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Royals & Rogues
United States
เข้าร่วมเมื่อ 27 พ.ย. 2018
Everyone has ideas. Let's start making them.
Welcome to Royals & Rogues -- A crew of independent creatives, banding together, to help make each other's art. Come learn how to use creative tools, gain encouragement from other artist's stories, and follow our filmmaking journey.
Drop us a line if you ever want to join -- discord.gg/U6ZBQH8n
Welcome to Royals & Rogues -- A crew of independent creatives, banding together, to help make each other's art. Come learn how to use creative tools, gain encouragement from other artist's stories, and follow our filmmaking journey.
Drop us a line if you ever want to join -- discord.gg/U6ZBQH8n
LiquiGen Quick Start Guide
This is the fastest way I can think of to get you started with LiquiGen.
Try LiquiGen For Free: embergen.sjv.io/g1gRd9
Free Project File: alecroyalsandrogues.gumroad.com/l/LGQuick
Become a stalker: linktr.ee/RoyalsandRogues
00:00 Into
01:00 UI
1:52 Constant | Forces
2:32 Drag | Forces
2:41 Line | Forces
3:08 Shape | Forces
3:50 Toroidal | Forces
4:20 Turbulence | Forces
4:51 Emitter | Node
6:32 Collider | Node
8:10 Drain | Node
8:51 Whitewater | Node
10:30 Appearance | Node
12:52 Simulation | Node
19:42 Viscosity
23:27 Optimization
26:55 Exporting
28:17 What do you want next?
Try LiquiGen For Free: embergen.sjv.io/g1gRd9
Free Project File: alecroyalsandrogues.gumroad.com/l/LGQuick
Become a stalker: linktr.ee/RoyalsandRogues
00:00 Into
01:00 UI
1:52 Constant | Forces
2:32 Drag | Forces
2:41 Line | Forces
3:08 Shape | Forces
3:50 Toroidal | Forces
4:20 Turbulence | Forces
4:51 Emitter | Node
6:32 Collider | Node
8:10 Drain | Node
8:51 Whitewater | Node
10:30 Appearance | Node
12:52 Simulation | Node
19:42 Viscosity
23:27 Optimization
26:55 Exporting
28:17 What do you want next?
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What a great video.... I've been reluctant to lean into this and in the time I watched your video I had it working. Thank you.
Hi!! thanks..very useful video... I'd like to see interactions between LG and Blender and also Unreal... Im finding it hard to understand the relationship between DCCs.. especially scale and exporting to the correct fps... LG is simulating at 60fps.. but really u need either 24/25 or 30 fps for cinematics..when i export it will be very fast in blender for example... and in Unreal it will import in low resolution....and the fps thingy is still an issue in unreal as well... when u iport a character to LG to simulate liquid interaction.. it comes in VERY small.. even if blender is set to 1.0 in units...come to think of it.. perhaps the liquids in LG are too "big"??
I'll try to include Blender in my next tutorial about Import/exporting with Liquigen. I just wanted to get this out ASAP so people could start playing around without being lost. I'm not a blender user but will see where I can get with it.
@@RoyalsAndRogues makes sense... but if you're not comfortable in blender I could also use an unreal workflow with Liguigen! :)
can you make object floating on the surface yet?
Depends on how you do it. You can make an object have a floating animation and import that as a collision object. Or you can align an object to the surface and offset it in your DCC . But I don't think you can drop a rubber duck into Liquigen and have it float around live.
Woah, I love this. Thank you sir.
Nice one! May need to try this out on my next project so this is super helpful and timely
is there any force in embergen which would make the particle stick on teh surface of an object, for example affected by gravity but they slide down on the object without leaving the surface of it?
Emitter>particle collision> Up Friction, lower bounce, if it's still not sticking enough you can make the repulsion intensity a negative number so the collider pulls it in instead of pushing away.
@@RoyalsAndRogues great , thanks a lot !
If you have a really long render which you need to break up into several sessions, will Team Render look at what has already been rendered in the destination folder and avoid re-rendering frames?
I'm not sure what you mean... You would just start the render after the last frame both machines did.
I was searching for tutorials on Liquibase, a database migration tool and I clicked on this video. It took me a few minutes to realize that this video was not about Liquibase. But, I found it interesting despite that, so you get a well deserved like!
Can it spray water like a spray gun
Yes, easily. I don't cover that type of emission here but you could easily set it up.
If you want it to spray wide look a my blood splat video (Put a cone in front of the emitter and up the direction it shoots in). If you want a jet of water just up the emission direction/target.
Wow... can't express how useful this was. Thank you! :)
These comments mean the world to us!
Can I have the fluid travel along an imported spline?
Working on importing and attraction for the next tutorial.
@@RoyalsAndRogueslooking forward to it. this was super helpful
Great, thank you for your efforts to bring one of the first liquigen tutorials!
What about ue5
What about it?
Thank you for making a really great walkthrough for Team Render. I've been pulling my hair out trying to get it to work, but your tip about noting the IP address of the team render client from the Log was the breakthrough I needed. Sadly it still seems to randomly break from time to time - bonjour is quite flakey. Not helped by the fact I do most of my work on a Mac, but I wanted to use my windows PC as a render node, which adds a lot more headaches. Anyway, thanks again!
Glad it helped
Thank you! I'm very excited to get my second rendering computer!
Glad we could help.
It takes 10 minutes to do this in Unreal engine using Niagara Fluids with Character Creator in 2024> however in past 10 years ago when film was made it took a month to create it
Maybe not 10 minutes, I always lose a lot of time tweaking stuff to get it just right. But it's crazy how far free or affordable tech has come.
@@RoyalsAndRogues 10 minutes I mean for the professional person who already have presets> they just drag and drop the presets with little tweaks> however, technology has made things much much cheaper and achievable than before> doing GPU stimulations in past (Can u imagine cost of GPU computer 10 years ago and also little technology) > size of computer and GPU required to run such stimulation and Softwares required> too much pain and money> and now itz so easy and education is also available on internet
May I ask how to add material to the particles on the blender?
Well.... the cg ones you weren't really trying hard were you 😅 Cool idea for a video tho 👍🏻👍🏻
I for sure ran out of time by the end. Would have liked to spend more time on the sim to get it right but my main goal was to talk about the differences not really make the best version of each. TBA the Air quib could use a lot of love too, pre-cutting the shirt so it blows open, tapping it down better so it stays on my body, getting a back squib to show penetration. ETC One thing I wish I did looking back is a mix of all the methods to show they aren't exclusive.
@@RoyalsAndRogues nah bro. I get it. Spending too much time on quality stuff for social media is always risky. I love the video. Eitherway. It you ask me. I'd always do it in post. For more control even if it might not look as real. But I'm bias as a vfx artist 🤪
the squibs at 1:06 are the abdolute best. No cgi can ever replicate this and the reaction of the actor and environment on the impact.
very useful
Nice discussion and thought process!
Good stuff
Thanks HEAPS man
You can now export a single alembic from Embergen and skip the entire Blender work around. There are still issues with importing specific types of data. Waiting until the kinks are worked out for an update.
It´s all nice and cool but where are the particle attributes exported from embergen. They contain color, scale, velocity, etc. They are the entire point in terms of controlling stuff.
dont know
I can't the vertex to work. I can see the red in embergen, but the version I have does not have the vertex color option available. I have the latest version of embergen.
For anyone having trouble getting Embergen to see Blenders vertex paint maps, the main thing is setting the R,G,B vertex colors checked on with 0 for the ref value and the vertex color alpha checked with reference set to 1. Also FB Is works better than alembic, and it might help to paint everything black, then the emissive elements red.
@@RoyalsAndRogues I got it to work. i set the red to 1 and the blue and green to zero
100% Malls (in London) tend to have a lot of kids on their phones.. but yeah - I remember being 12-17 and was going to a cinema (at min) 2 x month with friends. Godzilla, Everything everywhere all at once, Civil War - movies that use the VFX budgets really well. (no doubt Godzilla even more). I'm curious to see A24 going more into "indie" scifi with Death Stranding.
Royals & Rogues, You're fantastic! Let's be friends and have fun!
Check out our dragons breath tutorial for how to parent the emission to a model! th-cam.com/video/eDFWHFjw84E/w-d-xo.html
Thank you for not using AI, really beautiful
Some of us are still doing it the old fashioned way.
@@RoyalsAndRogues the right way, not the old way. AI is a ripoff of all of us artists. I love your work, thanks for sharing.
Nice Tutorial Thank!
it's funny to hear it's name haboob as it's an arabic word, and we use it for the same exact incident.
anyone knows how it works for octane in c4d - octane opbject geometry to particles tag is not working for me :( thx for the aweseome on point tutorial.
learning embergen and this is exactly the guide I needed, excited to incorporate it into more of my projects as needed
Dude thank you so much! You have been a massive help
hice todos los pasos peo no me quedo igual. talvez por ser nueva versión. pero agradezco muchísimo el aporte que haces. muchas gracias
thanks for the update. I'm trying to make a Chain using Rope dynamics. but the chain parts are glitching on the rope....
It will be hard to make it play like a chain using the rope dynamics, you might actually have better luck making it a regular physics object, if it's clones you need to add the tag to the cloner and make sure the collision size is very small and the collision shapes are referencing the geometry and not filling in the gaps.
@@RoyalsAndRogues thank you!
Thank you man!!
best
How do you copy the exact transform data from an imported animated mesh? VDB export has a transform input, allembic doesn't :(
hello, i could need some help , is it possible to use an imported geometry only as an Effector und not as an Emittor. I want to manipulate an fire emittor with an imported Geometry but the Geometry himself should not burn. but rather it should effect the emittor with his geometry, i hope this was clear, my english is ugly sorry, , sadly i cant find an option like that
you have to export a vdb instead and activate velocity channel export. You can use that to drive simualtion forces in c4D for rigid body, particles, fire and stuff
hello, i could need some help , is it possible to use an imported geometry only as an Effector und not as an Emittor. I want to manipulate an fire emittor with an imported Geometry but the Geometry himself should not burn. but rather it should effect the emittor with his geometry, i hope this was clear, my english is ugly sorry, , sadly i cant find an option like that
hello, i could need some help , is it possible to use an imported geometry only as an Effector und not as an Emittor. I want to manipulate an fire emittor with an imported Geometry but the Geometry himself should not burn. but rather it should effect the emittor with his geometry, i hope this was clear, my english is ugly sorry, , sadly i cant find an option like that
Link your imported geometry node to the collider shape node. Done!
@@RoyalsAndRogues thats it, genius, thanks
Thanks for an update!
This guy is so inspiring!🙌🏻 Watching this interview really boosts my drive to pick up a project I was working on for which my motivation disappeared a bit
That’s awesome!
There is an updated version of this video for C4D 2024.4 and above: th-cam.com/video/BzzwkoWhAFo/w-d-xo.html
This just reminded me that I wanted to watch Arrival and never got around to it. Haha
Do it! You'll love it.
Awesome tutorial! Do you know how to give the particles random rotation inside of C4D? Say for example, instead of instancing spheres on the points, you instanced rocks. You'd want the rocks to have a different rotation for a better look. When I try to use a random effector, it makes my instanced objects all jittery and pop.
Right now the particle export from embergen is a bit bugged and doesn't contain correct particle IDs so the particle number jumps around. They are working on a new build to stabilize this but it won't be out for a little bit.
@@RoyalsAndRogues Ahh thanks man. I suspected that was the case I just wasn't sure. I love embergen but issues like this prevent me from using it on the shots I want to so often. For example, today I realized that vertex color currently isn't working on alembic files. It only works on FBX. I saw in their discord that they're working on this but who knows when it'll be fixed. Ugh
@@kickheavy8982 Yeah it is to be expected with young programs that have to work with many other formats but it is annoying to have to wait for patches all the time.
@@RoyalsAndRogues Yeah exactly. Still an amazing program, just gotta roll with the punches. Issues like this make me happy that I invested time into learning how to create the same effect in more than one program. I'm gonna just use C4D's pyro+particles instead for this shot.
when I export the particles from blender as an alembic with all the same parameters, the particles are not visible anywhere in the c4d viewport when I import the .abc file
and think about the embergen without domain and all areas are free, damn bro then there is no need for houdini for sure