- 41
- 1 224 225
Wes McDermott
United States
เข้าร่วมเมื่อ 23 พ.ค. 2016
Hello and welcome to my channel! My name is Wes McDermott I am a 3D evangelist at Adobe heading up the Substance 3D Evangelism team. Check out my easy-to-understand tutorials covering the Substance 3D suite of tools. I hope you enjoy the content and please let me know if you have any questions.
Project Templates: A Time-Saver for Substance Painter
#substancepainter #3dtexturing #substancepaintertutorial #adobe
In this video, we take a look at how to create custom project templates to help you save time and improve your workflow with Substance 3D Painter.
00:00:00 Intro
00:00:25 Save settings
00:00:43 Creating a template
00:02:56 Baking settings
00:05:21 Shader quality setting
If you enjoyed this video, please like, share, and subscribe to adobe.ly/47Dsntz for more tutorials on Substance Painter and other 3D software. Thanks for watching!
LET'S CONNECT
Instagram: adobe.ly/3HoOPfq
Twitter: adobe.ly/47I5TYk
LinkedIn: adobe.ly/492yKbg
#substancepainter #3dtexturing #projecttemplates
In this video, we take a look at how to create custom project templates to help you save time and improve your workflow with Substance 3D Painter.
00:00:00 Intro
00:00:25 Save settings
00:00:43 Creating a template
00:02:56 Baking settings
00:05:21 Shader quality setting
If you enjoyed this video, please like, share, and subscribe to adobe.ly/47Dsntz for more tutorials on Substance Painter and other 3D software. Thanks for watching!
LET'S CONNECT
Instagram: adobe.ly/3HoOPfq
Twitter: adobe.ly/47I5TYk
LinkedIn: adobe.ly/492yKbg
#substancepainter #3dtexturing #projecttemplates
มุมมอง: 10 063
วีดีโอ
Black Edges in Normal Maps? Here’s How to Fix Them with Substance Painter and Blender
มุมมอง 18K11 หลายเดือนก่อน
Black Edges in Normal Maps? In this video, we look at how to fix them with Substance Painter and Blender. If you enjoyed this video, please like, share, and subscribe to adobe.ly/47Dsntz for more tutorials on Substance Painter and other 3D software. Thanks for watching! LET'S CONNECT Instagram: adobe.ly/3HoOPfq Twitter: adobe.ly/47I5TYk LinkedIn: adobe.ly/492yKbg #substancepainter #normalmap #t...
5 Tips in 5 minutes to improve your workfow in Substance Painter
มุมมอง 19K11 หลายเดือนก่อน
This video will look at 5 tips in 5 minutes for Substance Painter. 00:00:00 Introduction 00:00:06 Tip 01: UV Packing 00:01:03 Tip 02: Samples Per Pixel 00:01:57 Tip 03: Drag and Drop Textures 00:03:08 Tip 04: Blending Modes for channels 00:04:04 Tip 05: Fixing Normal Artifacts with Clone If you enjoyed this video, please like, share, and subscribe to adobe.ly/47Dsntz for more tutorials on Subst...
How to create a gingerbread material from a single image using Substance Sampler
มุมมอง 5Kปีที่แล้ว
In this video, I will show you how to create a gingerbread material from a single image using Substance Sampler. You will learn how to: - Work with the Image to Material Filter - Create a seamless material using Equalize and Tiling - Use the Splatter filter to create some sugar crystals. By the end of this video, you will better understand how to use the Image to Material filter using Substance...
Why Normal & Height blend with layers in Substance Painter
มุมมอง 9Kปีที่แล้ว
In this video, I will show you how to use Normal and Height blend modes in Substance Painter to create realistic and detailed materials for your 3D models. By default, Normal and Height channels will blend with layers below, and understanding how blending modes work for these channels is key for material blending. You will learn how to: - Set up your layers to use Normal and Height blend modes ...
Texturing Pro Tip: Creating texture variations in Substance Painter using Anchor Points
มุมมอง 6Kปีที่แล้ว
A Substance Painter trick everyone needs to know! Learn how to quickly generate a wide range of texture variations for any 3D asset using anchor points. 00:00 - intro 01:09 - starting the outer watch band 03:18 - starting the inside watch band 07:25- using transform filter to average the colors 13:38- Instances layers 15:10- working on the LED screen Subscribe to the channel: www.youtube.com/@w...
How to create water drops and condensation effects using Substance Painter
มุมมอง 12Kปีที่แล้ว
In this video, we will take a look at how to create water drops and condensation effects using Substance Painter.
Substance Painter to After Effects Sci-Fi Project Breakdown Reel
มุมมอง 2.5Kปีที่แล้ว
Lately, I have been playing Starfield and it inspired me to take a look at creating a complex 3D scene using Substance and After Effects. I had an absolute blast working on this and used this project to test 3D workflows in AE and the upcoming Send To AE from Substance Painter feature. The ground plane is 2.4 million poly mesh. I made 52 copies of the plane in the scene to create the terrain. T...
How to model a point & shoot camera with Substance Modeler
มุมมอง 7Kปีที่แล้ว
Substance Modeler is a Voxel-based, hybrid VR and Desktop modeling tool. In this video, I will showcase my process for modeling a Point & Shoot camera.
How to create a paint peeling effect in Substance Painter
มุมมอง 105Kปีที่แล้ว
In this video, I walk through creating a paint-peeling smart material in Substance Painter. Project File: www.dropbox.com/s/muqgu8gyi6ydh84/PaintPeeling.zip?dl=0
How to create a dynamic scratch brush using Substance 3D Designer
มุมมอง 9Kปีที่แล้ว
How to create a dynamic scratch brush using Substance 3D Designer
How to create a snow material in Substance Painter
มุมมอง 17Kปีที่แล้ว
How to create a snow material in Substance Painter
Substance Painter 8.3 New Features USD Import
มุมมอง 4.8K2 ปีที่แล้ว
Substance Painter 8.3 New Features USD Import
How to export models from Zbrush to Substance Painter
มุมมอง 25K2 ปีที่แล้ว
How to export models from Zbrush to Substance Painter
How to create a rust effect with streaks using Substance 3D Painter
มุมมอง 65K2 ปีที่แล้ว
How to create a rust effect with streaks using Substance 3D Painter
How to fix seams in Displacement Maps using Substance 3D Painter
มุมมอง 12K2 ปีที่แล้ว
How to fix seams in Displacement Maps using Substance 3D Painter
Creating a wooden barrel using Substance 3D Modeler
มุมมอง 5K2 ปีที่แล้ว
Creating a wooden barrel using Substance 3D Modeler
Creating environment materials and meshes in Substance 3D Painter
มุมมอง 41K2 ปีที่แล้ว
Creating environment materials and meshes in Substance 3D Painter
How to create a dent effect in Substance 3D Painter
มุมมอง 79K2 ปีที่แล้ว
How to create a dent effect in Substance 3D Painter
Much better video than the brainrot video above this with dumb sound effects, thank you for helping!
WOW, this video singlehandedly saved my ass quite literally. FINALLY proper explanation about this.
You make it look easy! Superb
Awesome
At 8:59 your dirt generator I couldn't find the exact one so I typed in dirt and chose one that looked like a smart material but I didn't get the same effect of the dirt edge effect. Did I miss something? thanks again.
Hey Wes, always love your content! I have a question, how to blend baked mesh normal map that contains micro noise detail ? problem is with normal replace you see the low poly mesh once you paint height information.
Awesome explanation of everything covered!
Hello,happy new year and thank you for that incredible explanation tutorial.what is your computer specs?
I know the video is a tad old, but I couldn't make the gizmo work as it's working at 11.13. I found that if I hold the space bar - while dragging - to apply and distort, and not just press once, the warp tool gizmo works as intended. There are few things that differ in this video from what I'm seeing, notably the one direction scale for the plank (I figured out I needed to hold CTRL for 2 way scale, and not holding CTRL for a one way scale: as in, the opposite of what we are seeing here). Not sure it's because the program has been updated, or if I tweaked some settings without realising, but I thought it would help anyone who would be in the same case as I am.
Dope
So this is just like Z Brush
ZBrush is more powerful. This is an SDF modeler and great for creating shapes with blends. I think for some shapes it’s much easier than ZBrush, but I’m still mainly using ZBrush for production tasks.
❤❤❤cool
5 mega triangless without LODs!!! I think this is wery bad idea!
Haha yeah ; ) But it’s designed to be used with Nanite only.
Thank you very much for this information, can I apply transparency to water drops?
Version 10.1 and the intensity can still only be set to max 1...
Nice video
Thank you!
Please make more about Ds tutorial !! My teacher
Will do! Looking at a new tutorial soon : )
Insanelyyyy informative. moments when I ask myself "why are we using this and not that?" he reads my mind and explain WHY he adds this and that. Unlike other tutorials, where they're like "Guys look, this a cool thing I made. Here's the quickest way to do it, trust me" I wish there's a Maya youtube channel that teaches like you
Thanks much! So glad you liked the tutorial.
this tutorial is ass
This is insane tutorial ❤️ I’m completely new to substance painter and your video helped me to finally understand how to build my own smart material, I appreciate your work!
Awesome! I’m glad it was helpful
Thank you very much, Sir!
You are welcome!
How do you make the render super real ?
In this video, I used Substance 3D Stager to render the asset. Usually, I use Redshift renderer.
@wes.mcdermott Can you give tutorial ? Please 🙏
Is it me or does Quixel and their entire scanned ground meshes just die at the feet of this workflow...dont get me wrong nothing beats drag and drop but this level of customizsation is wild,and you have all the materials in the world to blend and mix and match...looking at the views on this amount of people missing out on great information is sad..anywho,great tutorial,going on a binge of all your previous work
Clean 👍
HHHHHHWWWOOO!!! that was intense! thank you so much bro! just what i need! keep it up!
I'm glad you found the video helpful!
Tutorial?
I have a tutorial for this effect here: th-cam.com/video/B-4j6G-rdjA/w-d-xo.html
@ thank you!!
ctrl L OHHHH MAN THANK YOUUUU
life saver
Is there a L R T B view?
What smart materials is this?
I made it. You can see a similar process in this video. th-cam.com/video/B-4j6G-rdjA/w-d-xo.html&lc=Ugw1STT0idsNrvMH0-54AaABAg
Hey Wes, quick question, lets say I want to apply a color or grayscale to a specific tile and that tile isn't selected when using the histogram select position slider, how do I go about achieveing this?
You can use the Flood Fill to Index node. It will assign a unique index to shapes created by the Flood Fill.
@@wes.mcdermott Thank you so much!
@@wes.mcdermott Hey Wes, would you mind doing a short video on this flood fill to index node? I seem to be struggling to get it to work properly. Thank you
THANK U!!!! I WAS DOING THIS SHIT BY HAND IN ZBRUSH,. DAMN!
Thanks. What do you do to prevent the stepping effect on the edges of the model? Do you have any tips to ensure that Substance Painter accurately displays details like worn edges?
This is a great question. They team has been working on fixing the stepping issues. The remeshing has improved a lot for edges in the latest builds but more work needs to be done. Currently, I am using very dense resolution to minimize the stepping.
@@wes.mcdermott Oh, great tip. Like you have mentioned in the video this also works even better together with the smooth tool set to a very low strength.
Thankkk youu soo muchh
where can i get this alphas or mask?
Perfect!
that last one will be helpful
Also, I feel that the Equalize filter (which is great) should offer an option to affect only the diffuse channel without flattening the height/normal map, since its information is derived from light and dark areas. Maybe there is a workaround that I couldn't figure out.
You can enable the option to Override per channel. This will allow you to set a custom radius for the effect per channel.
Hi Wes, great class as always! I have a few questions. First, it seems that the 3D view has poor color representation, as it doesn’t preserve the texture colors properly, resulting in a lack of contrast and a noticeable mismatch. Also, regarding the ability to tweak the normal and height channels separately, it would be helpful to manage medium and large details through the displacement channel while keeping fine details on the normal map. This is particularly important in scenarios like using subsurface scattering, where normal maps have no impact on sss. Any particular approach when dealing with this?
Thank you! This is great feedback. The team is working on the viewport render. We will have some cool stuff to showcase in the future : ) Can't say much now but stay tuned.
Very nice video!
Thank you very much!
I have this same issue with my UV edges in substance painter. what to do ?
This video shows how to fix the problem in the bake. However, it can also be exaggerated if the Shader quality is set too low. Be sure to the spp value to high in the Shader quality settings.
When I was just starting my substance texturing journey, this was the most familiar voice in the tutorials I watched. It's amazing because every time I look for a tutorial on Substance apps-even now-Wes is always the one teaching. His tutorials are the easiest to learn from and understand, and they're free! Thank you for your dedication to sharing your knowledge and teaching with such clarity.
Thank you so much! I greatly appreciate the kind words and so glad you liked the videos.
Hello, it is normal when edges are visible after baking normal map? (close up camera)
This could be an issue with the Shader Quality. Be sure to set the SPP value in the shader quality to high as the low setting will show edges in the viewport.
Thanks for your work, Wes! But please do not stop:))) A lot of people are waiting for your new videos!
Thank you much! I will get back to more videos : ) Work has been so busy this year that I haven't had the time, but I will get back to it.
Nice video with good explanations and cool features to learn! Thanks a lot!!!!
Glad you liked it!
so we also have to use substance sampler to progress? why is nobody else mentioning this in the comments? :D
THIS VIDEO SAVED MY LIFE
Glad to hear it was helpful!
I got lost at the beginning, but towards the latter half some things started making sense. I like what you did to get the 'sparkly' hits. I think that, and the SSS, sold it.
Awesome!
u r a god .thankyou so much
Glad you liked the video :) Thanks much!
Perfect information