How To Model Gear / Sprocket in Autodesk Maya | Hard surface | Autodesk Maya2021 | No1Trending

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  • เผยแพร่เมื่อ 21 ต.ค. 2024
  • Hi There
    In this video i'll show you how to design Gear / Sprocket for Motor Bike in Autodesk Maya.
    Reference image used in this tutorial : -
    www.dropbox.co...
    #No1treanding #mayatutorial #mayatutorial2021 #mayatutorialforbeginners #hardsurface #maya #Autodesk2021 #3d #3dart #art #digitalart #render #3dartist #blender #cgi #3dmodel #3dprinting #design #3dmodeling #animation #3dmodelling #3danimation #cinema #c4d #rendering #3dprint #photoshop #artist #sculpture #3dartwork #cg #abstract #maya #gameart #contemporaryart

ความคิดเห็น • 22

  • @mazhar3d
    @mazhar3d  3 ปีที่แล้ว +2

    Follow me on instagram for my latest 3d models
    👇👇👇👇
    instagram.com/mazhar_3d/

  • @arrow1675
    @arrow1675 9 หลายเดือนก่อน

    thanks for this amazing video, i really lern some new tools like Cleanup tool.... thankyou

  • @brettcannon6051
    @brettcannon6051 3 ปีที่แล้ว +1

    Nice video

    • @mazhar3d
      @mazhar3d  3 ปีที่แล้ว +1

      Thanks

  • @MazyKreations
    @MazyKreations 3 ปีที่แล้ว +1

    I was waiting for this

  • @iconcreatorstudio1005
    @iconcreatorstudio1005 3 ปีที่แล้ว +1

    Nice

    • @mazhar3d
      @mazhar3d  3 ปีที่แล้ว +1

      Thanks a lot

  • @neerajcreations125
    @neerajcreations125 ปีที่แล้ว

    After applying boolean to that holes and you nremeshed it and the are triangles and then how the traingles accepted please reply?

    • @mazhar3d
      @mazhar3d  ปีที่แล้ว +1

      yes there are triangles because i didn't cleared them out because that was my personal project so i just left it without solving those triangles

    • @neerajcreations125
      @neerajcreations125 ปีที่แล้ว

      @@mazhar3d ok it's clear thanks for the reply

    • @neerajcreations125
      @neerajcreations125 ปีที่แล้ว

      @@mazhar3d last one question when coming to the game we have to maintain quad right?

    • @mazhar3d
      @mazhar3d  ปีที่แล้ว

      @@neerajcreations125 yes exactly and not only games in VFX industry also

    • @mazhar3d
      @mazhar3d  ปีที่แล้ว

      @@neerajcreations125 because when you make any asset for the gaming so what game engine does it automatically triangulate all the polygons, so if your asset has triangles already then it will me problematic to triangulate those faces eventually it will take more render time, that's why we use only quad faces

  • @TheGreatArlei
    @TheGreatArlei 3 ปีที่แล้ว +1

    At minute 14:09 you apply cleanup to your mesh after using booleans. This automatically added triangles to the faces that were missing. What options did you use?? I NEVER KNEW THIS WAS POSSIBLE!!

    • @mazhar3d
      @mazhar3d  3 ปีที่แล้ว +1

      I used clean up just to savs time

  • @eduardvonheizenstein3969
    @eduardvonheizenstein3969 3 ปีที่แล้ว

    The shape of the cogs is to far off from the original. Also the faces around the boolean holes have not been resolved, those faces are n-gons. However I like your solution of clipping objects into each other, not the cleanest but definitely saves time and polygons.

    • @mazhar3d
      @mazhar3d  3 ปีที่แล้ว

      I like that you like my work
      It is obvious that some works are missed by me in this tutorial but I'll cover them in some next video

  • @waterdogirl
    @waterdogirl 3 ปีที่แล้ว

    so many triangles and junctions happening.... sad.. T.T nothing hugely wrong with it, but wouldnt done it myself. works here with other stuffs on top, i guess.

  • @MazyKreations
    @MazyKreations 3 ปีที่แล้ว +1

    Nice video