This needs to be released on PC and consoles! Would buy in an instant. Especially on the nintendo switch. I feel it would fit the ecosystem perfectly 💚
@Keith Courage The post about the game said that console port requests were to be expected, but unfortunately, Arcade Heroes said that eXa don't have any intention of doing any ports.
@@picoultimate7707 Something to keep in mind about the business model of arcade vs. console - margins on arcades are vastly higher. If Gimmick was released to console, it's doubtful it would be able to sell for more than $5-7 a pop (not all of that would go to the devs either). It would take thousands and thousands of sales just to cover dev costs, much less to turn a profit, which is tough to do with an obscure game like this, especially in an age where competing 2D platformers are plentiful. On the other hand, you sell 100 copies of the arcade version and all the dev costs and then-some are covered. If this were an IP with million-seller recognition like Street Fighter, then you're pretty much guaranteed success. Since it isn't though, it's hard for a company like Sunsoft to justify the expense.
I appreciate the amount of effort that went into this, not to mention it’s officially licensed by Sunsoft! At the same time, I’m so sad this is arcade exclusive. Would have bought this for console or PC in a heartbeat.
It's the problem with this game, it's awesome, it's beautiful, but only on arcade machine, and today arcade is not everywhere, so if you are in a lost little village, you can't play this game, its so sad
This needs to come to Steam. I can't understand how locking a game like this in an arcade is going to sell in 2022. It's a tough game that requires patience and practice to even play.
Honestly it feels a bit genius. A hard game that will gobble coins. If people keep dying on the first stage, they will get that need to become a better player and then bam! Profit
@@Omegatchior they just stop playing altogether because theyd rather waste money on games they can purchase to keep at home or on DLC, etc it was ingenius back in the day when the arcade experience could only be experience in the arcade which is most often not the case anymore
Almost - Sunsoft just signed off on it for licensing and approvals, all development (code, art, audio, etc.) was done by Team EXA-AM1. They definitely know Gimmick!
Fans will be elated to hear that a new version of Gimmick is headed to consoles. It is not the arcade version above (City Connection wanted to do it but exA declined) but it is something, so that's worth celebrating :) www.bitwavegames.com/news/gimmick-special-edition-hits-pc-and-modern-consoles-this-year
Sunsoft produced some very nice-looking games for the NES and Neo Geo system, so it's a treat to see that their artistic standards are met with the cutscene graphics and UI elements looking right out of a mid-90's arcade release. The level tiles have received a mild bump in palette size and background layers, keeping them faithful to the NES game, but the black outlines they retain give them a strange contrast to the aforementioned arcade-quality graphics. Active elements in the levels such as pulleys, enemies, items and Gimmick himself - along with the odd background element like toy blocks - retain the higher colour count and smoother gradation of shading. There's a lot to praise with this arcade release but my forte is about pixelart more than chiptunes or recreating old titles. It should go without saying that there is a high standard of quality all-round, so any critique here isn't representative of a general dismissal of the game.
Same, it's a really nice redo of the original. Even though I'm a big fan of the original and chiptune in general, I honestly prefer this versions music
While I haven't done that (no need), I have seen various photos from Japan showing JAMMA cabs running exA games on CRT. You have to set the system to 4:3 display mode, then I think you just need a signal convertor.
*THIS IS HOW THE GAME WOULD HAVE LOOKED LIKE, ON THE SUPER NINTENDO!!!* 🎮 Just like _MegaMan 6,_ Mr. Gimmick got released at the tail end of the NES. 😔
I only managed to get the title theme from some videos, but none of the other remastered songs. The original NES soundtrack is about on TH-cam, though.
No, it's a remake, but they decided to make the cutscenes a little more up-to-date in style. Tomorrow I will record the NES gfx mode on this and will see if that part changes.
I got the chance to play this recently, and it was very solid overall. I'm not crazy about the creepy boob physics in the intro or the underwear shots though, it feels really out of place in this game
I believe those two things you mention were removed in the latest build of the game. I have v1.6 now (when I recorded this it was 1.0 or 1.1) and noticed it was toned down.
Really wish there was an easy way to play this and Donut Dododo. And it's not like these are super common things you can find at any arcade. It sucks having to be rich, let alone have room to play an upgraded version of an already ridiculously hard game to come across.
Both games are available in unenhanced forms on PC and consoles. So if you want the base experience, it is possible to find them without finding an arcade
Just as a bit of a response to the other comment: Arcade exclusive aka how the original version won't even be released on Switch Online with the other Sunsoft games because I assume there's a bit of a deal going on behind the scenes to prevent it. I just think arcades are ""dead"" not because of content, but because consoles & PCs literally offer the same experience. The only way arcades can prevail is if they offer experiences that consoles can't do (mostly rhythm games and VR). It's the times, and no standard game like a Gimmick remake will even save it, maybe it's gonna be ""successful"" at first and then the very few people who can play this will move on. Call me biased if you want: but I genuinely don't see the appeal of an arcade only remake.
Why no original version? Money. There are literally thousands of console/PC game developers out there. Why do they make games? Because they hope that it will make them money. No sane person goes into this industry to lose money. Any one of them could try and do what exA did, approach Sunsoft and release the original, a remake, or a sequel, but they won't do so unless they feel that the sales are there. That's really the only obstacle here. Why doesn't Sunsoft do it themselves? Probably because they don't believe that putting all of that effort into a game that was very obscure outside of Japan would be worth their time & money. Could this arcade release change that? Possibly, if it's a success. It's not free to do a port, there's always a cost and some risk. A lot of companies have been burned over listening to a very small but vocal fanbase, that convinces them to release a certain game, then they're in debt after no one buys the game except for the loyal few. The Wii port of Jambo Safari by Sega almost bankrupted the company because they tried that. Fan enthusiasm does not always equal sales. For exA, as I've already explained, the arcade is their market. They have a platform, and their first customers are arcade operators, with the players second (This is because if no operator buys their machine/games, then players will never see it). So they've curated content that they think will sell - I know of several games that they turned down because they believed that they would be duds. Japan is their primary market with the most customers right now, which is why they developed games like this and a lot of shmups, which sell well in Japan. The US will gain ground this year as they release more 1v1 fighting games, something that does much better here than shmups. 2) Consoles & PCs don't offer the same experience. There's a reason why you have a genre of games called "arcade," but arcade-genre games on PC don't always manage to do that well in a real arcade unless they've been modified in some way (which is why exA has changed things about all of their ports in one way or another). PC games in particular have to be designed to work on a huge range of specs, displays and sound systems. Arcades have a unified experience tailored to a specific game, with the same screen/audio/feedback, and often with unique controllers (that is an exception with Gimmick, which uses a standard joystick/buttons). The gameplay for a successful arcade game has to be designed in very different way for an audience that isn't looking to be entertained "at their pace" but in a fast, action-packed way. There's also social aspects of an arcade which make the experience different from playing at home or online. Playing Killer Queen or Pac-Man Battle Royale gets really boring fast at home, whereas the dynamic of playing with people live - sometimes strangers - in an arcade environment is a unique feel. If you just drop a console/PC game into an arcade, which has been done many times before, they usually bomb and have to be tweaked because they lack certain elements that equal success in a pay-per-play environment. Find interviews with arcade game developers like Eugene Jarvis or George Petro and they talk about this - "How can I pack as much fun and action into a game in as little time as possible." Devs just don't approach console games like that, because you have all the time in the world to unwrap your game with when sitting at home. Take for example the differences between Raiden IV and Raiden V. R4 was created for arcades first, and plays like the original games, while R5 was just designed for consoles, so it takes it's time, has a ton of talking/story, starts the player off at a very easy pace with few enemies, and so on. If there was no difference, then I also wouldn't have weekly comments on other videos where people whine/lament that Cruis'n Blast, The Walking Dead, Maximum Tune, etc. etc. aren't on console.
@@arcadeheroes_coinop "Why no original version? Money." Considering the amount of honestly very unpopular games on Switch Online (a large portion are from Sunsoft) it doesn't seem to be the biggest problem. My problem at this point is that this remake pretty much prevents a console release (whether it's a port of this remake or the original FC ROM) out of "respect" which only feels backward from a standpoint of console exclusive to arcade exclusive. Point 2 is essentially what I've said just more detailed, I basically said the only moments arcade works best is when there's experiences that cannot work as is at home. I'm not against arcade, I'm just against pretty much stealing stuff away from home, stuck to people who has the luxury to have an arcade place nearby that has this game (I sure ain't going to move far from home just for that), or stuck to people who has tons of money (not me). Add to that the fact that places are just closing one after another slowly (Covid didn't help at all), it only makes this less accessible than it is supposed to be...
@@LuigiBlood Money moves the world - if you approached Sunsoft with $1m to tell them that they should release the original Gimmick to NES Online, I'm sure they would. Until someone does that though, they probably don't see the demand. This remake should improve the chances of Sunsoft releasing the original ROM on the eShop/NES Online, as it could show interest in the game and introduce new fans to it. I'm a fairly avid gamer who grew up in the 80s & 90s and I'd never heard of Gimmick until this remake was announced. As for moving - no one is telling you to do that, I'm just saying that unless you live in a rural area, most people do have relatively close access to an arcade. But if we were to do what you want, which is not allow for *any* exclusives whatsoever, then you'll not only never get anything like this nor other true arcade game styles, the only arcades that will exist are kid gambling centers/redemption. While that might be fine by you, it wouldn't make me and the many others who regularly play at arcades happy, leaving many of us jobless too. Video arcades simply cannot survive on offering 20-40 year old games that have been ported to everything imaginable. It's odd to me that fans are happy in having millions of games at home already that cover every genre thinkable, but 1 fairly obscure platformer comes to arcades and it's time to revolt.
@@arcadeheroes_coinop "which is not allow for any exclusives whatsoever" that's not what I said. I just basically hate on console/PC games -> arcade exclusives.
Why is nobody talking about the fact they actually used Strange Memories of Death in-game as the Continue song? That's like, fixing the only problem with this game's soundtrack.
Could you please release a OST video of the new soundtrack? It's practically impossible to find it anywhere. (iirc there is a music sampler mode if you press *Start + Select* at the title screen)
Damn, I want a Yumetaro plushie!! 0:49, I love jiggle physics, but for this game is so out of place, all the intro and the ending has some cuestionable camera angles. In the original, the girls looks like 10 year old, and was really cute, this version is so unnecesary "spicy".
I would have to check but I'm pretty sure they removed this in later versions of the software, whereas the footage here was the initial shipping version.
Sunsoft is just licensing it out and are not involved in the coding; exA licensed it from Sunsoft just for arcades and had their own coders create this version; The upcoming console port would have to license it both from Sunsoft and exA-Arcadia.
Since there will be a lot of comments asking for or about a console port: Notice at 0:31 where it says "A Team EXA AM1 Production." This game was completely funded & built by exA-Arcadia for their arcade platform, like the Bayonetta situation with Nintendo. They saw Gimmick as a game they thought would make for a good title to be on their platform, so they created this. If they hadn't been around, then it simply wouldn't exist and you'd only have emulation and hard-to-find NES carts. Sunsoft could hire a separate team and fund a new Gimmick game(or a rich Gimmick fan could fund it), but it wouldn't be this exact same one since it was contractually purchased for this platform - maybe Sunsoft will see interest and make a Gimmick sequel though? By what I've heard though, they don't believe that Gimmick has enough interest to warrant the risk of even an NES port. That can change, but that's what I've heard Why exclusive? Exclusives help drive sales and adoption, and all exA games have to have something exclusive about them to help with this. This isn't my executive decision, but exA-Arcadia's, so just explaining their stance from a manufacturer/developer. But what about finding it? The best chances of finding this are to find an arcade near you and ask them to get an exA with Gimmick. I don't say that to be insensitive to people who don't have an arcade near them - I say that because the arcades out there (most of them small businesses) still able to operate need content that people are interested in. There are many retrocades out there (Galloping Ghost, Fox Arcades, Arcade Odyssey, Nickelcade, etc) that could use content like this. The only other options are to save up and buy your own exA system & Gimmick (some collectors have done this, but it's not cheap) or start your own arcade (even less cheap). But that's how it stands at the moment. That said - *several* big arcade chains are interested in the exA. The chances of finding an exA system can be bigger than you think :) Back to it being arcade exclusive, this time from an operator perspective: Arcade games cost thousands of dollars on average. If everything at the arcade could be had at home, it would defeat the purpose of the arcade's existence. Also keep in mind, while ports were big in the past, they really aren't as lucrative nowadays when you have thousands and thousands of competing games being released to Steam/PS+/XBL/eShop/iTunes/GPlay/etc. Ports of joystick games also tend to kill arcade sales, so exA is careful to not damage their own market - which they designed to help boost/save arcades in Japan and around the world. Team EXA AM1 is also busy on their next arcade product.
The only 2 arcades near me are each roughly an hour away and exclusively have retro games. Additionally, we're currently in the middle of a global pandemic, so for all I know, either of them may not even be around much longer due to reduced patronage and capacity limits. I don't understand why it's so hard to port this to consoles and why it was deliberately developed as an arcade exclusive, considering that the original game is already difficult enough to find/ludicrously expensive. The only thing that's worse than not making a game accessible is when a company seemingly tries their hardest to keep it inaccessible; Gimmick! hasn't been re-released since its inclusion in Sunsoft Memorial Series back in 2000. I understand that this isn't your fault, but your statement on "asking an arcade near me" feels like a slap in the face and it should be considered that not everybody has an arcade near them; let alone one that imports expensive machines from overseas.
“find (or start)” Yeah let me just drop everything and put thousands upon thousands of dollars into starting an arcade business because the poor lucrative arcade game company would get their feewings hurt if a console port that they still make money from as developers was made
@@aquabat7777 Yes, speaking of hurt "feewings," I can see you're easily butthurt by being told 'no' or to find a place that might be open to such things. It's not about the arcade game company's feelings, it's about them trying to save something they love - mainly in Japan, but also trying to help out places in other parts of the world.
@@kurobutt There's a popular mantra out in gaming circles that "arcades are dead." It's not accurate, but it gets repeated all the time. Why is that? Because while there are thousands of arcades out there, you don't have one in every 7-11 like you used to, and gaming media acts like you only see them in Japan. Why aren't there are many places as there used to be - because gamers often don't put their money where their mouths are and go out to support these (mostly small business) locations. Ever wonder why many arcades that are out there focus so much on ticket games? Because that's what customers dump their money into. They used to dump money into things like fighters and other video games - until it became "expected" that every video piece would get a home port. Ports kill the earnings that a game sees - a game that the small business had to spend thousands of dollars on to obtain. When that happens to them, guess what that operator no longer does - waste money on another dud and instead buys a ticket game. Does it hurt to ask those venues to invest in something like Gimmick, which is essentially a retro game? No. A good venue listens to their customers. Does it hurt to support small businesses like arcades? It shouldn't, and in turn you'd see more developments if they saw people coming out for the stuff they buy. Does everyone have an arcade near them, no, and it is true that the pandemic has caused many to close. Not all have though - how are the survivors supposed to thrive if they have to pay thousands of dollars for games that you can get for $10 on the eShop? They can't which is the real "slap in the face" to them in trying to make living, is it not?
@@arcadeheroes_coinop I understand your point, but I don't live in Japan, and there's literally no way for me to support this arcade scene at all. This likely means I will literally never see this game anywhere unless it receives an actual home market release. It's dumb to gate people off from playing what could arguably be considered a long-awaited remake such as this, and it really stings that the only official acknowledgement in 20yrs that the obscure famicom original gets is an arcade-exclusive that will no doubt fade into obscurity and contribute to the game-collecting circlejerk that the original suffers from. The original game got screwed out of an international release due to the diminishing market for NES games outside of Japan, and Sunsoft has made literally zero attempts to introduce this game to western audiences; not even through Nintendo's virtual console catalog (which Sunsoft even released their other games, but distinctly NOT Gimmick).
honestly, i don't agree with the hatred for this. it's a very good remake it seems and even features the OG, which makes it the ultimate package. and if you're not happy about it being arcade... then why? going to an arcade and probably even beating this around 1 hour long game is gonna cost less than an average nintendo release, way less in fact. if you don't have the option, why not wait for the *undiscussed* ways of getting the remake? after all, in the end, the remake still stays a remake - we live in the age where companies like CAPCOM and Konami have dropped making actual video games in 80s-early 90s franchises, arcade or console or PC, and instead throw out gachas and pachinkos that have absolutely no actual gameplay in them and suck out money from dozens of people, and then that money is used to make cheap emulator packages with no improvements whatsoever. this is an arcade game - if you can and want to pay for it, feel free to, it's not a long game. if you don't want to or can't, wait for the *undiscussed* ways of getting it.
People don't hate the game, they hate the release model, actual videogames don't make money in arcades anymore which is why Konami invest so much in pachinkos. "Cheap emulator packages" Hamster and M2 would like a word. "going to an arcade" A plane ticket and/or a half/full tank of gas to a part of the country/world with an arcade that has one of these snowflake eXA cabinets is cheaper than a $15 digital release? Are you actually high?
@@zenksren8206 Don't know about Hamster, but M2's releases still pale in comparison to what unofficial emulation and hacks can do. Also, I meant if it's already not too far away from you. I don't like EXA much either, but that doesn't make the remake worse and I still appreciate arcades and the philosophy behind them more than most modern releases.
It's quite amusing to see people complain about it being arcade only and saying "What jackassses, they should release it on console because what they are using is an outdated format." Fine, go play the special edition then if you want to play the game. Exa paid to recode it, get new music, new modes, the actual license, so they can do what they want with it...sheesh. It's kind of like bitching that a console game was a specific console exclusive.
They're about 20+ years late to capitalising on the popularity of arcades, this should've been made for PC/consoles in the first place, I'm not buying any excuse whatsoever for not porting this. If pinball tables can get from-scratch virtual remakes for the home via Pinball Arcade/FX when pinball is x1000 more niche and a licensing/legal minefield than videogames (because guess what, pinball companies understand most people don't have the money/room to buy a real pinball table and can make more money than if they just catered to purists by giving them another option) then spare me the "B-b-but it'll hurt their arcade business" bullshit, why do you think the whole practice of arcade games getting home ports started to begin with? EXA is a FOMO company, period
It's cute when you think that an unsuccessful and obscure NES game that came out at the height of 16-bit power would be some sort of mega-hit when released today when there are thousands of 2D platformers it would have to compete with. Cute, but completely wrong. You don't know the first thing about how much actual revenue is generated by the arcade industry today. You want to use pinball as an example, fine - pinball is selling better than it was in the 1990s and it's the weakest link in the modern revenue chain. Some releases sell more to people at home than they do to bars, depending on the license, and each sale generates a ton more revenue for a company like Stern or Jersey Jack than the sale of a virtual pin table. Then you have the fact that video *always* out earns pinball. If arcades aren't making any money, then how did Eugene Jarvis, CEO of Raw Thrills, recently donate $30 million to DePaul University? How did he keep his company running when he couldn't sell anything for almost a year in 2020? How did Sega Amusements just see the best earnings year in their 40 year existence? It wasn't from console ports (that they have nothing to do with, separate division). It was from selling arcade machines to businesses. If they're selling, the games are making money, whether you like it or not. So spare me your entitled, ignorant whining.
@@arcadeheroes_coinop Funny you mention that, because they're currently doing a Steam/PC release of a stripped down, non-EXA version of Gimmick. If they're willing to do a full rerelease of the original game on modern platforms, why not EXACT*MIX? Stop bootlicking for a bad company.
@@MRBONES-fg6cs Yep, I'm fully aware of that release, which I mentioned in a comment on this video 8 months ago. It seems most fans are happy with that, yet, here you are, whining that it's not a port from this horrible company which is so bad and so terrible for remaking a game you love in the first place . They're so bad they made the version of the game that you all really, really, really want. What a bunch of douchebags! If you really think that the Special Edition is going to be this massively successful hit, then I've got a bridge I can sell you. It's located in Alaska, totally legit. I'll throw in some oil I made from snakes too. I certainly wish at this point that I was getting paid to defend and explain this over and over again to crybabies who know jack shit about how the arcade, licensing and development sides of business works. But alas, I haven't seen a dime for "bootlicking" while wasting a lot of time responding to ignorance.
Wait, it's an OFFICIALLY LICENSED arcade game?! I thought that was some well made fangame!!
This needs to be released on PC and consoles! Would buy in an instant.
Especially on the nintendo switch. I feel it would fit the ecosystem perfectly 💚
@Keith Courage The post about the game said that console port requests were to be expected, but unfortunately, Arcade Heroes said that eXa don't have any intention of doing any ports.
@@picoultimate7707 Something to keep in mind about the business model of arcade vs. console - margins on arcades are vastly higher. If Gimmick was released to console, it's doubtful it would be able to sell for more than $5-7 a pop (not all of that would go to the devs either). It would take thousands and thousands of sales just to cover dev costs, much less to turn a profit, which is tough to do with an obscure game like this, especially in an age where competing 2D platformers are plentiful. On the other hand, you sell 100 copies of the arcade version and all the dev costs and then-some are covered. If this were an IP with million-seller recognition like Street Fighter, then you're pretty much guaranteed success. Since it isn't though, it's hard for a company like Sunsoft to justify the expense.
@@arcadeheroes_coinop Yeah, I agree there.
@@arcadeheroes_coinop Sad, considering Sunsoft is barely noticed in the 90s.
@@arcadeheroes_coinop I don't think it would sell poorly at around 10-12 dollars especially if they also include the NES rom
I appreciate the amount of effort that went into this, not to mention it’s officially licensed by Sunsoft! At the same time, I’m so sad this is arcade exclusive. Would have bought this for console or PC in a heartbeat.
It's the problem with this game, it's awesome, it's beautiful, but only on arcade machine, and today arcade is not everywhere, so if you are in a lost little village, you can't play this game, its so sad
@@MisterGimmick Mame?
@@junojun722 you can't launch this game on mame
@@MisterGimmick Damn.
Agreed
I feel like this is what Gimmick would be like if it was ported on the Playstation or Saturn in the mid to late 90s. It kinda gives off that vibe. ^_^
it actually was on PS1 but it was just a port of the NES game with worse music
@@rofthebg7852 yeah...
Lets not forget the N64.
@@MrOrthopediano it doesn’t feel like an N64 game I’d say N64 is the most similar with the Dreamcast
This needs to come to Steam. I can't understand how locking a game like this in an arcade is going to sell in 2022. It's a tough game that requires patience and practice to even play.
Honestly it feels a bit genius. A hard game that will gobble coins. If people keep dying on the first stage, they will get that need to become a better player and then bam! Profit
@@Omegatchior they just stop playing altogether because theyd rather waste money on games they can purchase to keep at home or on DLC, etc
it was ingenius back in the day when the arcade experience could only be experience in the arcade which is most often not the case anymore
😊@@Omegatchi
So cool to see this game get an arcade release. I dig the little polishes/updates they made to it. Still extremely faithful overall, it seems.
Sunsoft have gone above and beyond with the game, especially with that cool soundtrack.
Almost - Sunsoft just signed off on it for licensing and approvals, all development (code, art, audio, etc.) was done by Team EXA-AM1. They definitely know Gimmick!
@@arcadeheroes_coinop Yeah.
This intro made me almost cry from how beautiful it looks if I'm gonna be honest
Fans will be elated to hear that a new version of Gimmick is headed to consoles. It is not the arcade version above (City Connection wanted to do it but exA declined) but it is something, so that's worth celebrating :) www.bitwavegames.com/news/gimmick-special-edition-hits-pc-and-modern-consoles-this-year
Sunsoft produced some very nice-looking games for the NES and Neo Geo system, so it's a treat to see that their artistic standards are met with the cutscene graphics and UI elements looking right out of a mid-90's arcade release. The level tiles have received a mild bump in palette size and background layers, keeping them faithful to the NES game, but the black outlines they retain give them a strange contrast to the aforementioned arcade-quality graphics. Active elements in the levels such as pulleys, enemies, items and Gimmick himself - along with the odd background element like toy blocks - retain the higher colour count and smoother gradation of shading.
There's a lot to praise with this arcade release but my forte is about pixelart more than chiptunes or recreating old titles. It should go without saying that there is a high standard of quality all-round, so any critique here isn't representative of a general dismissal of the game.
Moment of silence for the few lucky bastards who get to experience this
Props to the guy who spent most of their life savings on gimmick exact mix.
Love for this release on console
Honestly I’m surprised no one even bothered releasing the soundtrack for this game
Same, it's a really nice redo of the original. Even though I'm a big fan of the original and chiptune in general, I honestly prefer this versions music
This is beautiful. What sort of hoops would I have to jump through to play this on a Tube TV at 240p?
While I haven't done that (no need), I have seen various photos from Japan showing JAMMA cabs running exA games on CRT. You have to set the system to 4:3 display mode, then I think you just need a signal convertor.
Lol ken you didn't come here from /vr/ did you?
@@user-xn3kt6bn5r no...
Hi
All of them.
one of the best games on nes, beautiful remake, hope this comes to pc or consoles
Watching this makes me want to build a cabinet and get a ROM with 1000s of actual arcade games on a main frame . buddy of my did it and it was sweet.
I love how this game gets a somewhat accurate remaster nearly 2 decades later. Where can i play this?
Daaamn they puttin jiggle into this version!
I LOVE the integration of "Strange Memories of Death" as the continue screen!
totally digging the remake of happy birthday
As dope as it sounds, nothing will top the 8bit original! Wonder if anybody has remixed this yet?
*THIS IS HOW THE GAME WOULD HAVE LOOKED LIKE, ON THE SUPER NINTENDO!!!* 🎮
Just like _MegaMan 6,_ Mr. Gimmick got released at the tail end of the NES. 😔
Tail end games always get overlooked. Just like Shantae on GBC it wasn't until 8 years later that it got some serious attention.
1:28 lol go frame by frame
🦴🦴👀👀👀👀👀👀👀👀👀👀👀👀
Do you guys know where we can listen to the game’s soundtrack?
I only managed to get the title theme from some videos, but none of the other remastered songs. The original NES soundtrack is about on TH-cam, though.
looks like a classic kirby game
The original NES gimmick came out before the first Kirby game, so classic Kirby games actually look like this game
Gimmick 2! official sequel just announced a few hours ago today!!
This should have been included with the re-release of Gimmick NES
Why is it arcade only? Should be on steam, switch, etc.!
Also does it play identically to the NES game?
Amazing visuals, is this a sequel though? Girl looked much younger in the original version. Now she looks like.....well..anime.
No, it's a remake, but they decided to make the cutscenes a little more up-to-date in style. Tomorrow I will record the NES gfx mode on this and will see if that part changes.
@@arcadeheroes_coinop But remastered? The Hudson company Needs To come back
#HudsonMissyou
Hudson: I am joke to you?
@@arcadeheroes_coinop Well the kidnapped girl definitely hit puberty! Isn't she too old to be playing with dolls? 😄
@@edwardgaines6561 there isn't an age limit on fun
That animation on 0:51
ikr it’s so clean
1:28 😭😭😭😭😭😭😭😭
Excellent
I got the chance to play this recently, and it was very solid overall. I'm not crazy about the creepy boob physics in the intro or the underwear shots though, it feels really out of place in this game
I believe those two things you mention were removed in the latest build of the game. I have v1.6 now (when I recorded this it was 1.0 or 1.1) and noticed it was toned down.
1:28 😈😈😈😈😈😈😈😈
In the Japanese version of Gimmick!, the main character’s name is Yumetaro, while in the European Version his name is Mr. Gimmick. Wonderful.
LOL strange memories of death goes hard on the continue screen ahahaha
Really wish there was an easy way to play this and Donut Dododo.
And it's not like these are super common things you can find at any arcade.
It sucks having to be rich, let alone have room to play an upgraded version of an already ridiculously hard game to come across.
Both games are available in unenhanced forms on PC and consoles. So if you want the base experience, it is possible to find them without finding an arcade
Just as a bit of a response to the other comment:
Arcade exclusive aka how the original version won't even be released on Switch Online with the other Sunsoft games because I assume there's a bit of a deal going on behind the scenes to prevent it.
I just think arcades are ""dead"" not because of content, but because consoles & PCs literally offer the same experience. The only way arcades can prevail is if they offer experiences that consoles can't do (mostly rhythm games and VR). It's the times, and no standard game like a Gimmick remake will even save it, maybe it's gonna be ""successful"" at first and then the very few people who can play this will move on.
Call me biased if you want: but I genuinely don't see the appeal of an arcade only remake.
Why no original version? Money. There are literally thousands of console/PC game developers out there. Why do they make games? Because they hope that it will make them money. No sane person goes into this industry to lose money. Any one of them could try and do what exA did, approach Sunsoft and release the original, a remake, or a sequel, but they won't do so unless they feel that the sales are there. That's really the only obstacle here. Why doesn't Sunsoft do it themselves? Probably because they don't believe that putting all of that effort into a game that was very obscure outside of Japan would be worth their time & money. Could this arcade release change that? Possibly, if it's a success.
It's not free to do a port, there's always a cost and some risk. A lot of companies have been burned over listening to a very small but vocal fanbase, that convinces them to release a certain game, then they're in debt after no one buys the game except for the loyal few. The Wii port of Jambo Safari by Sega almost bankrupted the company because they tried that. Fan enthusiasm does not always equal sales.
For exA, as I've already explained, the arcade is their market. They have a platform, and their first customers are arcade operators, with the players second (This is because if no operator buys their machine/games, then players will never see it). So they've curated content that they think will sell - I know of several games that they turned down because they believed that they would be duds. Japan is their primary market with the most customers right now, which is why they developed games like this and a lot of shmups, which sell well in Japan. The US will gain ground this year as they release more 1v1 fighting games, something that does much better here than shmups.
2) Consoles & PCs don't offer the same experience. There's a reason why you have a genre of games called "arcade," but arcade-genre games on PC don't always manage to do that well in a real arcade unless they've been modified in some way (which is why exA has changed things about all of their ports in one way or another). PC games in particular have to be designed to work on a huge range of specs, displays and sound systems. Arcades have a unified experience tailored to a specific game, with the same screen/audio/feedback, and often with unique controllers (that is an exception with Gimmick, which uses a standard joystick/buttons).
The gameplay for a successful arcade game has to be designed in very different way for an audience that isn't looking to be entertained "at their pace" but in a fast, action-packed way. There's also social aspects of an arcade which make the experience different from playing at home or online. Playing Killer Queen or Pac-Man Battle Royale gets really boring fast at home, whereas the dynamic of playing with people live - sometimes strangers - in an arcade environment is a unique feel.
If you just drop a console/PC game into an arcade, which has been done many times before, they usually bomb and have to be tweaked because they lack certain elements that equal success in a pay-per-play environment. Find interviews with arcade game developers like Eugene Jarvis or George Petro and they talk about this - "How can I pack as much fun and action into a game in as little time as possible." Devs just don't approach console games like that, because you have all the time in the world to unwrap your game with when sitting at home. Take for example the differences between Raiden IV and Raiden V. R4 was created for arcades first, and plays like the original games, while R5 was just designed for consoles, so it takes it's time, has a ton of talking/story, starts the player off at a very easy pace with few enemies, and so on. If there was no difference, then I also wouldn't have weekly comments on other videos where people whine/lament that Cruis'n Blast, The Walking Dead, Maximum Tune, etc. etc. aren't on console.
@@arcadeheroes_coinop "Why no original version? Money." Considering the amount of honestly very unpopular games on Switch Online (a large portion are from Sunsoft) it doesn't seem to be the biggest problem.
My problem at this point is that this remake pretty much prevents a console release (whether it's a port of this remake or the original FC ROM) out of "respect" which only feels backward from a standpoint of console exclusive to arcade exclusive.
Point 2 is essentially what I've said just more detailed, I basically said the only moments arcade works best is when there's experiences that cannot work as is at home. I'm not against arcade, I'm just against pretty much stealing stuff away from home, stuck to people who has the luxury to have an arcade place nearby that has this game (I sure ain't going to move far from home just for that), or stuck to people who has tons of money (not me). Add to that the fact that places are just closing one after another slowly (Covid didn't help at all), it only makes this less accessible than it is supposed to be...
@@LuigiBlood Money moves the world - if you approached Sunsoft with $1m to tell them that they should release the original Gimmick to NES Online, I'm sure they would. Until someone does that though, they probably don't see the demand. This remake should improve the chances of Sunsoft releasing the original ROM on the eShop/NES Online, as it could show interest in the game and introduce new fans to it. I'm a fairly avid gamer who grew up in the 80s & 90s and I'd never heard of Gimmick until this remake was announced.
As for moving - no one is telling you to do that, I'm just saying that unless you live in a rural area, most people do have relatively close access to an arcade. But if we were to do what you want, which is not allow for *any* exclusives whatsoever, then you'll not only never get anything like this nor other true arcade game styles, the only arcades that will exist are kid gambling centers/redemption. While that might be fine by you, it wouldn't make me and the many others who regularly play at arcades happy, leaving many of us jobless too. Video arcades simply cannot survive on offering 20-40 year old games that have been ported to everything imaginable.
It's odd to me that fans are happy in having millions of games at home already that cover every genre thinkable, but 1 fairly obscure platformer comes to arcades and it's time to revolt.
@@arcadeheroes_coinop "which is not allow for any exclusives whatsoever" that's not what I said. I just basically hate on console/PC games -> arcade exclusives.
@@LuigiBlood i did wish that this game went on multiple platforms tbh
Why is nobody talking about the fact they actually used Strange Memories of Death in-game as the Continue song? That's like, fixing the only problem with this game's soundtrack.
HOLY SHIT!!😨😍
Holy shit, I never knew about this
I LOVE THIS
I have never even heard of this game before, apparently its a franchise judging by the comments.
I have heard the music before...
It's Beautiful!!😄😁😊
Could you please release a OST video of the new soundtrack? It's practically impossible to find it anywhere. (iirc there is a music sampler mode if you press *Start + Select* at the title screen)
The select + start thing only works in the original (nes) and i think special edition (emulates nes version)
I would love to play this remake ngl, I think the game has Spanish as one of the languages and I am Spanish so you know
Eso está cool para mi
whaaaaaaAAAAAAAAAA HOW AM I JUST HEARING ABOUT THIS NOW
A moment of silence for the few lucky bastards who did get to experience this in the arcades……….
Nice Intro😁
First I heard of this, shame it's exclusive to the coin op format, i'm likely never going to get the chance to play it.
Damn, I want a Yumetaro plushie!!
0:49, I love jiggle physics, but for this game is so out of place, all the intro and the ending has some cuestionable camera angles.
In the original, the girls looks like 10 year old, and was really cute, this version is so unnecesary "spicy".
I would have to check but I'm pretty sure they removed this in later versions of the software, whereas the footage here was the initial shipping version.
Don't know about you but I think this game would be perfect for Chuck E Cheese.
1:29 Wow
why didn't sunsoft port this instead of the nes version
Sunsoft is just licensing it out and are not involved in the coding; exA licensed it from Sunsoft just for arcades and had their own coders create this version; The upcoming console port would have to license it both from Sunsoft and exA-Arcadia.
0:49 ok, did they REALLY need to add THAT?
That was removed in a later build (the footage here was the initial release build)
At 2:21, what is the stage edit option?
I assume it's to make your own level.
wait, yumetaro has a tail?
Yes 💚
1:28 👀👀👀👀👀👀👀👀
Since there will be a lot of comments asking for or about a console port: Notice at 0:31 where it says "A Team EXA AM1 Production." This game was completely funded & built by exA-Arcadia for their arcade platform, like the Bayonetta situation with Nintendo. They saw Gimmick as a game they thought would make for a good title to be on their platform, so they created this. If they hadn't been around, then it simply wouldn't exist and you'd only have emulation and hard-to-find NES carts.
Sunsoft could hire a separate team and fund a new Gimmick game(or a rich Gimmick fan could fund it), but it wouldn't be this exact same one since it was contractually purchased for this platform - maybe Sunsoft will see interest and make a Gimmick sequel though? By what I've heard though, they don't believe that Gimmick has enough interest to warrant the risk of even an NES port. That can change, but that's what I've heard
Why exclusive? Exclusives help drive sales and adoption, and all exA games have to have something exclusive about them to help with this. This isn't my executive decision, but exA-Arcadia's, so just explaining their stance from a manufacturer/developer.
But what about finding it? The best chances of finding this are to find an arcade near you and ask them to get an exA with Gimmick. I don't say that to be insensitive to people who don't have an arcade near them - I say that because the arcades out there (most of them small businesses) still able to operate need content that people are interested in. There are many retrocades out there (Galloping Ghost, Fox Arcades, Arcade Odyssey, Nickelcade, etc) that could use content like this. The only other options are to save up and buy your own exA system & Gimmick (some collectors have done this, but it's not cheap) or start your own arcade (even less cheap). But that's how it stands at the moment.
That said - *several* big arcade chains are interested in the exA. The chances of finding an exA system can be bigger than you think :)
Back to it being arcade exclusive, this time from an operator perspective: Arcade games cost thousands of dollars on average. If everything at the arcade could be had at home, it would defeat the purpose of the arcade's existence. Also keep in mind, while ports were big in the past, they really aren't as lucrative nowadays when you have thousands and thousands of competing games being released to Steam/PS+/XBL/eShop/iTunes/GPlay/etc. Ports of joystick games also tend to kill arcade sales, so exA is careful to not damage their own market - which they designed to help boost/save arcades in Japan and around the world. Team EXA AM1 is also busy on their next arcade product.
The only 2 arcades near me are each roughly an hour away and exclusively have retro games. Additionally, we're currently in the middle of a global pandemic, so for all I know, either of them may not even be around much longer due to reduced patronage and capacity limits. I don't understand why it's so hard to port this to consoles and why it was deliberately developed as an arcade exclusive, considering that the original game is already difficult enough to find/ludicrously expensive. The only thing that's worse than not making a game accessible is when a company seemingly tries their hardest to keep it inaccessible; Gimmick! hasn't been re-released since its inclusion in Sunsoft Memorial Series back in 2000. I understand that this isn't your fault, but your statement on "asking an arcade near me" feels like a slap in the face and it should be considered that not everybody has an arcade near them; let alone one that imports expensive machines from overseas.
“find (or start)”
Yeah let me just drop everything and put thousands upon thousands of dollars into starting an arcade business because the poor lucrative arcade game company would get their feewings hurt if a console port that they still make money from as developers was made
@@aquabat7777 Yes, speaking of hurt "feewings," I can see you're easily butthurt by being told 'no' or to find a place that might be open to such things. It's not about the arcade game company's feelings, it's about them trying to save something they love - mainly in Japan, but also trying to help out places in other parts of the world.
@@kurobutt There's a popular mantra out in gaming circles that "arcades are dead." It's not accurate, but it gets repeated all the time. Why is that? Because while there are thousands of arcades out there, you don't have one in every 7-11 like you used to, and gaming media acts like you only see them in Japan. Why aren't there are many places as there used to be - because gamers often don't put their money where their mouths are and go out to support these (mostly small business) locations. Ever wonder why many arcades that are out there focus so much on ticket games? Because that's what customers dump their money into. They used to dump money into things like fighters and other video games - until it became "expected" that every video piece would get a home port. Ports kill the earnings that a game sees - a game that the small business had to spend thousands of dollars on to obtain. When that happens to them, guess what that operator no longer does - waste money on another dud and instead buys a ticket game. Does it hurt to ask those venues to invest in something like Gimmick, which is essentially a retro game? No. A good venue listens to their customers. Does it hurt to support small businesses like arcades? It shouldn't, and in turn you'd see more developments if they saw people coming out for the stuff they buy. Does everyone have an arcade near them, no, and it is true that the pandemic has caused many to close. Not all have though - how are the survivors supposed to thrive if they have to pay thousands of dollars for games that you can get for $10 on the eShop? They can't which is the real "slap in the face" to them in trying to make living, is it not?
@@arcadeheroes_coinop I understand your point, but I don't live in Japan, and there's literally no way for me to support this arcade scene at all. This likely means I will literally never see this game anywhere unless it receives an actual home market release. It's dumb to gate people off from playing what could arguably be considered a long-awaited remake such as this, and it really stings that the only official acknowledgement in 20yrs that the obscure famicom original gets is an arcade-exclusive that will no doubt fade into obscurity and contribute to the game-collecting circlejerk that the original suffers from. The original game got screwed out of an international release due to the diminishing market for NES games outside of Japan, and Sunsoft has made literally zero attempts to introduce this game to western audiences; not even through Nintendo's virtual console catalog (which Sunsoft even released their other games, but distinctly NOT Gimmick).
Where is the emulator:3
Is mr. gimmick a dinosaur?
Yes
No, it's a Yokai and it's called Yumetaro
honestly, i don't agree with the hatred for this. it's a very good remake it seems and even features the OG, which makes it the ultimate package. and if you're not happy about it being arcade... then why? going to an arcade and probably even beating this around 1 hour long game is gonna cost less than an average nintendo release, way less in fact. if you don't have the option, why not wait for the *undiscussed* ways of getting the remake? after all, in the end, the remake still stays a remake - we live in the age where companies like CAPCOM and Konami have dropped making actual video games in 80s-early 90s franchises, arcade or console or PC, and instead throw out gachas and pachinkos that have absolutely no actual gameplay in them and suck out money from dozens of people, and then that money is used to make cheap emulator packages with no improvements whatsoever. this is an arcade game - if you can and want to pay for it, feel free to, it's not a long game. if you don't want to or can't, wait for the *undiscussed* ways of getting it.
People don't hate the game, they hate the release model, actual videogames don't make money in arcades anymore which is why Konami invest so much in pachinkos. "Cheap emulator packages" Hamster and M2 would like a word. "going to an arcade" A plane ticket and/or a half/full tank of gas to a part of the country/world with an arcade that has one of these snowflake eXA cabinets is cheaper than a $15 digital release? Are you actually high?
@@zenksren8206
Don't know about Hamster, but M2's releases still pale in comparison to what unofficial emulation and hacks can do. Also, I meant if it's already not too far away from you. I don't like EXA much either, but that doesn't make the remake worse and I still appreciate arcades and the philosophy behind them more than most modern releases.
I know it's not free to do a real port, but they could sell a rom and package it with MAME.
Lmaoooo they made a sequel and think they made the graphics look better than this
It's quite amusing to see people complain about it being arcade only and saying "What jackassses, they should release it on console because what they are using is an outdated format." Fine, go play the special edition then if you want to play the game. Exa paid to recode it, get new music, new modes, the actual license, so they can do what they want with it...sheesh. It's kind of like bitching that a console game was a specific console exclusive.
Nuclear bad take
Bad 😅
They're about 20+ years late to capitalising on the popularity of arcades, this should've been made for PC/consoles in the first place, I'm not buying any excuse whatsoever for not porting this. If pinball tables can get from-scratch virtual remakes for the home via Pinball Arcade/FX when pinball is x1000 more niche and a licensing/legal minefield than videogames (because guess what, pinball companies understand most people don't have the money/room to buy a real pinball table and can make more money than if they just catered to purists by giving them another option) then spare me the "B-b-but it'll hurt their arcade business" bullshit, why do you think the whole practice of arcade games getting home ports started to begin with? EXA is a FOMO company, period
It's cute when you think that an unsuccessful and obscure NES game that came out at the height of 16-bit power would be some sort of mega-hit when released today when there are thousands of 2D platformers it would have to compete with. Cute, but completely wrong.
You don't know the first thing about how much actual revenue is generated by the arcade industry today. You want to use pinball as an example, fine - pinball is selling better than it was in the 1990s and it's the weakest link in the modern revenue chain. Some releases sell more to people at home than they do to bars, depending on the license, and each sale generates a ton more revenue for a company like Stern or Jersey Jack than the sale of a virtual pin table. Then you have the fact that video *always* out earns pinball.
If arcades aren't making any money, then how did Eugene Jarvis, CEO of Raw Thrills, recently donate $30 million to DePaul University? How did he keep his company running when he couldn't sell anything for almost a year in 2020? How did Sega Amusements just see the best earnings year in their 40 year existence? It wasn't from console ports (that they have nothing to do with, separate division). It was from selling arcade machines to businesses. If they're selling, the games are making money, whether you like it or not.
So spare me your entitled, ignorant whining.
@@arcadeheroes_coinop Funny you mention that, because they're currently doing a Steam/PC release of a stripped down, non-EXA version of Gimmick. If they're willing to do a full rerelease of the original game on modern platforms, why not EXACT*MIX?
Stop bootlicking for a bad company.
@@MRBONES-fg6cs Yep, I'm fully aware of that release, which I mentioned in a comment on this video 8 months ago.
It seems most fans are happy with that, yet, here you are, whining that it's not a port from this horrible company which is so bad and so terrible for remaking a game you love in the first place . They're so bad they made the version of the game that you all really, really, really want. What a bunch of douchebags!
If you really think that the Special Edition is going to be this massively successful hit, then I've got a bridge I can sell you. It's located in Alaska, totally legit. I'll throw in some oil I made from snakes too.
I certainly wish at this point that I was getting paid to defend and explain this over and over again to crybabies who know jack shit about how the arcade, licensing and development sides of business works. But alas, I haven't seen a dime for "bootlicking" while wasting a lot of time responding to ignorance.