The fuel rats have an amazing response time. I ran out of fuel once and they were there to get me to the next station within 15 minutes. Truly a beast of a group and the community is lucky to have them
Biggest mistake I see new players make is thinking that you want to A-rate every module every time. A-through-E isn't a continuum of how effective a module is, but instead a set of design specifications. A: The highest performing version, but also typically the most energy/power hungry, generally the 2nd heaviest. They're also fragile. B: Generally the heaviest module, but also the most durable. Thinking you'd never want a heavier module? Weight can be very useful in combat, since it lets you literally smash the other guy to bits. Armor tanks also tend to take a lot of module damage, so B-class can be pretty useful if you're expecting your shield to go down. C: Middle of the road. Why would you ever want middle of the road? Ask yourself if you really want to spend ten times as much to have the absolute best limpet controller. D: Lightest module class. People use D rated stuff a lot on exploration ships, or as secondary modules on combat ships, because it saves those pounds. E: The lowest power draw. E stands for *efficiency*, E-rated modules are useful if you need functionality but you're running a tight power budget.
Very good advice, I am a few months in the game but I can't remember seeing this anywhere in game or on forums/websites unless you really study up close all the stats (which sometimes we don't do it).
*The most memorable thing of my first day (21st Nov) in Elite...* My Sidewinder: * runs out of fuel in the middle of Access Corridor * Station: "Loitering is a crime punishable by death" * opens fire *
Noooooooooooooooooo lmaoo, i had an "accident" as well, i was mining completelly happy with my Kraith Mk2 and just when im about to leave the site a pirate warps literally into my ship, we both died lmaooooooooo
I just started and was almost out of fuel so I selected what I thought was the nearest station, jumped to it, apparently it was restricted access, got a wanted status, landed at a real station, got told to leave, ran out of fuel as I’m leaving, got shot.
Welcome to the game, I was super overwhelmed too, especially learning to dock without assist. As the video said, take it slow- don’t rush to make as much money as possible to buy big ships. Make a lot of money enough for a nice medium ship of choice, choose a profession and focus on it** for some time
I played it for a while months ago and put it away. Now I have an Oculus Quest VR gogles, and link cable to connect it to my pc. Holly hell, this game in VR is what I wanted for years.
You want space bucks? Mine with the Python. Want to explore and make some space bucks? Get a krait phantom. Want change space bucks? Get FDL and go pew pew in pve
You are absolutely right. New players for some reason just want to get everything best of, asap. Rushing to get the Elite wings is not the answer. I was just the same when I started. I wanted an Anaconda asap and I learnt the hard way, my Anaconda got blown up because I thought I was an awesome combat Pilot. How wrong I was. Elite taught me how crap I was at combat and not having the rebuy, how stupid. The truth is and it's something I've been trying to get across to new inpatient players very recently, is that Elite is not a shooter but a life in space simulator but with pirates ect. Enjoy Elite as a life in space, take your time to become Elite and then the game will come to you and you'll learn what ships are right with what type of build. This video is absolutely spot on for most new players and embarrassing memories for some of us who have made these easy mistakes but I've never run out of fuel, Ever in 36yrs of playing Elite. Thing is, how many players can be honest with themselves and admit they need to learn patience? I know I did back in 1984. I just want to share with new players what I'm still learning 36yrs after I first played Elite... I'm still learning the game. I went out exploring about 48hrs ago and in a quiet corner, I've found an opal, diamond and painite full system with absolutely no pirates. Problem is, I'm easily a good 7hrs away from the bubble and I need to construct a decent all round long distance, good sized mining ship with the cargo space for limpets as well as the market goods that will pay for a few nuts and bolts towards my carrier. The ship needs to be manouverable enough to get through the sticky parts, or Gankers n pirates of the bubble. So, Python looks the way forward. After all, I use a weapon less Python for moving goods from system to system with no issues. A pirate wants to interdict me, "No problem" the Python says, "We can easily get out of interdictions." I want to run 260tonnes of goods and still be able to jump. "That's absolutely fine, fill me up tight" the Python instructs. The Python is an amazing medium sized ship and it can land anywhere. My haulage Python actually holds 280tonnes of Cargo. That's more than the Type 7 and is the most cargo space for any medium sized ship. If your not doing any combat, the Python is my recommendation because it has the power, boost and manouverability to out run any ship and my Python has no weapons, just speed and a tiny Shield. I've not been caught out yet because my Python is having fun and laughs at interdictions. I'm not even on quarter boost during an interdiction in my Python. Have faith in your capabilities and faith in the Python, strip the Python of any weapons and down size the shields. Having faith in yourself and the Python will reward you as long as your not doing anycombat. My build is about faith and trust in yourself and the Python. A team that will eventually and easily earn you 79 million Cr per hour. (I'm ally status, proved myself and now I get all the best paid haulage jobs. 72 pieces of Gold, run to another station in the same system = 8'000.000Cr. 10 minute job! But I've still room for more cargo to the same station... Your getting the picture.) Rushing Elite isn't really the way to play Elite. Elite is not a shooter but for those willing to learn patience, Elite can be and is a fantastic combat, pirate life simulator. Elite is a fantastic game for players who know how to walk before they can run. Most of us veteran players have all been through that cycle of impatientness. It's funny giving experience wisdom because, I was told to slow down when I first started. Though long winded, I just want to help because I'm very passionate about Elite and I just want players to get the best from Elite because it's not a 5 minute shooter and Elite can be extremely frustrating which is why these videos are very important. I didn't have these videos in 1984. It was trail and error when I was 12. These video creator's are an absolute God send. Can't praise them enough. This video creator IS 1 to watch and learn from. You can trust this content.
@@squipo3497 ED is more of a simulator, rather than a game. I remember having fun playing Flight Simulator 2000, planning routes, following proper IRL procedures and enjoying the view during dozens of minutes worth of flying on cruise. The fact ED has combat doesn't make it more casual, ArmA has combat and it can (and invariably will) be absolutely brutal, especially to those who see it as a 'game'.
@@cartermariano precisely, its interesting to hear the thoughts of the majority who didnt play the previous Elite games. Its a space sim to be sure, perhaps more on the hobbyist side of gaming, but still a game. I dont think its a career as that German dude keeps saying, its a passtime, not a slippery runged ladder.
@@cartermariano mostly playing for the space combat myself, my friend likes to do mining and we both started the game a few days ago. It's not been bad so far to me, I hate the distances because it feels like load times till I can get to do what I want, but thankfully the ships have auto systems so I can just leave it for a few minutes and do something else. Annoying though that I can risk my ship fighting pirates and he'll mine at nearly zero risk and make 4-5 times what I did, but meh. I'll make money how I want to, slow or not.
@@Phaoray This game is nice because it gives everyone the chance to do what you like best, from combat to mining, to passenger/cargo transport. Sometimes you get bored of doing space eurotruck simulator 2, you take your combat ship to do bounty hunting or alien hunting.
I wish simulator was an more accurate description because then it probably would have more emerging complexity. It sadly has rather limited moving parts. (I suppose the bgs reacts but not in ways that are interesting to interact with.) The beginning was fun, it is pretty and has a decent flight model which makes the combat entertaining for a while. But I can sadly already tell that there isn't much to do beside endless mostly thoughtless repetition in a pretty environment. Some enjoy that which is good for them but I get bored of it after a while.
Mh, my recommendation to new players is: Enjoy the the time as a newbie, all is so exciting in the beginning, don´t rush to the next bigger ship. Take your time of this adventure, because this time will never came back and it is the best time! Today i have Billions of credits and multiple full engineered ships, but when i remember back to the day, i proud buyed my first cobra with an E Rated Fuel Scoop and flied scared to maia, i smile! :)
This and similar advice from other players has been really good for my enjoyment and learning. Plus, with the cheaper ships I felt more able to experiment and the sting of the rebuy wasn’t so bad. You learn so much more organically this way.
On exploration, but this may be applicable to more than just new players: "More jump range" is a line a lot of us old explorers use and new people pick up on it not realizing that back in the day we had maximums of 35ly and we're probably just trying to get from Point A to Point B across 20, 30, 40,000ly. 35 is still a perfectly capable range for an explorer ship (as long as you're not heading out to the rim and sparse star density) and that shorter range is gonna find you stuff most vets pass over and miss on even the most common distance routes across the galaxy. A shorter note: Going below -500y or above 500y can find you stuff that a lot of people haven't touched even within 2000ly of the bubble. Get off the plane and hit those uncharted waters CMDRs.
As a returning player I noticed the distance in LY was a big increase since I last played. I take it the ASP is no longer the go to ship for jumping far? Obviously the fleet carrier is where it's at in terms of jump range but in terms of getting to Colonia as fast as possible in a player ship what's the meta now?
@@Calcearius If you want the ultimate jump distance then an engineered anaconda is the best. I think you can get a jump range of over 70LY easily, or 80LY with a lot of fiddling around and stripping down everything you can.
@@Calcearius well engeneered anaconda but then there is always a neutron star highway, that lets you travel carefully in a huge jumps, but you wont be exploring much on the way and you will do repairs on the way.
You generally want the best jump range you can get without compromising other functionality. So class A FSD for anything that is not a short range combat ship (class B har more hit points). For a trading ship, getting from 15 to 20 ly fully loaded is extremely convenient even if it double the cost of your ship. Just beware of rebuys, and for a _new_ player there are insystem routes where you can make money without investing in you FSD or paying for fuel.
@@Cdre_Satori There aren't all that many options besides Krait and Python for high end mid range ships, unless you're just flying for fun. It just these two and FDL for combat meta. Even the mighty gunship just has two small hardpoints over the Python and a smaller powerplant that will push less equipment when armored.
One simple mistake when doing a bit of mining in your new ship: play in SOLOMODE. There are griefers out there and when your financial situation is dicy I do not recommend flying around with a Type 9 filled to the brim with Void Opals (which takes iterally hours of irl time) only to have a griefer blow you up.
is there literally any benefit to playing online when trading/mining/etc? I feel like I would only ever go online if i was specifically looking to do pvp _(preferably against low-defense traders/miners)_
My friend and I just started elite recently, he went painite mining solo on open play because he didn't know any better, guess what happened. ED is like all games, comes with a boatload of asshats
@@ij6708 thats why you fly solo or with a friend, defeating the whole principle of online gaming. The universe is a cold place, its wild west where everyone is their own lawenforcer, or you need friends. Personally I would feel like I have to avoid other players in open just to be safe, so it makes little difference to me if I have to play in solo. And should I need rescuing I can always switch to open and call fuel rats. Which would probably be my advice to new players, try solo, its peaceful life and you can always switch back to wild west if you like.
@@Cdre_Satori Day one is the only time I played on open but then quickly realized that fellow commanders are more likely to be hostiles than friendlies since then I've only been on solo. Let's just say my friend was a bit slower on the uptake but he's learned now
Yes! It is so nice to see all the amazing videos from Astro and others, to welcome the new players and to show them around. This game asks a lot of you, but what you get back is priceless. Btw: Try a PVE group if you're fed up with Open, I joined a group called Mobius PVE with more than 40k players, ask google. Peaceful multiplayer solution :) o7
This comment section has given me some hope for the Elite community! I've seen a fair few comments saying to take things slowly and discover the ropes for yourself when you start out. Don't just jump straight into the big ships. A big mistake to make is googling "how to make money fast in Elite." It takes all fun out of the experience of discovery and intrigue, and turns the game into a grind. Then when you buy your massive ship, it's an anticlimax. Don't consider the big ships to be the endgame! There's nothing a big ship can do that a small ship can't also do. Earning billions of credits is not fulfilling compared to discovering the universe, getting some genuine scares when outrunning pirates in a less than capable ship, accidentally crashing into stations, etc. Enjoy starting out, and above all, don't rush!!!
Not watching Down to Earth Astronomy videos is the most grievous mistake any Elite Dangerous player could make ! Thank you for all the amazing and great content.
I made a huge mistake of making a long range trip without checking if there were stations along the way. I ran out of fuel and I looked up what to do. I found this video, looked up fuel rats and they were so helpful. It was such a cool experience seeing the system they had, in order to help the community. It’s really cool that there are players that dedicate their time to helping out the community.
Seems simple now, but right at the very beginning I remember the problems caused by gravitational slingshotting. When approaching a planetary body or a station in supercruise, you find that all of a sudden your ship starts speeding up. Breaking doesn't seem to work and you zoom past your destination. This is caused by the gravity of the body you are approaching. All you have to do is point your ship away from your destination and then break. This allows your ship to slow down before you overshoot your destination.
New player here with 100hours more or less. I have purchased ships in this order. 1. Sidewinder (well--not purchased...) 2. Cobra--used mainly for training and added FSD scanner for when Farseer needs that info for upgrades. 3. Asp Explorer--was cargo but turned into miner now after I bought... 4. Python--currently cargo hauler but will probably become a miner for more cargo capacity 5. Diamondback Explorer--Currently being fitted out as an Explorer. Has a 50ly jump range and after Farseer FSD enigineering and Guardian Frame Shift Booster are done, this will be my exploration vessel. Using mainly D rated modules to save weight except with obvious A rated for power and FSD etc... 6. Fer-de-Lance--because I wanted a strictly combat vessel. Many videos and a couple personal recommendations were to save up and go immediately for a Large ship. I'm glad I haven't done that as it has been a blast playing with many ship types to learn what I like best about them. In fact, I'm in no hurry to scale up to large vessels although I am working my Empire rep up quickly so I have some nice options there in the near future. I really like choices and ships that are dedicated to a specific task. It means I can jump into a ready-to-go ship for whatever my mood dictates. Elite Dangerous has so many options that grinding immediately for the "Biggest and Best" just doesn't make sense to me. Experimenting with different classes and builds has been very satisfying and Fun! I'm still not sure where I will finally establish my final home base (most standard/obvious choices are clogged up by fleet carriers atm) so moving all my ships will eventually cost me some credits. However, considering the amount of complaining I have read about Frontier nerfing meaningful credit earning, my experience says if I want to get it I can. And seriously--what was the rate of credit earning when the game was new? My bet is it was much slower paced in that regard. As a new player I really don't want to to feel that things are handed to me for little effort. Finally-- a HUGE Thank You to channels like this that help me get through the tremendous learning curve in this game. Without channels like Down to Earth Astronomy (and others) I'd probably still be humping 6 tons of cargo in my Sidewinder. :)
My first strict combat ship was the Krait. It was fun.. Then I engineered it and it became a boss. (Or so i thought until i started to fight engineered NPCs). Thinking about ditching the FSD boost for another class 5 hull reinforcement. Maybe ill take it off my Corvette which is only fun in HazRes... everywhere else it gets ganged up on and destroyed.
Honestly, my biggest mistake that I've made consistently is picking up jobs above my, and my ship's pay grade. For example, those horrendous assassination missions.
Finally scaring everyone with my anaconda, I'm a real pirate now! Thanks to hutton Orbital. The minute I heard about the free ship, I flew their and it was worth it!
@@xanithrustygaming6911 there are no mistakes in elite dangerous. It's a game where you make your own journey and decide for yourself what you want to experience.
5 hours out exploring and about to redock, dead quiet grip tight no docking computer just to slam into the side of the station. Didnt play for a few weeks lol.
@@Ryzza5 get a smaller ship and earn some money Or Fly without rebuy knowing if a murder hobo finds you or you accidentally boost into an asteroid or botch a planetary landing you loose your ship and start back at a sidewinder.
I think there should be a balance, especially in the early game... Maybe take a day to derp around in a Sidewinder and get killed a few times while your rebuy is cheap. Take some risks, don't just follow the first Best Start video, do some suboptimal missions and get burned by not checking the station distance a few times. The 3rd Party tools are essential to a full gameplay experience, but you can wait a day or two before min/maxing everything to death. Make some dumb mistakes while you're not risking much and haven't invested anything in the game yet. You might learn some hard lessons now that you'll appreciate later when the stakes are higher. Unless you're the type of person who simply cannot stand that and just have to start doing things optimally from Day 0.
@@preciousroihomeshoppingnet7908 screwed around for a while, lost 2 fdls and a python in the last two weeks. I've made 500 million in the last two nights and I'll be elite soon.
I discovered the game back in a Beta around a year ago and I was given 100mil and I knew nothing but I was psyched to finally be able to play a space sim so I started on my own. I knew nothing about the ships so I was spending money on many ships I found on stations and I was just enjoying myself. Anyway after a couple of rebuys I got the grip of it, got better (wasn't doing anything Dangerous heh) and I bought it after and I can proudly say I learned the game on my own, now an Explorer on the other side of the galaxy
@@josephh6697 It is hard to explain, traders and explores can benefit from knowing how to manage power use. 1. You can put more modules on, if your power requirements are 105% you can set priorities on modules so that you don't exceed 100%. 2. When you are attacked if the power plant is damaged and power output is reduced, you can set it that less important modules shut down first and not the whole ship because now your are over the power plant's current output.
@@josephh6697 Everyone plays different and everyone has different problems, so not all tips and tricks will help everyone in all situations, I agree. ED has a steep learning curve. There are things the game doesn't tell you like button remapping. I fly with custom controls.
@@josephh6697 My friends and I play on Xbox and I don't believe any of them has custom buttons and I am limited to what I can change. PC players may be used to custom controls, I do not know, console games usually do not have that feature.
Two bits of advice to newbies: 1 - Disregard what D2EA said about multirole ships being bad at everything. A solidly built multirole can handle all but a few scenarios (PVP, Thargoid fighting) with ease. Particularly for new players who haven't yet amassed the credits and materials to build a large fleet, having a single, dependable ship will get you there. I have upwards of 30 ships, and my go-to ship for day to day use is still a Python. 2 - The first ship you buy should be a Cobra Mk III. It's absurdly underpriced for what it can do, and it's a dream to fly. I spent most of my first year playing Elite using nothing but a Cobra, and while it does have some limitations (the cockpit canopy is notoriously fragile), there's a reason why it's referred to as the Jesus Ship. It's basically the Python's little brother, and I still take mine out from time to time because it's just so *fun*.
I love the way that this video basically told the story of me finally learning how to play ED. Now I spend my time in one of two Phantoms; one is designed purely for jump range and planetary exploration (61LY jump), while the other is a mining/trading/mat-colleting hybrid (43LY jump). The best thing about a mining/trading engineered Phantom is that nobody relevant can catch you!
Top ten advice I can think of (that even seasoned players might not know) in no particular order 1. you dont necesserily need Fuel scoop if you are only flying inside the buble and remember to keep an eye out on your fuel. Same as you can filter your rout to plot only scoopable stars, if you click on economy and unclick "none" and click apply to route, you will always have system with a base to refuel in on your route. If you move outside the bubble (or colonised space) you absolutely need fuel scoop. 2. Galaxy needs mapping. Hunger for legendary Raxxla as well as future colonisable planets is unsatiable and all the tools you need to explore the galaxy are already on your ship (well, besides fuel scoop) remember, a hauler can get all the way to center of the galaxy just as well as anaconda, it will just take him more jumps, which might actually help haulers pilot to find some previously undiscovered systems and planets. So if you want easy money, just pick a direction and explore the galaxy. 3. you don't need a supercruise assist to stop you from running into stars when you exit hyperspace, you just need to remember to press X or whatever button you have saved for dead stop (0%) on your engines while the countdown is happening. 4. remember to stock up on limpets 5. always check in advanced your repairs, there is a hidden stat of your ships constitution that is not repaired with refuel, repair and rearm in the top menu. 6. always, ALWAYS, chose any grade over E grade moduls if possible. 7. Never waste your time on travel. Just pinging your discovery scaner before you depart or when entering a system you are traveling through will bring you few extra credits and they eventually add up. 7.1 with each discovery the reward for scanning something in credits is decreased, so while videos of road to riches look amazing and payouts promissing, the more people do them the less money per hour they reward 7.2 travelling on empty cargo hold is almost as bad as traveling on an empty stomach. Good only if you are in a hurry. If you need to get somewhere check trade route on spanch.com multi hop trade on edbb and trade along the road 8. picking a home base where you will store all your modules and ships you are not using might be a good idea so you dont spend hours flying all over the bubble or wasting credits on taxiing your ships after you. 9. check what benefits have different powerplay characters on their systems, some provide very good bargains on ships or modules, so you save money on buy. 10. the easiest elite status is from the exploration, and it unlocks access to shinrara dezra and Jameson memorial station that has all modules and ships and offers 10% off of all of them. mainly though watch bunch of youtubers review ships and offer videos on every topic imaginable in the elite. In my estimation I spend half my first year in elite just watching other people play elite and 10+ - get a guardian FSD booster blueprint, its one time unlock for all sizes and it will be usefull on ALL your ships.
I use ctrl + w for this key bind. I also had to set up the mouse controls on the detailed surface scanner. It's disabled by default and makes aiming the probes a hassle. I don't know why the devs have it that way.
Great tips for new players! I agree with all of them but one: the 3rd party. I would suggest in fact to new players to actually discover and enjoy the discovery part of the game for a bit before starting to use those (very useful and great!) sites. I see waaaaay to many videos on "how to unlock this quick" or "how to get this fast"... I mean, how much fun it is to actually FIND guardian ruins, instead of checkin were they are and go straight to them? Same thing for engineers, or weapons. Knowing already what to do, avoiding mistakes and not having doubts is what kill the fun (to me at least, personal opinion) in a game like this one. Anyway, great video! Good job
... until you want to buy a specific module for the first time and spend 4 hours checking random bases and systems for one friggin power plant. That's when you look at the galaxy map and start evaluating the scale of the universe, the wonders of life, the probability of your birth at this place and time and the average life span of a male human... if it's worth spending another god-knows-how-many hours just to upgrade *ONE* of 20-30 modules on *ONE* of 34 virtual spaceships in a silly game... if it really correlates with your understanding of the concept of "fun" and if brute forcing really is the smartest approach in a 6 year old game with 400 billion star systems... it was a tough decision, but in the end I opted for Inara instead of mental illness.
@@NinjaContravaniaManX you're right, but so are they..... what you've identified is the transition between "learning something new" and "using tools to improve your efficiency/success" The crux of the story here is: spend some time as a newby exploring, discovering, and learning organically. Be aware of the advanced resources available. You'll you know it's time when you start becoming frustrated by fruitless searches. But rushing to the peek efficiency build ahead of time shortens the overall longevity of a game, and in far too many cases, hinders players from ever really appreciating a game at all. Many people play like: - step 1: check - step 2: check - step 3: check - step 4: check - step 5: check - buy top tier thing - play for 37 minutes - "Game Finished" - move on
in my oppinion the biggest mistake people make is thinking there is an end , or a set goal to reach the end of the game news flash : there is no end to some thing infinite
1 mistake I see over and over again in open ended games like Elite Dangerous is people who think they can start playing the game and in a few hours master every aspect of it and 'finish' the game. It is called open ended for a reason. There is no finish or end to this game. And too many new players don't understand that.
Exactly this! If I'd spent my time grinding for credits I would've got bored immediately! Instead I've spent years gradually progressing my commander's story in whatever way I feel like at the time. Sometimes exploration, sometimes bounty hunting, sometimes smuggling, sometimes discovering secrets of alien life. I've been playing for about 6 years and still my most expensive ship is a Python. But I figure that's realistic, and I'm happy with it taking another 2 years before I can afford to outfit an Anaconda. My main piece of advice to new players is to enjoy discovering things for yourself at your own pace, and don't see the game as a grind for credits. Elite has no "endgame" as such, so when you "unlock" the big ships it'll be an anticlimax if all you've done since day 1 is grind to get there
@@andrewbailey7999 I grinded hard for credits until I got a python, then did one more deep core mining run to get enough to get a new asp explorer and outfit it for exploring(36LY jump range, barely engineered), that was a few days ago and now I'm going to Sagittarius A and having a blast.
this was my biggest pet peeve with my hotas, its all good and well to be roleplaying but there is not enough buttons and I still need to use a keyboard for these things, also opening galaxy map, opening system map, switching targeted modules, clicking between focus panels quickly to check something, its just so much simpler on the mouse and keyboard.
@@Cdre_Satori I use HOTAS, no less than _four_ of the keys are "mode" keys, so it works very well. Setting up those things is really hard work, but I found a setup that basically worked and added FSS and camera controls to it. I only use the keyboard to type in system names (but I use mouse for the galaxy map, system map. station menu, and the other full page interface like those). And I still use 1,2,3,4 to switch between panels. something I theoretically could use either head tracking or the freeview mode (the later is available from a key on the throttle and uses the thumb stick) but I prefer something that goes directly where I want it.
@@57thorns might be that I just have to learn to use it better. I spend hours on Mouse and keyboard I barely spend an hour with hotas. But I am already used to the mouse and keyboard and having everything memorised without looking (AllTenFingers - one good thing my high school taught me) I bought Hotas to see if it was more fun (and also for SW squadrons) the problem is you still have to use mouse and keyboard for galaxy map, there doesn't seem to be any advantage to playing with HOTAS even your character in the game has keyboard with Hotas set up. :D so it shouldn't be surprising
A nice option in the game would be : Prevent launch without sufficient rebuy balance. Default to On for new players. Need to specifically disable it on right-hand ship menu to launch without rebuy. Along with "warn on launch without limpets when a limpet controller is installed." on same place. Maybe a launch check options panel or such.
Vet player here. The biggest mistake is to misunderstand what this game is. It does try to be a lot of different things and it gets some of it wrong to the point of obnoxious. Yes you can play with friends, there's not much content to do so, but you can - yes you can be hyper focused on one goal - will you have fun doing it? Doubtful after a while. Do it briefly instead of a single session. Have a Goal. Something to focus on, in the short or long term is great to have so you can ensure you're working towards something you can measure. Or not have a goal and have fun. It's the journey not a destination. Once you have a desired hull the next journey will be to engineer it to the max for it's desired role. Start unlocking engineers real quick - they can have a massive effect on how that ship handles and reacts and packs a punch. It will make all the difference to your enjoyment of that hull. Plus gathering the materials is kinda fun too. Don't be too tied to a single system. The nature of the game does promote moving around and being near or in the next goal, be that engineers or permits to unlock access to engineer systems etc etc. Don't be afraid to move around. Have fun. Regardless of your play style, control set up, interests and what you find fun; enjoy it. It's a game not a job, or a chore. If it starts feeling like a chore play something else. It's not a race to reach the goal.
New players, that means new Padawans, who join the school of patience. Welcome! I saw a livestream of a young french streamer this week, he tried Elite for the first time, as it was free at Epic Store. One minute in, I had a feeling that it would not last for long. Right after the basic tutorial, your VERY first minutes in this game, it lets you take over to get out of the station, he saw a Type-9 entering and he said "Damn, how can I shoot that one?". Then he arrived outside of the station and had to fly by himself to get to the next easy task. He did not check the key binds before and so he got nervous and had to check the options menu. Then he just quit ED, deinstalled it and asked his viewers which game he should play now. Then he launched Fortnite. No joke, I KNEW this would happen. Patience he must learn, but already lost he is. All my stereotypes were there with me and I am glad he left. ED is not for everybody hehe. o7
When I was a kid, I was larping as imperial pilot (never had a rank in Federal Military, no crimes in The Empire and so forth) in Frontier: Elite II, that was living in Facece (near Archernar). So when I started E:D for the first time and learned some basic skills I instantly decided do move to The Empire, to Facece. I didn't know how to search for a system, nor how to plot a route. :) So I was jumping in my sidewinder more or less in a proper direction. xD When I finally reached some random station to refuel and heard the voice: "This is imperial sovereign territory (...)" I literally cried of nostalgia. :) And I reached Facece finally only to learn you need a permit. Oh well, Exioce was good enough then. :) It was a long time ago. But I still don't have a federal rank. ;)
If for some reason you can't get out the mail slot before the timer runs out you can exit the game and log back in. Instead of being destroyed you'll either find yourself back at a landing pad or exactly 10km away from the station.
so many helpful tips covered here... only advice I have to give to new players is: Do some of the missions in the first station you come acrossed to get a feel for the game, but avoid (till they fix they difficulty scale and payout for them) combat based missions IE: assassination/wetwork missions. Try to learn every aspect of the game and give everything a try once (mining, exploration, trading, passenger running, combat/bounty hunting, ect) find a field of gameplay that you enjoy doing and just enjoy the sights of space... there is no real wrong way to play Elite Dangerous! Also never fly without rebuy... meaning do NOT fly without enough credits to rebuy your ship... like DtEA said at the beginning. Fly dangerously Commanders.
My biggest mistake was engaging in combat while I had not yet turned in all my exploration data worth hundreds of millions. Lost the fight because a second ship started attacking me too. Lost my ship and all the data.
I must admit I played Elite Dangerous, got used to various aspects then restarted my Commander from scratch. Here some of the mistakes & things I got right ..... 1: I thought I knew what I was doing (Wrong! the game is more in depth than just flying around) 2: Bought a Diamondback Explorer /DBX( Right! - nice choice of small exploration vessel, However, buying an A rated frame shift drive for it costs 5 times the amount of the ship!) 3: Did a "Road to Riches" Exploration journey. (Right! I used a couple of 3rd party tools for planning this) 4: Made a load of credits from Exploration Data (Right! Exploration takes a while and pays pretty well plus your Exploration Rank goes up) 5: Accepted a Data carrying mission to Colonia (Wrong! the journey was fine at first but I'd not bothered trying to unlock any Engineers) 6: Got to Colonia (Wrong! By the time I'd got there My poor DBX was being held together with bits of string and Gaffer tape) 7: Received huge payout for said Mission plus got Elite Rank in Exploration (This seemed right but I still had to get back again . . .) 8: Finally got back and received more exploration Credits (Right - However, at this point I really should have tried to sort out some basic Engineering) 9: Decided to make my new "Home" at Jameson Memorial in Shinrarta Dezhra where they sell everything at 10% discount (Right! it's a great place to live!) 10: Bought an Anaconda with my new found wealth and discount (This seemed right but the Anaconda without engineering isn't the best ship in the world . . .) 11: Defend myself from the Pirates (HORRIBLY WRONG! An Anaconda + no engineering + a Commander whose Combat rating is "Harmless" due to the fact I'd spent all my time exploring = The Rebuy screen!!!) 12: The Rebuy Screen (This was bad.... I'd spent almost every credit on that Anaconda and thought I could do a couple of haulage runs and make enough to be able to afford the rebuy costs if anything went wrong - trouble was it went wrong before I'd earned enough)
Great video. I played elite back in 1984. And have loved the game. Started playing elite dangerous jyst a few weeks ago again and loving it. I woukd say to new players light I have take your time. The big ships are great buy the rebuy is a lot. I went from sidewinder to cobra mk 3 to an asp explorer. I use the asp to mine and the cobra for combat. The game is all about exploring and having fun. But that fun will run out quick if you rush to the biggest ship get destroyed and can't afford the rebuy. Maybe catch some of you out in space.
I remember scrapping away to get my first fer de lance and lost it with out spare money lost everything i was grateful just to get back to a glorious vulture at that point.
Just subscribed. My "bubble boss" ship of choice has always been the Python. Previously used for trading (now superceded by the Cutter) and mining (my Anaconda does that now) I now use it primarily for resource collection of all types: raw mats, signal sources, and data scanning. It has a good cargo bay for any scavenging scores I may find on the way, and it's a decent smuggler too.
Never detonate your ship while fuel rats are coming for you thats so annoying I had that thing happen twice yesterday one near colonia and one in beagle point
I was doing the opposite. I was trying to fight pirates in a Type-6. At least I had the sense to do it in a high rez though so the SF could help me kill the pirates.
just dont do e-rated FSD's - you always want to have the a rated ones with the mass-manager experimental effect on FSD's greater size 4. Size 4 and lower you want 'deep charge' instead ... ;-)
@@torstenkersten8566 i think you misunderstand, i went to farseer for my first time after unlocking her and engineered my e rated fsd forgetting it was the e rated unit as i thought i had an a rated one
I'm still new but one thing i found is look at what the mission wants. There is a reason that courier mission is a million credits or that the passenger will pay 30 mill. I found that out when i took a courier mission to the next system over and found it was to hutton orbital. i quit the mission after 20 min flying to the station without even being close to it.
mistakes ive made, not setting the star filter up then running out of fuel, forgetting limpets, assasination missions..... was expecting 1 target ended up been 4 targets i had to run.
I did this the other day, went to core mine. Realized it and randomly pulse scanned once anyway. Immediately found a core rock. Thought I'd try to crack it without the prospector limpet to scan it. Hit the weak points by eye with charges. It does tell you if you're in the optimal detonation range but does not let you detonate early cuz didn't scan it. Turned out to be a Void Opal rock. Scooped manually 20 opals manually and left to go get limpets.
Y'all do know the game will loan you your ship back to you and you pay it off by the game garnishing your turn-ins? Still don't fly without rebuy, but it's not the end of the world people.
700+ hour CMDR here. I have at least one of every ship; The ones I like are fully engineered for various tasks. I have unlocked and obtained everything available in the game and am now setting out into the black to become a space-crazed hermit. The number one thing I recommend to new CMDRs is to TAKE YOUR TIME. You will know within the first hour or 2 of gameplay if you like flying and traveling in this universe. If you do, then you will be playing this game for hundreds of hours, so there's no need to rush. Try some of everything after you get some initial capital and the first freebie engineers unlocked. (seriously DO NOT skimp on the publicly known starter engineers as grade 1-3 is vastly superior than stock) Oh and get an AspX asap to compliment whatever you choose. It is great at everything except combat, and you will make use of one for various tasks regardless of your preferred profession and ship.
OK, so this might sound contradictory, but the biggest mistake I think you can make is trying not to make any mistakes. Now don't get me wrong: there are some tips you should follow regardless, e.g. Flying without rebuy or trying to skip medium ships. That being said, the best stories come from mistakes you might make. So here's my tips: 1. Don't try to take the shortcuts for figuring things out. Use the codex and in-game map first, and only once you have no idea go use the wiki or external tools. Sure, use it to find modules and ships, but finding a good trade route yourself is extremely rewarding. 2. As said above, go through the codex. Put the articles on their audio book mode as you fly. They're genuinely well voice-acted and well-written. The discoveries section can help you find cool stuff without going out of game. 3. It's OK to take on something bigger than you can chew. A few friends and I almost hit the 24 hour time limit for an assassination mission, and it made a sort of revenge rival story between us and our mark. When we got the kill, the game bugged out and didn't even give me the mission reward, but it did make for one hell of a story. 4. Don't forget to slow down. There's plenty to enjoy, the vast emptiness of space, the interiors and intricacies of every ship, the number of sights you can see... Ever wanted to see a sunrise on an alien planet? Yeah, you can do that. Go do it. It's breathtaking. Bonus: If you're playing in VR, look into Elite VR Cockpit. Takes a while to set up, but you can save money since it basically replaces a HOTAS while giving yourself a much more immersive cockpit. Don't try to do everything perfect. Elite is a game about discovery, and taking that away will be doing yourself a disservice. Take your time, and enjoy the game.
I cannot recommend D2EA higher. The advice I have been able to put into practice is invaluable. Thank you!! I've been plying it for about 3 months. Still haven't a clue what the game can offer but I'm happy enough farming through combat at the minute. Took about 2 weeks of casual playing but I finally saved enough for my FDL. It lasted 1 combat mission. Please be aware, ship costs do not include skill.
It really is an amazing game! My advice is not to grind for more credits. Enjoy the discovery and mistakes in the early stages of the game. Small ships are a lot of fun, and if your goal is to make a story for your commander rather than just getting the biggest ship, then you'll never get bored. A great tool to add to the experience is Inara.cz, as mentioned. It allows you to keep a log, keep track of your ship builds, find commodities and create outfitting loadouts, save screenshots etc.
1:05 you don't actually loose your ship completely, instead the game just works out how much money you owe and gives you a debt that deducts 10% of all your earnings until you've repaid the full debt. Not sure if this was changed in an update but I just felt like sharing that
The loan amount is dependent on your trade rank I think. The higher the rank the higher the loan you can get. If the loan doesn’t cover the difference, you don’t get the ship back
For new players, the best bang for your buck ship you can get for exploration/bubble bus is the DBX. Yes the Asp X is better but is like 5-6 times more expensive for a new player, so like I said best bang for your buck. It's a good ship for gathering stuff for engineers, and since it's a small class ship you will never not be able to quickly find a place you can land it on planets. Not to mention almost guaranteed a spot at an outpost will be open since there is more small pads
DBX is still my favourite ship. 62 ly range fully laden with all the toys I need, fairly fast and stealthy as heck. I fly this for all general running about duties. For specialised activities, there's always a python build for that!
THANK YOU for all the great videos and tips-n-tricks. I'm new to the game and you, Vindicator, Sepulcher and others have really helped me out with great content!
As a new player i appreciate these videos and resources. I am making one of those mentioned. trying to get my mkiii cobra to do a bit of cargo and passenger. I have enough money to have two and do one job well. So, tonight i will do that. Great videos.
My biggest mistake i made when i first started elite about 4 years ago, was not realizing you had to deactivate super cruise to enter the station. I kept flying over it wondering where it was. Second biggest mistake... not paying attention to rebuy cost, third was taking long jumps without a fuel scoop..
I just found this game i 1 cant believe its been around longer than some.other games like warthunder 2. That its so insanely in depth and accurate considering its a future we cant realy fathom 3. That somehow its free to play and not in a shitty pay wall kind of way this game will make you forget time
I started playing this game a few days ago and have been loving it. I have my game plan laid out. I'm going to use mining to get access to all the nice fancy ships and slowly go through and max all the career paths and engineers. Once all that is done I will probably take a Anaconda on a journey out of the bubble never to return, I did exploring to make a few space bucks to get my first mining ship and I loved it so that is what my end game will become. I will ride the neutron star highway, visit all the big sights and attractions out in the black. It will take time but I'm sure I will love every minute of it.
I absolutely agree with that last point! Don't see the huge ships as an "end goal." Enjoy flying the smaller ships, get familiar with them. Many of the smaller ships actually have advantages over their larger and more expensive counterparts. By flying smaller ships I've been able to make my Elite experience much less grindy! I'm making my own narrative for my character (Using the tools in Inara really helps with this) and I don't even mind that after playing for 6 years, my most expensive ship is a Python. At some point I'll earn the credits for something insane like an Anaconda, but I definitely don't want to grind to get there. If that means another year before I can buy something Anaconda sized, then so be it!
Just remember its easier to just park and get gas at a station than it is to rely on the possibility of maybe fuel-scooping at some point. Just stop and get gas its not worth getting stuck out in the middle of nowhere
Beginners accept missions without knowing if they can complete the mission, like accepting combat missions with a Sidewinder, or lost artwork missions without knowing how to scan. The problem is you are forced to abandon these missions and lose reputation with the faction that gave it.
First time i didnt work out the menus properly and was unknowingly stuck in economy mode for 6 months thinking "must take years to reach beagle point.thats dedication !!! "
@@ridetheapex In the galaxy map, there are two options for routes, fuel efficient and fastest route. Fuel efficient will make small jumps to conserve fuel(and is the default for some reason), while fastest route makes use of your max jump range, planning your route with least jumps needed
Totally unrelated to the video, but every video I watch from this guy I get an intro ad from Spectrum. "Ditch your laggy, glitchy, weak internet!" My internet is Spectrum. Not super advertising on their part. lol
Nice video . New player here 2 weeks . I fell in love with the asp explorer . It is a great ship and a multi tool depending on the outfit . I can explore . I can do passenger missions . I can turn it in to mining or cargo ship . It is amazing
I'm a pretty new player. My biggest mistake, I think, was accidentally leaving the pilots guild area after only having a handful of hours in and zero combat experience. They really should make sure you know that you're leaving the area. But hey - that's the breaks.
A fun little explorer ship for me is the imperial courier. You can get it to 40/50 ly jump range while still holding an srv and fuel scoop and can hit speeds at 800+ And it looks sexy as hell and has one hell of a cockpit view! Great for open play since nothing will catch you. Just know that said ship requires extensive engineering and a guardian frame shift booster
Mistake Number 6. Trying to figure it out on your own. There are tonnes of forums, groups, discord servers, etc., where you can ask for, and receive, help. Most ED streamers seem to also have a discord server. Join one. Ask questions. Watch the videos and streams too, of course.
I love your channel. Great Stuff and informant . Even as a 2 year cmdr in elite i always come back here and check out things . never know what you miss xD . ohh and my python made me rich . but now i mine with the cutter to get even more cr. fleet carrier is around the corner . Anyway keep up the fantastic work D2EA . -Cheers
Biggest mistake I made as a newbie was trying to warp directly at a red drawf, Ended up getting too close and fried most of my stuff and stuck in its gravity well. Had to boost out over an hour before I was able to activate warp to get to a station for repairs
Love my aspx and now I’m on my way for the first time to beagle point! Thank you again so much for all helpful tips and guide that improve and made my ED journey wonderful! ❤️😈🤩
Your videos cover almost everything! I'd say my biggest mistake was doing something dangerous (i.e. first high-g landing, first combat zone, etc.) without selling my discovery data first. I've lost millions! Note: although you lose the funds you'd get from codex discoveries, you still keep the discoveries in your codex even if you haven't claimed them. Whew!
As a new player, i rushed to the dbx, got it to 45ly jump range and put someother stuff on and took it to Beagle point and back. My mistake, i returned in open, so as soon as i arrived, i got blown up by a ganker. Luckily, i sold all my data in the previous system.
You can completely avoid being wedged in the mail slot and killed if you get stuck by exiting to main menu then reloading the game I’ve been playing for about a week now and this has been quite helpful for me.
When you get to heavier ships, like the type-9, be prepared to pay for repairs because it will frequently scrape the bottom of the slot when the ship is fully loaded.
@@cartermariano Thanks for the warning. Currently fitted my python out for painite mining. Trying to go for a Type 9 right now so very useful info thank you.
Nope. No 5-class slots, so you cant put multiple 5A limpets which are extremely needed. And cargo space isnt that big for a big ship. Its fun to fly it but thats all. Python is much better, plus its M sized. You sure you dont confuse it with the cutter? :D
@@fureimu_64 The python was the first mining ship i had actually and I think its awesome as well. Yes you have to sacrifice a bit with the clipper like any other ship but for me being able to travel at 600+ m/s while looking for cores with 194T of cargo is worth giving up the collector limpets and armor. I typically only do deep core mining as well. I'm sure for other mining types giving up the collector limpets hurts a bit more.
One thing I always see new players struggle with: Missions. Missions are the main way to progress almost all other games so new players are drawn to them but NOT in Elite. Here they are just a tool to farm reputation and in some rare cases earn money, if you really now what you're doing. The thing is: Missions are almost all activities you could also do without that mission but mostly on hard mode, so you'll get easily frustrated as a new player. Without that mission, you could stop at any moment and just cash in the rewards. With the mission you feel committed to finish it. Of course missions can show you all the different things you could do in the game, but don't hesitate to just abandon a mission if it seems frustrating. It's just a tiny randomly generated blib in a giant universe. Unlike in other games, where you can't progress if you can't do the mission, in Elite there's very little consequence for just trying something else, or bypassing the negotiator and just do the job yourself on your own.
I remember how I had a hard time convincing myself to using third-party tools.... I played for years without EDDB or Inara etc. ...but once I did my ED-career jumpstarted from CobraMK3 to ImperialCutter in under a week! like wtf! >.
I remember my first time playing, jumped over and over on my way to a different area, ran out of fuel and had to call the fuel rats. Super cool experience and they were very informative to a new player. Seriously set my love for the game.
I've recently started playing elite, chasing mercenary work and hunting pirates. I was lucky enough to have a good group of people in my wing, when I started I had nothing but my little cobra, flying along side them chipping in damage. After every trip I was making 2 mil on return. From that my wing built up my recourses, taught me how to build a ship for combat, and how to build it correctly based on my play style. All in the mean while I was sharpening skills in my line of work. A good wing to rely on, is one of the biggest benefits a new player can have. Through time this game has built teachers across its community, don't hesitate to meet some of them, you'll learn a lot, and gain a lot. So from my experience right now as a newcomer, choose your path, and follow the foot steps of the veteraned elite before you, they have carved a path through time, and I far, most have been very keen to take new commanders under their wing, as successors to their accomplishments. Stay safe out there, and most importantly, good luck commanders. I hope to perhaps cross paths in future, you never know. Elite is still at the beginning of its time.
yeah i grind for mamba 60 milion like 45 hours when i was newbie in elite after i bought mamba i died like 1 hour later and noone tell me that i need money for rebuy ship :D so i just lost everything i one sec and oh yeah sidewinder again
"Focus on making a lot of money very quickly so they can get access to the big ships, whether that be an Anaconda, a Corvette or Cutter" Meanwhile I was eyeing the Type-9 when I started playing Elite because lol big boxy trade ship. Don't know if that's better or worse :')
I'm still eyeing a Type-9, and it's nearly in my reach now after 5 years of playing haha. I'm definitely happy I never went for the intense grind method of playing. Instead I've just made sure that everything I do added to my experience and my commander's story, and it's been super fulfilling. My most expensive ship is a Python, and I'm still miles off affording a well outfitted Type-9 or Anaconda, but I wouldn't have it any other way
@@andrewbailey7999 By the time I was able to afford a Type-9, I've gotten too used to the Type-7's funky maneuverabilty (by freighter standards) and good jump range even when fully loaded, and didn't want to give that up anymore lmao I sold the Type-9 again after a few trade runs. I'll buy it back at some point tho', once I got my other ship-needs covered (still saving up for a combat ship) and have the money to spare. It simply has sentimental value to me-
I came here to learn something as a new player, but the moment I sad the transition in the start, he gained a like and a sub from me. Hope his guides are as high quality.
It took me quite a while and a lot of close calls with friends, stations, asteroids and navbeacons to get it into my brain that TAB DOES NOT CLOSE THE SCREEN im looking at :D
4:58 My anaconda has 40ly jump range, strong weapons, strong shield, SRV bay, 160t of cargo capacity, class 6 fuel scoop, and there's a little bit of room for something like a collector limpet or whatever. I love it. However, it doesn't have those fancy utility mount scanners and has overheating problems due to the overcharged power plant
I'm about to start over. I'm still a relative noob, but I've given up the PS4 and ordered a gaming laptop. I want the vastly better graphics... and I'm not sure I will have Frontier transfer my current player. I'm not that far along anyway. This was a great video, thanks! Subscribed.
The fuel rats have an amazing response time. I ran out of fuel once and they were there to get me to the next station within 15 minutes. Truly a beast of a group and the community is lucky to have them
I wonder whether they have too many or not enough customers these days
are fuel rats npc's or like online players?
@@crispusaka7744 Real Players
@@Erilis000 I would assume there's always someone in need of help
@@Erilis000 they don't have costumers...you not paying for their help
Biggest mistake I see new players make is thinking that you want to A-rate every module every time. A-through-E isn't a continuum of how effective a module is, but instead a set of design specifications.
A: The highest performing version, but also typically the most energy/power hungry, generally the 2nd heaviest. They're also fragile.
B: Generally the heaviest module, but also the most durable. Thinking you'd never want a heavier module? Weight can be very useful in combat, since it lets you literally smash the other guy to bits. Armor tanks also tend to take a lot of module damage, so B-class can be pretty useful if you're expecting your shield to go down.
C: Middle of the road. Why would you ever want middle of the road? Ask yourself if you really want to spend ten times as much to have the absolute best limpet controller.
D: Lightest module class. People use D rated stuff a lot on exploration ships, or as secondary modules on combat ships, because it saves those pounds.
E: The lowest power draw. E stands for *efficiency*, E-rated modules are useful if you need functionality but you're running a tight power budget.
This is very useful
Wow. Thanks!
Thank you
Thanks I will need to write this down.
Very good advice, I am a few months in the game but I can't remember seeing this anywhere in game or on forums/websites unless you really study up close all the stats (which sometimes we don't do it).
*The most memorable thing of my first day (21st Nov) in Elite...*
My Sidewinder: * runs out of fuel in the middle of Access Corridor *
Station: "Loitering is a crime punishable by death" * opens fire *
Noooooooooooooooooo lmaoo, i had an "accident" as well, i was mining completelly happy with my Kraith Mk2 and just when im about to leave the site a pirate warps literally into my ship, we both died lmaooooooooo
I just started and was almost out of fuel so I selected what I thought was the nearest station, jumped to it, apparently it was restricted access, got a wanted status, landed at a real station, got told to leave, ran out of fuel as I’m leaving, got shot.
@@masternoob1679 Dammit sorry to hear that :(
Wait until you get stuck in the slot with your first big ship
Ouch. I am yet to run out of gas as I almost overplan my routes, but that stinks. Hope you were still flying to stock sidewinder to save your funds.
I just bought the game, but i am extremely overwhelmed. I am having a blast though playing it, coolest game i have ever played.
Welcome to the game, I was super overwhelmed too, especially learning to dock without assist. As the video said, take it slow- don’t rush to make as much money as possible to buy big ships. Make a lot of money enough for a nice medium ship of choice, choose a profession and focus on it** for some time
I played it for a while months ago and put it away. Now I have an Oculus Quest VR gogles, and link cable to connect it to my pc. Holly hell, this game in VR is what I wanted for years.
Been playing on and off since release and i still feel like that at times😋
You want space bucks? Mine with the Python. Want to explore and make some space bucks? Get a krait phantom. Want change space bucks? Get FDL and go pew pew in pve
@@demogorghon yes. Thought the same thing. I already grinded quite some money. Suddenly sitting in my Python was breath taking
The biggest mistake you can make is picking this game up thinking you’ll have enough time to play it :P
Or that it won't consume all free time.
more like picking up the game in general is a mistake
As long as you are happy to hand in your notice at work, break up with your girlfriend and piss in a bottle for 3 months you should be fine!
totally agreed
To play Elite properly you need to spend in game around 27 hours daily xD
You are absolutely right. New players for some reason just want to get everything best of, asap. Rushing to get the Elite wings is not the answer. I was just the same when I started. I wanted an Anaconda asap and I learnt the hard way, my Anaconda got blown up because I thought I was an awesome combat Pilot. How wrong I was. Elite taught me how crap I was at combat and not having the rebuy, how stupid.
The truth is and it's something I've been trying to get across to new inpatient players very recently, is that Elite is not a shooter but a life in space simulator but with pirates ect.
Enjoy Elite as a life in space, take your time to become Elite and then the game will come to you and you'll learn what ships are right with what type of build.
This video is absolutely spot on for most new players and embarrassing memories for some of us who have made these easy mistakes but I've never run out of fuel, Ever in 36yrs of playing Elite. Thing is, how many players can be honest with themselves and admit they need to learn patience? I know I did back in 1984.
I just want to share with new players what I'm still learning 36yrs after I first played Elite... I'm still learning the game. I went out exploring about 48hrs ago and in a quiet corner, I've found an opal, diamond and painite full system with absolutely no pirates. Problem is, I'm easily a good 7hrs away from the bubble and I need to construct a decent all round long distance, good sized mining ship with the cargo space for limpets as well as the market goods that will pay for a few nuts and bolts towards my carrier. The ship needs to be manouverable enough to get through the sticky parts, or Gankers n pirates of the bubble.
So, Python looks the way forward. After all, I use a weapon less Python for moving goods from system to system with no issues.
A pirate wants to interdict me, "No problem" the Python says, "We can easily get out of interdictions."
I want to run 260tonnes of goods and still be able to jump. "That's absolutely fine, fill me up tight" the Python instructs.
The Python is an amazing medium sized ship and it can land anywhere. My haulage Python actually holds 280tonnes of Cargo. That's more than the Type 7 and is the most cargo space for any medium sized ship.
If your not doing any combat, the Python is my recommendation because it has the power, boost and manouverability to out run any ship and my Python has no weapons, just speed and a tiny Shield. I've not been caught out yet because my Python is having fun and laughs at interdictions. I'm not even on quarter boost during an interdiction in my Python.
Have faith in your capabilities and faith in the Python, strip the Python of any weapons and down size the shields. Having faith in yourself and the Python will reward you as long as your not doing anycombat. My build is about faith and trust in yourself and the Python. A team that will eventually and easily earn you 79 million Cr per hour. (I'm ally status, proved myself and now I get all the best paid haulage jobs. 72 pieces of Gold, run to another station in the same system = 8'000.000Cr. 10 minute job! But I've still room for more cargo to the same station... Your getting the picture.)
Rushing Elite isn't really the way to play Elite.
Elite is not a shooter but for those willing to learn patience, Elite can be and is a fantastic combat, pirate life simulator.
Elite is a fantastic game for players who know how to walk before they can run. Most of us veteran players have all been through that cycle of impatientness. It's funny giving experience wisdom because, I was told to slow down when I first started.
Though long winded, I just want to help because I'm very passionate about Elite and I just want players to get the best from Elite because it's not a 5 minute shooter and Elite can be extremely frustrating which is why these videos are very important. I didn't have these videos in 1984. It was trail and error when I was 12.
These video creator's are an absolute God send. Can't praise them enough.
This video creator IS 1 to watch and learn from. You can trust this content.
@@squipo3497 ED is more of a simulator, rather than a game. I remember having fun playing Flight Simulator 2000, planning routes, following proper IRL procedures and enjoying the view during dozens of minutes worth of flying on cruise.
The fact ED has combat doesn't make it more casual, ArmA has combat and it can (and invariably will) be absolutely brutal, especially to those who see it as a 'game'.
@@cartermariano precisely, its interesting to hear the thoughts of the majority who didnt play the previous Elite games.
Its a space sim to be sure, perhaps more on the hobbyist side of gaming, but still a game. I dont think its a career as that German dude keeps saying, its a passtime, not a slippery runged ladder.
@@cartermariano mostly playing for the space combat myself, my friend likes to do mining and we both started the game a few days ago. It's not been bad so far to me, I hate the distances because it feels like load times till I can get to do what I want, but thankfully the ships have auto systems so I can just leave it for a few minutes and do something else.
Annoying though that I can risk my ship fighting pirates and he'll mine at nearly zero risk and make 4-5 times what I did, but meh. I'll make money how I want to, slow or not.
@@Phaoray This game is nice because it gives everyone the chance to do what you like best, from combat to mining, to passenger/cargo transport. Sometimes you get bored of doing space eurotruck simulator 2, you take your combat ship to do bounty hunting or alien hunting.
I wish simulator was an more accurate description because then it probably would have more emerging complexity. It sadly has rather limited moving parts. (I suppose the bgs reacts but not in ways that are interesting to interact with.) The beginning was fun, it is pretty and has a decent flight model which makes the combat entertaining for a while. But I can sadly already tell that there isn't much to do beside endless mostly thoughtless repetition in a pretty environment. Some enjoy that which is good for them but I get bored of it after a while.
Mh, my recommendation to new players is: Enjoy the the time as a newbie, all is so exciting in the beginning, don´t rush to the next bigger ship. Take your time of this adventure, because this time will never came back and it is the best time! Today i have Billions of credits and multiple full engineered ships, but when i remember back to the day, i proud buyed my first cobra with an E Rated Fuel Scoop and flied scared to maia, i smile! :)
This and similar advice from other players has been really good for my enjoyment and learning. Plus, with the cheaper ships I felt more able to experiment and the sting of the rebuy wasn’t so bad. You learn so much more organically this way.
I absolutely agree with this! This mindset makes for a much less grindy experience, and keeps things exciting and fun!
@@andrewbailey7999 i literally bought the game today, its soo cool. im really enjoying it. although im like 5 years late but yeah
You could always reset your character....
So true! The gf started about a week ago and is in the glorious newbie phase. So much wonder, so many things to do.
On exploration, but this may be applicable to more than just new players:
"More jump range" is a line a lot of us old explorers use and new people pick up on it not realizing that back in the day we had maximums of 35ly and we're probably just trying to get from Point A to Point B across 20, 30, 40,000ly. 35 is still a perfectly capable range for an explorer ship (as long as you're not heading out to the rim and sparse star density) and that shorter range is gonna find you stuff most vets pass over and miss on even the most common distance routes across the galaxy.
A shorter note: Going below -500y or above 500y can find you stuff that a lot of people haven't touched even within 2000ly of the bubble. Get off the plane and hit those uncharted waters CMDRs.
As a returning player I noticed the distance in LY was a big increase since I last played. I take it the ASP is no longer the go to ship for jumping far? Obviously the fleet carrier is where it's at in terms of jump range but in terms of getting to Colonia as fast as possible in a player ship what's the meta now?
@@Calcearius If you want the ultimate jump distance then an engineered anaconda is the best. I think you can get a jump range of over 70LY easily, or 80LY with a lot of fiddling around and stripping down everything you can.
@@Calcearius well engeneered anaconda but then there is always a neutron star highway, that lets you travel carefully in a huge jumps, but you wont be exploring much on the way and you will do repairs on the way.
You generally want the best jump range you can get without compromising other functionality. So class A FSD for anything that is not a short range combat ship (class B har more hit points).
For a trading ship, getting from 15 to 20 ly fully loaded is extremely convenient even if it double the cost of your ship. Just beware of rebuys, and for a _new_ player there are insystem routes where you can make money without investing in you FSD or paying for fuel.
Indeed I'm only about a 150,000 light years from the bubble and I fined countless undercovered systems
The advice about big ships and medium ships is spot on. My medium ships have made me more credits than my big ships have.
Python 😁
@@simonwillis1529 That's why I call the Pays-A-Ton
@@whydoihavetodothisannoying yeah, its more of a problem why would you get another ship if you can simply buy another python for a mid sized ship.
@@Cdre_Satori There aren't all that many options besides Krait and Python for high end mid range ships, unless you're just flying for fun. It just these two and FDL for combat meta.
Even the mighty gunship just has two small hardpoints over the Python and a smaller powerplant that will push less equipment when armored.
Well the Python is nice but if you dont need to land on small stations nothin beats the Anaconda... you cant beat like 50+lys jumprange
One simple mistake when doing a bit of mining in your new ship: play in SOLOMODE. There are griefers out there and when your financial situation is dicy I do not recommend flying around with a Type 9 filled to the brim with Void Opals (which takes iterally hours of irl time) only to have a griefer blow you up.
is there literally any benefit to playing online when trading/mining/etc? I feel like I would only ever go online if i was specifically looking to do pvp _(preferably against low-defense traders/miners)_
I have a friend who got it for free and I need to remind him constantly that the sun hurts.
Tell him about the radar: red sun= hurts
yellow sun= friendly :)
@@TheCaptainCrack wait, is that a thing? Hahaha
@@sergiocastro5304 pretty much. I'd avoid charging my drive if the star appears to be red in my radar.
@@razaelll don't turn off orbital planes lol
I too got it for free and told all of my friends so they could grab it too. Apparently they didn't ignore me and are already downloading the game.
😼
Astro exemplifies why the ED community is so awesome.
My friend and I just started elite recently, he went painite mining solo on open play because he didn't know any better, guess what happened. ED is like all games, comes with a boatload of asshats
@@ij6708 thats why you fly solo or with a friend, defeating the whole principle of online gaming. The universe is a cold place, its wild west where everyone is their own lawenforcer, or you need friends. Personally I would feel like I have to avoid other players in open just to be safe, so it makes little difference to me if I have to play in solo.
And should I need rescuing I can always switch to open and call fuel rats. Which would probably be my advice to new players, try solo, its peaceful life and you can always switch back to wild west if you like.
@@Cdre_Satori Day one is the only time I played on open but then quickly realized that fellow commanders are more likely to be hostiles than friendlies since then I've only been on solo. Let's just say my friend was a bit slower on the uptake but he's learned now
Yes! It is so nice to see all the amazing videos from Astro and others, to welcome the new players and to show them around. This game asks a lot of you, but what you get back is priceless. Btw: Try a PVE group if you're fed up with Open, I joined a group called Mobius PVE with more than 40k players, ask google. Peaceful multiplayer solution :) o7
@@kachkeis6920 Didn't know those were a thing , thanks I'll look around
This comment section has given me some hope for the Elite community! I've seen a fair few comments saying to take things slowly and discover the ropes for yourself when you start out. Don't just jump straight into the big ships.
A big mistake to make is googling "how to make money fast in Elite." It takes all fun out of the experience of discovery and intrigue, and turns the game into a grind. Then when you buy your massive ship, it's an anticlimax.
Don't consider the big ships to be the endgame! There's nothing a big ship can do that a small ship can't also do. Earning billions of credits is not fulfilling compared to discovering the universe, getting some genuine scares when outrunning pirates in a less than capable ship, accidentally crashing into stations, etc.
Enjoy starting out, and above all, don't rush!!!
Me and my federal corvette disagree. We're a happy couple and enjoy bullying pirate anacondas.
Not watching Down to Earth Astronomy videos is the most grievous mistake any Elite Dangerous player could make ! Thank you for all the amazing and great content.
I made a huge mistake of making a long range trip without checking if there were stations along the way. I ran out of fuel and I looked up what to do. I found this video, looked up fuel rats and they were so helpful.
It was such a cool experience seeing the system they had, in order to help the community. It’s really cool that there are players that dedicate their time to helping out the community.
Seems simple now, but right at the very beginning I remember the problems caused by gravitational slingshotting.
When approaching a planetary body or a station in supercruise, you find that all of a sudden your ship starts speeding up. Breaking doesn't seem to work and you zoom past your destination.
This is caused by the gravity of the body you are approaching. All you have to do is point your ship away from your destination and then break. This allows your ship to slow down before you overshoot your destination.
Always Be Fueling Or Gonna Kill Myself - the mnemonic I use for fuel scooping.
Top video again, Astro.
I used KGB FOAM lol
Always Be Fueling Or Get Killed Mate!
@@VisheshBangotra good one!
I don't get it, what's the letters stand for?
@@gagslovedotcom the type of star
New player here with 100hours more or less. I have purchased ships in this order.
1. Sidewinder (well--not purchased...)
2. Cobra--used mainly for training and added FSD scanner for when Farseer needs that info for upgrades.
3. Asp Explorer--was cargo but turned into miner now after I bought...
4. Python--currently cargo hauler but will probably become a miner for more cargo capacity
5. Diamondback Explorer--Currently being fitted out as an Explorer. Has a 50ly jump range and after Farseer FSD enigineering and Guardian Frame Shift Booster are done, this will be my exploration vessel. Using mainly D rated modules to save weight except with obvious A rated for power and FSD etc...
6. Fer-de-Lance--because I wanted a strictly combat vessel.
Many videos and a couple personal recommendations were to save up and go immediately for a Large ship. I'm glad I haven't done that as it has been a blast playing with many ship types to learn what I like best about them. In fact, I'm in no hurry to scale up to large vessels although I am working my Empire rep up quickly so I have some nice options there in the near future. I really like choices and ships that are dedicated to a specific task. It means I can jump into a ready-to-go ship for whatever my mood dictates.
Elite Dangerous has so many options that grinding immediately for the "Biggest and Best" just doesn't make sense to me. Experimenting with different classes and builds has been very satisfying and Fun! I'm still not sure where I will finally establish my final home base (most standard/obvious choices are clogged up by fleet carriers atm) so moving all my ships will eventually cost me some credits. However, considering the amount of complaining I have read about Frontier nerfing meaningful credit earning, my experience says if I want to get it I can. And seriously--what was the rate of credit earning when the game was new? My bet is it was much slower paced in that regard. As a new player I really don't want to to feel that things are handed to me for little effort.
Finally-- a HUGE Thank You to channels like this that help me get through the tremendous learning curve in this game. Without channels like Down to Earth Astronomy (and others) I'd probably still be humping 6 tons of cargo in my Sidewinder. :)
My first strict combat ship was the Krait. It was fun..
Then I engineered it and it became a boss. (Or so i thought until i started to fight engineered NPCs). Thinking about ditching the FSD boost for another class 5 hull reinforcement. Maybe ill take it off my Corvette which is only fun in HazRes... everywhere else it gets ganged up on and destroyed.
Honestly, my biggest mistake that I've made consistently is picking up jobs above my, and my ship's pay grade. For example, those horrendous assassination missions.
Don't go to Hutton Orbital, unless you're after a mug.
That's how I got my free Anaconda though. :D
Bruh how else you gonna get your free anaconda?
Finally scaring everyone with my anaconda, I'm a real pirate now! Thanks to hutton Orbital. The minute I heard about the free ship, I flew their and it was worth it!
Oh no I’m flying there rn with 50 mins left for a 5mil job which is 5times more credits than I’ve seen in the game so far. Am I making a mistake? Lol
@@xanithrustygaming6911 there are no mistakes in elite dangerous. It's a game where you make your own journey and decide for yourself what you want to experience.
Never fly without a rebuy
Rip my first python
5 hours out exploring and about to redock, dead quiet grip tight no docking computer just to slam into the side of the station. Didnt play for a few weeks lol.
Idem !
@@revanrubicon4613 "Reduce your speed Commander..." (Muffled explosion)
What if you fly, die, rebuy, then no longer have enough for a second rebuy? Do you fly?
@@Ryzza5 get a smaller ship and earn some money
Or
Fly without rebuy knowing if a murder hobo finds you or you accidentally boost into an asteroid or botch a planetary landing you loose your ship and start back at a sidewinder.
The first mistake every new player makes: Let me figure this game out on my own...
I think there should be a balance, especially in the early game...
Maybe take a day to derp around in a Sidewinder and get killed a few times while your rebuy is cheap. Take some risks, don't just follow the first Best Start video, do some suboptimal missions and get burned by not checking the station distance a few times. The 3rd Party tools are essential to a full gameplay experience, but you can wait a day or two before min/maxing everything to death. Make some dumb mistakes while you're not risking much and haven't invested anything in the game yet. You might learn some hard lessons now that you'll appreciate later when the stakes are higher.
Unless you're the type of person who simply cannot stand that and just have to start doing things optimally from Day 0.
@@preciousroihomeshoppingnet7908 that was literally me for a week. But I LEARNED
@@preciousroihomeshoppingnet7908 screwed around for a while, lost 2 fdls and a python in the last two weeks. I've made 500 million in the last two nights and I'll be elite soon.
Me all the way I barely started watching videos right now after a couple months of doing nothing
I discovered the game back in a Beta around a year ago and I was given 100mil and I knew nothing but I was psyched to finally be able to play a space sim so I started on my own. I knew nothing about the ships so I was spending money on many ships I found on stations and I was just enjoying myself. Anyway after a couple of rebuys I got the grip of it, got better (wasn't doing anything Dangerous heh) and I bought it after and I can proudly say I learned the game on my own, now an Explorer on the other side of the galaxy
I have never seen any tips on power plant management and it is important that all players know how to do this.
@@josephh6697 It is hard to explain, traders and explores can benefit from knowing how to manage power use. 1. You can put more modules on, if your power requirements are 105% you can set priorities on modules so that you don't exceed 100%. 2. When you are attacked if the power plant is damaged and power output is reduced, you can set it that less important modules shut down first and not the whole ship because now your are over the power plant's current output.
@@josephh6697 Everyone plays different and everyone has different problems, so not all tips and tricks will help everyone in all situations, I agree. ED has a steep learning curve. There are things the game doesn't tell you like button remapping. I fly with custom controls.
@@josephh6697 My friends and I play on Xbox and I don't believe any of them has custom buttons and I am limited to what I can change. PC players may be used to custom controls, I do not know, console games usually do not have that feature.
Two bits of advice to newbies:
1 - Disregard what D2EA said about multirole ships being bad at everything. A solidly built multirole can handle all but a few scenarios (PVP, Thargoid fighting) with ease. Particularly for new players who haven't yet amassed the credits and materials to build a large fleet, having a single, dependable ship will get you there. I have upwards of 30 ships, and my go-to ship for day to day use is still a Python.
2 - The first ship you buy should be a Cobra Mk III. It's absurdly underpriced for what it can do, and it's a dream to fly. I spent most of my first year playing Elite using nothing but a Cobra, and while it does have some limitations (the cockpit canopy is notoriously fragile), there's a reason why it's referred to as the Jesus Ship. It's basically the Python's little brother, and I still take mine out from time to time because it's just so *fun*.
I love and hate the cobra lmao only ship that I've broke the canopy on and in vr as well scary shit, never broke a canopy on any other ship lmao
I love the way that this video basically told the story of me finally learning how to play ED. Now I spend my time in one of two Phantoms; one is designed purely for jump range and planetary exploration (61LY jump), while the other is a mining/trading/mat-colleting hybrid (43LY jump). The best thing about a mining/trading engineered Phantom is that nobody relevant can catch you!
2021 update: getting into the strange unmarked FC and it takes the noobs to the void to be free labor.
Top ten advice I can think of (that even seasoned players might not know) in no particular order
1. you dont necesserily need Fuel scoop if you are only flying inside the buble and remember to keep an eye out on your fuel. Same as you can filter your rout to plot only scoopable stars, if you click on economy and unclick "none" and click apply to route, you will always have system with a base to refuel in on your route. If you move outside the bubble (or colonised space) you absolutely need fuel scoop.
2. Galaxy needs mapping. Hunger for legendary Raxxla as well as future colonisable planets is unsatiable and all the tools you need to explore the galaxy are already on your ship (well, besides fuel scoop) remember, a hauler can get all the way to center of the galaxy just as well as anaconda, it will just take him more jumps, which might actually help haulers pilot to find some previously undiscovered systems and planets. So if you want easy money, just pick a direction and explore the galaxy.
3. you don't need a supercruise assist to stop you from running into stars when you exit hyperspace, you just need to remember to press X or whatever button you have saved for dead stop (0%) on your engines while the countdown is happening.
4. remember to stock up on limpets
5. always check in advanced your repairs, there is a hidden stat of your ships constitution that is not repaired with refuel, repair and rearm in the top menu.
6. always, ALWAYS, chose any grade over E grade moduls if possible.
7. Never waste your time on travel. Just pinging your discovery scaner before you depart or when entering a system you are traveling through will bring you few extra credits and they eventually add up.
7.1 with each discovery the reward for scanning something in credits is decreased, so while videos of road to riches look amazing and payouts promissing, the more people do them the less money per hour they reward
7.2 travelling on empty cargo hold is almost as bad as traveling on an empty stomach. Good only if you are in a hurry. If you need to get somewhere check trade route on spanch.com multi hop trade on edbb and trade along the road
8. picking a home base where you will store all your modules and ships you are not using might be a good idea so you dont spend hours flying all over the bubble or wasting credits on taxiing your ships after you.
9. check what benefits have different powerplay characters on their systems, some provide very good bargains on ships or modules, so you save money on buy.
10. the easiest elite status is from the exploration, and it unlocks access to shinrara dezra and Jameson memorial station that has all modules and ships and offers 10% off of all of them.
mainly though watch bunch of youtubers review ships and offer videos on every topic imaginable in the elite. In my estimation I spend half my first year in elite just watching other people play elite
and 10+ - get a guardian FSD booster blueprint, its one time unlock for all sizes and it will be usefull on ALL your ships.
Forgetting or not knowing to set a key binding for "75% throttle" Makes all approaches better.
I use ctrl + w for this key bind.
I also had to set up the mouse controls on the detailed surface scanner. It's disabled by default and makes aiming the probes a hassle. I don't know why the devs have it that way.
Great tips for new players! I agree with all of them but one: the 3rd party.
I would suggest in fact to new players to actually discover and enjoy the discovery part of the game for a bit before starting to use those (very useful and great!) sites.
I see waaaaay to many videos on "how to unlock this quick" or "how to get this fast"... I mean, how much fun it is to actually FIND guardian ruins, instead of checkin were they are and go straight to them? Same thing for engineers, or weapons. Knowing already what to do, avoiding mistakes and not having doubts is what kill the fun (to me at least, personal opinion) in a game like this one.
Anyway, great video! Good job
... until you want to buy a specific module for the first time and spend 4 hours checking random bases and systems for one friggin power plant. That's when you look at the galaxy map and start evaluating the scale of the universe, the wonders of life, the probability of your birth at this place and time and the average life span of a male human... if it's worth spending another god-knows-how-many hours just to upgrade *ONE* of 20-30 modules on *ONE* of 34 virtual spaceships in a silly game... if it really correlates with your understanding of the concept of "fun" and if brute forcing really is the smartest approach in a 6 year old game with 400 billion star systems...
it was a tough decision, but in the end I opted for Inara instead of mental illness.
@@NinjaContravaniaManX you're right, but so are they..... what you've identified is the transition between "learning something new" and "using tools to improve your efficiency/success"
The crux of the story here is: spend some time as a newby exploring, discovering, and learning organically.
Be aware of the advanced resources available. You'll you know it's time when you start becoming frustrated by fruitless searches.
But rushing to the peek efficiency build ahead of time shortens the overall longevity of a game, and in far too many cases, hinders players from ever really appreciating a game at all.
Many people play like:
- step 1: check
- step 2: check
- step 3: check
- step 4: check
- step 5: check
- buy top tier thing
- play for 37 minutes
- "Game Finished"
- move on
in my oppinion the biggest mistake people make is
thinking there is an end , or a set goal to reach the end of the game
news flash : there is no end to some thing infinite
1 mistake I see over and over again in open ended games like Elite Dangerous is people who think they can start playing the game and in a few hours master every aspect of it and 'finish' the game. It is called open ended for a reason. There is no finish or end to this game. And too many new players don't understand that.
There is however burnout, but just take a break. The game will still be there when you come back, at least for a few years more.
2.000+ hours in the game - no burn out yet ... ;-)
Exactly this! If I'd spent my time grinding for credits I would've got bored immediately!
Instead I've spent years gradually progressing my commander's story in whatever way I feel like at the time. Sometimes exploration, sometimes bounty hunting, sometimes smuggling, sometimes discovering secrets of alien life.
I've been playing for about 6 years and still my most expensive ship is a Python. But I figure that's realistic, and I'm happy with it taking another 2 years before I can afford to outfit an Anaconda.
My main piece of advice to new players is to enjoy discovering things for yourself at your own pace, and don't see the game as a grind for credits. Elite has no "endgame" as such, so when you "unlock" the big ships it'll be an anticlimax if all you've done since day 1 is grind to get there
@@andrewbailey7999 I grinded hard for credits until I got a python, then did one more deep core mining run to get enough to get a new asp explorer and outfit it for exploring(36LY jump range, barely engineered), that was a few days ago and now I'm going to Sagittarius A and having a blast.
*Pro Tip*
Set hot keys for 75% speed, 50% speed, and jump into super cruise.
I have spoken.
this was my biggest pet peeve with my hotas, its all good and well to be roleplaying but there is not enough buttons and I still need to use a keyboard for these things, also opening galaxy map, opening system map, switching targeted modules, clicking between focus panels quickly to check something, its just so much simpler on the mouse and keyboard.
@@Cdre_Satori I use HOTAS, no less than _four_ of the keys are "mode" keys, so it works very well.
Setting up those things is really hard work, but I found a setup that basically worked and added FSS and camera controls to it.
I only use the keyboard to type in system names (but I use mouse for the galaxy map, system map. station menu, and the other full page interface like those). And I still use 1,2,3,4 to switch between panels. something I theoretically could use either head tracking or the freeview mode (the later is available from a key on the throttle and uses the thumb stick) but I prefer something that goes directly where I want it.
@@57thorns might be that I just have to learn to use it better. I spend hours on Mouse and keyboard I barely spend an hour with hotas. But I am already used to the mouse and keyboard and having everything memorised without looking (AllTenFingers - one good thing my high school taught me) I bought Hotas to see if it was more fun (and also for SW squadrons) the problem is you still have to use mouse and keyboard for galaxy map, there doesn't seem to be any advantage to playing with HOTAS even your character in the game has keyboard with Hotas set up. :D so it shouldn't be surprising
Top 1 mistake experienced players make: Log in to wrong account before you click Clear Save.
A nice option in the game would be : Prevent launch without sufficient rebuy balance. Default to On for new players. Need to specifically disable it on right-hand ship menu to launch without rebuy. Along with "warn on launch without limpets when a limpet controller is installed." on same place. Maybe a launch check options panel or such.
Vet player here.
The biggest mistake is to misunderstand what this game is. It does try to be a lot of different things and it gets some of it wrong to the point of obnoxious.
Yes you can play with friends, there's not much content to do so, but you can - yes you can be hyper focused on one goal - will you have fun doing it? Doubtful after a while. Do it briefly instead of a single session.
Have a Goal. Something to focus on, in the short or long term is great to have so you can ensure you're working towards something you can measure. Or not have a goal and have fun. It's the journey not a destination. Once you have a desired hull the next journey will be to engineer it to the max for it's desired role.
Start unlocking engineers real quick - they can have a massive effect on how that ship handles and reacts and packs a punch. It will make all the difference to your enjoyment of that hull. Plus gathering the materials is kinda fun too.
Don't be too tied to a single system. The nature of the game does promote moving around and being near or in the next goal, be that engineers or permits to unlock access to engineer systems etc etc. Don't be afraid to move around.
Have fun. Regardless of your play style, control set up, interests and what you find fun; enjoy it. It's a game not a job, or a chore. If it starts feeling like a chore play something else. It's not a race to reach the goal.
New players, that means new Padawans, who join the school of patience. Welcome! I saw a livestream of a young french streamer this week, he tried Elite for the first time, as it was free at Epic Store. One minute in, I had a feeling that it would not last for long. Right after the basic tutorial, your VERY first minutes in this game, it lets you take over to get out of the station, he saw a Type-9 entering and he said "Damn, how can I shoot that one?". Then he arrived outside of the station and had to fly by himself to get to the next easy task. He did not check the key binds before and so he got nervous and had to check the options menu. Then he just quit ED, deinstalled it and asked his viewers which game he should play now. Then he launched Fortnite. No joke, I KNEW this would happen. Patience he must learn, but already lost he is. All my stereotypes were there with me and I am glad he left. ED is not for everybody hehe. o7
YES! Love the opening edit! Well done!
☸️
When I was a kid, I was larping as imperial pilot (never had a rank in Federal Military, no crimes in The Empire and so forth) in Frontier: Elite II, that was living in Facece (near Archernar). So when I started E:D for the first time and learned some basic skills I instantly decided do move to The Empire, to Facece. I didn't know how to search for a system, nor how to plot a route. :) So I was jumping in my sidewinder more or less in a proper direction. xD When I finally reached some random station to refuel and heard the voice: "This is imperial sovereign territory (...)" I literally cried of nostalgia. :) And I reached Facece finally only to learn you need a permit. Oh well, Exioce was good enough then. :) It was a long time ago. But I still don't have a federal rank. ;)
If for some reason you can't get out the mail slot before the timer runs out you can exit the game and log back in. Instead of being destroyed you'll either find yourself back at a landing pad or exactly 10km away from the station.
so many helpful tips covered here... only advice I have to give to new players is:
Do some of the missions in the first station you come acrossed to get a feel for the game, but avoid (till they fix they difficulty scale and payout for them) combat based missions IE: assassination/wetwork missions.
Try to learn every aspect of the game and give everything a try once (mining, exploration, trading, passenger running, combat/bounty hunting, ect) find a field of gameplay that you enjoy doing and just enjoy the sights of space... there is no real wrong way to play Elite Dangerous!
Also never fly without rebuy... meaning do NOT fly without enough credits to rebuy your ship... like DtEA said at the beginning.
Fly dangerously Commanders.
My biggest mistake was engaging in combat while I had not yet turned in all my exploration data worth hundreds of millions. Lost the fight because a second ship started attacking me too. Lost my ship and all the data.
I must admit I played Elite Dangerous, got used to various aspects then restarted my Commander from scratch. Here some of the mistakes & things I got right .....
1: I thought I knew what I was doing (Wrong! the game is more in depth than just flying around)
2: Bought a Diamondback Explorer /DBX( Right! - nice choice of small exploration vessel, However, buying an A rated frame shift drive for it costs 5 times the amount of the ship!)
3: Did a "Road to Riches" Exploration journey. (Right! I used a couple of 3rd party tools for planning this)
4: Made a load of credits from Exploration Data (Right! Exploration takes a while and pays pretty well plus your Exploration Rank goes up)
5: Accepted a Data carrying mission to Colonia (Wrong! the journey was fine at first but I'd not bothered trying to unlock any Engineers)
6: Got to Colonia (Wrong! By the time I'd got there My poor DBX was being held together with bits of string and Gaffer tape)
7: Received huge payout for said Mission plus got Elite Rank in Exploration (This seemed right but I still had to get back again . . .)
8: Finally got back and received more exploration Credits (Right - However, at this point I really should have tried to sort out some basic Engineering)
9: Decided to make my new "Home" at Jameson Memorial in Shinrarta Dezhra where they sell everything at 10% discount (Right! it's a great place to live!)
10: Bought an Anaconda with my new found wealth and discount (This seemed right but the Anaconda without engineering isn't the best ship in the world . . .)
11: Defend myself from the Pirates (HORRIBLY WRONG! An Anaconda + no engineering + a Commander whose Combat rating is "Harmless" due to the fact I'd spent all my time exploring = The Rebuy screen!!!)
12: The Rebuy Screen (This was bad.... I'd spent almost every credit on that Anaconda and thought I could do a couple of haulage runs and make enough to be able to afford the rebuy costs if anything went wrong - trouble was it went wrong before I'd earned enough)
This noob is really liking your channel.
Great video. I played elite back in 1984. And have loved the game. Started playing elite dangerous jyst a few weeks ago again and loving it. I woukd say to new players light I have take your time. The big ships are great buy the rebuy is a lot. I went from sidewinder to cobra mk 3 to an asp explorer. I use the asp to mine and the cobra for combat. The game is all about exploring and having fun. But that fun will run out quick if you rush to the biggest ship get destroyed and can't afford the rebuy. Maybe catch some of you out in space.
yep same here on my c64
I remember scrapping away to get my first fer de lance and lost it with out spare money lost everything i was grateful just to get back to a glorious vulture at that point.
Just subscribed.
My "bubble boss" ship of choice has always been the Python. Previously used for trading (now superceded by the Cutter) and mining (my Anaconda does that now) I now use it primarily for resource collection of all types: raw mats, signal sources, and data scanning. It has a good cargo bay for any scavenging scores I may find on the way, and it's a decent smuggler too.
Never detonate your ship while fuel rats are coming for you thats so annoying I had that thing happen twice yesterday one near colonia and one in beagle point
My biggest mistake I made when I was a newbie was to use an eagle as a trading ship until I could afford a Cobra.
I was doing the opposite. I was trying to fight pirates in a Type-6. At least I had the sense to do it in a high rez though so the SF could help me kill the pirates.
Literally just ran short on fuel, however I remembered the fuel rats, got in contact and they got to me within 5 minutes, absolute legends
im loving this game so much after a week of playing, going for the exploration path once i get even richer and i upgrade my ship
how about engineering a e rated fsd at farseer the first time you go to her? ive been there
Sold my a rated FSD at a station that only had E rated ones, before you were able to buy it back.
just dont do e-rated FSD's - you always want to have the a rated ones with the mass-manager experimental effect on FSD's greater size 4. Size 4 and lower you want 'deep charge' instead ... ;-)
@@torstenkersten8566 i think you misunderstand, i went to farseer for my first time after unlocking her and engineered my e rated fsd forgetting it was the e rated unit as i thought i had an a rated one
Ouch!
I'm still new but one thing i found is look at what the mission wants. There is a reason that courier mission is a million credits or that the passenger will pay 30 mill. I found that out when i took a courier mission to the next system over and found it was to hutton orbital. i quit the mission after 20 min flying to the station without even being close to it.
mistakes ive made, not setting the star filter up then running out of fuel, forgetting limpets, assasination missions..... was expecting 1 target ended up been 4 targets i had to run.
Just crashed my Beluga Liner into Khun 5 while watching your video, destroying it and paying 8.000.000 insurance. nice :D
dont forget your limpits the time i forgot my limpits right before staring mining
I did this the other day, went to core mine. Realized it and randomly pulse scanned once anyway. Immediately found a core rock. Thought I'd try to crack it without the prospector limpet to scan it. Hit the weak points by eye with charges. It does tell you if you're in the optimal detonation range but does not let you detonate early cuz didn't scan it. Turned out to be a Void Opal rock. Scooped manually 20 opals manually and left to go get limpets.
limpits does'nt work at all i just use cargo scoop.
Order D2EA don't forget your limpets coffee mug
@@dromedarisd You use Cargo scoop for mining? That's a whole lot of effort for a very low earning. Why do you think collector limpits don't work?
Watching this when I am still within Pilot Federation. Got destroyed trying to mine Gallite.
Y'all do know the game will loan you your ship back to you and you pay it off by the game garnishing your turn-ins? Still don't fly without rebuy, but it's not the end of the world people.
700+ hour CMDR here. I have at least one of every ship; The ones I like are fully engineered for various tasks. I have unlocked and obtained everything available in the game and am now setting out into the black to become a space-crazed hermit. The number one thing I recommend to new CMDRs is to TAKE YOUR TIME. You will know within the first hour or 2 of gameplay if you like flying and traveling in this universe. If you do, then you will be playing this game for hundreds of hours, so there's no need to rush. Try some of everything after you get some initial capital and the first freebie engineers unlocked. (seriously DO NOT skimp on the publicly known starter engineers as grade 1-3 is vastly superior than stock) Oh and get an AspX asap to compliment whatever you choose. It is great at everything except combat, and you will make use of one for various tasks regardless of your preferred profession and ship.
OK, so this might sound contradictory, but the biggest mistake I think you can make is trying not to make any mistakes.
Now don't get me wrong: there are some tips you should follow regardless, e.g. Flying without rebuy or trying to skip medium ships. That being said, the best stories come from mistakes you might make.
So here's my tips:
1. Don't try to take the shortcuts for figuring things out. Use the codex and in-game map first, and only once you have no idea go use the wiki or external tools. Sure, use it to find modules and ships, but finding a good trade route yourself is extremely rewarding.
2. As said above, go through the codex. Put the articles on their audio book mode as you fly. They're genuinely well voice-acted and well-written. The discoveries section can help you find cool stuff without going out of game.
3. It's OK to take on something bigger than you can chew. A few friends and I almost hit the 24 hour time limit for an assassination mission, and it made a sort of revenge rival story between us and our mark. When we got the kill, the game bugged out and didn't even give me the mission reward, but it did make for one hell of a story.
4. Don't forget to slow down. There's plenty to enjoy, the vast emptiness of space, the interiors and intricacies of every ship, the number of sights you can see... Ever wanted to see a sunrise on an alien planet? Yeah, you can do that. Go do it. It's breathtaking.
Bonus: If you're playing in VR, look into Elite VR Cockpit. Takes a while to set up, but you can save money since it basically replaces a HOTAS while giving yourself a much more immersive cockpit.
Don't try to do everything perfect. Elite is a game about discovery, and taking that away will be doing yourself a disservice. Take your time, and enjoy the game.
I cannot recommend D2EA higher. The advice I have been able to put into practice is invaluable. Thank you!!
I've been plying it for about 3 months. Still haven't a clue what the game can offer but I'm happy enough farming through combat at the minute. Took about 2 weeks of casual playing but I finally saved enough for my FDL.
It lasted 1 combat mission.
Please be aware, ship costs do not include skill.
Well my mistake was thinking this game was just ok now i'm hooked :/
It really is an amazing game! My advice is not to grind for more credits. Enjoy the discovery and mistakes in the early stages of the game.
Small ships are a lot of fun, and if your goal is to make a story for your commander rather than just getting the biggest ship, then you'll never get bored.
A great tool to add to the experience is Inara.cz, as mentioned.
It allows you to keep a log, keep track of your ship builds, find commodities and create outfitting loadouts, save screenshots etc.
This game swallows you whole if you left it
1:05 you don't actually loose your ship completely, instead the game just works out how much money you owe and gives you a debt that deducts 10% of all your earnings until you've repaid the full debt. Not sure if this was changed in an update but I just felt like sharing that
The loan amount is dependent on your trade rank I think. The higher the rank the higher the loan you can get. If the loan doesn’t cover the difference, you don’t get the ship back
For new players, the best bang for your buck ship you can get for exploration/bubble bus is the DBX. Yes the Asp X is better but is like 5-6 times more expensive for a new player, so like I said best bang for your buck. It's a good ship for gathering stuff for engineers, and since it's a small class ship you will never not be able to quickly find a place you can land it on planets. Not to mention almost guaranteed a spot at an outpost will be open since there is more small pads
DBX is still my favourite ship. 62 ly range fully laden with all the toys I need, fairly fast and stealthy as heck. I fly this for all general running about duties. For specialised activities, there's always a python build for that!
Don't panic!
- The Pilot
THANK YOU for all the great videos and tips-n-tricks. I'm new to the game and you, Vindicator, Sepulcher and others have really helped me out with great content!
As a new player i appreciate these videos and resources. I am making one of those mentioned. trying to get my mkiii cobra to do a bit of cargo and passenger. I have enough money to have two and do one job well. So, tonight i will do that. Great videos.
My biggest mistake i made when i first started elite about 4 years ago, was not realizing you had to deactivate super cruise to enter the station. I kept flying over it wondering where it was. Second biggest mistake... not paying attention to rebuy cost, third was taking long jumps without a fuel scoop..
I just found this game i 1 cant believe its been around longer than some.other games like warthunder 2. That its so insanely in depth and accurate considering its a future we cant realy fathom 3. That somehow its free to play and not in a shitty pay wall kind of way this game will make you forget time
I started playing this game a few days ago and have been loving it. I have my game plan laid out. I'm going to use mining to get access to all the nice fancy ships and slowly go through and max all the career paths and engineers. Once all that is done I will probably take a Anaconda on a journey out of the bubble never to return, I did exploring to make a few space bucks to get my first mining ship and I loved it so that is what my end game will become. I will ride the neutron star highway, visit all the big sights and attractions out in the black. It will take time but I'm sure I will love every minute of it.
I absolutely agree with that last point!
Don't see the huge ships as an "end goal." Enjoy flying the smaller ships, get familiar with them. Many of the smaller ships actually have advantages over their larger and more expensive counterparts.
By flying smaller ships I've been able to make my Elite experience much less grindy! I'm making my own narrative for my character (Using the tools in Inara really helps with this) and I don't even mind that after playing for 6 years, my most expensive ship is a Python.
At some point I'll earn the credits for something insane like an Anaconda, but I definitely don't want to grind to get there. If that means another year before I can buy something Anaconda sized, then so be it!
Just remember its easier to just park and get gas at a station than it is to rely on the possibility of maybe fuel-scooping at some point. Just stop and get gas its not worth getting stuck out in the middle of nowhere
That only works if there are stations nearby. If you fly further out exploring, there are no stations anymore. A fuel scoop is indispensable then.
Beginners accept missions without knowing if they can complete the mission, like accepting combat missions with a Sidewinder, or lost artwork missions without knowing how to scan. The problem is you are forced to abandon these missions and lose reputation with the faction that gave it.
Im downloading it now and is sitting here thinking what the hell I'm I getting in to lol
First time i didnt work out the menus properly and was unknowingly stuck in economy mode for 6 months thinking "must take years to reach beagle point.thats dedication !!! "
You must have really kicked yourself after you found out that a 20 jump journey actually could take you around 9
What is economy mode?
How do I disable it on ps4?
@@ridetheapex In the galaxy map, there are two options for routes, fuel efficient and fastest route.
Fuel efficient will make small jumps to conserve fuel(and is the default for some reason), while fastest route makes use of your max jump range, planning your route with least jumps needed
Totally unrelated to the video, but every video I watch from this guy I get an intro ad from Spectrum. "Ditch your laggy, glitchy, weak internet!"
My internet is Spectrum. Not super advertising on their part. lol
Nice video . New player here 2 weeks . I fell in love with the asp explorer . It is a great ship and a multi tool depending on the outfit . I can explore . I can do passenger missions . I can turn it in to mining or cargo ship . It is amazing
I'm a pretty new player. My biggest mistake, I think, was accidentally leaving the pilots guild area after only having a handful of hours in and zero combat experience. They really should make sure you know that you're leaving the area.
But hey - that's the breaks.
A fun little explorer ship for me is the imperial courier.
You can get it to 40/50 ly jump range while still holding an srv and fuel scoop and can hit speeds at 800+
And it looks sexy as hell and has one hell of a cockpit view!
Great for open play since nothing will catch you. Just know that said ship requires extensive engineering and a guardian frame shift booster
Just bought the game a day back. Figuring it out on your own is a nightmare and is overwhelming.
Mistake Number 6. Trying to figure it out on your own. There are tonnes of forums, groups, discord servers, etc., where you can ask for, and receive, help. Most ED streamers seem to also have a discord server. Join one. Ask questions. Watch the videos and streams too, of course.
I love your channel. Great Stuff and informant . Even as a 2 year cmdr in elite i always come back here and check out things . never know what you miss xD . ohh and my python made me rich . but now i mine with the cutter to get even more cr. fleet carrier is around the corner . Anyway keep up the fantastic work D2EA . -Cheers
Biggest mistake I made as a newbie was trying to warp directly at a red drawf, Ended up getting too close and fried most of my stuff and stuck in its gravity well. Had to boost out over an hour before I was able to activate warp to get to a station for repairs
Love my aspx and now I’m on my way for the first time to beagle point! Thank you again so much for all helpful tips and guide that improve and made my ED journey wonderful! ❤️😈🤩
Your videos cover almost everything! I'd say my biggest mistake was doing something dangerous (i.e. first high-g landing, first combat zone, etc.) without selling my discovery data first. I've lost millions! Note: although you lose the funds you'd get from codex discoveries, you still keep the discoveries in your codex even if you haven't claimed them. Whew!
As a new player, i rushed to the dbx, got it to 45ly jump range and put someother stuff on and took it to Beagle point and back. My mistake, i returned in open, so as soon as i arrived, i got blown up by a ganker. Luckily, i sold all my data in the previous system.
You can completely avoid being wedged in the mail slot and killed if you get stuck by exiting to main menu then reloading the game I’ve been playing for about a week now and this has been quite helpful for me.
When you get to heavier ships, like the type-9, be prepared to pay for repairs because it will frequently scrape the bottom of the slot when the ship is fully loaded.
@@cartermariano Thanks for the warning. Currently fitted my python out for painite mining. Trying to go for a Type 9 right now so very useful info thank you.
@@IronMan-kt1lb It also handles like you're flying a giant shoe box. :D
That’s ok I’m mainly going to use it for mining.
The Imperial Clipper imo is the best mining ship. The speed it has makes things go by a lot faster
Nope. No 5-class slots, so you cant put multiple 5A limpets which are extremely needed. And cargo space isnt that big for a big ship. Its fun to fly it but thats all. Python is much better, plus its M sized. You sure you dont confuse it with the cutter? :D
@@fureimu_64 The python was the first mining ship i had actually and I think its awesome as well. Yes you have to sacrifice a bit with the clipper like any other ship but for me being able to travel at 600+ m/s while looking for cores with 194T of cargo is worth giving up the collector limpets and armor. I typically only do deep core mining as well. I'm sure for other mining types giving up the collector limpets hurts a bit more.
Thanks for video. Coming back to game after 3-4 years and somewhat lost with all the changes
One thing I always see new players struggle with: Missions. Missions are the main way to progress almost all other games so new players are drawn to them but NOT in Elite. Here they are just a tool to farm reputation and in some rare cases earn money, if you really now what you're doing. The thing is: Missions are almost all activities you could also do without that mission but mostly on hard mode, so you'll get easily frustrated as a new player. Without that mission, you could stop at any moment and just cash in the rewards. With the mission you feel committed to finish it.
Of course missions can show you all the different things you could do in the game, but don't hesitate to just abandon a mission if it seems frustrating. It's just a tiny randomly generated blib in a giant universe. Unlike in other games, where you can't progress if you can't do the mission, in Elite there's very little consequence for just trying something else, or bypassing the negotiator and just do the job yourself on your own.
I remember how I had a hard time convincing myself to using third-party tools.... I played for years without EDDB or Inara etc.
...but once I did my ED-career jumpstarted from CobraMK3 to ImperialCutter in under a week! like wtf! >.
They go to Hutton Orbital.
"Big Ships aren't the final solution"
Me a trader: *laughs in Type-9*
I remember my first time playing, jumped over and over on my way to a different area, ran out of fuel and had to call the fuel rats. Super cool experience and they were very informative to a new player. Seriously set my love for the game.
I've recently started playing elite, chasing mercenary work and hunting pirates. I was lucky enough to have a good group of people in my wing, when I started I had nothing but my little cobra, flying along side them chipping in damage. After every trip I was making 2 mil on return. From that my wing built up my recourses, taught me how to build a ship for combat, and how to build it correctly based on my play style. All in the mean while I was sharpening skills in my line of work.
A good wing to rely on, is one of the biggest benefits a new player can have. Through time this game has built teachers across its community, don't hesitate to meet some of them, you'll learn a lot, and gain a lot.
So from my experience right now as a newcomer, choose your path, and follow the foot steps of the veteraned elite before you, they have carved a path through time, and I far, most have been very keen to take new commanders under their wing, as successors to their accomplishments.
Stay safe out there, and most importantly, good luck commanders. I hope to perhaps cross paths in future, you never know. Elite is still at the beginning of its time.
yeah i grind for mamba 60 milion like 45 hours when i was newbie in elite after i bought mamba i died like 1 hour later and noone tell me that i need money for rebuy ship :D so i just lost everything i one sec and oh yeah sidewinder again
Lol unlucky m8
Same thing but with an anaconda 🤣
@@SwordMaster1100 oh shit! That must have sucked.
"Focus on making a lot of money very quickly so they can get access to the big ships, whether that be an Anaconda, a Corvette or Cutter"
Meanwhile I was eyeing the Type-9 when I started playing Elite because lol big boxy trade ship. Don't know if that's better or worse :')
I'm still eyeing a Type-9, and it's nearly in my reach now after 5 years of playing haha.
I'm definitely happy I never went for the intense grind method of playing.
Instead I've just made sure that everything I do added to my experience and my commander's story, and it's been super fulfilling.
My most expensive ship is a Python, and I'm still miles off affording a well outfitted Type-9 or Anaconda, but I wouldn't have it any other way
@@andrewbailey7999 By the time I was able to afford a Type-9, I've gotten too used to the Type-7's funky maneuverabilty (by freighter standards) and good jump range even when fully loaded, and didn't want to give that up anymore lmao
I sold the Type-9 again after a few trade runs. I'll buy it back at some point tho', once I got my other ship-needs covered (still saving up for a combat ship) and have the money to spare. It simply has sentimental value to me-
Just gonna put this out here, Fuel Rats have better response time than real life Ambulance.
I came here to learn something as a new player, but the moment I sad the transition in the start, he gained a like and a sub from me. Hope his guides are as high quality.
It took me quite a while and a lot of close calls with friends, stations, asteroids and navbeacons to get it into my brain that TAB DOES NOT CLOSE THE SCREEN im looking at :D
4:58 My anaconda has 40ly jump range, strong weapons, strong shield, SRV bay, 160t of cargo capacity, class 6 fuel scoop, and there's a little bit of room for something like a collector limpet or whatever. I love it. However, it doesn't have those fancy utility mount scanners and has overheating problems due to the overcharged power plant
I'm about to start over. I'm still a relative noob, but I've given up the PS4 and ordered a gaming laptop. I want the vastly better graphics... and I'm not sure I will have Frontier transfer my current player. I'm not that far along anyway. This was a great video, thanks! Subscribed.