Rather Splendid Cromwell
Rather Splendid Cromwell
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COH3 & The Rifle Problem
0:00 intro
0:37 Premise
02:35 Chapter 1: The Riflemen
03:37 Chapter 2: Performance and Cost (manpower reduction)
06:16 Chapter 3: Weapon profile (m1)
11:05 Chapter 4: interview with a vampire
11:57 Value of Manpower Reduction?
14:44 I.S.C op?
16:36 Why So Many Riflemen?
18:37 How can we fix it?
20:06 would you like to see another American Mainline?
21:40 What would you like to see become more viable?
23:55 A Rather Splendid Conclusion
#videoessay #companyofheroes #coh3 #coh #coh3multiplayer #educational #history #worldwar2 #video #videogames
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FloofieDog: Just a cool guy, a Tom Hanks calibre sort of guy.
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ความคิดเห็น

  • @connected_user
    @connected_user 20 ชั่วโมงที่ผ่านมา

    In World War 2, I'm pretty sure most german "rifle squads" relied upon their MGs to gain fire superiority. Regardless of the whole Garand vs Kar98 thing, I think the success of any side in a particular engagement more came down to their tactics and support rather than what rifles they wielded.

  • @jasonbanh1660
    @jasonbanh1660 วันที่ผ่านมา

    IMO MP reduction is only a small part of why rifles are so dominant in COH. The true problem, I believe is 3-fold: 1. Rifles are flexible 2. Rifles are accessible/safe 3. Rifles are forgiving These problems are why it's a bigger problem with USF across 3 games and not a huge problem when the MP buff is given to other factions. We'll start with the flexibility. Rifles eventually have a tool to counter every threat in the game. They can Sprint/Frag -> MGs, snare aggressive vehicles, on top of being a very competent mid-close range infantry unit. A very skilled player can take advantage of this flexibility to exploit weaknesses in the enemy line through flanks and aggressive use of abilities and losing one or two squads to retreat or wipe doesn't completely remove your ability to counter specific threats. Contrast this with specialized DAK units where losing a specialist would leave a very large gap in your frontline composition. Secondly rifles, for their utility, are an incredibly accessible unit. Every doctrine/battlegroup has access to almost all the upgrades making it a go to choice regardless of what doctrine or army composition the enemy chooses. This makes rifles a safe option until you can probe out what the enemy might be doing since, with their flexibility they can at least stall even hard-counters. You can very safely play rifle heavy and pick your doctrine/battlegroup once the other player has revealed their hand. Finally the biggest problem is that rifles are incredibly forgiving to use. In most failed attack and defense scenarios, it is easy hit retreat on the squads and have them likely make it back to base without a squad wipe. Unlike weapon teams, you can quickly correct bad positioning or overextension. Ex. Flanked/overextended rifles can easily relocate/retreat, an overextended MG is just dead. Rifle players are not punished nearly to the same extent that a weapon team based player would be if they got encircled or over extended a push. Not to mention potentially having those weapon teams captured by the aforementioned rifles. Fundamentally this makes a rifle centric army something that is much easier to execute than it is to counter. Couple that with forgiving game economics and you have a very powerful strategy. I believe there are certain aspects of the game (like unit speed) that make the above issues worse but this sums up what I think make it so frustrating to play against.

  • @acfangaming
    @acfangaming 2 วันที่ผ่านมา

    This conversation has largely passed me by since I only played COH for the campaigns. I know this is affected by game balance but the unique stories and mechanics is what I always played for. I’ve never played multiplayer at all so while I appreciate these conversations happening I’m not in good position to comment

  • @Lockerus
    @Lockerus 3 วันที่ผ่านมา

    Lore accurate US gameplay

  • @AkiZukiLenn
    @AkiZukiLenn 3 วันที่ผ่านมา

    They bring back the volk spam problem on the jager What's worse is you don't even have an IS2 to let them counter with, You have poor little sherman

  • @kimjanek646
    @kimjanek646 3 วันที่ผ่านมา

    Don't play CoH3 but from the looks of it, StuGs seem to act just like Pz IVs, except not having an MG when not unlocking it. Casemates should be cheaper vehicles but have some aiming penalty when moving. They should be stationary and only engage targets in some 30° area in front of them without penalty, but when they move or have to turn too much they would get some penalty in the form of some delay for aiming. Which results in two use cases: - Assualt gun -> Drive to some defended area and blast defenses with HE rounds - Tank destroyer -> Lay in ambush to destroy tanks or vehicles with AP rounds Since they need some time to adjust aim, they are not that great for supporting infantry on the move like tanks but for helping infantry to break through defensive formations.

  • @bojcio
    @bojcio 3 วันที่ผ่านมา

    top players always play meta, thats why theyre top

  • @hawkshot867
    @hawkshot867 3 วันที่ผ่านมา

    Yeah my brother and I have thousand hours between us in CoH2. Goat game.... CoH3 though... We've played 2 games against each other. We just can't take it seriously... Game is a bad joke, unfortunately.

  • @gottimw
    @gottimw 4 วันที่ผ่านมา

    Comparing small categories like that is missing forest for the trees i feel. As someone who grew up on rts, and played all CoHs, CoH1 is by far the most balanced and fun out of the bunch. Each nation had a well defined playstyle, with doctrines augments it for variety. It also had distinctive Early, Mid and Late game. Whereas 2 and 3 kind of mush them all together. With blurred lines between each stage. CoH 1 had nice push and pull gameplay where you can tech up but it will cost you territory. The window for it in 2 and 3 is too small to recognize when your opponent is doing it and pushing your advantage. And the voicelines in Coh1 must be one of the best voiceovers in the gaming industry. So much character and playfulness. They never recaptured that. Man i miss coh1 so much... good times

  • @axell964
    @axell964 4 วันที่ผ่านมา

    No infantry should ever survive frontal storming against a tank without any cover. Thats the main problem, infantry is FAR too tanky in this game.

  • @nikolozjalabadze
    @nikolozjalabadze 4 วันที่ผ่านมา

    I wish rifles were the only problem of the game. Whole sort of more important things are absolutely messed up. Like the panther being made out of paper and other tanks in general besides several allied tanks. For some reason m4a1 Sherman has decent armor penetration now and is a capable tank against panzer 4 which is useless from my point of view in general. I guess coh 3 just needed axis and buffed allies.

  • @MrPathorn
    @MrPathorn 5 วันที่ผ่านมา

    Guards Rifle is not really anti-everything. They can kill light vehicle but sucks against anything above light tank.

  • @toast_cat2265
    @toast_cat2265 5 วันที่ผ่านมา

    I think I I hit gold with your channel man keep it up man your stuff is cool

  • @burnies7912
    @burnies7912 5 วันที่ผ่านมา

    They need to fix the animation of the m1 carbine it is a semi auto rifle not a bolt action rifle.🤌🏻

  • @digsshayla8940
    @digsshayla8940 5 วันที่ผ่านมา

    That opener meme is WWII historically accurate

  • @DucaCremisi
    @DucaCremisi 6 วันที่ผ่านมา

    Make DAK as an example, Bersaglieri are good to be a bit faster than normal infantry, it's their whole thing. But they are anti-infantry, both in game and Irl, but they get outclassed by engineers too. I understand the small balance, but they could have done it far better than this.

  • @joshuaturcotte6724
    @joshuaturcotte6724 7 วันที่ผ่านมา

    My take on this is from a personal perspective late into CoH2. Generally the last 7 commander choices added jack of all trade units and they were highly received. The problem is units are more accurate in CoH3 so the inharent problems are different. Russian anti tank squads were not sniping your infantry for example, and a MG42 pinned your squads and required quick thinking follow ups where as CoH3 is just a MG with rappid banishing. The problem was they made the games TTK better with higher accuracy. The units are just all around more reliable causing issues. This is noticable when you pay attention to russian at squads and how often tgere rounds coubt as "bounced" in CoH2 vs the bows at squad in CoH3. Both 1 hit infa try, both do chi ks of damage to vehicals, however boys at teams are snipers with anti tank as a core punch. Even the AI spams the shit, and on any difficulty lol. They need to stop adding units with devistating mechanics if units are going to be laser accurate. This is why most of tge units in each caragory just feel suoer strong. The complaint i have is each faction has too much cheese to be played as intended making the players feel forced to pick the meta units cause everyone else will use them automatically

  • @DoctorAids
    @DoctorAids 7 วันที่ผ่านมา

    COH2 had the OKW as the go-to faction for braindead infantry spamming to instantly win against most players the devs then decided to switch teams and make USF the braindead rush faction for COH3 instead of removing braindead rush factions

  • @aaronho1914
    @aaronho1914 7 วันที่ผ่านมา

    Lore accurate rifleman 😂 Not good for the game but does get a chuckle out of me

  • @quirinoguy8665
    @quirinoguy8665 7 วันที่ผ่านมา

    Unfortunately America is just too OP both historically and in-game, especially if they can do what they did in real life, SPAM SPAM SPAM.

  • @Yorkington
    @Yorkington 8 วันที่ผ่านมา

    Jesus, they really made the American meta into meatwaves like the communists in Korea and early WW2 lmao

  • @chrisberg2
    @chrisberg2 8 วันที่ผ่านมา

    I like CoH3 more than CoH2 gameplay wise - the units, the grafics and I really hated the American Campaign in that one. CoH1 is still the best, but CoH3 brought back some of the feeling gameplay wise. I will agree that the lack of cinematics is a problem in the campaign and the italian campaign is a bit boring with all the skimishes inbetween missions. I did like the African campaign. I hope they will bring the pacific war in CoH4. There is plenty of cinemas to take from Pearl Harbour, Midway, Yamato etc. For that game I hope they consider airplane and shipbuilding cause it was a huge part of that war.

  • @Elsneakakaze
    @Elsneakakaze 8 วันที่ผ่านมา

    I find it surprising that massed infantry doesnt get chewed up by like 1 machine gun

  • @legoseller4496
    @legoseller4496 9 วันที่ผ่านมา

    I was expecting just another CoH3-bashing vid longing for the "good old days" of the previous games. This was actually measured and well-delivered criticism. I thought the buff to lethality against squads out of cover went some way to lessening the effectiveness of blobs and silly infantry gameplay, so maybe more of that could help? Thankfully, at my lowly level nobody plays meta, so I see more varied strats. Tbh, I find rangers more frustrating to deal with than riflemen in my brass/bronze games.

  • @DAClarkism
    @DAClarkism 9 วันที่ผ่านมา

    I wonder if some of this is what the new Heavy Tank doctrines are going to deal with? Trouble there is, if you end up with a bunch of high end tanks that blap entire squads in a single shot, they better put a good counter for that vehicle!

  • @danielbuehner4273
    @danielbuehner4273 10 วันที่ผ่านมา

    CoH3 is the most simplistic of CoH games in the series. The balance also feels completely off with the British feeling like they have the earliest availability to shut down the opposing team or just to do Stuart spam and dominate the mid game then to rush the enemy base with 3-4 stuarts knocking them out or knocking out all of their resource capabilities.

  • @shenwoo666hellbrawl
    @shenwoo666hellbrawl 10 วันที่ผ่านมา

    You call it spam, in the Imperium we call it tactical superiority

  • @SRow_Plays_Games
    @SRow_Plays_Games 10 วันที่ผ่านมา

    This just continues to highlight how poorly thought out and designed coh3 is. In coh2 they fixed a lot of these issues

  • @alchemispark7751
    @alchemispark7751 10 วันที่ผ่านมา

    Sorry kraut, looks like youve been out engineered 😎

  • @chrisberg2
    @chrisberg2 10 วันที่ผ่านมา

    I was a huge fan of CoH1, but I didn't really like CoH2 something felt wrong about it, but the main thing for me was the cartoonish look. I love CoH3 and have almost spend 250 hours in it. I mainly only play coop vs ai cause Im not a fan of Multiplayer frustration so you can call me a causal. The look and feel of the game brings me back to CoH1 which is a big + for me - the talent trees is back like in CoH1 also a +. I didn't like what CoH2 had too many commanders to choose from - they all felt kind of similare or not important.

  • @stimublu8570
    @stimublu8570 10 วันที่ผ่านมา

    In the franchise...Axis has been blobing for 10 years...

  • @LtSnoWolf
    @LtSnoWolf 10 วันที่ผ่านมา

    I really think the biggest issue is manpower cheats combined with how easy it is to reach a critical mass with some units where you can oneshot models, you see top players blobbing with Luftwaffe battlegroup and even Indian Artillery too, but since the ISC's MP cheat is behind fuel rather than Battlegroup XP the ISC ends up getting their first usually, especially in team games, meaning you are punished less and earlier for blobbing than other factions. The video by WilllTHENOOBz called "The Blobing Problem in 1.7" goes into detail why blobbing is strong and often even optimal at high level of play, its just mathematically strong if you can easily reach the critical mass to oneshot models and Riflemen are currently optimal due to their cost and ease of access to MP cheats via ISC. if they were hit, DAK Pgrens or Bren Tommies, would probably become the optimal blob, more things than just MP Cheats need to change. Though, even with that said, the 25% Reinforce cost reductions are probably bad to balance the game around since it makes units and tactics that punish blobs much less effective at bleeding. If they want infantry to be better and more efficient in the late game, other upgrades for durability, mobility and utility are probably healthier, in addition to buffing things that are used to punish blobbing which aren't locked behind battlegroups. It doesn't help that its hard to get MGs in cover currently, so a blob that can oneshot team weapon models can just facecheck MGs and out DPS them, especially slower suppressing MGs.

  • @opheliamoonrose4316
    @opheliamoonrose4316 11 วันที่ผ่านมา

    I see your Rifleman meme and raise you a Youre right and you should say it. In all seriousness though, the spam in CoH3 is really killing the game for me. I love CoH. Between 2 and 3 Im coming up on 4000hrs. But the spam in CoH3, no matter if youre playing Axis or Allies is both boring and aggravating.

  • @rogersgatty3644
    @rogersgatty3644 11 วันที่ผ่านมา

    All the game IS a problem

  • @matteoorlandi856
    @matteoorlandi856 12 วันที่ผ่านมา

    Deleting this game After 2 weeks from launch was a good idea.

  • @VoodooActual
    @VoodooActual 12 วันที่ผ่านมา

    Lore accurate American infantry

  • @shazrael446
    @shazrael446 12 วันที่ผ่านมา

    To be fair this is historically accurate... The allied leaders themselves recognized that 1:1 they were not beating the Germans.

  • @nopens
    @nopens 12 วันที่ผ่านมา

    Oh wow, i thought this game was dead.

  • @TheFirstVonGunther
    @TheFirstVonGunther 13 วันที่ผ่านมา

    I skipped through the cutscenes of the North Africa campaign and was better for it

  • @adamfatyga7977
    @adamfatyga7977 13 วันที่ผ่านมา

    I think, they need more 'free weekend' for players. I bought the game after a weekend like that. And i play 1 and 2.

  • @JohnBigby
    @JohnBigby 13 วันที่ผ่านมา

    Only proper way to negate blobs, You add aura that works like zeal from COH 1 but negative effect, calculating a proximity of standart inf can be open up negative debuff for opponent inf esp mgs to shoot more accurate because of the more inf on land to shoot idea. I thing 2 rifleman on 8 range for example. Aura effects canbe calibrated to classes but I thing generally one calibration can makes to whole the difference. Plus ditching manpower cheats obviously.

  • @JohnBigby
    @JohnBigby 13 วันที่ผ่านมา

    So you want to nerf the jagers that are already steamrolled by allied inf hard. Anti everything is bad mechanics yes but allied faction is anti everything mostly. And cover to cover ranged fight is not healthy when comparing type for the balance. Players just runnin gun for high dps with esp rifleman type of med to close inf

  • @soth897
    @soth897 14 วันที่ผ่านมา

    Not sure how I haven't found this channel before. Your videos are works of art!

  • @garrettl8247
    @garrettl8247 14 วันที่ผ่านมา

    I prefer building choke points and get machinegun teams to out last the other side

  • @Goodroosters
    @Goodroosters 14 วันที่ผ่านมา

    Knit-pick but I always need to point it out: It's not guh-rand (despite what many people say), it's gehr-end

  • @Ranegolian
    @Ranegolian 14 วันที่ผ่านมา

    its boring to play against ,good v all is just boring

  • @trystanswansonart
    @trystanswansonart 14 วันที่ผ่านมา

    coh1 cinematics r the most aesthetic thing ever

  • @strahinjabozic7479
    @strahinjabozic7479 15 วันที่ผ่านมา

    when you mentioned the 8:42 - 8:59 there is actualy a mechanic in game that was in CoH2 and in CoH3 called "point blank" meaning any unit that is in range from 0-10 units negates all cover basicly meaning if u are sitting on top of an enemy squad regardless of them being in green cover, its not going to count for that squad that is directly on top of them, but it will show in game because your unit is in fact in cover, but it will benefit from cover only against those units who are not in point blank range, thats why in the early game rushing enemies in cover pays out in certain scenarios

  • @Jamespwickstromw
    @Jamespwickstromw 15 วันที่ผ่านมา

    this game still looks like COH2

  • @swagmeisterVLR
    @swagmeisterVLR 15 วันที่ผ่านมา

    i miss coh2 riflemen (didnt miss their scaling against a-move LMGs). I loved the infantry dynamics of coh2 with the smaller squad sizes; conscripts required good positional play to win fights while riflemen could take more liberties at the cost of bleeding if you messed up. volks were obviously the worst, but i liked them in the early game because they were the mids of mid--the most mainline of mainlines. Every model held so much more value, whereas this dumb meta has got me forgoing riflemen for more interesting alternatives, yet there is still no viable coastal/conscript/penal type unit for usf.