I played smite once and I think like 90% of my playtime was reading but I suppose thats a MOBA thing and not a Smite thing.....at least I hope its not a smite only thing
Vatu was probably nerfed not because new players are too good at using him, but because experienced Vatu players are too good against new players and the matchmaking is just so random that it happens more often than it should. They also probably wanted the other Talents to be more appealing
Dude you remind me of helvian, you speak exactly like him This isn't a new player issue but it's definitely rant worthy: THE UI GLITCH THAT KEEPS BUTTONS HIGHLIGHTED (AND CLICKABLE) EVEN AFTER THE MOUSE LEFT THEIR HITBOX. Looks like Paladins having hitbox issues isn't even limited just to the gameplay itself!! As a f2p player, I recently bought a 15k gold champion for ONE HUNDRED CRYSTALS because I darted the mouse too quickly across the screen. NO, I did NOT misclick. My cursor was bang on the gold option, but I somehow ended up buying with crystals, because apparently making BUTTONS on an INTERFACE that work properly, the SIMPLEST thing to do while making a menu, is TOO DIFFICULT. And while we're at it, can we talk about that price?? Do you have any idea how much harder it is to get 100 crystals than 15k gold? Achievements and some quests give 50k gold at a time. Meanwhile you are left to scavenge 25 crystals here and there once in an eternity, with a few scattered in the free battle pass rewards, or when you complete a bucket of quests in trials of the realm. Typical gold rewards offer about 13 times the champion buying power than crystal rewards for absolutely no reason. Oh wait, maybe there _is_ a reason. You know exactly what I'm talking about. In fact, that reason is the main thing I suspect is holding the devs back from making champions cheaper, all the same price, or all free. A new player will not buy skins on a game they just picked up and don't even fully understand. And because as you explained, the new player experience is so SHIT (combined with a point you did not mention about the solo queue experience), they probably know a large percentage of those new players will not stick around long term. So their only hope to make some money off of them is that they will see a bunch of characters they like, won't be able to buy them all with the in-game rewards, and just end up spending a quick buck to avoid the grind needed just to play a cool character. End of wall of text.
15:11 LOL When I first started playing Paladins, I just picked a champ that I thought looked cool and bought them, which is what I think most people do. I also agree that things like cripple, silence, etc, need to be explained in-game for new players. I didn’t know what any of those things did for the longest time. As a developer, you have to cater to both old and new players. You want to maintain your already loyal player base, but you also want to keep new players interested enough to play the game regularly.
I think newplayers these days are a bit too pampered. Maybe it's just me but I suffer through a game to learn the ropes it's how it's done when trying something new. Most people often never give something a chance and just drop it entirely
When I went into paladins for the first time I knew what all those terms meant. Anyone who plays video games knows what a silence is or a cripple is, or else they must not play video games a lot. Those are very common effects in video games.
My only hope for this game to become a good game is a new Paladins 2…there is so much to change in this game! Starting with advertising: this game needs advertising for it to become recognized. I found Paladins many years ago when i was just looking for something new, but a Cover and a little description for sure will not attract people! Also the point you mentioned with all the champions having to be bought I can just agree with! When I started playing the game I was completely overwhelemd by all the cool characters, and not in a negative way, but the problem was that I couldnt unlock any of these cool characters…it literally took me around 1-2 years to unlock all the characters and that for sure is to much! Another big problem for me is the matchmaking! I created a new account since I lost mine a few months ago and afters around 15 games I already faced the same enemies I played against on my old account! The matchmaking is just not consistent! One game u are playing against literal bots and the round after you stand no chance! Also with teammates leaving all the time and not being punished most of the games are just impossible to enjoy…besides that there are MANY more problems HI-Rez could fix and make the game and outstanding one if they gave Evil Mojo the budget they deserve! I was an absolute fan of Paladins but lately I am not feeling like playing anymore, and that really makes me upset! I hope they finally wake up and understand whats wrong with the game!
praying the devs see this... they wont... but hey ho. the devs need to show us 'reasons' as to why they do certain changes. like... in this upcoming patch i have no idea who was asking for cassie buffs. just strange things and complete disconnect with how the game works and their community on their part.
Stand proud, you cooked well. I also love the almost to happen Terminus Swing Axe DMG nerf. It was 650 since release. WAS gonna be 600? or 575? idk.didnt happen. me happy
I 100% agree with everything you said in this video. The issue with paladins is everything is half addressed, and the head devs don’t know what they are doing. No goal or aim in mind.
I wonder what the actual age demographic is for the new player. The devs probably have that info. So i wonder if they are changing things for 5 year old lil Timmy
I think most if not all champs should now be unlocked for all new players. all 15k and 30k at least. I was really looking forward to the new Tidal Surge update, but just been perma banned, lol. Read Hi-rez reviews, they dont care about it either, as in you can get perma banned for using a swear word. While cheaters run rampant in Ranked and high elo games. The company is dreadful, they dont care about their subsidiaries like evil mojo. Its sad but I think obviously im finally done. Good luck X
i disagree, i think you can indeed balance for both old and new players. because this game alows you to. new players use default decks and making sure complex deck options are avaible allow for those with experience to maximize gameplay through talents but the main way it should be done is with the talents. where the 3 should range from ez-calm to intermediate to expert where the talent rewards you for your skill be that positioning or kill/assists. an example of this is cover boy androxus' talent progression with default talent being defiant fist which is a damage focused easy talent to comprehend that adds value to game play regardless of you having it or not as a new player but requires some experience to realise to full potential through making sure to hit the maximum shot value for your next punch in the face to be significant, after time into the lvl2 talent godslayer does the same thing to a ability with a cooldown that requires you to know when to use best and how to use it effectively given you can now aim to redirect the reversal dmg onto an opponent to turn the tide of a game, requiring you to not only have aim skill but positioning and some game sense. then the last skill is the highest skill talent that grants more mobility options where with no cheap damage boost one must use game physics, talent attributes, positioning, game sense and good aim to make sure the added value of the talent doesnt (easily) go to waste. new players are forced naturally to wards the first 2 due to the lvl requirement and ease of use, but in higher elos u can expect the use of the last talent to be used more effectively as overall skill increases. i however i agree with everything else they need to relax with the balances an make a new tutorial that explains everything(including item shop, loadouts, talents and mechanics) and a shooting ground that lets you test out more things.
I get what you're cooking but I dont think andro was a good choice to pick as an example. All 3 of Andros talents take one ability and makes that ability easier, Defiant fist just gives andro more burst, Godslayer removes the skill needed to get damage out of reversal and just instead gives Reversal constant value no matter what and Dark Stalker removes the thought of when to use nether step since it removes the timer on the base ability. I get what you're getting at and they could balance Talents this way but this just limits playstyles and makes talents have to follow a pattern which defeats the creativity that they're supposed to give.
@@xstbe if you dont mind me asking... i dont see how playstyles are limited. as talents remove the short comings these provide, isnt how you expand playstyle through loadouts and theyre ability to give more out of different types of scenarios. do you mean that you prefer talents as seen on healers that each vastly change how one plays? if this is what mean, would you then say if defiant fist caused a cripple or slow it be better, or like if dark stalker was quieter and granted dr while floating, or like godslayer gave speed boost and dmg boost after dmg absorbed threshold.... if so i see it makes a lot more sense that way
@@zigzagintrusion there are dozens of videos and ex pro players who will say the same thing. New players don't have the knowledge to know what is actually op or not is as ezz as that. Seris for example is liked by bronze and new players but in higher elo she is literally one of the worst supports, but in lower ranks io for example is also liked and in higher ranks she does fine to. New players can't hit shots that well, can't do strategy or comps they just explore the game, they complain that champs like evie or vatu are hard but in higher ranks those are the best flanks and that's why you can't buff them.
just wait until you start playing ranked, I had 1900 hours and over $300 sunk into the game, just to get perma banned for telling someone to stop throwing in ranked.
You should not play paladins as a new player there’s an average of 3k players. Not to mention in casuals I Que the same people over and over. Usually it’s a 5 stack and if not it’s a duo healing and dps-ing the lobby. They pick the weak link and constantly cause staggers. I played 5 games in a row with no tank and no healer. Not to mention seris is the only healer you’ll ever see in casuals even if you have 2 flanks that get zero benefit from her. At this point it’s just a competitive game not a casual game even in casuals. It’s usually one team just beat the garbage out of the other team.
"A new player is instantly overwhelmed by the amount of locked champs"
Smite: Hehe that's cute, try 130 champs
I played smite once and I think like 90% of my playtime was reading but I suppose thats a MOBA thing and not a Smite thing.....at least I hope its not a smite only thing
@@xstbe Same, I mainly read the lore of the gods more than I played the actual game
you know what is dying? me inside after the VII changes.
Thank YAGORATH that they reverted these changes.
REAL
i must be blissfully unaware lol. i lock my favorite characters and give it my all regardless of balance and if i lose i lose ¯\_(ツ)_/¯
Vatu was probably nerfed not because new players are too good at using him, but because experienced Vatu players are too good against new players and the matchmaking is just so random that it happens more often than it should. They also probably wanted the other Talents to be more appealing
Dude you remind me of helvian, you speak exactly like him
This isn't a new player issue but it's definitely rant worthy: THE UI GLITCH THAT KEEPS BUTTONS HIGHLIGHTED (AND CLICKABLE) EVEN AFTER THE MOUSE LEFT THEIR HITBOX. Looks like Paladins having hitbox issues isn't even limited just to the gameplay itself!! As a f2p player, I recently bought a 15k gold champion for ONE HUNDRED CRYSTALS because I darted the mouse too quickly across the screen. NO, I did NOT misclick. My cursor was bang on the gold option, but I somehow ended up buying with crystals, because apparently making BUTTONS on an INTERFACE that work properly, the SIMPLEST thing to do while making a menu, is TOO DIFFICULT.
And while we're at it, can we talk about that price?? Do you have any idea how much harder it is to get 100 crystals than 15k gold? Achievements and some quests give 50k gold at a time. Meanwhile you are left to scavenge 25 crystals here and there once in an eternity, with a few scattered in the free battle pass rewards, or when you complete a bucket of quests in trials of the realm. Typical gold rewards offer about 13 times the champion buying power than crystal rewards for absolutely no reason. Oh wait, maybe there _is_ a reason. You know exactly what I'm talking about.
In fact, that reason is the main thing I suspect is holding the devs back from making champions cheaper, all the same price, or all free. A new player will not buy skins on a game they just picked up and don't even fully understand. And because as you explained, the new player experience is so SHIT (combined with a point you did not mention about the solo queue experience), they probably know a large percentage of those new players will not stick around long term. So their only hope to make some money off of them is that they will see a bunch of characters they like, won't be able to buy them all with the in-game rewards, and just end up spending a quick buck to avoid the grind needed just to play a cool character.
End of wall of text.
15:11 LOL
When I first started playing Paladins, I just picked a champ that I thought looked cool and bought them, which is what I think most people do. I also agree that things like cripple, silence, etc, need to be explained in-game for new players. I didn’t know what any of those things did for the longest time.
As a developer, you have to cater to both old and new players. You want to maintain your already loyal player base, but you also want to keep new players interested enough to play the game regularly.
I think newplayers these days are a bit too pampered. Maybe it's just me but I suffer through a game to learn the ropes it's how it's done when trying something new. Most people often never give something a chance and just drop it entirely
dying like my soul is slowly playing this game everyday
When I went into paladins for the first time I knew what all those terms meant. Anyone who plays video games knows what a silence is or a cripple is, or else they must not play video games a lot.
Those are very common effects in video games.
WAIT so if I'm untargetable, I can't shop at target anymore? 😭😭😭
Excited for paladins 2 tho :D !!!!!!
I wish lol
My only hope for this game to become a good game is a new Paladins 2…there is so much to change in this game! Starting with advertising: this game needs advertising for it to become recognized. I found Paladins many years ago when i was just looking for something new, but a Cover and a little description for sure will not attract people! Also the point you mentioned with all the champions having to be bought I can just agree with! When I started playing the game I was completely overwhelemd by all the cool characters, and not in a negative way, but the problem was that I couldnt unlock any of these cool characters…it literally took me around 1-2 years to unlock all the characters and that for sure is to much! Another big problem for me is the matchmaking! I created a new account since I lost mine a few months ago and afters around 15 games I already faced the same enemies I played against on my old account! The matchmaking is just not consistent! One game u are playing against literal bots and the round after you stand no chance! Also with teammates leaving all the time and not being punished most of the games are just impossible to enjoy…besides that there are MANY more problems HI-Rez could fix and make the game and outstanding one if they gave Evil Mojo the budget they deserve! I was an absolute fan of Paladins but lately I am not feeling like playing anymore, and that really makes me upset! I hope they finally wake up and understand whats wrong with the game!
Same gold gain when champs were 7.5k gold. It's insane that they price 60k champs.
brawlhalla has a similar champion pricing system like paladins some champions cost 5400 some cost 900 some cost 2300 and others 3900
praying the devs see this... they wont... but hey ho. the devs need to show us 'reasons' as to why they do certain changes. like... in this upcoming patch i have no idea who was asking for cassie buffs. just strange things and complete disconnect with how the game works and their community on their part.
Stand proud, you cooked well. I also love the almost to happen Terminus Swing Axe DMG nerf. It was 650 since release. WAS gonna be 600? or 575? idk.didnt happen. me happy
I 100% agree with everything you said in this video. The issue with paladins is everything is half addressed, and the head devs don’t know what they are doing. No goal or aim in mind.
guys, i want to start playing competitive again, but i think is kinda dead
what do u think?
I wonder what the actual age demographic is for the new player. The devs probably have that info. So i wonder if they are changing things for 5 year old lil Timmy
I think most if not all champs should now be unlocked for all new players. all 15k and 30k at least. I was really looking forward to the new Tidal Surge update, but just been perma banned, lol. Read Hi-rez reviews, they dont care about it either, as in you can get perma banned for using a swear word. While cheaters run rampant in Ranked and high elo games. The company is dreadful, they dont care about their subsidiaries like evil mojo. Its sad but I think obviously im finally done. Good luck X
I know I'm late but
based
we're in deep boiis zhin got buffed for the first time in 20 years and nessa is crying
Good video. Algorithm bonus comment
andrewchicken
i disagree, i think you can indeed balance for both old and new players. because this game alows you to. new players use default decks and making sure complex deck options are avaible allow for those with experience to maximize gameplay through talents but the main way it should be done is with the talents. where the 3 should range from ez-calm to intermediate to expert where the talent rewards you for your skill be that positioning or kill/assists. an example of this is cover boy androxus' talent progression with default talent being defiant fist which is a damage focused easy talent to comprehend that adds value to game play regardless of you having it or not as a new player but requires some experience to realise to full potential through making sure to hit the maximum shot value for your next punch in the face to be significant, after time into the lvl2 talent godslayer does the same thing to a ability with a cooldown that requires you to know when to use best and how to use it effectively given you can now aim to redirect the reversal dmg onto an opponent to turn the tide of a game, requiring you to not only have aim skill but positioning and some game sense. then the last skill is the highest skill talent that grants more mobility options where with no cheap damage boost one must use game physics, talent attributes, positioning, game sense and good aim to make sure the added value of the talent doesnt (easily) go to waste. new players are forced naturally to wards the first 2 due to the lvl requirement and ease of use, but in higher elos u can expect the use of the last talent to be used more effectively as overall skill increases. i however i agree with everything else they need to relax with the balances an make a new tutorial that explains everything(including item shop, loadouts, talents and mechanics) and a shooting ground that lets you test out more things.
I get what you're cooking but I dont think andro was a good choice to pick as an example. All 3 of Andros talents take one ability and makes that ability easier, Defiant fist just gives andro more burst, Godslayer removes the skill needed to get damage out of reversal and just instead gives Reversal constant value no matter what and Dark Stalker removes the thought of when to use nether step since it removes the timer on the base ability. I get what you're getting at and they could balance Talents this way but this just limits playstyles and makes talents have to follow a pattern which defeats the creativity that they're supposed to give.
@@xstbe if you dont mind me asking... i dont see how playstyles are limited. as talents remove the short comings these provide, isnt how you expand playstyle through loadouts and theyre ability to give more out of different types of scenarios. do you mean that you prefer talents as seen on healers that each vastly change how one plays? if this is what mean, would you then say if defiant fist caused a cripple or slow it be better, or like if dark stalker was quieter and granted dr while floating, or like godslayer gave speed boost and dmg boost after dmg absorbed threshold.... if so i see it makes a lot more sense that way
You don't do game changes based on new players.
What? Yes, you do lol
@@zigzagintrusion there are dozens of videos and ex pro players who will say the same thing. New players don't have the knowledge to know what is actually op or not is as ezz as that. Seris for example is liked by bronze and new players but in higher elo she is literally one of the worst supports, but in lower ranks io for example is also liked and in higher ranks she does fine to. New players can't hit shots that well, can't do strategy or comps they just explore the game, they complain that champs like evie or vatu are hard but in higher ranks those are the best flanks and that's why you can't buff them.
@@Cryptissswhy play paladins when tf2 is literally a thing. Paladins and overwatch are declining while tf2 is still going strong.
Yep!
just wait until you start playing ranked, I had 1900 hours and over $300 sunk into the game, just to get perma banned for telling someone to stop throwing in ranked.
You should not play paladins as a new player there’s an average of 3k players. Not to mention in casuals I Que the same people over and over. Usually it’s a 5 stack and if not it’s a duo healing and dps-ing the lobby. They pick the weak link and constantly cause staggers. I played 5 games in a row with no tank and no healer. Not to mention seris is the only healer you’ll ever see in casuals even if you have 2 flanks that get zero benefit from her. At this point it’s just a competitive game not a casual game even in casuals. It’s usually one team just beat the garbage out of the other team.
When vex30 left it was clearly the beginning of the end.
what happend to omen?
disabled due to an exploit
@@xstbe oh my, thank you! I saw that today the game got updated and the servers are under Maintenance, maybe he will be back
Your views also dying 😢
He doesn't strike me as the kind of guy to give a shit about that lol