Wes McDermott
Wes McDermott
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Project Templates: A Time-Saver for Substance Painter
#substancepainter #3dtexturing #substancepaintertutorial #adobe
In this video, we take a look at how to create custom project templates to help you save time and improve your workflow with Substance 3D Painter.
00:00:00 Intro
00:00:25 Save settings
00:00:43 Creating a template
00:02:56 Baking settings
00:05:21 Shader quality setting
If you enjoyed this video, please like, share, and subscribe to adobe.ly/47Dsntz for more tutorials on Substance Painter and other 3D software. Thanks for watching!
LET'S CONNECT
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#substancepainter #3dtexturing #projecttemplates
มุมมอง: 10 063

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ความคิดเห็น

  • @WellSwolen69
    @WellSwolen69 5 ชั่วโมงที่ผ่านมา

    Much better video than the brainrot video above this with dumb sound effects, thank you for helping!

  • @averageschizophreniaenjoye8565
    @averageschizophreniaenjoye8565 5 วันที่ผ่านมา

    WOW, this video singlehandedly saved my ass quite literally. FINALLY proper explanation about this.

  • @jimmysgameclips
    @jimmysgameclips 5 วันที่ผ่านมา

    You make it look easy! Superb

  • @sureztv5836
    @sureztv5836 7 วันที่ผ่านมา

    Awesome

  • @DDAschool
    @DDAschool 10 วันที่ผ่านมา

    At 8:59 your dirt generator I couldn't find the exact one so I typed in dirt and chose one that looked like a smart material but I didn't get the same effect of the dirt edge effect. Did I miss something? thanks again.

  • @hawk08ht
    @hawk08ht 10 วันที่ผ่านมา

    Hey Wes, always love your content! I have a question, how to blend baked mesh normal map that contains micro noise detail ? problem is with normal replace you see the low poly mesh once you paint height information.

  • @shawnastrom
    @shawnastrom 11 วันที่ผ่านมา

    Awesome explanation of everything covered!

  • @agdigiart7407
    @agdigiart7407 11 วันที่ผ่านมา

    Hello,happy new year and thank you for that incredible explanation tutorial.what is your computer specs?

  • @imaginerie468
    @imaginerie468 15 วันที่ผ่านมา

    I know the video is a tad old, but I couldn't make the gizmo work as it's working at 11.13. I found that if I hold the space bar - while dragging - to apply and distort, and not just press once, the warp tool gizmo works as intended. There are few things that differ in this video from what I'm seeing, notably the one direction scale for the plank (I figured out I needed to hold CTRL for 2 way scale, and not holding CTRL for a one way scale: as in, the opposite of what we are seeing here). Not sure it's because the program has been updated, or if I tweaked some settings without realising, but I thought it would help anyone who would be in the same case as I am.

  • @apeshitclothing
    @apeshitclothing 16 วันที่ผ่านมา

    Dope

  • @timm2020
    @timm2020 19 วันที่ผ่านมา

    So this is just like Z Brush

    • @wes.mcdermott
      @wes.mcdermott 18 วันที่ผ่านมา

      ZBrush is more powerful. This is an SDF modeler and great for creating shapes with blends. I think for some shapes it’s much easier than ZBrush, but I’m still mainly using ZBrush for production tasks.

  • @sun晶
    @sun晶 25 วันที่ผ่านมา

    ❤❤❤cool

  • @C_o_A
    @C_o_A 25 วันที่ผ่านมา

    5 mega triangless without LODs!!! I think this is wery bad idea!

    • @wes.mcdermott
      @wes.mcdermott 18 วันที่ผ่านมา

      Haha yeah ; ) But it’s designed to be used with Nanite only.

  • @damperdeen327
    @damperdeen327 25 วันที่ผ่านมา

    Thank you very much for this information, can I apply transparency to water drops?

  • @MrBozoOzo
    @MrBozoOzo 26 วันที่ผ่านมา

    Version 10.1 and the intensity can still only be set to max 1...

  • @purpleparkstudios4124
    @purpleparkstudios4124 หลายเดือนก่อน

    Nice video

  • @youngsiks5434
    @youngsiks5434 หลายเดือนก่อน

    Please make more about Ds tutorial !! My teacher

    • @wes.mcdermott
      @wes.mcdermott หลายเดือนก่อน

      Will do! Looking at a new tutorial soon : )

  • @kennardisebastian7847
    @kennardisebastian7847 หลายเดือนก่อน

    Insanelyyyy informative. moments when I ask myself "why are we using this and not that?" he reads my mind and explain WHY he adds this and that. Unlike other tutorials, where they're like "Guys look, this a cool thing I made. Here's the quickest way to do it, trust me" I wish there's a Maya youtube channel that teaches like you

    • @wes.mcdermott
      @wes.mcdermott หลายเดือนก่อน

      Thanks much! So glad you liked the tutorial.

  • @drawnbyrobot4154
    @drawnbyrobot4154 หลายเดือนก่อน

    this tutorial is ass

  • @peachykiss1215
    @peachykiss1215 หลายเดือนก่อน

    This is insane tutorial ❤️ I’m completely new to substance painter and your video helped me to finally understand how to build my own smart material, I appreciate your work!

    • @wes.mcdermott
      @wes.mcdermott หลายเดือนก่อน

      Awesome! I’m glad it was helpful

  • @pechugaslarou3433
    @pechugaslarou3433 หลายเดือนก่อน

    Thank you very much, Sir!

    • @wes.mcdermott
      @wes.mcdermott หลายเดือนก่อน

      You are welcome!

  • @prathameshsawarkar6559
    @prathameshsawarkar6559 หลายเดือนก่อน

    How do you make the render super real ?

    • @wes.mcdermott
      @wes.mcdermott หลายเดือนก่อน

      In this video, I used Substance 3D Stager to render the asset. Usually, I use Redshift renderer.

    • @prathameshsawarkar6559
      @prathameshsawarkar6559 หลายเดือนก่อน

      @wes.mcdermott Can you give tutorial ? Please 🙏

  • @jaspertidigu6090
    @jaspertidigu6090 หลายเดือนก่อน

    Is it me or does Quixel and their entire scanned ground meshes just die at the feet of this workflow...dont get me wrong nothing beats drag and drop but this level of customizsation is wild,and you have all the materials in the world to blend and mix and match...looking at the views on this amount of people missing out on great information is sad..anywho,great tutorial,going on a binge of all your previous work

  • @argusbargus4301
    @argusbargus4301 หลายเดือนก่อน

    Clean 👍

  • @rinedz893
    @rinedz893 หลายเดือนก่อน

    HHHHHHWWWOOO!!! that was intense! thank you so much bro! just what i need! keep it up!

    • @wes.mcdermott
      @wes.mcdermott หลายเดือนก่อน

      I'm glad you found the video helpful!

  • @Jelleydev
    @Jelleydev หลายเดือนก่อน

    Tutorial?

    • @wes.mcdermott
      @wes.mcdermott หลายเดือนก่อน

      I have a tutorial for this effect here: th-cam.com/video/B-4j6G-rdjA/w-d-xo.html

    • @Jelleydev
      @Jelleydev หลายเดือนก่อน

      @ thank you!!

  • @Kartell-hp3gi
    @Kartell-hp3gi หลายเดือนก่อน

    ctrl L OHHHH MAN THANK YOUUUU

  • @rohitranjan1698
    @rohitranjan1698 หลายเดือนก่อน

    life saver

  • @FPChris
    @FPChris หลายเดือนก่อน

    Is there a L R T B view?

  • @yeensofproduction9346
    @yeensofproduction9346 หลายเดือนก่อน

    What smart materials is this?

    • @wes.mcdermott
      @wes.mcdermott หลายเดือนก่อน

      I made it. You can see a similar process in this video. th-cam.com/video/B-4j6G-rdjA/w-d-xo.html&lc=Ugw1STT0idsNrvMH0-54AaABAg

  • @cyberbemon
    @cyberbemon หลายเดือนก่อน

    Hey Wes, quick question, lets say I want to apply a color or grayscale to a specific tile and that tile isn't selected when using the histogram select position slider, how do I go about achieveing this?

    • @wes.mcdermott
      @wes.mcdermott หลายเดือนก่อน

      You can use the Flood Fill to Index node. It will assign a unique index to shapes created by the Flood Fill.

    • @cyberbemon
      @cyberbemon 27 วันที่ผ่านมา

      @@wes.mcdermott Thank you so much!

    • @cyberbemon
      @cyberbemon 23 วันที่ผ่านมา

      @@wes.mcdermott Hey Wes, would you mind doing a short video on this flood fill to index node? I seem to be struggling to get it to work properly. Thank you

  • @lairdsummers5315
    @lairdsummers5315 หลายเดือนก่อน

    THANK U!!!! I WAS DOING THIS SHIT BY HAND IN ZBRUSH,. DAMN!

  • @VeganApps
    @VeganApps 2 หลายเดือนก่อน

    Thanks. What do you do to prevent the stepping effect on the edges of the model? Do you have any tips to ensure that Substance Painter accurately displays details like worn edges?

    • @wes.mcdermott
      @wes.mcdermott หลายเดือนก่อน

      This is a great question. They team has been working on fixing the stepping issues. The remeshing has improved a lot for edges in the latest builds but more work needs to be done. Currently, I am using very dense resolution to minimize the stepping.

    • @VeganApps
      @VeganApps หลายเดือนก่อน

      @@wes.mcdermott Oh, great tip. Like you have mentioned in the video this also works even better together with the smooth tool set to a very low strength.

  • @HumanCreation01
    @HumanCreation01 2 หลายเดือนก่อน

    Thankkk youu soo muchh

  • @juanayala4678
    @juanayala4678 2 หลายเดือนก่อน

    where can i get this alphas or mask?

  • @malteleifsson
    @malteleifsson 2 หลายเดือนก่อน

    Perfect!

  • @guygrossfeld9260
    @guygrossfeld9260 2 หลายเดือนก่อน

    that last one will be helpful

  • @Ricardo-de9ju
    @Ricardo-de9ju 2 หลายเดือนก่อน

    Also, I feel that the Equalize filter (which is great) should offer an option to affect only the diffuse channel without flattening the height/normal map, since its information is derived from light and dark areas. Maybe there is a workaround that I couldn't figure out.

    • @wes.mcdermott
      @wes.mcdermott หลายเดือนก่อน

      You can enable the option to Override per channel. This will allow you to set a custom radius for the effect per channel.

  • @Ricardo-de9ju
    @Ricardo-de9ju 2 หลายเดือนก่อน

    Hi Wes, great class as always! I have a few questions. First, it seems that the 3D view has poor color representation, as it doesn’t preserve the texture colors properly, resulting in a lack of contrast and a noticeable mismatch. Also, regarding the ability to tweak the normal and height channels separately, it would be helpful to manage medium and large details through the displacement channel while keeping fine details on the normal map. This is particularly important in scenarios like using subsurface scattering, where normal maps have no impact on sss. Any particular approach when dealing with this?

    • @wes.mcdermott
      @wes.mcdermott หลายเดือนก่อน

      Thank you! This is great feedback. The team is working on the viewport render. We will have some cool stuff to showcase in the future : ) Can't say much now but stay tuned.

  • @phoenixconnor1508
    @phoenixconnor1508 2 หลายเดือนก่อน

    Very nice video!

    • @wes.mcdermott
      @wes.mcdermott หลายเดือนก่อน

      Thank you very much!

  • @absoluteblack5733
    @absoluteblack5733 2 หลายเดือนก่อน

    I have this same issue with my UV edges in substance painter. what to do ?

    • @wes.mcdermott
      @wes.mcdermott หลายเดือนก่อน

      This video shows how to fix the problem in the bake. However, it can also be exaggerated if the Shader quality is set too low. Be sure to the spp value to high in the Shader quality settings.

  • @SonGoku-dm4gr
    @SonGoku-dm4gr 2 หลายเดือนก่อน

    When I was just starting my substance texturing journey, this was the most familiar voice in the tutorials I watched. It's amazing because every time I look for a tutorial on Substance apps-even now-Wes is always the one teaching. His tutorials are the easiest to learn from and understand, and they're free! Thank you for your dedication to sharing your knowledge and teaching with such clarity.

    • @wes.mcdermott
      @wes.mcdermott หลายเดือนก่อน

      Thank you so much! I greatly appreciate the kind words and so glad you liked the videos.

  • @dolya0231
    @dolya0231 2 หลายเดือนก่อน

    Hello, it is normal when edges are visible after baking normal map? (close up camera)

    • @wes.mcdermott
      @wes.mcdermott หลายเดือนก่อน

      This could be an issue with the Shader Quality. Be sure to set the SPP value in the shader quality to high as the low setting will show edges in the viewport.

  • @HastaSiempre-j8g
    @HastaSiempre-j8g 2 หลายเดือนก่อน

    Thanks for your work, Wes! But please do not stop:))) A lot of people are waiting for your new videos!

    • @wes.mcdermott
      @wes.mcdermott หลายเดือนก่อน

      Thank you much! I will get back to more videos : ) Work has been so busy this year that I haven't had the time, but I will get back to it.

  • @HastaSiempre-j8g
    @HastaSiempre-j8g 2 หลายเดือนก่อน

    Nice video with good explanations and cool features to learn! Thanks a lot!!!!

    • @wes.mcdermott
      @wes.mcdermott หลายเดือนก่อน

      Glad you liked it!

  • @ben_angel
    @ben_angel 2 หลายเดือนก่อน

    so we also have to use substance sampler to progress? why is nobody else mentioning this in the comments? :D

  • @maxmasti3579
    @maxmasti3579 2 หลายเดือนก่อน

    THIS VIDEO SAVED MY LIFE

    • @wes.mcdermott
      @wes.mcdermott หลายเดือนก่อน

      Glad to hear it was helpful!

  • @keithyakouboff8755
    @keithyakouboff8755 2 หลายเดือนก่อน

    I got lost at the beginning, but towards the latter half some things started making sense. I like what you did to get the 'sparkly' hits. I think that, and the SSS, sold it.

  • @aseem1708
    @aseem1708 2 หลายเดือนก่อน

    u r a god .thankyou so much

    • @wes.mcdermott
      @wes.mcdermott หลายเดือนก่อน

      Glad you liked the video :) Thanks much!

  • @alvoltta
    @alvoltta 2 หลายเดือนก่อน

    Perfect information