RoosterPB
RoosterPB
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WHAT TECH UPGRADES SHOULD YOU RUN? Mechabellum Guide
Do you struggle with choosing what techs to take on your units? In this video, I explain which techs I prefer running and for what reason!
00:00 Intro
01:22 Crawler
02:53 Fangs
03:30 Arclight
06:00 Marksman
07:34 Mustang
08:59 Sledgehammer
10:23 Stormcaller
11:49 Steelball
12:16 Rhino
14:19 Hacker
15:17 Wasp
17:01 Phoenix
18:35 Wraith
20:17 Scorpion
22:16 Vulcan
24:22 Melting Point
26:14 Fortress
27:50 Overlord
29:50 War Factory
33:26 Overview + Outro
Want to catch me playing live? Follow me on Twitch at www.twitch.tv/roosterpb
#mechabellum #paradox #autobattler #commentary
มุมมอง: 1 338

วีดีโอ

IS DEFENDING THIS SIMPLE?! | Mechabellum Gameplay Commentary
มุมมอง 2.1Kวันที่ผ่านมา
I will be attending Dreamhack Jönköping this weekend (14-16 June) to coach a team for a 2v2 showmatch! The match will be broadcast on Saturday at 11.30 UTC 2. Event Schedule: dreamhack.com/summer/lan-stage/ Dreamhack Twitch: www.twitch.tv/dreamhack 00:00 Dreamhack Announcement 00:56 Game vs SaraTzch Want to catch me playing live? Follow me on Twitch at www.twitch.tv/roosterpb #mechabellum #para...
FREE-FOR-ALL REVEAL! | Here's What You Need To Know (Mechabellum Gameplay Commentary)
มุมมอง 961หลายเดือนก่อน
Free-For-All is coming to Mechabellum on 16 May 2024! In this video, I show you the basics for the mode and give some recommendations for success all while playing a custom game versus bots. Tower supplies per round are the following: Round 1: 80 Round 2: 120 Round 3-4: 200 Round 5: 240 Round 6-10: 350 Want to catch me playing live? Follow me on Twitch at www.twitch.tv/roosterpb #mechabellum #p...
HOW TO IMPROVE YOUR GAMEPLAY | Mechabellum Positioning Guide
มุมมอง 4Kหลายเดือนก่อน
Always wondered how to position your units in Mechabellum? In this video, I share some of the key ideas behind positioning for standard, defensive and aggressive gameplay. Keep in mind none of this needs to be followed to the letter. Rather, I am trying to share ways of thinking about the game so you can better understand where to position your units and for what reasons. Want to catch me playi...
HOW TO USE ARMOR IN MECHABELLUM! Carry Wasps vs Typhoons (Mechabellum Gameplay Commentary)
มุมมอง 8192 หลายเดือนก่อน
Join me in this replay where I play carry wasps with sledgehammers as my frontline! I make sure to explain my decisions throughout the game to hopefully help you make correct decisions in your games! Want to catch me playing live? Follow me on Twitch at www.twitch.tv/roosterpb #mechabellum #paradox #autobattler #commentary
PERFECTLY COUNTERING FREE UNITS! High MMR Standard Gameplay (Mechabellum Gameplay Commentary)
มุมมอง 1.5K3 หลายเดือนก่อน
This video walks you through a high MMR standard game and I explain why I make certain choices with regards to the free unit cards! Want to catch me playing live? Follow me on Twitch at www.twitch.tv/roosterpb #mechabellum #paradox #autobattler #commentary
NO PLAN? NO PROBLEM! Rhino Blender (Mechabellum Gameplay Commentary)
มุมมอง 4813 หลายเดือนก่อน
Join me in this difficult game where I figure out a gameplan as the game develops! I eventually settle for a rhino blender composition with boats. Want to catch me playing live? Follow me on Twitch at www.twitch.tv/roosterpb #mechabellum #paradox #autobattler #commentary
WE FOUND ALL FREE UNITS?! Mechabellum Mechanics Explained ft. Scey
มุมมอง 2663 หลายเดือนก่อน
Ever wondered which cards could get offered and on what turns? Look no further, as this video contains all you need! I am joined by Scey to talk about the free unit mechanics and all the different packs that can show up during rounds 2-13. Link to the mural: app.mural.co/t/freemechunits1807/m/freemechunits1807/1709557120949/4f81b543e2fa75c9d10a032ac9bffa0a09b0f3e6?sender=u177f7e6ed23a57a58b0178...
HOW TO CARRY ARCLIGHT? Mechabellum Guide & Gameplay
มุมมอง 1.4K5 หลายเดือนก่อน
Want to know how and when to go for a carry arclight game? In this video, I will go through the main things to consider when going for carry arcs, followed by a replay where I showcase the ideas in practice! Want to catch me playing live? Follow me on Twitch at www.twitch.tv/roosterpb 00:00 Introduction 01:24 Strengths & Weaknesses 08:36 Gameplay #mechabellum #paradox #autobattler #commentary
DEFENDING AGAINST THE 201 GIANT FLANK! (Mechabellum Gameplay Commentary)
มุมมอง 4755 หลายเดือนก่อน
Towers now reduce debuff timing when they are leveled, going as low as 1 second of debuff when it reaches max level (level 5). The price to pay is hefty (900 to get to this point), but it can be a good deterrent against those pesky 201 flank strategies. Join me in this game where I use the tower to my advantage! Want to catch me playing live? Follow me on Twitch at www.twitch.tv/roosterpb #mech...
EXTENDED RANGE STEELBALLS ARE INSANE! Testing New Card (Mechabellum Gameplay Commentary)
มุมมอง 5765 หลายเดือนก่อน
Extended Range Steelballs were recently added as a card in Mechabellum, giving Steelballs 40 additional range in return for losing 40% HP and 30% attack. This changes their role in a pretty interesting way, which I showcase in this replay. Fun guaranteed! Want to catch me playing live? Follow me on Twitch at www.twitch.tv/roosterpb #mechabellum #paradox #autobattler #commentary
ASSAULT MODE VS CARRY WRAITHS?! MAYHEM IN HIGH MMR (Mechabellum Gameplay Commentary)
มุมมอง 3266 หลายเดือนก่อน
High MMR games are not just meta comps! Join me in the crazy replay where I fight on the line with assault marksmen against carry wraiths! Want to catch me playing live? Follow me on Twitch at www.twitch.tv/roosterpb #mechabellum #paradox #autobattler #commentary
OVERLORDS AND WRAITHS! Aerial Aggression (Mechabellum Gameplay Commentary)
มุมมอง 2906 หลายเดือนก่อน
Join me in these 2 replays where I highlight the 'old' aerial push with overlords and the 'new' push with wraiths! Want to catch me playing live? Follow me on Twitch at www.twitch.tv/roosterpb 00:00 Introduction 01:12 Game 1 (Overlord Push) 18:19 Game 2 (Wraith Push) #mechabellum #paradox #autobattler #commentary
Showcasing ALL Cosmetics in Mechabellum! (Patch 0.7.31)
มุมมอง 2396 หลายเดือนก่อน
New cosmetics have been added to the game, including unit skins! In this video, I will showcase everything that is currently available in the game and show you where to find it in the menu. Want to catch me playing live? Follow me on Twitch at www.twitch.tv/roosterpb 00:00 Introduction 00:47 Unit Skins 04:47 Shop Info 07:01 Emojis 09:28 Avatars 14:21 Avatar Frames 16:14 Emotes #mechabellum #par...
ADVANCED STRATEGY IN MECHAMASTERS QUARTERFINALS! RoosterPB vs PlayArcher
มุมมอง 3316 หลายเดือนก่อน
Last weekend I participated in the first MechaMasters tournament! In the quarterfinals, I was matched against PlayArcher. In this video, I will show you all 3 games we played and provide an analysis of the decisions made. Want to catch me playing live? Follow me on Twitch at www.twitch.tv/roosterpb MechaMasters Tournament: mechamonarch.com/mechamasters/ 00:00 Introduction 00:50 Game 1 (Fang/Rhi...
PLAYING ASSAULT MARKSMEN AND DEFENDING AGAINST THEM! - 2 Games - (Mechabellum Gameplay Commentary)
มุมมอง 3767 หลายเดือนก่อน
PLAYING ASSAULT MARKSMEN AND DEFENDING AGAINST THEM! - 2 Games - (Mechabellum Gameplay Commentary)
COUNTERING WAR FACTORIES! (Mechabellum Gameplay Commentary)
มุมมอง 1.2K7 หลายเดือนก่อน
COUNTERING WAR FACTORIES! (Mechabellum Gameplay Commentary)
WARFACTORIES ARE OP? JUST HACK THEM! Elite VS cost-control (Mechabellum Gameplay Commentary)
มุมมอง 1927 หลายเดือนก่อน
WARFACTORIES ARE OP? JUST HACK THEM! Elite VS cost-control (Mechabellum Gameplay Commentary)
CRAZY 13 ROUND WASP CARRY! (Mechabellum Gameplay Commentary)
มุมมอง 1777 หลายเดือนก่อน
CRAZY 13 ROUND WASP CARRY! (Mechabellum Gameplay Commentary)
BRACE YOURSELVES, THE WRAITH IS HERE! Unit Breakdown (Mechabellum Theorycraft & Gameplay)
มุมมอง 1787 หลายเดือนก่อน
BRACE YOURSELVES, THE WRAITH IS HERE! Unit Breakdown (Mechabellum Theorycraft & Gameplay)
THIS TECH UPGRADE IS SO UNDERRATED! HE Stormcallers & Aggro Pivot (Mechabellum Gameplay Commentary)
มุมมอง 2317 หลายเดือนก่อน
THIS TECH UPGRADE IS SO UNDERRATED! HE Stormcallers & Aggro Pivot (Mechabellum Gameplay Commentary)
NEW UPDATE! Reviewing Patch 0.7.28 (Mechabellum Review)
มุมมอง 788 หลายเดือนก่อน
NEW UPDATE! Reviewing Patch 0.7.28 (Mechabellum Review)
HAVE I BEEN SLEEPING ON ELITE SPEC?! RoosterPB vs scey (Mechabellum Gameplay Commentary)
มุมมอง 3528 หลายเดือนก่อน
HAVE I BEEN SLEEPING ON ELITE SPEC?! RoosterPB vs scey (Mechabellum Gameplay Commentary)
CARRY CRAWLERS?! Rhino/Crawler Rush (Mechabellum Gameplay Commentary)
มุมมอง 968 หลายเดือนก่อน
CARRY CRAWLERS?! Rhino/Crawler Rush (Mechabellum Gameplay Commentary)
MARKSMEN COUNTER CALLERS?! Scey vs Steelsane (Mechabellum Gameplay Commentary)
มุมมอง 1058 หลายเดือนก่อน
MARKSMEN COUNTER CALLERS?! Scey vs Steelsane (Mechabellum Gameplay Commentary)
GREAT ITEM USE! Scey vs SaraTzch (Mechabellum Gameplay Commentary)
มุมมอง 458 หลายเดือนก่อน
GREAT ITEM USE! Scey vs SaraTzch (Mechabellum Gameplay Commentary)
EZ META STRAT! Abusing Stormcaller/Melting Points (Mechabellum Gameplay Commentary)
มุมมอง 308 หลายเดือนก่อน
EZ META STRAT! Abusing Stormcaller/Melting Points (Mechabellum Gameplay Commentary)
NEVER GIVE UP! Defending vs Steelball/Mustangs (Mechabellum Gameplay Commentary)
มุมมอง 308 หลายเดือนก่อน
NEVER GIVE UP! Defending vs Steelball/Mustangs (Mechabellum Gameplay Commentary)
CAN I DEFEND AGAINST THIS?! Mobile Beacon Phoenix/Rhino (Mechabellum Gameplay Commentary)
มุมมอง 248 หลายเดือนก่อน
CAN I DEFEND AGAINST THIS?! Mobile Beacon Phoenix/Rhino (Mechabellum Gameplay Commentary)
WHAT A NAILBITER! Mini EU Tournament Advanced Group 1 (Mechabellum Gameplay Commentary)
มุมมอง 318 หลายเดือนก่อน
WHAT A NAILBITER! Mini EU Tournament Advanced Group 1 (Mechabellum Gameplay Commentary)

ความคิดเห็น

  • @iskandar7688
    @iskandar7688 2 วันที่ผ่านมา

    Awesome video, thanks !

  • @someaussiebloke4487
    @someaussiebloke4487 2 วันที่ผ่านมา

    Hey bud just letting you know your "s" pronunciation whistles fairly high pitch, is it possible with your audio recording software to dampen that, cheers friend 👍

  • @forloveofthepage2361
    @forloveofthepage2361 3 วันที่ผ่านมา

    Been watching your matches on Cobrak. Good to get some advice from a good player I've seen win a lot.

  • @chattyw87
    @chattyw87 4 วันที่ผ่านมา

    Shame you blocking 1.5 of the tech with your overlay

  • @MegaHuntress
    @MegaHuntress 4 วันที่ผ่านมา

    very nice video and a great way to get past choice paralysis. I did have some things I like to ask your opinion about. Granted I am kinda new to the game and low-ranked but I like to hear other people's thoughts on this. 1. Elite marksmen of Wasps INSTEAD of Range. ( not both ) as well as Jump drive on Wasps. Jump drive is cheap and can at a low cost force your opponent to respect the flanks, but I have started using Phenoixes for that more and more. But you never mentioned it in the video at all. It has in my experience always been great to run because of unit drops. I run Elite Marksmen INSTEAD of Range as if I'm using them as chaff I don´t care much for their Range upgrades. ( because I want them to get hit and would rather invest in energy shields. ) And if you get 1 or 2 high-level wasps from unit cards they become monsters, especially with items. I assume it is because it makes wasps from boats worse, but is there another reason I don't respect the range upgrade on chaff units? I'm more of a replicating crawler person and rarely if ever use Fangs as anything other than meatshields that come in late thanks to slower movement speed. But maybe I'm not giving it enough credit? 2 Quantum Reassembly on Pehonix was never also never really addressed other than carry pheonix is bad. I like to use Pheonix as a utility pain in the back unit that zips around the flanks with jumpdrive and/or electromagnetic shots at low investments. It is very slow to resurrect (20 seconds vs 10 cd on Fortress Rockets) but makes for great swamp potential with War Factory. 3. When is it better to go carry War factory instead of the production factory. And in what situations do you want to do so? I find my carry factories always gets destroyed by acid or electromagnetic stuff after the Photon coating runs out. ( which probably is a placement issue and because I refuse to sell them ) So I have started running all production techs because I never bother with carry war factories anymore. But in what situations would you tech into one over the other as in my experience just a raw factory usually is not worth the investments? Or am I just bad? Feel free to bash me in the comments.

    • @RoosterYoutube
      @RoosterYoutube 4 วันที่ผ่านมา

      Thanks for these questions! 1) I would generally advise against going for carry wasp, as it gets hard countered by mustang. Elite Marksman is quite an expensive tech upgrade, which does not give you any significant benefit on its own (as it will still die very fast to mustangs due to the lack of range). Using them as chaff is indeed their safest use (buying shielded wasps against marksmen or phoenix for example) or with jump drive (as a very inexpensive tech) to potentially get a tower debuff for one round and gain some tempo. 2) Carry phoenix indeed struggles somewhat in the current meta and it seems that marksmen are the safer/better scaling option within the sniper unit class. Quantum reassembly is often too expensive of a tech for what it provides, especially because you will want to have more phoenixes to make use of it, with more techs (such as range) to make your multiple phoenixes useful. Producing phoenixes with war factory used to be a thing, but is very uncommon right now due to the production limits of that tech (maximum of 5) and how expensive it is. 3) Carry factory is the most common at high MMR, due to the significant nerfs to the production techs over the last patches (especially phoenix production is rarely worth it). With the range tech however, war factory can go toe to toe with units like the melter or scorpion, and does exceptionally well into boards with medium sized units (e.g. sledges). To set up a carry factory board, you will need a solid base of chaff in the early rounds to protect the factory, as well as some chaff clear in the form of arclights and mustangs. There are situations where ball production can become useful to dodge emp missiles and create more chaff (with mech division teched on the steelballs).

  • @Eener1000
    @Eener1000 6 วันที่ผ่านมา

    Units need a lot more valid options. Right now most units have one viable build and everything else is just memes or has 0 synergy. Scorps should have a nice tank build, but the hp techs are way to expensive and don't gell with other techs for the scorp. Assault marksmen are fun on paper, in reality they lose their one advantage, range, and the perks don't offset the negative since they still fire slow, have poor target priorities and die way to fast. This game gets tedious quite fast cause of the randomness and lack of direct control, they need to give players more to tinker around with.

    • @RoosterYoutube
      @RoosterYoutube 6 วันที่ผ่านมา

      It is certainly true that the higher you climb on the ladder, the fewer options you will have as the meta will be more pronounced. This is quite a normal thing for these type of strategy games. More variety would be fantastic (especially in the form of new units), but that takes time to develop and balance. We'll get a new unit next week which should already add some additional variety!

  • @SiKeHa
    @SiKeHa 6 วันที่ผ่านมา

    Thank you for this. It is extremely helpful.

  • @Jokeless_Jester
    @Jokeless_Jester 6 วันที่ผ่านมา

    Thanks for the great guide!

  • @TheEilandish
    @TheEilandish 6 วันที่ผ่านมา

    On Mustangs, I always find HE to be so bad, espcailly if compare to AR The only use case it can actualy make a diffeance is Shielded fangs, but worst for every other case. It just make them lose a lot of dmg. It can be very easily tested AR will be better or at least as goood in almost all cases.

    • @RoosterYoutube
      @RoosterYoutube 6 วันที่ผ่านมา

      You make a good point, though it is precisely against shielded fangs that I would click HE. I find myself rarely going for anything besides range and Anti-Air anyway, with carry mustangs often resulting moreso from items (e.g. laser sight, improved/advanced firepower) than something like AP. It is definitely possible to run it though, as missile interceptor is by no means required and can be replaced for AP.

  • @greyscey
    @greyscey 6 วันที่ผ่านมา

    actually u make a video about techs and u don't even realise that ur head is in front of the first tech all the time, true high elo gameplay....

    • @RoosterYoutube
      @RoosterYoutube 6 วันที่ผ่านมา

      Yeah I may have used my standard recording scene by accident, but I will make the excuse that it makes the viewer listen to what I am explaining (so that they may understand it better) ;)

  • @greg3072
    @greg3072 7 วันที่ผ่านมา

    How do I tell which units/abilities do friendly fire? I poked around the unit modification pages and it doesn’t say.

    • @Masao_ours
      @Masao_ours 6 วันที่ผ่านมา

      Only fire and acid on the ground, and spell cards (nuke, the 3000 damage missile, javelin, orbital bombardement, emp, etc.) and spell summoning cards (rhino/vulcan will deal damage equal to their hp on things below them and take damage equal to the units hp they stomped).

    • @greg3072
      @greg3072 5 วันที่ผ่านมา

      @@Masao_ours thank you. Appreciate it. So Stormcallers and Scorpions are safe?

  • @GlobusTheGreat
    @GlobusTheGreat 7 วันที่ผ่านมา

    Thank you Rooster

  • @sebl8600
    @sebl8600 7 วันที่ผ่านมา

    No Quick Reload for Marksman? what? 🤯

    • @RoosterYoutube
      @RoosterYoutube 7 วันที่ผ่านมา

      Quick reload is a tech that gets used a lot in FFA (1v1v1v1) I believe. It is not common at all in 1v1 and 2v2. Range, Elite and AA are simply mandatory in my opinion, and emp is required to have a shot against melter spam in standard.

  • @GFlow111
    @GFlow111 7 วันที่ผ่านมา

    Great rundown; valuable to see your thought process on these. Thank you for sharing

    • @Nepheros
      @Nepheros 7 วันที่ผ่านมา

      Just wanted to reiterate this message. Thanks for the videos. I've been learning a lot.

  • @Jeeboo007
    @Jeeboo007 7 วันที่ผ่านมา

    great video thanks! You went fast on linked (chained) sledges and balls, I heard that we should never link them. I recently linked steel balls in a carry steel balls game and things started to go wrong for me after i pushed this button. But i don't understand why this tech seem to be more of a disadvantage than a helper... the hp buff seem enormous (120% i believe) on paper but in game, I couldn't get what went wrong... your input would be welcome :)

    • @RoosterYoutube
      @RoosterYoutube 7 วันที่ผ่านมา

      Link is an interesting tech, often used as a gutshot due to the massive increase in hp. However, by linking the sledges or balls, they become very vulnerable to melters for instance (where melter normally takes a long time to clear a pack of balls or sledges). One thing you can do with link is alternating high level sledges/balls with low level ones. The lower level units will then die first, breaking the link and preventing all units from dying to a single melter lock.

    • @Masao_ours
      @Masao_ours 6 วันที่ผ่านมา

      And on top of what Rooster says : Can make them vulnerable too big damage units. Like a lvl 4 scorpion (40k damage per attack), without link 2-4 steelball kills per shot, with link steelball goes to 10k hp each => so even if only one steelball got hit = 4 steelball level worth of hp in one shot. 3 steel ball hit => 12 steelball level worth of hp in 1 shot. So against units which already overkill by a large margin it's a downside. You have +120% hp yes, but all damage taken will be valuable and thus, there's no more wasted/overkill damage for your opponent. Against melter, you migth want different lvl of unit and good placement : a lvl 1 ball/sledge to take the beam first then at one time it'll die before your lvl 2 ball/sledge so the melter needs to restarts his channeling on the lvl 2 ball/sledge, then lvl 3 etc. Totally not a counter, just a way to limit the massacre (which can be enough time gain).

    • @Jeeboo007
      @Jeeboo007 6 วันที่ผ่านมา

      @@Masao_ours Wow thanks you for the great inputs guys! I think that explains why I got wiped out so quickly when I linked my balls (questionable wording here), the link applies to all nearby units with same tech! Totally forgot / overlooked this. The opponent had leveled phoenix (L4/5) that were already destroying my steel balls that were all packed! The linked helped him even further...

  • @fngiovine
    @fngiovine 7 วันที่ผ่านมา

    Love this game, and your content Rooster, plus I watch your games! Keep on the hard work! Greetings from Argentina!

  • @ianstandardYT
    @ianstandardYT 7 วันที่ผ่านมา

    I love this! Gonna try some of these, especially adding jump drive to the phoenixs. I have a hard time quitting on the elite phone dream....

  • @playlist545
    @playlist545 7 วันที่ผ่านมา

    For the algo ❤

  • @stoneymechabellum
    @stoneymechabellum 7 วันที่ผ่านมา

    Very detailed and balanced analysis of techs, well done Rooster! My fav tech is phoenix's jumpdrive: for the cost of a single missile you get to bait out multiple responses from the opponent. Now THAT'S value.

  • @tomtiger4120
    @tomtiger4120 7 วันที่ผ่านมา

    thanks

  • @BTTFF
    @BTTFF 8 วันที่ผ่านมา

    New meta?!? ;)

  • @Trog16
    @Trog16 9 วันที่ผ่านมา

    Excited to see you casting, I lurk your twitch and excited to hear your analysis.

  • @thav3spa
    @thav3spa 9 วันที่ผ่านมา

    Nice video, good commentary. I wonder how much money was spend by you and the opponent on the right tower and if it adds up in the last round. Upgrading the tower to lv5 costs 1250? + 200 fangs. How much did the opponent spend on the right side, not including tech upgrades?

    • @RoosterYoutube
      @RoosterYoutube 8 วันที่ผ่านมา

      Leveling the tower to level costs 800 supplies and I believe there was 1400 worth of units + levels on the right side for Sarah (excluding techs and the advanced firepower control system on the phoenix)! Tower level 1 -> 2 = 100 Tower level 2-> 3 = 150 Tower level 3 -> = 250 Tower level 4 -> 5 = 300 I mainly kept investing into the tower level because I saw Sarah was still trying to take it down.

    • @thav3spa
      @thav3spa 8 วันที่ผ่านมา

      @@RoosterTH-cammany thanks for the complete answer! I might have used an old website to look up the price for tower upgrades. With these values it's definitely worth it

  • @MrHighRaw
    @MrHighRaw 9 วันที่ผ่านมา

    Love that positioning and I can't believe I always thought that extended range Vulcan card was bad!

    • @RoosterYoutube
      @RoosterYoutube 9 วันที่ผ่านมา

      Cheers! And yes extended range vulcan is essentially always worth picking when building vulcans!

  • @Bromidias
    @Bromidias 10 วันที่ผ่านมา

    I'm here from Tiktok!!! xD not really but we need to keep the meme alive!

  • @Vognee
    @Vognee 11 วันที่ผ่านมา

    This channel needs more recognition: great content

    • @RoosterYoutube
      @RoosterYoutube 9 วันที่ผ่านมา

      Thanks! Means a lot ^^ I'll be trying to put out more TH-cam content throughout the summer!

  • @iSparty29
    @iSparty29 11 วันที่ผ่านมา

    Will the show match be available for view online? Also, Rat face reveal?!

  • @paulwilms2920
    @paulwilms2920 11 วันที่ผ่านมา

    Great stuff, thank yoU!

  • @austinables9653
    @austinables9653 11 วันที่ผ่านมา

    Will the dreamhack event be streamed or recorded anywhere? I cant believe I missed the Dremhack Dallas tournament, literally only a 2hr drive from me ):

    • @RoosterYoutube
      @RoosterYoutube 11 วันที่ผ่านมา

      I believe the event will be livestreamed on their Twitch page! Link is in the video description

  • @greyscey
    @greyscey 11 วันที่ผ่านมา

    actually at 6minutes u claim that extended ranged vulcan is the only card that gives u range and damage but u are completely ignoring improved cards like improved wasps or improved warfactory

    • @RoosterYoutube
      @RoosterYoutube 11 วันที่ผ่านมา

      I was implying it is the only extended range card that gives these stats, but indeed certain improved unit cards can also give you these stats, albeit for a higher unit cost.

  • @HolgFromHell
    @HolgFromHell 11 วันที่ผ่านมา

    Really good match and well explained. Many thanks!

  • @fuchsiafreud
    @fuchsiafreud 11 วันที่ผ่านมา

    sick use of the tower

  • @DerEngineerZockt
    @DerEngineerZockt 18 วันที่ผ่านมา

    Wow... Nice! :)

  • @crzy1gs
    @crzy1gs 20 วันที่ผ่านมา

    Hi Rooster, great video. Watch you on Twitch a lot and learned about this video from Reddit/Discord or something. Anyway, for a future video idea could you have a stab at explaining how you transition from mid to late game. How you eye up a 'win condition' situation. I know this might be a tricky topic but it is something I've recently noticed is a weakness of mine. I'll often win early/mid game... Then tail off or let my oppo back into the game. So any thoughts on this situation would be appreciated! Thanks

  • @aka_pookie
    @aka_pookie 24 วันที่ผ่านมา

    thank you for this video. I've been searching for a composition guide for this game and you did amazing explaining your comps, why you use them and how they work and how they fail. liked and subbed will check your channel for more useful tips soon!

    • @RoosterYoutube
      @RoosterYoutube 24 วันที่ผ่านมา

      Much love! I will try and be a little more active on TH-cam from this month onwards. Thanks for the support!

  • @tillgeberth
    @tillgeberth 27 วันที่ผ่านมา

    I really enjoyed your guide. Thank you!

  • @alexwood9941
    @alexwood9941 29 วันที่ผ่านมา

    Great walkthrough for mid level players, that wraith was nuts too

  • @BuzzaB77
    @BuzzaB77 หลายเดือนก่อน

    I know this is a while ago now but can you remember why you predicted him to go vulcan? is it because you know this Red Hair fellow, or is it because of your unit choice, positioning, or is it the specialist match up? (armour vs supply)

    • @RoosterYoutube
      @RoosterYoutube หลายเดือนก่อน

      It was because of the matchup. He was playing Cost Control while I was playing Heavy armor, which means his Arclights can never oneshot my crawlers at equal level due to the stat differences of our starting specialists. So in order to have adequate chaffclear he really had no other option but to go for vulcan. I explain this as well at 3:10

    • @BuzzaB77
      @BuzzaB77 หลายเดือนก่อน

      @@RoosterTH-cam ahhhh i see thank you sorry I missed that

  • @eldfen2334
    @eldfen2334 หลายเดือนก่อน

    New player here. I appreciate this video. I have definitely been positioning too far forward and i havent even considered putting chaff units in the back to arrive late.

  • @BuzzaB77
    @BuzzaB77 หลายเดือนก่อน

    recycling is punishing enough with the deployment cap right? I think recycling should be the normal one here

    • @RoosterYoutube
      @RoosterYoutube หลายเดือนก่อน

      Yeah the inefficient recycling means that you generally want to try and keep any units you get (e.g. starting packs and free units). It also makes flanking others less worthwile as you would lose out on deployments and money (if only flanking for a round or two).

  • @Wintercide
    @Wintercide หลายเดือนก่อน

    Excited to play FFA. I'm hoping its up when I get off work!

  • @PoissonHamster
    @PoissonHamster หลายเดือนก่อน

    Coool can't wait to play this mod

  • @hacep160
    @hacep160 หลายเดือนก่อน

    I have been struggling with regards to strategies for a while now (after the free unit update) and this helps a lot. Thanks

  • @TalonGaming_YT
    @TalonGaming_YT หลายเดือนก่อน

    Solid Guide my man!! Good stuff!

  • @doxun7823
    @doxun7823 หลายเดือนก่อน

    Bork!

  • @Kragh50
    @Kragh50 หลายเดือนก่อน

    Very good video

  • @BuzzaB77
    @BuzzaB77 หลายเดือนก่อน

    Great to see more mechabellum content! thanks & subbed

  • @felixbeaudouin1899
    @felixbeaudouin1899 หลายเดือนก่อน

    Awsome contribution. A full guide on one type of aggro would be immensely valuable to me.

    • @RoosterYoutube
      @RoosterYoutube หลายเดือนก่อน

      I'll keep it in mind! Might do a gameplay highlight where I explain my choices for aggro

    • @felixbeaudouin1899
      @felixbeaudouin1899 หลายเดือนก่อน

      Thanks! This kind of "guide" is a lot of work but really helps us get better 🙏 Thanks again

  • @thesabman
    @thesabman หลายเดือนก่อน

    Left the video once I heard this wasn't the end all and be all of positioning.

  • @GFlow111
    @GFlow111 หลายเดือนก่อน

    Excellent guide. I got a few gems and good reminders. Time4's guide really helped me get my footing when I started, I'm sure this will help a lot of of new people the same way.... Love this type of content, Thank you!