@@ultimaterecoil1136 I don't know about the definition in DnD but my understanding of it is that most people define immortality simply as unaging. You can die to pretty much all of the stuff which people normally die from, however you remain physically in the prime of your life up until the point you well, expire. Which would be neat, I could get behind that and I will most likely die at some point long before I get tired of living.
My biggest problem with the argument that burrow speed is the best is that everything with burrow speed has restrictions on what they can burrow through. Don’t matter if you got 90ft of burrow speed you can’t dig through worked materials unless I let you
Exactly! Also somehow I recognize you and I know I've talked with you but years ago... also yeah burrow speed is useless. Hell, you better have fire and force resistance cuz pressure and heat are deadly undeground.
@@wolf2403 I also recognize you. Those wouldn't be a problem most of the time since burrow creatures tend to only be capable of going through dirt and similar materials stone normally stops them. Bludgeoning damage and lack of air would normally be problems sooner than fire and pressure.
@@dragonearth5456 True, though I don't doubt that at least a few fools would try to go as deep as possible and die because of it. Also now that I think about it the elemental plane of earth not requiring force resistance makes no sense since you have pressure from all sides equivalent to infinite mass bearing down on you... Oh yeah and the easiest way to deal with players burrowing too much is to invoke the fear of purple worms... Basically the players don't have a super efficient burrow method/form so although they're fast, they make a lot of tremors. Basically they're like a sonar buoy in the middle of the ocean, broadcasting their position for all to feel. Time to make a Kaiju sized purple worm, or a purple worm combined with a greek hydra (I forgot the proper name.)
@@wolf2403 I would like to point out depending on the version some dragons have burrow speed. That would scare any player to have a surprise dragon attack.
"Stunned still lets you run around and use interactions" "Stunned A stunned person is Incapacitated, can’t move, and can speak only falteringly. The person automatically fails Strength and Dexterity saving throws. Attack rolls against the person have advantage."
whelp I'm an idiot lol. Basically no monster has stunned though, so to be fair party members never have to deal with it. I'll take invalidating half the comment, but also owe an apology
"The DM suddenly gives you-" Pizza, but not just IRL. The party discovers the the wonders of pizza, declares their intention to share this knowledge with the world, and then goes about acquiring all the ingredients they need to make the best pizza in the universe. Incidentally, eating pizza for the first time levels them up, and it's also a magic item that gives them 1 inspiration point (doesn't stack with other pizza based inspiration points, and it only applies if they can really enjoy eating the pizza, meaning that they can't just scarf down a slice mid-combat). AKA, ALL OF THE ABOVE!!! XD
> The party discovers the the wonders of pizza, declares their intention to share this knowledge with the world our party now has an Oath of the Pizza paladin > and then goes about acquiring all the ingredients they need to make the best pizza in the universe. and a School of Pizzalchemy wizard
if I had one nickel every time Jocat was mentioned in this video, I'd have 2 nickles, which isn't a lot, but it's weird that it happened twice
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As a 5th level wizard you would prepare Fly, shield, silvery barbs, maybe mage armor, and some damaging cantrips and attack roll spells. If you go first and manage to avoid getting javelin'd to death in the first round, you're golden. (Unless the barbarian is an aarakocra and your wizard isn't, then you're fucked. Probably. Depending on the specific builds you might still be able to keep out of range.) Remember: a cowardly wizard is an alive wizard.
@@PandaKnight-FightingDwagon Yep. If there's a ceiling that is lower than 120 feet then the javelins with +8-+9 to hit are still going to take you out faster than you can kill the barbarian, even with disadvantage. But if you can go up further than 120 ft. then the only weapon a barbarian could semi-reliably hit you with is a longbow, and not many of them carry one. Every other ranged weapon would have disadvantage at that range, and at maybe +6 to hit vs. the wizard's mage armor and shield (or vs. your tortle's shell and the occasional shield spell, you cheesy little munchkin), that's not gonna cut it. You, on the other hand, can still fly in range, use firebolt, and fly out. (Or take spell sniper and stay 200 feet up, making even the longbow have disadvantage.) Of course it's entirely possible to build a level 10 barbarian for that fight that _can_ take out a flying wizard (say, vhuman + Fighting Initiate with the Archery fighting style, Sharpshooter, and a high DEX with dumped STR) but that barbarian is going to suck during normal adventuring. And if you're going to face that with the level 5 wizard, you might as well go full cheese yourself and go with the tortle bladesinger.
@it really is interesting how the context of location, distance, turn order, etc. changes a lot about who is more likely to win. Even something as simple as "You both are building the character to beat the other and nothing else," changes a lot
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@@homerman76 Though it also highlights the versatility of casters. A wizard built to destroy said barbarian (e.g., a tortle bladesinger with the spell sniper feat) is going to be a viable build for the rest of the game with the ability to eliminate basically any monster that doesn't have extremely long-range attacks and/or a high flying speed. In fact, you wouldn't even notice that said wizard was built to defeat a level 10 barbarian, only that that wizard is a minmaxing munchkin. (Another popular option is the halfling divination wizard.) But a barbarian built to deal with a flying wizard is going to suck as a barbarian in general. (If it was about a level 10 fighter vs. a level 5 wizard then this fight would unambiguously go to the fighter, simply because a DEX-based ranged fighter is a completely viable build for the whole game. You don't even need to be an arcane archer, in fact a crit-fishing champion might fare better here.) And we haven't even touched on magic items. Giving the barbarian winged boots or wings of flying is going to change the fight again. But so would giving the wizard('s familiar) a spell storing ring, or a wand of web.
Blaine… You know the pizza box doesn’t have to be put on the table your playing on. It’s easy to manage a pizza slice on a paper plate especially if your just talking and rolling dice!
I have an anecdote about long breaks in levels, think it might provide insight. One of my DM’s makes us do downtime in a city in order to level up, reason being that we gotta be able to relax and train safely to level up. We were in a (self imposed) time crunch, going multiple sessions without a short or long rest sometimes. When we finally gotten our break, it had been 9 sessions without a level up! We all had fun, trying our best to clean house on limited resources and time, but GOD did we want that level badly. An experience I recommend only once, as it’ll make you think and play differently.
That sounds like a really fun concept and makes more sense in universe (you know instead of the whole party randomly getting brand new skills/abilities and knowing exactly how to use them).
@@flameofmage1099 It is loads of fun! It lets us talk to NPC's we'd normally skim past as they help us learn in exchange for helping them out (with gold, labor, etc.). My old character, a wizard (RIP), went with the barbarian as he's a monster hunter and I wanted to try out new spells and features. It was a brief encounter, but it allowed two characters who normally have little in common share a story together.
I expected people's "newest" characters to be very high level considering how hard it is to find new D&D sessions to join, so your "newest" character could have been made a couple of years ago and be sitting somewhere 15+.
I once had a (human) character who, at one point, died, we used reincarnate to revive her, and I was ready to see what race she would become, what I didn't expect, was for the number I rolled to correspond on the DM's reincarnate list right back to human, but specifically male... the greater impact on my character from literal death was just magically transitioning.
Sounds like a wild development, meme worthy -The adventuring life is rough (He said in a gravely voice) -I don't know you seem pretty fine to me -I was a woman when I started... -dufk!?
We were experimenting with a custom wand that augments spell effects based on which items you put in the wand (the DM has a whole spreadsheet). The Minotaur put in some of their fur then casted a spell on the Lizardfolk just to see what happened. Long story short we have two Minotaurs now
My absolute favorite co,ment in the poles was: To get a good job, I don't need to be smart, I just need to convince you that I'm smart. They ask; "do you have a degree in theoretical physics?" I say: well I have a theoretical degree in physics.
10:00 Playing through strahd my teifling, battle smith, artificer was reincarnated. I came back as a stout halfling. My steel defender was a medium sized dog in shape. It became my mount for much of the campaign. Not what I expected, but the change gave me some useful benefits at the cost of my initial design. It worked though, and added some thematic, character elements too, as well as strategy. Would only recommend this to people who are willing to try such a thing, and are experienced in the game.
While ragebait videos tend to drive engagement, this had a degree of relaxed wholesomeness that I enjoyed more than any controversy. Thank you for these 15 minutes, Blaine
As person who has played a homebrew race with a burrow speed, I can confirm: burrowing is broken. *tower in the background collapses after causing a massive sinkhole with **_mold earth_** and **_earth tremor_*
the burrowing speed thing is reminding me that my Warforged Barbarian has the claws of the umber hulk, which grant a 20ft burrowing speed. And I rarely use it. Maybe I should do that more
Fly, Rope Trick, Levitate, Shield, or Expedious Retreat for defense and Hypnotic Pattern + Portent Dice/Silvery Barbs for control. After the Barb is incapacitated, just use mold earth or some other set up to end the Barb once they regain control. Unless the Barbarian wins initiative and drops the wizard round one, the Barb is unlikely to win. Also, any half good wizard would throw on mage armor/mirror image before a death battle further increasing their chances.
The burrowing arguments are on point, it's like one step removed from incorporeal movement and basically a swim/ fly speed for land, the one thing you're almost certain to have around anywhere that doesn't demand you can swim/ fly, and which outright is [one of] the obstacles you'd otherwise be navigating any time you're in a cave or dungeon. It enables bypassing so much that it's overly easy to abuse, but can get difficult to explain away "why do they not burrow?" with in character arguments when it would work. And much like how having a flying speed means the map has to account for air space and can't be just a top down 2d on ground experience, burrowing also forces maps that were fine being basically 2d and only surface level into being 3d to account for your moving through the ground, as well as raising the question of "what's in that ground you dig through?". It's really strong but adds a lot of strain for the DM because it makes places that didn't matter into somewhere the PC is likely to go, and unlike flying it's all space full of "stuff" rather than mostly open air.
7 months late but in one of my old tables, the DM added a feature called "Wall pen" which was essentially a way for people to target a solid object or surface like a box, a wall or the ground and if they rolled above the objects AC +6 then they penetrated it and could hit what's hiding behind it, this was primarily used to counter burrowing monsters and it allowed us the players to get items that gave us that speed type.
can we just talk about how the person who commented about eating up civilization destroying lasers had a quagsire as their profile. Much respect to you and the king of the mud bois!
10:40 I’d actually love this. I’m imagining a cursed item that basically casts true polymorph on the holder the first time they use it, and then can’t do it again In this way, you can get back if you seek out the spell, a scroll with the spell on it, or some kind of anti-magic
11:55 both make good points, i agree because we play from different time zones, so it sometimes gets hard to play so we gotta make those moments last as much as we can
Become a D&D class in real life? Well, I’m studying environmental science and biology to hopefully get into a conservation career, I’m on my school’s archery team, I was in scouts for half my life, and one of the jobs I’m applying for this summer is literally park ranger. So obviously I’d want to be a monk
for the poll on +30 movement ... I love druids and earth elementals have 10' reach and a burrow speed. Ive never pulled this on my dm as it is broken beyond repair. but attacking creatures with 5' of earth between us is scary. to be fair no dm has pulled that on my group yet
15:50 I think the biggest problem that prevents people from playing druids is the inability to talk when wild shaped. Yes the charges refresh with a short rest, but still... Leaving wild shape, to be able to talk, seams wasteful of resources, but staying in wild shape removes you from most of the RP sections. You could just hand wave the communication within the group, without relying on rapidly pointing with your claws, but it would still exempt you from interacting with NPCs. So its either playing suboptimal ("wasting" your charges) or reducing your RP to a minimum. Its just... complicated
@candiman4243 RAW it requires a verbal component, which you can't provide, because you can't speak. But I guess you can be talked to and answer, and they could relay that
The thing about burrowing is that it can be overpowered only if the enemy fails to anticipate a countermeasure. Ready your action to attack when they emerge. If they attack from range use ranged weapons, melee for melee, and if you can't tell what weapon they use then grab weapons that can be thrown like daggers, hand axes, or spears. They are safe underground so long as they stay under ground. Additionally just because you have burrow speed doesn't mean you have the ability to sense what's above you. For that you need tremor sense.
How to take out creatures with a burrowing speed should be how its handled in Pokemon. If you dig under ground, you take double damaged to all earth trembling spells.
Here's the things Martial classes lack: Consitent control Constient hits Utility AoE So how do we fix it? Simple... give them more tools to these things. Or make something else happen if they miss. For example.. you smack someone with a huge war hammer and miss or get blocked "Something" is gonna happen regardless. Maybe you hit the ground so hard it tremors the ground near it, forcing everyone near by it to make a dex saving throw to not fall prown. Make misses more exicting then just a "Miss"
Yes! Miss = Anticlimactic, not fun. In addition to what you said, a “miss” might cause a saving throw or fear condition. Or push the target back 5ft. Or damage their weapon/armor.
@@peterbillings3276 Indeed... This is what a game like Final Fantasy Tactics do. Martial users tend to be able to break weapons... where as magic casters well... they can miss their self heals -.-' but let's be real... Giving martials something to add to their utility is what they need the most.
Martials just kind of lack everything, don't they? No healing, no control, no utility, no AoE, and the ST damage they get to do is at best slightly better than what the party wizard can put out. Love what UA has done to rogues with Cunning Strike, wish WotC thought about why it's so popular for like 3 seconds and decided to add something similar to other martial classes as well. Hell, half-casters could benefit from something like that but in spell form, too.
Re: caffeine at the table, my party is all people with busy work/study lives who can *only* meet at night. We'd never get to play without sweet mistress Caffeine flowing through our veins.
My group play at a pub so we get dinner before and just drinks during, but when we play at someone’s house we usually get crisps, popcorn, that kind of stuff, but after an incident last year we now all use chopsticks for snacking, no fingers touch food and the game without being cleaned first
With your last poll about "Party Role". I have 6 different lvl 1 characters and none of them properly fit in any of those roles. The nearest would be 'Utility', but that still isn't perfect. My Cleric is a Female Drow Feylost background Death Domain Cleric sworn to the Raven Queen, she is more of a blast enemies to pieces type. My custom Race Half-Moon Elf Half-Frost Giant Planar Philosopher background Female Barbarian; she could tank a little bit but more of a tactical type who tries to avoid being in the center, would instead charge in at crucial moments to smash the enemies to bits. My Male Mountain Dwarf Runecarver background Wizard planning on School of Necromancy, he prefers to blast the enemy but eventually wants a horde of Undead to do the fighting. My other 3 are similarly more like any of those other 3 mentioned who avoid being the exact middle.
6:25 Burrow speed problems? Stone floor as: "A monster that has a burrowing speed can use that speed to move through sand, earth, mud, or ice. A monster can’t burrow through solid rock unless it has a special trait that allows it to do so." Most caves are also made primarily of stone and therefore couldn't be burrowed. Just use less dirt, and if they use a shovel just make the tunnel unstable to new digging, use extra floors (sure would suck to tunnel down into a pit full of some scary monsters) or... worst case, tell them to stop. It's not impossible to deal with and while i provides total cover unless the burrowing creature also has like tremorsense they are blind to the battlefield too. It's a two way street.
re: 15:00 _freaking relatable,_ the last GM I had that actually gave player character-based plot hooks literally at all tended to play off the characters' backstories in painful ways, _without_ asking player permission. Such as, for example, party had an ifrit samurai who hunted down and killed his own dad for being an abusive deadbeat and eventually abandoning mom to die, and this was all backstory, so now he's wandering aimlessly trying to find some sort of purpose and deal with the trauma from his upbringing + his mom's death that didn't get resolved at all by his successful revenge quest. The GM had the aforementioned samurai meet his daughter from a hypothetical future, who… hates her father (him) for being a deadbeat and leaving her mom (MY character, an aasimar vampire hunter) to die of a combination of loneliness and illness. And I'm pretty sure the GM did _not_ ask permission out of game before doing that, since at the very least _I_ never heard about that before it happened.
for the role, I honestly love tank. A point for me is that last session my Furnorce forge domain cleric took a cannonball when they couldn't dodged and just proceeded to 1v1 a berserker right afterwards
as someone who is playing a Changeling with MPD and those alternate personalities are tied directly to the Shapechange ability, my entire character would literally crumble before my eyes if they were reincarnated as a different race
Burrowing Speed - potential counter : Earth Tremor : " a 1st-level evocation spell that causes a tremor in the ground within range and knocks down any creature that touches it. See the spell's rules," okay, so, for terrain spells like this, I have them affect the entire 5ft cube they affect, and not just the "top" that we all stand on there's also no rule I'm aware of saying that Shatter cannot be aimed into the ground I find with a little flexibility, and a lot less "META" (META in this sense being "META Gaming", as opposed to Most Effective Tactic Available) , you can counter creativity Basically, I sacrifice a teeny tiny bit of the NPC's Theme, for practicality of the world they live in, and the things they may face
How to deal with burrow speeds? Give an enemy earth tremor, or mold earth. Mold earth would make them loose cover, and earth tremor would do double damage because their completely surrounded by the earth.
If the dungeon is in an alternate dimension, make it obviouse from the fist room that they could fall for eternity and the only thing stopping it is the single layer of bricks at their feet.
6:30 "Make an atheltics check" "Why?" "Because you were on a think plank and by burrowing under you roll not to fall to your death because there is no ground underneath" "*rolls nat 20*" "*sigh* as you burrow into the plank below you, you quickly notice that there is nothing beneath you and climb on top of the ceiling to your destiation ready to burrow out from." Alternative: "You fell to your death in the bottomless pit, here is your character sheet." If they have flight: Just change bottomless pit to an area full of flying monsters and make them trigger and get out of there to attack, but make the player roll a stealth check to be fair. ^^
I like how you explained one of my main gripes about milestone leveling so simply. You need a progression system even if it is just getting more options. Otherwise, the game feels stagnant. Even if you play an epic 6, you can still gain allies, gold, and items. Edit: that laser beam reminded me of Ainz taking his first damage ever
I tend to favor utility type characters, but I had a lot of fun playing a Warlock that was simultaneously the healer and the tank. One of her main roles wound up being setting off traps, either deliberately to keep the squishier party members from doing it, or accidentally because her dexterity stat was a 6, and the DM was just kinda slowly losing it as this tiny little Kobald barely took any damage - if any at all - from every single trap. I also had our Wizard (who had the highest strength stat in the party) throw her over a chasm to get closer to the unconscious Rouge to heal him because it was the fastest way to get her there, and I knew the fall damage from the impact of landing wouldn't do much to her...she was fun...
My experience with magic items: Player A) "I want to buy this magic staff." DM) "Sure, you go to a magic shop in town, and they have it for 50 gold." Player B) "I'm really hoping to find silly magic item at some point." DM) "Yeah, we can work that in at some point!" Player C) "I think this magic item would be a great fit for my character, can I have it as a starting item?" DM) "Sure, we can make that part of your backstory." Me) "I feel like I'm falling behind in the damage and magic item department, could I get just a simple +1 sword or something?" DM) "Hmmm, I can start you on a quest for a magic item, but it's gonna take a while before you actually get it." Me) "I'm literally the only person in the party without a magic item." DM) "Well, I'll make sure it's a great item, then. But you're still gonna have to wait a while."
I am usually the DM and group cook. I don't do snacks. I normally plan meals where I can cook and DM since my twin can check things when I need full focus. My top snack when I go to other's place is pizza bombs. I take cheap canned biscuits flatten them, put two pieces of pepperoni and a cheese cube inside, fold close and put into a raised side pan folded side down. Lightly brush with butter and spinkle with either oregano or italian seasoning. Put into oven for the standard time on the can of biscuits. Serve with marinara or choice of dipping sauce. I made five five gallon tubes of these and my group of six destroyed them.
10:14 Depends on the character. I mean, sometimes their abilities are core to the story you are creating (for example, I have a halfling who is a rascal with too much luck for their own good, which makes them a bit overconfident, so, the reroll mechanic that halflings have feels so on point with it). Having something from that character's identity taken away can be done well, but it should also be with the permission of the player, or maybe just be temporal, like a mini arc for the character to see things from a different perspective (like for example, a drow that is a fervent follower of Lolth getting to see the world outside of the underdark without the downsides of being a drow before transitioning to wanting to run from the underdark and take shelter as an Eilistraee follower to get the rest of the drow the oportunity to experience what life outside the Underdark can be like). Also, if I have asked for a comission for the character, only to have it become a different race all of a sudden, I'll admit I would be quite pissed off, not gonna lie. 15:00 Plot hook. With me it's the opposite. My DM tends to be super chill with my characters, and usually gives them plot points that go more on the wholesome side (I always say that he goes a bit soft on my characters, because I tend to give them tragic backstories and personalities.). Had my character almost die chasing a character that was too powerful for them, and it led to a beautiful moment where he thought that he couldn't even do that, only to be told by his adoptive father "At least I still have my son" (which is also really telling about the father, who used his links with the criminal world just to find a doctor so his son could walk again, and even took a break from his work trying to find the one that did that to his son and make him pay. Like, he was a really protective and supportive dad for my orphan halfling). Those words cut deep like a knife, because the poor guy had been getting into so much danger trying to keep his family safe, that he forgot that he was also valuable to them, and having the person he looked up to say that he was important was wholesome and made him change his ways and try to act a little bit less recklessly.
I think maybe the tragic backstories are _why_ the DM goes soft on your characters. Poor kid's been through too much already, let their adventuring career be where their life takes a turn for the better, type thing.
@@FlameUser64 Knowing him, you might be right. He tries to compensate the bad past with a better present, while still giving them trials to improve as a person. And yeah, the poor one had it rough, since many of his reckless actions are because of his fear of abandonment, despite how many times he is told otherwise (I mean, his father told him he was like the son he never had and entrusted him with a secret that if it was public would cost his father greatly, since his adoptive father is actually a rakshasa in disguise, in a city where demon cults are forbidden, so, if he was found, he would be inmediately killed). It's quite bittersweet, but in the end, I hope he can get a good ending, because he deserves it after all he's been through.
The favorite role for me is complex Because I'm a twilight cleric and a circle of the stars druid. I'm a flying vortex of stars and night. Healing/buffering damage for my companions, using misty step (from fea touched feat) and dimension door (item) to save people from being eaten, falling in holes, getting stuck under rubble, falling in death pits and traps. All while doing 70% of the damage with spirit guardians or moon beam, and disintegrating enemies with guiding bolt, All to also use earth shape and duneamancy to alter the world and time around me. Not to mention the amount of times my perception has gotten us out of issues. My yuan-ti is stretched thin
Me as artificer: *Conjures gun without the trigger being visible or accessable* "Here, evil mastermind, point this at yourself, it's completely safe and gives you super powers" *Boss points it at himself* "There's no trigger, how do I work this marvel of technology?" Me: "You don't pull the trigger mate, I do" *Manipulates the inside the grip that has the trigger inside of it head-shotting the boss for 38D66 damage*
My thing with anime style mobs is that I need them to be equal. You can have your cute anime goblin, but you better make the men just as anime. Like imagine if the male Viera from XIV were just uncanny rabbit people. Either make everyone an anime character, or make everyone a straight up monster.
Look, as someone whos doing a campaign where we are literally in the middle of a tournament arc between the 5 PCs and the other 19 students at the school they're at and 7 of the students in the top 8 are either pure martials or half martials, I think they're more than strong enough. At least in the case of single target enemies. Albeit the Warlock PC did manage to entirely dissassmeble the Rogue PCs entire ability to do basically anything to him and gang stomped him with summons, but even with that the Rogue killed one of their summons, nearly killed the other and got the Warlock down to about half HP before that happened. So yeah, idk, martials seem pretty powerful to me in 5e.
We started our campaign about two years ago and I am a human variant with heavy armour master. I am actively putting myself in danger save the party but also with side effects if I die the druid has standing orders to reincarnate me.
Before BG3 my favorite class was Cleric. But after BG3, I realized that my tables resting after every encounter kicked the legs out from under my warlocks. But in BG3, while Gale and Shart are begging for a break, I'm slinging Eldritch Blast after Eldritch Blast, clearing my 6th combat encounter of the day.
Ok, but the goblin is on you. That specific anime goblin is a very nice character. Background, sure, but she's a competent organizer and cook, even becomes a delegate for her nation later on.
Burrowing actually was actually very handy in the last pathfinder session I played. My druid character turned into a badger to burrow into the ground to scout out the source of a tectonic disturbance after fighting some scorpions, and as a result, I helped lure out a colossal black scorpion for the party to fight, away from its home territory
You Have really good game master! It's one of most valuable skills for design of sessions, to design encounters where specific abilities of player characters get spotlight.
there is one way I know of to hard punish anyone trying to use burrow speed, but it requires a 9th level wizard/a 5th level spell scroll of Transmute Rock and a lot of water. you can poor the water into the dirt pre-fight or wait until the fight has already started, but it needs to be enough to make the area into mud as opposed to dirt. then you wait for the person to dig into the ground and cast the spell turning the mud to stone. burrowing speeds do not confer the ability to dig through stone a seperate ability is required to do so. this means the offending party is now encased in a stone prison however thick they decided to dig down up to 5ft at its worst. you do get to make a save to get shunted to the surface and you can break the stone, but in my own games the 25hp and 15ac is per inch just like it works for stone wall. you can also just make them fight other creatures with a burrow speed and then they have to deal with the fact their character isn't built for living in the earth and has few if any means for detecting creatures in the earth, but they don't have the same limitations. finally if you are the player just grab the person with a held action if they are melee and hold action to shoot them if they are ranged.
We had a Barbarian Druid. His Signature move was: Mold Earth when not Wildshape In fight: Wildshape to Hyena Outside of Fight: Wildshape to Badger, burrow out of your problems.
for leveling i prefer the speed to be equal to how fast we progress through the story (for milestones ofc). when i dm i level up my party when they have completed a story arc. this can be pretty fast if they're going fast, but if they're doing side missions or trying to get more/better gear it could take longer
My mom had a character get reincarnated as a different race (Wood elf to Drow I think.) Was one of the stories she told me as a kid that made me want to play.
For that one person, the Amphibious, Limited Amphibiousness, and Underwater Adaptation traits allows player characters to breath underwater. Only the Grung, Locatha, and Symic Hybrid respectively get those. There are non-breathing races and some lineages like the Warforged and Dhampir that can also survive underwater but they don't breath it. Swim speed also doesn't necessarily allow you to deal with extreme pressure changes.
10:01 Had this happen in one of my campaigns to a specific character. Our Barbarian did something stupid and let loose a curse that was gonna wipe our team one after the other, our Barbarian died first, then our druid, but before I died, I used part of the dragon hoard nearby to cast Reincarnate on the druid because I liked her more. The curse then killed me. We avoided a team wipe but only our druid survived and she turned from an elf into a human. She continued on until she was killed 6 levels later. I made a new character. That specific campaign has been really deadly. I’m on my fourth character. Level 3 - 9, I was a Bard Level 9 - 15, I was a Barbarian Level 15 - 17, I was a Ranger/Monk Multiclass Level 17 - Present, I am a Wizard It would have been nice to keep the character all the way through, but I like the story so far. We are in the endgame now.
Been playing the same campaign for six or seven years. We level up when our GM finds a cool new monster he wants to throw at us. We play bi-weekly (one night every two weeks, and only update XP when someone speaks up about it.
Man, 5th-level wizard against a 10th-level barbarian is a CRAZY thought experiment. It's so much closer than you expect it to be. I think the average wizard wins over the average barbarian, but once you start optimizing them both, the barbarian gains a huge leg up and forces the Wizard into a specific strategy where they'll have to rely on full cover to last long enough to wear down the barb. Honestly, it would be really fun to challenge my friends to pick, and then offer to build a character to fight whatever they choose and play it out in an arena, tournament style. lol
I can't imagine forgetting to level up my party. Every game I've run has been milestone or story arc except for my newest one and i genuinely cant imagine forgetting to level people up. Its something i look forward to as well cause i live vicariously through my party ^^'
Personally. If I gained a class from dnd that applied to real life. I'd definitely be a magic user (physical abilities are fine and all. Until you realize how difficult it could be to hide that physical ability). From here there are some potentially good options (any cleric would require there deity to exist. Any wizard can learn to manipulate reality at some point (though it could raise questions about learning new spells outside of leveling up, not to mention you'd need to be careful about ingredients so you don't attract attention). Any Sorcerer gains a magical bloodline. Any warlock can gain the ability to learn basically any ritual and starts with some form of connection to a higher power, ext ext). In terms of the best options (at least in my opinion) celestial warlock (regardless of what being it is. You confirm the existence of an afterlife. And if you play your cards right, you basically pre ordered having a good afterlife) illusion wizard (while each wizard subclass has something going for it, illusion magic is going to be your best friend that helps you keep your secret) shadow sorcerer (it grants a bonus to the checks that decide if you can still live. You get a shadow hound that does your bidding, eventually you get not just a form of teleportation you also gain a limited version of the abilities of a ghost) almost any Clark domain (not only is it very easy to hide in plan sight. You are required to have a divine being to warship, the only exceptions are some specific domains) moon druid (lets be honest. Shape shifting is arguably the main reason to chose druid. The spore option would just lead to an apocalypse. The land options are just too circumstantial in a lot of situations and lately some are becoming harder to find the correct environment for them. The others aren't often going to be that helpful) lore bard (if you have to chose a bard. This is probably the safest option), the option I'd pick is an illusion wizard (mastery over illusions would be helpful for hiding my powers. I could really mess with some people. Halloween would be amazing. Any party's would benefit from decorations that don't need to be put away or thrown away. Eventually when I get wish I could become a deity, I'd be hiding in plan sight with illusions covering my tracks)
Pillars of Eternity system is great for making all stats useful for all classes. Intelligence stat grants AOE to attacks, so a genius Barbarian can cleave a bloody swathe through enemy armies.
8:12. Wizard. He/she/they use Fear. Using silvery barbs if the barbarian succeeds. For each subsequent turn wizard casts Tasha's Mind Whip or Mind Spike repeatedly. Barb's goal in the situation is to hope they roll high on wisdom even after silvery barbs because if not then they can only really throw their weapon, which is usually only two hand axes and/or five javelins. (This is all assuming it is not a berserker barbarian. In which case switch fear for blindness/deafness and hope or take the eldtrich initiate feat for devil sight and cast darkness.)
well the DC save poll actually makes sense because beating a DC 10 is not a 50/50 by the rules if you roll a 10 against a DC 10 save you succeed. therefore the chances are actually around 55% vs 45% considering that the fails are 1 through 9 anf the success is 10 through 20.
I played a tortle warlock for about 3/4s of an irl years worth of sessions before he died, got reincarnated, and I rolled drow. Which is karmic because I kept saying drow can't read while we were in the underdark since they used crystals instead of scrolls for spells. I still play him in the same campaign to this day 6+ months later.
I’ll do coffee late night for D&D. “Just go to bed” isn’t an option when you can only make once a month work lmao
Blaine Simple: "Do you really want to be immortal in this economy?"
Me: "Yes! How else am I going to outlive it and enjoy the distant future?"
Yes your future of sitting alone just you and the heat death of the universe. Enjoy’s not the first word that comes to mind with immortality
@@ultimaterecoil1136 What a boring way of thinking.
Exactly!
@@ultimaterecoil1136incorrect me and all of my closest friends that are also cloned in my demiplane with me
@@ultimaterecoil1136 I don't know about the definition in DnD but my understanding of it is that most people define immortality simply as unaging. You can die to pretty much all of the stuff which people normally die from, however you remain physically in the prime of your life up until the point you well, expire. Which would be neat, I could get behind that and I will most likely die at some point long before I get tired of living.
My biggest problem with the argument that burrow speed is the best is that everything with burrow speed has restrictions on what they can burrow through. Don’t matter if you got 90ft of burrow speed you can’t dig through worked materials unless I let you
Exactly! Also somehow I recognize you and I know I've talked with you but years ago... also yeah burrow speed is useless. Hell, you better have fire and force resistance cuz pressure and heat are deadly undeground.
Just use earthquake to double the damage ;)
@@wolf2403 I also recognize you. Those wouldn't be a problem most of the time since burrow creatures tend to only be capable of going through dirt and similar materials stone normally stops them. Bludgeoning damage and lack of air would normally be problems sooner than fire and pressure.
@@dragonearth5456 True, though I don't doubt that at least a few fools would try to go as deep as possible and die because of it. Also now that I think about it the elemental plane of earth not requiring force resistance makes no sense since you have pressure from all sides equivalent to infinite mass bearing down on you... Oh yeah and the easiest way to deal with players burrowing too much is to invoke the fear of purple worms... Basically the players don't have a super efficient burrow method/form so although they're fast, they make a lot of tremors. Basically they're like a sonar buoy in the middle of the ocean, broadcasting their position for all to feel. Time to make a Kaiju sized purple worm, or a purple worm combined with a greek hydra (I forgot the proper name.)
@@wolf2403 I would like to point out depending on the version some dragons have burrow speed. That would scare any player to have a surprise dragon attack.
Seeing your plushies was the best part and you can’t convince me otherwise (technoblade)
Rip.
O7 technoblade
Blood pig :)
Technoblade never dies.
I miss my dad...
"Stunned still lets you run around and use interactions"
"Stunned
A stunned person is Incapacitated, can’t move, and can speak only falteringly.
The person automatically fails Strength and Dexterity saving throws.
Attack rolls against the person have advantage."
Blaine is gonna pull at his hair for that one. Or he might get a stunning ammount of spam to correct him.
whelp I'm an idiot lol.
Basically no monster has stunned though, so to be fair party members never have to deal with it. I'll take invalidating half the comment, but also owe an apology
@@BlaineSimple No person with a techno plushie could ever be an idiot. Youre good.
@@BlaineSimplewait, you don't build PCs to fight your players occasionally?
@@BlaineSimple Bruh and a half for that one
"The DM suddenly gives you-" Pizza, but not just IRL. The party discovers the the wonders of pizza, declares their intention to share this knowledge with the world, and then goes about acquiring all the ingredients they need to make the best pizza in the universe. Incidentally, eating pizza for the first time levels them up, and it's also a magic item that gives them 1 inspiration point (doesn't stack with other pizza based inspiration points, and it only applies if they can really enjoy eating the pizza, meaning that they can't just scarf down a slice mid-combat). AKA, ALL OF THE ABOVE!!! XD
I was expecting the 5th one to be a new empty character sheet... I was disappointed.
@@wolf2403 ... Sentient Pizza Golem.
Lol
I was reading this when a pizza delivery came in, so they've already got a start with me.
> The party discovers the the wonders of pizza, declares their intention to share this knowledge with the world
our party now has an Oath of the Pizza paladin
> and then goes about acquiring all the ingredients they need to make the best pizza in the universe.
and a School of Pizzalchemy wizard
if I had one nickel every time Jocat was mentioned in this video, I'd have 2 nickles, which isn't a lot, but it's weird that it happened twice
As a 5th level wizard you would prepare Fly, shield, silvery barbs, maybe mage armor, and some damaging cantrips and attack roll spells. If you go first and manage to avoid getting javelin'd to death in the first round, you're golden. (Unless the barbarian is an aarakocra and your wizard isn't, then you're fucked. Probably. Depending on the specific builds you might still be able to keep out of range.)
Remember: a cowardly wizard is an alive wizard.
Underrated comment
this is why the arena matters so much
@@PandaKnight-FightingDwagon Yep. If there's a ceiling that is lower than 120 feet then the javelins with +8-+9 to hit are still going to take you out faster than you can kill the barbarian, even with disadvantage. But if you can go up further than 120 ft. then the only weapon a barbarian could semi-reliably hit you with is a longbow, and not many of them carry one. Every other ranged weapon would have disadvantage at that range, and at maybe +6 to hit vs. the wizard's mage armor and shield (or vs. your tortle's shell and the occasional shield spell, you cheesy little munchkin), that's not gonna cut it. You, on the other hand, can still fly in range, use firebolt, and fly out. (Or take spell sniper and stay 200 feet up, making even the longbow have disadvantage.)
Of course it's entirely possible to build a level 10 barbarian for that fight that _can_ take out a flying wizard (say, vhuman + Fighting Initiate with the Archery fighting style, Sharpshooter, and a high DEX with dumped STR) but that barbarian is going to suck during normal adventuring. And if you're going to face that with the level 5 wizard, you might as well go full cheese yourself and go with the tortle bladesinger.
@it really is interesting how the context of location, distance, turn order, etc. changes a lot about who is more likely to win. Even something as simple as "You both are building the character to beat the other and nothing else," changes a lot
@@homerman76 Though it also highlights the versatility of casters. A wizard built to destroy said barbarian (e.g., a tortle bladesinger with the spell sniper feat) is going to be a viable build for the rest of the game with the ability to eliminate basically any monster that doesn't have extremely long-range attacks and/or a high flying speed. In fact, you wouldn't even notice that said wizard was built to defeat a level 10 barbarian, only that that wizard is a minmaxing munchkin. (Another popular option is the halfling divination wizard.) But a barbarian built to deal with a flying wizard is going to suck as a barbarian in general.
(If it was about a level 10 fighter vs. a level 5 wizard then this fight would unambiguously go to the fighter, simply because a DEX-based ranged fighter is a completely viable build for the whole game. You don't even need to be an arcane archer, in fact a crit-fishing champion might fare better here.)
And we haven't even touched on magic items. Giving the barbarian winged boots or wings of flying is going to change the fight again. But so would giving the wizard('s familiar) a spell storing ring, or a wand of web.
Blaine… You know the pizza box doesn’t have to be put on the table your playing on. It’s easy to manage a pizza slice on a paper plate especially if your just talking and rolling dice!
I have an anecdote about long breaks in levels, think it might provide insight.
One of my DM’s makes us do downtime in a city in order to level up, reason being that we gotta be able to relax and train safely to level up.
We were in a (self imposed) time crunch, going multiple sessions without a short or long rest sometimes. When we finally gotten our break, it had been 9 sessions without a level up! We all had fun, trying our best to clean house on limited resources and time, but GOD did we want that level badly. An experience I recommend only once, as it’ll make you think and play differently.
That sounds like a really fun concept and makes more sense in universe (you know instead of the whole party randomly getting brand new skills/abilities and knowing exactly how to use them).
@@flameofmage1099 It is loads of fun! It lets us talk to NPC's we'd normally skim past as they help us learn in exchange for helping them out (with gold, labor, etc.). My old character, a wizard (RIP), went with the barbarian as he's a monster hunter and I wanted to try out new spells and features. It was a brief encounter, but it allowed two characters who normally have little in common share a story together.
I expected people's "newest" characters to be very high level considering how hard it is to find new D&D sessions to join, so your "newest" character could have been made a couple of years ago and be sitting somewhere 15+.
I once had a (human) character who, at one point, died, we used reincarnate to revive her, and I was ready to see what race she would become, what I didn't expect, was for the number I rolled to correspond on the DM's reincarnate list right back to human, but specifically male... the greater impact on my character from literal death was just magically transitioning.
Sounds like a wild development, meme worthy
-The adventuring life is rough (He said in a gravely voice)
-I don't know you seem pretty fine to me
-I was a woman when I started...
-dufk!?
lol
We were experimenting with a custom wand that augments spell effects based on which items you put in the wand (the DM has a whole spreadsheet). The Minotaur put in some of their fur then casted a spell on the Lizardfolk just to see what happened.
Long story short we have two Minotaurs now
My absolute favorite co,ment in the poles was: To get a good job, I don't need to be smart, I just need to convince you that I'm smart. They ask; "do you have a degree in theoretical physics?" I say: well I have a theoretical degree in physics.
Why... Why did that person think swimming fast made you breathe underwater?
Maybe because of Sea Elf and Gift of the Depth
Bro thinks Michael Phelps is a triton.
10:00
Playing through strahd my teifling, battle smith, artificer was reincarnated. I came back as a stout halfling. My steel defender was a medium sized dog in shape. It became my mount for much of the campaign.
Not what I expected, but the change gave me some useful benefits at the cost of my initial design. It worked though, and added some thematic, character elements too, as well as strategy.
Would only recommend this to people who are willing to try such a thing, and are experienced in the game.
While ragebait videos tend to drive engagement, this had a degree of relaxed wholesomeness that I enjoyed more than any controversy. Thank you for these 15 minutes, Blaine
I think "I didn't realize this was for D&D" also explains why restrained has so many votes...
Unconscious actually worried me a bit. 😅
🤨
Same 😂
As person who has played a homebrew race with a burrow speed, I can confirm: burrowing is broken.
*tower in the background collapses after causing a massive sinkhole with **_mold earth_** and **_earth tremor_*
I used the arc milestone method: we play 3-session long arcs, in the end of which the PCs Lv up. It works.
the burrowing speed thing is reminding me that my Warforged Barbarian has the claws of the umber hulk, which grant a 20ft burrowing speed. And I rarely use it. Maybe I should do that more
Have the wizard cast fly on themself, and boom. They win against the barbarian, assuming they're in an open area.
until the Barb decides to yeet a boulder at you
Fly, Rope Trick, Levitate, Shield, or Expedious Retreat for defense and Hypnotic Pattern + Portent Dice/Silvery Barbs for control. After the Barb is incapacitated, just use mold earth or some other set up to end the Barb once they regain control. Unless the Barbarian wins initiative and drops the wizard round one, the Barb is unlikely to win. Also, any half good wizard would throw on mage armor/mirror image before a death battle further increasing their chances.
@@falscher260ft range on a boulder isn’t enough
5:20 If you can fly, then climbing is redundent.
If you can fly, walking is also redundant.
@@dontmisunderstand6041 It's much more of a choice though. Do you fly and walk at 30 feet? Or do you forgo flying and walk at 60 feet?
Nah i stan the coffee night sessions. Me and my friends love drinking a bunch of caffine at midnightish. Especially if we got plans
The burrowing arguments are on point, it's like one step removed from incorporeal movement and basically a swim/ fly speed for land, the one thing you're almost certain to have around anywhere that doesn't demand you can swim/ fly, and which outright is [one of] the obstacles you'd otherwise be navigating any time you're in a cave or dungeon. It enables bypassing so much that it's overly easy to abuse, but can get difficult to explain away "why do they not burrow?" with in character arguments when it would work. And much like how having a flying speed means the map has to account for air space and can't be just a top down 2d on ground experience, burrowing also forces maps that were fine being basically 2d and only surface level into being 3d to account for your moving through the ground, as well as raising the question of "what's in that ground you dig through?". It's really strong but adds a lot of strain for the DM because it makes places that didn't matter into somewhere the PC is likely to go, and unlike flying it's all space full of "stuff" rather than mostly open air.
6:17 I would choose swim because I actually can breath underwater, but I can’t swim. I just sink and someone has to fish me out 😞
I'm so glad that I held back writing my comments on the polls, no way that my takes would've been seen in a good light.
7 months late but in one of my old tables, the DM added a feature called "Wall pen" which was essentially a way for people to target a solid object or surface like a box, a wall or the ground and if they rolled above the objects AC +6 then they penetrated it and could hit what's hiding behind it, this was primarily used to counter burrowing monsters and it allowed us the players to get items that gave us that speed type.
12:54 Well what do you know? Thanks funny internet friend.
can we just talk about how the person who commented about eating up civilization destroying lasers had a quagsire as their profile. Much respect to you and the king of the mud bois!
Charisma is a dump stat?! As a Noble Draconic-Bloodline (Red) Sorcerer I am offended!
*Casually threw a Fireball at your general direction*
10:40
I’d actually love this. I’m imagining a cursed item that basically casts true polymorph on the holder the first time they use it, and then can’t do it again
In this way, you can get back if you seek out the spell, a scroll with the spell on it, or some kind of anti-magic
11:55 both make good points, i agree because we play from different time zones, so it sometimes gets hard to play so we gotta make those moments last as much as we can
Being unconscious is actually nice, feels like a 3 sec dream, and then you wake up on the floor of your classroom with a concussion.
Become a D&D class in real life?
Well, I’m studying environmental science and biology to hopefully get into a conservation career, I’m on my school’s archery team, I was in scouts for half my life, and one of the jobs I’m applying for this summer is literally park ranger.
So obviously I’d want to be a monk
OH MY GOD TECHNOPLUSHIE I AM GOING TO CRY BUT I'M ALSO SO HAPPY
I knew I was forgetting about something. Can we do another one of these sometime?
for the poll on +30 movement ... I love druids and earth elementals have 10' reach and a burrow speed. Ive never pulled this on my dm as it is broken beyond repair. but attacking creatures with 5' of earth between us is scary. to be fair no dm has pulled that on my group yet
15:50 I think the biggest problem that prevents people from playing druids is the inability to talk when wild shaped. Yes the charges refresh with a short rest, but still...
Leaving wild shape, to be able to talk, seams wasteful of resources, but staying in wild shape removes you from most of the RP sections. You could just hand wave the communication within the group, without relying on rapidly pointing with your claws, but it would still exempt you from interacting with NPCs. So its either playing suboptimal ("wasting" your charges) or reducing your RP to a minimum. Its just... complicated
Little tip, use the telepathic feat to communicate
be a moon Druid and use it for combat, or just make jokes OOC
Message cantrip?
@candiman4243 RAW it requires a verbal component, which you can't provide, because you can't speak. But I guess you can be talked to and answer, and they could relay that
@@candiman4243can’t cast spells on wildshape :(
The thing about burrowing is that it can be overpowered only if the enemy fails to anticipate a countermeasure. Ready your action to attack when they emerge. If they attack from range use ranged weapons, melee for melee, and if you can't tell what weapon they use then grab weapons that can be thrown like daggers, hand axes, or spears. They are safe underground so long as they stay under ground. Additionally just because you have burrow speed doesn't mean you have the ability to sense what's above you. For that you need tremor sense.
How to take out creatures with a burrowing speed should be how its handled in Pokemon.
If you dig under ground, you take double damaged to all earth trembling spells.
Here's the things Martial classes lack:
Consitent control
Constient hits
Utility
AoE
So how do we fix it?
Simple... give them more tools to these things.
Or make something else happen if they miss.
For example.. you smack someone with a huge war hammer and miss or get blocked "Something" is gonna happen regardless.
Maybe you hit the ground so hard it tremors the ground near it, forcing everyone near by it to make a dex saving throw to not fall prown.
Make misses more exicting then just a "Miss"
Yes! Miss = Anticlimactic, not fun.
In addition to what you said, a “miss” might cause a saving throw or fear condition. Or push the target back 5ft. Or damage their weapon/armor.
@@peterbillings3276 Indeed... This is what a game like Final Fantasy Tactics do.
Martial users tend to be able to break weapons... where as magic casters well... they can miss their self heals -.-' but let's be real... Giving martials something to add to their utility is what they need the most.
Martials just kind of lack everything, don't they? No healing, no control, no utility, no AoE, and the ST damage they get to do is at best slightly better than what the party wizard can put out.
Love what UA has done to rogues with Cunning Strike, wish WotC thought about why it's so popular for like 3 seconds and decided to add something similar to other martial classes as well. Hell, half-casters could benefit from something like that but in spell form, too.
Re: caffeine at the table, my party is all people with busy work/study lives who can *only* meet at night. We'd never get to play without sweet mistress Caffeine flowing through our veins.
Max level DnD strength sounds INSANE. Dude you could *jump* across the width of a football field
“Pizza doesn’t last three hours”
Thou art either a coward a glutton and / or a peasant.
My group play at a pub so we get dinner before and just drinks during, but when we play at someone’s house we usually get crisps, popcorn, that kind of stuff, but after an incident last year we now all use chopsticks for snacking, no fingers touch food and the game without being cleaned first
"Yea restrained is probably my favorite"
A minute later
"Oh you meant in DnD"
Fly speed - get shot or end up in a plane engine, burrowing - troll people with metal detectors and accidentally end up in hazardous material
With your last poll about "Party Role". I have 6 different lvl 1 characters and none of them properly fit in any of those roles. The nearest would be 'Utility', but that still isn't perfect.
My Cleric is a Female Drow Feylost background Death Domain Cleric sworn to the Raven Queen, she is more of a blast enemies to pieces type.
My custom Race Half-Moon Elf Half-Frost Giant Planar Philosopher background Female Barbarian; she could tank a little bit but more of a tactical type who tries to avoid being in the center, would instead charge in at crucial moments to smash the enemies to bits.
My Male Mountain Dwarf Runecarver background Wizard planning on School of Necromancy, he prefers to blast the enemy but eventually wants a horde of Undead to do the fighting.
My other 3 are similarly more like any of those other 3 mentioned who avoid being the exact middle.
It took me waaay too long to realise I was hearing Long Way From Home as your background music. My friend mains Zentaro for Pete's sake!
Yaaay! Discussion of the poll results!
6:25 Burrow speed problems? Stone floor as: "A monster that has a burrowing speed can use that speed to move through sand, earth, mud, or ice. A monster can’t burrow through solid rock unless it has a special trait that allows it to do so." Most caves are also made primarily of stone and therefore couldn't be burrowed. Just use less dirt, and if they use a shovel just make the tunnel unstable to new digging, use extra floors (sure would suck to tunnel down into a pit full of some scary monsters) or... worst case, tell them to stop. It's not impossible to deal with and while i provides total cover unless the burrowing creature also has like tremorsense they are blind to the battlefield too. It's a two way street.
re: 15:00 _freaking relatable,_ the last GM I had that actually gave player character-based plot hooks literally at all tended to play off the characters' backstories in painful ways, _without_ asking player permission. Such as, for example, party had an ifrit samurai who hunted down and killed his own dad for being an abusive deadbeat and eventually abandoning mom to die, and this was all backstory, so now he's wandering aimlessly trying to find some sort of purpose and deal with the trauma from his upbringing + his mom's death that didn't get resolved at all by his successful revenge quest. The GM had the aforementioned samurai meet his daughter from a hypothetical future, who… hates her father (him) for being a deadbeat and leaving her mom (MY character, an aasimar vampire hunter) to die of a combination of loneliness and illness. And I'm pretty sure the GM did _not_ ask permission out of game before doing that, since at the very least _I_ never heard about that before it happened.
You all know the reason he didn't read any comments about being "Restrained"...
for the role, I honestly love tank. A point for me is that last session my Furnorce forge domain cleric took a cannonball when they couldn't dodged and just proceeded to 1v1 a berserker right afterwards
One of my favorite "levelling speed" things is leveling dice. A very natural way to have fast early levels and slow late levels.
as someone who is playing a Changeling with MPD and those alternate personalities are tied directly to the Shapechange ability, my entire character would literally crumble before my eyes if they were reincarnated as a different race
Burrowing Speed - potential counter : Earth Tremor : " a 1st-level evocation spell that causes a tremor in the ground within range and knocks down any creature that touches it. See the spell's rules,"
okay, so, for terrain spells like this, I have them affect the entire 5ft cube they affect, and not just the "top" that we all stand on
there's also no rule I'm aware of saying that Shatter cannot be aimed into the ground
I find with a little flexibility, and a lot less "META" (META in this sense being "META Gaming", as opposed to Most Effective Tactic Available) , you can counter creativity
Basically, I sacrifice a teeny tiny bit of the NPC's Theme, for practicality of the world they live in, and the things they may face
How to deal with burrow speeds?
Give an enemy earth tremor, or mold earth. Mold earth would make them loose cover, and earth tremor would do double damage because their completely surrounded by the earth.
If the dungeon is in an alternate dimension, make it obviouse from the fist room that they could fall for eternity and the only thing stopping it is the single layer of bricks at their feet.
Huh. When he says to like and subscribe at the end, the subscribe button below the video actually lights up. Thats really cool
6:30
"Make an atheltics check"
"Why?"
"Because you were on a think plank and by burrowing under you roll not to fall to your death because there is no ground underneath"
"*rolls nat 20*"
"*sigh* as you burrow into the plank below you, you quickly notice that there is nothing beneath you and climb on top of the ceiling to your destiation ready to burrow out from."
Alternative:
"You fell to your death in the bottomless pit, here is your character sheet."
If they have flight:
Just change bottomless pit to an area full of flying monsters and make them trigger and get out of there to attack, but make the player roll a stealth check to be fair. ^^
I like how you explained one of my main gripes about milestone leveling so simply. You need a progression system even if it is just getting more options. Otherwise, the game feels stagnant. Even if you play an epic 6, you can still gain allies, gold, and items.
Edit: that laser beam reminded me of Ainz taking his first damage ever
I tend to favor utility type characters, but I had a lot of fun playing a Warlock that was simultaneously the healer and the tank. One of her main roles wound up being setting off traps, either deliberately to keep the squishier party members from doing it, or accidentally because her dexterity stat was a 6, and the DM was just kinda slowly losing it as this tiny little Kobald barely took any damage - if any at all - from every single trap. I also had our Wizard (who had the highest strength stat in the party) throw her over a chasm to get closer to the unconscious Rouge to heal him because it was the fastest way to get her there, and I knew the fall damage from the impact of landing wouldn't do much to her...she was fun...
No way he has the Technoblade plush
My experience with magic items:
Player A) "I want to buy this magic staff."
DM) "Sure, you go to a magic shop in town, and they have it for 50 gold."
Player B) "I'm really hoping to find silly magic item at some point."
DM) "Yeah, we can work that in at some point!"
Player C) "I think this magic item would be a great fit for my character, can I have it as a starting item?"
DM) "Sure, we can make that part of your backstory."
Me) "I feel like I'm falling behind in the damage and magic item department, could I get just a simple +1 sword or something?"
DM) "Hmmm, I can start you on a quest for a magic item, but it's gonna take a while before you actually get it."
Me) "I'm literally the only person in the party without a magic item."
DM) "Well, I'll make sure it's a great item, then. But you're still gonna have to wait a while."
16:28 god the nostagia... I remember when there were only 3 drawn characters on the boat.
I am usually the DM and group cook. I don't do snacks. I normally plan meals where I can cook and DM since my twin can check things when I need full focus. My top snack when I go to other's place is pizza bombs. I take cheap canned biscuits flatten them, put two pieces of pepperoni and a cheese cube inside, fold close and put into a raised side pan folded side down. Lightly brush with butter and spinkle with either oregano or italian seasoning. Put into oven for the standard time on the can of biscuits. Serve with marinara or choice of dipping sauce. I made five five gallon tubes of these and my group of six destroyed them.
10:14 Depends on the character. I mean, sometimes their abilities are core to the story you are creating (for example, I have a halfling who is a rascal with too much luck for their own good, which makes them a bit overconfident, so, the reroll mechanic that halflings have feels so on point with it). Having something from that character's identity taken away can be done well, but it should also be with the permission of the player, or maybe just be temporal, like a mini arc for the character to see things from a different perspective (like for example, a drow that is a fervent follower of Lolth getting to see the world outside of the underdark without the downsides of being a drow before transitioning to wanting to run from the underdark and take shelter as an Eilistraee follower to get the rest of the drow the oportunity to experience what life outside the Underdark can be like). Also, if I have asked for a comission for the character, only to have it become a different race all of a sudden, I'll admit I would be quite pissed off, not gonna lie.
15:00 Plot hook. With me it's the opposite. My DM tends to be super chill with my characters, and usually gives them plot points that go more on the wholesome side (I always say that he goes a bit soft on my characters, because I tend to give them tragic backstories and personalities.). Had my character almost die chasing a character that was too powerful for them, and it led to a beautiful moment where he thought that he couldn't even do that, only to be told by his adoptive father "At least I still have my son" (which is also really telling about the father, who used his links with the criminal world just to find a doctor so his son could walk again, and even took a break from his work trying to find the one that did that to his son and make him pay. Like, he was a really protective and supportive dad for my orphan halfling). Those words cut deep like a knife, because the poor guy had been getting into so much danger trying to keep his family safe, that he forgot that he was also valuable to them, and having the person he looked up to say that he was important was wholesome and made him change his ways and try to act a little bit less recklessly.
I think maybe the tragic backstories are _why_ the DM goes soft on your characters. Poor kid's been through too much already, let their adventuring career be where their life takes a turn for the better, type thing.
@@FlameUser64 Knowing him, you might be right. He tries to compensate the bad past with a better present, while still giving them trials to improve as a person.
And yeah, the poor one had it rough, since many of his reckless actions are because of his fear of abandonment, despite how many times he is told otherwise (I mean, his father told him he was like the son he never had and entrusted him with a secret that if it was public would cost his father greatly, since his adoptive father is actually a rakshasa in disguise, in a city where demon cults are forbidden, so, if he was found, he would be inmediately killed). It's quite bittersweet, but in the end, I hope he can get a good ending, because he deserves it after all he's been through.
The favorite role for me is complex
Because I'm a twilight cleric and a circle of the stars druid.
I'm a flying vortex of stars and night. Healing/buffering damage for my companions, using misty step (from fea touched feat) and dimension door (item) to save people from being eaten, falling in holes, getting stuck under rubble, falling in death pits and traps.
All while doing 70% of the damage with spirit guardians or moon beam, and disintegrating enemies with guiding bolt,
All to also use earth shape and duneamancy to alter the world and time around me.
Not to mention the amount of times my perception has gotten us out of issues.
My yuan-ti is stretched thin
Me as artificer: *Conjures gun without the trigger being visible or accessable* "Here, evil mastermind, point this at yourself, it's completely safe and gives you super powers" *Boss points it at himself* "There's no trigger, how do I work this marvel of technology?" Me: "You don't pull the trigger mate, I do" *Manipulates the inside the grip that has the trigger inside of it head-shotting the boss for 38D66 damage*
My thing with anime style mobs is that I need them to be equal. You can have your cute anime goblin, but you better make the men just as anime. Like imagine if the male Viera from XIV were just uncanny rabbit people.
Either make everyone an anime character, or make everyone a straight up monster.
Look, as someone whos doing a campaign where we are literally in the middle of a tournament arc between the 5 PCs and the other 19 students at the school they're at and 7 of the students in the top 8 are either pure martials or half martials, I think they're more than strong enough. At least in the case of single target enemies. Albeit the Warlock PC did manage to entirely dissassmeble the Rogue PCs entire ability to do basically anything to him and gang stomped him with summons, but even with that the Rogue killed one of their summons, nearly killed the other and got the Warlock down to about half HP before that happened.
So yeah, idk, martials seem pretty powerful to me in 5e.
You can roll your dice on the pizza box, especially practical if you have metal ones and a nice table (that you want to stay nice)
We started our campaign about two years ago and I am a human variant with heavy armour master. I am actively putting myself in danger save the party but also with side effects if I die the druid has standing orders to reincarnate me.
"Pick your role"
My paladin: *Yes*
Stunned does not allow you to move, cause you are incapacitated whilst afflicted
Before BG3 my favorite class was Cleric. But after BG3, I realized that my tables resting after every encounter kicked the legs out from under my warlocks. But in BG3, while Gale and Shart are begging for a break, I'm slinging Eldritch Blast after Eldritch Blast, clearing my 6th combat encounter of the day.
Ok, but the goblin is on you. That specific anime goblin is a very nice character. Background, sure, but she's a competent organizer and cook, even becomes a delegate for her nation later on.
Burrowing actually was actually very handy in the last pathfinder session I played. My druid character turned into a badger to burrow into the ground to scout out the source of a tectonic disturbance after fighting some scorpions, and as a result, I helped lure out a colossal black scorpion for the party to fight, away from its home territory
You Have really good game master! It's one of most valuable skills for design of sessions, to design encounters where specific abilities of player characters get spotlight.
there is one way I know of to hard punish anyone trying to use burrow speed, but it requires a 9th level wizard/a 5th level spell scroll of Transmute Rock and a lot of water. you can poor the water into the dirt pre-fight or wait until the fight has already started, but it needs to be enough to make the area into mud as opposed to dirt. then you wait for the person to dig into the ground and cast the spell turning the mud to stone. burrowing speeds do not confer the ability to dig through stone a seperate ability is required to do so. this means the offending party is now encased in a stone prison however thick they decided to dig down up to 5ft at its worst. you do get to make a save to get shunted to the surface and you can break the stone, but in my own games the 25hp and 15ac is per inch just like it works for stone wall. you can also just make them fight other creatures with a burrow speed and then they have to deal with the fact their character isn't built for living in the earth and has few if any means for detecting creatures in the earth, but they don't have the same limitations. finally if you are the player just grab the person with a held action if they are melee and hold action to shoot them if they are ranged.
We had a Barbarian Druid.
His Signature move was:
Mold Earth when not Wildshape
In fight: Wildshape to Hyena
Outside of Fight: Wildshape to Badger, burrow out of your problems.
for leveling i prefer the speed to be equal to how fast we progress through the story (for milestones ofc). when i dm i level up my party when they have completed a story arc. this can be pretty fast if they're going fast, but if they're doing side missions or trying to get more/better gear it could take longer
My mom had a character get reincarnated as a different race (Wood elf to Drow I think.) Was one of the stories she told me as a kid that made me want to play.
For the last one, i felt that. As a druid in one of the campaigns that fell apart, i was the dps, tank, healer, and responsible one/problem solver.
For that one person, the Amphibious, Limited Amphibiousness, and Underwater Adaptation traits allows player characters to breath underwater. Only the Grung, Locatha, and Symic Hybrid respectively get those. There are non-breathing races and some lineages like the Warforged and Dhampir that can also survive underwater but they don't breath it. Swim speed also doesn't necessarily allow you to deal with extreme pressure changes.
Tritons get amphibious as well and I think sea elves and water genasi can breathe underwater.
@@kiranaun9593 Oh right. I forgot those three existed.
10:01 Had this happen in one of my campaigns to a specific character. Our Barbarian did something stupid and let loose a curse that was gonna wipe our team one after the other, our Barbarian died first, then our druid, but before I died, I used part of the dragon hoard nearby to cast Reincarnate on the druid because I liked her more. The curse then killed me. We avoided a team wipe but only our druid survived and she turned from an elf into a human. She continued on until she was killed 6 levels later. I made a new character. That specific campaign has been really deadly. I’m on my fourth character.
Level 3 - 9, I was a Bard
Level 9 - 15, I was a Barbarian
Level 15 - 17, I was a Ranger/Monk Multiclass
Level 17 - Present, I am a Wizard
It would have been nice to keep the character all the way through, but I like the story so far. We are in the endgame now.
Been playing the same campaign for six or seven years. We level up when our GM finds a cool new monster he wants to throw at us. We play bi-weekly (one night every two weeks, and only update XP when someone speaks up about it.
Honestly I just like playing whatever role my party needs. It’s more fun when you work together :)
“Why would a strong person pick strength?” is a question only stated by those who do not lift
Man, 5th-level wizard against a 10th-level barbarian is a CRAZY thought experiment. It's so much closer than you expect it to be. I think the average wizard wins over the average barbarian, but once you start optimizing them both, the barbarian gains a huge leg up and forces the Wizard into a specific strategy where they'll have to rely on full cover to last long enough to wear down the barb. Honestly, it would be really fun to challenge my friends to pick, and then offer to build a character to fight whatever they choose and play it out in an arena, tournament style. lol
I can't imagine forgetting to level up my party. Every game I've run has been milestone or story arc except for my newest one and i genuinely cant imagine forgetting to level people up.
Its something i look forward to as well cause i live vicariously through my party ^^'
Personally. If I gained a class from dnd that applied to real life. I'd definitely be a magic user (physical abilities are fine and all. Until you realize how difficult it could be to hide that physical ability). From here there are some potentially good options (any cleric would require there deity to exist. Any wizard can learn to manipulate reality at some point (though it could raise questions about learning new spells outside of leveling up, not to mention you'd need to be careful about ingredients so you don't attract attention). Any Sorcerer gains a magical bloodline. Any warlock can gain the ability to learn basically any ritual and starts with some form of connection to a higher power, ext ext). In terms of the best options (at least in my opinion) celestial warlock (regardless of what being it is. You confirm the existence of an afterlife. And if you play your cards right, you basically pre ordered having a good afterlife) illusion wizard (while each wizard subclass has something going for it, illusion magic is going to be your best friend that helps you keep your secret) shadow sorcerer (it grants a bonus to the checks that decide if you can still live. You get a shadow hound that does your bidding, eventually you get not just a form of teleportation you also gain a limited version of the abilities of a ghost) almost any Clark domain (not only is it very easy to hide in plan sight. You are required to have a divine being to warship, the only exceptions are some specific domains) moon druid (lets be honest. Shape shifting is arguably the main reason to chose druid. The spore option would just lead to an apocalypse. The land options are just too circumstantial in a lot of situations and lately some are becoming harder to find the correct environment for them. The others aren't often going to be that helpful) lore bard (if you have to chose a bard. This is probably the safest option), the option I'd pick is an illusion wizard (mastery over illusions would be helpful for hiding my powers. I could really mess with some people. Halloween would be amazing. Any party's would benefit from decorations that don't need to be put away or thrown away. Eventually when I get wish I could become a deity, I'd be hiding in plan sight with illusions covering my tracks)
Pillars of Eternity system is great for making all stats useful for all classes. Intelligence stat grants AOE to attacks, so a genius Barbarian can cleave a bloody swathe through enemy armies.
8:12. Wizard. He/she/they use Fear. Using silvery barbs if the barbarian succeeds. For each subsequent turn wizard casts Tasha's Mind Whip or Mind Spike repeatedly.
Barb's goal in the situation is to hope they roll high on wisdom even after silvery barbs because if not then they can only really throw their weapon, which is usually only two hand axes and/or five javelins.
(This is all assuming it is not a berserker barbarian. In which case switch fear for blindness/deafness and hope or take the eldtrich initiate feat for devil sight and cast darkness.)
“Would you still want to play as your character if they were reincarnated as a different race?” “Would you still love me if I was a worm?”
well the DC save poll actually makes sense because beating a DC 10 is not a 50/50 by the rules if you roll a 10 against a DC 10 save you succeed.
therefore the chances are actually around 55% vs 45% considering that the fails are 1 through 9 anf the success is 10 through 20.
As somebody who's very first system was my dad's old copies of Advanced 2nd Edition, I'm appalled that this wasn't on the numbers poll.
Nah cuz as someone who's a good bit above average strength wise, the strength one is actually VERY true lmao
I played a tortle warlock for about 3/4s of an irl years worth of sessions before he died, got reincarnated, and I rolled drow. Which is karmic because I kept saying drow can't read while we were in the underdark since they used crystals instead of scrolls for spells. I still play him in the same campaign to this day 6+ months later.