Been stuck on R22 for ages, and now we got R26 at the office, so I'm watching first what's new in R25 and then I'll check R26 to get the whole picture clear! 😂 Loving your videos, by the way!
I watched the Maxon intro to R25 and hated the new interface and thought most of the new features were underwhelming. Watching Chris actually go deeper and explain everything I had to do a 180. Everything was actually carefully crafted and very well thought out. Looking forward to using R25 now!
The best part with nodes and capsules for me is that we can apply modifiers to parametric objects. A nondestructive and flexible workflow is getting closer.
This update feels like receiving a toothbrush at Christmas......That's why most motion designer I know are learning Blender and/or Houdini. Instead of following SideFX Or Blender Maxon are going Autodesk way
I use stupid single screen 3ds max everyday, and the new cinema UI reminds me of this; trying to pack everything into a single screen like Santa, Mrs. Clause, the elfs and raindeer all trying to go down the chimney at the same time.
R25s new features are incredible, capsules will revolutionize work like fields did. I think you should learn Houdini in parallel, because it is just amazing
And when Blender took on this look all the Blender users called it fill-in-the-blank-ish (take your pick of any other program's "modern" dark UI). Don't blame this on Blender.
So, for this lackluster update, Maxon will charge that huge pile of money for the update fee for perpetual users? So you can import... splines.. and have an interface that looks like Blender? Maxon is not even trying to hide anymore how little they care about this software. It is all about the subscription business. Keeps the users forceably hooked and their files as hostage, offering the least improvements as possible.
I don't disagree that the R25 update is feature light. However, perpetual users will get an update from R23-25, which includes everything that was in S24.
@@phm6834 A complete new software how? It is still a tech demo, not yet ready for production! What you got in this update is a UI change that nobody asked for. We needed new modeling tools, improved symmetry, multithread sim, faster timeline speed, faster character animation, being able to animate more than 2 characters... the list goes on and on and on...
C4D is _houdinizing_ itself, and this is very nice! Great stuff, Chris may I suggest to increase or normalize your voice volume? It's always pretty low
@@syntaxed2 caching, cloning, simulation, the object manager so it won't slow down when there are many objects in it, the calculation for basically any generator. So overall: everything. Coming from Maya, Max, Softimage or Houdini ist so frustrating, as Cinema just lags all the time. Just placing objects in the wrong order makes it janky and even destroys some functions. That's just ridiculous!
@@syntaxed2 The biggest thing right now is feedback response in the viewport. The common workstation now has 12-24 cores on average. Yet C4D is the only DCC that doesn't take advantage. It really shows C4D's broadcast roots compared to Maya and Houdini which were always intended for some kind of large production. Everything is held back by the fact that a gaming computer with 16-32 gb of ram and a 2080ti or 3000 series rtx card is cheaper and better for C4D. But that set up isn't ideal when you want to use other apps that really pick up speed with more cores. I personally use a 32 core threadripper. Putting it down to 8 core 4.0ghz speed greatly improves my C4D performance. But when I render in AE, or do Houdini stuff it suffers greatly. So I end up switching the cores back when doing different tasks for long hours/ rendering. C4D is the out liar, and in my opinion that's what's really holding itself back. It's had more than enough features since they added the volume builder, fields, and the rigging improvements for bipeds. Now it should be about speed, responsiveness, and ease of use. Even Redshift has ACEs now. The only thing people "need" from my point of view is a random walk SSS in Redshift that looks right and Redshift RT to officially launch. Or I guess a big one would be Thinking Particles 2.0 or just a better built in system that's easier to use. $1000 JUST for X-particles is absurd. That's more expensive than the Maxon One Bundle and it's just a plugin...Something needs to be done in that department at the very least. Because Houdini is way cheaper than X-particles and it blows it out of the water when it comes to particle features, overall capability, realism, fluids. whitewater, oceans, fire, smoke, grains, cloth, RBD, Bullet solver, destruction, and art-direct ability. And it's pretty much just as complicated to use. Because if X-particles get you to 90% really fast. I guarantee that last 10% to really nail what your doing is going to take forever. C4D's single core usage chugs the viewport and you start to loose tons of productivity hours just waiting to see results instead of just making decisions. Insydium did a release of how to do a particle based countdown. Every episode is like 1 hour long per number even though he's going pretty fast, and there are SOO many steps, and caching, and re-importing, and setting up true-false statements, and it's all linear menu controls (instead of nodes) so it's not easy to understand where the relationships and rules are, and what they are effecting. And it's like "why is this so awful when Houdini does it phenomenally better". And then why does it still cost $1000 for a super niche thing that's overly complicated and seldomly used. Actually I guess a new particle system would be a bigger deal than I thought lol.
What an amazing tutorial! Thank you so much for this! I just started using the latest version of C4D and this tutorial helped me so much, you have no idea! You're awesome Chris!!!!
Finally the mesh checker is not so "hidden" anymore. In a first moment, people are not accepting well the similarity with Blender Interface, but if you think about it, is the first step to softwares be less complex to new users that comes from other softwares - make standard all icons and tool names with the same function. Our lives would be a lot easier to understand each one.
Blender user's didn't like the 2.8 default color scheme and new icons because of its similarity with other software. I don't get why they're blaming Blender for this look.
After downloading the program Cinema 4D R25, the screen looked black and I did not know how to run the program. Please solve this problem and make an episode on TH-cam to adjust the settings, the program is master I've sent There are many people interested in this program in Egypt, and you are the first one on TH-cam in the world, explaining how to do lessons on it quickly.
I use blender once or twice a month and my first reaction was... this looks like blender. This is an odd move since I've always felt Cinemas UI is much nicer. Additionally, it seems the UI is focusing on single screen users, maybe laptop? One of the best parts about Cinema is how well it supports multiple displays(as opposed to Max for example). I have _nevered_ worried about viewport space bc all of my pallets are off of my main display. Do you all out there use multi or single displays? Perhaps mac laptop users are the core cinema users?
I don’t think C4D users are mostly mac and laptop users. Everybody that I know that uses C4D in a production pipeline (including me) is on a pc tower with multiple screens. It seems like they know that these power users are customizing everything after first installing the new update. That is why the customization is also way improved. C4D is also known as a nice tool to enter the world of 3D so it also makes sense to cater to laptop users especially after first opening. To me it seems they are taking the best aspects of other known tools like houdini or blender which i applaud
@@manuelmzeller Thanks a million for your feedback and I see where you're coming from but the UI has never been a weak point of cinema. And for someone who will customize everything anyway(me as well from release 9.5) it makes Maxons effort to revamp the UI misplaced. I think that's what's upsetting to people.
@@MrMadvillan yes i get that.. i wish i would not need to do it for every version but can take my layouts into the new version in some kind of way- especially since the subscription model
@@MarcioMazur everyone hates change. its inbuilt in humans. I like the change because its something fresh and i love the new layout because it MAKES SENSE!
Something that disturbed me is, WHY in the blue noise distribution section. We dont have anything listed in the object tab, on the right side of the screen? Thank you so much for the tutorial is so good! and still a pleasure to hear your voice
I've been trying to create packed condensation droplets using this blue noise distribution but since I work at real scale and the drops are way smaller than 1cm I'm kinda stuck. What do I have to do - enlarge the parts that need the condensation and then rescale them to suit? Is there no way to get the blue noise distribution to work with small scale objects? The push apart effector doesn't really do a good job because it pushes the clones on every axis, including z and I don't want that - I want my droplets to stay on the surface onto which they've been cloned but not intersect/overlap each other and the blue noise seemed like the perfect solution - until I discovered it won't work on objects smaller than 1cm. Seems a bit dumb to be honest. Does Maxon expect everyone to work at a 2 meter scale? Scale matter a lot - especially when you're working on stuff like condensation, which is comprised of naturally small components.
WARNING: Make sure you remember to turn your speakers back down after watching this video. I think Chris purposely records his audio at low a volume because he likes to scare the shit out of people.
I was looking for a reason for Cinema4D is better than Blender, and now everything is clear now. Feeling cinema 4d is getting behind the blender from all sides(modeling, UV, particle and etc.). R25 is a new version with only interface but others.
C4d is great for Motion Graphics and that kind of stuff, Blender really isn't (at least not for a couple of releases until Geometry nodes matures into a more complex and robust toolset). If however you have no interest in Motion Graphics (like me) than I can understand your mindset. I left C4d in 2016 and never looked back. Seeing what Maxon has done all those years, I can say that learning Maya, Blender and some Houdini was the right move for me.
I think the thing that bothers me the most is that purple select color 🤷♀️. I know you can change it but that means I have to go over all the options there. I wish there was an option to upload interface color themes
Capsule is great! Node system is really getting better. If they continue this way and build simulation environment into existing nodes (particles, cloth, bodies...) then i think it will be a lot of comeback to C4D. Yes, Houdini is powerful but problem is that in Houdini almost everything is different compared to other 3d apps.
The version of C4D Lite R25(015 pr 016?) that is installed with After Effects 2022 doesn't have the gizmo for moving objects in the viewport. If it's updated to R25(117) the gizmo is there but wondering if there's a way to turn on the gizmo in the earlier version since students won't be able to run the updater on computer lab computers to get the gizmo working? ALT + D doesn't work and ALT + V doesn't work either. Tried both.
I was really hoping to be able to do simple ropes procedurally with that new Segment tool, feels unfinished still. Also GSG's signal has support for fields, yet built in tools like Vibrate don't - it really doesn't make sense why!
EDIT: Chris do you know if you can make your own flyout palettes? Like say you wanted to make one for your plugins, can you do that? Or is it restricted to the asset browser, materials, timeline and the co-ordinate manager? Ok so I can take or leave ricochet and mesh to spline. But you can take my money for that spline utility! I used respline before but the dev has disappeared. Your plugin looks even better, and for someone who works with a lot of vector art, I can't tell you how useful it is to have tools to clean up the splines.
It is unfortunate that at some point all software leaves the majority of their users behind or somehow isolated. I believe Interface or UI is everything these days as I expect 90% of users just don't know or understand or get easy access to 90% of the power/features behind the interface. Perhaps that is a key to user-base growth, more than the industry perceived mainstream benefactors each time.
Well, I created a landscape object with 1000x1000 polys, made it editable and subdivided it twice for a total of 16 million polys. Then I animated the H rotation by 360 degrees over 90 frames and played that back in the view port with FPS shown: R25 has about 20-25% higher FPS rate than R21 at comparable view-port size but the subdivision took significantly longer in R25 than in R21. I have a horse animation which plays back at about 3-4 FPS in the view port in R21 and about 5 FPS in R25. I have not tried anything with a cloner or many instances but I wouldn't expect miracles. In terms of speed, R25 does not offer significant improvement over R21 from what I have seen so far (I more or less skipped S22, R23 and S24). The user interface will require some getting used to.
When you're doing the packing of geometry is there a way to add a second geometry source? You did it with spheres. Can it be done with Spheres and cubes?
Is there a way to create or edit your own collapsable windows? For example, I'd like to be able to have the Redshift Shader Graph pop up and down with a button like the Timeline does.
Is there a way to use fields to control parameters in side a Geometry Modifier Group? For instance having the extrusion height or chamfer size be influenced by a field?
Chris, your audio volume is low again. I don't mean to nitpick but after watching one of your videos, whenever I go to another video it's so loud I jump 5 feet off my chair!
I was against the new UI when I heard they revamp it looking at it doesn't look too bad, actually makes sense, all tho not sure about the outline icons such as the deformed tab rather they fill in the icon colors.
WOW , R25 is huge update, like your video! can redshift or octane render out the HASH+BLEND COLOR,because it is C4D color blend ,not 3rd party rendering.
I just got C4D Lite R25 and it doesn't have the "New Layout" switch shown and discussed in this tutorial. No way to switch back to previous interface/layout that I can find. Please help.
Is there a similar node to Xpresso's 'RESULT' node in Scene nodes please. If not how do we preview the output of function nodes (I tried console out, I did not understand how to output it to the console). Thanks.
Hola rocketlasso, estoy realmente asustado , me encuentro con un mapping para bomberos voluntarios de Daireaux, Pcia. de Buenos Aires ARGENTINA y no se donde van los plugins que quiero ponerle , es más, no veo la pestaña de plugins en la interfase, por favor necesito toda tu ayuda !!!
Looks cool and modern and as always the sense is the big stuff everyone is waiting for is still cooking on the stove with the chefs running about getting ready to serve it.
The Adobe Illustrator import is incomplete. The question marks and the legs come in empty and were filled in the original. Will the Merge command work with .ai 2020 files? or does Merge only work with v.8 of illustrator.
Been stuck on R22 for ages, and now we got R26 at the office, so I'm watching first what's new in R25 and then I'll check R26 to get the whole picture clear! 😂 Loving your videos, by the way!
I watched the Maxon intro to R25 and hated the new interface and thought most of the new features were underwhelming. Watching Chris actually go deeper and explain everything I had to do a 180. Everything was actually carefully crafted and very well thought out. Looking forward to using R25 now!
The best part with nodes and capsules for me is that we can apply modifiers to parametric objects. A nondestructive and flexible workflow is getting closer.
If I only was organized enough to use all these cool new features.
6:26 "I won't be going to paint very often..." Every C4D user nods in agreement
Ha! Laughed out loud.
This update feels like receiving a toothbrush at Christmas......That's why most motion designer I know are learning Blender and/or Houdini. Instead of following SideFX Or Blender Maxon are going Autodesk way
A toothbrush at Christmas haha!!!
I use stupid single screen 3ds max everyday, and the new cinema UI reminds me of this; trying to pack everything into a single screen like Santa, Mrs. Clause, the elfs and raindeer all trying to go down the chimney at the same time.
R25s new features are incredible, capsules will revolutionize work like fields did. I think you should learn Houdini in parallel, because it is just amazing
Definitely shifting to C4D!!!!
It's Blender-ish now but it's a good update
I've seen a few comments about that, I'm not terrible familiar with Blender, my thought was it's like C4D and a web browser had a baby.
the tabs also remind me of photoshop... but maybe thats bc I could see Adobe buying Cinema.
And when Blender took on this look all the Blender users called it fill-in-the-blank-ish (take your pick of any other program's "modern" dark UI). Don't blame this on Blender.
So, for this lackluster update, Maxon will charge that huge pile of money for the update fee for perpetual users?
So you can import... splines.. and have an interface that looks like Blender?
Maxon is not even trying to hide anymore how little they care about this software.
It is all about the subscription business. Keeps the users forceably hooked and their files as hostage, offering the least improvements as possible.
I don't disagree that the R25 update is feature light. However, perpetual users will get an update from R23-25, which includes everything that was in S24.
Nodes and especially the capsules are basically a completely new software, and you complain about lacking features?
@@phm6834 A complete new software how? It is still a tech demo, not yet ready for production! What you got in this update is a UI change that nobody asked for. We needed new modeling tools, improved symmetry, multithread sim, faster timeline speed, faster character animation, being able to animate more than 2 characters... the list goes on and on and on...
@@DanLucyszynHinton But is that update free? Or how much it costs?
@@HelloFabs TBH no idea - I'm on sub at the moment. Have a word with Toolfarm or Maxon for perpetual upgrade pricing.
Haahah I'm the only one that finds the new UI great actually 😏😏
Finally it looks like any other modern software. Love it🥰 It was totally needed
any other?
Thanks to new R25 UI I finally pushed myself to learn ... Blender! Just finished part 2 of famous donut tutorial and OMFG it's actually amazing!
C4D is _houdinizing_ itself, and this is very nice! Great stuff, Chris may I suggest to increase or normalize your voice volume? It's always pretty low
Blenderized can be more accurate. :P
Nope. it's a silly copy of Blender now that you have to pay for it.
ui like blender and is good cuz blender's ui is good.
Good update
Utility splines are excellent. Same as Slicer. Thanks Chris
Wow, I am thrilled with your new plugins!!! I've been dreaming of this functionality for years!
Pls just make it multi-threaded. That's what users really need
What code/feature would you like to multi-thread?
@@syntaxed2 caching, cloning, simulation, the object manager so it won't slow down when there are many objects in it, the calculation for basically any generator. So overall: everything. Coming from Maya, Max, Softimage or Houdini ist so frustrating, as Cinema just lags all the time. Just placing objects in the wrong order makes it janky and even destroys some functions. That's just ridiculous!
@@syntaxed2 The biggest thing right now is feedback response in the viewport. The common workstation now has 12-24 cores on average. Yet C4D is the only DCC that doesn't take advantage. It really shows C4D's broadcast roots compared to Maya and Houdini which were always intended for some kind of large production. Everything is held back by the fact that a gaming computer with 16-32 gb of ram and a 2080ti or 3000 series rtx card is cheaper and better for C4D. But that set up isn't ideal when you want to use other apps that really pick up speed with more cores. I personally use a 32 core threadripper. Putting it down to 8 core 4.0ghz speed greatly improves my C4D performance. But when I render in AE, or do Houdini stuff it suffers greatly. So I end up switching the cores back when doing different tasks for long hours/ rendering. C4D is the out liar, and in my opinion that's what's really holding itself back. It's had more than enough features since they added the volume builder, fields, and the rigging improvements for bipeds. Now it should be about speed, responsiveness, and ease of use. Even Redshift has ACEs now. The only thing people "need" from my point of view is a random walk SSS in Redshift that looks right and Redshift RT to officially launch. Or I guess a big one would be Thinking Particles 2.0 or just a better built in system that's easier to use. $1000 JUST for X-particles is absurd. That's more expensive than the Maxon One Bundle and it's just a plugin...Something needs to be done in that department at the very least. Because Houdini is way cheaper than X-particles and it blows it out of the water when it comes to particle features, overall capability, realism, fluids. whitewater, oceans, fire, smoke, grains, cloth, RBD, Bullet solver, destruction, and art-direct ability. And it's pretty much just as complicated to use. Because if X-particles get you to 90% really fast. I guarantee that last 10% to really nail what your doing is going to take forever. C4D's single core usage chugs the viewport and you start to loose tons of productivity hours just waiting to see results instead of just making decisions. Insydium did a release of how to do a particle based countdown. Every episode is like 1 hour long per number even though he's going pretty fast, and there are SOO many steps, and caching, and re-importing, and setting up true-false statements, and it's all linear menu controls (instead of nodes) so it's not easy to understand where the relationships and rules are, and what they are effecting. And it's like "why is this so awful when Houdini does it phenomenally better". And then why does it still cost $1000 for a super niche thing that's overly complicated and seldomly used. Actually I guess a new particle system would be a bigger deal than I thought lol.
What an amazing tutorial! Thank you so much for this! I just started using the latest version of C4D and this tutorial helped me so much, you have no idea! You're awesome Chris!!!!
Awesome rundown Chris! Thanks so much and keep up the great work.
Finally the mesh checker is not so "hidden" anymore. In a first moment, people are not accepting well the similarity with Blender Interface, but if you think about it, is the first step to softwares be less complex to new users that comes from other softwares - make standard all icons and tool names with the same function. Our lives would be a lot easier to understand each one.
Blender user's didn't like the 2.8 default color scheme and new icons because of its similarity with other software. I don't get why they're blaming Blender for this look.
@@myztazynizta I don't know any blender user who hate default theme and I know a lot of them. The C4D users will love this interface.
19:11 finally!!!
Now we have inset after many years. But let´s blend colors in 1:01:30 with nodes like in Blender.
Love your voice, thank you for heling me feel less lost with the r25
Thank you for the great video including time stamps. I really like the new UI and capsules.
Blender?
hopefully new assets also include redshift materials
Gracias! This is helpful as freak!
31:24 FINALLY!!
Besides the awesomeness that is R25, I really appreciate the you pronounced "Often" with a silent "T" - This is a pet peeve of mine!
After downloading the program Cinema 4D R25, the screen looked black and I did not know how to run the program. Please solve this problem and make an episode on TH-cam to adjust the settings, the program is master
I've sent
There are many people interested in this program in Egypt, and you are the first one on TH-cam in the world, explaining how to do lessons on it quickly.
it's freaking Softimage, living in c4d nodes!
I use blender once or twice a month and my first reaction was... this looks like blender. This is an odd move since I've always felt Cinemas UI is much nicer. Additionally, it seems the UI is focusing on single screen users, maybe laptop? One of the best parts about Cinema is how well it supports multiple displays(as opposed to Max for example). I have _nevered_ worried about viewport space bc all of my pallets are off of my main display. Do you all out there use multi or single displays? Perhaps mac laptop users are the core cinema users?
I don’t think C4D users are mostly mac and laptop users. Everybody that I know that uses C4D in a production pipeline (including me) is on a pc tower with multiple screens. It seems like they know that these power users are customizing everything after first installing the new update. That is why the customization is also way improved. C4D is also known as a nice tool to enter the world of 3D so it also makes sense to cater to laptop users especially after first opening. To me it seems they are taking the best aspects of other known tools like houdini or blender which i applaud
@@manuelmzeller Thanks a million for your feedback and I see where you're coming from but the UI has never been a weak point of cinema. And for someone who will customize everything anyway(me as well from release 9.5) it makes Maxons effort to revamp the UI misplaced. I think that's what's upsetting to people.
@@MrMadvillan yes i get that.. i wish i would not need to do it for every version but can take my layouts into the new version in some kind of way- especially since the subscription model
Weird, I've always hated Cinema's UI. It was so stodgy and clunky, a relic of the days before UX was even a primary consideration.
@@mpbMKE compared to what? I use max everyday....
i love almost everything they did, daaaaaamn its so much more intuitive and thought through
exactly. people that dont like it either dont see how much this improves c4d or just dont like changes in general
@@prymexxxx Or you guys just like change for the sake of change. Normal people don't. If it's not broken, don't fix it.
@@MarcioMazur everyone hates change. its inbuilt in humans. I like the change because its something fresh and i love the new layout because it MAKES SENSE!
Great thanks! by the way 50:34 we can just drag the node operator to that orange wire on top of the node editor and it will create links automaticly
Something that disturbed me is, WHY in the blue noise distribution section. We dont have anything listed in the object tab, on the right side of the screen?
Thank you so much for the tutorial is so good! and still a pleasure to hear your voice
maybe Blender team developed on C4D's UI, UX,
there are not enough individual icons for nodes like in houdini
True, but this will probably be one of the final steps in development
icons are overrated. An accurate descriptive name with a massively informative tool-tip is much better than icons.
I put in the new R25 yesterday, and I was WTF! lol.
Materials Window threw me off being moved. Thanks!
I've been trying to create packed condensation droplets using this blue noise distribution but since I work at real scale and the drops are way smaller than 1cm I'm kinda stuck. What do I have to do - enlarge the parts that need the condensation and then rescale them to suit? Is there no way to get the blue noise distribution to work with small scale objects?
The push apart effector doesn't really do a good job because it pushes the clones on every axis, including z and I don't want that - I want my droplets to stay on the surface onto which they've been cloned but not intersect/overlap each other and the blue noise seemed like the perfect solution - until I discovered it won't work on objects smaller than 1cm. Seems a bit dumb to be honest. Does Maxon expect everyone to work at a 2 meter scale? Scale matter a lot - especially when you're working on stuff like condensation, which is comprised of naturally small components.
so cool
Oh wow, this is fantastic, all was amazing until i'm in the part of nodes, and now is stunning the things you can do. Awesome!!!
WARNING: Make sure you remember to turn your speakers back down after watching this video. I think Chris purposely records his audio at low a volume because he likes to scare the shit out of people.
this update is really great
all they need to do now is to make a new simulation system and rework the features that are outdated or unfinished
tnx chris
Thanks Chris for the interdiction!
Welcome to paid Blender r25, only 1199.00/year (
99.91/mo)* (billed annually)
blender interface
I was looking for a reason for Cinema4D is better than Blender, and now everything is clear now. Feeling cinema 4d is getting behind the blender from all sides(modeling, UV, particle and etc.).
R25 is a new version with only interface but others.
C4d is great for Motion Graphics and that kind of stuff, Blender really isn't (at least not for a couple of releases until Geometry nodes matures into a more complex and robust toolset).
If however you have no interest in Motion Graphics (like me) than I can understand your mindset. I left C4d in 2016 and never looked back. Seeing what Maxon has done all those years, I can say that learning Maya, Blender and some Houdini was the right move for me.
wow. Blender 3D interface
I think the thing that bothers me the most is that purple select color 🤷♀️. I know you can change it but that means I have to go over all the options there. I wish there was an option to upload interface color themes
After so many years I had to learn what the coordinate manager was called just to have it docked in the new interface.
awasome
R25 made it diffucult for first time users since nobody have modern day tutorials at all!
17:55 "I want a sweep. oh wait it's not in this is dropdown, its in the other one" All the time!
Thank you!
Capsule is great! Node system is really getting better. If they continue this way and build simulation environment into existing nodes (particles, cloth, bodies...) then i think it will be a lot of comeback to C4D. Yes, Houdini is powerful but problem is that in Houdini almost everything is different compared to other 3d apps.
woooooooooooooooooooooooow awesome. I am in love with the nodes
Nice
The version of C4D Lite R25(015 pr 016?) that is installed with After Effects 2022 doesn't have the gizmo for moving objects in the viewport. If it's updated to R25(117) the gizmo is there but wondering if there's a way to turn on the gizmo in the earlier version since students won't be able to run the updater on computer lab computers to get the gizmo working? ALT + D doesn't work and ALT + V doesn't work either. Tried both.
No this is not C4D this is Blender4D :D
OMG, you took an illustrator 2D drawing, threw it into C4D, turned it into a model and then destroyed it ... Oh the AI carnage ...!!!!
Hi ! Thank you ! Do you know how to change the colors of the interface?
I was really hoping to be able to do simple ropes procedurally with that new Segment tool, feels unfinished still.
Also GSG's signal has support for fields, yet built in tools like Vibrate don't - it really doesn't make sense why!
the N-side set to 2 is a straight line spline FYI
EDIT: Chris do you know if you can make your own flyout palettes? Like say you wanted to make one for your plugins, can you do that? Or is it restricted to the asset browser, materials, timeline and the co-ordinate manager?
Ok so I can take or leave ricochet and mesh to spline. But you can take my money for that spline utility! I used respline before but the dev has disappeared. Your plugin looks even better, and for someone who works with a lot of vector art, I can't tell you how useful it is to have tools to clean up the splines.
It is unfortunate that at some point all software leaves the majority of their users behind or somehow isolated. I believe Interface or UI is everything these days as I expect 90% of users just don't know or understand or get easy access to 90% of the power/features behind the interface. Perhaps that is a key to user-base growth, more than the industry perceived mainstream benefactors each time.
Great tutorial thanks very much
Some of the icons are missing for certain commands? Select Children, Add objects to layer, and some others. Any ideas?
where is the Geometry Modifier Group in 2024? Is it just the Node Modifier?
so they're also Blenderizing the interface too
I like it. Great refresh.
respect
Your player is OK that the video doesn't play at 1.25 speeds, this is normal speed mode !
can scene node replace xpresso now?
Almost
but is the viewport faster?
Well, I created a landscape object with 1000x1000 polys, made it editable and subdivided it twice for a total of 16 million polys. Then I animated the H rotation by 360 degrees over 90 frames and played that back in the view port with FPS shown: R25 has about 20-25% higher FPS rate than R21 at comparable view-port size but the subdivision took significantly longer in R25 than in R21.
I have a horse animation which plays back at about 3-4 FPS in the view port in R21 and about 5 FPS in R25. I have not tried anything with a cloner or many instances but I wouldn't expect miracles. In terms of speed, R25 does not offer significant improvement over R21 from what I have seen so far (I more or less skipped S22, R23 and S24).
The user interface will require some getting used to.
When you're doing the packing of geometry is there a way to add a second geometry source? You did it with spheres. Can it be done with Spheres and cubes?
nice 😍😍😍
Is there a way to create or edit your own collapsable windows? For example, I'd like to be able to have the Redshift Shader Graph pop up and down with a button like the Timeline does.
finally, C4D is BLENDERS paid version
Is there a way to use fields to control parameters in side a Geometry Modifier Group? For instance having the extrusion height or chamfer size be influenced by a field?
Chris, your audio volume is low again. I don't mean to nitpick but after watching one of your videos, whenever I go to another video it's so loud I jump 5 feet off my chair!
I was against the new UI when I heard they revamp it looking at it doesn't look too bad, actually makes sense, all tho not sure about the outline icons such as the deformed tab rather they fill in the icon colors.
Lots of crabasses in the comments today, but they could have stopped at Ai import and I'd have been happy with this release.
Thanks, Chris! Unfortunately your audio levels are really low! Could you pump those up and re-upload? It would be much appreciated :D
WOW , R25 is huge update, like your video! can redshift or octane render out the HASH+BLEND COLOR,because it is C4D color blend ,not 3rd party rendering.
hey, after enabling workplane mode in r25, its doesn't disable,, help me
Why is Cinema 4D looking like the Blender 3.0 with C4D buttons?
I just got C4D Lite R25 and it doesn't have the "New Layout" switch shown and discussed in this tutorial. No way to switch back to previous interface/layout that I can find. Please help.
I was able to load the "old" layouts then save them as a layout since "Lite" doesn't have the toggle.
Is there a similar node to Xpresso's 'RESULT' node in Scene nodes please.
If not how do we preview the output of function nodes (I tried console out, I did not understand how to output it to the console).
Thanks.
Hola rocketlasso, estoy realmente asustado , me encuentro con un mapping para bomberos voluntarios de Daireaux, Pcia. de Buenos Aires ARGENTINA y no se donde van los plugins que quiero ponerle , es más, no veo la pestaña de plugins en la interfase, por favor necesito toda tu ayuda !!!
Is there a solution to the black screen problem?
I have downloaded C4D R25 from Maxon. But the display is grayed out, any idea why ? Or how to set it right ?
Looks cool and modern and as always the sense is the big stuff everyone is waiting for is still cooking on the stove with the chefs running about getting ready to serve it.
Cappuccino recording is not a new feature, it was taken away around s22 and now reintroduced
There are special discounts on all my plugins if you are supporting on Patreon! www.patreon.com/posts/55690013
The Adobe Illustrator import is incomplete. The question marks and the legs come in empty and were filled in the original. Will the Merge command work with .ai 2020 files? or does Merge only work with v.8 of illustrator.
It changed... a lot... still love C4D's UI though.
Can we create diffusion aggregation growth effect like in other softwares now in c4d r25? with the nodes options? is that possible?
UI stalled from Blender! what a shame
Is there any known Renderengine besides Redshift that works with R25 already?