told you? Be careful what you wish for.
Player: I wish for lvl 20 Devil: What's a level? Player: As in. I want to be stronger Devil: Oh you want some Gauntlets of Oger Power Player: No I mean I want to be more experienced Devil: *punches player* you now have made a new experience.
I’m confused why did the wish transport them to the future shouldn’t it have transported them to the past because he wished for things to go back to the way they used to be
@@imperfectimp But he said they watched it get overgrown with trees. Seems kinda unlikely that would happen if new people were settling it. What, is it a village of treants now?
SpectralKnight he explained in another video that what it was, was time only past for them and the village, in order to(somehow) power resurrecting the villagers. The rest of the world was unaffected.
@@Dunstan9 that still makes absolutely no sense though :) Edit: so they did get resurrected, why didn't he just say so :). The way he worded it the devil just did random stuff. If you can change the literal fabric of reality why do you need to temporarily create a separate dimension to make it happen? That just seems like a lot of extra steps
Friendly PSA, wish can be used to cast ANY 8th lvl or lower spell risk free and a bunch of other crazy stuff risk free!. Keep that in mind when you use it before you go too far off the rails.
I have an idea for a campaign, specifically the ending of one, where the BBEG is "defeated", but after a burst of rage gets gigantic stat increases and is essentially impossible to kill unless the party got insanely lucky. I would have him go around ripping the party to barely dying, except for one. Preferably someone with an alignment more on the good side i would have given a wish too, and the NPC giving it too them would specify you would know when to use it, and if you have any second guessing on if it is the right time, it isnt. After the BBEG kills all of the party, the final player gets his turn, the BBEG eyes him menacingly, surrounded by the nearly dead bodies of his party, but then, just as his turn starts, i describe his bag giving off a faint force, like a call. After looking through it, he finds the scroll for the wish, and he can use it now, to defeat the BBEG in the final highly climatic scene. After his wish, things start to change, massive amounts of light from the deities pour in the room as the players wish is granted (With no strings attached, i mean come on, why would i do that). The BBEG looks around, sees all of his work unfurl around him, and he gives a defeated smile as he is obliterated by the light. After this time reverses to just after the party met. They are brought back to lvl 1, all of their magic items, cash, and equipment all gone, and everything was just as it was before, except the BBEG is gone, and the world is free...
@@NotChicoAndPico Well, if they still have their memories, they could technically do it all over again, this time easier and quicker. I mean, it is preferable to dying to the BBEG
@@glendisshiko8182 I'm not saying they can't, but it's still very much not 'with no strings attached' Also, making a BBG OP so that you can railroad your players into getting yeeted to being weak again is very much bleh in my book, though each GM has their own take on things so I don't care all that much.
"I wush for things to go back to the way they were" The fabric of reality warps in fron of you, and asks, "When?" Alternatively, the casting fails untill you specify.
my party just finished our second session of lost mines to phandalin and we really should have died since a level one bard was the only heeling we had. but we somehow managed to convince half the goblins in the cave to unionize and revolt against the rest of the goblins.
@@wrennybih yeah true except our barbarian decided he didn't want the goblins to become more organised so he killed the only unionised goblin that survived
I can relate so much to this story. My group also did Mines of Phandelber and then Descend into Avernus. By the end of the adventure, my aasimar redemption paladin was more traumatized by the bloodbath that is Phandalin than the time he literally went to hell.
I remember that fight in Lost Mines. I was a fighter who had highish (well, highest in our group) AC [19 AC] and since we accidentally alerted the enemies inside, we met them at the mouth of the cave and I had the unenviable job of going toe to toe with the bugbear. In another game, my party got THREE uses of Wish. First wish was to tell us where a macguffin was located (a staff hidden in a cave where orcs lived). The second was to bring the item to the town we were in (a boulder came crashing down on top of an NPC we were meeting with that had said staff embedded in). The third was for a level up (which the DM randomly rolled which classes we’d get the level up in). I used Meld Into Stone to obtain the staff by claiming it as one of my items, melding into the boulder, and leaving the boulder with staff in hand.
Things to probably do: Put what modules will be potentially spoiled (despite your best efforts) at the start of the video. There's at least one pretty significant one for people playing DiA. Luckily I don't care about spoilers too much and will probably forget by the time my group gets to it anyway (and I don't metagame), but even old modules are still new to some people, especially with how long they can take to complete.
I once pulled a moon from the deck of many things as a Tiefling Warlock who had hes abusive mom as hes patron, I asked the Cleric to use protection from evil and good on me so I can wish to sever the bond between my patron, second wish was to become inredibly skilled with swordfighting(which turned me into a fighter, and also raised my strength stat by two points), and third wish was to teleport me right next to my mother, Deception Korima, the DM asked me what her class should be, and she ended up being a lv20 sorcerer, with the same statblock as a Horned Devil, but with Sorcerer spells and traits, and oh god that was a long fight, I was lvl 14 and thank god that Fighter is broken becuse I lived with like, less then 5 hitpoints, and I managed to kill her, and be able to come back by freeing the souls she captured(including the souls of enemies I killed which cause a fight between the ones that were thankfull becuse they were freed, and the ones that wanted to kill me becuse even tho I freed them, I was the reason they were there in the first place but we don't talk about that) and one of them sent me back, along with himself and some people he liked, back to Earth, using plane shift. Man I felt so happy when I managed to accomplish what my character wanted to do since the start.
Wish is a tricky spell. In most legends and stories, wishes are used to tell cautionary tales... but if you use a 9th level spell, you want it to pull its weight. However, it’s SO powerful that it can be super easy to wreck campaigns. I was running the 3.5 Age of Worms campaign and one piece of treasure was a Ring of Three Wishes with one Wish left. They wanted to instantly destroy the phylactery of a major boss dracolich several adventures early, which would cut out most of the stuff Paizo had written and basically leave my bad-at-improvising ass up the creek without a paddle. I talked it out with them: explained that using the Wish in that way would result in an inferior story and asked them to change their minds. They agreed with good grace, and saved it for later. They eventually used it to revive the Samurai’s girlfriend after she was transformed into a Kyuss Knight and then dissolved in acid with no remains.
I generally don't mind wishes, If the players wish for lands and holdings they they just become political agents and gain a new kind of enemies to play with. If they wish for power that means they can start facing harder challenges. If they wish for a solution to their present quest then a chunk of the XP for solving the quest goes to the wish caster... most of the things players want to do with Wish either just gives you more hooks for adventure creation or pumps them up to another tier of adventure difficulty.
Chaotic Evil Player: I wish I knew the word Orcus the demon lord uttered that could kill gods, but that I was immune to the effects of that word and my memory of it could not be erased. DM: Uh, okay. You learn the word. A spike of physic energy taking the faint sound of a word echoes throughout your mind, and cements itself within. Chaotic Evil Player: Cool. I say it. DM: The god of agriculture dies, as the past is effected so that your great-grandfather never would’ve moved out of Waterdeep and wouldn’t have ever met your great-grandma. You now don’t exist. Chaotic Evil Player: Wait, no…
That’s not how wishes should work. Even if it goes wrong, it should at least be specific to what was asked. If the player wanted to return the village to what it was before, the wish could have reverted the village back to before the party had even arrived, or the village itself was fixed but not the people. There were so many better ways to deal with this.
Very long story explained extremely shortly, I had a player make a wish once that required a roll with a roughly .01% chance of success, which he passed. (And remains the most difficult roll I've ever seen succeed.) Initially, the party leader effectively becoming a divine avatar got the party out of a very rough spot and everybody was happy to have god-like power on the team. Ultimately though, what he did with that new power and awareness caused the finale to change from the party and allied NPCs saving the day from the main villain, to the main villain dropping her plan and calling a truce to convince the rest of the party and allied NPCs to join her and save the world from what the party leader was trying to do with forces he did not fully understand. Friends and foes against the party leader in god mode was a very cool and totally unexpected off-the-rails finale, but it only happened because of an extremely unlikely wish. And players doing what players do.
@@glendisshiko8182 Use his tremendous divine power to singlehandedly do what everyone else either could not do or chose not to do, and free/restore the being who might be the primary creator god of life and who's intentions are definitely up for debate at best.
7:17 Reminds me of "Banco the Eternally Sober" from a Scion campaign I was a part of. tl;dr skill checks in Scion are "take two relevant skill ratings chosen by the DM, roll that many d10s, 6+ is success, 10s are exploding dice, get enough successes to >= target and you win", we had some divine booze, skill checks vs alcohol are Stamina+Fortitude, and Banco was the child of a Hindu elephant deity, giving him 5-outta-5s in both relevant skills. Dude ran the relevant Roll20 macro *_one hundred times_* for funsies (after five IC attempts all rolled too high to get drunk) and never rolled _low_ enough to actually fail (become buzzed/drunk/wasted/etc). The entire rest of the party? Black out drunk in three sips at best.
back a few years ago I DMed a campain and had a fish that, if it bit you- would slowly turn you into a half-fish half-whatever you were before, and the only way to cure it was with the wish spell our party's kolbold bard tried to catch this fish with his bare hands to show off to our tiefling rouge in a bet, and got bitten luckly, one of our party's members was a warlock with a divine patron who was enemies with this fish'es creator, so he gave them a wish so they could put the bard back to rights, and in exchange they killed the fish for him our Kenku druid was smart though, so she told our warlock (an Aasimir, forgot her name) to wish for three more wishes I then told them that the wind blew away the extra wishes as soon as they were created, and that this was the only chance they were gonna get to fix the bard warlock took one look at the bard, one look at her player sheet, and then wished to become a god... this is why I don't use wish anymore
If people were turned into undead, the rules of all spells tell you that there is no way to resurrect them. It's not just a matter of raw power, the basis of all that magic is that the soul must be free (being a zombie is a form of corruption and imprisonment of a soul) and be willing to return. Also, the Wish spell tells you that the effects it has, to a certain extent the interpretation can be quite free but the level of the required effect cannot be higher than the level of power comparable to spells of level 9 or lower... so anything beyond what spells of 9th level or lower can do is beyond what the Wish spell can do. The whole situation is so twisted, so much pact and "temporary alliances" with dark and/or demonic entities, a professional hitman? And at the end of all that they want to fix a wish twisted by a chaotic entity using a power given by a demonic entity? Put here the Homer Simpson meme "You don't learn" XD If you really didn't want to be "the type of GM who stabs the party in the back", then why did you do that thing where Tiamat intervened to twist the cleric's wish from another deity?
The way you run certain things seem to be a little antagonistic to your players. Divine Intervention being sniped by an evil goddess the Cleric presumably didn't worship seems a little harsh, but without the full context of whatever their connection was I can't say for sure. Possibly a more reasonable way to have run it would have been for all of the corpses to be put under a perpetual Gentle Repose, making it easier to resurrect them in future once the party had the means. The Wish having a 75% chance of backfiring made it pretty much worse than useless, normally there aren't "evil" and "good" versions of Wish, it's all just Wish. If the Archdevil had been the one casting it then fair enough but if your player was the caster then surely it should have worked as normal. I get that you can change whatever you want as you are the DM, but making the features that are meant to be the player's greatest assets turn against them sounds like a quick way for everyone to avoid anything that relies on DM fiat.
Yeah his rationale immediately before his 75% backfiring table was "Now because the rules of wish are so open ended and I'm not a big fan of stabbing my players in the back for no reason whatsoever" like somehow that table was fixing the problem somehow instead of adding it, it makes no sense. I can only assume he started out in even more antagonistic environments?
This is why I don't think I'd ever even try to use a Wish spell. A lot of DMs just feel too...overzealous(?) with that spell to screw players over more often than actually letting them get what they want. Some people in this comments section talked about giving their players bad luck for wishing for a sandwich. Seriously, I can't even wish for a sandwich without being screwed over, but if I wish for something too powerful I'll also presumably get screwed over. I'm not a fan of this style of DMing.
We actually had fun with this session and it makes sense if you got more into the clerics backstory which, they agreed and wanted. All in all, we had fun with this session and we didnt think this was to harsh or player vs. DM.
@@gallavanting2041 The table was just the deflection he could point to so that it wasnt "his fault" if the players were upset with the outcome. The passing of 13 in game years seems arbitrary and not even in line with the wording of the wish or the expected outcome. Picking a point in the past to "go back to the way things were", including removing levels, gear, etc, would have been a better, and far more entertaining, failure of the wish. This was just petty and designed to literally do the thing he was against, stabbing them in the back. Oh thats right it wasnt "him" stabbing them in the back, it was the "table". What a terrible GM. These people must have been VERY desperate to play DnD, to pay this guy to run modules he didnt even write.
Yeah uh. Fucking with divine intervention like that? *NO* It's so rare that Divine Intervention even works, that if it were fucked with like that, I'd be so upset. That would make Divine intervention like wish but just fucking worse! As a Cleric player, it makes my blood boil.
There's no point in getting a wish if there's a high chance it goes wrong. They are super rare and should grant some really fun things. Unless its from a devil then it just makes story sense.
Yeah but I still feel like this didn't make a lot of sense. I mean just turn back the village to before they were undead but after they died. The village is as it used to be. Wish granted and kinda fucked over. And it's not like bringing a few hundred people back to life would be a problem for an archdevil under contract. It doesn't really fuck the story either.
There's just so many other options than what he did that would work better and be more fun. Like the devil doing the very best he could to make the pali happy because he needed him to take another job. Like killing a rival or a powerful demon. Or you know lie about who attacked the village and switch the blame to whomever he needed ganked. Something he would be more inclined to do with a good wish.
"Unless its from a devil then it just makes story sense." -- That makes no sense whatsoever. Devils are LAWFUL evil, so if you wanted them to grant a wish it would be to the letter of the law, EXACTLY what you wished for. If you wanted to add a twist you could say the devil interprets things in his own way, if he wanted to be capricious, but it would be exactly as asked. DEMONS are chaotic evil, so they would be the ones to add in the chaos factor into the equation. Also, just because the devil is evil doesnt mean he has to mess with them. Also, what is more sinister to the PC's, a wish that screws up obviously, or one that works perfectly... They will be paranoid that SOMETHING went wrong and they just havent figured it out yet. Then again, the later is what a good intelligent GM does, and just because you run DnD doesnt mean you are either of those things.
Cleric: "Dang it, [rogue]! I wish I were alive so I could kill you myself!" DM: "Your charred corpse leaps out of the lava -- regrowing all your flesh in midair -- then grabs the rogue by his ankles and falls back into the lava, dragging him with you." Cleric: "?????" DM: "You still had that luck blade from like two quests ago, that you were saving. And you said, 'I wish' so..." Cleric: ..."DANG IT!"
Got a similar situation here. My Halfling Rogue found a shady card dealer at a festival of some kind, creepy silent dude, and he motioned for us (me and Dragonborn Hexlock) to grab a card. Our dumbasses, mot knowing our DM has slapped us with a god damn Deck of Many Things, grab one. Hexlock grabs a castle, and is very relieved. I grab the fire, Hexlock player looks scared, DM is sporting that frightening 'I am so totally going to use this' grin we all know, and im like "wait a second, i recognise something about these cards. Meh, if i forgot, it can't have been important' Shady dude offers us to grab a new one, Hexlock takes his wins and backs out, i didn't realise how far im in over my head. Moon Card, free Wish spell. Jackpot. So far, we had to deal with several localized devil raiding parties, a few nightmares on my end, and our last session we got teleported to a prison in Dis after killing an Udaak with a weird crystal around his neck. We broke out in the same session, 1 week of game time. Im saving my Wish for the final battle, see if I need to use it there, and if not, any and all of my offspring will have good fortune smiling upon them.
Had a GM who considered wishes nothing more than a way to screw over players no matter what they wished for. Unless of course one of his npcs used the wish spell in which case it went off perfectly
"dont punish your players for using a wish if they made sacrifices and did hard quests for it." so what you are saying is that you kinda almost screwed the entire party over because a man that spent 2 years rebuilding a town after receiving a wish for completing into DIA????
Yeh, seemed pretty jerky to me. No matter the excuse of "Heh, 75% that it goes badly, because homebrew rules *heavy shrug*". Add to that they were supposed to help to stop the end of the world and they went fast forward of several years, World should have been destroyed then........ Unless some "It's magic, shhh..." happened and somehow all the faction suddenly reunited under one flag and managed to stop it.
@@Milianati I mean this player had this wish for a long while and thought the simplest task, which was reviving a town, which would just be a simple mass resurrection spell...but no somehow we gotten into time dilation or something and had to almost instantly kill players from how old they were "but dont worry they just had to wait for the clone spell to mature" Like I know it's high level characters but it seemed like the DM forgot or simply wrote himself into a corner and thought in that moment "hey a demon granted it so it should go bad." and considering how it went it was too complicated and just seemed like the DM not only had to make one explaining it but a second trying to justify his reasoning...all the while just like "HE DIDN'T DO ANYTHING HARD THOUGH!" going through an entire story and completing the campaign is the feat itself, its not the petty "oh he didn't have to do anything extra" it just seemed really stupid. Why even grant a wish to a martial class when you can just go wizard and pluck it from the universe freely. I don't know, just seems like a fucking retarded idea.
Yeah, this all seemed needlessly dickish on the DM’s part. Like, I get not letting Wish go absolutely perfectly, especially if it was granted to a player by a fiend, but come on. This village has been destroyed like 3 or 4 times already, and the player has made it very clear that they are very invested in it by trying to save it and fix it each time it gets destroyed. Just let ‘em have this, it’s not such a big deal to bring back some villagers and fix a few houses (maybe with a few little side effects if you have to make a big Monkey’s Paw about the whole thing). But doing it the way this guy did would have pissed me off if I was that paladin. Way to totally invalidate and make a waste of all of that hard work and sacrifice my character did, both the quest through literal Hell and all of the time spent rebuilding the village. Also it really does conflict with the whole time sensitive apocalypse situation the players were dealing with at the time. If 13 fucking years passed and they still have time to save the world after that, was the world really in that much danger? If I was a player, I wouldn’t have felt very invested or worried about that quest then. It’s been 13 years, what’s a bit more time to slack off really gonna do? Aging the players up was also pretty dickish. Maybe for younger characters it wouldn’t have been such a big deal, but making the older rogue an old senile man who couldn’t help out anymore and had to go through a whole rigamarole of having to be cloned and waiting another 4 months was dumb. I would not have been happy with that if I was that player. But whatever. I assume that group is still together, and as long as everyone was okay with it I guess it’s fine. Definitely does not sound fun to me and definitely not a DM I think I would want to play with, but everyone has different ways of having fun. I just hope those players really were okay with everything that happened.
@@nekomancer47 it has a simple answer: he wanted to make the players have a valid hook and personal want in the story, so instead of fixing the town and thinking "man this guy needs to be fucking stopped, he is destroying villages." He decided to take a character's boon as "lol it was a demon wish BUT IM NOT GONNA BE THAT MEAN (almost instantly kill two players by old age)" It just seemed like a dick move to get rid of someone's wish spell that was a martial player, when a full spellcaster could cast it for seemingly free. It just makes it worse that he saw the negative backlash he got and was like "im going to make a 2nd video to double down that no infact I was logically right"
Dude, Id stop going to the sessions if a town I've been building up has been destroyed 3 different times and the wish spell I worked me ass off for was corrupted. Thats a real dick move to do, DMs don't have to be adversarial or assholes to their players.
@@AlphaMoist The fact they had fun does NOT invalidate criticism. I would also hate to have been in a campaign where I got screwed over. This DM happens to have a party that likes getting deep dicked. Doesn't make it ok.
Yeah, it was pretty ironic that he added an aside at the end saying "don't make your players' hard work blow up in their face", when what he did in the video was say, "ok, you wish for it to be fixed? Cool. Just wait 13 years." Let's hope the character didn't care about those particular dead villagers
@@Erhannis But there was no hard work. He tricked a high level devil into a deal for a quest he would be doing anyway, gaining a wish for doing what he would've done without the deal. Having run forward 13 years for the town while not aging bc you are half-angel is a pretty good deal considering you uttered a badly worded wish to a devil.
@@GamePandaXXL They still had to complete the quest, which is where the characters "work" came in. Your post came across that you assume tricking devils into wishes and searching for artifact swords is just something you do everyday, like washing dishes or taking out the trash. "You got a wish and you want it to mean something....pshhhh. I got three yesterday for just hanging out with that devil. He made you complete a quest for it. Hahahahaha... getting wishes is not work. Specific artifact swords, why didnt you ask ME. I would have given you one of the spares I let my children play with. You are sooooo dumb for putting effort into looking for one. Nobody works for their artifacts around here."
Wish spells in fiction are typically just a variant of another spell at a higher power, or combination of spells (usually permanency). As such, they could be considered specific spells. This means a given wish spell does a specific thing, and is different from another wish spell. Each would need to be learned (or created through months/years of spell research) separately. This approach makes it very easy for DM to handle wish spells. If you are granted a wish by an immortal, one can presume they have a collection of wish variant spells available. Something unusual, however, may require the immortal to create a new spell. That would take some time, though presumably less than it would take a mortal.
My favourite use of Wish was at the end of the Infinight campaign of Tales from the Stinky Dragon (which was made for people who don’t really know what DnD is).
OK, nobody confused on how the Wish was fulfilled? You time skipped 13 years and there is an over grown village and people... how is that the way things were? What happened to the zombies? Like this didn't explain anything except how you f***ed over your players for shenanigans? Like they aged, but you took them out of the world for over a decade, that wizards school is gone. That bard's wife remarried. Like I am confused as to the point of this video except to get to talk about the clone incident .
Pretty sweet short summary of the earning of the wish spell. And what a interested paladin who haggled with a demon. But the saving of the wish spell was really selfless
If/when I ever get a chance to run high-level D&D... Wish is very powerful, and very unstable. Be careful what you wish for. In the case of monsters that can only be defeated by a wish, for example, _it has to be the right wish._
Then I'd just never use it. Seriously 99% of the time I hear about wish, it's about it goes horribly wrong for the party and everyone involved. Don't even bother giving out such a spell if it's going to just screw them over most of the time. The spell as written already has harsh consequences for the caster. You really don't need to impose even harsher consequences.
Are you saying that you can't be trusted with any volition whatsoever because you're guaranteed to abuse it? Because I didn't say I'll always punish players for casting wish. I said wish is a big responsibility, and what you wish for matters.
(Because some of you were curious) Here's a link to the homebrew I use for my wish spells!
www.patreon.com/posts/41159738
Yellow
Green
I useally give them a wish spell at the start of the campaign and make the campaign fixxing what ever the wish did.
how about it only blowing up if it campaign ruining
I see Angel over there
See I'd argue that a wish from a devil would have more reason to go well. To quote Crowley "this isn't wall street, this is hell. We have something called integrity. If our wishes go bad no one will deal with us.
You will get what you want but it has a cost
Supernatural Crowley or Good Omens Crowley?
@@DeathnoteBB supernatural, its from some episode in season 7
Yeah, wish misfire is either Djinn or a Fiend thing.
Devil are loyal fellow in DnD. Evil to the core, but loyal.
You can argue that an angel using wish could misfire more than a devil if the wish is to do evil
@@lorekeeper685 aaaand that cost is your immortal soul now bound to the god awful society that is hell! May not be a high cost in gameplay, but for a personal narrative that’s massive
I never thought I’d hear the phrase “coffin fetus” but here we are
I was looking at comments before watching, and, uhhhhh
*Coffin Dance commences*
Sounds like a creature from The Witcher
Lmao
Yup
A player of mine found a benevolent jinn, and got 3 wishes, there first wish, was knowledge on how to word wishes to do what they want from the person granting them the wish. i roll often for seeing how these things will go, it was rather low but the jinn was benevolent but impressed, so did, they gave them a second voice in there head they could ask questions of, but it spoke dwarven, so they take a moment to cast comprehend language, and double down, wishing that the voice could give them information on magical items, and there locations, I roll well, and the voice is helping them now, Third wish is your good old, "the jinn is free" wish, which impresses the jinn, who gifts them a personal item, and leaves.
that player has found multiple jinn since using the voice, and delt with them, becoming a freedom fighter against enslaved jinn.
as it turns out, when both player and dice, have good ideas, you end up with very interesting stories.
Jinn freedom fighting sounds like an epic campaign for high level good aligned characters.
Good on you!
Very nice :')
Awesome idea and a neat wholesome twist!
if your freeing jinn's then you just just hate human/humanoids as jinn's love to kill and take souls. Guess this "freedom fighter" is not vary smart.
@@patrickmurray3846 intresting take,
i run pathfinder and in pathfinder genies are no more murderious then humans
Djinn, wind genie are often merchants, while snobbish, are stuck up but not cruel
Marid, water genie are often artists, while capricious they go to the material realm for work and to seek people to praise there work
Janni (the four base elements) genie, tend to be wonderers
Efreeti the fire genies, however are agressive, and while they love to enslave mortals, they hate other genie more.
shaitan earth genie are neutral, while they are built around slavery its mostly indentured slaves (they sold themselves into slavery)
So consider that the whole Genie in a bottle is because human mages wanted to trap and enslave genie kind, having only 2 that would enslave humans out of 5 and only 1 that out right enjoys it is very racist, maybe thats why there needs to be freedom fighters
My ranger found a spell book where each page acted like a scroll and one of the spells in it was wish. During a fight the party was getting overpowered by two fights at once and the character my ranger was starting to develop feelings for fell unconscious right by a bulette. My ranger in a panic pulled out the spell book and used the wish, wishing for all of their enemies to defeated. Instead of that happening, a magical sponge appeared and cleaned my character because it turns out all the spells in the book are misspelled, and instead of a wish spell it was a wash spell. The party ended up surviving luckily
God that's hilarious. I want my DM to add that magic item into our games.
Hahahahahhahah that's great
Your story reminds me of one of a trio of old-school html text-based RPGs that a friend of mine used to play. Two of them were serious fantasy RPGs, but the third was a blatant parody of the others. The parody contained equipment like Paper Plate Mail armor, and an Ass Hat helm. But, most importantly (and relevantly), one of the fields was called the Misspelled Graveyard, wherein all the monsters had names that were typos. The zone's boss was the legendary Bonerdagon.
@@renthegigglefox Kingdom of Loathing. Try going West of Loathing!
This is some Wand of Dis Guy’s Elf shit.
Here is how my party just killed us all with wish...
We were 15th level mercenaries, tasked with discovering the disturbance in the ocean. Something big was lurking in the cold waters below and we had to find out what it was and kill it.
Aboard our ship was a various rag tag party of characters.
An Undying Warlock named Ranger (Me)
A high level wizard who held a wish spell.
And the rest are a little fuzzy to remember, but a barbarian, fighter, and cleric.
We are aboard the boat, when suddenly the waves start to become violent.
Two dragon turtles rise from the water and begin to attack us.
We assume these are the monsters we are sought to kill, so we fight back.
However, we are getting our arses kicked and just losing HP fast.
I was hit by a gyser attack but used Tomb of Levistus while in an Investure of Ice and got flung far.
Right before the dragon turtles attacked again, a burst of lightning struck the turtles and fried them as a kraken emerged.
Well, as a deal with my patreon, I expended all of my spell slots and gained control of an undead dragon turtle.
The wizard then used wish and said the following words,
"I wish that we weren't in the ocean"
The scroll flared to life and burnt as the spell casted.
The entire ocean just dissolved and disappeared as we fell to our deaths.
It was a good one shot...
Can you give the rules that you used to make the deal with your patron? It sounds interesting
@@РагимГунбатов Sure!
The basic run down of the character is that he is a lizardfolk who's tribe was burned by humans a long time ago. He was dying and made a pact with his patreon for him to live longer and through the injuries and take revenge after the ones who destroyed his village.
After which he took up necromancy to make a small army because he was very injured from the fight, he couldn't kill them himself.
When Tanver was flung, his patreon, the god of undeath, reached out to him in a deal.
That he could grant Tanver some of his power to control the now dead dragon turtles in exchange for all of his spell slots, which he will need days to recover from.
In these times, Tanver agreed and suffered a long moment of pain from harnessing the power of the patreon. He was able to control the dragon without trouble, but it will leave a toll on his body after words.
Basically, with every action, there is a reaction that is almost like a counter. For example wish, you can cast it, but it takes a heavy till on your body. However you can do anything you desire once the spell is cast.
In this case, Tanver formed a side bargain with his patreon for protection at the cost of some of his life force.
@@РагимГунбатов
Patreons are also like gods, they have immense power, and to show that power through a vessel is quite a desire for gods. Patreons also desire renown and fame of themselves, either as a savior, or destroyer.
When making pacts, make sure to have counter effects and also match that specific pact idea with the patreon.
For example: if someone wanted a friend to be back alive, maybe a celestial will come down and kiss the forehead of the person and as they wake up, the angel disappears.
However, with the undying, maybe they sit back up and the hole in their chest is now patched up, but the skin is light gray and almost looks dead.
@@thelordofpots933 oh okay
@@thelordofpots933 I have a question: why would it take a warlock several days to recover their spell slots? Is it because the deal specificaly mentioned that it would take several days?
My players used _wish_ to destroy a lich's phylactery because they couldn't find it, had no real time to look, and didn't want to deal with the revenge. This lich was clever, though. His phylactery was hiding in plain sight as a historical monument in a dragonborn city. It had become tradition to swear an oath to fight honorably and those that broke it would have their souls absorbed by it. Most thought that was a fitting end to dishonorable sorts and nobody really questioned it. Anyway, it blew up a small portion of the city and shook the ground all the way out to where the party was.
.. but their souls didn't get absorbed by it?
@@silvergreylion No, that's only when you break the oath sworn. They managed to fight honorably to the very end.
Lmao
Imagine making that wish, hearing (and possibly seeing) a massive explosion, and all you can do is wince and go “Fuck”
I have to say i dont particularly like DMs like you. You set up players to fail. You delight on shitting all over thier success.
I don’t think this is setting up players to fail. There were a lot of ways it could have gone; they went for quick and direct and that usually results in explosions.
"i don't like stabbing my players in the back"
you genocided the mans village three times, the third time happening after you let that player work on building up the village, then turned them into zombies and gave him a 75% chance to fail on saving them...
Yeah he didn't stab him in the back. He looked him in eyes and stabbed him right in the dick.
He said "players".
@@DmonHiro The PLAYER’s village got massacred, it was one of the main goals of his character.
But WAS The Mans Village Saved?
@@maxmarenghi601damn chill out he was just joking
For me I feel like DMs are FAAAR too vicious when it comes to wish. I've heard far too many stories of "I wish X was dead" and instead of casting one of the dozens of kill spells Wish can do... they just decide "Ohh, well you are teleported to the future where he is dead".
RAW supports this too. Wish can be used to duplicate any other spell of 8th level or lower with no ill effects.
I think wish is just ridiculously strong and can seem like a deus ex machina.
@@roguechlnchllla6564 LOL thats why its a lvl 20 spell. Just don't give it if you don't want the players to have it.
@@infinitykoi5668 - Level 9 spell, but yeah.
Thats in raw so player dpesnct kill other pcs
Player: "I wish for three more wishes!"
DM: "Granted. You're a genie now. Surprise!"
(Player schloops into magic lamp)
DM: "Every time..."
litteraly happened not that long ago in my game...
that or a naked genie teleports in, irate that you interrupted his bathtime.
Unless someone casts the 9th level spell Imprisonment and contains them inside a lamp, they will be an unrestrained genie with no limitations. Don't be a dick when someone casts a Wish spell.
Why a player doesn’t just wish to know the location of a luck blade with a full charge is beyond me. You might have to travel a ways to get it, maybe even through the realms of the cosmos, but it’d be worth it in the end. Three wishes and all the EP from the quest. Good times.
Player:"I wish for more wishes!
Me as DM: ok, cool. you are now the Avatar. go achieve world peace and end hunger or what-not...
"I wish for level 20"
"Sure"
"Wait what?"
*Devilish smiling*
Suddenly the monster you're facing becomes a level 20 fighter
@@imperfectimp oh, or he's suddenly in level 20 of a dungeon...
Teleported to a arena that's just a giant cube filled with smaller cubes each filled with just a single monster
By the end of the cube journey one will be lvl. 20
Thats me being nice
:p
@@whitenekos *looks at monster manual and grabs it* yes my child you will arrive soon
You get 20 levels!... in commoner.
I think that when it comes to the Wish spell the biggest determining factor is what the player is using the wish for. Like in this instance even if they are slightly screwed over they still got what they wished for which is good.
By contrast if a player is blatantly trying to munchkin the wish or use it for something incredibly petty then I think it's perfectly reasonable to screw them over.
@Nicholas Brown Well honestly for something like that I'd probably just give them a Mayo Sandwich, a plain not very tasty mayo Sandwich.
Since if they are going to waste a wish I won't even give them the satisfaction of a malicious consequence, just give them someone equally as boring as their wish.
@Nicholas Brown
"What do you wish for"
"A mayo sandwich"
"You get a tasty but non-distinct Mayo sandwich. It smells good. Some magical energy lingers in the sandwich, because you used a fucking level 9 spell on create food and water but worse, since it's less food and no water. Other excess magical energy is expelled in a miniature shockwave, that's going to make justifying things down the line easier, thanks."
Prismo: You wish for anything you want
Jake: I wish for... a sandwich!
Prismo: You are wasting your one wish on a sandwich? Is there nothing else you want?
Jake: Nah, a sandwich is good. Maybe this big; or this big.
Prismo: Look, I m a k e you a sandwich. You should use your wish for something important. Maybe to help someone who needs it... I am talking about him over there.
They didn't even get what they asked for though.
@@schwarzerritter5724 I mean I guess you can make up to 45 lbs worth of sandwiches by mimicking create food & water spell. They would be bland and uninteresting but I would let them do that.
There shouldn't be any real consequences or anything for mimicking a spell of 8th level or lower, unless you have some evil god fucking with it or such I guess.
I used wish to end my characters story. I was a bard sailor that had lost his crew many times but was always lucky enough to be the loan survivor. This had a deep set trauma as part of my character and a personal quest of mine was to get revenge on the Leviathan that had destroyed my first ship, killing my friends and mentor, and cured me to have tragic luck. I also have a ring that calls on those past traumas to let me cast more spells (gives me more spell slots) but does physic damage to me in return.
Cut to the end of the story and we finally find ourselves on a ship with a small fleet in a battle with the Leviathan. We are all getting beat up and our ship is taking a lot of damage and other ships have already been broken. Its a war zone of cannon balls, ballista shots, tentacles, and crazy waves. So I move to the bow of the ship, aim my hand bow at the leviathan (holding the bow in my right hand with the ring on for the first time) and use my ring to cast wish to "destroy this monster and save my crew". The ring shatters, black smoke swirls around the bow of the ship, and my hand bow turns into a glowing red gun. Im standing on what looks to me like smooth water with the leviathan in front of me and nothing else in the world. I fire the gun and a large red beam explodes from it and rips the monster to pieces and throws me back. To everyone else a red light bursts out of the smoke and disintegrates the leviathan. The smoke clears and im laying against the side of the side of the ship with my arm blown off and a red web pastern like a tattoo or infection through my whole chest. No one can heal it or stop the bleeding and I get to say my last lines to my crew and say im sorry for not keeping one of my friends promises to help her find her dad while handing her a small note I had hid (because it turned out her father was partly my fault her father left) that would give her the next clue she needed. And thats how my character died finally lucky enough to be able to save his friends.
Nice!
i really like that story
That’s really depressing
👏
r/dndfeels
Party: Bring everyone in the village back to life.
Fiend: "Send us to the Astral Plane for 13 years", got it.
Party: Oh come on, you did not even try being ironic with that one.
And remember they originally paid for that quality DM experience.
says he doesn't like stabbing them in the back with wishes but still does it anyway
*the sign with the towns name, as well as any documents with the towns name on them that they can find, as well as any historic references in any books anywhere of that town, now read "life"* the inhabitants sadly, are still zombie
Yeah, I don't really get the connection. How does aging 13 years bring people back to life. A wish spell doesn't require some kind of sacrifice. It's not an ironic side effect to a wish because it was to vague either.
Yea this video literally made no sense
Other people: i want to do something really important and valuable for my homeland and protect the history of my people.
Me: i want inspiration.
Me: I want the Book of Vile Darkness.
Me wild shape no cr limit
Me: Wild shape.... NO LIMITS
@@wyattlohr8199 you sir are clearly smarter
freindly commentator PREPARE FOR DRAGON ME!!!
In one campaign my DM gave us a few potions with random effects that we got from a small group of bandits. We dived them up and started drinking them, for some unknown reason, he made of them a Wish spell. This was drunk by our parties fighter who tried to use it to stop the conflict between the dark and high elves. Our DM fulfilled this by erasing the dark elves from history, committing mass genocide on millions of lives, and rewriting the past, changing the world dramatically. This severed all quests, connections, and history our characters had built up, and left us stranded in an unknown time. The DM chose to do this, and then proceeded to spend the rest of the campaign complaining about it, saying that it ruined all of his plans and giving us (and especially the player who drank the potion) flak for his own decision. That campaign didnt last too long.
that DM was a moron the better way would have been to make your party the common enemy and brokered a treaty to hunt you down or have them form an alliance to take over the world with Elven supremacy and any DM that complains about Players Ruining their campaign shouldn't be DMing
@@duburakiba I think if he did that we would of died instantly because he cared very little about is surviving. After our very first session he silenced everyone when we were laughing and joking to say "okay guys im taking the training wheels off. Your characters can die now so you better be careful because i'm not going to go easy on you." He also had a habit of countering us whenever we got something new or cool. My sorcerer got a magical arm that heavily increased his damage and fire output, specifically designed by the DM? How about a group of 12 assassins, all super fast, invisible, and each carrying 4 daggers that produce an anti magic field with a 30 ft radius.
@@heros1812 I don't even Play DnD but Even i can tell that's Beyond just mere broken. "Hey you got a new item that makes one of your mages stronger? Well guess All of your mages and Rangers are now Worthless." I assume your Exaggeration but even 1 would Prob just be a TPK
See I would have set aside my original plans and said give me a minute, then called it for the secession. Explaining that since history just got radically altered, I'ma need some time for this, and telling the players I'd rather not outline what just changed so they can stumble onto it like their characters.
Loth and Corellian married and the tripartite elven alliance has been waging a war of subjugation on the lesser races since time long forgotten. The only reason anyone has a chance is the Elven super state's ongoing war on Hell itself is turning out like Afghanistan or Vietnam, a huge drain on their best combatants for little/no gain. Gruumish is long dead and instead of orcus cults it's his cults trying to bring back/about their god. That kind of 'The world is screwed up.' Set up.
That or run with 'the world was devastated by the lunar rains and since everyone lives in the Underdark now, the Drow and Elves reconciled out of necessity.' Basic theme is that you get your wish and you personally aren't screwed over (other than being totally displaced from your world that no longer exists) but now there's all kinds of plot threads to play with. (and you know it's all your fault.)
My favorite way of handling wishes is as opportunities granted to the players to get what they want. In this instance, I'd send the party back in time to when tensions were high and about to lead to conflict. Let the party have a chance to diffuse it with the wish granter offering advice. This way, the party can have fun in a quest that they're already invested in while getting what they originally wished for. This also demonstrates the limitations of the power. Or fuck it, just have peace. Why not? Let the party get a free win after taking weird, interesting risks.
I’ve used the Wish Spell a couple times before. It was fun. I felt powerful.
I have a halfling Abjuration wizard who if she ever gets a wish would probably wish for an infinite amount of huckleberry pie.
@@eveescastle5866 just use it the best way (where you don't suffer the bad effects) and use Wish to cast Heroes Feast. All the pie you can eat, every day, for everyone, and they get great buffs too!. Except for that day you use Wish to cast Clone, since you otherwise might die one day and death = not infinite pie. Not infinite pie is bad. :)
I cast meteor swarm twice. It's fun to roll 40d6.
Friend of mine a couple weeks ago asked for a D&D one-shot set in Theros with level 20 characters for his birthday, and our resident DM obliged. We all got to play either a level 20 character from Theros or a level 20 version of one of our characters from any other game (the idea being they're Planeswalkers in this one-shot.) For gear, whether an existing character or new, you got one Legendary magic item. So with our characters all set up, we began.
Story was, some Archon guy was causing trouble on Theros and had his sights set on claiming for himself a seat on the Pantheon of Gods. To start out, we happened upon ~10 Minotaurs heavily juiced up with magical powers and gear. Even our level 20 selves our struggling to take down one or two of them.
>Fight actually takes so long (and the session started so late) that we're almost out of time for the whole one-shot by the time the third minotaur is almost dead.
>Turns out, Birthday Boi chose a Luck Blade for his Legendary item.
>Uses it to Wish: "I wish all the minotaurs were dead."
>DM asks him to roll percentile.
>Player rolls high 90's.
>"All of the minotaurs on Theros cease to be alive. Including Mogis."
>"There's now a free seat on the Pantheon."
>"The Archon, now entirely unimpeded, claims the godhood he'd desired. Game over."
Wish is a neat spell.
Birthday boi did not sleep well that night
I don't understand how the effect of that wish could even be interpreted to be granting the wish.
Asking for the things to be the way they were is the problem here. No specified time/area of influence.And since the wish is granted by the devil as said he will likely try to f*ck with the PC. The result of the wish could have been that the village was reclaimed by nature as the trees and animals propably were there some time before. Wish is a scary thing becouse you have to formulate what you wish for perfectly. And even then its not 100%
the dm can really fuck you over if they want to with a wish, interpreting it as literal as they can, to their convenience.
@@sabin97 If the Dm wishes to skrew over you with a wish.
How is that "things going back to how they were"? The best would be to create a time bubble around the village and have it go so far back in time, a monster filled forest would be there in place of the village.
Hello fellow Unus, are you savouring the time we have left?
@@majorballs8030 Typical of an annus to not recognise the finer details that proud annuses would. And, of course I try to savour the time we have left but, life gets in the way sometimes. Recently I have missed a whole month's worth of precious time. I will, of course, try to make up for it.
i mean, before there was a village there was only nature ????
@@rosebelmahjoubi1932 Yeah, like reverse it to almost prehistoric times overrun with forest (and maybe even a few dragons). It's actually nicer than the alternative of reversing time to when the paladin was finished improving the village. Then the party would have to basically redo a bunch of the campaign.
ANUS
Me:"I cast command on the witch flying away and yell COME!"
DM (noticably confused ):"You Hear a faint moaning in the distance"
That's the best thing I've read in a long time XDXDXD
69 likes is perfect
***W h e e z e***
A wish well spent. The witch is grateful.
Bruh, this seems super weird. First the village they were invested in is slaughtered, then you don't let them resurrect the village, then you give wish a 75% chance to not only not do what they want (even though they worked hard for it), but for some reason made them and the village age many years. (I assume not the whole world due to the world ending quest). It was for a relatively trivial use of wish too, and imo should've automatically passed especially given you didn't let them resurrect the villagers by normal means.
Agreed. Reading and hearing these kinds of D&D stories, makes me less enthusiastic about playing D&D. I can't stand that toxic DM vs Player mentality. I'm glad that my DM is more aligned with the likes of Matt Colville and others, as to ass hats like Puffin Forrest and the likes.
They wished for things to go back to how they where. Over time the village would be reclaimed by nature and return to how it was before the village was built.
They got what they asked for.
@@FoxDren "Now because the rules of wish are so open ended and I'm not a big fan of stabbing my players in the back for no reason whatsoever.... I lazily corrupted his wish for no reason whatsoever when they tried to use their one wish they earned and held onto and used for a good narrative reason." I absolutely loathe how 99% of these wish story DMs seem to think the requirement of wish is "No matter what they wish for, I must monkey paw it or add some RNG or otherwise work to screw them over, even if there's no point, even if it's a rare asset, even if it undermines the moment and feels awful for them", it's bullshit.
Yeah, it sounded like he was repeatedly trying to screw over his players.
Yea, it really wasn't Player vs. DM. We weren't really screwed over, we actually really thought what happened was hilarious, including what happened to BC. This wasn't in the video but the bard was off in the corner just playing music trying to calm down the rouge and distract the patrons.
This was a fun session for us and we had a great time playing.
1:37 hey you also a Hazbin hotel fans. The white one love his fairy dust
It’s Angel Dust
@@susic1819 more like anal bust 😊
This proves how loyal the party member are for showing up for that many sessions and not leaving at all
Broke: The bigger the wish, the more likely it should be to go wrong.
Woke: The bigger the wish the greater the complications should be stemming from it.
As a DM don’t use wish as a way to spite your players. Use wish as an opportunity to make your campaign more interesting. Actions have consequences, and the best ones are not the harshest, but the most memorable.
I like the Hazbin Hotel reference
I would totally have Angel Dust as my patron if I were a warlock.
what was it?
ryaku5 same
I mean fiend warlock isn’t specific on what demon your patron is, soooooo you could potentially have angel dust as your patron if the dm allows it
Also the Helltaker reference.
"I wish things would go back to the way they were"
You go back in time 2 days, the village seems peaceful. However between the forest's trees, you see the dragon cult emerge with swords drawn.
...* *players* *load* *crossbows* *with* *malicious* *intent*
That is definitely the cathartic rewarding effect for that wish which makes sense.
As a Dm, this is exactly what i would do, well played Samuel
Also the wish doesn't need to end there. Its possible once the deed is complete, they keep traveling time until everything is set back to normal (or the party die)
Level 5 player: I wish for level 20
DM: You teleport to the twentieth floor of the hardest dungeon in the campaign and there you see the BBEG
Level 5 player: Surprised Pikachu face*
Player: I wish for Level 20 DM: A level 20 Wizard is teleported to there location pissed at being pulled out of his Lab turns you in to a rat and teleports away
Noob: I wish for level 20
A tower rises under the noobs feet that hat 20 levels.(or possibly 19 as he is meant to be wishing to be on level 20...so 19 Levels below the roof...but does the wish count the roof...hmm the power of levels).
Bard: Oh yes face.*
DM: You experience an entire life time worth of trials and tribulations in the span of a few moments. By the time the onslaught of information finally begins to fade, your mental state is now several decades older than it was before. You are no longer a hope filled, plucky adventurer, but a cynical war veteran who has seen countless friends succumb to tragic ends at the hands of your foes.
If I'm being honest I would just have the spell fizzle because the characters don't know about levels
"I wish for Level 20."
"Sure."
"Wait what?"
(begins writing down a large encounter because good and evil must be balanced)
"Why are you laughing?"
wishing for level 20 is pointless why would your character know about the level system if my player wished to be level 20 i would put something level 20 in front of him that wouldnt kill him but would make him regret making such a wish like a L20 wizard that poly-morphs him in to a random animal
Or if you want to be really evil, the worst outcome is a randomized character. Roll 20 D12 with a number assigned to a basic class. Then the character comes out leveled to the result of the rolls, ignoring any class requirements on stats.
Just... be prepared to never speak to each other again.
That won't work for characters that lvl up via Milestones
Deck of many things is Yu-Gi-Oh
Some good guidance on granting Wishes in D&D. Consider two aspects of who/what is actually granting the wish: Power and Perspective.
Power is simple. Except for a couple very specific features spelled out in the spell, Wish is a very subjective spell. A fledgling Ifriit or a 17th level wizard can't do nearly as much with it as an archfiend or deity, and there's a whole spectrum in between those two. The spell will attempt the understood objective, possibly taking disastrous shortcuts if it's borderline too weak, but won't just go and do something completely different.
The _fun_ part is perspective. Assuming the wish isn't being granted by an item or cast by the wizard himself, the granter has a perspective that isn't completely the same as the wisher. This influences both understanding of the wish and what the 'best' ways to achieve it are. For example, let's say someone wishes to be immune to fire damage.
If the wish is granted by a powerful celestial, they likely want good things to happen from this and, assuming the PC wishing has been relatively good, won't want to screw over the PC. At the same time, they believe their alignment or deity is supreme, so somehow tying the fire immunity to that is perfectly acceptable. Maybe they get a pendant that radiates good alignment and grants immunity to fire damage, but only to good-aligned people, or servants of that particular deity. If the PC ever deviates from that, the fire immunity is essentially revoked. They may also give you an item that grants it, but that was captured from an evil group and the evil group is currently pursuing it. Thus forcing you into conflict with an evil group that you will hopefully oppose. This is for a slightly more... aggressive celestial, of course.
If the wish is granted by a powerful Ifriit, well, Ifriits are all naturally immune to fire, and Ifriits are arrogant and think themselves perfect, so congratulations, you're now a lesser Ifriit, or otherwise fire elemental of some kind. Along with all the weaknesses and limitations thereof. Depending on the power of the one granting, this may or may not be dispel-able or removable as a curse. It's not that the Ifriit is evil or wants to screw the PC over, though they may well want the PC as a servant, but more that the Ifriit thinks this is a simple problem. Why _wouldn't_ the PC want to be as glorious and majestic as itself? It's a total win! .... from a certain point of view.
If the wish is granted by a fiend, probably a devil, well, they want evil. They expressly desire evil, even if it's orderly, and love nothing more than luring good people into evil, or getting them in trouble. If the wish isn't VERY specifically worded, it will go wrong somehow. Here, the simplest and most likely answer is: Congratulations, you're now the proud owner of a Ring of Fire Immunity. If you examine it very closely, you'll notice there's a name inscribed on it. The name isn't your own. It belongs to a powerful member of some good organization. The fiend stole it from them. And when they divine on who now has it to find out who stole it from them, they find you. You're in trouble with a good organization that you'll hopefully oppose and try to kill, or they'll try to kill you. The fiend may or may not have also left a note forging your handwriting mocking them or declaring war.
Dude, I Was Just Thinking About How I would handle wish and I came up with the exact same idea. It Is A Very Good Idea. Thanks for creating this so I can come back to this at some point.
Player: "I wish for a banana."
D.M.: (beat) "WHY?!"
A animated gargantuan banana enters your domain from a portal that appears between your universe and the universe of bannanacoloris. The portal being the width of a city to allow for enough room for this banana towering higher then the mountains to enter your domain. It appears to be somewhat humanoid as it sprouts arms and legs from its side. It also appears to be a cool looking mage as it weilds a massive golden scepter with a banana at it's tip, a blue cape, and black shades covering it's eyes. He looks at you and in a booming yet cheerful tone, "Hey dog, how may I be of service to ya!"
The banana manifests ~ lodged right in his heart.
I just don't get the point of giving your campaign players wish spells just so you can use the wishes to screw them over. I never have, especially in a long running campaign. Seems rather sadistic especially when it screws over a character that the player just spent countless gaming sessions to build and bring to life.
I completely agree. I think the Wish spell being used for the DM to play god and screw players over for laughs is tired and rarely fun for anyone who isn't the DM. It is the most powerful spell in the game. If I have a 0% chance that Timestop or True Resurrection or Shapechange screws me over, and I have a 33% chance of never being able to use Wish again, why not make Wish an actually beneficial spell other than to be a dick?
Although, to be fair, this DM already seems like a hostile person to his party. He destroyed the town that the Paladin spent teo years of downtime and all his gold on. He then said made Divine Intervention, a normally only beneficial ability, do something completely malicious against the players, and then he went and made Wish have a 75% chance to fuck them over despite claiming that he "didn't like to stab his players in the back for no reason." Yeah, sure ya don't buddy. Keep telling yourself that.
@@AJMC82 Maybe he is nice to the players 99% of the times but only mentions the 1% when he is being a dick for his own amusement. Hard to know what is the case as we never get the full picture.
@@AJMC82 Well Paladin also got it from the devil and I mean might as well use calculations to get a answer on how it should be handled. Your are not playing god much if it is just calculations and balanced RNG you do not decide whatever happens fate does and really that is what dungeons and dragons is about. You can not get that mad when someone is just joking around sure if it works then great but then they couldn't make a couple gags and do some cool stuff with the cloning spell. In the end they got the thing they wanted anyway sure the village was a little more ancient but they got what they wished for AND got to have some fun with randomness. I see people get ticked off about wish a lot and sure if someone wishes for a pint of beer and the whole party dies that is pretty toxic but that could be said with almost anything that happened there too and he let them have it anyway. The party even said they had a laugh when that happened. Wish is not the best thing in D and D but it does not deserve to go down to hell where the Paladin got it.
Player: I'm level four, I use my wish to become level 20!
DM: Granted.
Player: Yes!
DM: However, with the wish being successful, one thing was unforeseen.
Player: Wait what the ...
DM: As you feel the power begin to well up inside you feel a notice change in the way you feel and think, it is as if you are slowing down physically and mentally. The overwhelming knowledge that your receiving is splitting your head in half, metaphorically of course. Within a few minutes that has felt like an eternity the wish is finished.
Player: Oh, oh, oh okay.
DM: You are now level 20.
Player: So why do I feel so slow?
DM: The wish you made took time into consideration.
Player: What?
DM: The one who granted your wish, he took your abilities, skills, talents, feats and other sorts of things and mathematically figured out how long it would take you on your own accord to reach level 20. So not just have your reached level 20, you are also 88 years old.
Player: I aged 65 years?
DM: Has no one told you? Be careful what you wish for.
Mmmm. That would mean anyone being level 20 would be over their 60's
@@zennamok5428 well it said how long it would take on that character's own accord, he could be lazy or not have very good potential
Lucky that character was an elf and had such a long, successful, life left ahead of them
Alternatively: +16 levels of commoner coming right up!
time for a clone spell
Player: I wish for lvl 20
Devil: What's a level?
Player: As in. I want to be stronger
Devil: Oh you want some Gauntlets of Oger Power
Player: No I mean I want to be more experienced
Devil: *punches player* you now have made a new experience.
I’m confused why did the wish transport them to the future shouldn’t it have transported them to the past because he wished for things to go back to the way they used to be
"The way things used to be" is a thriving town. If you wait long enough, the town will rebuild itself.
@@imperfectimp But he said they watched it get overgrown with trees. Seems kinda unlikely that would happen if new people were settling it.
What, is it a village of treants now?
I mean it makes sense if it's a village of pixies or something like that I guess?
SpectralKnight he explained in another video that what it was, was time only past for them and the village, in order to(somehow) power resurrecting the villagers. The rest of the world was unaffected.
@@Dunstan9 that still makes absolutely no sense though :)
Edit: so they did get resurrected, why didn't he just say so :).
The way he worded it the devil just did random stuff.
If you can change the literal fabric of reality why do you need to temporarily create a separate dimension to make it happen?
That just seems like a lot of extra steps
So he work hard for this wish and it’s just blew in theirs faces huh
When casting Wish, remember to cover who/what, when, how, where and be very specific.
Friendly PSA, wish can be used to cast ANY 8th lvl or lower spell risk free and a bunch of other crazy stuff risk free!. Keep that in mind when you use it before you go too far off the rails.
1:39 Unexpected but highly appreciated Angel Dust cameo
I have an idea for a campaign, specifically the ending of one, where the BBEG is "defeated", but after a burst of rage gets gigantic stat increases and is essentially impossible to kill unless the party got insanely lucky. I would have him go around ripping the party to barely dying, except for one. Preferably someone with an alignment more on the good side i would have given a wish too, and the NPC giving it too them would specify you would know when to use it, and if you have any second guessing on if it is the right time, it isnt. After the BBEG kills all of the party, the final player gets his turn, the BBEG eyes him menacingly, surrounded by the nearly dead bodies of his party, but then, just as his turn starts, i describe his bag giving off a faint force, like a call. After looking through it, he finds the scroll for the wish, and he can use it now, to defeat the BBEG in the final highly climatic scene. After his wish, things start to change, massive amounts of light from the deities pour in the room as the players wish is granted (With no strings attached, i mean come on, why would i do that). The BBEG looks around, sees all of his work unfurl around him, and he gives a defeated smile as he is obliterated by the light. After this time reverses to just after the party met. They are brought back to lvl 1, all of their magic items, cash, and equipment all gone, and everything was just as it was before, except the BBEG is gone, and the world is free...
...that kinda isn't 'with no strings attached' though? They lost everything they worked for. Sure, BBEG is down, but they themselves got fucked over.
@@NotChicoAndPico Well, if they still have their memories, they could technically do it all over again, this time easier and quicker. I mean, it is preferable to dying to the BBEG
@@glendisshiko8182 I'm not saying they can't, but it's still very much not 'with no strings attached'
Also, making a BBG OP so that you can railroad your players into getting yeeted to being weak again is very much bleh in my book, though each GM has their own take on things so I don't care all that much.
I think that sounds fairly fun!
the little angel dust face at 1:38 is adorable
"I wush for things to go back to the way they were"
The fabric of reality warps in fron of you, and asks, "When?"
Alternatively, the casting fails untill you specify.
Died laughing 1:15 when Angel Dust was shown in the demon group xD
my party just finished our second session of lost mines to phandalin and we really should have died since a level one bard was the only heeling we had. but we somehow managed to convince half the goblins in the cave to unionize and revolt against the rest of the goblins.
that's what i love about d&d, it doesnt have to be a blood bath all the time. but it usually still is
@@wrennybih yeah true except our barbarian decided he didn't want the goblins to become more organised so he killed the only unionised goblin that survived
I can relate so much to this story. My group also did Mines of Phandelber and then Descend into Avernus. By the end of the adventure, my aasimar redemption paladin was more traumatized by the bloodbath that is Phandalin than the time he literally went to hell.
3:38
Hibor: "No no no, I mean cash"
Me: "I like this guy"
With how rare it is to actually get divine intervention to activate that was downright dirty to have a random negative god Bork it lmao
1:40 "is this a hazbino tél reference?"
I love how nobody is talking about Angel Dust (I think) at 1:46
bro love playing this session with all of the people. looks great in video.
RT which character were you?
@@mask1724 I'm onna the cleric
Ah, also it’s me, mask
I remember that fight in Lost Mines. I was a fighter who had highish (well, highest in our group) AC [19 AC] and since we accidentally alerted the enemies inside, we met them at the mouth of the cave and I had the unenviable job of going toe to toe with the bugbear.
In another game, my party got THREE uses of Wish. First wish was to tell us where a macguffin was located (a staff hidden in a cave where orcs lived). The second was to bring the item to the town we were in (a boulder came crashing down on top of an NPC we were meeting with that had said staff embedded in). The third was for a level up (which the DM randomly rolled which classes we’d get the level up in). I used Meld Into Stone to obtain the staff by claiming it as one of my items, melding into the boulder, and leaving the boulder with staff in hand.
Things to probably do: Put what modules will be potentially spoiled (despite your best efforts) at the start of the video. There's at least one pretty significant one for people playing DiA. Luckily I don't care about spoilers too much and will probably forget by the time my group gets to it anyway (and I don't metagame), but even old modules are still new to some people, especially with how long they can take to complete.
I never expected to see angeldust in a blainesimple video from 3 years ago
I played a conquest Paladin in avernus...my “god” was Zariel. There’s a key difference between character charisma and player charisma.
0:47 : EYYYY ISN'T THAT THE CAMPAIGN THAT GOT OUR GROUP OUR FIRST TPK?? Ooooh the memories.
I once pulled a moon from the deck of many things as a Tiefling Warlock who had hes abusive mom as hes patron, I asked the Cleric to use protection from evil and good on me so I can wish to sever the bond between my patron, second wish was to become inredibly skilled with swordfighting(which turned me into a fighter, and also raised my strength stat by two points), and third wish was to teleport me right next to my mother, Deception Korima, the DM asked me what her class should be, and she ended up being a lv20 sorcerer, with the same statblock as a Horned Devil, but with Sorcerer spells and traits, and oh god that was a long fight, I was lvl 14 and thank god that Fighter is broken becuse I lived with like, less then 5 hitpoints, and I managed to kill her, and be able to come back by freeing the souls she captured(including the souls of enemies I killed which cause a fight between the ones that were thankfull becuse they were freed, and the ones that wanted to kill me becuse even tho I freed them, I was the reason they were there in the first place but we don't talk about that) and one of them sent me back, along with himself and some people he liked, back to Earth, using plane shift. Man I felt so happy when I managed to accomplish what my character wanted to do since the start.
Wish is a tricky spell. In most legends and stories, wishes are used to tell cautionary tales... but if you use a 9th level spell, you want it to pull its weight. However, it’s SO powerful that it can be super easy to wreck campaigns.
I was running the 3.5 Age of Worms campaign and one piece of treasure was a Ring of Three Wishes with one Wish left. They wanted
to instantly destroy the phylactery of a major boss dracolich several adventures early, which would cut out most of the stuff Paizo had written and basically leave my bad-at-improvising ass up the creek without a paddle.
I talked it out with them: explained that using the Wish in that way would result in an inferior story and asked them to change their minds. They agreed with good grace, and saved it for later. They eventually used it to revive the Samurai’s girlfriend after she was transformed into a Kyuss Knight and then dissolved in acid with no remains.
I generally don't mind wishes, If the players wish for lands and holdings they they just become political agents and gain a new kind of enemies to play with. If they wish for power that means they can start facing harder challenges. If they wish for a solution to their present quest then a chunk of the XP for solving the quest goes to the wish caster...
most of the things players want to do with Wish either just gives you more hooks for adventure creation or pumps them up to another tier of adventure difficulty.
If you are a good DM.
1:37 I love to see a little Angeldust in there😊
Just realized this the infinity gauntlet is like a wish spell.
Not really, the gauntlet alway gets stuff right plus it has other uses
@@npc6817 Wishes also always get things right.
Chaotic Evil Player: I wish I knew the word Orcus the demon lord uttered that could kill gods, but that I was immune to the effects of that word and my memory of it could not be erased.
DM: Uh, okay. You learn the word. A spike of physic energy taking the faint sound of a word echoes throughout your mind, and cements itself within.
Chaotic Evil Player: Cool. I say it.
DM: The god of agriculture dies, as the past is effected so that your great-grandfather never would’ve moved out of Waterdeep and wouldn’t have ever met your great-grandma. You now don’t exist.
Chaotic Evil Player: Wait, no…
That’s not how wishes should work. Even if it goes wrong, it should at least be specific to what was asked. If the player wanted to return the village to what it was before, the wish could have reverted the village back to before the party had even arrived, or the village itself was fixed but not the people. There were so many better ways to deal with this.
"I wish things went back to the way things were"
This is when your party finds themselves back at level 1.
Very long story explained extremely shortly, I had a player make a wish once that required a roll with a roughly .01% chance of success, which he passed. (And remains the most difficult roll I've ever seen succeed.) Initially, the party leader effectively becoming a divine avatar got the party out of a very rough spot and everybody was happy to have god-like power on the team. Ultimately though, what he did with that new power and awareness caused the finale to change from the party and allied NPCs saving the day from the main villain, to the main villain dropping her plan and calling a truce to convince the rest of the party and allied NPCs to join her and save the world from what the party leader was trying to do with forces he did not fully understand. Friends and foes against the party leader in god mode was a very cool and totally unexpected off-the-rails finale, but it only happened because of an extremely unlikely wish. And players doing what players do.
What exactly was the party leader trying to do?
@@glendisshiko8182 Use his tremendous divine power to singlehandedly do what everyone else either could not do or chose not to do, and free/restore the being who might be the primary creator god of life and who's intentions are definitely up for debate at best.
7:17 Reminds me of "Banco the Eternally Sober" from a Scion campaign I was a part of. tl;dr skill checks in Scion are "take two relevant skill ratings chosen by the DM, roll that many d10s, 6+ is success, 10s are exploding dice, get enough successes to >= target and you win", we had some divine booze, skill checks vs alcohol are Stamina+Fortitude, and Banco was the child of a Hindu elephant deity, giving him 5-outta-5s in both relevant skills. Dude ran the relevant Roll20 macro *_one hundred times_* for funsies (after five IC attempts all rolled too high to get drunk) and never rolled _low_ enough to actually fail (become buzzed/drunk/wasted/etc). The entire rest of the party? Black out drunk in three sips at best.
Bruh, they just released what is essentially a D&D Carnevil module. That is sick as sin mate.
That was a total waste of a wish, especially one given from a fiend.
The village should have come back but their souls now belonged to the fiend
I gave my players a wish each for completing the introduction mission, so i can weave their desires into the plot.
Player: I wish there will be no wars.
DM: *SURE*
World: Human extincted.
I mean what about the elves, dwarves, orcs, dragons etc? Or the horrible goblin war of 74?
back a few years ago I DMed a campain and had a fish that, if it bit you- would slowly turn you into a half-fish half-whatever you were before, and the only way to cure it was with the wish spell
our party's kolbold bard tried to catch this fish with his bare hands to show off to our tiefling rouge in a bet, and got bitten
luckly, one of our party's members was a warlock with a divine patron who was enemies with this fish'es creator, so he gave them a wish so they could put the bard back to rights, and in exchange they killed the fish for him
our Kenku druid was smart though, so she told our warlock (an Aasimir, forgot her name) to wish for three more wishes
I then told them that the wind blew away the extra wishes as soon as they were created, and that this was the only chance they were gonna get to fix the bard
warlock took one look at the bard, one look at her player sheet, and then wished to become a god...
this is why I don't use wish anymore
If people were turned into undead, the rules of all spells tell you that there is no way to resurrect them. It's not just a matter of raw power, the basis of all that magic is that the soul must be free (being a zombie is a form of corruption and imprisonment of a soul) and be willing to return.
Also, the Wish spell tells you that the effects it has, to a certain extent the interpretation can be quite free but the level of the required effect cannot be higher than the level of power comparable to spells of level 9 or lower... so anything beyond what spells of 9th level or lower can do is beyond what the Wish spell can do.
The whole situation is so twisted, so much pact and "temporary alliances" with dark and/or demonic entities, a professional hitman? And at the end of all that they want to fix a wish twisted by a chaotic entity using a power given by a demonic entity? Put here the Homer Simpson meme "You don't learn" XD
If you really didn't want to be "the type of GM who stabs the party in the back", then why did you do that thing where Tiamat intervened to twist the cleric's wish from another deity?
4:39 - Totally not a Goblin Slayer Reference.
I liked how one of the "denizens of hell" is literally angeldust
The way you run certain things seem to be a little antagonistic to your players. Divine Intervention being sniped by an evil goddess the Cleric presumably didn't worship seems a little harsh, but without the full context of whatever their connection was I can't say for sure. Possibly a more reasonable way to have run it would have been for all of the corpses to be put under a perpetual Gentle Repose, making it easier to resurrect them in future once the party had the means. The Wish having a 75% chance of backfiring made it pretty much worse than useless, normally there aren't "evil" and "good" versions of Wish, it's all just Wish. If the Archdevil had been the one casting it then fair enough but if your player was the caster then surely it should have worked as normal. I get that you can change whatever you want as you are the DM, but making the features that are meant to be the player's greatest assets turn against them sounds like a quick way for everyone to avoid anything that relies on DM fiat.
Yeah his rationale immediately before his 75% backfiring table was "Now because the rules of wish are so open ended and I'm not a big fan of stabbing my players in the back for no reason whatsoever" like somehow that table was fixing the problem somehow instead of adding it, it makes no sense. I can only assume he started out in even more antagonistic environments?
This is why I don't think I'd ever even try to use a Wish spell. A lot of DMs just feel too...overzealous(?) with that spell to screw players over more often than actually letting them get what they want. Some people in this comments section talked about giving their players bad luck for wishing for a sandwich. Seriously, I can't even wish for a sandwich without being screwed over, but if I wish for something too powerful I'll also presumably get screwed over. I'm not a fan of this style of DMing.
We actually had fun with this session and it makes sense if you got more into the clerics backstory which, they agreed and wanted.
All in all, we had fun with this session and we didnt think this was to harsh or player vs. DM.
@@gallavanting2041 The table was just the deflection he could point to so that it wasnt "his fault" if the players were upset with the outcome.
The passing of 13 in game years seems arbitrary and not even in line with the wording of the wish or the expected outcome. Picking a point in the past to "go back to the way things were", including removing levels, gear, etc, would have been a better, and far more entertaining, failure of the wish. This was just petty and designed to literally do the thing he was against, stabbing them in the back.
Oh thats right it wasnt "him" stabbing them in the back, it was the "table".
What a terrible GM. These people must have been VERY desperate to play DnD, to pay this guy to run modules he didnt even write.
Yeah uh. Fucking with divine intervention like that? *NO*
It's so rare that Divine Intervention even works, that if it were fucked with like that, I'd be so upset. That would make Divine intervention like wish but just fucking worse! As a Cleric player, it makes my blood boil.
Imagine someone just adding "with no backfire." to a wish that would break your entire campaign, i honestly don't know what you do in this situation.
Ohhh boy, I just knew a wish spell episode was coming.
My new goal in DND is to grow a coffin fetus.
There's no point in getting a wish if there's a high chance it goes wrong. They are super rare and should grant some really fun things.
Unless its from a devil then it just makes story sense.
Yeah but I still feel like this didn't make a lot of sense. I mean just turn back the village to before they were undead but after they died.
The village is as it used to be. Wish granted and kinda fucked over. And it's not like bringing a few hundred people back to life would be a problem for an archdevil under contract. It doesn't really fuck the story either.
There's just so many other options than what he did that would work better and be more fun. Like the devil doing the very best he could to make the pali happy because he needed him to take another job. Like killing a rival or a powerful demon. Or you know lie about who attacked the village and switch the blame to whomever he needed ganked.
Something he would be more inclined to do with a good wish.
"Unless its from a devil then it just makes story sense." -- That makes no sense whatsoever.
Devils are LAWFUL evil, so if you wanted them to grant a wish it would be to the letter of the law, EXACTLY what you wished for. If you wanted to add a twist you could say the devil interprets things in his own way, if he wanted to be capricious, but it would be exactly as asked.
DEMONS are chaotic evil, so they would be the ones to add in the chaos factor into the equation.
Also, just because the devil is evil doesnt mean he has to mess with them.
Also, what is more sinister to the PC's, a wish that screws up obviously, or one that works perfectly... They will be paranoid that SOMETHING went wrong and they just havent figured it out yet. Then again, the later is what a good intelligent GM does, and just because you run DnD doesnt mean you are either of those things.
1:39 I love how angel dust is there
Cleric: "Dang it, [rogue]! I wish I were alive so I could kill you myself!"
DM: "Your charred corpse leaps out of the lava -- regrowing all your flesh in midair -- then grabs the rogue by his ankles and falls back into the lava, dragging him with you."
Cleric: "?????"
DM: "You still had that luck blade from like two quests ago, that you were saving. And you said, 'I wish' so..."
Cleric: ..."DANG IT!"
3:44 you gotta be fair. Saving the world isn't easy you gotta get some cash
Got a similar situation here. My Halfling Rogue found a shady card dealer at a festival of some kind, creepy silent dude, and he motioned for us (me and Dragonborn Hexlock) to grab a card. Our dumbasses, mot knowing our DM has slapped us with a god damn Deck of Many Things, grab one.
Hexlock grabs a castle, and is very relieved.
I grab the fire, Hexlock player looks scared, DM is sporting that frightening 'I am so totally going to use this' grin we all know, and im like "wait a second, i recognise something about these cards. Meh, if i forgot, it can't have been important'
Shady dude offers us to grab a new one, Hexlock takes his wins and backs out, i didn't realise how far im in over my head.
Moon Card, free Wish spell. Jackpot.
So far, we had to deal with several localized devil raiding parties, a few nightmares on my end, and our last session we got teleported to a prison in Dis after killing an Udaak with a weird crystal around his neck. We broke out in the same session, 1 week of game time.
Im saving my Wish for the final battle, see if I need to use it there, and if not, any and all of my offspring will have good fortune smiling upon them.
"One of my players used the wish spell." That's how you know things are about to get weird.
The ending song is great.
Had a GM who considered wishes nothing more than a way to screw over players no matter what they wished for. Unless of course one of his npcs used the wish spell in which case it went off perfectly
"dont punish your players for using a wish if they made sacrifices and did hard quests for it."
so what you are saying is that you kinda almost screwed the entire party over because a man that spent 2 years rebuilding a town after receiving a wish for completing into DIA????
Yeh, seemed pretty jerky to me. No matter the excuse of "Heh, 75% that it goes badly, because homebrew rules *heavy shrug*". Add to that they were supposed to help to stop the end of the world and they went fast forward of several years, World should have been destroyed then........ Unless some "It's magic, shhh..." happened and somehow all the faction suddenly reunited under one flag and managed to stop it.
@@Milianati I mean this player had this wish for a long while and thought the simplest task, which was reviving a town, which would just be a simple mass resurrection spell...but no somehow we gotten into time dilation or something and had to almost instantly kill players from how old they were "but dont worry they just had to wait for the clone spell to mature"
Like I know it's high level characters but it seemed like the DM forgot or simply wrote himself into a corner and thought in that moment "hey a demon granted it so it should go bad." and considering how it went it was too complicated and just seemed like the DM not only had to make one explaining it but a second trying to justify his reasoning...all the while just like "HE DIDN'T DO ANYTHING HARD THOUGH!" going through an entire story and completing the campaign is the feat itself, its not the petty "oh he didn't have to do anything extra" it just seemed really stupid. Why even grant a wish to a martial class when you can just go wizard and pluck it from the universe freely. I don't know, just seems like a fucking retarded idea.
Yeah, this all seemed needlessly dickish on the DM’s part.
Like, I get not letting Wish go absolutely perfectly, especially if it was granted to a player by a fiend, but come on. This village has been destroyed like 3 or 4 times already, and the player has made it very clear that they are very invested in it by trying to save it and fix it each time it gets destroyed. Just let ‘em have this, it’s not such a big deal to bring back some villagers and fix a few houses (maybe with a few little side effects if you have to make a big Monkey’s Paw about the whole thing). But doing it the way this guy did would have pissed me off if I was that paladin. Way to totally invalidate and make a waste of all of that hard work and sacrifice my character did, both the quest through literal Hell and all of the time
spent rebuilding the village.
Also it really does conflict with the whole time sensitive apocalypse situation the players were dealing with at the time. If 13 fucking years passed and they still have time to save the world after that, was the world really in that much danger? If I was a player, I wouldn’t have felt very invested or worried about that quest then. It’s been 13 years, what’s a bit more time to slack off really gonna do?
Aging the players up was also pretty dickish. Maybe for younger characters it wouldn’t have been such a big deal, but making the older rogue an old senile man who couldn’t help out anymore and had to go through a whole rigamarole of having to be cloned and waiting another 4 months was dumb. I would not have been happy with that if I was that player.
But whatever. I assume that group is still together, and as long as everyone was okay with it I guess it’s fine. Definitely does not sound fun to me and definitely not a DM I think I would want to play with, but everyone has different ways of having fun. I just hope those players really were okay with everything that happened.
@@nekomancer47 it has a simple answer: he wanted to make the players have a valid hook and personal want in the story, so instead of fixing the town and thinking "man this guy needs to be fucking stopped, he is destroying villages." He decided to take a character's boon as "lol it was a demon wish BUT IM NOT GONNA BE THAT MEAN (almost instantly kill two players by old age)"
It just seemed like a dick move to get rid of someone's wish spell that was a martial player, when a full spellcaster could cast it for seemingly free. It just makes it worse that he saw the negative backlash he got and was like "im going to make a 2nd video to double down that no infact I was logically right"
That's because the whole point of the wish spell is to screw over characters.
You know when you see that title that everything’s gonna go to shit.
Dude, Id stop going to the sessions if a town I've been building up has been destroyed 3 different times and the wish spell I worked me ass off for was corrupted. Thats a real dick move to do, DMs don't have to be adversarial or assholes to their players.
The players had a lot of fun, the only person being a dick is you.
@@AlphaMoist The fact they had fun does NOT invalidate criticism. I would also hate to have been in a campaign where I got screwed over. This DM happens to have a party that likes getting deep dicked. Doesn't make it ok.
Yeah, it was pretty ironic that he added an aside at the end saying "don't make your players' hard work blow up in their face", when what he did in the video was say, "ok, you wish for it to be fixed? Cool. Just wait 13 years." Let's hope the character didn't care about those particular dead villagers
@@Erhannis But there was no hard work.
He tricked a high level devil into a deal for a quest he would be doing anyway, gaining a wish for doing what he would've done without the deal.
Having run forward 13 years for the town while not aging bc you are half-angel is a pretty good deal considering you uttered a badly worded wish to a devil.
@@GamePandaXXL They still had to complete the quest, which is where the characters "work" came in. Your post came across that you assume tricking devils into wishes and searching for artifact swords is just something you do everyday, like washing dishes or taking out the trash.
"You got a wish and you want it to mean something....pshhhh. I got three yesterday for just hanging out with that devil. He made you complete a quest for it. Hahahahaha... getting wishes is not work. Specific artifact swords, why didnt you ask ME. I would have given you one of the spares I let my children play with. You are sooooo dumb for putting effort into looking for one. Nobody works for their artifacts around here."
Wish spells in fiction are typically just a variant of another spell at a higher power, or combination of spells (usually permanency). As such, they could be considered specific spells. This means a given wish spell does a specific thing, and is different from another wish spell. Each would need to be learned (or created through months/years of spell research) separately. This approach makes it very easy for DM to handle wish spells.
If you are granted a wish by an immortal, one can presume they have a collection of wish variant spells available. Something unusual, however, may require the immortal to create a new spell. That would take some time, though presumably less than it would take a mortal.
1:38 I spy with my little eye, Angel Dust
My favourite use of Wish was at the end of the Infinight campaign of Tales from the Stinky Dragon (which was made for people who don’t really know what DnD is).
A butt meat cube. Now I’ve heard everything. 😂😂😂
1:45 I choked when I saw Angel dust
Ah yes, Wish. I remember.
My way of dealing with the Wish spell is one word.
*Inevitables*
OK, nobody confused on how the Wish was fulfilled? You time skipped 13 years and there is an over grown village and people... how is that the way things were? What happened to the zombies? Like this didn't explain anything except how you f***ed over your players for shenanigans? Like they aged, but you took them out of the world for over a decade, that wizards school is gone. That bard's wife remarried. Like I am confused as to the point of this video except to get to talk about the clone incident
.
Bro have you read the comments? EVERYBODY is confused on how Blaine carried out the wish.
Pretty sweet short summary of the earning of the wish spell. And what a interested paladin who haggled with a demon. But the saving of the wish spell was really selfless
If/when I ever get a chance to run high-level D&D... Wish is very powerful, and very unstable. Be careful what you wish for.
In the case of monsters that can only be defeated by a wish, for example, _it has to be the right wish._
And what about the list of standard wishes, nobody i saw online yet have mentioned it.
Then I'd just never use it. Seriously 99% of the time I hear about wish, it's about it goes horribly wrong for the party and everyone involved. Don't even bother giving out such a spell if it's going to just screw them over most of the time. The spell as written already has harsh consequences for the caster. You really don't need to impose even harsher consequences.
Are you saying that you can't be trusted with any volition whatsoever because you're guaranteed to abuse it? Because I didn't say I'll always punish players for casting wish. I said wish is a big responsibility, and what you wish for matters.
Besides there is the list of "safe" (cannot be changed by dm) wishes in the spell's description.
I should mention that I *fucking hate* the 'lose it forever' and other overly punitive restrictions
6:31 "respectively" is the word you're looking for
1:37 is that a Hazbin Hotel reference?
It 100% is