I learned long ago that as a video editor/animator, every good tool you have access to (and eventually master) increases your ability to push the boundaries of your own creativity. I have been looking at Limber for a while, but this presentation helped solidify why I need it for future projects.
Gradually increasing my ‘toolbox’ on After Effects, trying to constantly improve and grow from project to project as I transition my career into doing animation only, and this would just be an amazing asset to help achieve that dream! Keep up the great content! Sending high fives from the Uk 🇬🇧 ✋🏼
I’m from Nigeria it will take me about 2 year savings to afford Limber, however we have have out issues, I been work with after effects for a 3 year and I been thinking of leaving because Fk/IK is a pain in the ass… but I’m happy you took extra time to explain it… and I love you try that 3d view like the cartoon is moving on side to side like it 3d… I don’t work with limited… I most discover new things
Whoaa... it provides everything I need for rigging that I can't find in other plugins.. how easy it is to use, every tricky artwork and angle shot, can be rigged with this awesome tool, I wish I could get a free license
I´ve worked with Adobe Character Animation, which is a powerful tooll, specially if you need lyp sync in your characters, but I decided to learn how to use Limber, because sometimes I need animate a character in a faster way. Thank you for sharing this video. It helped me a lot
It's the possibility of designing the limber from the circles and the foreshortening capabilities for me. The whole tool mekes sense in my way of doing things.
Just got my first project where i need to rig a character! Limber will help me out tons in the project, which will reflect on the quality in the finished result.
My now ex-girlfriend left me last week. Limber would help me recreate an avatar of her telling me where I failed in the relationship. The forshortening feature of her strutting towards me would help drive the point that I feel small right now. She also despised I used Duik and Rubberhose way too much. She felt I was lazy and didn't keyframe with as much dexterity.
I have been studying Motion Design for a few years and I didn´t know how limber would differ from DUIK or Rubberhose in the past... having tried both now, I can say that this one by far is the most consistent and well layed out experience for character animation. It helps you understand what you are doing, better. Since characters are an inspiration for me, I want what is best to make me start and keep me pumped to create great works.
I'm new to the character animation. This will help me to practice character animation without spending too much time on rigging. Thank you for in the depth tutorial.
I want a copy of Limber because now I am learning how to be good at character animation inside After Effects and Limber can help me to achieve this goal faster and it will bring more convenience in my process.
I do a lot of cartoon animation and Limber looks like a great tool to do quick setups for illustrative style animations. The foreshortening tools are pretty amazing.
Limber is an incredible tool I've been wanting to have for character animation to up my game with more interesting animations, like the foreshortening which looks awesome! Hope I have a chance to win! Thank you!
I've been very close to purchase Limber during the Cyberweek and is still high up in the wishlist (did get Penpal, which is a Kirby creation as well). Figured having Rubberhose, Duik and Puppettools 3 allready, I'll wait for another opportunity. This sweepstake is just that. Cheers!
I’m just dipping my toe in the water of character animation with emphasis on four legged animals. Watched some tutorials about DUIK and Limber seems like a great alternative. Thanks for the overview.
I want to use this Limber because of the Feature of the IK and FK shifting. This limber looks awesome. Also the foreshortening thing. It’s really game changing plug-in.
I'm working on learning all things motion design, and character animation is a staple I need to master. I'd totally use Limber to level up my skills as I work to go freelance!
I'll be honest, I want to win it because then I won't have to spend money hahahah. But for real, I really liked the features you showed, they all seem so useful. I pretty much only use DUIK but Limber will be awesome to complement DUIK and have even more options to rig characters, and the Foreshortening feature, OMG, it's so good. Great video as always John! I really like how down to Earth you are.
The control that Limber offers looks incredible. I have used Duik and I am a bit new to character animation but I will definitely be giving Limber a try even if I don't win.
I am getting into characters animation and was looking a good tool to use for animation. I find Limber to be the perfect tool for that with all the options and versatility it offers.
I’ve used DUIK, very powerful, but by the time I’m done rigging I’m totally exhausted. I bought rubber hose and it’s good but I like creating characters with various limbs. It looks like Limber is my next purchase. I loved the video and am excited to try Limber!
Thanks for the tutorial, I'd like to test "limber" to see what are the advantages of this Add-on vs other available tools in terms of performance in the first place, versatility and how much artistic freedom do I have, how efficient it could be when mixing a rig with a hand-drawn animation on top ... etc.
This was an excellent tutorial because now I can't wait to create with Limber! Too bad the dollar is very expensive for purchases in Brazil. Please think twice before giving a free license. Give an enthusiastic animator a chance, you won't regret it! Thanks anyway!
I love how I don’t even have enough knowledge of After Effects. I’ve downloaded it almost a year ago but I still find it far from user-friendly. Nonetheless, here I am trying to consider a character rigging tool. To be honest I went through different explanations of different softwares but this video makes me so eager to try Limber.
That was a great explanation through examples! I never tried Limber. I'm an illustrator and motion designer from Brazil. I tried Duik and Joysticks'n Sliders. Honestly the forshortening ability in incredible! I would love to get the free license.
Thanks for lesson. Maybe in next videos you show us how to make a character more realistic. I mean walk cycle. Maybe you will tell us about little details or secrets)
Actually I have started my new job in the educational field and we have a lot of characters in our content so I feel Limber would help animating them much easier
I've tried several character rigging plugins in After Effects by downloading trial version, one of them is great for working with Ai files, and it's pretty quick to work with, you just need to select the three limbs and click Auto IK that's it, you know what plugin I mean. but it has a limitation that it can only angle sideways. There is also a plugin that offers a fast-paced feature, but also has many limitations, one of which is that it can only be used for image files. The rest of the plugins that use Shape layers have the advantage of being able to make all angles, low, high, front, side, etc. Some of them are quite difficult to apply to Ai files until some time ago I tried to see how limber works, then I found out that limber makes the rigging process fast, also we can add artwork, such as textures, and the artwork will stick and can even be stretched with the limb , and you can adjust the rounding to manipulate the angle so that it looks like 3D, so I was planning to buy this plugin, until I finally found this video, and hopefully win this give away, if not I'll buy it later
Thank you for doing this! I'm just starting in on character animation in AE and have been doing it all through manual builds and keyframing. Would love to add a tool like Limber to my workflow to take it to the next level!
I'm very interested in checking out Limber. It seems like it has a lot f control and customizability to offer. I'm pretty new to character animation, so a free license would be an awesome way to get my feet wet.
Wow, what a great tutorial! It would help me a lot to have that free license for doing my animations! This tool is a must for speeding up and inspiration! Thanks a lot for the opportunity.
Duik is great and has a lot of features but its a little bit laggy , for that i think that limber does things better and faster and also it has alot of options to play with
Hi, Thank you so much for this tutorial. As you are a very good teacher, you make us love limber, so am asking this to you. Is there any way I can edit the path by switching off the path expression in arm or leg layer? I tried but didn't work. I also tried with a lil courage to change the false into true in path coding. No result. I went to there user guide. But no mention of path editing. Please guide me if u can. Thank you so much.
I can't imagine me buying this at full price as I've earned around $60 from my animations up to date, but I wish to have a chance to win it as it looks like magic. However, I didn't understand what should I subscribe to if I want to know who's won.
It is very hard finding tutorials on Limber though, not many people put them out. I also want to know If I can use more complex artwork from AI that has strokes around the limbs and can I automate the movement of the strokes (e.g. an upper leg and lower leg with the strokes hidden around the knee) every time I use an IK controller
As an anime compositor I want to animate things but duik is just too technical, and I dont want to build a full 3D setup just to animate something so that's why I want a copy of Limber. I dont want android :) I want Apple of AE animate plugin :D
Hello. Are there any ready-made character animations for Limber? For example, there is a cat character and you need to animate how he lies down, sits down, walks ... Maybe there are already ready to script the movements where you will only need to substitute his character?)
So I have seen 3 videos on Limber and all 3 only showed how to create art with in Limber or AE. Can you take art from Illustrator and Rig your character using Illustrator Artwork already designed? Great video by the way.
Does this guy work at Cub Studio? I know Limber is from someone that works or use to work at the studio, but this plugin is refreshing to discover, I have struggle for over a decade to properly animate characters and not be a pain in the butt but this just got me excited, specially because I am building my portfolio with Webflow.
Love the animation presets for organic movements at 8:35! Definitely saves up a lot of time! Thanks for doing this giveaway :) Best of luck to everyone and to me hahaha
Thanks for the great video! The rig and pose option helped me a lot hahah What happens if the limb has some details that are located inside the arm and forearm part, for example? Like, imagine a line that starts in the shoulder and goes to the wrist. I can't imagine how to do it on Limber, just with Duik and parenting with Create nulls from paths.
yes that is correct. Limber is used to rig vector artwork. There are ways you could use it to rig raster images but that requires a significant amount of manual work on your part.
How would you attach a foot to an ankle? For example, if I have a shoe artwork shape layer, would you just parent it to the ankle controller? When i use this method and try to switch from IK to FK, the shoe does not follow since it is parented to the currently useless controller. How would you go about this? Thank you so much !
How would you animate a character if you got the character from from freepik? I only know after effects and I simply can't create my own characters so I wanted to animate some character that already exists. I got it from freepik as an illustrator file which means it contains the character, its poses and its limbs separately so that they can be animated but how do I actually go about doing it?
So I prefer to design my whole character in illustrator first. Is there a way to streamline the process when you separate all the layers in Illustrator? Or do I have to remake all the limbs in After effects?
You can make the limbs in illustrator and then use rig and pose to "recreate" them as a limber limb. But to do that you need to follow a particular method to create the different parts of the limb for rig and pose to set everything up correctly.
@@TheKeyframeAcademy Good to know, thanks! I haven't been able to find a tutorial on this process yet I don't think, could you point me in the right direction?
@@PalomaMcClain I roughly go over how you would need to design the limb to be used with rig and pose in the video around the 2:00 mark. Essentially 3 circle layers for the joints and then two layers for the bicep and forearm. In this video I show everything in After Effects but you could definitely do everything in illustrator (what I usually do anyway) I don't know of any video that goes over this more detail. Or are you wondering how to bring the artwork from Illustrator to After Effects?
@@TheKeyframeAcademy Thanks a bunch! I know how to bring the artwork in illustrator. So if I understand correctly, in Illustrator I should have separate layers for the upper and lower arm, have three separate circle layers for the three joints of the limb, and once I import them in I can select each layer and rig & pose? Does this preserve the art style of the limb? Do I need to convert everything to shapes first?
@@PalomaMcClain yes, you'll need to convert the illustrator files to AE shapes first. In case you haven't heard of it, you can get Overlord (gumroad.com/a/128328819/qiSQ ) which seamlessly brings shapes from AI to AE as shape layers (skipping the conversion step) Rig and Pose was originally meant for preserving the artstyle on the bicep and/or forearm. There are some limitations to it, so you'll have to navigate those by trial and error.
I learned long ago that as a video editor/animator, every good tool you have access to (and eventually master) increases your ability to push the boundaries of your own creativity. I have been looking at Limber for a while, but this presentation helped solidify why I need it for future projects.
The way Limber does FK/IK switching is a dream come true for me.
The prompts that this plugin has really help with organizing and visualizing more easily the rig. I like that
Gradually increasing my ‘toolbox’ on After Effects, trying to constantly improve and grow from project to project as I transition my career into doing animation only, and this would just be an amazing asset to help achieve that dream! Keep up the great content! Sending high fives from the Uk 🇬🇧 ✋🏼
Hey you won! go check the community tab to receive your prize!
can we see your portfolio?
I’m from Nigeria it will take me about 2 year savings to afford Limber, however we have have out issues, I been work with after effects for a 3 year and I been thinking of leaving because Fk/IK is a pain in the ass… but I’m happy you took extra time to explain it… and I love you try that 3d view like the cartoon is moving on side to side like it 3d… I don’t work with limited… I most discover new things
This tool ist very great!!!
Woh, I didn't know about the foreshortening capabilities. Now I'm definitely interested in Limber.
Whoaa... it provides everything I need for rigging that I can't find in other plugins.. how easy it is to use, every tricky artwork and angle shot, can be rigged with this awesome tool, I wish I could get a free license
That feature about size in a middle. Really nice, want it.
I´ve worked with Adobe Character Animation, which is a powerful tooll, specially if you need lyp sync in your characters, but I decided to learn how to use Limber, because sometimes I need animate a character in a faster way. Thank you for sharing this video. It helped me a lot
It's the possibility of designing the limber from the circles and the foreshortening capabilities for me. The whole tool mekes sense in my way of doing things.
Just got my first project where i need to rig a character! Limber will help me out tons in the project,
which will reflect on the quality in the finished result.
I'm still new to after effects. learning motion graphics in school. this comes in handy for me to create and animate a character.
Thank you very much for the video. My interest has now peaked!
My now ex-girlfriend left me last week. Limber would help me recreate an avatar of her telling me where I failed in the relationship. The forshortening feature of her strutting towards me would help drive the point that I feel small right now. She also despised I used Duik and Rubberhose way too much. She felt I was lazy and didn't keyframe with as much dexterity.
Wtf 😂
I have been studying Motion Design for a few years and I didn´t know how limber would differ from DUIK or Rubberhose in the past... having tried both now, I can say that this one by far is the most consistent and well layed out experience for character animation. It helps you understand what you are doing, better. Since characters are an inspiration for me, I want what is best to make me start and keep me pumped to create great works.
wonderful plugin for animation.. love it...
I tried Duik bassel, but with this video you convinced me to try Limber all the way ! ;)
Thanks for this. I wasnt aware of the new options. Cheers
Limber gives perfect character rigging solution.
I am using Limber a lot, and man, I totally recommend it to anyone who wants to do 2d rig animations.
Great examples of Limber, thank you!
Glad you liked it!
I'm new to the character animation. This will help me to practice character animation without spending too much time on rigging. Thank you for in the depth tutorial.
Thanks for this, always curious about other rigging tools
I'm a newbie but passionate about character animation. A free limber license would be SUPER for me!
The rig and pose feature looks amazing!
Limber looks like a tool that should make animation easier, not more complicated. Nice!
You gave DUIK the ol "black and white section of an infomercial" treatment
I love limber because the UI is very user friendly and easy to use. I make character animation in very few minutes using limber.
I used to love rubberhose, but with the new features Limber is all I need
for learning animation in after effect
This was so informational! Thank you!
I've got rubberhose and i'd like to try this. seems simple to use.
I want a copy of Limber because now I am learning how to be good at character animation inside After Effects and Limber can help me to achieve this goal faster and it will bring more convenience in my process.
Limber works very well for prospective illusion of characters during animation.
I do a lot of cartoon animation and Limber looks like a great tool to do quick setups for illustrative style animations. The foreshortening tools are pretty amazing.
This is great! Thanks for the detailed tut!
Was looking for this form years🙃🔥🔥🔥👑
Limber is an incredible tool I've been wanting to have for character animation to up my game with more interesting animations, like the foreshortening which looks awesome! Hope I have a chance to win! Thank you!
Oh damn, Limber looks really cool honestly. I’m still getting the hang of Duik but I can only imagine how much it can help with certain aspects
I've been very close to purchase Limber during the Cyberweek and is still high up in the wishlist (did get Penpal, which is a Kirby creation as well). Figured having Rubberhose, Duik and Puppettools 3 allready, I'll wait for another opportunity. This sweepstake is just that. Cheers!
I’m just dipping my toe in the water of character animation with emphasis on four legged animals. Watched some tutorials about DUIK and Limber seems like a great alternative. Thanks for the overview.
Hey you won! Go check out the community tab!
I would love to have a copy of Limber to help with learning the workflow of Motion Graphics. Animating should feel smooth, not frustrating!
Great tips.
I want to use this Limber because of the Feature of the IK and FK shifting.
This limber looks awesome. Also the foreshortening thing. It’s really game changing plug-in.
I'm working on learning all things motion design, and character animation is a staple I need to master. I'd totally use Limber to level up my skills as I work to go freelance!
Hey you won! Go check out the community tab!
Listen, I'm not gonna lie. I would like to animate a gnome squatting and taking a sh*te. Limber can make my dreams come true.
I'll be honest, I want to win it because then I won't have to spend money hahahah. But for real, I really liked the features you showed, they all seem so useful. I pretty much only use DUIK but Limber will be awesome to complement DUIK and have even more options to rig characters, and the Foreshortening feature, OMG, it's so good.
Great video as always John! I really like how down to Earth you are.
The control that Limber offers looks incredible. I have used Duik and I am a bit new to character animation but I will definitely be giving Limber a try even if I don't win.
I am getting into characters animation and was looking a good tool to use for animation. I find Limber to be the perfect tool for that with all the options and versatility it offers.
Thank you! I was looking for someone to discuss the Rig * Pose feature. Appreciate you!
This looks really fantastic! For as good as DUIK is I think this is more accesible!
i want limber to apply it on my animation works and i think it will help me to make my work easy especially on rigging section and safe time
I loved Limber and this video was very helpful, thank you!
I’ve used DUIK, very powerful, but by the time I’m done rigging I’m totally exhausted. I bought rubber hose and it’s good but I like creating characters with various limbs.
It looks like Limber is my next purchase.
I loved the video and am excited to try Limber!
Thanks for the tutorial, I'd like to test "limber" to see what are the advantages of this Add-on vs other available tools in terms of performance in the first place, versatility and how much artistic freedom do I have, how efficient it could be when mixing a rig with a hand-drawn animation on top ... etc.
This was an excellent tutorial because now I can't wait to create with Limber! Too bad the dollar is very expensive for purchases in Brazil. Please think twice before giving a free license. Give an enthusiastic animator a chance, you won't regret it! Thanks anyway!
i want to work easy and fast with character animation and limber is the easiest tool for that
I love how I don’t even have enough knowledge of After Effects. I’ve downloaded it almost a year ago but I still find it far from user-friendly.
Nonetheless, here I am trying to consider a character rigging tool.
To be honest I went through different explanations of different softwares but this video makes me so eager to try Limber.
What do you find the least userfriendly about After Effects?
Great!!
That was a great explanation through examples! I never tried Limber. I'm an illustrator and motion designer from Brazil. I tried Duik and Joysticks'n Sliders. Honestly the forshortening ability in incredible! I would love to get the free license.
Thanks for lesson. Maybe in next videos you show us how to make a character more realistic. I mean walk cycle. Maybe you will tell us about little details or secrets)
I believe character rigging is an important skill to have in After effects, to level up my animations.
Actually I have started my new job in the educational field and we have a lot of characters in our content so I feel Limber would help animating them much easier
I've tried several character rigging plugins in After Effects by downloading trial version, one of them is great for working with Ai files, and it's pretty quick to work with, you just need to select the three limbs and click Auto IK that's it, you know what plugin I mean. but it has a limitation that it can only angle sideways.
There is also a plugin that offers a fast-paced feature, but also has many limitations, one of which is that it can only be used for image files.
The rest of the plugins that use Shape layers have the advantage of being able to make all angles, low, high, front, side, etc. Some of them are quite difficult to apply to Ai files
until some time ago I tried to see how limber works, then I found out that limber makes the rigging process fast, also we can add artwork, such as textures, and the artwork will stick and can even be stretched with the limb , and you can adjust the rounding to manipulate the angle so that it looks like 3D, so I was planning to buy this plugin, until I finally found this video, and hopefully win this give away, if not I'll buy it later
I'm trying to move to 2D animation, from a 3D background, and a rigging tool such as this would be awesome!
I want to use Limber for my Ae workflow because of the foreshortening tools
I'd like to try limber as it seems like the rigging process is simpler than DUIK
good work
Thanks
I just bought a license yesterday. Tanks for the timing (noooooooo!)
Curious about this plugin, looks good, gonna check it out. Thanks man!
go check it out! Highly recommend!
i need it badly ...... it willl helop me to brush up my rigging skill...
Thank you for doing this! I'm just starting in on character animation in AE and have been doing it all through manual builds and keyframing. Would love to add a tool like Limber to my workflow to take it to the next level!
I'm very interested in checking out Limber. It seems like it has a lot f control and customizability to offer. I'm pretty new to character animation, so a free license would be an awesome way to get my feet wet.
Wow, what a great tutorial! It would help me a lot to have that free license for doing my animations! This tool is a must for speeding up and inspiration! Thanks a lot for the opportunity.
Duik is great and has a lot of features but its a little bit laggy , for that i think that limber does things better and faster and also it has alot of options to play with
Hi, Thank you so much for this tutorial. As you are a very good teacher, you make us love limber, so am asking this to you. Is there any way I can edit the path by switching off the path expression in arm or leg layer? I tried but didn't work. I also tried with a lil courage to change the false into true in path coding. No result. I went to there user guide. But no mention of path editing. Please guide me if u can. Thank you so much.
I can't imagine me buying this at full price as I've earned around $60 from my animations up to date, but I wish to have a chance to win it as it looks like magic. However, I didn't understand what should I subscribe to if I want to know who's won.
It is very hard finding tutorials on Limber though, not many people put them out. I also want to know If I can use more complex artwork from AI that has strokes around the limbs and can I automate the movement of the strokes (e.g. an upper leg and lower leg with the strokes hidden around the knee) every time I use an IK controller
Limber is the easiest Character rigging tool ?? maybe this is right its so good
Wow great ..3>
As an anime compositor I want to animate things but duik is just too technical, and I dont want to build a full 3D setup just to animate something so that's why I want a copy of Limber. I dont want android :) I want Apple of AE animate plugin :D
Because I want to animate like pro
:)
i loved your glases, where do i can find one too?
Target
Hello. Are there any ready-made character animations for Limber? For example, there is a cat character and you need to animate how he lies down, sits down, walks ... Maybe there are already ready to script the movements where you will only need to substitute his character?)
Can you do a step-by-step on how to use the "copy" "paste" function in Limber?
So I have seen 3 videos on Limber and all 3 only showed how to create art with in Limber or AE. Can you take art from Illustrator and Rig your character using Illustrator Artwork already designed?
Great video by the way.
yes, but you have to convert it to shape layers first
Does this guy work at Cub Studio? I know Limber is from someone that works or use to work at the studio, but this plugin is refreshing to discover, I have struggle for over a decade to properly animate characters and not be a pain in the butt but this just got me excited, specially because I am building my portfolio with Webflow.
I'm not sure. But I do know Cub Studio uses Limber for a lot of their stuff.
Interesting fact about one of us being from Cub Studio! I'll have to ask Mike if it was him 😜
Love the animation presets for organic movements at 8:35! Definitely saves up a lot of time! Thanks for doing this giveaway :) Best of luck to everyone and to me hahaha
Thanks for the great video! The rig and pose option helped me a lot hahah
What happens if the limb has some details that are located inside the arm and forearm part, for example?
Like, imagine a line that starts in the shoulder and goes to the wrist. I can't imagine how to do it on Limber, just with Duik and parenting with Create nulls from paths.
I'm not sure if I understood correctly... can you only create limbs in Limber and not rig existing raster (png) limbs like in DUIK?
yes that is correct. Limber is used to rig vector artwork. There are ways you could use it to rig raster images but that requires a significant amount of manual work on your part.
I'm thinking about trying out Limber. Has anyone used it in comparison with DUIK? I'm still pretty new with DUIK
Yeah I have. IMO, while I still use DUIK for certain things, I do think Limber is much easier to use all around.
The comment I wrote in the morning is disappeared. Hope it was a glitch of my connection. By the way, yeah, would be nice to have that license.
Is there a way to only slightly round the end of a sleeve or pant leg instead of just straight?
I ticket to a free limber license please. I'd love to animate something with it.
How would you attach a foot to an ankle? For example, if I have a shoe artwork shape layer, would you just parent it to the ankle controller? When i use this method and try to switch from IK to FK, the shoe does not follow since it is parented to the currently useless controller. How would you go about this? Thank you so much !
You must create an FK controller first, and then parent your foot artwork layer to that controller.
How would you animate a character if you got the character from from freepik? I only know after effects and I simply can't create my own characters so I wanted to animate some character that already exists. I got it from freepik as an illustrator file which means it contains the character, its poses and its limbs separately so that they can be animated but how do I actually go about doing it?
I want lern forma 0 Limber
Is customizing the limb exclusive for Bone feature?
So I prefer to design my whole character in illustrator first. Is there a way to streamline the process when you separate all the layers in Illustrator? Or do I have to remake all the limbs in After effects?
You can make the limbs in illustrator and then use rig and pose to "recreate" them as a limber limb. But to do that you need to follow a particular method to create the different parts of the limb for rig and pose to set everything up correctly.
@@TheKeyframeAcademy Good to know, thanks! I haven't been able to find a tutorial on this process yet I don't think, could you point me in the right direction?
@@PalomaMcClain I roughly go over how you would need to design the limb to be used with rig and pose in the video around the 2:00 mark.
Essentially 3 circle layers for the joints and then two layers for the bicep and forearm. In this video I show everything in After Effects but you could definitely do everything in illustrator (what I usually do anyway) I don't know of any video that goes over this more detail.
Or are you wondering how to bring the artwork from Illustrator to After Effects?
@@TheKeyframeAcademy Thanks a bunch! I know how to bring the artwork in illustrator. So if I understand correctly, in Illustrator I should have separate layers for the upper and lower arm, have three separate circle layers for the three joints of the limb, and once I import them in I can select each layer and rig & pose? Does this preserve the art style of the limb? Do I need to convert everything to shapes first?
@@PalomaMcClain yes, you'll need to convert the illustrator files to AE shapes first. In case you haven't heard of it, you can get Overlord (gumroad.com/a/128328819/qiSQ ) which seamlessly brings shapes from AI to AE as shape layers (skipping the conversion step)
Rig and Pose was originally meant for preserving the artstyle on the bicep and/or forearm. There are some limitations to it, so you'll have to navigate those by trial and error.