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I also had zenkichi, sophie and joker on my demiurge team and on normal mode it took me 45 minutes to beat him because they had almost no sp and no sp healing items so I beat him using joker and wolf gun attacks alone as well as all my hp items and futaba’s small sp recoveries.
Before Strikers was released in English, I heard plenty of people on the internet, who I was under the impression had played it in Japanese, say don't expect much in terms of character development. After beating Strikers myself, I've come to the conclusion that those people are either liars or I was wrong to assume they had played the game. The first three Jails flesh out Ann, Yusuke, and Haru, respectively, with the Monarchs as their Foils and plenty of callbacks to the prequel. These characters whom I loved I now love even more seeing them grow. And thank god for Haru screentime. It was great.
I felt bad for Ann when Kamoshida was doing those things to her friend. For the craze for with Alice, and her control over desires, I instantly remembered Komoshida. You know it's pretty scary knowing the perp is right in your face as you are trying to take down their Palace/jail. We knew Kamoshida was the perp, yet he is still seen walking the hallways telling you not to talk to him, or you better get out of his way.
@@Joe_334 Honestly that's what made Kamoshida such a good villain. Not only was he deplorable and his actions irredeemable, but to everyone else, he was the cool gym teacher. Mishima said the principal and parents knew, but no one cared because he brought the clout to Shujin. Ann and Shiho deserved better
This is pretty much why I prefer Strikers’ story over Vanilla’s. Compared to the base game where Makoto and Futaba got the most attention, and it’s no coincidence that I’m not as fond of them as everyone else, everyone in Strikers get equal amounts of screentime (with the exception of Ryuji, Morgana, Futaba, and to some extent Makoto, and the screentime she gets doesn’t end up hogging everyone else’s spotlight). Obviously Sophia and Zenkichi are going to get the most development, but I’m glad that mostly everyone else’s roles were not wasted.
@@chickennugget6684 (Spoilers) I feel like Zenkichi was somewhat weaker than Dojima in terms of the whole “my wife is dead and my relationship is fractured” aspect of his character. However, I personally think that his overall personality does wonders, and the fact that there’s *finally* an adult Persona User on the party’s side (hasn’t been one since Persona 2: Eternal Punishment) is quite refreshing. (Edit) Oh yeah, I forgot to mention, but Zenkichi’s fury mechanic was fun for me personally. Overall, while I’m still going to remain loyal to best DILF, I say that Zenkichi is a fun character.
I love the battle theme for this game but just being able to randomly cycle through each past theme is amazing. I wish the main games did this without having to change costumes
I like the bond system for this game. Since you maxed out the confidants in the last game and the game says the bond can't grow stronger, it only makes sense that the bond process in this game is just spending time with your friends in general rather than a full-blown social link feature (although what was said in the video is true as well. It would be hard to have a confidant system in the game with how the story is structured)
I think the original did perfect. Persona 5 Strikers seems like it’s perfect because you had a whole game to get to know the characters, than they did a road trip game which makes perfect sense honestly.
I was so confused and kept looking for Akechi since they all kept mentioning his name in this video... only to realize that you named your Joker Goro goddammit 😂
i also like how it utilizes the baton pass system as a natural way to get the player to switch characters throughout the battle and not just stick with one all the time, its really satisfying for one character to suggest using their skill so you switch to them and then another wanting to do a follow up and since each character fights a little differnt it helps keep things interesting
PSA: the game doesn't explain this, but if you keep fusing the same persona into different personas you get a crap load of pp and it keeps accumulating bonus stats to the point you can get millions of pp per fusion and 99 stats for all attributes as bonus. So no need to rebuy personas for points or grinding incenses for joker. Any persona you fuse that you like u can register and keep the fusion chain going. You know you are doing it right when Lavenza mentions accumulated power eventually in your fusions.
it bothers me to no end how the game doesn't explain this. once you get how it works, it's really simple, and nothing an on screen tip couldn't explain
@@daniellins4114If you fuse 2 personas together you get another one. If you fuse that one you will get a small stat boost. The longer the fusion chain goes the higher the boost becomes. you can make a fusion loop and keep doing it until the boost is so big that it maxes the persona's stats instantly. Also if you do this you wil also get persona points for every fusion. You can do this with a very low level fusion loop and get milions of persona points in 10 minutes.
Haru is my favorite character to play in this game, especially after getting super armor from Master Arts. Honestly, playing a character I don't love and enjoying it gives me a new-found appreciation for them, and this is no exception.
Sophia's play style was actually my favorite. The sound effects and boosted damage from her command inputs were immensely satisfying for me, and learning them isn't too hard when you just have to get the timing down.
I wonder, have you played fire emblem three hopes? Theres a couple characters with boosts to their effectts and attacks if timer properly. Tho people dont seem to like them
apparently the style of the game is based on what P5 was originally pitched as, a road trip encountering palaces so they may have already had many of the story beats ready before even making the game.
I really enjoy Strikers. Unlike Persona 5 or Royal, I did take more breaks as I didnt want to wear myself out as the combat system can get much sometimes if you play for longgg periods of time non-stop. While I do miss a lot of the characters and the social systems, I found the writing and combat to be great enough to help this burns. My next hope for Persona overall is some remasters/remakes for Playstation alongside more news about future titles/content and given they've promised it for this year's 25th anniversary, I can say I am so excited! Thank you for the amazing video and stay amazing!
@@bigdingus9333 I agree 100%. I feel like with those games, a remake would be amazing. Seeing a truly update version of the original 2 games would be dream worthy x
I'm glad that with the newer "Warriors-styled," spin-offs by Koei Tecmo they seem to be pulling in a ton of gameplay elements from their home series in order to keep the combat fresh and give it extra depth. I think this is most evident when comparing the original Hyrule Warriors to Age of Calamity, wherein the original felt like mindless button-mashing, added elements from Breath of the Wild like the flurry rush, Sheikah Slate, and elemental rods bring a level of depth and strategy that manages to stave off the normal Warriors fatigue that I would get with these games. Strikers does this and more by not only bringing in a ton of elements from the original game like Personas, All-Out-Attacks, Showtimes, etc. but also by directly continuing the story as a sequel. It really does feel like if they pushed the concept a little farther, it could almost feel like a mainline game. One with a more ARPG setup, but still.
I finished P5R about 10 days before Strikers so it was perfect,helped with my withdrawal. Just finished Strikers and I feel a little empty RN, but the whole Persona Journey has been great. I'm so jealous about the new fanbase that will know the persona franchise through strikers, I wished I had first played strikers because all of the reference to the original P5, and then get playing the original to know the main story, how they met, the references they made, that would have been awesome. Loved the game, love the franchise, loved the video.
I played original P5 and now am just about to finish strikers. I remember the dread that came over me upon my realisation that I was about to be saying goodbye to some awesome characters and wouldn’t get to experience being a phantom thief or doing random stuff with the gang anymore. I was sad any time I thought about persona 5 for about 3 months, than this game came out, and I played it. I didn’t think I’d get reattached to the characters and I didn’t think I’d care for the new characters, but I did... I’m sad it’s over and I have more than 80 hours in Strikers. Why do Persona games do this to us? Lol
You should definitely play persona 4 golden then. I played both p5 and strikers, and found p4 insanely more enjoyable, not taking away the two other games' fantastic qualities of course.
Fusion loop from Jack-o-latern and Pixie back to Jack-o-latern is honestly the best way to rack up Persona Points (PP). That and working up to 99 stats. 🙃
18:30 I felt the same way about this with regaining hp and sp. I found a lot of the time whenever I’d get to a check point I’d leave the jail to heal and go right back in. I feel like if u can save and go to the velvet room at check points u should be able to just heal at them too to save time.
@@cringeybydefault4151 That can be easily remedied by having an option in the menu that will heal and respawn the enemies. Right now, just going back out and coming back in to do this breaks the pacing of the game.
I've already played and beaten this so spoilers don't bother me but man, I feel like talking about Alice and the Trauma Cell is a bit more than a "minor spoiler".
I have similar opinions of the party members, and yeah, I barely used Sophia, but I had her in the party a lot. She's easily the best healer. Also I really like how Zenkichi is different from all other Persona users in the modern games. His being an adult lets them talk about so much more than just another high school student, and I hope we get more adult Persona users in the future. btw the "thiefs challenge" quests are insanely annoying because they are so tedious. One mistake, and you gotta head to the nearest checkpoint, leave, start the quest once more, and try to make it half way through the dungeon flawlessly again.
Imo they were all pretty easy. Only one I failed once was the Osaka one. If you think some enemies might spot you, just shoot them from the distance. Since if you innitiate the fight, it doesn't count as you being spottet. Only annoying part is, if you have to go somewhere where it has searchlights, namely Osaka, but luckiely it gives 2 ways you can get to the demanded point, one avoids the searchlights, not sure anymore about the other jails, but like mentioned Osaka was the only one I failed once, while I felt the others were pretty much free.
yees the most tedious quest and after you have done it the checkpoint to back felt so far away, I could be wrong but you could save in between checkpoints during the challenge so if you fail just reload from the last checkpoint
Healing items are pretty broken in this game, as long as you buy enough each time you leave the dungeons, you can just spam recovery items at any time by pausing, I beat the final optional boss by spamming persona skills, recovering sp and hp to max with items and repeating as I had no need to conserve items any more
I would just say cooking is busted in this game, like the Leblanc curry is available during the Sendai Jail. All of its ingredients are all in Sendai so you can easily spam it until you get 99. This make going through Jail in one go kind of easy but dear god if it isn’t necessary for mercilessly mode.
So about The level requirement on personas this is actually in p3 and p5 It's just that all Persona's can be made without lvl up persona's but if your persona is to high You can get different results. You usually dont see this in normal gameplay only if you do things like protagonists persona only And have a look at the list of fusions.
lol I just deleted my post regarding this topic after seeing it was already addressed but I just wanted to say I'm very confident that this is a thing in Persona 4 and Persona 4 Golden as well. Maybe it's just that Strikers makes it much more apparent and people just assumed that this was a new thing because this is the first time this aspect is in your face.
As someone who adores and plays kh as much as I do this game was made for me. I loved p5 and p5r,but an action rpg style that felt similar enough to kh allowed me to pick up on the combat very quickly and enjoyed every second of it.
I agree that a lot of the flaws in Strikers are pretty minor, and it's still a pretty solid follow up. I was also partly worried that the combat would get a bit mindless after a while, which is par for the course if the past few crossover Warriors games are anything to base it on, but somehow it didn't quite feel that way, probably because it was broken up with a healthy amount of story content. Excellent video!
The best way to earn persona points is to make a fusion loop and continually use the same persona. Rozalin has an excellent video on how to use accumulated power and make any persona have 99 stats
Anyone saying this game isn't at least "moderately difficult" hasn't tried NG+ on Merciless yet. Holy fuck does Merciless go hard in this game. I expected NG+ to be a hot meme that I effortlessly stomp through with endgame-level personas like in P5R. I was wrong. I was very, VERY wrong.
_I'm not gonna lie, I beat the game and didn't notice until my Merciless mode run that Joker's affinities are shown above the skill select when holding R._
Great vid as always, I recommend anyone that wants more of the game to start a game plus in merciless mode, the gameplay and the fusion mechanics start to make a lot more sense once on game +
SPOILERS, DICUSSING ZENKICHI ARC: I personally really like Zenkichi in how he differs from Dojima, particularly because of how it affects their family. Nanako is a lot younger, so her concern is more personal in that she believes her father doesn't love her because she doesn't understand exactly what he really does or what he wants to do with regards to her mother. Akane however is old enough to fully understand the exact reasons her father is rendered useless in finding out her mother's killer, and she resents both Zenkichi and the police because of that. I think that's a really interesting angle to approach that type of story from.
It feels like a bizarre combination of Nanako from P4 plus Futaba's palace from P5. I can't believe they pulled it off while still making it feel fresh, but I'm so glad they did.
@@esdeathsenpai5128 yes i want all of them to come back too. And I have a feeling they'll all come back because knowing Atlas I don't think persona 5 is done yet.
I guess I'm in the minority when it comes to difficulty then. I started the game on hard immediately. I've only just beat the first jail, but I've already learned that if you get hit once by an enemy skill and get knocked down, theres a good chance your battle ends right then and there.
@@sarethdarva well, p5s is the first of its kind that I've played, so I'm learning from square 1. I actually found the boss fight a bit easier than the 1 vs 1,000 bit before that, as I beat it first try, though 2 squadmates were down and all I had was a half dead Ryuji and an sp drained Sophia. I will say however that the 1 vs 1000 bit was much more satisfying, simply because once I got it down, I felt like fricken Neo.
I agree. I think the combat is a moderate-high difficulty. It's most likely that the loudest voices are a vocal minority that's very talented at this particular genre. There's no way most people find this game easy.
Persona 5 strikers is best described as A sequel to Persona 5, it references events from og p5 its emotional music is Godlike and its message about finding your path during life hits home for me, i reccomend it 10/10 its honestly another masterpiece and i might prefer it over Persona 5 Story wise because its so good.
It’s technically a sequel to Royal considering that’ll be the canon version moving forward, but it’s true they didn’t account for that when developing this game so it makes sense.
@@Eudaimonia7564 , I myself and other huge fans of Persona thinks that there should be sequels after Strikers because Strikers seems to be more like a direct sequel to Persona 5 than Persona 5 Royals.
@@Eudaimonia7564 yep 100% true. Exactly like P4 arena where they don't mention a thing that happen in P4G. Atlus has 0 excuse to make an alternate timeline considering every persona game so far are canon
I finished the game a few days after it’s release when I bought it, and it’s actually really good. I don’t usually play hack and slash gameplay but the gameplay was actually really good and I enjoyed going through the story with these characters and I’m so glad I didn’t spoil anything.
What i love about this game is there is a character for everyone. Haru and ryuji are for people who love tanks, makoto and mona are god for people who love fast and agile characters, ann and sophie for people who like range, Yusuke and Wolf for people who like taking enemys out with one swing. And if none of those suit you, joker is a super basic character which is so nice for example: you fight shadow alice. You’ve never used ann and you want to fight alice with her since shes weak to fire. You can just be joker and mash sp attacks then once you learn his gun special just keep using that. The game is very ballanced and i found myself constantly switching parties to get a good team comp
Koei tecmo has done incredibly good job with working along side the makers of these franchises to create games that respect the original but still retain the fast paced musou action rpg games...Age of Calamity is a good example of paying respects to Breath of the Wild but still going it's own direction. ..
When I first heard about this I didn't even look at it because I thought it'd be a shitty slapped together spin off, I wasn't expecting a whole sequel and one I enjoyed the gameplay of more
I've been a fan of Persona 5 and i've been wanting the original P5 to be playable on switch for the longest time but with the arrival of strikers, i got more than what i bargained for. I love how easy (technically speaking) it is to understand the combat system yet how nuanced it is to grasp the finer details of timing your combat execution. But the best part? The music and the roadtrip. It feels good to be not just be restricted to Tokyo but we get to join them and experience what is it like to be at at places like Sendai etc. Also, shoutout to the story writer for injecting humourous punchline at the right timing to elevate the dialogue cos if not it would have fallen flat to some of the more serious undertone at some point in the game.
I still really wish Yoshizawa was in this game. Don’t get me wrong, it’s still a great game, the story works fine without her, but it’s still incredibly sad to me that she missed her chance to become “one of the girls,” so to speak, so I’m afraid she will always end up feeling like an outsider.
*Yeah* I was actually surprised by that. Granted she has her own life goals that she's achieving so I can get not showing up, but not a single mention whatsoever? Just feels weird.
@@izzy1356 It's because this game and Royal had the same development time, basically, and developing with a game in mind that hadn't come out yet could get messy. It's incredibly disappointing, but totally understandable, especially since the two games were being made in completely different studios.
This game was written while P5R was in development, so it makes sense. But in universe I'm pretty sure she doesn't even agree with the PT's methods, it'd make sense that she wouldn't wanna work with them outside of the one time she really had to and that's not even mentioning that she has her own goals to achieve.
@@skunthundler While you're not wrong, I do think it's important to remember that not only was the *Kasumi* who said that (if you know, you know), but also, she spent a lot of time with the Phantom Thieves since then, including their new year's party, so it's not unreasonable to think that she would want to come along on their fun summer road trip.
@@eclecticspaghetti My memory's a bit hazy, but weren't her thoughts and actions still pretty much Sumire? Wasn't she just actualized into believing that she was Kasumi?
I admittedly loved strikers way more than p5. It was a nice balanced game. I'm on my 3rd playthrough attempting merciless and I'm still having a lot of fun
The biggest issues of Persona 5 are addressed here. That being that the Phantom Thieves don't feel as close as the Investigation Team and that the villains are too evil.
So I got the game a few days ago and honestly it's been a blast. Sure they remove certain things but they include others that compensate and match better with the style of gameplay. The soundtrack amazing and the remixed ver of the old songs are heavenly. Zenkichi became my favorite character of all the Persona series, he's can be a goof and serious and his arc with the PT is just awesome. Definitely a must own!!
I love that they got to use what they were originally planning for persona five that the phantom thieves, were originally going to travel the world and the combat of a map type thing
I loved this game so damn much. It's one of the few I games I went full completionist on. Zenkichi and Sophia won me over practically instantly. Also nuclear gun Makoto just destroys everything. Also THE MUSIC IS FIRE!
Thankfully by now people get it's not just a Musou game. I played the japanese game when it came out and NOONE believed me. Particularly here on youtube.
@@stoppilfering268 Glad to hear you like it despite "that". I have to admit it's a bit similar to Musou on the surface but to me it doesn't feel the same at all because of the focus on elemental combos and Persona attacks that reduce the button mashing considerably. There's also no taking over enemy strongholds or anything like that. Long story short, to me the only similarity is that there's lots of enemies on screen at once. I consider it a full on sequel in a way. Excuse my rambling. Have a great day!
@@stoppilfering268 I beat it about a week and some change ago and I gotta say playing through it, the resemblance to a Musou game came really hard to make the more I played over my 51 hour playthrough. It actually felt like a Persona ARPG. There aren't really huge maps or tons of enemies. Granted there are lots of mobs but they are more like clusters of small groups than huge battles. There's an emphasis on verticality and platforming and overall more clever and detailed level design than a traditional Musou game.
Frankly, I was almost ready to Hate this game when I first got the announcement. But lo and behold, Atlus surpassed my expectations yet again and gave us another great installment.
One of my annoyances was wondering where Morgana's awakened persona was. At the end of Persona 5, Morgana's persona, Zorro, had awakened into Mercurius and the same was applied to the MC as he had Satanael at the end of Persona 5 but it's mysteriously gone as well.
The Metaverse collapsed after the defeat of... Yaldabaoth... Or whatever. The PTs couldn't even become PTs anymore, so it stands to reason their personas reset as well.
@allen harper ok, if you swallow that shit explanation, then another problem emerges: If metaverse collapsed and such, why phantoms kept original personas? Why not something new? Or another suits? Another problem - persona upgrade came from character bond and growth. Sooo they regressed to state when they first met each other? There is no way to get out of this thing, devs just fucked and used easiest "explanation" they could conjure out of their asses.
I love this game and I’ve always hated dynasty warriors. Always thought it was boring asf. But this game is great and the combat doesn’t get boring. I love how it blends persona into everything and is a p5 sequel
In a way it feels less like a warrior game, and more like a test for a new Raidou game. Which if you don't know, Atlus made other action RPGs back in the PS2 era within a different Shin Megami Tensei spin-off series called Devil Summoners. Raidou Kuzunoha even showed up as a cameo in the persona 5 manga, so its possible this could be a test for a new Raidou game. Would be pretty cool.
From when he was talking about needing the early Persona's at a super high level, yes you can do what he said about summoning your strongest Persona (in reality it's the Persona thats had the most levels and points into it but yes the higher level it was initially the better, for example a Yoshitsune would give you about 300,000 Persona Points, but maxing it's level and raising it's stats, I could now get 1,200,000 Persona points from it). But I also think most of those Personas are supposed to be summoned after beating the game and going into NG+ as every enemy you run into will basically be level 99 past the second jail. Merciless also definitely answers his disappointment to the games difficulty, as every enemy will be extremely powerful, and even a good chunk of the basic enemys can easily put you down. Their resistance also change, in the sense that their existing ones typically get buffed into nulls or absorbs, and new resistances are added all together. It is very easy to die In Merciless mode, especially if you don't have the right bond skills and equipment. The only real way you can even cheese the system is by abusing Freeze, and using a technical physical build of some kind and the best way to do that is 2 end game personas those being Yoshitsune and Lucifer. As Freeze is incredibly broken simply because of how the fighting in the game works. Pair this with a special boss drop (The Grand Crystal) and Joker can super easily abuse the Freeze mechanic. Outside of that, Merciless is exceptionally challenging while also not being impossible to complete and feeling unfair, most of the times you die in that mode, it's because you failed to dodge an enemies move or simply didn't have the team and affinities prepared to fight them. The game also hands out stat buffing items all the time to help your party members become stronger which is also very useful. It also required me to use basically every party member, while also always keeping Zenkichi on the squad at all times, his buffs and debuffs as well as his passive skill were invaluable in Merciless. But overall with the rest of the video, I agreed with him. I loved how this game felt like a true sequel and not just a spinoff for the sake of money.
Ngl when Ryuji and Yusuke had the Soda contest at the end I LOST IT 🤣🤣🤣 it was GREAT!!! Just Yusukes reply was enough Ngl tho I actually cried at the end, it was awesome!!! I hope we get more P5 spin offs like P4, as dancing is 3 years old Q2 didn’t have a dub and is also 3 years old Yeah I wanna see Persona 6 but we ain’t done with the Thieves yet, nor have we had the return of the investigation team all grown up );
I honestly love the phantom thieves I definitely want to see another adventure with them we’re getting tactica now but it’s probably not continuing the story after strikers I’ve seen that it takes place in the middle of actual 5
I freaking loved this game, but I have to admit being a new fan who started royal made it weird when Sumire was just kind of… not there. If you have the patience for it, you’ll probably like it better if you play it after vanilla P5 but before royal
I quite liked the "Have a persona of a certain level to make an alternate fusion path" system. It rewards the players who find a persona they like (Bicorn comes to mind but the revamped Arsene is there too) and assists a player who gets weird combos in an Accident. "Oh shit, what am I gonna do with this sudden high level Pixie? Oh, there's an altefnate fusion that lets me transfer this fusion's strength over to a higher level persona than Pixie's usual path." And with the accumulated power system, this game encourages a lot of fusing.
Just on the persona fusion bit depending on the level of the earlier obtained persona it would alter what you make with fusion I believe it was essentially something like say there is 10 persona in the fool arcana if you get arsene to the ninth most level it would replace whatever was previously in the ninth slot and then that one would become the 10th slot not exactly how it works but something in that ballpark
So you are telling me that I could change Joker's persona midbattle? I finished the game today and I thought you could only do this outside of battles lmao.
So, a couple of questions: 1) Do you have to have played Persona 5 first to enjoy the story? Or is it mainly just callbacks that I'll miss? 2) I doubt you'd know this, based on the footage, but I'll ask anyway, in case someone viewing can answer. How's the Switch version? Any major slowdown or overall clunk?
1) you’ll definitely miss a lot of finer details, particularly in terms of the characters, but the story is at least comprehensible. 2) the switch version is... fine, 30 fps is a pretty big bummer for a game like this, but it actually HAS a stable framerate, unlike age of calamity. the biggest hit the switch version takes is the load times, as well as the anti-aliasing, in portable mode especially things can look pretty... choppy. not that any of that is a deal breaker though, the game is still really good, and based on your questions i’m willing to bet you ONLY have a switch, so, go for it!
1) I haven't played P5 so far, but still enjoyed P5S 2) I've got it on the Switch and tbh only bad loading time I've encountered is when leaving the Velvet Room, but then again I don't know the loading times for the PS and PC, so I can't really compare them. Otherwise it was pretty solid imo and I don't got any complaints, like Eclectic Spaghetti mentioned if you only got a Switch, go for it.
I only really have one issue with the the writing and it first occurs really early on. The "Ryuji doesn’t know what an AI is joke" made me worried about the writing, while the game eventually proved me wrong, I had put off strikers because I was worried they would butcher a lot of the characters. I was afraid everyone was going to lean Cartoonishly hard into thier shtick for the main game, and while there are moments where does happen a little here and there it's not irritating or annoying.
So far my favorite game this year. P5S is an amazing sequel. I loved Sophia and Zenkichi and how they added to the group. The gameplay was fun but it didn’t click with me until sometime during the second jail. Once it did though the flow of combat was insanely satisfying. The best thing though was even though the play time was 30hrs instead of the usual 80-100hrs it still felt like a full Persona game.
I've always loved the persona games, but I could never stand to play them myself because I never liked the turn based gameplay. Strikers gave me an outlet to finally experience something that's almost equal to persona, while also giving me a combat style I was able to enjoy. All in all I absolutely love it, my only nitpick is def the requests since most of them end up just being kill or fetch quests but its a very small nitpick in the grand scheme of things.
I loved this game and that surprised me. Sure it has a lot of beats like the original plot but the interactions and overall dialogue script is way better imo, to me this has the best and most natural flowing dialogue of any Persona game ever which is kinda surprising. Kinda wish it was a Royal sequel but oh well, I'm happy that it was more than a cash grab. The combat system works really well and it reminds me of FF7R, kinda wish mainline experiment on this with better camera and less enemies. Overall it's a great experience and looking forward to hunt the Platinum. I hope we get to see the Phantom Thieves again in an official mainline sequel to Royal, they are so dam popular I doubt they will abandon them completely but then again I really doubt we will get that.
I saw the boss refight requests, as just a way to refight the bosses if you wanted to since the requests are repeatable and dont give anything vital even on your first go
I think the story was pretty good I like the travel aspect and just seeing the phantom thieves hangout some more and the topic of ai is very timely but I had lots of fun with it and the combat
I finally played and beat this, and to be honest my only real complaint is how experience is handled. I wish they scaled the leveling similar to the baseline game for unused party members and overall gave less experience points. As a result of this current system I would have over leveled characters, but still have a long way to go to max out their unique level up skills
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This video came out today, why is this comment 2 days old
@@Swanlord1 yeah let's hope that they'll get around to making it.
Ai-chan
I also had zenkichi, sophie and joker on my demiurge team and on normal mode it took me 45 minutes to beat him because they had almost no sp and no sp healing items so I beat him using joker and wolf gun attacks alone as well as all my hp items and futaba’s small sp recoveries.
Nam how do you define a spinoff
Before Strikers was released in English, I heard plenty of people on the internet, who I was under the impression had played it in Japanese, say don't expect much in terms of character development. After beating Strikers myself, I've come to the conclusion that those people are either liars or I was wrong to assume they had played the game. The first three Jails flesh out Ann, Yusuke, and Haru, respectively, with the Monarchs as their Foils and plenty of callbacks to the prequel. These characters whom I loved I now love even more seeing them grow. And thank god for Haru screentime. It was great.
My favorite part. Especially those 3 since they didn't get too much development past their arcs
There were so many great Yusuke and Haru moments, as an art boi enjoyer I was very pleased with Strikers
I felt bad for Ann when Kamoshida was doing those things to her friend. For the craze for with Alice, and her control over desires, I instantly remembered Komoshida. You know it's pretty scary knowing the perp is right in your face as you are trying to take down their Palace/jail. We knew Kamoshida was the perp, yet he is still seen walking the hallways telling you not to talk to him, or you better get out of his way.
@@Joe_334 Honestly that's what made Kamoshida such a good villain. Not only was he deplorable and his actions irredeemable, but to everyone else, he was the cool gym teacher. Mishima said the principal and parents knew, but no one cared because he brought the clout to Shujin.
Ann and Shiho deserved better
This is pretty much why I prefer Strikers’ story over Vanilla’s. Compared to the base game where Makoto and Futaba got the most attention, and it’s no coincidence that I’m not as fond of them as everyone else, everyone in Strikers get equal amounts of screentime (with the exception of Ryuji, Morgana, Futaba, and to some extent Makoto, and the screentime she gets doesn’t end up hogging everyone else’s spotlight). Obviously Sophia and Zenkichi are going to get the most development, but I’m glad that mostly everyone else’s roles were not wasted.
I love how Zenkichi wasn’t a carbon copy of Akechi
he’s _extremely_ similar to Dojima though..
also relegated to comic relief, poor zenkichi..
i mean the only thing they're related in is justice ajd even that's a stretch
@@chickennugget6684 (Spoilers)
I feel like Zenkichi was somewhat weaker than Dojima in terms of the whole “my wife is dead and my relationship is fractured” aspect of his character. However, I personally think that his overall personality does wonders, and the fact that there’s *finally* an adult Persona User on the party’s side (hasn’t been one since Persona 2: Eternal Punishment) is quite refreshing.
(Edit) Oh yeah, I forgot to mention, but Zenkichi’s fury mechanic was fun for me personally. Overall, while I’m still going to remain loyal to best DILF, I say that Zenkichi is a fun character.
With his looks I was expecting some “AHA IM SHIDO’S BROTHER” bull shit
...Except your comment makes no sense AT ALL, he doesn't got anything to do with Akechi.
Best part of this game is random battle music
I love the battle theme for this game but just being able to randomly cycle through each past theme is amazing. I wish the main games did this without having to change costumes
Yep, I'm used to hear Persona 2 Enteral Punishment Battle music
Jus found that out. So good.. although wish I knew that after I beat the game haha
Still have to pay $10 if you didnt buy the digital deluxe, which isnt worth it
@@toooydoeur yeah definitely not worth $10, probably $5 at most but it's still fun.
I like the bond system for this game. Since you maxed out the confidants in the last game and the game says the bond can't grow stronger, it only makes sense that the bond process in this game is just spending time with your friends in general rather than a full-blown social link feature (although what was said in the video is true as well. It would be hard to have a confidant system in the game with how the story is structured)
me when no tier 2 personas :(
Water and bonds is a piss take though
It kinda baffles me how Persona has never done a cross country adventure with its characters until now
@@sarethdarva Cool fact. Thank you!
I think the original did perfect. Persona 5 Strikers seems like it’s perfect because you had a whole game to get to know the characters, than they did a road trip game which makes perfect sense honestly.
@@callmepsycho3132 I agree
Personally, I think it’d be difficult to do a road trip game, as it may be hard to naturally implement slinks.
Persona 6 should do world travel
I was so confused and kept looking for Akechi since they all kept mentioning his name in this video... only to realize that you named your Joker Goro goddammit 😂
i also like how it utilizes the baton pass system as a natural way to get the player to switch characters throughout the battle and not just stick with one all the time, its really satisfying for one character to suggest using their skill so you switch to them and then another wanting to do a follow up and since each character fights a little differnt it helps keep things interesting
PSA: the game doesn't explain this, but if you keep fusing the same persona into different personas you get a crap load of pp and it keeps accumulating bonus stats to the point you can get millions of pp per fusion and 99 stats for all attributes as bonus. So no need to rebuy personas for points or grinding incenses for joker. Any persona you fuse that you like u can register and keep the fusion chain going. You know you are doing it right when Lavenza mentions accumulated power eventually in your fusions.
Yeah I found out about this from Rozalin fusion guide and I now have millions of points. Also, what a gorgeous profile picture! I’ll subscribe to you!
it bothers me to no end how the game doesn't explain this. once you get how it works, it's really simple, and nothing an on screen tip couldn't explain
Wait, hang on, how does this thing work exactly?!
@@daniellins4114If you fuse 2 personas together you get another one. If you fuse that one you will get a small stat boost. The longer the fusion chain goes the higher the boost becomes. you can make a fusion loop and keep doing it until the boost is so big that it maxes the persona's stats instantly. Also if you do this you wil also get persona points for every fusion. You can do this with a very low level fusion loop and get milions of persona points in 10 minutes.
@@manvelmsurian9712 I need to remember this when I replay the game. Like the TH-camr I found collecting Personas in this tedious and grindy.
Granted its only been 2 months but, p5s has to be my favorite game of this year
2 months? The games been out for like 2 weeks
@@rickw9291 i ment of the year. Like its only march, maybe something better may come along later in the year
i mean, it's technically a 2020 game, but i see what you mean
same....
...unless sega will release royal on pc
It’s such a fun game and seeing the Scooby gang together again is the best part
Haru is my favorite character to play in this game, especially after getting super armor from Master Arts. Honestly, playing a character I don't love and enjoying it gives me a new-found appreciation for them, and this is no exception.
Me too Haru has a lot of fun moves that that grendade launcher nice
Sophia's play style was actually my favorite. The sound effects and boosted damage from her command inputs were immensely satisfying for me, and learning them isn't too hard when you just have to get the timing down.
Plus she is a great healer almost as good a morganna
Maybe a little bit better than Morganna freemen since she knows bless moves which early on you don’t have any personas that know bless
I wonder, have you played fire emblem three hopes? Theres a couple characters with boosts to their effectts and attacks if timer properly. Tho people dont seem to like them
apparently the style of the game is based on what P5 was originally pitched as, a road trip encountering palaces so they may have already had many of the story beats ready before even making the game.
I really enjoy Strikers. Unlike Persona 5 or Royal, I did take more breaks as I didnt want to wear myself out as the combat system can get much sometimes if you play for longgg periods of time non-stop. While I do miss a lot of the characters and the social systems, I found the writing and combat to be great enough to help this burns. My next hope for Persona overall is some remasters/remakes for Playstation alongside more news about future titles/content and given they've promised it for this year's 25th anniversary, I can say I am so excited! Thank you for the amazing video and stay amazing!
I PRAY for 1 and 2 to get remakes. I’ve been scrounging for days on getting persona 2 but got nothing
@@bigdingus9333 I agree 100%. I feel like with those games, a remake would be amazing. Seeing a truly update version of the original 2 games would be dream worthy x
@@lillybareham1257 I wish they'd atleast update the battle system in 1 and 2 because they're honestly really easy
Wait, 2021 is their 25th anniversary as well? Is this gonna be the Year of the Anniversaries?
@@acedetective9542 Well if they do Persona 1 & 2 ports, they will most likely be full on remakes so I see the battle system getting updated
"Hey Goro." Sophia said, not at you, but at Pancakes behind you holding a gun
How would the pancakes hold the trigger? Wait nevermind Loki is holding the gun.
I'm glad that with the newer "Warriors-styled," spin-offs by Koei Tecmo they seem to be pulling in a ton of gameplay elements from their home series in order to keep the combat fresh and give it extra depth. I think this is most evident when comparing the original Hyrule Warriors to Age of Calamity, wherein the original felt like mindless button-mashing, added elements from Breath of the Wild like the flurry rush, Sheikah Slate, and elemental rods bring a level of depth and strategy that manages to stave off the normal Warriors fatigue that I would get with these games. Strikers does this and more by not only bringing in a ton of elements from the original game like Personas, All-Out-Attacks, Showtimes, etc. but also by directly continuing the story as a sequel. It really does feel like if they pushed the concept a little farther, it could almost feel like a mainline game. One with a more ARPG setup, but still.
Sophia and Zenkichi are both my favorites awakenings in this whole series
Glad I'm not the only one. I was playing it thinking "oh shit wait is she about to awaken her persona?!"
I actually really liked zenkichi nice to see an adult helping them and a cop no less
I finished P5R about 10 days before Strikers so it was perfect,helped with my withdrawal. Just finished Strikers and I feel a little empty RN, but the whole Persona Journey has been great. I'm so jealous about the new fanbase that will know the persona franchise through strikers, I wished I had first played strikers because all of the reference to the original P5, and then get playing the original to know the main story, how they met, the references they made, that would have been awesome. Loved the game, love the franchise, loved the video.
Play it again fam!!! Shiiiiiddddd Im gonna too once Im done today! I love this series so much!!!
I played original P5 and now am just about to finish strikers. I remember the dread that came over me upon my realisation that I was about to be saying goodbye to some awesome characters and wouldn’t get to experience being a phantom thief or doing random stuff with the gang anymore. I was sad any time I thought about persona 5 for about 3 months, than this game came out, and I played it. I didn’t think I’d get reattached to the characters and I didn’t think I’d care for the new characters, but I did... I’m sad it’s over and I have more than 80 hours in Strikers. Why do Persona games do this to us? Lol
You should definitely play persona 4 golden then. I played both p5 and strikers, and found p4 insanely more enjoyable, not taking away the two other games' fantastic qualities of course.
@@toshirobozdogan2207 Same, P4 just has much better characters
@@toshirobozdogan2207 thanks!
I never even knew sophie’s attacks needed to be timed when she caught the yoyo’s
it's one of master arts i guess
by default her attacks get more powerful when you just press the special button
It tells you that the first time you control her tho
Fusion loop from Jack-o-latern and Pixie back to Jack-o-latern is honestly the best way to rack up Persona Points (PP). That and working up to 99 stats. 🙃
18:30 I felt the same way about this with regaining hp and sp. I found a lot of the time whenever I’d get to a check point I’d leave the jail to heal and go right back in. I feel like if u can save and go to the velvet room at check points u should be able to just heal at them too to save time.
Maybe they did it that way to make it more challenging like”yeah you can heal at any checkpoints but all the enemies will respawm tho”
@@cringeybydefault4151 That can be easily remedied by having an option in the menu that will heal and respawn the enemies.
Right now, just going back out and coming back in to do this breaks the pacing of the game.
I've already played and beaten this so spoilers don't bother me but man, I feel like talking about Alice and the Trauma Cell is a bit more than a "minor spoiler".
Yes it is because first dungeon is the tutorial dungeon
It's like telling people about the calling card of kamoshida
@@Honest-King KAMOSHIDA GETS A CALLING CARD?!
For legal reasons this is a joke.
@@SkotKozB5 wait kamoshida is bad guy?
Also joke
@@EN-mh4og There’s a character named Kamoshida in the game?
Also also a joke.
I hate all 3 of you
I have similar opinions of the party members, and yeah, I barely used Sophia, but I had her in the party a lot. She's easily the best healer.
Also I really like how Zenkichi is different from all other Persona users in the modern games. His being an adult lets them talk about so much more than just another high school student, and I hope we get more adult Persona users in the future.
btw the "thiefs challenge" quests are insanely annoying because they are so tedious. One mistake, and you gotta head to the nearest checkpoint, leave, start the quest once more, and try to make it half way through the dungeon flawlessly again.
Imo they were all pretty easy. Only one I failed once was the Osaka one. If you think some enemies might spot you, just shoot them from the distance. Since if you innitiate the fight, it doesn't count as you being spottet. Only annoying part is, if you have to go somewhere where it has searchlights, namely Osaka, but luckiely it gives 2 ways you can get to the demanded point, one avoids the searchlights, not sure anymore about the other jails, but like mentioned Osaka was the only one I failed once, while I felt the others were pretty much free.
yees the most tedious quest and after you have done it the checkpoint to back felt so far away, I could be wrong but you could save in between checkpoints during the challenge so if you fail just reload from the last checkpoint
They weren’t that hard at all or just save at every checkpoint and reload the save instead of starting all the way over
Healing items are pretty broken in this game, as long as you buy enough each time you leave the dungeons, you can just spam recovery items at any time by pausing, I beat the final optional boss by spamming persona skills, recovering sp and hp to max with items and repeating as I had no need to conserve items any more
I would just say cooking is busted in this game, like the Leblanc curry is available during the Sendai Jail. All of its ingredients are all in Sendai so you can easily spam it until you get 99. This make going through Jail in one go kind of easy but dear god if it isn’t necessary for mercilessly mode.
Crab hot pot is op.
I only needed to reseve to this on merciles tho because of those stupid orbs in the final boss.
Yeah he wasn’t that bad not as bad as I thought he would be
So about The level requirement on personas this is actually in p3 and p5 It's just that all Persona's can be made without lvl up persona's but if your persona is to high You can get different results. You usually dont see this in normal gameplay only if you do things like protagonists persona only And have a look at the list of fusions.
Thank you for that correction! I genuinely had no idea that this was a thing.
It’s also on SMT and first personas too iirc
lol I just deleted my post regarding this topic after seeing it was already addressed but I just wanted to say I'm very confident that this is a thing in Persona 4 and Persona 4 Golden as well. Maybe it's just that Strikers makes it much more apparent and people just assumed that this was a new thing because this is the first time this aspect is in your face.
As someone who adores and plays kh as much as I do this game was made for me. I loved p5 and p5r,but an action rpg style that felt similar enough to kh allowed me to pick up on the combat very quickly and enjoyed every second of it.
Glad i wasnt the only one. My favorite thing to do was the spin attack on a lamp post like the Saw move with Flowmotion
Can we just mention that Zenkichi and Sophie had AMAZING awakenings
I agree that a lot of the flaws in Strikers are pretty minor, and it's still a pretty solid follow up. I was also partly worried that the combat would get a bit mindless after a while, which is par for the course if the past few crossover Warriors games are anything to base it on, but somehow it didn't quite feel that way, probably because it was broken up with a healthy amount of story content. Excellent video!
It was so worth the wait for it to come out in the West.
there are phantom thieves outside my jail
@@cumekira70 lemme guess you tried to romance the twins?
@@onyourleft9273 never have and never will
The best way to earn persona points is to make a fusion loop and continually use the same persona. Rozalin has an excellent video on how to use accumulated power and make any persona have 99 stats
12:17Sophia fixes this issue on her own. Her gun pulls all enemies.
You can even spam the attack to lock all enemies in one spot.
Anyone saying this game isn't at least "moderately difficult" hasn't tried NG+ on Merciless yet. Holy fuck does Merciless go hard in this game. I expected NG+ to be a hot meme that I effortlessly stomp through with endgame-level personas like in P5R. I was wrong. I was very, VERY wrong.
Those dire shadows on merciless? Showed me that my mother indeed raised a bitch
Alice on Normal/Hard: Feast your eyes!
Alice on Merciless: Feast your eyes... on the pavement
@@esdeathsenpai5128 bro on my first run he take me 4 fucking days on hard 💀
@@af1199 The bosses in this game have zero chill
@@esdeathsenpai5128 right 💀😭
Tip for people who play this: Try Sophia. Her bless damage is INSANE
The spin off sequel
Of the first game, which means it is not canon.
_I'm not gonna lie, I beat the game and didn't notice until my Merciless mode run that Joker's affinities are shown above the skill select when holding R._
Great vid as always, I recommend anyone that wants more of the game to start a game plus in merciless mode, the gameplay and the fusion mechanics start to make a lot more sense once on game +
I actually just beat strikers last night and I super enjoyed it! I'm not big on turnbased RPGs, so I actually prefered the combat
SPOILERS, DICUSSING ZENKICHI ARC:
I personally really like Zenkichi in how he differs from Dojima, particularly because of how it affects their family. Nanako is a lot younger, so her concern is more personal in that she believes her father doesn't love her because she doesn't understand exactly what he really does or what he wants to do with regards to her mother.
Akane however is old enough to fully understand the exact reasons her father is rendered useless in finding out her mother's killer, and she resents both Zenkichi and the police because of that. I think that's a really interesting angle to approach that type of story from.
It feels like a bizarre combination of Nanako from P4 plus Futaba's palace from P5. I can't believe they pulled it off while still making it feel fresh, but I'm so glad they did.
Dojima I thought was gonna do this in p4g when his daughter was taken but its feels like they made up for that in this story to me...which I loved!!!
Digital Devil Saga!!!! AHHHHHHHHHHHH
Seriously though it is a great Duology. I beat both and I love both of those games to death. Great Vids!
Persona 5 Scramble actually drove me to buy a PS4 and P5R lol
Good!
P5s “drove” you to buy the ps4. P5s is a game all about driving across the country. Heh
@@klankson757 my favorite place in Japan, PS4.
TY! and for not whining for it to be on switch😒..I bought a ps4 pro just to play p5R after playing p4g on steam....Im ALL IN!!!!
This video was very informative.I'm hoping that one day they'll do another enhanced version like what they did for Royal for strikers.
Sumire and Akechi for Royal Strikers? Possibly Maruki too? Shut up and take my money!
@@esdeathsenpai5128 yes i want all of them to come back too. And I have a feeling they'll all come back because knowing Atlas I don't think persona 5 is done yet.
I guess I'm in the minority when it comes to difficulty then. I started the game on hard immediately. I've only just beat the first jail, but I've already learned that if you get hit once by an enemy skill and get knocked down, theres a good chance your battle ends right then and there.
@@sarethdarva well, p5s is the first of its kind that I've played, so I'm learning from square 1. I actually found the boss fight a bit easier than the
1 vs 1,000 bit before that, as I beat it first try, though 2 squadmates were down and all I had was a half dead Ryuji and an sp drained Sophia. I will say however that the 1 vs 1000 bit was much more satisfying, simply because once I got it down, I felt like fricken Neo.
I agree. I think the combat is a moderate-high difficulty. It's most likely that the loudest voices are a vocal minority that's very talented at this particular genre. There's no way most people find this game easy.
Persona 5 strikers is best described as A sequel to Persona 5, it references events from og p5 its emotional music is Godlike and its message about finding your path during life hits home for me, i reccomend it 10/10 its honestly another masterpiece and i might prefer it over Persona 5 Story wise because its so good.
It’s technically a sequel to Royal considering that’ll be the canon version moving forward, but it’s true they didn’t account for that when developing this game so it makes sense.
@@Eudaimonia7564 , I myself and other huge fans of Persona thinks that there should be sequels after Strikers because Strikers seems to be more like a direct sequel to Persona 5 than Persona 5 Royals.
@@Eudaimonia7564 yep 100% true. Exactly like P4 arena where they don't mention a thing that happen in P4G. Atlus has 0 excuse to make an alternate timeline considering every persona game so far are canon
@@RoronoaZoro-ur6hr YES YES YES PLEASE. I would love that
I finished the game a few days after it’s release when I bought it, and it’s actually really good. I don’t usually play hack and slash gameplay but the gameplay was actually really good and I enjoyed going through the story with these characters and I’m so glad I didn’t spoil anything.
“I’ve been waiting for this”
This would have been so much better if your profile picture was Akihiko Sanada from persona 3
@FuckOuttaHere LMAO
One thing...
Why does life will change play when you go to take on the monarch?
Sophia *is* a robot ai challenging them
What i love about this game is there is a character for everyone. Haru and ryuji are for people who love tanks, makoto and mona are god for people who love fast and agile characters, ann and sophie for people who like range, Yusuke and Wolf for people who like taking enemys out with one swing. And if none of those suit you, joker is a super basic character which is so nice for example: you fight shadow alice. You’ve never used ann and you want to fight alice with her since shes weak to fire. You can just be joker and mash sp attacks then once you learn his gun special just keep using that. The game is very ballanced and i found myself constantly switching parties to get a good team comp
I think Zenkichi is the most interesting character! I never found myself playing as Sophie a lot.
What about the music my man? It just SLAPS!
Another fantastic review from a fantastic TH-camr!
Freewebes
actually the best way to get persona points is to do a fusion loop to make max stat personas
Koei tecmo has done incredibly good job with working along side the makers of these franchises to create games that respect the original but still retain the fast paced musou action rpg games...Age of Calamity is a good example of paying respects to Breath of the Wild but still going it's own direction. ..
When I first heard about this I didn't even look at it because I thought it'd be a shitty slapped together spin off, I wasn't expecting a whole sequel and one I enjoyed the gameplay of more
I've been a fan of Persona 5 and i've been wanting the original P5 to be playable on switch for the longest time but with the arrival of strikers, i got more than what i bargained for. I love how easy (technically speaking) it is to understand the combat system yet how nuanced it is to grasp the finer details of timing your combat execution. But the best part? The music and the roadtrip. It feels good to be not just be restricted to Tokyo but we get to join them and experience what is it like to be at at places like Sendai etc. Also, shoutout to the story writer for injecting humourous punchline at the right timing to elevate the dialogue cos if not it would have fallen flat to some of the more serious undertone at some point in the game.
I still really wish Yoshizawa was in this game. Don’t get me wrong, it’s still a great game, the story works fine without her, but it’s still incredibly sad to me that she missed her chance to become “one of the girls,” so to speak, so I’m afraid she will always end up feeling like an outsider.
*Yeah* I was actually surprised by that.
Granted she has her own life goals that she's achieving so I can get not showing up, but not a single mention whatsoever? Just feels weird.
@@izzy1356 It's because this game and Royal had the same development time, basically, and developing with a game in mind that hadn't come out yet could get messy. It's incredibly disappointing, but totally understandable, especially since the two games were being made in completely different studios.
This game was written while P5R was in development, so it makes sense. But in universe I'm pretty sure she doesn't even agree with the PT's methods, it'd make sense that she wouldn't wanna work with them outside of the one time she really had to and that's not even mentioning that she has her own goals to achieve.
@@skunthundler While you're not wrong, I do think it's important to remember that not only was the *Kasumi* who said that (if you know, you know), but also, she spent a lot of time with the Phantom Thieves since then, including their new year's party, so it's not unreasonable to think that she would want to come along on their fun summer road trip.
@@eclecticspaghetti My memory's a bit hazy, but weren't her thoughts and actions still pretty much Sumire? Wasn't she just actualized into believing that she was Kasumi?
I admittedly loved strikers way more than p5. It was a nice balanced game. I'm on my 3rd playthrough attempting merciless and I'm still having a lot of fun
Great Video! And looking forward to the digital devil saga video!
I couldn't agree more, Strikers is way more than a spin off it's a sequel with different gameplay
The biggest issues of Persona 5 are addressed here. That being that the Phantom Thieves don't feel as close as the Investigation Team and that the villains are too evil.
@@sarethdarva, Royal didn't. No.
Only thing that bugged me is like, where the hell is Igor?
he's busy preparing for persona 6 duh
Difficult to include a character when it's JP VA is dead.
Now just give me Persona 5 for PC that I can finally play this game as well!
So I got the game a few days ago and honestly it's been a blast. Sure they remove certain things but they include others that compensate and match better with the style of gameplay. The soundtrack amazing and the remixed ver of the old songs are heavenly. Zenkichi became my favorite character of all the Persona series, he's can be a goof and serious and his arc with the PT is just awesome. Definitely a must own!!
I love that they got to use what they were originally planning for persona five that the phantom thieves, were originally going to travel the world and the combat of a map type thing
I'm just glad my Bufu Boi got to eat food! :D #FeedYusuke
mom wake up Nam made a new video.
I loved this game so damn much. It's one of the few I games I went full completionist on. Zenkichi and Sophia won me over practically instantly. Also nuclear gun Makoto just destroys everything. Also THE MUSIC IS FIRE!
Thankfully by now people get it's not just a Musou game.
I played the japanese game when it came out and NOONE believed me.
Particularly here on youtube.
I dunno, to me it kinda just feels like Musou with extra steps. It’s still pretty fun though.
@@stoppilfering268 Glad to hear you like it despite "that". I have to admit it's a bit similar to Musou on the surface but to me it doesn't feel the same at all because of the focus on elemental combos and Persona attacks that reduce the button mashing considerably.
There's also no taking over enemy strongholds or anything like that.
Long story short, to me the only similarity is that there's lots of enemies on screen at once.
I consider it a full on sequel in a way.
Excuse my rambling.
Have a great day!
@@stoppilfering268 I beat it about a week and some change ago and I gotta say playing through it, the resemblance to a Musou game came really hard to make the more I played over my 51 hour playthrough.
It actually felt like a Persona ARPG. There aren't really huge maps or tons of enemies. Granted there are lots of mobs but they are more like clusters of small groups than huge battles. There's an emphasis on verticality and platforming and overall more clever and detailed level design than a traditional Musou game.
Frankly, I was almost ready to Hate this game when I first got the announcement. But lo and behold, Atlus surpassed my expectations yet again and gave us another great installment.
One of my annoyances was wondering where Morgana's awakened persona was. At the end of Persona 5, Morgana's persona, Zorro, had awakened into Mercurius and the same was applied to the MC as he had Satanael at the end of Persona 5 but it's mysteriously gone as well.
Lavenza explained that the first or second time you talked to her.
The Metaverse collapsed after the defeat of... Yaldabaoth... Or whatever. The PTs couldn't even become PTs anymore, so it stands to reason their personas reset as well.
@allen harper ok, if you swallow that shit explanation, then another problem emerges: If metaverse collapsed and such, why phantoms kept original personas? Why not something new? Or another suits?
Another problem - persona upgrade came from character bond and growth. Sooo they regressed to state when they first met each other?
There is no way to get out of this thing, devs just fucked and used easiest "explanation" they could conjure out of their asses.
@@Kairax Ok... How 'bout this. They used the Personas everyone was most familiar with. I dunno man, I'm not a metaverse mechanic lol.
I love this game and I’ve always hated dynasty warriors. Always thought it was boring asf. But this game is great and the combat doesn’t get boring. I love how it blends persona into everything and is a p5 sequel
In a way it feels less like a warrior game, and more like a test for a new Raidou game.
Which if you don't know, Atlus made other action RPGs back in the PS2 era within a different Shin Megami Tensei spin-off series called Devil Summoners. Raidou Kuzunoha even showed up as a cameo in the persona 5 manga, so its possible this could be a test for a new Raidou game. Would be pretty cool.
Just beat the main game and now just watched your video. This game is fun and I’m glad I played it.
14:00 damn almost convinced me Akechi was in this game
I really love the character of Zenkichi. He digs in really well and I wish he honestly was a part of P5R.
I know he became my favorite character I wish you could play as. Him in p5r
Great video as usual Nam! Loved it!
From when he was talking about needing the early Persona's at a super high level, yes you can do what he said about summoning your strongest Persona (in reality it's the Persona thats had the most levels and points into it but yes the higher level it was initially the better, for example a Yoshitsune would give you about 300,000 Persona Points, but maxing it's level and raising it's stats, I could now get 1,200,000 Persona points from it).
But I also think most of those Personas are supposed to be summoned after beating the game and going into NG+ as every enemy you run into will basically be level 99 past the second jail.
Merciless also definitely answers his disappointment to the games difficulty, as every enemy will be extremely powerful, and even a good chunk of the basic enemys can easily put you down. Their resistance also change, in the sense that their existing ones typically get buffed into nulls or absorbs, and new resistances are added all together. It is very easy to die In Merciless mode, especially if you don't have the right bond skills and equipment.
The only real way you can even cheese the system is by abusing Freeze, and using a technical physical build of some kind and the best way to do that is 2 end game personas those being Yoshitsune and Lucifer. As Freeze is incredibly broken simply because of how the fighting in the game works. Pair this with a special boss drop (The Grand Crystal) and Joker can super easily abuse the Freeze mechanic.
Outside of that, Merciless is exceptionally challenging while also not being impossible to complete and feeling unfair, most of the times you die in that mode, it's because you failed to dodge an enemies move or simply didn't have the team and affinities prepared to fight them. The game also hands out stat buffing items all the time to help your party members become stronger which is also very useful.
It also required me to use basically every party member, while also always keeping Zenkichi on the squad at all times, his buffs and debuffs as well as his passive skill were invaluable in Merciless.
But overall with the rest of the video, I agreed with him. I loved how this game felt like a true sequel and not just a spinoff for the sake of money.
Ngl when Ryuji and Yusuke
had the Soda contest at the end I LOST IT 🤣🤣🤣 it was GREAT!!! Just Yusukes reply was enough
Ngl tho I actually cried at the end, it was awesome!!!
I hope we get more P5 spin offs like P4, as dancing is 3 years old
Q2 didn’t have a dub and is also 3 years old
Yeah I wanna see Persona 6 but we ain’t done with the Thieves yet, nor have we had the return of the investigation team all grown up );
I honestly love the phantom thieves I definitely want to see another adventure with them we’re getting tactica now but it’s probably not continuing the story after strikers I’ve seen that it takes place in the middle of actual 5
I only started and I enjoyed it so far and boy I was surprised that it made it a sequel story wise
I’m tryna 100% the game rn since I beat it a couple days ago
I freaking loved this game, but I have to admit being a new fan who started royal made it weird when Sumire was just kind of… not there. If you have the patience for it, you’ll probably like it better if you play it after vanilla P5 but before royal
I love this game so much already one of my favorites of 2021.
Can't wait until you get to Digital Devil Saga 1 and 2, those games are some of the best in the franchise.
I quite liked the "Have a persona of a certain level to make an alternate fusion path" system. It rewards the players who find a persona they like (Bicorn comes to mind but the revamped Arsene is there too) and assists a player who gets weird combos in an Accident. "Oh shit, what am I gonna do with this sudden high level Pixie? Oh, there's an altefnate fusion that lets me transfer this fusion's strength over to a higher level persona than Pixie's usual path." And with the accumulated power system, this game encourages a lot of fusing.
Those velvet request fusions hated me and I hate them too
Just on the persona fusion bit depending on the level of the earlier obtained persona it would alter what you make with fusion I believe it was essentially something like say there is 10 persona in the fool arcana if you get arsene to the ninth most level it would replace whatever was previously in the ninth slot and then that one would become the 10th slot not exactly how it works but something in that ballpark
So you are telling me that I could change Joker's persona midbattle? I finished the game today and I thought you could only do this outside of battles lmao.
ZENKICHI IS BEST BOY AND YOU CAN'T CONVINCE ME OTHERWISE
So, a couple of questions:
1) Do you have to have played Persona 5 first to enjoy the story? Or is it mainly just callbacks that I'll miss?
2) I doubt you'd know this, based on the footage, but I'll ask anyway, in case someone viewing can answer. How's the Switch version? Any major slowdown or overall clunk?
1) you’ll definitely miss a lot of finer details, particularly in terms of the characters, but the story is at least comprehensible.
2) the switch version is... fine, 30 fps is a pretty big bummer for a game like this, but it actually HAS a stable framerate, unlike age of calamity. the biggest hit the switch version takes is the load times, as well as the anti-aliasing, in portable mode especially things can look pretty... choppy. not that any of that is a deal breaker though, the game is still really good, and based on your questions i’m willing to bet you ONLY have a switch, so, go for it!
1) I haven't played P5 so far, but still enjoyed P5S
2) I've got it on the Switch and tbh only bad loading time I've encountered is when leaving the Velvet Room, but then again I don't know the loading times for the PS and PC, so I can't really compare them. Otherwise it was pretty solid imo and I don't got any complaints, like Eclectic Spaghetti mentioned if you only got a Switch, go for it.
Yes it is more than a spin off...
*It's a sequel😱*
Like half of Persona's spin offs
@@FunTomAsh I mean yeah but like it's common sense that this more spin off cause basically not a spin-off.
I only really have one issue with the the writing and it first occurs really early on. The "Ryuji doesn’t know what an AI is joke" made me worried about the writing, while the game eventually proved me wrong, I had put off strikers because I was worried they would butcher a lot of the characters.
I was afraid everyone was going to lean Cartoonishly hard into thier shtick for the main game, and while there are moments where does happen a little here and there it's not irritating or annoying.
I had bought this for the switch thinking it was just persoba 5 and found out its a sequel but I still love it
So far my favorite game this year. P5S is an amazing sequel. I loved Sophia and Zenkichi and how they added to the group. The gameplay was fun but it didn’t click with me until sometime during the second jail. Once it did though the flow of combat was insanely satisfying. The best thing though was even though the play time was 30hrs instead of the usual 80-100hrs it still felt like a full Persona game.
Best way to lvl up social bond is killing dire shadows on merciless, took me a few hours to get from 65 to 99
Tbh this is probably my second favorite persona story (I haven’t played 1 or 2 due to being on dead systems)
I've always loved the persona games, but I could never stand to play them myself because I never liked the turn based gameplay. Strikers gave me an outlet to finally experience something that's almost equal to persona, while also giving me a combat style I was able to enjoy. All in all I absolutely love it, my only nitpick is def the requests since most of them end up just being kill or fetch quests but its a very small nitpick in the grand scheme of things.
Maybe someday you should do Devil Summoners
I’ve always wanted to play the Saturn version
I loved this game and that surprised me. Sure it has a lot of beats like the original plot but the interactions and overall dialogue script is way better imo, to me this has the best and most natural flowing dialogue of any Persona game ever which is kinda surprising. Kinda wish it was a Royal sequel but oh well, I'm happy that it was more than a cash grab.
The combat system works really well and it reminds me of FF7R, kinda wish mainline experiment on this with better camera and less enemies. Overall it's a great experience and looking forward to hunt the Platinum. I hope we get to see the Phantom Thieves again in an official mainline sequel to Royal, they are so dam popular I doubt they will abandon them completely but then again I really doubt we will get that.
The best was to get persona points is by fusion loop's, this also lets you stack stat bonuses until you get a persona that has max stats
I saw the boss refight requests, as just a way to refight the bosses if you wanted to since the requests are repeatable and dont give anything vital even on your first go
I think the story was pretty good I like the travel aspect and just seeing the phantom thieves hangout some more and the topic of ai is very timely but I had lots of fun with it and the combat
I finally played and beat this, and to be honest my only real complaint is how experience is handled. I wish they scaled the leveling similar to the baseline game for unused party members and overall gave less experience points.
As a result of this current system I would have over leveled characters, but still have a long way to go to max out their unique level up skills