Royals & Rogues
Royals & Rogues
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LiquiGen Quick Start Guide
This is the fastest way I can think of to get you started with LiquiGen.
Try LiquiGen For Free: embergen.sjv.io/g1gRd9
Free Project File: alecroyalsandrogues.gumroad.com/l/LGQuick
Become a stalker: linktr.ee/RoyalsandRogues
00:00 Into
01:00 UI
1:52 Constant | Forces
2:32 Drag | Forces
2:41 Line | Forces
3:08 Shape | Forces
3:50 Toroidal | Forces
4:20 Turbulence | Forces
4:51 Emitter | Node
6:32 Collider | Node
8:10 Drain | Node
8:51 Whitewater | Node
10:30 Appearance | Node
12:52 Simulation | Node
19:42 Viscosity
23:27 Optimization
26:55 Exporting
28:17 What do you want next?
มุมมอง: 944

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ความคิดเห็น

  • @bluebearcreativeAU
    @bluebearcreativeAU วันที่ผ่านมา

    What a great video.... I've been reluctant to lean into this and in the time I watched your video I had it working. Thank you.

  • @NildoE
    @NildoE 2 วันที่ผ่านมา

    Hi!! thanks..very useful video... I'd like to see interactions between LG and Blender and also Unreal... Im finding it hard to understand the relationship between DCCs.. especially scale and exporting to the correct fps... LG is simulating at 60fps.. but really u need either 24/25 or 30 fps for cinematics..when i export it will be very fast in blender for example... and in Unreal it will import in low resolution....and the fps thingy is still an issue in unreal as well... when u iport a character to LG to simulate liquid interaction.. it comes in VERY small.. even if blender is set to 1.0 in units...come to think of it.. perhaps the liquids in LG are too "big"??

    • @RoyalsAndRogues
      @RoyalsAndRogues 2 วันที่ผ่านมา

      I'll try to include Blender in my next tutorial about Import/exporting with Liquigen. I just wanted to get this out ASAP so people could start playing around without being lost. I'm not a blender user but will see where I can get with it.

    • @NildoE
      @NildoE วันที่ผ่านมา

      @@RoyalsAndRogues makes sense... but if you're not comfortable in blender I could also use an unreal workflow with Liguigen! :)

  • @jamesli3705
    @jamesli3705 3 วันที่ผ่านมา

    can you make object floating on the surface yet?

    • @RoyalsAndRogues
      @RoyalsAndRogues 2 วันที่ผ่านมา

      Depends on how you do it. You can make an object have a floating animation and import that as a collision object. Or you can align an object to the surface and offset it in your DCC . But I don't think you can drop a rubber duck into Liquigen and have it float around live.

  • @oakhousemedia
    @oakhousemedia 3 วันที่ผ่านมา

    Woah, I love this. Thank you sir.

  • @SeanBowes
    @SeanBowes 3 วันที่ผ่านมา

    Nice one! May need to try this out on my next project so this is super helpful and timely

  • @kingfish3d
    @kingfish3d 5 วันที่ผ่านมา

    is there any force in embergen which would make the particle stick on teh surface of an object, for example affected by gravity but they slide down on the object without leaving the surface of it?

    • @RoyalsAndRogues
      @RoyalsAndRogues 4 วันที่ผ่านมา

      Emitter>particle collision> Up Friction, lower bounce, if it's still not sticking enough you can make the repulsion intensity a negative number so the collider pulls it in instead of pushing away.

    • @kingfish3d
      @kingfish3d 4 วันที่ผ่านมา

      @@RoyalsAndRogues great , thanks a lot !

  • @mrwitte
    @mrwitte 5 วันที่ผ่านมา

    If you have a really long render which you need to break up into several sessions, will Team Render look at what has already been rendered in the destination folder and avoid re-rendering frames?

    • @RoyalsAndRogues
      @RoyalsAndRogues 4 วันที่ผ่านมา

      I'm not sure what you mean... You would just start the render after the last frame both machines did.

  • @esra_erimez
    @esra_erimez 5 วันที่ผ่านมา

    I was searching for tutorials on Liquibase, a database migration tool and I clicked on this video. It took me a few minutes to realize that this video was not about Liquibase. But, I found it interesting despite that, so you get a well deserved like!

  • @JC-Z
    @JC-Z 6 วันที่ผ่านมา

    Can it spray water like a spray gun

    • @RoyalsAndRogues
      @RoyalsAndRogues 5 วันที่ผ่านมา

      Yes, easily. I don't cover that type of emission here but you could easily set it up.

    • @RoyalsAndRogues
      @RoyalsAndRogues 5 วันที่ผ่านมา

      If you want it to spray wide look a my blood splat video (Put a cone in front of the emitter and up the direction it shoots in). If you want a jet of water just up the emission direction/target.

  • @thearcaneartbyjac5170
    @thearcaneartbyjac5170 6 วันที่ผ่านมา

    Wow... can't express how useful this was. Thank you! :)

    • @RoyalsAndRogues
      @RoyalsAndRogues 5 วันที่ผ่านมา

      These comments mean the world to us!

  • @joshchilders1
    @joshchilders1 6 วันที่ผ่านมา

    Can I have the fluid travel along an imported spline?

    • @RoyalsAndRogues
      @RoyalsAndRogues 6 วันที่ผ่านมา

      Working on importing and attraction for the next tutorial.

    • @joshchilders1
      @joshchilders1 6 วันที่ผ่านมา

      @@RoyalsAndRogueslooking forward to it. this was super helpful

  • @patrushevcom
    @patrushevcom 7 วันที่ผ่านมา

    Great, thank you for your efforts to bring one of the first liquigen tutorials!

  • @Digi9vfx
    @Digi9vfx 8 วันที่ผ่านมา

    What about ue5

  • @meagrePuppy
    @meagrePuppy 11 วันที่ผ่านมา

    Thank you for making a really great walkthrough for Team Render. I've been pulling my hair out trying to get it to work, but your tip about noting the IP address of the team render client from the Log was the breakthrough I needed. Sadly it still seems to randomly break from time to time - bonjour is quite flakey. Not helped by the fact I do most of my work on a Mac, but I wanted to use my windows PC as a render node, which adds a lot more headaches. Anyway, thanks again!

  • @Ambient3DAnimations
    @Ambient3DAnimations 15 วันที่ผ่านมา

    Thank you! I'm very excited to get my second rendering computer!

  • @nimitverma3460
    @nimitverma3460 19 วันที่ผ่านมา

    It takes 10 minutes to do this in Unreal engine using Niagara Fluids with Character Creator in 2024> however in past 10 years ago when film was made it took a month to create it

    • @RoyalsAndRogues
      @RoyalsAndRogues 19 วันที่ผ่านมา

      Maybe not 10 minutes, I always lose a lot of time tweaking stuff to get it just right. But it's crazy how far free or affordable tech has come.

    • @nimitverma3460
      @nimitverma3460 19 วันที่ผ่านมา

      @@RoyalsAndRogues 10 minutes I mean for the professional person who already have presets> they just drag and drop the presets with little tweaks> however, technology has made things much much cheaper and achievable than before> doing GPU stimulations in past (Can u imagine cost of GPU computer 10 years ago and also little technology) > size of computer and GPU required to run such stimulation and Softwares required> too much pain and money> and now itz so easy and education is also available on internet

  • @user-ek7od2cg9p
    @user-ek7od2cg9p 21 วันที่ผ่านมา

    May I ask how to add material to the particles on the blender?

  • @PhilFlock
    @PhilFlock 21 วันที่ผ่านมา

    Well.... the cg ones you weren't really trying hard were you 😅 Cool idea for a video tho 👍🏻👍🏻

    • @RoyalsAndRogues
      @RoyalsAndRogues 19 วันที่ผ่านมา

      I for sure ran out of time by the end. Would have liked to spend more time on the sim to get it right but my main goal was to talk about the differences not really make the best version of each. TBA the Air quib could use a lot of love too, pre-cutting the shirt so it blows open, tapping it down better so it stays on my body, getting a back squib to show penetration. ETC One thing I wish I did looking back is a mix of all the methods to show they aren't exclusive.

    • @PhilFlock
      @PhilFlock 19 วันที่ผ่านมา

      @@RoyalsAndRogues nah bro. I get it. Spending too much time on quality stuff for social media is always risky. I love the video. Eitherway. It you ask me. I'd always do it in post. For more control even if it might not look as real. But I'm bias as a vfx artist 🤪

  • @DronkenDrenthen
    @DronkenDrenthen 22 วันที่ผ่านมา

    the squibs at 1:06 are the abdolute best. No cgi can ever replicate this and the reaction of the actor and environment on the impact.

  • @satishsingampalli6778
    @satishsingampalli6778 24 วันที่ผ่านมา

    very useful

  • @ThreeDCreate
    @ThreeDCreate 25 วันที่ผ่านมา

    Nice discussion and thought process!

  • @sandeepsingh-xg1rk
    @sandeepsingh-xg1rk 25 วันที่ผ่านมา

    Good stuff

  • @geofftmo8439
    @geofftmo8439 26 วันที่ผ่านมา

    Thanks HEAPS man

  • @RoyalsAndRogues
    @RoyalsAndRogues หลายเดือนก่อน

    You can now export a single alembic from Embergen and skip the entire Blender work around. There are still issues with importing specific types of data. Waiting until the kinks are worked out for an update.

  • @sikliztailbunch
    @sikliztailbunch หลายเดือนก่อน

    It´s all nice and cool but where are the particle attributes exported from embergen. They contain color, scale, velocity, etc. They are the entire point in terms of controlling stuff.

  • @Raitan2008
    @Raitan2008 หลายเดือนก่อน

    I can't the vertex to work. I can see the red in embergen, but the version I have does not have the vertex color option available. I have the latest version of embergen.

    • @RoyalsAndRogues
      @RoyalsAndRogues หลายเดือนก่อน

      For anyone having trouble getting Embergen to see Blenders vertex paint maps, the main thing is setting the R,G,B vertex colors checked on with 0 for the ref value and the vertex color alpha checked with reference set to 1. Also FB Is works better than alembic, and it might help to paint everything black, then the emissive elements red.

    • @Raitan2008
      @Raitan2008 หลายเดือนก่อน

      @@RoyalsAndRogues I got it to work. i set the red to 1 and the blue and green to zero

  • @aspizak
    @aspizak หลายเดือนก่อน

    100% Malls (in London) tend to have a lot of kids on their phones.. but yeah - I remember being 12-17 and was going to a cinema (at min) 2 x month with friends. Godzilla, Everything everywhere all at once, Civil War - movies that use the VFX budgets really well. (no doubt Godzilla even more). I'm curious to see A24 going more into "indie" scifi with Death Stranding.

  • @IOSARBX
    @IOSARBX หลายเดือนก่อน

    Royals & Rogues, You're fantastic! Let's be friends and have fun!

  • @RoyalsAndRogues
    @RoyalsAndRogues 2 หลายเดือนก่อน

    Check out our dragons breath tutorial for how to parent the emission to a model! th-cam.com/video/eDFWHFjw84E/w-d-xo.html

  • @MegaBexon
    @MegaBexon 2 หลายเดือนก่อน

    Thank you for not using AI, really beautiful

    • @RoyalsAndRogues
      @RoyalsAndRogues 2 หลายเดือนก่อน

      Some of us are still doing it the old fashioned way.

    • @MegaBexon
      @MegaBexon 2 หลายเดือนก่อน

      @@RoyalsAndRogues the right way, not the old way. AI is a ripoff of all of us artists. I love your work, thanks for sharing.

  • @choyoungoh
    @choyoungoh 2 หลายเดือนก่อน

    Nice Tutorial Thank!

  • @abuhamzaalsafadi
    @abuhamzaalsafadi 2 หลายเดือนก่อน

    it's funny to hear it's name haboob as it's an arabic word, and we use it for the same exact incident.

  • @Loopinglovers
    @Loopinglovers 2 หลายเดือนก่อน

    anyone knows how it works for octane in c4d - octane opbject geometry to particles tag is not working for me :( thx for the aweseome on point tutorial.

  • @haj3o
    @haj3o 2 หลายเดือนก่อน

    learning embergen and this is exactly the guide I needed, excited to incorporate it into more of my projects as needed

  • @OlDirtyCosmos
    @OlDirtyCosmos 2 หลายเดือนก่อน

    Dude thank you so much! You have been a massive help

  • @LpasoTv
    @LpasoTv 2 หลายเดือนก่อน

    hice todos los pasos peo no me quedo igual. talvez por ser nueva versión. pero agradezco muchísimo el aporte que haces. muchas gracias

  • @AviYanK_770
    @AviYanK_770 3 หลายเดือนก่อน

    thanks for the update. I'm trying to make a Chain using Rope dynamics. but the chain parts are glitching on the rope....

    • @RoyalsAndRogues
      @RoyalsAndRogues 3 หลายเดือนก่อน

      It will be hard to make it play like a chain using the rope dynamics, you might actually have better luck making it a regular physics object, if it's clones you need to add the tag to the cloner and make sure the collision size is very small and the collision shapes are referencing the geometry and not filling in the gaps.

    • @AviYanK_770
      @AviYanK_770 3 หลายเดือนก่อน

      @@RoyalsAndRogues thank you!

  • @OlDirtyCosmos
    @OlDirtyCosmos 3 หลายเดือนก่อน

    Thank you man!!

  • @Orion-ml3iv
    @Orion-ml3iv 3 หลายเดือนก่อน

    best

  • @samu7015
    @samu7015 3 หลายเดือนก่อน

    How do you copy the exact transform data from an imported animated mesh? VDB export has a transform input, allembic doesn't :(

  • @denizcarta9915
    @denizcarta9915 3 หลายเดือนก่อน

    hello, i could need some help , is it possible to use an imported geometry only as an Effector und not as an Emittor. I want to manipulate an fire emittor with an imported Geometry but the Geometry himself should not burn. but rather it should effect the emittor with his geometry, i hope this was clear, my english is ugly sorry, , sadly i cant find an option like that

    • @sikliztailbunch
      @sikliztailbunch หลายเดือนก่อน

      you have to export a vdb instead and activate velocity channel export. You can use that to drive simualtion forces in c4D for rigid body, particles, fire and stuff

  • @denizcarta9915
    @denizcarta9915 3 หลายเดือนก่อน

    hello, i could need some help , is it possible to use an imported geometry only as an Effector und not as an Emittor. I want to manipulate an fire emittor with an imported Geometry but the Geometry himself should not burn. but rather it should effect the emittor with his geometry, i hope this was clear, my english is ugly sorry, , sadly i cant find an option like that

  • @denizcarta9915
    @denizcarta9915 3 หลายเดือนก่อน

    hello, i could need some help , is it possible to use an imported geometry only as an Effector und not as an Emittor. I want to manipulate an fire emittor with an imported Geometry but the Geometry himself should not burn. but rather it should effect the emittor with his geometry, i hope this was clear, my english is ugly sorry, , sadly i cant find an option like that

    • @RoyalsAndRogues
      @RoyalsAndRogues 3 หลายเดือนก่อน

      Link your imported geometry node to the collider shape node. Done!

    • @denizcarta9915
      @denizcarta9915 3 หลายเดือนก่อน

      @@RoyalsAndRogues thats it, genius, thanks

  • @kostyabogach8805
    @kostyabogach8805 3 หลายเดือนก่อน

    Thanks for an update!

  • @MrJohanZandbergen
    @MrJohanZandbergen 3 หลายเดือนก่อน

    This guy is so inspiring!🙌🏻 Watching this interview really boosts my drive to pick up a project I was working on for which my motivation disappeared a bit

  • @RoyalsAndRogues
    @RoyalsAndRogues 3 หลายเดือนก่อน

    There is an updated version of this video for C4D 2024.4 and above: th-cam.com/video/BzzwkoWhAFo/w-d-xo.html

  • @abigailreed5052
    @abigailreed5052 3 หลายเดือนก่อน

    This just reminded me that I wanted to watch Arrival and never got around to it. Haha

    • @RoyalsAndRogues
      @RoyalsAndRogues 3 หลายเดือนก่อน

      Do it! You'll love it.

  • @kickheavy8982
    @kickheavy8982 3 หลายเดือนก่อน

    Awesome tutorial! Do you know how to give the particles random rotation inside of C4D? Say for example, instead of instancing spheres on the points, you instanced rocks. You'd want the rocks to have a different rotation for a better look. When I try to use a random effector, it makes my instanced objects all jittery and pop.

    • @RoyalsAndRogues
      @RoyalsAndRogues 3 หลายเดือนก่อน

      Right now the particle export from embergen is a bit bugged and doesn't contain correct particle IDs so the particle number jumps around. They are working on a new build to stabilize this but it won't be out for a little bit.

    • @kickheavy8982
      @kickheavy8982 3 หลายเดือนก่อน

      @@RoyalsAndRogues Ahh thanks man. I suspected that was the case I just wasn't sure. I love embergen but issues like this prevent me from using it on the shots I want to so often. For example, today I realized that vertex color currently isn't working on alembic files. It only works on FBX. I saw in their discord that they're working on this but who knows when it'll be fixed. Ugh

    • @RoyalsAndRogues
      @RoyalsAndRogues 3 หลายเดือนก่อน

      @@kickheavy8982 Yeah it is to be expected with young programs that have to work with many other formats but it is annoying to have to wait for patches all the time.

    • @kickheavy8982
      @kickheavy8982 3 หลายเดือนก่อน

      @@RoyalsAndRogues Yeah exactly. Still an amazing program, just gotta roll with the punches. Issues like this make me happy that I invested time into learning how to create the same effect in more than one program. I'm gonna just use C4D's pyro+particles instead for this shot.

  • @althornhill9491
    @althornhill9491 3 หลายเดือนก่อน

    when I export the particles from blender as an alembic with all the same parameters, the particles are not visible anywhere in the c4d viewport when I import the .abc file

  • @Desorilize
    @Desorilize 3 หลายเดือนก่อน

    and think about the embergen without domain and all areas are free, damn bro then there is no need for houdini for sure