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The Dungeon Newb's Guide
United States
เข้าร่วมเมื่อ 25 ก.พ. 2019
There's a lot to learn when it comes to Tabletop RPGs. Thankfully for you newbs, there's a master (ok, guy who knows a decent amount and is still always learning himself...) willing to help you out.
Tales of Forge and Fortune The Cozy, Blacksmithing TTRPG
Go check out the Tales of Forge and Fortune Kickstarter: www.kickstarter.com/projects/readycomicsroll/tales-of-forge-and-fortune-cozy-smithing-tabletop-rpg, and also their rad quickstart to get a close look at the rules: www.drivethrurpg.com/en/product/499034/tales-of-forge-fortune-barebones-quickstart
Threads: www.threads.net/@klausvonh
Follow my other creative exploits at MoJoMenace!
th-cam.com/channels/0BncZqdAdy9LhHB-futXxA.html
Threads: www.threads.net/@klausvonh
Follow my other creative exploits at MoJoMenace!
th-cam.com/channels/0BncZqdAdy9LhHB-futXxA.html
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Fatebenders - A New TTRPG with Simple Rules and Flexible Magic!
มุมมอง 2Kหลายเดือนก่อน
Go grab Fatebenders: www.drivethrurpg.com/en/product/442299/fatebenders-rpg A simple to get into game that adds some much needed weight to combat, freedom and flexibility to spellcasting/abilities, and won't bog you down with nonsense! Threads: www.threads.net/@klausvonh Follow my other creative exploits at MoJoMenace! th-cam.com/channels/0BncZqdAdy9LhHB-futXxA.html
10K sub Special! Ask Me Anything!
มุมมอง 9417 หลายเดือนก่อน
Twitter: KlausVonH LINKS Follow @PennyLeScroche and check out the Titterpig Academy: th-cam.com/video/_gsN7pd-MH8/w-d-xo.html www.tiktok.com/@pennylescroche?is_from_webapp=1&sender_device=pc Go watch @thepanictable, if you're cool enough: www.youtube.com/@thepanictable Check out Quinns Quest , and their awesome video on The Wildsea: th-cam.com/video/c29Ecut4K_E/w-d-xo.html The Ghost...
I Played DAGGERHEART - First Impressions of the Open Beta!
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Is Daggerheart everything fans have been waiting for, or is this going to be a pass for you? CR's How to Play Daggerheart video (lawsuit on the title is pending*): th-cam.com/video/nYVrzqTPHRA/w-d-xo.html *I shouldn't have to say this but the lawsuit part is a joke. Daggerheart Free Open Beta: www.daggerheart.com Demiplane Online Daggerheart Tools: app.demiplane.com/nexus/daggerheart Twitter: t...
I'm Sick of HP in TTRPGs!
มุมมอง 9K8 หลายเดือนก่อน
If this video did 375 damage to your 18380 HP, I hope you can forgive me. It's all in good fun, and just a way to call out other fun ways to track body aliveness. Twitter: KlausVonH Follow my other creative exploits at MoJoMenace! th-cam.com/channels/0BncZqdAdy9LhHB-futXxA.html
Welcome to the DNG! (New Channel Trailer)
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Twitter: KlausVonH Follow my other creative exploits at MoJoMenace! th-cam.com/channels/0BncZqdAdy9LhHB-futXxA.html
Dwarves In Spaaace...the TTRPG (Stoneburner is out!)
มุมมอง 1.2K10 หลายเดือนก่อน
Go get Stoneburner NOW: stoneburner.farirpgs.com Twitter: KlausVonH Follow my other creative exploits at MoJoMenace! th-cam.com/channels/0BncZqdAdy9LhHB-futXxA.html
TTRPGs That Want to Kill You
มุมมอง 1.9K11 หลายเดือนก่อน
Looking for some games that are easy to learn, fun to play, and are also absolutely out to make you burn through character sheets like their potato chips? Well then, let me tell you all about a few of my favorites... Twitter: KlausVonH TikTok: www.tiktok.com/@dungeonnewbsguide 0:00 - Introduction 1:53 - Why Deadly Games Are Actually FUN! 7:06 - EZD6 10:20 - Shadowdark and Five Torch...
How to Play Quest
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Finally, after just...way too long, here is my video on how to play on of my favorite new rulez lite systems. Let me know what you think. Or don't. Up to you. Twitter: KlausVonH Follow my other creative exploits at MoJoMenace! th-cam.com/channels/0BncZqdAdy9LhHB-futXxA.html
Character Sheet Online - The Simple VTT I Love
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Playing TTRPGs Remotely - A Newb's Guide
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Make the Switch - Your DnD Character in ANOTHER SYSTEM!
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Amplectere Academy [Ep 1] - A TSL Actual Play 'n' Learn (PbtA)
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The Dungeons and Dragons Cartoon was WILD
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Why You Might Love Sentinel Comics the RPG
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Will Dark Souls: The Roleplaying Game feel like Dark Souls???
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AMA with The Guide! (The 2K Subscriber Special!)
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How to Play Cortex Prime - Dungeon Newb's Guide
my only complaint is its not very mobile friendly... other than that this is a amazingly simple VTT and does just about everything you need it too, without a ton of headache, complications and cost.
Probably not gonna make a video on it, moreso now after 3 years and what happened with this game line, but I would love to see videos on each of the denizens. Vampire and Mage most of all. This was a very good video!
Sadly, with how limited my time has been to work on videos, and with all the games I also want to talk about, I am afraid that doing more videos on CofD has definitely taken a bit of a backseat. I never want to say that I won't return to something, and hey, if I can ever start dedicating a lot more time to this channel I have some cool ideas for CofD stuff eventually. However, it isn't something I would hold my breath on... Still, I really appreciate the comment, and every time someone comments something like this, it IS a little push for me to come back to it!
I'm trying to find my first dedicated superhero RPG and this is a big help. BTW your nails look so cute. I love that color!
I love Quest, I've used to teach new players who have never played any rpg ever and it always goes great
Hello i can't found is patreon can someone share the link please?
Tho im not straying away from HP systems this does allow me to flavor my hp systems in a way I'm very happy with now. The characters and enemies are always trading blows but whatever actions a player or enemy take on their turn are "Pivotal Moments" that have major impact.
Unknown Armies snub ;) Yes it uses HP, but players are still quite squishy. The shock system to handle different kinds of emotional stress is really impressive
Great vid, but I can't help but notice your purple fingernails. What's up with that?
Oh, it isn't a medical condition or anything, just nail polish. Hope that clears things up.
@TheDungeonNewbsGuide oh, okay :)
Fantasy grounds is only $50 for the ultimate license. $20 for core license
That was a great and concise guide to FATE! I'm planning to run the system for a Halloween one-shot, and this really helped me understand some of the more troublesome questions. Thanks a bunch!
Fate is a great system that gets a fair amount of hate when it really deserves a lot of love.
We used to call the Barbarian The One Hit Wonder. One hit point left and he takes out the BBEG every time.
I'd like to ask a question if I may... I just got the rulebook and one of the examples in it is confusing. My understanding is that a Test is taking an action without active opposition, so the GM rolls to determine the difficulty. A Contest IS opposed, so you roll against another character. But the rulebook has a section (page 20) on Automatic Outcomes, which reads "When a test or contest isn’t opposed and you need an effect die, use the largest die in the opposition pool (for a test) or the initiating dice pool (for a contest). " That is clear, but then the example right below reads "Adam declares that his Hero reaches for a priceless artifact and asks, “Who’s going to stop me?” Mary Rose and the other players elect not to oppose him, so his Hero takes the artifact. If for some reason Adam needed to know how well his character took hold of the artifact, he would look at the dice pool he just assembled for the contest and choose the largest die in the pool for the effect die." If no one is opposing him, shouldn't this be considered a Test, not a Contest? I'm assuming that since the GM is choosing not to oppose him, they are just letting him succeed without rolling for a difficulty. In that case, I understand him taking the die from his own pool as if it were a Contest, but why call it a Contest? Or am I misunderstanding something? Also (another question) if you initiate a Contest , the opponent rolls higher, and you give in, you get a PP. But do you also get a Complication, or only if you try again and fail again?
Thanks a ton. This and your world of darkness video have been a gold mine of ideas.
This was a fantastic intro to Foundry! My first attempts to use it were confusing and the other videos seemed to assume the users had some familiarity with similar systems. Thanks for being clear and concise!
Being a DnD observer, I can definitely get behind these kinds of games. ❤
Titter pig, oh Mainly Facts you goof ball.
YOOOOOO MORE DNG VIDEOS? HAZAH
I love that games like Tales of Forge & Fortune exist, even if I'm not the target audience! The myriad diversity of experiences titterpigs can provide is awesome!
Yeah! I hope we get more types of ttrpg too!
This game sounds delightful. Gonna check it out. Reminds me of another cosy game Ryutama! A fun little game that gives very chill vibes of being a normal dude/dudette making life in a fantasy town.
Jump through the camera you say!? All right the table is set up! Let's start the smithing journey and we can take turns running the game. I really appreciate your reviews and your perspective.
Look I already backed it but I'm really hoping to get to play this one with my partner. It seems fantastic!
Love seeing you upload more, your videos are one of the main ways I find out about ttrpgs I wouldn't have known otherwise so it's nice to see new ones even if it just you, your wit and not as many fancy graphics
A "God Hair Sword" you say... 🤔 Also, totally stealing the play-by-post Discord server idea and adding it to the Tales of Forge & Fortune Discord server! BUWAHAHAHAHAHAHAHAHA!!! Thanks again for covering it! Can't wait for every to see all of the additional adventures, services, and storytelling that the Field Guide has to offer!
Loved to see your review ❤ two loves into one! XD 😂 !!! Hope we get more support :3
Seems like a very sweet game im very interested. Its good that there is a quickstart aviable.
Babe wake up a new DNG just dropped
I like the more intimate appraoch this bar video has. Also in relation to the game, the theme of fatebenders and leveling up with critical fails does seem to align with the themeing of the game which is super wicked. I can definitely see for some players it gets frustrating but I appreciate the effort and detail with how luck and fate tie hand in hand!
Having fallen asleep twice making my way through the core rulebook, I appreciate very much this exceptionally tidy and organized summary. :)
Excellent, this is just what I needed!
Glad to see you back on 😁. The way of leveling by getting 1s on a specific skill reminds me of Dragonbane.
This does sound like an interesting game. Though, if I were to run it, I'd probably change the skill level up somehow. What I'm thinking right now is that I'd have it still be dependent on the d20 roll, but instead of being at a 1 I'd put it at maybe a 2 or 3. That way, it's still luck based, it's still learning from failure, but instead of requiring an average of 20 rolls to level a skill up it'd be an average of 10 or 7. I'd have to run it for a bit and see how often rolls end up being called for/skills end up being used to be sure, though.
I am really liking the sound of this (already ordered it). Some of the social problems at the table aren't things that should be dealt with by mechanics. I don't roll a lot of meaningful dice outside of combat. Anyone that worked out an emchantment in Chivalry and Sorcery would laugh at this being called complex.
This looks like a really fun system! Also, your bar looks really nice.
Thank you Klaus for taking the long video format with Fatebenders =) There's definitely an audience for the format. I'll clarify on a few of the rules mentioned: - Players aren't limited to staying in one city. They can move freely. It's just that the GM's prep is focused on what's going on in the settlement where the party is currently at or is going to. - Fatigue sticks around until you take a full night's rest after removing the source of fatigue. So taking a breath of air after suffocating for too long won't clear it. - To parry, block or dodge an attack, you don't need to roll. Instead only the attacker rolls against your DC of 11 + your skill + profession level. So basically a normal opposed check, but you choose the skill you oppose the check with. - To attune to an element your character needs to train with a teacher already attuned to this element (in addition to having a Mystic profession level at least equal to the number of attunements they want to have). So instead of levelling up and getting new abilities out of nowhere you can set this attunement as a goal for your character and then get XP when they attune to it. This training requirement also makes players consider more seriously what attunement they want to start with at character creation. if everyone takes Body attunement to use Cure after combat, then the whole party would miss out on all the other attunements or levels in other professions they might want to take. They would also have to refrain from "spending" all their fatigue during combat on other abilities or things like overexerting to use extra actions. Anyway, I hope this also answered the concern about abusing the Cure ability to treat wounds. But as you said, game masters can just tweak the rules to their liking. In the book I'm open about my reasoning behind design choices to support and encourage homebrewing. In the GM guide I also describe how to come up with new abilities, bendable elements and homebrew creatures or items or convert them from other games. I'd love to see Fatebenders or some of its systems or ideas evolve in the hands of other GM's and game designers.
Great video, I really enjoy learning about independent games. You cannot help it when the OS/Software decides to do a nosedive, most of us understand. Thank you for sticking it out. I look forward to reading this one.
I started with World Wide Wrestling and fell in love with PBtA. It made my non-PBtA games better.
I think making progression failiure based (I think I would prefer a 'degrees of success' crit fail like in Pathfinder rather than a random 'nat ' crit fail for this mechanic) is actually very interesting. It kind of balances the whole 'but my friends are progressing ahead of me' because the fact that you're not progressing necessarily means you're rolling well, gives another option to make failiure more bitter sweet, and is kinda 'realisitic', as people learn from their mistakes. One big problem I'd see is just that it would condition players to constantly roll, especially if the consequences aren't significant, just to progress faster, which slows down the game
This is solved pretty neatly in Chronicles of Darkness, and it's related titles, by awarding XP through the Beat systems (that's "beats" as in "story beats"). Five beats earns a player one XP. XP is fungible for most traits. Players take beats by: - resolving conditions that afflict their characters - fulfilling aspirations (a lot like goals) - dramatic successes on rolls AND... (most relevantly) - players may CHOOSE to dramatically fail a roll, when they've already rolled a normal failure, in exchange for a Beat Those first and last entries on the list mean that players are incentivized to choose hardship to progress their characters. This is coupled with the game's general ethos of "failing forward", and it works pretty well. Notably, CoD is a horror game, so the genre supports the idea that the protagonists will be getting roughed around a bit. I would be surprised if the designers of FateBenders weren't consciously trying to riff off of this system. That's not a dig. I really like the space that FateBenders is seeking to occupy in the current games ecosystem. I think a lot of 5e players might be happier with a simplified high fantasy ruleset, supported by a more narratively driven set of mechanics. This, it provides.
OMG I was missing this channel so much! Thank you for posting!
I've paid a lot more than free for games I didn't like in the end, so you had me at "free". As for mechanical metagaming in this game, I'm not worried. Many games say you should only roll if there are consequences for behavior. Therefore, if you want to roll sneak in the bathroom line, there will be consequences for failure -- you just don't know them yet. Although, let's face it, in a one-city game, there are probably consequences for succeeding in "being the guy who keeps cutting in line for the loo at The Dragon's Skull".
Fartbenders
Wake up babe, new dungeon newb guide video just dropped ‼️
Yes, after way too long, I'm back to making longer-form videos again! And this time (I SWEAR) I am genuinely planning a more regular upload schedule. My plan of action is to include more videos like this, that involve no script, a lot less research, and significantly less editing, in between the larger videos, like the How to Play Blades in the Dark video that I've been working on forever. I think giving myself the freedom to make simpler videos like this makes the bigger videos feel much less imposing. Plus, there are just SO many games I want to talk about, and if I were to give every game the How to Play treatment, I would burn out faster than a flashpaper rug in a volcano lair (how on earth is that the FIRST metaphor that I concocted????) Also, for any who care, here is an update on the How to Play Blades in the Dark video. Yes, it has taken a long time, and no, it's not like I've been working on it every day since I first mentioned it half a year ago (or probably longer). Life has been busy, and honestly I've been burnt out from my job, which is also content creation related, and thus makes it even harder for me to want to work on my own content. Ugh. But I'm really proud with how this one is coming together, as I feel I have better explained it than I did in previous How to Play videos, and also include a prolonged segment called "Example of Play" where I basically take all the info I've gone over in the first section, and give an example of play with explanations as I do. I think it's really great, but it definitely bulked up the video a bit, and thus bulked up editing. But I'm over 1/3 of the way through editing, and hope to have it finished by some time in November (maybe earlier, but let's be honest, I'm bad at estimating timetables...) Finally, I've had a few people ask me how they can reach out to me to cover their games, much like was done with this one. You can email me at klausvonh+dng@gmail.com with a rundown of the game. I cannot promise that I will get to every game, or that I will get to covering it very promptly (seriously, this one took me like 2 months, and it's a short book). I also absolutely reserve the right to not make a video if I have issues, but I will get back to you on why and hopefully work something out. Anyway, thank you all for your patience, and I hope to have more videos up soon! Look forward to a really exciting Overview video like this one SOON! If you like Stardew Valley, I think you're gonna be real excited...
Your face when it's pronounced "Row-bear" not Robert
As someone who people often call "clause," there is a certain poetry to my foibles.
Just wanted to say: I really appreciate you serving this vastly underserved niche regardless of how hard it is to get any TTRPG thing off the ground that isn’t screaming about Dungeons and Dragons at least once per minute
Thank you! I had the realization while making this channel that I needed to focus on just talking about what I'm genuinely passionate about, and not try to just do what would get me the most views. Even if this channel never really takes off in a big way, I'll be more than happy in the knowledge that I did whatever I could to shine a light on TTRPGs that deserve more attention. Messages like this make me confident that I've made the correct decision, so again, sincerely, thank you!
I love your videos - you explain everything so well in a fun way.
I heard TTRPG as titter pig. This is now my pronunciation forever more.
It is the only pronunciation, and I will make the world accept it! :D
This was really helpful
Steuber Glens
My favorite thing about this game is the ap system, and the flavorful abilities it’s pretty in depth.
Graham Lakes