cockpitsandboobytraps
cockpitsandboobytraps
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Highlights of Our Modern World - Found Sanctuary
Some animations I made for "Leaving the Horizon," the new EP by Highlights of Our Modern World, and set to a track from the album called "Found Sanctuary."
"Leaving the Horizon" on Spotify:
open.spotify.com/album/2XE5MSI5KlWvcAFPYlSPuq
"Leaving the Horizon" on Apple Music:
music.apple.com/gb/album/leaving-the-horizon/1708659295
Highlights of Our Modern World Bandcamp:
highlightsofourmodernworld.bandcamp.com/
มุมมอง: 1 479

วีดีโอ

Planet Approach
มุมมอง 1.7K11 หลายเดือนก่อน
Music and sound design by the incredible Tim Meijer (www.timmeijer.com/) Ship kitbashed with bits from @vitalybulgarov9964 @digitalshipyard3209 and @bigmediumsmall_
Warpjet
มุมมอง 2.4Kปีที่แล้ว
Made with @BlenderOfficial Ship made using pieces from the Modelshop Greebles kit by @technouveau_art @bigmediumsmall_ www.bigmediumsmall.com/modelshop-greebles music, such as it is, by me.
Outlines in Blender (Basics of Freestyle, Line Art Modifier and Inverted Hull)
มุมมอง 64Kปีที่แล้ว
Roberta the Tutorial Robot ™ was made with the Modelshop Greebles kit by @technouveau_art X @bigmediumsmall_ available here: www.bigmediumsmall.com/modelshop-greebles Bird of Prey model by Chris Kuhn Freestyle Tutorial by @PCaggegi : th-cam.com/video/dJcglkAEqN4/w-d-xo.html Line Art Modifier Tutorial by @SouthernShotty : th-cam.com/video/-6eo703C1A8/w-d-xo.html Some add-ons to make your life ea...
Navigating the Pink Tiger Belt
มุมมอง 1.1Kปีที่แล้ว
Rendered in Blender - border patrol ship by @technouveau_art from the @bigmediumsmall_ Modelshop Greebles kit: www.bigmediumsmall.com/modelshop-greebles
Endless Engines - Anime Cyberpunk Airship Sort of Thing
มุมมอง 6Kปีที่แล้ว
My entry to the #endlessengines challenge. These challenges are absolutely wild. I always start out thinking “oh this is what I do already, 5 seconds, should be simple” - and by the end my eyes are bleeding, I’ve changed my mind about 47 billion times, and I’ve completely lost all sense of what’s good or bad. On the other hand, I’ve also learned so much in a short amount of time, and I’ve had s...
Simple Toon Shader in Blender (with image textures, outlines and color lighting)
มุมมอง 61Kปีที่แล้ว
My way of getting a simple anime-style toon shader effect (with outlines) in Blender. This is an easy way to use image textures and light colors together with the toon shader. Node group image: ibb.co/ry4wPdm

ความคิดเห็น

  • @rodiontref
    @rodiontref 3 วันที่ผ่านมา

    Amazing... there are no other words 🤩

  • @artyom5191
    @artyom5191 11 วันที่ผ่านมา

    I don't think there is any better way to achieve the genuine 90s anime look . great tutorial . straight to point .

  • @anicemenhour2290
    @anicemenhour2290 13 วันที่ผ่านมา

    Great piece man, excellent work! For added realism I would recommend changing the highlighted part of the texture over time (either by changing the texture directly so that the highlighted part becomes slightly smaller/bigger, or by moving your light sources), because it's a bit noticeable that the texture stays the exact same start to finish.

  • @Kanovskiy
    @Kanovskiy 17 วันที่ผ่านมา

    can you do it with a WW2 tank? thanks for the video.

  • @popalliyapopi1927
    @popalliyapopi1927 29 วันที่ผ่านมา

    Woah...... Thank you Sensei😇😃

  • @The.Anime.Library
    @The.Anime.Library หลายเดือนก่อน

    Woaw really impresive! Could you tell me how you did the effects like the smoke please I would really appreciate

    • @cockpitsandboobytraps
      @cockpitsandboobytraps หลายเดือนก่อน

      I’m afraid it’s just a good old-fashioned hand-drawn 2D animation on alpha (not drawn by me), then those are on image planes parented to the ship.

  • @LucidDream1967
    @LucidDream1967 หลายเดือนก่อน

    wow.... this is great!!

  • @SteveBurg2001
    @SteveBurg2001 2 หลายเดือนก่อน

    Really great!

  • @SteveBurg2001
    @SteveBurg2001 2 หลายเดือนก่อน

    This stuff is great!

  • @karthiksk5226
    @karthiksk5226 3 หลายเดือนก่อน

    How to render only the contour edges(outline edge) without the object

    • @cockpitsandboobytraps
      @cockpitsandboobytraps 3 หลายเดือนก่อน

      You can change the surface on the object’s materials to a “Transparent” or “Translucent” shader. Those should both work in Eevee - but you might want to use translucent for cycles, if I’m remembering correctly. You could also use the “Holdout” shader if you want alpha where the object was.

  • @AephVeyniker
    @AephVeyniker 3 หลายเดือนก่อน

    Why does everyone add emission shader and converts to rgb, instead of just connecting image texture, it's the same rgb result. Am I missing something?

    • @cockpitsandboobytraps
      @cockpitsandboobytraps 3 หลายเดือนก่อน

      Nah, I’m probably the one who’s missing something. I do use that emission node to tweak the opacity of the image texture between 0 and 1, or to crank the contrast up between 1 and 2 - just a little bit more control, but there’s probably a better way of doing that? I also may have cobbled these together with some superfluous nodes in the first place.

  • @OrdinaryPersonah
    @OrdinaryPersonah 3 หลายเดือนก่อน

    a visual masterpiece

  • @Novanim
    @Novanim 3 หลายเดือนก่อน

    I needed to find that little detail on why line art modifier seemed incomplete around an object in viewport. Now I know, it's because it follows the active camera. Thanks Cockpitsandboobytraps, now I'm a changed woman.

  • @Donovann09
    @Donovann09 4 หลายเดือนก่อน

    I just come from 3ds max to blender and this tuto is really useful !! thanks so much.

  • @gradmongur
    @gradmongur 4 หลายเดือนก่อน

    simple, easy to follow, perfect

  • @itemboy6814
    @itemboy6814 4 หลายเดือนก่อน

    I absolutely love your style! You should make more tutorials :D

  • @cheesemanmaster
    @cheesemanmaster 5 หลายเดือนก่อน

    hey, I have a problem where the black outlines don't appear at all, and increasing it only makes the model bigger. any solutions?

    • @cockpitsandboobytraps
      @cockpitsandboobytraps 5 หลายเดือนก่อน

      So this method uses the solidify modifier just a TINY bit - the usual purpose of it is to make the model bigger. Maybe mess around with the offset and see if that changes anything. Some geometry just doesn’t like inverted hull - but I would get the Outline Helper Add-on at felineentity.gumroad.com (it’s free). It automates all the setup apart from the line thickness - so if it isn’t working with the add-on, you might want to try freestyle or grease pencil for your line instead

    • @cheesemanmaster
      @cheesemanmaster 5 หลายเดือนก่อน

      @@cockpitsandboobytraps I wasn't expecting a reply so soon! thank you so much for this, I'll try it later!

  • @ThereandBackaKen
    @ThereandBackaKen 5 หลายเดือนก่อน

    That was awesome, what if you want to add some detailed texture to a surface instead of just flat colour? Really cool stuff though... appreciate the detail and ideas!

    • @cockpitsandboobytraps
      @cockpitsandboobytraps 5 หลายเดือนก่อน

      You want a Mix node set to “multiply” - plug in the regular texture to A, and this toon shader to B. Factor somewhere between 0.9 and 1. See how that works!

    • @ThereandBackaKen
      @ThereandBackaKen 5 หลายเดือนก่อน

      @@cockpitsandboobytraps Thanks so much, I'll try it!

  • @dennisvvugt
    @dennisvvugt 5 หลายเดือนก่อน

    @cockpitsandboobytraps a spaceship i made, i like your style its cool th-cam.com/video/-gAexCogR0M/w-d-xo.html

  • @hoseinbebany
    @hoseinbebany 5 หลายเดือนก่อน

    Ty Sir

  • @enriquedelaparte8673
    @enriquedelaparte8673 5 หลายเดือนก่อน

    love your art, must have taken forever to model

  • @ApacheJay156
    @ApacheJay156 6 หลายเดือนก่อน

    Awesome, concise, tutorial. I wish more on youtube were like this. I was having trouble with the screen and add lights and rim lights, until I noticed you changed the mapping node "type" from point to texture. Then everything worked.

  • @Skl_One
    @Skl_One 6 หลายเดือนก่อน

    wicked!

  • @Hamlet2615
    @Hamlet2615 7 หลายเดือนก่อน

    Love it! You’ve been my biggest inspiration so far on my blender journey 🫡

  • @chumcool
    @chumcool 7 หลายเดือนก่อน

    2:36 Noise Modifier? I don't have this modifier for some reason...

    • @cockpitsandboobytraps
      @cockpitsandboobytraps 7 หลายเดือนก่อน

      That’s a modifier for grease pencil, so make sure you’ve got your line art/ grease pencil object selected (not the object you’re trying to outline), and it should be there.

    • @chumcool
      @chumcool 7 หลายเดือนก่อน

      @@cockpitsandboobytraps Ahh, thank you. Keep up this great work. Brilliant!

    • @cockpitsandboobytraps
      @cockpitsandboobytraps 7 หลายเดือนก่อน

      @@chumcool no problem, and thanks!

  • @othoapproto9603
    @othoapproto9603 7 หลายเดือนก่อน

    no Back face culling above 3.5 and a geo back face node doesn't work either.

    • @cockpitsandboobytraps
      @cockpitsandboobytraps 7 หลายเดือนก่อน

      I’m seeing it on 4.0.1 - it’s Eevee only, on the Material Properties tab, under “Settings”

  • @DerCribben
    @DerCribben 7 หลายเดือนก่อน

    Holy S**t!! This right here is what I've been looking for!

  • @vazeyanchi
    @vazeyanchi 7 หลายเดือนก่อน

    this is ridiculously good !!

  • @appidydafoo
    @appidydafoo 7 หลายเดือนก่อน

    excellent, thank you

  • @naenjamal4827
    @naenjamal4827 7 หลายเดือนก่อน

    Great tutorials sir, simple and straight to the point, do you have any video on how to animate that camera clip you show in this video?

    • @cockpitsandboobytraps
      @cockpitsandboobytraps 7 หลายเดือนก่อน

      Hey, I’m not sure exactly which clip you mean?

    • @naenjamal4827
      @naenjamal4827 7 หลายเดือนก่อน

      @@cockpitsandboobytraps ...at Minute 1:26, sir.

    • @cockpitsandboobytraps
      @cockpitsandboobytraps 7 หลายเดือนก่อน

      @@naenjamal4827 Ah, ok. I don’t have a video on it, but I’ll try to put the step-by-step here: With the camera selected, create your camera move by making two “location and rotation” keyframes with the “i” key - one at the beginning and one at the end of your timeline. Select both keyframes in the timeline and SHIFT-E > Linear Extrapolation. With the camera still selected, go to the beginning of your timeline. Click on the green Camera Properties tab on the right, and increase the Clip Start value until you can’t see your object at all. Hover your mouse over that value and press “i” to create a keyframe. Go to the end of your timeline, and decrease the Clip Start value until you can see your whole object. Hover over it and press “i” to create another keyframe. Select both of those keyframes and do another SHIFT-E > Linear Extrapolation. At this point, with the Clip Start keyframes still selected, you might want to scale and move them around, so that you get the timing you want. Check “freestyle” in the Render Properties tab, and you’re all set. That’s how I do it - I hope that’s helpful. Let me know if that worked for you.

  • @blakcd
    @blakcd 7 หลายเดือนก่อน

    hello sir, can i use ur intro voice ? bc ur voice is awesome just for made an isntagram feed, reels and etc. ill tag you on my social media if possible

    • @cockpitsandboobytraps
      @cockpitsandboobytraps 7 หลายเดือนก่อน

      Hahha why not? go for it

    • @blakcd
      @blakcd 7 หลายเดือนก่อน

      @@cockpitsandboobytraps woo hoo, thank you very much sir

  • @StarwarsHalofreak
    @StarwarsHalofreak 8 หลายเดือนก่อน

    Another downside to Line Art is that it even though I have a monster of a rig, it can be very GPU-intensive, and some simple scenes can take a hot minute to render up, even in Eevee, so be sure to run test renders of the scene you want first before you initiate it.

    • @cockpitsandboobytraps
      @cockpitsandboobytraps 8 หลายเดือนก่อน

      very true, and it’s way more capable of crashing Blender than even Freestyle.

  • @anthonycadette
    @anthonycadette 8 หลายเดือนก่อน

    i'm gonna follow you great video.

  • @THE_SSKKYY
    @THE_SSKKYY 8 หลายเดือนก่อน

    I have watched so many videos but not one has made so much sense, thank you this will be so helpful.

  • @lizzy4847
    @lizzy4847 8 หลายเดือนก่อน

    Came here for your ( amazing ) toon shader, subscribed for your even more amazing and beautiful style ( And the EP is dope, thanks for that discovery ). Reminds me a Eve Online vibe.

    • @cockpitsandboobytraps
      @cockpitsandboobytraps 8 หลายเดือนก่อน

      Oh, thanks so much! I think at this point it’s way too late for me to get into Eve, but it seems so epic and mysterious from the outside.

  • @Ashtroids
    @Ashtroids 8 หลายเดือนก่อน

    Awesome video. Very educational & well put together. Anyone know how to fix lines disappearing (lineart modifier) on objects when your camera moves to certain positions? Making animation where the camera pans over an object and when the camera gets close to some areas the lines just start to cut out until the camera backs up.

    • @cockpitsandboobytraps
      @cockpitsandboobytraps 8 หลายเดือนก่อน

      the line art modifier can be a bit fiddly with animation, but definitely mess with your camera clipping settings and see if that helps - Clip Start can cause problems if it’s too low or too high

    • @Ashtroids
      @Ashtroids 8 หลายเดือนก่อน

      Thank you for the reply,@@cockpitsandboobytraps . For anyone wondering, I was using a lineart modifier on a grease pencil stroke. When I changed it to a grease pencil blank (I think thats what it is called) things started to come together a bit better for some reason. Even with all of the exact lineart modifier settings I had on the grease pencil stroke it was working. Also I have found that when an object is really long and exceeds the camera bounds it will take away the lines on the object until it is smaller or you add a subdivision mod on that object.

  • @rajagopalsoren
    @rajagopalsoren 8 หลายเดือนก่อน

    I dont get how people model stuff like this

    • @momiko934
      @momiko934 4 หลายเดือนก่อน

      Practice make perfect bro 😀

  • @PaulWrightDirector
    @PaulWrightDirector 8 หลายเดือนก่อน

    Class

  • @ardianfirmansyah3558
    @ardianfirmansyah3558 8 หลายเดือนก่อน

    1:32 COOL FEATURE! I JUST KNOW THAT! SUBSCRIBED!!

  • @JoshWhiteArt
    @JoshWhiteArt 8 หลายเดือนก่อน

    I cant tell you how inspiring this is to me dude. Love everything about it. That warp speed build up,and take off, is just crazy well done! Love it all as usual lol! 🤜🤛

    • @cockpitsandboobytraps
      @cockpitsandboobytraps 8 หลายเดือนก่อน

      Thanks, Josh! Yeah, this wasn’t exactly supposed to be a music video - it’s 7 separate animations - but I think it works out!

  • @kibidit.soilet
    @kibidit.soilet 8 หลายเดือนก่อน

    Maravilloso, muy inspirador

  • @MokkaMusic
    @MokkaMusic 8 หลายเดือนก่อน

    wow! I love the track and animation also. How have you made it ?

    • @cockpitsandboobytraps
      @cockpitsandboobytraps 8 หลายเดือนก่อน

      Thanks! The track is by Highlights of our Modern World - but I did the animation. It’s all 3D, all done in Blender

    • @MokkaMusic
      @MokkaMusic 8 หลายเดือนก่อน

      @@cockpitsandboobytraps thanks you for the answer ! could be cool to make something together maybe😇

    • @cockpitsandboobytraps
      @cockpitsandboobytraps 8 หลายเดือนก่อน

      @@MokkaMusicyeah! Always need music, send me a track and I’ll see if I can make something with it.

    • @MokkaMusic
      @MokkaMusic 8 หลายเดือนก่อน

      @@cockpitsandboobytraps Absolutely! I'll send over 1-2 of my best tracks for you to check out.

  • @jeanclaudedelaronde
    @jeanclaudedelaronde 8 หลายเดือนก่อน

    Awesome workflow brother. I'm going to give this a try. I was wondering if you got that "Tiger Stripe" texture to share?..The one that you're using at the time stamp: 2:40. Looking Dope!

    • @cockpitsandboobytraps
      @cockpitsandboobytraps 8 หลายเดือนก่อน

      Unfortunately, it’s just a stock art image from google and not mine to share. (Should be very easy to find, though)

  • @jeanclaudedelaronde
    @jeanclaudedelaronde 8 หลายเดือนก่อน

    Dope! Love your Style brother. Keep pumping out the good stuff.

  • @jeanclaudedelaronde
    @jeanclaudedelaronde 8 หลายเดือนก่อน

    I Just discovered your channel, brother. Amazing looking stuff. Dope looking renders! Thanks for sharing the knowledge!

  • @behind_you780
    @behind_you780 8 หลายเดือนก่อน

    Apart from following this tutorial do I need to add an image to get the toon shader working? What do I need to do to get the toon shader working? Thank you!

    • @cockpitsandboobytraps
      @cockpitsandboobytraps 8 หลายเดือนก่อน

      you CAN mix in an image with the toon shader, like I did with the tiger stripe pattern in the video, but you don’t need to use an image texture - and I normally don’t. If you do, you’ll also probably need to adjust the UV maps on it. But I usually just use the basic setup I show in the video: Diffuse BSDF > Shader to RGB > Color Ramp. In order to see the effect, you need some lights, too! But other than that, I think everything is covered in the video. Let me know if that answered your question!

    • @behind_you780
      @behind_you780 8 หลายเดือนก่อน

      @@cockpitsandboobytraps Thank you for responding so fast. It is deeply appreciated I am going to try that out. I think my problem was with the lights they don't seem to work. (I will let you know if it works out) thank you once again

    • @cockpitsandboobytraps
      @cockpitsandboobytraps 8 หลายเดือนก่อน

      @@behind_you780no problem! Yeah, this sort of shader is completely controlled by lights and the stops on the color ramp. The light strength you need will be different based on where it is in your scene, what kind of lamp you’re using, and the scale of your objects - but you should be able to pretty easily see the effect by just adding a sun lamp and adjusting the strength. The sun lamp has infinite falloff, though, which isn’t necessarily something you want if you’re trying to get the look of shading on actual 2D cartoons. So I end up using a bunch of point lights and area lights to fill in what I need, and sometimes those need ridiculous amounts of power.

    • @behind_you780
      @behind_you780 8 หลายเดือนก่อน

      @@cockpitsandboobytraps so as I suspected the light doesn't seem to be working while everything else works. For reference, I just imported a basic model that I made (no texture, just some random model) and the light just doesn't seem to interact at all? I'm not sure what to do. Any ideas?

    • @cockpitsandboobytraps
      @cockpitsandboobytraps 8 หลายเดือนก่อน

      @@behind_you780 you’re definitely using Eevee? You could have too much light. Basically with too much light, the shader will “blow out” to whatever color you have all the way to right of your color ramp, and not enough light, and the whole thing will be whatever you have all the way to the left - if that makes sense. Make sure you don’t have a bright background or world, probably don’t want to use an HDRI. If you’re still having trouble with it, you’re welcome to send it to cockpitsandboobytraps @ Gmail and I’ll take a look at it.

  • @shinso8936
    @shinso8936 8 หลายเดือนก่อน

    🔥

  • @dizzybeepot9856
    @dizzybeepot9856 9 หลายเดือนก่อน

    Godsend. Godspeed to ya

  • @karla_lh
    @karla_lh 9 หลายเดือนก่อน

    Acabas de salvar mi proyecto de titulación te amo ❤❤❤

  • @halukipek5943
    @halukipek5943 9 หลายเดือนก่อน

    Thank you for great explanation! it was so helpful.