10 TIPS BASE BUILDING & DEFENSE - Diplomacy Is Not An Option

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  • เผยแพร่เมื่อ 7 ก.พ. 2025

ความคิดเห็น • 29

  • @aberroa1955
    @aberroa1955 หลายเดือนก่อน +13

    I'd say there's few bad advises. First, don't worry about stone at all, build as much as you reasonably need, upgrade once you can spare some resources, as you'd have infinite stone soon enough. Secondly, it's better to have trebuchets closer to wall. The way you placed them - they WONT hit enemies, they'll hit your walls (luckily, without damaging them). So you just loosing a large area of coverage. Besides that, trebuchet will switch to enemies it can hit, further away. So, if you have a row of towers with trebuchets on top, they will cover each other. Though it's better to have them on second row of towers. I.e. first row is for archers/crossbowmans/ballistas, second row immediately behind the first - trebuchets. Can place second row towers directly adjacent to the first row, just leave at least one tile gap between towers of the same row to have access. I personally make the second row of guardtowers, since they're much cheaper and it's unlikely to breach the wall and the wall of towers at the same time. At least at the time when it would become a real possibility, you should have enough resources to upgrade guardtowers to stone towers. Also, guardtowers provide additional range bonus compared to stone towers, which is again nice when you have trebuchets closer to frontline, as it gives significantly more time to bombard the wave.
    About traps - do not place them directly near the wall, as it's too late to slow down anything. Place them where ranges of your ballistas, crossbowmans and trebuchets overlay - this would be the most effective use.
    Distractors are nice idea, will try that, but I think it would be better to make them of wood and place them in a few rows, like dragon's teeth fortification.
    One advice you missed is watchtowers, especially tier two. It's hard to overstate how important the early warning is, even if it's just few seconds - that's few seconds might be just enough to reassign some of your troops more appropriately to the direction of the attack. Sometimes it's not that obvious where the wave would be advancing, and you might misplace your units. Watchtowers are dirt-cheap and they allow you to clearly see the direction of the attack early on.
    Another advice is to place highly armored melee units like knights or spearman or even both (as spearman are able to hit enemy from second row) either along and in front the wall or right behind gates, so you can quickly dispatch them outside, and place some healers along with your crossbowman on towers. They do way more damage than crossbowman, and with healers they can last really long.

  • @snortymcsnortface
    @snortymcsnortface 22 วันที่ผ่านมา +2

    Using the wooden guard towers instead of the wall towers for siege weapons gives you better range

  • @akukuat101
    @akukuat101 3 หลายเดือนก่อน +6

    Knight pair with horsearcher are best as backsupport. The explosive arrow can cut small unit like butter.

  • @KalashniCarl
    @KalashniCarl 3 หลายเดือนก่อน +2

    Great tips thank you! Been trying to improve in this game to beat my personal best in Endless mode and these will come in handy.
    Just want to let you know that your microphone seems to be in some feedback loop and that is why you get that tincanny sort of sound IIRC. Basically it's hearing itself when you're speaking into it. All the best!

    • @Ic0nGaming
      @Ic0nGaming  3 หลายเดือนก่อน +1

      Thanks for your feedback! I should have fixed this already - my microphone firmware updated recently and I didn't notice it being set back to default settings. The default settings make this weird tincan effect.

  • @chantingt
    @chantingt 2 หลายเดือนก่อน +1

    If instead of a donut, i make a subway foot long, making a fountain sandwich, would the overlapping fountains not increase housing density, and let you build in a direction that you know will be available? or is it more dense to stick with the donut?

  • @InDadequate
    @InDadequate 4 หลายเดือนก่อน +5

    good tips, but i dont understand how you are not in a deficit for food? im always needing to have like 10 farms going and it looks like you're feeding everyone with just 2?

    • @Ic0nGaming
      @Ic0nGaming  4 หลายเดือนก่อน +8

      Well, the starter food building have a capacity of maximum 40 food/day (if you check their tooltip, you see how much food they produce/sec). Usually they produce less due to logistics though.
      Maybe you went into food deficit by recruiting too late in the day. Your populace eats during the night/day switch from one day to another. And if you ain't got enough food during that very moment it counts as famine.
      Hope this helps o/

    • @Austin-hm6qq
      @Austin-hm6qq 3 หลายเดือนก่อน +2

      his population is pretty small at the current stage. Once you get into the 500+ pops your entire castle basically turns into cramming as many farms as you possible can

  • @LifeOfLV2025
    @LifeOfLV2025 3 หลายเดือนก่อน

    How to get a steady influx of builders? One day I have +20 the next +0.

  • @aresix8239
    @aresix8239 4 หลายเดือนก่อน +2

    If i place an ore deposite, why cant i just delete it and build a tier 2 in its place? You said around the 5:30 mark to just leave quarries alone until leveling up and i think im missing some info there.

    • @Ic0nGaming
      @Ic0nGaming  4 หลายเดือนก่อน +6

      You can always upgrade the mine and the remaining stone/iron in it will be doubled. So basically the longer you wait with the mines, the more stuff they can output. I hope that sums it up.

    • @aresix8239
      @aresix8239 4 หลายเดือนก่อน +2

      Ohhhhhhh the output doubles but the amount resources depleted remains constant. Thanks!

    • @Pete_123
      @Pete_123 3 หลายเดือนก่อน +4

      ​@@aresix8239 Im not sure if thats actually true. Id need to see some proof since that doesnt really make sense. It would make sense if the more youre extracting that it would empty the mine sooner than a tier 1.

    • @Robertmaus
      @Robertmaus หลายเดือนก่อน +1

      ​@@Pete_123 The amount that can be extracted is multiplied. As long as a higher tier mine is placed the multiplier is in effect. So 300 stone becomes 600 stone available with tier 2 mine and 900 with tier 3. On top of that it also extracts faster. So the tier 3 stone mine will give you more stone and mines it at a higher pace per stone than tier 1 and it will last longer. Better on all properties except a small increase in build costs

  • @mannycalavera8746
    @mannycalavera8746 3 หลายเดือนก่อน +2

    My balista are not shooting the enemie i have to put them onver the wall ?

    • @PQSxSins
      @PQSxSins 3 หลายเดือนก่อน +5

      Yes, ballista need a line of sight. The catapult can shoot over walls but it has a small to medium hook trajectory meaning it can sometimes miss and hit taller walls/towers or cliffs.

    • @InDadequate
      @InDadequate 3 หลายเดือนก่อน

      @@PQSxSins you called it most likely accurate, but whats the build solution for both ballistas and catapults in a defensive set up then? where do yo uplace towers, behind walls, front line, what?

    • @PQSxSins
      @PQSxSins 3 หลายเดือนก่อน +1

      @@InDadequate I use the massive towers as part of the wall, as the game progresses I add another layer of wall and then add wooden massive towers behind the massive towers

    • @PQSxSins
      @PQSxSins 3 หลายเดือนก่อน

      @@InDadequate Its best to experiment different layouts though, not one set up is end all be all

    • @PQSxSins
      @PQSxSins 3 หลายเดือนก่อน

      @@InDadequate Its best to experiment different layouts though, not one set up is end all be all

  • @335chr
    @335chr 3 หลายเดือนก่อน +2

    on your housing set up can builders get to the fountains to upgrade them?

    • @JPPMJC67
      @JPPMJC67 3 หลายเดือนก่อน +1

      not sure but fountain can t be upgraded

    • @335chr
      @335chr 3 หลายเดือนก่อน

      @@JPPMJC67 of course it can it has a level two

    • @JPPMJC67
      @JPPMJC67 3 หลายเดือนก่อน +1

      @@335chr Oh nice didnt know that xD sorry for misleading you then

    • @335chr
      @335chr 3 หลายเดือนก่อน +1

      @@JPPMJC67 I build my houses in a similar pattern but leave a 1 space path between the fountain and 3 of the houses so I can make sure builders can get to both the houses and fountain

    • @Ic0nGaming
      @Ic0nGaming  3 หลายเดือนก่อน +3

      If you use the setup I have here, you need to upgrade before you build the last house.