Nightvision In Videogames VS Real Life

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  • เผยแพร่เมื่อ 2 ก.พ. 2025

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  • @ActionScripter
    @ActionScripter ปีที่แล้ว +6594

    You can always tell when devs have actually used night vision before and want to accurately represent it in their game

    • @OperatorDrewski
      @OperatorDrewski  ปีที่แล้ว +682

      Hello GHPC man!

    • @ActionScripter
      @ActionScripter ปีที่แล้ว +183

      @@OperatorDrewski 😱

    • @_JAHAMES_
      @_JAHAMES_ ปีที่แล้ว +23

      yessir

    • @Turgeon12
      @Turgeon12 ปีที่แล้ว +69

      Thanks to you, IR lights scare me when I’m in a M60

    • @andi8343
      @andi8343 ปีที่แล้ว +19

      Being really accurate is kind of impossible sadly. I would love to see that kind of draw distances that make it possible in arma 4.

  • @dashgaming9486
    @dashgaming9486 ปีที่แล้ว +122

    You forgot Minecraft night vision potions

  • @FirstDagger
    @FirstDagger ปีที่แล้ว +1154

    One possible reason why early devs might have thought that people glow in the dark with NVGs is that whiteners in paper and clothing pop like that under NVGs. That is why you can ruin your camouflage by washing your clothing with the wrong detergent if it has whiteners.

    • @MaxUgly
      @MaxUgly ปีที่แล้ว +44

      I already wrote Drewski a book on ideas for followup videos, but this should be included for sure!

    • @GeekOfAllness
      @GeekOfAllness ปีที่แล้ว +28

      Thermal NVGs do make people glow like that, and were available before FPS games existed. While most real NVGs, especially those worn by humans, didn't use thermal imaging when those early games were created, the effect isn't completely implausible or made up by game devs.
      UV NVGs, as you say, can make certain kinds of materials pop, especially when they're laced with UV brighteners. However, they mostly don't exist in real life. There's not a lot of ambient UV during the night, and UV tends to fluoresce into the visible spectrum, so active UV lights would be visible to everyone around as a cone projecting a local rave party in front of your "operator". (UV is scarce at night for the same reason the daytime sky is blue, but the twilight sky is red: shorter wavelengths get misdirected more readily by air, so UV is far more likely to bounce randomly either into space or into the ground than to wrap around the limb of the planet where it would be visible.)
      Image intensifiers, NVGs that simply amplify existing visible light, don't typically make clothing pop the same way, but you still see the bright stuff better than dark stuff. In an area with ambient UV, the image intensifiers would see the blue light especially brightly, but that doesn't exist much in practice. These would typically be better simulated by simply raising the brightness of all the pixels.
      IR NVGs basically look like image intensifiers, but they use active lighting to get bright enough to see. They'll typically have better image quality since there's more light to work with, but they also broadcast your position to the world. As far as I know there's no particular popping effect from fabric brighteners since the brighteners don't mess with the IR portion of the spectrum. Again, these basically just look like we raised the screen brightness, but this time we need to turn off all the in-game light sources except the player's IR flashlight, or other lights that explicitly emit IR.
      There's no particular reason why we can't use full-color NVGs, but that makes them bulky and expensive, or makes them very low resolution. So we mostly stick to monochrome since it gives us the best image quality with current tech at reasonable prices. So realistic simulations would use a single color and only render brightness information (though "color" here means "hue and saturation combo", so white, teal, and yellow are "colors" in this context).
      Full-color NVGs could do things like project thermal to red, IR to green, and visible to blue. Or project IR to white (or whitish green), then thermal would be brighter and more red while visible would be brighter and more blue. Then our base-level IR would be more pleasing to the eye but we'd still see red highlights on hot objects and bluer imagery under street lamps or projecting from normal flashlights. But then you have to have three cameras per eye (including the expensive thermal cameras), more electronics to merge the images, and higher resolution so you can get three subpixel colors into the space of one pixel.
      Because of resolution issues, if we have multiple cameras, we tend to instead merge them into a single color and simply use different brightnesses, which is how the early games simulated the thermal / image intensifier combos, even if those particular combos didn't really exist at the time. (I'm sure they existed, but I don't think they were readily available in the field.)

    • @rickfastly2671
      @rickfastly2671 ปีที่แล้ว +2

      @@GeekOfAllness Is there a book or online sources you used to learn this. I would like to read more about it.

    • @USMCVeteranGamer-zo1rf
      @USMCVeteranGamer-zo1rf ปีที่แล้ว +6

      Starch will do it too :)

    • @wildcat8598
      @wildcat8598 2 หลายเดือนก่อน

      That’s a myth that’s been busted for a long time now. Doesn’t matter what you wash it with, matters what materials it’s made from.

  • @Sparrow51403
    @Sparrow51403 ปีที่แล้ว +1036

    Well if an enemy is wearing regular clothes, it probably isn’t IR compliant, and your clothes would actually “glow” or reflect almost like a hi-vis vest. So for early games to have enemies glow, it’s actually quite realistic

    • @FuturPaladin489
      @FuturPaladin489 ปีที่แล้ว +27

      but they intent to simulate regular nvg, not the newer hybrids

    • @Sparrow51403
      @Sparrow51403 ปีที่แล้ว +50

      I’m talking about digital ir night vision, the old stuff. Hybrid night vision for nods is awesome, but that’s really limited to weapon optics still. However, ir is light that reflects differently off of surfaces, polyester is one of the no nos for night combat because you glow like a beacon no matter what. I have a set of low end digital nods because I’m not buying a set if pvs14, but people’s clothes will glow.

    • @alzed9983
      @alzed9983 ปีที่แล้ว +15

      @@Sparrow51403 digital is actually the newer stuff, the older stuff is what uses films and phosphorous to enhance illumination and is referred to (usually) as analog. Digital for the most part has issues with resolution and isn't as sensitive to IR as "analog" night vision (which is why it's still the main thing in use today) but is by far cheaper and easier to find. I won't trash anyone who uses it since pvs14s (or even the pvs7) is a HEFTY hunk of change, but it's worth acknowledging that digital has some limitations contrasted against analog.

    • @Sparrow51403
      @Sparrow51403 ปีที่แล้ว +6

      @@alzed9983 well, my digitalis light people up, depending on clothes, but they aren’t overlayed with thermal like the new ones the rangers have

    • @somethinganything4864
      @somethinganything4864 ปีที่แล้ว +4

      Depends on clothing material and detergent.

  • @LAWest
    @LAWest ปีที่แล้ว +1071

    So glad you mentioned the KSP re-shade… it’s just so amusing that a re-shade plug-in *FOR KSP* made by some random dude in a basement somehow trumped the efforts of entire dev teams. Truly one of the moments of all time…
    Edit: 32:40 invading Oklahoma to weaponise tornadoes and unleash them on California is now truly the new moment of all time…

    • @_JAHAMES_
      @_JAHAMES_ ปีที่แล้ว +10

      the edit lol (I agree)

    • @Alepap.
      @Alepap. ปีที่แล้ว +30

      Ye i'm that random dude haha
      i'm proud of what everyone has been doing with it

    • @LAWest
      @LAWest ปีที่แล้ว +18

      @@Alepap. its phenomenal work, really appreciate all the work time you've put into it!

    • @truediusbladius7149
      @truediusbladius7149 ปีที่แล้ว +5

      @@Alepap. Somedev hire this guy!

    • @logandawson4751
      @logandawson4751 ปีที่แล้ว +4

      Can confirm as an Oklahoman that tornadoes are the only thing of note here lmao

  • @biggestouf
    @biggestouf ปีที่แล้ว +4

    Commenting and spending money for engagement. This is a great video and I think this is one of your best works.

    • @OperatorDrewski
      @OperatorDrewski  ปีที่แล้ว +2

      WHOA! Thank you so much Ouf! That's my first super comment / dono comment / whatever it's called haha.
      Appreciate it man :)

    • @biggestouf
      @biggestouf ปีที่แล้ว +1

      @@OperatorDrewski Gotta pay for that COTI somehow.

  • @HappyHappyJoyJoy658
    @HappyHappyJoyJoy658 ปีที่แล้ว +605

    I'm gonna say it... I actually think this is possibly the best video you've ever made, I've been a long term lurking purveyor of your content so as a matter of course it was just the usual obligatory click, Wow was I entertained & informed, thank you for the effort Drewski, it & you are very much appreciated, signed "a hermit".

  • @hamzab6046
    @hamzab6046 ปีที่แล้ว +235

    Fun fact:
    In Delta Force 2, if you had NVGs on, turning them on would create an oval in the middle of the screen. Only this oval covered the NVG region. The rest remained dark. Also, zooming in with the right click button would only set the NVG overlay on the scoped view.

    • @kaushikraikar1105
      @kaushikraikar1105 ปีที่แล้ว +5

      Oh man, delta force 2. I played that game so much

  • @joshualarsen7011
    @joshualarsen7011 ปีที่แล้ว +313

    I'm sure someone has mentioned this here, but Ground Branch's updated night vision system actually represents the fact that the image you see when looking through NODs is one captured several centimeters in front of your face, which is super weird (and very cool) to play with. It's not only a narrow field of view, but lightly zoomed in too - it is my understanding that this is accurate, but I could be wrong for sure.

    • @AnonEMus-cp2mn
      @AnonEMus-cp2mn ปีที่แล้ว +29

      Definitely accurate. Aiming passively with one eye through the night vision and another eye through a red dot sight becomes difficult to line up because of the distance between the objective lens and the other eye. Even navigating in close quarters is a challenge with your vision technically a few inches/centimeters in front of your face. However, it is not as terrible as digital cameras like the Sionyx. That unit in particular has negative magnification, resulting in the user bumping into surfaces that appear to be further away.

    • @Reticuli
      @Reticuli ปีที่แล้ว

      Which is why the see-through IVAS is such a big deal, as you can literally look past and ignore the image if you want to, unlike the ENVG-B, which is even narrower FOV and night use only. While currently it's fixed focal length at about 2m out for the mems-based VRD + waveguides/beamsplitters, the pico system inside is the only type previously demonstrated yet to get around this issue. But first they want to get them into the field with minimum necessary capabilities, and they'll probably get that holy grail AR stuff integrated in V3 or V4 down the line.

  • @davidplunkett8499
    @davidplunkett8499 ปีที่แล้ว +104

    We are shipping a Tactical VR Sim for PSVR this summer. We actually discussed the different Night Vision modes for our NVGs before we started implementing them. We ultimately settled on a gamey implementation since it was the easiest implementation that gave the game play experience we were targeting. It wasn't because the team wasn't passionate about modeling NVGs properly, but a time constraint. We could model accurate NVGs, or we could implement other gameplay features. Ultimately implementing the other features was decided to be more important. I personally hope we can revisit this decision, but there are lots of other cool features that we are also considering, that compete for time and attention.

    • @taylorrobbins24
      @taylorrobbins24 ปีที่แล้ว +1

      That would be awesome if yall did make it realistic

  • @gsauceprimary9363
    @gsauceprimary9363 ปีที่แล้ว +505

    19:30 there is a mod for hotdogs horseshoes and handgrenades that has EXACTLY what you mentioned here. it's called FTW arms night vision. there's thermals too

    • @OperatorVanta
      @OperatorVanta ปีที่แล้ว +25

      Yeah, It's really cool. Although it tends to cripple my FPS whenever I use it due to them being picture and picture with shaders

    • @kebabit707
      @kebabit707 ปีที่แล้ว +1

      never seen the thermals, what are they called?

    • @OperatorVanta
      @OperatorVanta ปีที่แล้ว +3

      @@kebabit707 The thermals are from a different mod called Modern Warfighter Optics. That one adds thermal optic attachments for your weapons. They require some tweaking in the settings to get right tho

    • @gsauceprimary9363
      @gsauceprimary9363 ปีที่แล้ว +1

      @@kebabit707 it's a seperate mod called "modular hk417 and night vision". The thermal is a sight you put on guns, but thanks to the attatchment points on helmets, you can put it on your head.

    • @kebabit707
      @kebabit707 ปีที่แล้ว +1

      @@OperatorVanta ah, no wonder, thought we meant goggles

  • @jasonjsalgado4091
    @jasonjsalgado4091 ปีที่แล้ว +14

    Is nobody going to talk about the amazing intro in this video? As an editor myself, I really liked how you pulled this off, it felt so epic omg

  • @SKant19382
    @SKant19382 ปีที่แล้ว +181

    There is actually a VR-Game Mod with a close to perfect depiction of night vision. Its for the Game Hotdogs, Horseshoes and Handgrenades (H3VR) and is called FTW_Arms_Nightvision by Andrew_FTW. The mod allows you to put on mono-, duo- and Quadnightvision, which you actaually need to adjust to your eye and with many other details. The Mod and Controls are a bit scuffed but i think you'd definetly enjoy it.

    • @Firomus
      @Firomus ปีที่แล้ว +1

      They're so cool to use but such a pain at the same time. I love them. Just a shame that the dark doesn't affect sosigs ability to see

  • @Lobos222
    @Lobos222 ปีที่แล้ว +71

    11:12 Just a tip from personal experience.
    While we only had gen2 or something so the pixilation was very grainy and therefor not ideal to spot enemies at long range (600 meters). Specially if we couldnt use IR boosters or the moon wasnt out etc. A trick you can do with your regular vision is this. The rods in your eyes are concentrated to the sides of your retina (best for night), while the cones are in the center (best for color). Now while your view is adapted to the night and its pitch black. If there is some kind of horizon or difference in the terrain. You can look directly at a point and quickly drag your eyes to the right or left. The split second you do such you get a "flash" like effect in your vision that to some aspect draws and outline of what you are looking at. Do this repeatedly at the same spot and you might actually spot enemy infantry squads and or movements despite it being very dark and they are unable to see you at the same range by just looking in your direction. I didnt know it at the time, but now I know this effect works because the rods are to the side of your retina in your eye.
    Another thing is that we actually had rubber fittings on our night visions so could choose to avoid having the peripheral vision aspect. The issue is that nigh vision was 2x (Some ITT PVS-7 early variant, maybe with custom details, I think) and the nigh binoculars were 3-6x or something. Which could make walking a bit of an issue because you are not putting your feet where you think you are in context of what your brain is seeing. Walking with the night vision binoculars was hilarious. Yes, they did have the same mounts. It was just a regular night vision with a gigantic camera lens on the front. Impossible to walk with.

    • @pablo4yu
      @pablo4yu ปีที่แล้ว +2

      DUDE OPSEC COME ON!

    • @neurofiedyamato8763
      @neurofiedyamato8763 10 หลายเดือนก่อน +2

      @@pablo4yu Nothing he said is classified... what?

  • @CusterPlays
    @CusterPlays ปีที่แล้ว +170

    I know this one took a while to make! Great job Drew, even got some Exodus gameplay in there!

  • @MetalheadMitch762
    @MetalheadMitch762 ปีที่แล้ว +12

    One of the reasons the reasons I also like my PVS-14 besides seeing the light conditions not being seen through NODs is that my natural night vision is greatly enhanced but my eye looking through the NODs can't see in the dark for squat after taking them off. Also I have done night fighting in WW1 tacticals which relies on your natural night vision and because details are hard too see, it can cause paranoia. Also throughout the night, red flares were launched into the sky which will light up an entire area for about 10 seconds which gave you a moment to see the battlefield fairly well. And red is the color that least interferes with your natural night vision, it was quite an experience of having a taste of what night fighting was like in the world wars.

  • @its_Prospect
    @its_Prospect ปีที่แล้ว +119

    "I think night time is dark so you can imagine your fears with less distraction." an amazing quote that makes me grateful of NVGs

  • @misterkaos.357
    @misterkaos.357 ปีที่แล้ว +4

    The reason why the the enemies glow is because they are all feds.

  • @fluffls
    @fluffls ปีที่แล้ว +207

    there actually is a really super in depth NODs mod for H3VR that allows you to manually lower the nods, set them up to your eyes and adjust them just like real ones
    So yeah, there are really realistic nods in VR

    • @brillcrafter7417
      @brillcrafter7417 ปีที่แล้ว +5

      I was just about to comment about this, they do take a little getting used too

    • @Real_Mick3y6
      @Real_Mick3y6 ปีที่แล้ว +3

      Yeah, but it's still modding which can be jank as fuck

    • @scopes119
      @scopes119 ปีที่แล้ว +1

      What’s it called?

    • @OperatorDrewski
      @OperatorDrewski  ปีที่แล้ว +40

      That's awesome! I can't believe I missed it lol - will try it out :)

    • @kebabit707
      @kebabit707 ปีที่แล้ว +2

      only problem is that they don't work on a lot of the night maps

  • @-Investia
    @-Investia ปีที่แล้ว +65

    I loved/enjoyed every single micro-second of this, I'm a science/Physics nerd that loves games and simulations, by combining learning and these interests you have single handedly made one of my favorite TH-cam videos, ever. Period.

    • @dsdy1205
      @dsdy1205 ปีที่แล้ว +2

      glad you enjoyed watching each pixel row refresh

    • @assadsmagicalmysterytour
      @assadsmagicalmysterytour ปีที่แล้ว +4

      SOYENCE!!! I LOVE FUNKO POPS AND ATHEISM!!!1!1 FACTS AND LOGIC AND MARVEL!1!!

    • @assadsmagicalmysterytour
      @assadsmagicalmysterytour ปีที่แล้ว +2

      @@bigchooch4434Sorry

  • @largematt6352
    @largematt6352 ปีที่แล้ว +40

    this is the best overview because you have played every type of game really from super realistic to really unrealistic and you use nvgs on the regular. great video as usual

  • @Pilps
    @Pilps ปีที่แล้ว +2

    Would love move videos like this from you, was captivated throughout the whole video. Already on as i type this my 3rd rewatch.

  • @Luckydog1159
    @Luckydog1159 ปีที่แล้ว +22

    Dude, this video is an absolute gold mine. Yes you super-nerded out on peripherals but it was 100% warranted and I appreciate it. No one has talked about this kinda feature in games, in as much of a refreshing way, as you have in a long time. Great job with the video! The B-Roll was on point and gave vivid, detailed examples as to what you wanted to convey and discuss. I could really tell this was quite a passion project for you so great job at it.

  • @linuswramage1718
    @linuswramage1718 ปีที่แล้ว +4

    Hey Drewski - super neat video! I appreciate the time and care that went into this! Definitely came out with a renewed appreciation for NVGs both in game and real life. Cheers:)

  • @SubSilent99
    @SubSilent99 ปีที่แล้ว +156

    "97° of poor financial decisions" almost made me spit out my coffee!😂😂😂 Great review of the real world and in game variations that night vision and thermal provide us.

  • @zerberus_ms
    @zerberus_ms 4 หลายเดือนก่อน +2

    I'm rewatching this video every now and then. As a game developer, I really want to make a game that will have a good representation of NVGs.

  • @elitely6748
    @elitely6748 ปีที่แล้ว +52

    It's always a fantastic day when Drewski uploads another fantastic video. Love the different video style here it's fantastic and I wouldn't mind more of this!

    • @Pozor15
      @Pozor15 ปีที่แล้ว +1

      Fantastic

  • @Backfisch5927
    @Backfisch5927 ปีที่แล้ว +1

    5:50 I love that the game title in the corner changes but the rest of the screen is the same

  • @ControlledPairsGaming
    @ControlledPairsGaming ปีที่แล้ว +88

    Phenomenal work, man. One of the most comprehensive NVG explainers on TH-cam. And with your telltale production value and video game explanations. Bravo!
    How long did this edit take!?

    • @ControlledPairsGaming
      @ControlledPairsGaming ปีที่แล้ว +12

      Also - take a peek at Geronimo as far as upcoming VR shooters.

    • @the11b
      @the11b ปีที่แล้ว

      I mentioned this in another reply but I still havent seen a game that accurately portrays the perception problem since the image is generated several inches in front of you. That would be awful and not fun imo, but still.

  • @gridselix
    @gridselix ปีที่แล้ว +1

    32:00 fun fact if you feel like you want to sneeze but not going to, look at bright area of anything but preferably bright with light

  • @KitCreep
    @KitCreep ปีที่แล้ว +8

    Loved seeing nvgs from a more casual perspective. It’s easy to get sucked into the nvg rabbit hole min-maxing tube specs, manufacturers, housings, LAM set ups, etc. This was just a really fun video about nods. These things are the coolest. Great job man! Those 30mins actually flew by.

  • @tacoboy2218
    @tacoboy2218 ปีที่แล้ว +1

    Bro just walking with nightvison is a difficult task I cant imagine what the flying a helicopter with nods on is like

  • @OperatorVanta
    @OperatorVanta ปีที่แล้ว +24

    Hotdogs Horseshoes and handgrenades has a night vision mod. Essentially works as a picture and picture scope, that attaches to a helmet you wear in a slot with a shader applied. You can adjust it up and down based on the NVG mount the nods use and the NODS also have a physical collider, meaning you have to adjust your weapon's stock and be very aware of your weapon's profile in terms of what attachments are on it for you to be able to passive aim without bumping your nods.

  • @battleevren4466
    @battleevren4466 ปีที่แล้ว +1

    It is actually cool that you know this much stuff.

  • @TheCloudhopper
    @TheCloudhopper ปีที่แล้ว +12

    Listening to Drewski on a Friday evening doing a deep dive into NVGs in video games was a video i didn't know i wanted or needed. But i did and I love it. Quality Drewski moment.

  • @Afterconflict
    @Afterconflict ปีที่แล้ว +7

    In general what we've set out to achieve is to accurately recreate both night vision's upsides, and its downsides.
    Even to this day, while many are under the impression that modern NV devices have largely become homogenized both in design and function (I.E: A lot better than 30 years ago), you still find different militaries using older devices from the US military using PVS-7s with older tubes to the Russian military using NSPUs, and it's precisely that Cold War tech that we're emulating.

  • @GerKaiNeknete
    @GerKaiNeknete ปีที่แล้ว +56

    Good job Drewski, you've outdone yourself! Hope you find that sneeze though before you step on it xD

    • @OperatorDrewski
      @OperatorDrewski  ปีที่แล้ว +32

      THE SNEEZE NEVER CAME BACK D:

    • @MaxUgly
      @MaxUgly ปีที่แล้ว +3

      @@OperatorDrewski I missed something here, but gesundheit if it ever happens!

  • @vincentzepczyk
    @vincentzepczyk ปีที่แล้ว +1

    When I saw you go over ghost recon wild lands and say "the night vision amplifies the lighter areas and no so much the dark areas" that's honestly pretty realistic in my experice. If you operate in the woods with no loom and under alot of tree cover, You kinda still can't see well. Pvs 14s have honey comb design inside of them. Sometimes pvs 14s can get fuzzy. That means they are damaged.
    Pvs 14s can be mounted on your rifle. If you wanna use your optic with nods you need to have a better set up with a higher sight.

  • @Dash62g
    @Dash62g ปีที่แล้ว +18

    Drewski video essay is top tier stuff! Love these occasional treats.

  • @microspartan
    @microspartan ปีที่แล้ว +1

    I had this one in the queue to watch after you mentioned you had it in the making. Finally got around to watching it and wow such an interesting presentation ! So much work went into the video and I really appreciate the well made content. Learnt so much, makes me want to get some of my own to play around with in real life ahha.

  • @Arskaattor1
    @Arskaattor1 ปีที่แล้ว +11

    Fantastic video Drew! You went super in-depth with all the different mechanics of night vision and the extensive amount of games you showed as examples, I really really love how much effort and detail you put into these videos. I thought I knew at least something about night vision, but most of the things you said here were brand new to me 💜

  • @AdeptiHotline
    @AdeptiHotline ปีที่แล้ว +36

    I'm a writer and this video is giving me brainworms.
    Training being essential (no difference between white light and infrared) means even with the tech you could still not have as big an advantage [as long as the enemies have night vision themselves]. It creates an interesting dynamic and challenge to stay aware of when strategizing.
    This video is super cool and genuinely well-written. I know literally nothing about anything mentioned in this video before I watched yet I was never confused while watching!!

    • @poolee77
      @poolee77 ปีที่แล้ว

      Why passive aiming is so popular now in the gun/NVG community.
      Thermal is a whole other can of worms as it is more popular than ever and combined with I2 it gives you ridiculous capabilities

  • @JeffNoel
    @JeffNoel ปีที่แล้ว +6

    I must say I wasn't expecting such a video from this channel... and I'm super delighted with it. Props to you Drewski! That was in-depth, really interesting and I can't imagine how much time it took to put all of this together.

  • @DjAlonDevil
    @DjAlonDevil ปีที่แล้ว

    Dude I have been waiting for so long for you to upload more night vision content! I remember the first video you did and then later the COD MW related one. You were the first one who got me into night vision bro, cheers!

  • @markp2085
    @markp2085 ปีที่แล้ว +23

    I have had a variety of nv's over the last 30 years and have accumulated thousands of hours viewing in nv. Its nice to see developers are starting to get it right, sort of. So I had an old first gen nv from Russia. When I would turn it on, it would have that typical NV sound that most of all the movies and some games portray. Alas, none of my other nv's make that cool noise. Today I mostly use my nv's for tracking satellites, meteor showers, and UFO's (or to be politically correct these days, UAP's. For real world, I prefer using a monocular, that way I can see visible light (flashlights vs infrared light etc). I agree, I like the portrayal of the PVS14 in the stalker anomaly mod (which is my favorite nv to use for observing satellites).

    • @kellythomas6347
      @kellythomas6347 ปีที่แล้ว +2

      Older gen NVGs had the sound because of the capacitors charging, like an old camera flash. Older NVGs also had mini CRT displays as opposed to LCDs

    • @acceptablecasualty5319
      @acceptablecasualty5319 ปีที่แล้ว

      My Granddad has a Night-Vision Film Camera from the GDR. It too makes that whitring sound, albeit constantly while the trigger is held.

  • @KingParzival
    @KingParzival ปีที่แล้ว

    dude you really need to do this again. I absolutely love your deep dive videos. Two thumbs up my guy.

  • @yourlocalncrranger2026
    @yourlocalncrranger2026 ปีที่แล้ว +9

    Ghosts of Tabor does what I think to be a good job of depicting your field of vision using different NVGs. I remember testing out the different models available in game and seeing an extremely noticeable difference between a single tube versus the quad tubes. Somewhat understood it then, but this video definitely helped understand a lot better.

  • @Pelletajuton1
    @Pelletajuton1 ปีที่แล้ว

    FINALLY photopic and scotopic used in an actual sentence on TH-cam

  • @csgoofball
    @csgoofball ปีที่แล้ว +1

    watching nvg videos to hype me up for when my psv14s come

  • @riane3100
    @riane3100 ปีที่แล้ว +13

    I learned more about the human eye from a 33 minute Drewski video on nightvision than an actual human anatomy class.

  • @FlankerAvila
    @FlankerAvila ปีที่แล้ว

    I can't believe it took me this long to see this video! Awesome video! You got me into tarkov and tarkov got me into NV! Awesome seeing night Vision spreading so much but what most people don't realize is how much time they'll spend looking up at the stars!

  • @rpnvg
    @rpnvg ปีที่แล้ว +3

    Fantastic video. I am a huge night vision enthusiast. Metal Gear Solid & Splinter Cell made me want a set as a kid. The same goes for my suppressors, lol. Currently I own an RPNVG with some nice Gen 3 18UM WP tubes. I also have a ridiculous amount of time on PVS-14’s and GP ANVIS-9’s for work. 🚁
    You really nailed everything! I hope game devs take a lot of this in and implement the information. The only thing that I could think of adding is - you can indeed use iron sights. But you have to have either focusing caps or adjustable iris caps. Unfortunately, it really dims your image. Buuuut I understand why you didn’t include that, it just adds more hassle in most FPS games.
    Maybe one day we’ll see an RPNVG in a FPS game. It’s definitely my most favorite housing, with PVS-31A’s as a close second.
    🔵👃🔵

  • @Floatingflys
    @Floatingflys ปีที่แล้ว

    Love that you included Halo 3 ODST nods, also that you used some of Halo 3 ODSTs soundtrack in the video 👌🏻

  • @jak0spades579
    @jak0spades579 ปีที่แล้ว +5

    I had the chance to try out the Thales Nellie NVGs in combination with their XTRAIM holo/ thermal sight on a range reproducing night condition 4 and 5. It took me a minute to get used to lining up the sight with the tubes, but the ability to see thermally active targets in picth black without the use of any IR floodlight was pretty amazing Aside from the focus element you mention (you either focus on close or far, current NVG tech doesn't allow you both at the same time) , I'd say one of the things that games get consistently wrong, is how NVGs mess with depth perception. Though granted its almost impossible to replicate on that medium. Also on the green vs white phosphor debate, spoke to a Thales rep who used to be STAT officer in the French Army. He told me in their testing, the STAT didn't notice any significant differences in DRI times and ranges between the two. They did notice that white phosphor lead to greater eyestrain in the long run compared to green though.

  • @bellofello1
    @bellofello1 ปีที่แล้ว +12

    Thank you for this, hopefully some devs watch this and put the info to good use 👌
    Have you ever tried a pvs14 on your dominant eye and a thermal monocular on your weak eye (like an mh25)? I've heard of people doing this, and apparently your brain just kind of merges the images. I'm curious what the heck that would look like!

  • @guppo26
    @guppo26 ปีที่แล้ว

    What a great, well put together, video. I enjoyed how it is a bit of a mix of something of a video essay into a niche topic with some education-youtube styling to it.

  • @tygerz9245
    @tygerz9245 ปีที่แล้ว +6

    It kind of makes sense why night vision in games covers your whole vision. In real life your FOV is near 180 but in video games it’s usually around 90-110.

    • @Claude-Eckel
      @Claude-Eckel ปีที่แล้ว

      180° for the generation, perhaps, that grew up in front of 2D flat screens and did not develop proper peripheral and distance vision because both the brain and the eyes were still growing and adapting to what they perceived every day: Smartphones in the face or monitors 1m away (80-90% of South Korean youth under 20 are also myopic, that's why!).
      If you only have 180° peripheral vision, you are either 60 y/o or older, or you belong to Generation Y, the Millennials, or Z, whatever epithet they have, with already damaged or simply underdeveloped peripheral vision (then thank your parents for allowing you to play video games at the age of 12 and younger). With this impaired vision, you are not eligible to become a fighter pilot, for example, because it is also not correctable with any form of optics or glasses and puts you at a disadvantage against adversary pilots who have more vision than you, that is a whopping 35° more!
      Because approx. 107° laterally for each eye = 214° is the peripheral vision of a human being with healthy, i.e., normally developed eyes (FYI: plus 60 - 70° upwards, 70 - 80° downwards), which did not grow while the human being sat at a desk and constantly stared at the centre of a nearby monitor (not even peripheral vision, but just staring at a reticle in order to hit something with it, and meanwhile overlooking everything else around it! ), but of a human being who went out and smelled, and saw and listened to real life, perceived it with his sense organs, and therefore developed it properly, as it was designed to do.
      Playing video games can no longer harm healthy brain development and the eyes and other senses only at the age of 25+, that is, after the development of all these organs is finally complete, they actually already begin to age already. Anything before that... and you become one of these modern IT zombie that can't really help themselves and are dependent on others when a real zombie apocalypse breaks loose.
      Worst thing: Even if a young person at that age of 20+ eventually came to this conclusion themselves, because their parents were too daft but still allowed to reproduce, the damage is already done and there's nothing they can do about it. You would need new eyes in those sockets of yours and a different brain that could deal with what those new eyes could see. That is the unvarnished, unpleasant truth.
      Now you again: _'In real life your FOV is near 180'_ Really? Yours, or whose? Poor you! Mine is not, mine is still over 200°. And you should probably see an oculist any time soon, though he couldn't do anything about it either. But maybe you've already more damages than that.

  • @noahhyatt
    @noahhyatt ปีที่แล้ว

    Awesome video dude! Lol you should get a group together an make a vr game that's as realistic as possible

  • @Bismarck9771
    @Bismarck9771 ปีที่แล้ว +3

    🤓

  • @curtispaterson4242
    @curtispaterson4242 ปีที่แล้ว

    OD, it is videos like these that set your channel apart. I appreciate the work you put into them. Keep it up and don’t ever shave that killer stache!!

  • @josedorsaith5261
    @josedorsaith5261 ปีที่แล้ว +1

    To add to your point about rods v cones:
    Rods are oriented so that you have better night vision around the edge of your fovea. If you have trouble focussing on an object in dim light - look just to the side of it to see more clearly

  • @mikehenderson9176
    @mikehenderson9176 ปีที่แล้ว

    As a long time Splinter Cell player and stealth game fan I was always intrigued by how night vision works and was paying close attention to the implementation across different games.
    Turning that thing on and hearing the sound it makes feels like coming home every single time.
    It really is amazing what real life goggles can do nowadays and awesome how fast games catch up. I know quite a lot of people that were always turned off by Splinter Cell due to having a green screen most of the time. Wonder how they stance would change given proper, modern NVG's.
    In Splinter Cell 4 already you could upgrade your NVG to a point that you would see color again, with a bit of noise on top so that you know you still use goggles. But I never upgraded to that point because I deemed it "unrealistic" and was so used to the green filter. Little did I know back then about the capabilities of the technology...
    This was very informative and entertaining from start to finish, awesome video! (Subscribed.)

  • @aidenbloom1487
    @aidenbloom1487 ปีที่แล้ว

    Both the first night vision video and this one are my favorite videos youve made. Extremely fascinating, insightful and well paced. Maybe I'll find some PNV 57s to screw around with in my basement

  • @Destroyanad
    @Destroyanad ปีที่แล้ว +2

    The problem with adding in peripheral vision for NVG in games is that, unless you have some sort of shader, or mask on the screen, you will have to use other cameras that feed their view into a texture, which is then applied to the goggles.
    Having more cameras in the game reduces the framerate/run-ability drastically, because each camera is rendering the game separately. So having 2 cameras simulating the goggles on your face means you're rendering the game 3 different times. 1 for the main camera, and 1 for each lens

  • @StupidPieceOfFish
    @StupidPieceOfFish ปีที่แล้ว +1

    If you want my favorite representation Of NODs In any games is a mod for H3VR, which adds tangible helmets and at that, tangible NODs, letting you manually raise and lower them, adjust them, and it has proper FoV and they really feel like goggles. Really thing you should give it a try!

  • @aserta
    @aserta 4 หลายเดือนก่อน

    18:54 someone did sim (and there's a tech demo buried somewhere in tube, i can't find it anymore) perfect NVGs. The dude got a replica, cleaned the shell and put the guts of half a VR rig in them. The curved wide screen he was looking through was dark, but the NVG "toy" was giving him actual NVG-like vision.
    The vid is from 2017 (i think) and it's from a Korean channel. Blew my mind, because it looked so realistic, down to the fact that he could see the "real" world in the screen and the "nvg vision" in the thing at the same time.

  • @gambiit
    @gambiit ปีที่แล้ว +1

    Its so crazy to me that one of the best NVG portrails in videogames comes from a *mod* from *2007* for a *fanmade* stalker game
    As for VR games.. we could probably convince the devs at Hotdogs Horseshoes and Handgrenades, i hope

    • @zergrush9748
      @zergrush9748 ปีที่แล้ว +1

      It's actually a mod(NVG) included in a continuously tailored modpack(GAMMA) built upon a standalone addon(Anomaly), which itself is a rework of a different addon(Misery), and that one was basically a mashup of maps and reworked mechanics from three stalker games(ShoC, CS, CoP) from 2007-2010. Yeah, it looks surprising at first, but these mods have a lot of work and effort behind them.

  • @mekafinchi
    @mekafinchi ปีที่แล้ว +1

    One of the most interesting depictions of night vision imo, at least from a technical standpoint, comes from Blackhawk Rescue Mission 5. It's a roblox milsim, and if you know anything about what roblox is like most of the time you'll be amazed at what BRM5 achieves. The NVGs are mostly just the standard green + grain + gamma with less peripheral vision, but they also impact your sights and there're IR lasers. The game also has the most impressive optics I've seen on the platform.

  • @raf74hawk12
    @raf74hawk12 ปีที่แล้ว

    Was not expecting ODST to be one of the, "Yeah this is kind of a thing" entries. Very cool video. I learned a lot!

  • @walterbryan1798
    @walterbryan1798 ปีที่แล้ว

    Such a cool video. I have always liked the low-light operations in games because of the neat tools to see in the darkness.

  • @reeree4385
    @reeree4385 ปีที่แล้ว +1

    It was a bit of a pain admittedly but one of the best Arma 3 Op's I've had with my current Unit so far was a night OP. We had radios but we were instructed to not use them unless absolutely necessary other wise we would be found easier. So we came up with a system of chirps to use over the radios to briefly send very simple messages. but that is only part of it. Long story short I've had Good night Op's and I've had bad Night Op's, and night vision makes it so, so much more enjoyable.

  • @bl00dybuddy
    @bl00dybuddy ปีที่แล้ว

    Great video on a topic that hasn't had a ton of coverage like this. More videos like that, in addition to your normal play, please.

  • @RizeTB1
    @RizeTB1 ปีที่แล้ว

    I was in Ft. Lewis in 2001 when they still had Bradley tanks in the motor pool. Transitioned to 3rd Stryker Brigade. During a field exercise we used thermals to ID locations of the attacking red force. With night vision you can see the laser emitted by the MILES gear. After firing the laser stayed on for less than or about a second. Long enough to paint more than one target at a time sometimes.

  • @ticktock2000x
    @ticktock2000x ปีที่แล้ว

    Using the PVS-14 is how I learned that you can manually decide which eye to use as your dominant eye. Obiously the default is set, but you can choose which eye to use manually in any given situation if you just put your mind to the task.

  • @GoBIGclan
    @GoBIGclan ปีที่แล้ว

    Such a good video dude. From the beginning I thought he needs cod 4 and halo music in this… as I watched you did not disappoint!

  • @YoungBottleCap
    @YoungBottleCap ปีที่แล้ว +1

    I have something to say about the whee sound before watching anymore of this video. Many would say that it doesn’t make the sound that you hear so prominently in COD, ALTHOUGH I found when I put my PVS-14s right up to my ear and flick it on, you can hear a extremely faint whee and I was able to replicate it over and over again

  • @Juicy-America
    @Juicy-America ปีที่แล้ว

    Glad you mentioned the RON menu theme because it really is well done

  • @iTzMADx27
    @iTzMADx27 ปีที่แล้ว

    Amazing video, so much detail and information, just thanks bro !

  • @schlickems5728
    @schlickems5728 ปีที่แล้ว

    this video gamer man is teaching me more about real life tactical doodads than any dedicated guntuber I've watched.

  • @Wumbotron5000
    @Wumbotron5000 ปีที่แล้ว

    This video deserves a like just because it started with Hanz Zimmer's MW2 soundtrack and ended with Marty O'Donell's Halo. That's taster right there

  • @THEDONKAGE
    @THEDONKAGE ปีที่แล้ว +2

    This was such an amazing and informative video, Drew! I've definitely a newfound fascination with this tech now thanks to you 😂

  • @evilmer0dach176
    @evilmer0dach176 ปีที่แล้ว

    Bro, this was amazing. I love this kind of deep research. Super quality stuff!:D

  • @zangetsuwolfie
    @zangetsuwolfie ปีที่แล้ว

    What a cool and interesting video thank you. Thank you for taking the time and effort to make it. Would definitely enjoy watching more content like this.

  • @NisNimad
    @NisNimad ปีที่แล้ว

    Great video as always. Have to say the one set of NVGs I've not seen modeled in any game is the PVS 20. Used them during my time in the Army. Heavy AF and required a battery pack but good lord, anyone closer then 1000m is not hiding from you. Thermal overlay FTW.

  • @zengamer321
    @zengamer321 ปีที่แล้ว

    this is so cool. i love the explanation of how night vision is so much more than brrr things go green and bright. and going into human biology to explain how blue ish light is better for value sensitivity is great.

  • @echoesliveontwitch
    @echoesliveontwitch ปีที่แล้ว

    honestly this is one of the most entertaining videos ive seen in the last year

  • @SorryAllOut
    @SorryAllOut ปีที่แล้ว

    We're are blessed as a community to have a knowledgeable person as a gamer and as a milsim guy. Keep it up Drew we fuckin love you 😁😁

  • @perspicacity89
    @perspicacity89 ปีที่แล้ว

    This is one of the best videos I've seen in my life.
    Well done.

  • @johnwstruhar
    @johnwstruhar ปีที่แล้ว

    You also have Mesopic. That is between Scotopic, and Photopic. Mesopic is at twilight (dawn and dusk). Our eyes are in transition at this time of day as we transition from cones to rods. NVGs don't fully work yet because it's too bright, but we lose detail with the naked eye. I work with Army Aviation and have to understand this for flying under NVGs.

  • @Sebixonix1591
    @Sebixonix1591 ปีที่แล้ว

    Watched the whole thing, awesome research man! Great video

  • @randomjick3305
    @randomjick3305 ปีที่แล้ว

    Love your videos mate always a joy to watch I don't have a pc unfortunately so no arma for me but I get plenty of enjoyment from watching you play it and how in depth you go with every video and the way you explain everything is so easy to follow
    Keep up the great work mate
    Much love from down under

  • @contaminankl1444
    @contaminankl1444 ปีที่แล้ว

    this was absolutely fascinating! I love learning about this stuff. never apologise for nerding out about cool military stuff, we love it!

  • @kirby.hofman
    @kirby.hofman 10 หลายเดือนก่อน

    This video was done really, really well Drew. You should def do more like this...maybe even make it a regular thing, like 5 or 6 a year? Doit...do it...do it...

  • @BruhMeetsWorld
    @BruhMeetsWorld ปีที่แล้ว

    This video is an amazing resource! thanks Drew!

  • @space_tape4196
    @space_tape4196 ปีที่แล้ว

    I never thought a video about nightvision would be this entertaining

  • @torremalku
    @torremalku ปีที่แล้ว

    We found that when recruits had ironed a crease into their DPMs, two white lines popped up in the NVGs, where the IR treatment of the cloth had been compromised.

  • @magpineapple
    @magpineapple ปีที่แล้ว

    imagine 3rd person nightvision but it like raycasts a cone from the characters goggles and creates an area that is visible in front of them depending where the rays hit, so you cant see behind yourself

  • @DisgruntledDisabledCombat_Vet
    @DisgruntledDisabledCombat_Vet ปีที่แล้ว

    before I got out of the army, on my last tour with SF group 3 Amphibious. I got to use the new " codi " system. Everything has like a Orange outline and other countries with IR/NODs/NVGS can't see our laser beams, and lights that we turn on for all friendly targets that no enemy tech can see the blinking strobe. Also those new single nods we used would show us markers set by anyone in the squad on an objective, or whatever hazard to avoid, and depending on how you set up what you see, you can add a compass layout to show you what direction and bearing. This was used a decade before the regular units started to get them issued to, replace the old monocular nods that have to be sent in for calibration, if you removed the cover and had it on during the day, or after a year of usage. The CR123 batteries for those old nvgs lasted pretty long, before you needed to change them out.
    but here is a link of the Actual systems that we used out in OEF to do recon on the abu sayyaff cells out in mindinao islands. We were 20ft away from them gathering intel, and the got out after that deployment, because I thought it was bullshit we couldn't engage all of these cells. One day is all it would've taken to capture or kill all of them, and grab the bounty on their leader(wanted dead or alive). But our job wasn't to engage unless it was in self defense, and to give the intel to the filipino marines/police, and to train them to prepare for missions to the very spots that we had gathered the intel from. Then when I got out and was pvping on wow at home several months later, my phone had lots of messages, emails, and missed calls. Then two days later Binladen was announced dead, lol. The very country that everyone we ever captured, or spoke to out in nuristan, wardak, kunar provinces all said where he was at, lol....
    Amyway here is the link to the new "system" that no other military in the world can see our weapons laser lights, etc. www.businessinsider.com/video-shows-battlefield-through-us-armys-new-night-vision-goggles-2021-4#:~:text=The%20next%20step%20for%20Army%20night%20vision%20technology,low-light%20sensors%20with%20a%20180-degree%20field%20of%20view.

  • @benmarki
    @benmarki ปีที่แล้ว

    Really interesting and educational video ! Thank you for your work on this subject !

  • @FREDO-py4ti
    @FREDO-py4ti ปีที่แล้ว

    Thank you very much for all precious informations (indie dev) !!!