Most Underrated Grotmas Detachments?

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  • เผยแพร่เมื่อ 9 ม.ค. 2025

ความคิดเห็น • 30

  • @killahertz7124
    @killahertz7124 22 ชั่วโมงที่ผ่านมา +6

    Don't see a lot of talk about Von Ryans Leapers in Final Day but for 70pts, 10pts more than a lictor you get a good unit to share the buff with, fights first and free heroic to babysit Rockgrinders

  • @nurglematthew
    @nurglematthew วันที่ผ่านมา +3

    Lol at Nurgle Daemons getting a shoutout, lets go. 27:25

  • @scruffythejanitorr
    @scruffythejanitorr วันที่ผ่านมา +2

    Great to have you back, guys!

  • @nurglematthew
    @nurglematthew วันที่ผ่านมา +3

    What an absolute unit of an Xmas 40k holiday this has been, Chat +! 🎉

  • @im2randomghgh
    @im2randomghgh วันที่ผ่านมา +4

    Wrathful Procession is my pick! It's not an A+ detachment but it is significantly more powerful than the community has decided. Solid for casual and mid table play.

    • @trentathawat6714
      @trentathawat6714 วันที่ผ่านมา +1

      If you build into it with Outriders, Van Vets, Sternguard and Crusader blobs led by the obligatory Grimaldus it's pretty decent. Where it really falls short is in the stratagem department. There are really only 2 strats that are okay at best, one being the nerfed Armour of Contempt and the other being re-roll 1's and ignore mods in melee. Meh. That's pretty pathetic when you look at the Tau Auxiliary Cadre and EVERY strat is a banger!

    • @im2randomghgh
      @im2randomghgh 59 นาทีที่ผ่านมา

      @trentathawat6714 I ran a really successful game with it into WE. The 3" engagement range Strat is way more impactful than you'd expect. Suddenly, basing with chaff won't protect you against FF, and you can get full output from 10x SB or 20x crusaders easily.
      I ran lots of SB because they don't rely on strats for their damage output. The extra 3" on an advance move made staging super easy.
      Definitely some dud strats though.

  • @jerryking9767
    @jerryking9767 23 ชั่วโมงที่ผ่านมา +4

    I think people are sleeping on Vessels of Wrath because they think World Eaters can't win without Angron.
    They can.

  • @chrisbaldwin8570
    @chrisbaldwin8570 14 ชั่วโมงที่ผ่านมา

    Real quick question to bring up in an FAQ. All the enhancements, army rules, and abilities that make you immune to Overwatch specifically call out the Fire Overwatch stratagem. Thronegheist Fury stratagem from the Questor Forgepact does the same things as Fire Overwatch but is not Fire Overwatch, so by the rules would go through. It has, however, caused some spirited disagreements at my local tables and if you guys got any pull can we have a clarification if the rules had intended to cover other like abilities to Fire Overwatch or just that specific general stratagem?

  • @jonathanhaynes9914
    @jonathanhaynes9914 23 ชั่วโมงที่ผ่านมา +1

    Thanks John and Seigs

  • @zugzugzugzug
    @zugzugzugzug วันที่ผ่านมา +3

    It may not be that great, but getting the stars to align with Lion’s blade feels pretty good. The “move through terrain” strat for bikes is huge, and the “counter charge” can be super impactful too if you budget for it (easier to do if you’ve got Azrael sitting back and farming cp all game)

  • @d-rex7043
    @d-rex7043 21 ชั่วโมงที่ผ่านมา +1

    My Deathwatch army went unbuilt for a year while I waited to see what was happening. Now, after them being iced, then defrosted, I'm worried they're so strong, they'll be nerfed hard, before I have them built. If they get hit too hard, player rates will likely drop again and we're back in the same situation. However, being super strong will generate a lot of interest l, so if they only get tweaked, the popularity could persist. Maybe they could just bump up the termi cost, a little, or even better, cost them based on number of heavies (gw hinted at some wargear costs), or have the number of duplicate weapons informed by squad size i.e. 10-man unlocks triple cyclone...?

    • @adamshumate8858
      @adamshumate8858 17 ชั่วโมงที่ผ่านมา

      I mean Deathwatch is always tricky to build for because they seem to change their wargear and killteam rules constantly. So I think if you get too caught up about when the best time is to build you’ll probably be stuck waiting and not make any progress on the army.
      Magnets are an option, although magnetizing infantry can obviously be annoying.

    • @chrisbaldwin8570
      @chrisbaldwin8570 14 ชั่วโมงที่ผ่านมา

      I wouldn't worry about it too much. What makes Deathwatch good right now is the stratagems now finally working with other weapons beyond the basic bolters and having a decent detachment rule with decent enhancements. Deathwatch Terminators have been around since the first index and nobody really cared, the advantage of Deathwatch is filling out the rest of the army with good Codex Space Marine units when they pick up the kill teams they need and the fact that other options have been nerfed. If old Gladius was around no one would care about the Deathwatch update.

  • @triplea657aaa
    @triplea657aaa 23 ชั่วโมงที่ผ่านมา +1

    The real question: Can a list with the new artillery fire stealth shells win a GT with 2-3 Baneblade chasis' with stealth?

  • @nickherting4698
    @nickherting4698 วันที่ผ่านมา +3

    "Votann is all about accounting"

    • @ArtofWar40k
      @ArtofWar40k  วันที่ผ่านมา +3

      Irregular accounting is a grudgin!

    • @nickherting4698
      @nickherting4698 วันที่ผ่านมา +1

      @@ArtofWar40k Tax loophole detachment coming soon? 🤔🧐

  • @benjamindorney5503
    @benjamindorney5503 16 ชั่วโมงที่ผ่านมา

    I really want to hear someone talk about deathwatch kill teams under firestorm assault force

  • @RConnickJr
    @RConnickJr 20 ชั่วโมงที่ผ่านมา

    My only complaint about Deathwatch is how crippling it is trying to get nine Cyclone Missle Launchers without buying nine boxes of Terminators or printing.

    • @GaryP336
      @GaryP336 5 ชั่วโมงที่ผ่านมา

      I've blagged horus heresy vehicle havok launchers. Works a treat

  • @Johnnymarzo
    @Johnnymarzo วันที่ผ่านมา +1

    Question about the deathwatch detachment. You keep mentioning double oath but isnt that Guillimans ability? Can you even run gbaby in this detachment?

    • @misterpig7739
      @misterpig7739 23 ชั่วโมงที่ผ่านมา +2

      Iirc one of the enhancements allows a double oath once per game though I’m trying to recall the original version from the index so it might have been altered slightly since originally it was the old oath with full rerolls.
      Edit: Just checked, it is currently 30pts for a once per game double oath but unlike Guillimans you don’t have to kill the first to get the buff on the second

    • @lukelloyd8976
      @lukelloyd8976 23 ชั่วโมงที่ผ่านมา +3

      @@Johnnymarzo Tome of Ectoclades allows it once per game

  • @CorporalTunnel
    @CorporalTunnel วันที่ผ่านมา +3

    Played a 1k pt game against a friend last week. I took Tatikal Brigade, we called it after 1 turn. That is a mean detachment

    • @fateweaver9844
      @fateweaver9844 วันที่ผ่านมา +2

      40k is grossly broken at 1k so it's not a good indicator of a detachments power level, or even individual units

  • @KampferNL
    @KampferNL วันที่ผ่านมา

    Tzeentch while janky seems strong, though I don’t know how they would crack 2+ T12

    • @paranelmanterlyzastratatum885
      @paranelmanterlyzastratatum885 23 ชั่วโมงที่ผ่านมา

      I mean probably lord of change with pyrogenesis using a flux token, gets to S13 AP-3. The neverblade on either winged prince or LoC also make for good tankbusters, reaching S13 and S12 respectively with flux pyro

  • @JayzusKhrist
    @JayzusKhrist 23 ชั่วโมงที่ผ่านมา

    FWIW, and I’m just an average Joe, I think Warhorde is better, but not strictly better, than Brigade. I think you give up what makes Orks crippling for consistency and combined arms and more damage outside of the waaagh.
    But man, does warhorde waaagh freakin SLAP and can just win a game

  • @thomasford5312
    @thomasford5312 20 ชั่วโมงที่ผ่านมา

    Final day harder shooting than Host of Ascension?