Just one thats the power of the processor that runs the matrix, since the matrix is much more demanding, you might be able to run it at a higher fps than real life.
I remember when Half-Life 2 came out and I lost my mind when using the gravity gun and saw blade...also the water physics in Terraria were insane for when it was released.
it, however while HL2 exploits a very unique concept on said date, a lot of it was pure trickery and fake... you never cut a model on half (such the zombine) you just split a model that already was prepared for that, also a lot of physics puzzle works like this... you remember buyancy on the canal lvls (there is a part you use barrels to light a ramp and be able to tresspass) well, said puzzle is also totally instanced*. The ussual physics such gravity and some objects with custom weight propierties are ideed real time, but a lot of things are not.
@@obliviondio Since Processing power is Limited you have to trade of something to attain Realistic Graphics. So most games cut down on Physics Calculations for Texture remapping.
These simulations are only possible in realtime only when your scene is small enough. Otherwise you'll need to use a dozen videocards working on different parts of scene in an insanely optimized GPU-physics engine. So, Drake, it's far too early to be excited. Like a decade too early.
I think that you can probably create a cheaper approach to simulate those physics (approximation) to be able to run it in real time, the hardest part is to find a way to create a profitable game where you rip bread apart (maybe something like "I'm Bread 2"). The same rule applies for cloth simulation, you can use using a cheaper method, but still you can't use it in every character when you have dozens of characters on screen
The stuff like ray-tracing was made for movie scenes and now are implemented into games in real-time so that's why he stated this will be a thing of the future.
Yeah, it's neat, but this is using a LOT of computing power to render....it will be at LEAST 20 years before we see anything approaching that level of physics granularity in realtime games, possibly more given how Moore's Law has almost petered out.
@@yellowblanka6058 20years? Look at the timeline how fast everything evolved in computers, cars, smartphones... Give it 5-8 years and it comes true but only if one developer will use it and not gonna be scared how many bugs, glitches or other things could appear while developing a game with that engine.
@@zlotywest860 That was while Moore's Law was in full swing: en.wikipedia.org/wiki/Moore%27s_law "intel stated in 2015 that their pace of advancement has slowed, starting at the 22 nm feature width around 2012, and continuing at 14 nm.[22] Brian Krzanich, the former CEO of Intel, announced, "Our cadence today is closer to two and a half years than two."[23] Intel also stated in 2017 that hyperscaling would be able to continue the trend of Moore's law and offset the increased cadence by aggressively scaling beyond the typical doubling of transistors.[24] Krzanich cited Moore's 1975 revision as a precedent for the current deceleration, which results from technical challenges and is "a natural part of the history of Moore's law".[25][26][27] In the late 2010s, only two semiconductor manufacturers have been able to produce semiconductor nodes that keep pace with Moore's law, TSMC and Samsung Electronics, with 10 nm, 7 nm and 5 nm nodes in production (and plans for 3 nm nodes), whereas the pace has slowed down for Intel and other semiconductor manufacturers." "For years, processor makers delivered increases in clock rates and instruction-level parallelism, so that single-threaded code executed faster on newer processors with no modification.[160] Now, to manage CPU power dissipation, processor makers favor multi-core chip designs, and software has to be written in a multi-threaded manner to take full advantage of the hardware. Many multi-threaded development paradigms introduce overhead, and will not see a linear increase in speed vs number of processors. This is particularly true while accessing shared or dependent resources, due to lock contention. This effect becomes more noticeable as the number of processors increases. There are cases where a roughly 45% increase in processor transistors has translated to roughly 10-20% increase in processing power.[161]"
Imagine if Gears of War kept being at the forefront of gore with like Mortal Combat but everyone turns into pussy arcade style blood to not upset the little timmy's
i love how this guy blow his mind seeing this stuff speaking normally (bread breaking) LOOOOOK AT THIS, THIS IS INSANEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE I love u
Also storing voxel data often requires a lot of memory. A room-sized scene with fine enough voxels may take gigabytes of space. And if we go with the level of detail shown in the video, it'll take terabytes, unless some serious material optimizations takes place (which *will* turn coders and mathematicians insane).
Lenni Leem you know, it really strains my asscheeks when people say shit like this. It’s not like you know a single damn thing about programming an immensely sophisticated physics engine with possibly thousands of lines of code. This guy/ these people made a groundbreaking innovation, so what if they ran a simulation with a bullet still in it’s casing. I’m sure there’s lots of things you don’t know, try to be respectful to people like these who work their asses of.
One day voxels are going to be the size of pixels , That day my eyes will give up and my brain will commit sudoku trying to differentiate between reality and render
Listening to you losing your shit over the tearing bread might just be the best part of my day XD I love people getting excited over things like this. Unless you actually know the industry, stuff like this seems really boring, but for 3D animators like me this is amazing! I do technical animations for a meat processing company, so this technology is something I wish I had
2000-2019 *new pc comes out* “okay but can it run crysis? 2019-Beyond *new pc gets released* “okay but can it run continuum damage material point method?”
I was thinking the same thing. It's cool to see the demonstration and hear his thoughts, but I'd've loved to hear (and SEE) more about the details of what they're doing, the history of the team behind the technology, etc... so many untouched facets (though this serves as a just-fine introduction for someone who is just finding out about it)
I always wanted a game like Arma, but with Snowrunner vehicle physics combined with fully destructive terrain. Imagine how freakin' awesome would be a large scale milsim with realistic vehicle physics and teardown-style destruction. Dynamic destruction, craters, forests being set on fire, squads getting showered with rubble from nearby explosion, tanks or humvees getting stuck in mud or even sinking in swamps, bridges that would collapse under certain weight, burnt ruins that could crumble when heavy vehicle drives by, metal beams that would flex, bend or even melt... I always loved realistic or at least semi-realistic physics in games, yet so very small amount of games actually have that, and a lot of games that did were just pure experiments. Bad physics in games always put me off, it was immersion breaking. I remember how i loved the first Far Cry with it's grenade craters, the second one with the bush fires, Crysis and the cutting of trees with machinegun fire, but those were exceptions, not sign of things to come, unfortunately. I always thought "great, maybe this will become a new standard", but it never did. Physics was very often just an afterthought in game design, and even today with the crazy amount of power modern GPUs have, we still find great physics/fully destructive environments mostly in experimental, indie or low budget projects. I wonder why? Is it that hard to implement? The pieces were all there since early 2000s. There were ways to do destructible environments even without using voxels. Take a look at Red Faction Guerilla, or the way wooden planks in Half-Life 2 behave. I hope that SOME DAY, realistic physics with dynamically destructible environments in games will become a standard thing. That some day, we will see a big budget milsim, survival, fps or rpg that will also have Snowrunner vehicle physics and terrain as interesting as Teardown or Cortex Command.
To be fair I did enjoy the showcase, this is really cool and he is clearly excited for it. I just dozed off in the middle of it and woke up thinking hentai heaven had returned.... x]
This is not the work of studios, it’s the work of computer scientists at universities 90% of the time. At the moment the videos you show are pre-computed and although the simulations are pretty fast they are still not real-time if I remember correctly. It’s like you said though, in a few years this is probably gonna be used in game design with dedicated computer shaders and voxel physics, but we will see.
@Joe L'Horri higher level computer tech is becoming cheaper as new stuff comes out so by the time this engine is done and in common use lots of people should have enough computing power to make it work
The name of this is "Continuum Damage Material Point Methods for Dynamic Fracture Animation". It took me a while to find that one part in the video where he actually says it because it wasn't in the comments or even the video description (which is just a ton of self-promotion links)
Imagine some war drama games like Spec Ops: The Line, Brothers in Arms or Far Cry 2 having this sort of thing. 11 flashbacks out of 10, would have a PTSD again.
No, RTX is a gimmick. It's too expensive, you hardly see a difference in action, it's proprietary, only few games make use of it, the performance hit is massive...
NameNotImportant bro in order to make these simulations it takes around 315 seconds PER FRAME these are running at around 60fps maybe higher. this wont be in use profeshionally at all for at least 5 years. it wont be in gaming for like 15 to 20
@@presidentnotsure3273 yeah and 10 years ago we had xeons that could oc to 4 GHz. You can use a 10 year old cpu for gaming at 60 fps. And we had 4 cores 8 threads for 7 years now. Next to nothing has improved.
The material simulator for material shredding and tearing apart is already in " SolidWorks " since few years back so yes it will be present in games more and more
Love to know what hardware`s running it, how many cores and so forth and their performance may give some idea how far away it is from the gaming scene if it happens.
Seems to be an i7-8700k 12 threads 3.7GHz , oh and it took 313.7 seconds per frame to simulate that bread. So it's not going to be part of any game any time soon. www.seas.upenn.edu/~cffjiang/research/wolper2019fracture/wolper2019fracture.pdf
Brad Lacko Thank you, I’ve taken a small break from it. There’s a lot of other factors going on that’s effecting me. But it is watching videos like this that helps me rekindle the excitement I know had. And hopefully reignite the remaining smoldering embers.
Back in my day *drags on my vape* “most satisfying videos” used real slime and goop, none of that *coughs* new wave gelatinous physics rendering software.
There are some that have side by sides. I used to watch these years ago and I remember there being some. It's movie vfx stuff so people tested it against real life reference
While this definitely wont come out any time soon, this may allow for more high quality prebaked physics assets, which could potentially have real time sub components. I’m thinking blasting a dudes arm of as prebaked, but having a few critical regions able to deform real time, like a few of the big chunks that fall off.
I remember when playstation showcased their physics engine with rubber ducks floating in a bathtub and it absolutely blew my mind! I can't even fathom a game using this engine.
This has WAY more applications out there than mere games. Simulations like this can be used for testing new materials, or testing designs of cars or other vehicles...you name it. The bullet going through a gel dinosaur would indicate it would be useful for ballistics simulations, weapon design and forensics. In a word, WOW.
Bread: *is torn*
This man: *loses his mind*
At 420 likes, i hesitated to like this coment, but know you have my full support.
@Brady Hartsfield what does 420 mean
666 likes
1:44
Hahahahha YES!
"Nothing left in the gaming industry to completely blow my mind"
Bread: _let me introduce myself_
repstr s. I AM BREAD 40
sliced bread has done it again
"This is the best thing invented since sliced bread."
Introducing..... *T O R N B R E A D*
Toasted jalapeno Pepper Jack breadsticks dipping in olive oil and tomato sauce?
🍞
Moving humanity to a simulation checklist:
- Physics ✓
- Lighting (Raytracing) ✓
- Textures ✓
- Organic to digital interface ×
- Processing power × :(
Online clouds?
Or computation markets on blockchain?)
@@horatio3852 still not enough
Just wait for wide spread quantum computing to happen :) all the processing power we need
@@Nikoli420 yeah lemmie get my billion dollar incomplete nasa quantum computer real quick
* - A.I.
I look forward to Bread Simulator 2025
I’d buy it
Do you mean:
I am Bread 2025?
Be Jesus, and break bread in the ancient world with your neighbours.
Skeet physics
they already have it out for pre-order in France
This is insane, at first I thought this was real.
I still think its real xD!
I saw the thumbnail and thought it was someone doing experiment on a blue sponges
I thought it was a joke video I kinda still do 😂
I could be convinced that this is real. This is too high quality.
WOW THATS RELETABLE!
came for the physics, stayed for the contagious laughter
Oh cool a popular youtuber. I dont know you but all I know is that your pretty popular.
@@EvacTouch just check out my about section on my channel and i explain there :)
Legend has it the whole video was narrated by Steve Carell
Just came for the physics and went on after 2min...
Can you imagine what kind of terrifying shit this could be used for in horror games?
Not even horror games-- FPS games in general! Grand Theft Auto 6 is going to be sooo violent
I am Bread 2 is gonna be insaaaaane
@@hotel_arcadia This would probably be in like GTA 16.
I was thinking more like dead or alive
It will give so much shock value but with reduced video gamey satisfaction.
I have never heard someone get so excited about a gelatinous T-rex getting ripped apart by a bullet before.
This the kinda guy that shoots up places... SOunds like hes getting a huge kick out of it... Keeps saying UH and OHHHH its gross really.
@@gswansonite I can't tell if you're being sarcastic or serious, but if you are serious then the point of this video was completely lost on you.
what if he had his whole family eaten by a gelatinous T-rex?
gordn ramsi How many trexes have you seen get ripped?
Dude, based on the description you just typed, I'd be pretty hype.
"Comedy in the future will be random"
A bread tearing apart: 1:48
Me: *renders 1 frame*
PC: *tears hole in the space time continuum*
Me: gets annoyed at these stupid comments. My phone: runs fine.
Bro u runnin a gtx 2 and a i3 2000
@@tuko4821 r/woooosh
oof
@@tuko4821 lmao gtx 2 doesn't even exist obviously
And y’all sittin here wondering if minecraft with raytracing works...
Well I wonder if crysis is will run this with raytracing 🤔 hmmmm ???!!!
Who else is here after watching the new fortnite update 😳 Sub to me please brotherrrr
For second there I thought the clips were IRL, Technology has came a long way.
LifeinEarth Edits Imagine technology in the future 0_o
We won’t be able to live to see it sadly
@@redshrimp6206 bites the dust o
@@rookeva8688 not with that attitude we ain't!
Scary isn't it
Unsoundrook yes we will tf. Look at consoles ten years ago to now.
*Squidward in fetal position:* "FUUUUTTTTUUUUUURRRRREEEEEE"
how many quantum processors do you need for this to run in realtime?
Just one thats the power of the processor that runs the matrix, since the matrix is much more demanding, you might be able to run it at a higher fps than real life.
all of them.
*yes*
These comments are great
Ok calm down
People 20 years later be like:
Wow, the graphics sucks and why the quality of this video so low? Dislike
Мелон Channel that’s if TH-cam is still around by then
Not true. There's a limit to how HD something can get.
@@johnwest6690 it's not true it's a fucking joke
Мелон Channel amen my dude
@Mialisus source please
I remember when Half-Life 2 came out and I lost my mind when using the gravity gun and saw blade...also the water physics in Terraria were insane for when it was released.
I want a Half-life game with these exact physics and destruction
it, however while HL2 exploits a very unique concept on said date, a lot of it was pure trickery and fake... you never cut a model on half (such the zombine) you just split a model that already was prepared for that, also a lot of physics puzzle works like this... you remember buyancy on the canal lvls (there is a part you use barrels to light a ramp and be able to tresspass) well, said puzzle is also totally instanced*. The ussual physics such gravity and some objects with custom weight propierties are ideed real time, but a lot of things are not.
And still games are not based around environmental physics like hl2
Now... Featuring.... TORN BREAD
@@obliviondio Since Processing power is Limited you have to trade of something to attain Realistic Graphics. So most games cut down on Physics Calculations for Texture remapping.
These simulations are only possible in realtime only when your scene is small enough. Otherwise you'll need to use a dozen videocards working on different parts of scene in an insanely optimized GPU-physics engine.
So, Drake, it's far too early to be excited. Like a decade too early.
Yes. He said in 5 or 10 years is when something substantial would appear.
Even then.. we still don't have realistic water in games.
The way tech is progressing id say less than 5 years
I also guess a random number
I think that you can probably create a cheaper approach to simulate those physics (approximation) to be able to run it in real time, the hardest part is to find a way to create a profitable game where you rip bread apart (maybe something like "I'm Bread 2"). The same rule applies for cloth simulation, you can use using a cheaper method, but still you can't use it in every character when you have dozens of characters on screen
This software is most likely being developed for movie applications rather than games. Really cool stuff though.
The stuff like ray-tracing was made for movie scenes and now are implemented into games in real-time so that's why he stated this will be a thing of the future.
Give it time and it will be used in the game industry.
Yeah, it's neat, but this is using a LOT of computing power to render....it will be at LEAST 20 years before we see anything approaching that level of physics granularity in realtime games, possibly more given how Moore's Law has almost petered out.
@@yellowblanka6058 20years? Look at the timeline how fast everything evolved in computers, cars, smartphones... Give it 5-8 years and it comes true but only if one developer will use it and not gonna be scared how many bugs, glitches or other things could appear while developing a game with that engine.
@@zlotywest860 That was while Moore's Law was in full swing:
en.wikipedia.org/wiki/Moore%27s_law
"intel stated in 2015 that their pace of advancement has slowed, starting at the 22 nm feature width around 2012, and continuing at 14 nm.[22] Brian Krzanich, the former CEO of Intel, announced, "Our cadence today is closer to two and a half years than two."[23] Intel also stated in 2017 that hyperscaling would be able to continue the trend of Moore's law and offset the increased cadence by aggressively scaling beyond the typical doubling of transistors.[24] Krzanich cited Moore's 1975 revision as a precedent for the current deceleration, which results from technical challenges and is "a natural part of the history of Moore's law".[25][26][27] In the late 2010s, only two semiconductor manufacturers have been able to produce semiconductor nodes that keep pace with Moore's law, TSMC and Samsung Electronics, with 10 nm, 7 nm and 5 nm nodes in production (and plans for 3 nm nodes), whereas the pace has slowed down for Intel and other semiconductor manufacturers."
"For years, processor makers delivered increases in clock rates and instruction-level parallelism, so that single-threaded code executed faster on newer processors with no modification.[160] Now, to manage CPU power dissipation, processor makers favor multi-core chip designs, and software has to be written in a multi-threaded manner to take full advantage of the hardware. Many multi-threaded development paradigms introduce overhead, and will not see a linear increase in speed vs number of processors. This is particularly true while accessing shared or dependent resources, due to lock contention. This effect becomes more noticeable as the number of processors increases. There are cases where a roughly 45% increase in processor transistors has translated to roughly 10-20% increase in processing power.[161]"
Also physics engine video: "takes 1000 hours to render."
Imagine the gel dinosaur, but with veins and blood, if the liquid is simulated right, it would look pretty real.
The Isle gets a Toy Story update
Imagine if Gears of War kept being at the forefront of gore with like Mortal Combat but everyone turns into pussy arcade style blood to not upset the little timmy's
And bones
I remember when I saw my first dinosaur getting shot up.
i love how this guy blow his mind seeing this stuff
speaking normally (bread breaking) LOOOOOK AT THIS, THIS IS INSANEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
I love u
LMAOO went straight to the comments after that part hahaha i was dying
Justin Egar time stamp pls
Never mind I found it... it’s at 1:40
Yeah!!!!
Joe L'Horri what happened to you???😬😬
Soygasm
Half life 3 confirmed?
valve dose like using new technological advancements in there half life games
ex: voice acting
ex : physic engine
ex: vr
So i dont see why not
Yeah valve is gonna make the game focused on bread tearing puzzles
imagine half life alyx with this physics
like, you shoot a combine guy with your pistol and it's so realistic that'd be fucking AWESOME
@@rebel6301 muh ptsd after seeing the brain splattered.
Yes
I’m telling you, this guy gets off to physics engines.
Who doesnt
This made me die 😂 💀
Anonymoose is right who isnt into physics engines
I know I do~
I'm on the same boat
"Fruit Ninja: Ultimate Slice", anyone?
Yes
"But can it run B R E A D?"
Nice and calm, then loses it at 1:47, back to calm again.
3:50
8:30
I came here to say this
Annoying
@@King_Kristof wouldn't have been annoying if he didn't ear rape the only thing that makes it annoying is how fucking loud he gets.
Poor trex, they couldn't even be bothered to shoot a fired bullet at him.
thats 66% more bullet, per bullet
"the Matrix is telling my brain its juicy and delicious"
Bread?
Steak
Dead Space Remastered is gonna look pretty sweet in 2025.
Omg thats is my dream i love that game. It would just make it more terrifying haha cool.
Ill be 21 by then JUST IN TIME!
Hah for this level of physics to be used in games you're gonna have to wait longer then 2025
The term you're looking for on the T-Rex is ballistics gel
"Hello and welcome to the aperture science testing laboratories"
When he yelled I died he got SO excited about the bread 😂😂😂
Putting the same physics in Sniper Elite 4 be liek
James Tocher LOL
@@verzeda stop, my penis can only be shot off in so much detail
This is exactly what I was thinking
1:21
It should have had dismemberment and more detailed body gore, it would make sniping more visceral and rewarding
Tearing a piece of bread in real life: Nah
Tearing a piece of bread in simulation: OwO
UwU
🤢
@@ericmaldonado9074 lol UwU translated to wow
1:47 The excitement in his voice during the bread being town apart got me so hype and I don't even care about this shit lol.
YOU SHOULD! L-LOOK AT THIS!! THIS IS INSANE!
Lmao facts , I started getting happy like damn this is amazing
As someone who is very excited for the future of games, you should be too!
Also storing voxel data often requires a lot of memory. A room-sized scene with fine enough voxels may take gigabytes of space. And if we go with the level of detail shown in the video, it'll take terabytes, unless some serious material optimizations takes place (which *will* turn coders and mathematicians insane).
Let's obtain this grain
This dude knows what he's talking about..
Time to upgrade our PCs
Yeah none of this is intended for use in games/real time, this is stuff for movies, things where you are already expecting hours per frame
@@Ender240sxS13 Yes, i just wanted to say that these engines will run physics calculations for CGI works
Its a literal bullet...with the casing
Lenni Leem you know, it really strains my asscheeks when people say shit like this. It’s not like you know a single damn thing about programming an immensely sophisticated physics engine with possibly thousands of lines of code. This guy/ these people made a groundbreaking innovation, so what if they ran a simulation with a bullet still in it’s casing. I’m sure there’s lots of things you don’t know, try to be respectful to people like these who work their asses of.
It’s an Aperture Science Bullet. Fires the whole bullet. Gives you more bullet per bullet.
@@GeeDeeDee lol wtf is this shitpost bro
@@Penguinsfishing lmao portal 2 references best
Lenni Leem thats good for you, but what I meant was to look at the bigger picture and enjoy the things someone worked hard to create.
Don't know why this is in my recommended but I'm satisfied.
One day voxels are going to be the size of pixels ,
That day my eyes will give up and my brain will commit sudoku trying to differentiate between reality and render
"Commit sudoku"
Voxels are 3d versions of pixels, so the size has nothing to do with it.
Sudoku? I think you meant seppuku
@@johnnyparsnips7641 No, I meant that really smalls voxels will still be called voxels not pixels.
look at notch's recent big project on twitter, i think you will be impressed
Imagine newer versions of "I Am Bread" and stuff like that...
but when you move you rip in half
This gives me hope
Exactly my thoughts right now
Listening to you losing your shit over the tearing bread might just be the best part of my day XD
I love people getting excited over things like this. Unless you actually know the industry, stuff like this seems really boring, but for 3D animators like me this is amazing! I do technical animations for a meat processing company, so this technology is something I wish I had
There is 1 single game that needs this the most... DOOM.
You read my mind! >:-)
Or half life
@@enderking1525 If they're even continuing it. It's been 12 years, but yeah, that would be cool.
@@ilynxch I know, I was just havin' some fun suggesting something more specific than just anything.
@@grayfox6930 Haha. Nice.
EA: "Can we monetize it?"
Dev: "Not really."
EA: "Forget it, then."
The reason we don't see this is because it is infeasible in real time
EA: Can we monetize it?
Ubisoft: Can we break it?
Bethesda: Can we monetize AND break it?
Activision: Does Comrade Xi approve?
@@TheTechnopider As of current, yes, it is not feasible for real time. But just think of 20 years from now...
@@TheTechnopider ray tracing used to be.
@@CamoflaugeDinosaue Me: can we improve it?
This guy takes like 3 examples and stretches it to 10 minutes
That's like watching an american reality show ! (But way way way more interisting and mind blowing ahah)
2000-2019 *new pc comes out* “okay but can it run crysis?
2019-Beyond *new pc gets released* “okay but can it run continuum damage material point method?”
Can it run tearing bread
*CAN IT RUN PUMPKIN?*
crysis in 2000..
SOURCE:
SIGGRAPH 2019] CD-MPM: Continuum Damage Material Point Methods for Dynamic Fracture Animation
you should be the top comment seriously. How dense this youtuber is. No source and no one asking. You are the real MVP of this video
thank you!
I love how the bullet still has its case. This is still awesome tech!
Glad I’m not the only one who noticed that
Im Bread 2.0 could use this engine👌🏻
^ underrated comment
Are you bready for this?
I’m ready to be the bread winner
Impressive! you turned a 15 second clip into a 10 minute rant.
Fr tho. Gonna have to tell yt to stop recommending me these guys vids
TheSareus have to get that ad revenue.
I was thinking the same thing. It's cool to see the demonstration and hear his thoughts, but I'd've loved to hear (and SEE) more about the details of what they're doing, the history of the team behind the technology, etc... so many untouched facets (though this serves as a just-fine introduction for someone who is just finding out about it)
He meant to talk about how the physics is like something you have never seen before.
If you don't like it then don't watch it. Not hard, right?
I always wanted a game like Arma, but with Snowrunner vehicle physics combined with fully destructive terrain. Imagine how freakin' awesome would be a large scale milsim with realistic vehicle physics and teardown-style destruction. Dynamic destruction, craters, forests being set on fire, squads getting showered with rubble from nearby explosion, tanks or humvees getting stuck in mud or even sinking in swamps, bridges that would collapse under certain weight, burnt ruins that could crumble when heavy vehicle drives by, metal beams that would flex, bend or even melt... I always loved realistic or at least semi-realistic physics in games, yet so very small amount of games actually have that, and a lot of games that did were just pure experiments. Bad physics in games always put me off, it was immersion breaking. I remember how i loved the first Far Cry with it's grenade craters, the second one with the bush fires, Crysis and the cutting of trees with machinegun fire, but those were exceptions, not sign of things to come, unfortunately. I always thought "great, maybe this will become a new standard", but it never did. Physics was very often just an afterthought in game design, and even today with the crazy amount of power modern GPUs have, we still find great physics/fully destructive environments mostly in experimental, indie or low budget projects. I wonder why? Is it that hard to implement? The pieces were all there since early 2000s. There were ways to do destructible environments even without using voxels. Take a look at Red Faction Guerilla, or the way wooden planks in Half-Life 2 behave. I hope that SOME DAY, realistic physics with dynamically destructible environments in games will become a standard thing. That some day, we will see a big budget milsim, survival, fps or rpg that will also have Snowrunner vehicle physics and terrain as interesting as Teardown or Cortex Command.
Imagine a Gorn VR style game using this
Or Blade & Sorcery.
i would not get out
MrBennyk1981 blood trail is actually so underrated
@@bbash578 yeah kinda
Porn?
Alternative video title: 10 Minutes of moaning while it gets viciously stretched until it tears apart.
TH-cam videos 2019 in a nutshell.... And people still love it. So dumb
To be fair I did enjoy the showcase, this is really cool and he is clearly excited for it. I just dozed off in the middle of it and woke up thinking hentai heaven had returned.... x]
Mr Penguin 😂
I imagine this would be more for movies at the moment.
You should look into the guy from Pixar developing software for avalanche forecasting. Same but different and snow is insanely complex
Newest Call of Duty now features the newest gameplay mechanic!
Tearing bread in half!
When you knife it hahahahaha
newest cod now PC exclusive after consoles ignite
or....
Call of Duty Bread Ops
advanced fish tearing
This is not the work of studios, it’s the work of computer scientists at universities 90% of the time.
At the moment the videos you show are pre-computed and although the simulations are pretty fast they are still not real-time if I remember correctly.
It’s like you said though, in a few years this is probably gonna be used in game design with dedicated computer shaders and voxel physics, but we will see.
what is really awesome is they used the entire bullet and cartridge to kill that Trex
It takes the whole thing to kill a freakin' T-Rex of course.
Ikr, no doubt made by someone who has never shot a gun before.
The cartridge is the whole kit. ;)
@Hash Frowns i always think of that cave johnson quote whenever i see an animation of a bullet that has the case on it
Sniper Elite: Gelatinous Testicles
😂😂😂😂😂😂😂
Jesus
I like how they are shooting that T-rex with the entire cartridge, not just the bullet. That must be one hell of a gun.
This is gnarly! That bread had me in awe. Jesus Christ this is crazy. Thanks for sharing this with me.
@Joe L'Horri higher level computer tech is becoming cheaper as new stuff comes out so by the time this engine is done and in common use lots of people should have enough computing power to make it work
Jesus Christ also likes breaking bread
@@h4724-q6j gave me a giggle. Cheers
the bread looked really fake
@@amp4105 I don't think many people thought it was real bread m8. Either way, the problem there would be the shaders, not the physics.
Can't wait to see a game about digging in jello with this tech.
The name of this is "Continuum Damage Material Point Methods for Dynamic Fracture Animation". It took me a while to find that one part in the video where he actually says it because it wasn't in the comments or even the video description (which is just a ton of self-promotion links)
I'm imagining a Doom game with realistic gore physics.
The matrix is getting closer every day. (having said that, the gelatinous looking watermelon gives met the creeps).
5 years from now
*Make a open world Oasis(Ready Player one) game.
*Put this physic mod.
*Ray Tracing
*Vr
*Welcome to the matrix
@@svrona7696 there will be probably an advanced VR like (nerve gear)
fx Gamer #sao
Plot twist: they just filmed themself shooting a gummi trex and ripping a bread in half
2019: exist
Gaming industry: oh yeah it is big brain time
Also film studios could use this to help animate or for research purposes as @brooped mentioned for simulating scenarios
Marine 4gaming that shouldn't happened in 2010.. honestly video games are so behind now. Virtual reality was supposed to be out in 2005-____-
This will do for physics what raytracing has done for lighting.
And we'll have computers that can run games with both in 2553.
@@stuckinthepastproductions4329 Man you're overexaggerating it'll probably happen by 2050
@@RoxNoAnne Oh, did I "over exaggerate"? I thought it was called hyperbole, but what do I know.
@@stuckinthepastproductions4329 Bruhment
its probably going to happen 2030
Can't wait to play this in vr in 20 years
Imagine some war drama games like Spec Ops: The Line, Brothers in Arms or Far Cry 2 having this sort of thing.
11 flashbacks out of 10, would have a PTSD again.
Tarkov..
Bluedrake: OHMAHGAWD! THIS CHANGES EVERYTHING! SHUCH COOL, MUCH WOW!
Reality: Blue we go through this every week, and the answer is still no.
You're showing me 4 short clips for 10 minutes on repeat... great video
RTX: I am the greatest advancement in the history of gaming technogy
New Physics Engine: Hold my bread
its for vfx not games
@@urmumske1248 a man can dream
Your Brain needs Hard reset
No, RTX is a gimmick. It's too expensive, you hardly see a difference in action, it's proprietary, only few games make use of it, the performance hit is massive...
@@itsJPhere are you dumb?
For professional use... 0 to 2 years.
For the gaming industry... 10+ years.
That's my estimated period for efficient use in applications.
I say it will be starting to make its way in the next couple of years in small ways, but full on in less than 10.
I give it less than 10 for gaming. The average household jump from 486 computers to 1.6 Ghz+ was only 10 years. 95' to 05'
NameNotImportant bro in order to make these simulations it takes around 315 seconds PER FRAME these are running at around 60fps maybe higher. this wont be in use profeshionally at all for at least 5 years. it wont be in gaming for like 15 to 20
5 years, tops, for the gaming industry. You're discounting cloud computing/gaming entirely.
@@presidentnotsure3273 yeah and 10 years ago we had xeons that could oc to 4 GHz. You can use a 10 year old cpu for gaming at 60 fps. And we had 4 cores 8 threads for 7 years now. Next to nothing has improved.
The material simulator for material shredding and tearing apart is already in " SolidWorks " since few years back so yes it will be present in games more and more
Love to know what hardware`s running it, how many cores and so forth and their performance may give some idea how far away it is from the gaming scene if it happens.
Seems to be an i7-8700k 12 threads 3.7GHz , oh and it took 313.7 seconds per frame to simulate that bread. So it's not going to be part of any game any time soon. www.seas.upenn.edu/~cffjiang/research/wolper2019fracture/wolper2019fracture.pdf
Jacob jfc thats crazy as fuck lmao.
Maybe in the next 10 to 15 years bud
That could be quite cheap for the film industry though.
@@jacob456 Some engines can already simulate most of this in real time
I absolutely love the excitement and enthusiasm! It reminds me of how I used to feel about filmmaking.
Justin Ho how you used to feel? Don’t give up if your passionate ab film making then never give up on it make it hobby or something 👍🏼
Brad Lacko Thank you, I’ve taken a small break from it. There’s a lot of other factors going on that’s effecting me. But it is watching videos like this that helps me rekindle the excitement I know had. And hopefully reignite the remaining smoldering embers.
Watermelon: *Is* *Jiggly*
This man: HOLY SHIT
6:16
>simulate skyscraper plane collision
>the building stands because steel beams aren't melted by jet fuel
>someone knocks your door
I can’t wait for the femur breaker from SCP to be used alongside this technology!
Imagine getting ptsd playing a VR game because it’s waaaaay too realistic
Back in my day *drags on my vape* “most satisfying videos” used real slime and goop, none of that *coughs* new wave gelatinous physics rendering software.
Really late reply but there's a lot of satisfying videos made with physics engines and stuff, there's even some tutorials for making them
Just need this and conscious AI, pair that up with a CPU the size of our sun and we've got a virtual reality-reality morty.
What if that's what's goin on tho. A cpu the size of the sun would be pretty freekin hot. Matrix confirmed.
So, u made 11min video out of these few seconds of awesom physics renders? Congrats ;)
Bread physics demo: *exists*
I Am Bread: TIME FOR A SEQUEL
I would be interested to see side by side comparisons with this and real life physics.
This is not possible because real world simulations are not that predictible, so it will never be identical (unless that isn't the purpose at all)
There are some that have side by sides. I used to watch these years ago and I remember there being some. It's movie vfx stuff so people tested it against real life reference
The only thing that i think wasn't right in the T-Rex was the fact that it wasn't really "placed" on the ground but just static until collision.
galaxy 7 : hey i've explosive battery
A game with such physic : hold my nuclear explosion
At this point we’re just implementing real life into the virtual 3D space
Liquids are still a challenge.
Now imagine inserting the images directly to our brain 😮
Hyped for Full Dive VR in 2 decades or so 🤯
3 years later and nothing has come of this. instead we got facebook metaverse with only 38 people playing... What a let down of a species we are.
It's because it's a glorified Android, but It's not my fault you bought the zucky sucky meta Headcrab
@@klokateer4372 hehehaha i will steal your zucky sucky meta headcrab
While this definitely wont come out any time soon, this may allow for more high quality prebaked physics assets, which could potentially have real time sub components.
I’m thinking blasting a dudes arm of as prebaked, but having a few critical regions able to deform real time, like a few of the big chunks that fall off.
Bone weighting based gibbing. Games do that a lot, but usually it only applies to ragdolled enemies.
I want a sandbox game built up from that physics engine
This is like indistinguishable from reality. Imagine using physics like this in VR...
Whenever I think of groundbreaking physics advances I think of my favorite theoretical physicist Dr. Gordon Freeman
The strides half-life has taken for video game physics is revolutionary. It really set the bar for future games
A game where you play as eldritch horrors ripping each other apart and putting each other back together like fleshy bionicles.
ive never heard you so excited this completely blew my mind
I'm loving the honest excitement in this commentary.
I remember when playstation showcased their physics engine with rubber ducks floating in a bathtub and it absolutely blew my mind! I can't even fathom a game using this engine.
This has WAY more applications out there than mere games. Simulations like this can be used for testing new materials, or testing designs of cars or other vehicles...you name it. The bullet going through a gel dinosaur would indicate it would be useful for ballistics simulations, weapon design and forensics. In a word, WOW.
Human Fall Flat would be hilarious if your character just broke apart like this..
Can't wait for Dead or Alive with this physics engine
I also like volleyball
Crab, watermelon, dinosaur, bread, rectangular prism, pumpkin... looped for 11 minutes.
his excitement is contagious lol he's genuinely hyped rn