Lossless Scaling 2X 3X 4X - Latency test + Gameplay: Remnant II

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  • เผยแพร่เมื่อ 31 ม.ค. 2025

ความคิดเห็น • 18

  • @samuelsilvestrin4366
    @samuelsilvestrin4366 5 วันที่ผ่านมา

    i don't know if it's because of the test done wrong by me or you, but i used two monitors, (exacly same model) and at 60 fps in the last of us with lossless scaling i got a measurement of 11-14 ms more than native with a 120 fps camera.

    • @rockingfps5104
      @rockingfps5104  5 วันที่ผ่านมา

      @samuelsilvestrin4366 I've done these tests few months ago, in these days LLS is better, very better. Now it can do multi frame gen (4x mode) with little input latency increment, it is not good like DLLs 4 multi frame gen but is much much much cheaper.

  • @PalaGames89
    @PalaGames89 4 วันที่ผ่านมา

    Hi! How you do the FLM read the Lossless Scaling FPS? Here I capped in 30 FPS and the Lossless Scaling x2 the FLM only read 30 FPS.

    • @rockingfps5104
      @rockingfps5104  3 วันที่ผ่านมา +1

      Just check the box frame time gen. But... for now, you can test latency in games with better tools to measure input lat, Horizon Zero Dawn Remastered and Ghost of Tsushima have a tool to measure. FLM not work in some games.

  • @ZomgZomg007
    @ZomgZomg007 5 หลายเดือนก่อน

    sorry is that RTSS your using for overlay how did you get the FPS to show for the frame generation ?

    • @rockingfps5104
      @rockingfps5104  5 หลายเดือนก่อน

      There is a link in LLS discord:
      discord.com/channels/1042475930217631784/1265102117329440926
      You can get the frames from HWinfo64, PresentMon item you will have the Framerate (Presented)

  • @aouameurbazoka7802
    @aouameurbazoka7802 5 หลายเดือนก่อน

    Can you add as a comment with alow tearing result at least for x3 and with perf mode
    And with reflex on vs off from game or with inject via msi ab
    3/ latency at 100 gpu usage worst case scenario perf mode
    4/ withh dlss q
    So we can see lowest possible at all cases

    • @rockingfps5104
      @rockingfps5104  5 หลายเดือนก่อน +1

      @@aouameurbazoka7802 allow tearing just create a disaster frame pacing.
      I can't test with reflex because I don't have a Nvidia card to test, sry.
      About 100% GPU usage, with LLS you may experience bad performance, not only in this game. It is very recommended to allow your gu to run without a bottleneck.

  • @knowledge4691
    @knowledge4691 5 หลายเดือนก่อน

    Does Performance mode has less latency?

    • @rockingfps5104
      @rockingfps5104  5 หลายเดือนก่อน

      @@knowledge4691 I don't feel anything different with performance mode active. I don't know what performance it creates.

    • @gnrtx-36969
      @gnrtx-36969 5 หลายเดือนก่อน

      Because your gpu is pretty powerful​@@rockingfps5104

    • @ravenger2445
      @ravenger2445 5 หลายเดือนก่อน +6

      @@rockingfps5104 Performance mode behaves no different latency-wise, but it uses a smaller interpolation model which has significantly less GPU load, but more artifacts.

    • @knowledge4691
      @knowledge4691 5 หลายเดือนก่อน

      ​@@ravenger2445Thanks for the info

  • @Amanda-l2v
    @Amanda-l2v 5 หลายเดือนก่อน

    Yeah, this latency jump using LS makes some games unplayable, thats why i refunded it. Ill try again when they get things better.

  • @TillTheLightTakesUs
    @TillTheLightTakesUs 5 หลายเดือนก่อน

    Give a photosensitive epilepsy warning, not that I have it but holy shit look at that.

  • @UNSPOK3NMENAC3
    @UNSPOK3NMENAC3 3 หลายเดือนก่อน

    Lossless scailing sucks

    • @rockingfps5104
      @rockingfps5104  3 หลายเดือนก่อน +1

      For sure, it is good for emulators with potato hardware.

    • @UNSPOK3NMENAC3
      @UNSPOK3NMENAC3 3 หลายเดือนก่อน

      @@rockingfps5104 I’m using it on my rog ally z1 extreme handheld and all it does is make it worse