Hang and Connect Anything in C4D [UPDATED] | Rope and Connectors Tutorial

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  • เผยแพร่เมื่อ 21 ต.ค. 2024

ความคิดเห็น • 10

  • @Rootedcuttings
    @Rootedcuttings 3 วันที่ผ่านมา +1

    Many thanks!

  • @AndrewMarston
    @AndrewMarston 27 วันที่ผ่านมา

    Thanks for this update!

  • @kostyabogach8805
    @kostyabogach8805 6 หลายเดือนก่อน +1

    Thanks for an update!

  • @derrinweb7077
    @derrinweb7077 หลายเดือนก่อน

    Nice Tutorial but sir how to disconnect this hang object in other place, like helicopter are moving with object and drop the somewhere road like
    so can make tutorials sir

  • @choyoungoh
    @choyoungoh 4 หลายเดือนก่อน

    Nice Tutorial Thank!

  • @vatop1304
    @vatop1304 หลายเดือนก่อน

    everytime I try anything with the rope tag the whole thing explodes within the first 5 frames then slowly settles down, any idea why that is?

    • @RoyalsAndRogues
      @RoyalsAndRogues  หลายเดือนก่อน

      Does this happen with my test project file? It works fine for me but I am on v2024.4.
      Check to make sure the mesh isn't too dense, your target length might be too low or high, your bendiness isn't too high or too low... there are a lot of things that can go wrong. Under "mix animation" Check "with Force" and adjust the settings there until it works.
      One thing to do is going into your simulation settings (Ctl + D) and upping the substeps and dampening.
      Lastly you can use a cloth sim tag instead and wait for it to calm down and then check "set initial state" in the dresser menu but your object will have to be editable.

  • @AviYanK_770
    @AviYanK_770 5 หลายเดือนก่อน

    thanks for the update.
    I'm trying to make a Chain using Rope dynamics. but the chain parts are glitching on the rope....

    • @RoyalsAndRogues
      @RoyalsAndRogues  5 หลายเดือนก่อน +1

      It will be hard to make it play like a chain using the rope dynamics, you might actually have better luck making it a regular physics object, if it's clones you need to add the tag to the cloner and make sure the collision size is very small and the collision shapes are referencing the geometry and not filling in the gaps.

    • @AviYanK_770
      @AviYanK_770 5 หลายเดือนก่อน

      @@RoyalsAndRogues thank you!